gdharness 0.13.42 → 0.13.44

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/build/index.js CHANGED
@@ -10183,7 +10183,7 @@ import {
10183
10183
  readSync
10184
10184
  } from "node:fs";
10185
10185
  import { tmpdir as tmpdir4 } from "node:os";
10186
- import { basename as basename2, dirname as dirname6, join as join13, normalize as normalize2, relative as relative3 } from "node:path";
10186
+ import { basename as basename3, dirname as dirname6, join as join13, normalize as normalize2, relative as relative3 } from "node:path";
10187
10187
  import { setTimeout as delay3 } from "node:timers/promises";
10188
10188
  import { fileURLToPath as fileURLToPath2 } from "node:url";
10189
10189
  import { promisify as promisify5 } from "node:util";
@@ -25831,7 +25831,7 @@ function dictionary(entries) {
25831
25831
 
25832
25832
  // src/game-log.ts
25833
25833
  import { StringDecoder } from "node:string_decoder";
25834
- var HEADLINE = /^(USER )?(SCRIPT ERROR|ERROR|WARNING):\s?(.*)$/;
25834
+ var HEADLINE = /^(USER )?(SCRIPT ERROR|SHADER ERROR|ERROR|WARNING):\s?(.*)$/;
25835
25835
  var COLOUR_CODE = new RegExp(`${String.fromCharCode(27)}\\[[0-9;]*m`, "g");
25836
25836
  function announced(line) {
25837
25837
  const match = HEADLINE.exec(line);
@@ -27711,31 +27711,135 @@ async function handleLSPTool(client, toolName, args) {
27711
27711
 
27712
27712
  // src/process-children.ts
27713
27713
  import { execFile as execFile3 } from "node:child_process";
27714
+ import { basename } from "node:path";
27714
27715
  import { promisify as promisify3 } from "node:util";
27715
27716
  var run3 = promisify3(execFile3);
27716
27717
  var ASK_TIMEOUT_MS = 15000;
27717
- async function childrenOf(pid) {
27718
+ async function processTree() {
27718
27719
  try {
27719
- const printed = process.platform === "win32" ? await askWindows(pid) : await askPosix(pid);
27720
- return printed.split(/\r?\n/).map((line) => Number(line.trim())).filter((child) => Number.isInteger(child) && child > 0);
27721
- } catch (error) {
27722
- if (process.platform !== "win32" && error.code === 1) {
27723
- return [];
27724
- }
27720
+ const printed = process.platform === "win32" ? await askWindows() : await askPosix();
27721
+ return parseProcessTable(printed);
27722
+ } catch {
27725
27723
  return;
27726
27724
  }
27727
27725
  }
27728
- async function askWindows(pid) {
27726
+ function parseProcessTable(printed) {
27727
+ const tree = new Map;
27728
+ for (const line of printed.split(/\r?\n/)) {
27729
+ const fields = /^\s*(\d+)\s+(\d+)(?:\s+(.*))?$/.exec(line);
27730
+ if (fields === null) {
27731
+ continue;
27732
+ }
27733
+ const pid = Number(fields[1]);
27734
+ const parent = Number(fields[2]);
27735
+ if (pid > 0) {
27736
+ tree.set(pid, { parent, command: (fields[3] ?? "").trim() });
27737
+ }
27738
+ }
27739
+ return tree;
27740
+ }
27741
+ function childrenIn(tree, pid) {
27742
+ const children = [];
27743
+ for (const [child, listed] of tree) {
27744
+ if (listed.parent === pid) {
27745
+ children.push(child);
27746
+ }
27747
+ }
27748
+ return children;
27749
+ }
27750
+ function descendantsIn(tree, pid) {
27751
+ const found = [];
27752
+ const queue = [pid];
27753
+ const seen = new Set([pid]);
27754
+ while (queue.length > 0) {
27755
+ const next = queue.shift();
27756
+ if (next === undefined) {
27757
+ break;
27758
+ }
27759
+ for (const child of childrenIn(tree, next)) {
27760
+ if (!seen.has(child)) {
27761
+ seen.add(child);
27762
+ found.push(child);
27763
+ queue.push(child);
27764
+ }
27765
+ }
27766
+ }
27767
+ return found;
27768
+ }
27769
+ function ancestorsIn(tree, pid, root) {
27770
+ const chain = [];
27771
+ const seen = new Set([pid]);
27772
+ let parent = tree.get(pid)?.parent;
27773
+ while (parent !== undefined && !seen.has(parent)) {
27774
+ chain.push(parent);
27775
+ if (parent === root) {
27776
+ break;
27777
+ }
27778
+ seen.add(parent);
27779
+ parent = tree.get(parent)?.parent;
27780
+ }
27781
+ return chain;
27782
+ }
27783
+ function readCommandLine(command) {
27784
+ const words = commandWords(command);
27785
+ const executable = words[0] === undefined ? "" : basename(words[0].replaceAll("\\", "/"));
27786
+ const at = words.indexOf("--path");
27787
+ let projectPath = null;
27788
+ if (at !== -1 && at + 1 < words.length) {
27789
+ const taken = [];
27790
+ for (const word of words.slice(at + 1)) {
27791
+ if (taken.length > 0 && (word.startsWith("-") || /^[a-z]+:\/\//.test(word))) {
27792
+ break;
27793
+ }
27794
+ taken.push(word);
27795
+ }
27796
+ projectPath = taken.join(" ");
27797
+ }
27798
+ return {
27799
+ executable,
27800
+ projectPath,
27801
+ editor: words.some((word) => word === "-e" || word === "--editor")
27802
+ };
27803
+ }
27804
+ function commandWords(command) {
27805
+ const words = [];
27806
+ let word = "";
27807
+ let quoted = false;
27808
+ let started = false;
27809
+ for (const char of command) {
27810
+ if (char === '"') {
27811
+ quoted = !quoted;
27812
+ started = true;
27813
+ } else if (!quoted && /\s/.test(char)) {
27814
+ if (started) {
27815
+ words.push(word);
27816
+ word = "";
27817
+ started = false;
27818
+ }
27819
+ } else {
27820
+ word += char;
27821
+ started = true;
27822
+ }
27823
+ }
27824
+ if (started) {
27825
+ words.push(word);
27826
+ }
27827
+ return words;
27828
+ }
27829
+ async function askWindows() {
27729
27830
  const { stdout } = await run3("powershell.exe", [
27730
27831
  "-NoProfile",
27731
27832
  "-NonInteractive",
27732
27833
  "-Command",
27733
- `(Get-CimInstance Win32_Process -Filter "ParentProcessId=${pid}").ProcessId`
27734
- ], { timeout: ASK_TIMEOUT_MS, windowsHide: true });
27834
+ 'Get-CimInstance Win32_Process | ForEach-Object { "$($_.ProcessId) $($_.ParentProcessId) $($_.CommandLine)" }'
27835
+ ], { timeout: ASK_TIMEOUT_MS, windowsHide: true, maxBuffer: 16 * 1024 * 1024 });
27735
27836
  return stdout;
27736
27837
  }
27737
- async function askPosix(pid) {
27738
- const { stdout } = await run3("pgrep", ["-P", String(pid)], { timeout: ASK_TIMEOUT_MS });
27838
+ async function askPosix() {
27839
+ const { stdout } = await run3("ps", ["-e", "-o", "pid=,ppid=,args="], {
27840
+ timeout: ASK_TIMEOUT_MS,
27841
+ maxBuffer: 16 * 1024 * 1024
27842
+ });
27739
27843
  return stdout;
27740
27844
  }
27741
27845
 
@@ -28186,11 +28290,11 @@ function restartSettled(projectPath) {
28186
28290
 
28187
28291
  // src/run-record.ts
28188
28292
  import { execFileSync } from "node:child_process";
28189
- import { mkdirSync as mkdirSync5, openSync, readdirSync as readdirSync5, readFileSync as readFileSync11, rmSync as rmSync5, statSync as statSync3, writeFileSync as writeFileSync6 } from "node:fs";
28190
- import { basename, join as join11 } from "node:path";
28293
+ import { mkdirSync as mkdirSync5, openSync, readdirSync as readdirSync5, readFileSync as readFileSync11, rmSync as rmSync5, statSync as statSync4, writeFileSync as writeFileSync6 } from "node:fs";
28294
+ import { basename as basename2, join as join11 } from "node:path";
28191
28295
 
28192
28296
  // src/runtime-client.ts
28193
- import { existsSync as existsSync7, readdirSync as readdirSync4, readFileSync as readFileSync10, unlinkSync } from "node:fs";
28297
+ import { existsSync as existsSync7, readdirSync as readdirSync4, readFileSync as readFileSync10, statSync as statSync3, unlinkSync } from "node:fs";
28194
28298
  import { createConnection as createConnection3 } from "node:net";
28195
28299
  import { tmpdir as tmpdir3 } from "node:os";
28196
28300
  import { join as join10, resolve as resolve4 } from "node:path";
@@ -28271,6 +28375,17 @@ function runtimeDirectories(variables = process.env) {
28271
28375
  }
28272
28376
  return [...new Set(candidates.map((path) => resolve4(path)))];
28273
28377
  }
28378
+ var ERROR_REPORT_PATTERN = /^runtime-(\d+)\.log$/;
28379
+ function errorReportOf(pid, directories = runtimeDirectories()) {
28380
+ for (const directory of directories) {
28381
+ const path = join10(directory, `runtime-${pid}.log`);
28382
+ if (existsSync7(path)) {
28383
+ return path;
28384
+ }
28385
+ }
28386
+ return null;
28387
+ }
28388
+ var ERROR_REPORT_KEEP_MS = 60 * 60 * 1000;
28274
28389
  function processAlive(pid) {
28275
28390
  try {
28276
28391
  process.kill(pid, 0);
@@ -28362,6 +28477,11 @@ function announcedIn(directory) {
28362
28477
  }
28363
28478
  const found = [];
28364
28479
  for (const entry of readdirSync4(directory)) {
28480
+ const report = ERROR_REPORT_PATTERN.exec(entry);
28481
+ if (report) {
28482
+ sweepErrorReport(join10(directory, entry), Number.parseInt(report[1] ?? "", 10));
28483
+ continue;
28484
+ }
28365
28485
  const match = ANNOUNCEMENT_PATTERN.exec(entry);
28366
28486
  if (!match) {
28367
28487
  continue;
@@ -28383,6 +28503,16 @@ function announcedIn(directory) {
28383
28503
  }
28384
28504
  return found;
28385
28505
  }
28506
+ function sweepErrorReport(path, pid, now = Date.now()) {
28507
+ if (processAlive(pid)) {
28508
+ return;
28509
+ }
28510
+ try {
28511
+ if (now - statSync3(path).mtimeMs >= ERROR_REPORT_KEEP_MS) {
28512
+ unlinkSync(path);
28513
+ }
28514
+ } catch {}
28515
+ }
28386
28516
  var LOOK_EVERY_MS = 50;
28387
28517
  var ANNOUNCE_BUDGET_MS = 5000;
28388
28518
  async function announcedSince(projectPath, before, waiting = {}) {
@@ -28775,7 +28905,7 @@ function judgeRun(record, running, needed) {
28775
28905
  if (running.startedAt !== undefined && running.startedAt - record.startedAt > SAME_RUN_WINDOW_MS) {
28776
28906
  return false;
28777
28907
  }
28778
- const engine = record.command === undefined ? null : basename(record.command);
28908
+ const engine = record.command === undefined ? null : basename2(record.command);
28779
28909
  const said = process.platform === "win32" ? running.text.toLowerCase() : running.text;
28780
28910
  const wanted = engine === null || process.platform !== "win32" ? engine : engine.toLowerCase();
28781
28911
  if (wanted !== null && !said.includes(wanted)) {
@@ -28806,7 +28936,7 @@ function clearRunRecord(ours = () => true) {
28806
28936
  }
28807
28937
  function ageMs(path, now) {
28808
28938
  try {
28809
- return now - statSync3(path).mtimeMs;
28939
+ return now - statSync4(path).mtimeMs;
28810
28940
  } catch {
28811
28941
  return 0;
28812
28942
  }
@@ -29500,7 +29630,7 @@ var TOOL_SPECS = [
29500
29630
  andChildren: {
29501
29631
  type: "boolean",
29502
29632
  ops: ["stop"],
29503
- description: "stop: also end what the game started for itself, with OS.create_process or otherwise, such as a bench's workers. Only the children of the run's process that are announced as games of this project are ended, named under endedChildren; any other child is left and named under childrenLeft. Default false, and the run's process is ended either way."
29633
+ description: "stop: also end what the game started for itself, with OS.create_process or otherwise, such as a bench's workers and whatever those started in turn. Only the processes under the run's, to any depth, that are games of this project are ended: announced as one, or this project's engine run with --path on this project by its command line, which is how a bench whose workers deliberately carry no runtime is reached. They are named under endedChildren, with what identified each under identifiedBy; any other process under the run is left and named under childrenLeft, and childrenUnknown is true when nothing could be listed, with the note saying whether the platform would not or the run has no process to list under. Default false, and the run's process is ended either way."
29504
29634
  }
29505
29635
  },
29506
29636
  requires: [],
@@ -29523,7 +29653,7 @@ var TOOL_SPECS = [
29523
29653
  },
29524
29654
  {
29525
29655
  name: "editor_output",
29526
- description: "What the project started by editor_run has printed, as entries with a severity: the errors and warnings the engine reported, each with where it happened, and everything else as info. Answers with the counts and the verdict as well as the entries. heldAt is three answers: null for a run this server knows is not held, running or over, an object for one it knows is held at a breakpoint, whether the adapter said so or the runtime did by accepting a connection and never answering, and absent with heldUnknown beside it for a server that connected to the debugger after the stop and has no runtime to ask, since the adapter reports a stop only to the sessions connected when it happened. A run that has quit still answers here, with running false and its exit code, until the next one starts. A run this server started also answers with transcript, the file both its streams are written to: uncapped, written while the run is going, and the thing to read or tail for a long run rather than the engine's own log, which every engine start rotates away. Read the file for output and this answer for state: endedBy says whether gdharness ended the run, and a transcript that has stopped growing is a run between prints rather than a run that is over. running is asked of the operating system whenever there is a process to ask about, which is every run this server started and every editor-played run whose game announced its runtime. For an editor-played run that never announced, there is no process id here and running is the editor's answer, which can lag: one measured elsewhere reported a game as playing for fifteen seconds after its process had been ended from outside. editor_status names that game under runtimes, which does not depend on the editor answering.",
29656
+ description: "What the project started by editor_run has printed, as entries with a severity: the errors and warnings the engine reported, each with where it happened, and everything else as info. For a run the editor plays the reports come from the game itself, through the runtime addon, since the editor's debugger relays what a game prints and not what it reports; a played game without the runtime addon answers here with its prints alone. Answers with the counts and the verdict as well as the entries. heldAt is three answers: null for a run this server knows is not held, running or over, an object for one it knows is held at a breakpoint, whether the adapter said so or the runtime did by accepting a connection and never answering, and absent with heldUnknown beside it for a server that connected to the debugger after the stop and has no runtime to ask, since the adapter reports a stop only to the sessions connected when it happened. A run that has quit still answers here, with running false and its exit code, until the next one starts. A run this server started also answers with transcript, the file both its streams are written to: uncapped, written while the run is going, and the thing to read or tail for a long run rather than the engine's own log, which every engine start rotates away. Read the file for output and this answer for state: endedBy says whether gdharness ended the run, and a transcript that has stopped growing is a run between prints rather than a run that is over. running is asked of the operating system whenever there is a process to ask about, which is every run this server started and every editor-played run whose game announced its runtime. For an editor-played run that never announced, there is no process id here and running is the editor's answer, which can lag: one measured elsewhere reported a game as playing for fifteen seconds after its process had been ended from outside. editor_status names that game under runtimes, which does not depend on the editor answering.",
29527
29657
  parameters: {
29528
29658
  severity: {
29529
29659
  type: "string",
@@ -29640,7 +29770,7 @@ var TOOL_SPECS = [
29640
29770
  says: {
29641
29771
  type: "string",
29642
29772
  ops: ["find"],
29643
- description: "find: part of what the node has written on it, case-insensitively, which is how a button is reached by the word on it rather than by a generated path. Its own text, so a row is found by the label in it, and hidden nodes match. A bare word is a contains; write a glob and it is one, matched against the whole of what the node says, the same as namePattern."
29773
+ description: "find: part of what the node has written on it, case-insensitively, which is how a button is reached by the word on it rather than by a generated path. Its own text, so a row is found by the label in it, and hidden nodes match. A bare word is a contains; write a glob and it is one, matched against the whole of what the node says, the same as namePattern. A label with a line break is matched with the break in the words, and a backslash followed by n counts as one."
29644
29774
  },
29645
29775
  limit: {
29646
29776
  type: "number",
@@ -29858,7 +29988,7 @@ var TOOL_SPECS = [
29858
29988
  says: {
29859
29989
  type: "string",
29860
29990
  ops: ["until"],
29861
- description: "until: wait for these words to appear anywhere under nodePath instead of for a property, which is how a panel that rebuilds its labels is waited on at all: the labels are named afresh each redraw and the panel is what stays put. Case-insensitive, part of a line, hidden nodes included. Instead of, not as well as: a call carrying this and a property is refused, because they ask about different things and answering one of them silently is how a caller watches a screen believing they are watching a property."
29991
+ description: "until: wait for these words to appear anywhere under nodePath instead of for a property, which is how a panel that rebuilds its labels is waited on at all: the labels are named afresh each redraw and the panel is what stays put. Case-insensitive, part of a line, hidden nodes included; a label with a line break is matched with the break in the words, and a backslash followed by n counts as one. Instead of, not as well as: a call carrying this and a property is refused, because they ask about different things and answering one of them silently is how a caller watches a screen believing they are watching a property."
29862
29992
  },
29863
29993
  timeoutMs: {
29864
29994
  type: "number",
@@ -30027,16 +30157,44 @@ function endedPreviousRun(ended) {
30027
30157
  }
30028
30158
  return ended.pid ?? true;
30029
30159
  }
30160
+ var CONSOLE_WRAPPER = /_console(\.exe)?$/i;
30161
+ function engineNamesOf(executable) {
30162
+ return CONSOLE_WRAPPER.test(executable) ? [executable, executable.replace(CONSOLE_WRAPPER, "$1")] : [executable];
30163
+ }
30164
+ function gameBetween(tree, pid, root, games) {
30165
+ return ancestorsIn(tree, pid, root).some((one) => one !== root && games.has(one));
30166
+ }
30167
+ function endChildrenAmong(started) {
30168
+ if (started.unknown !== false) {
30169
+ return { ended: [], left: [], unknown: started.unknown };
30170
+ }
30171
+ for (const game of started.games) {
30172
+ try {
30173
+ process.kill(game.pid);
30174
+ } catch {}
30175
+ }
30176
+ return { ended: started.games, left: [...started.others], unknown: false };
30177
+ }
30030
30178
  function aboutTheChildren(ended, throughEditor) {
30179
+ const reaches = "andChildren ends what it started that is a game of this project: announced as one, or this project's engine run with --path on it.";
30031
30180
  if (ended === null) {
30032
- return throughEditor ? "Anything that game started for itself, with OS.create_process or otherwise, is not the editor's to stop and is still running; andChildren ends what it started that is announced as a game of this project." : "Anything that game started for itself, with OS.create_process or otherwise, is a separate process and is still running; andChildren ends what it started that is announced as a game of this project.";
30181
+ return throughEditor ? `Anything that game started for itself, with OS.create_process or otherwise, is not the editor's to stop and was not signalled; ${reaches}` : `Anything that game started for itself, with OS.create_process or otherwise, is a separate process this stop did not signal; ${reaches}`;
30033
30182
  }
30034
- if (ended.unknown) {
30183
+ if (ended.unknown === "platform") {
30035
30184
  return "andChildren was asked for and this platform would not list what the game had started, so nothing else was ended.";
30036
30185
  }
30186
+ if (ended.unknown === "no process") {
30187
+ return "andChildren was asked for and this run has no process id to list under: the editor plays it and its game announced none, so nothing else was ended.";
30188
+ }
30037
30189
  const counted = (n) => `${n} ${n === 1 ? "process" : "processes"}`;
30038
- const endedToo = ended.ended.length === 0 ? "The game had started nothing announced as a game of this project, so nothing else was ended." : `${counted(ended.ended.length)} the game had started for itself, announced as games of this project, ${ended.ended.length === 1 ? "was" : "were"} ended with it, named under endedChildren.`;
30039
- const leftToo = ended.left.length === 0 ? "" : ` ${counted(ended.left.length)} it had started ${ended.left.length === 1 ? "was" : "were"} left, named under childrenLeft: not announced as a game of this project, so what ${ended.left.length === 1 ? "it is" : "they are"} cannot be told from here.`;
30190
+ const announced = ended.ended.filter((one) => one.how === "announced").length;
30191
+ const byCommandLine = ended.ended.length - announced;
30192
+ const how = [
30193
+ announced === 0 ? "" : `${announced} announced as ${announced === 1 ? "a game" : "games"} of this project`,
30194
+ byCommandLine === 0 ? "" : `${byCommandLine} this project's engine run with --path on it, by ${byCommandLine === 1 ? "its" : "their"} command line`
30195
+ ].filter((part) => part !== "").join(" and ");
30196
+ const endedToo = ended.ended.length === 0 ? "The game had started nothing that is a game of this project, announced as one or this project's engine run with --path on it, so nothing else was ended." : `${counted(ended.ended.length)} the game had started for itself ${ended.ended.length === 1 ? "was" : "were"} ended with it, named under endedChildren with what identified ${ended.ended.length === 1 ? "it" : "each"} under identifiedBy: ${how}.`;
30197
+ const leftToo = ended.left.length === 0 ? "" : ` ${counted(ended.left.length)} it had started ${ended.left.length === 1 ? "was" : "were"} left, named under childrenLeft: neither announced as a game of this project nor this project's engine run with --path on it, so what ${ended.left.length === 1 ? "it is" : "they are"} cannot be told from here.`;
30040
30198
  return `${endedToo}${leftToo}`;
30041
30199
  }
30042
30200
  function endedToStartThis(ended) {
@@ -31144,7 +31302,7 @@ class GodotServer {
31144
31302
  const name = application["config/name"];
31145
31303
  const mainScene = application["run/main_scene"];
31146
31304
  const info = {
31147
- name: typeof name === "string" && name !== "" ? name : basename2(project.value.path),
31305
+ name: typeof name === "string" && name !== "" ? name : basename3(project.value.path),
31148
31306
  path: project.value.path,
31149
31307
  mainScene: typeof mainScene === "string" && mainScene !== "" ? mainScene : null,
31150
31308
  godotVersion: await this.godotVersion(engine.value),
@@ -31956,6 +32114,7 @@ class GodotServer {
31956
32114
  });
31957
32115
  this.logDebug(`Running Godot project: ${engine.value} ${cmdArgs.join(" ")}`);
31958
32116
  const started = this.spawnKeptGame(engine.value, cmdArgs, project.value.path);
32117
+ started.announcedBefore = alreadyPlaying;
31959
32118
  this.activeProcess = started;
31960
32119
  const spawnedInstead = this.godotBridge.isConnected() && editorWouldPlay && given.value.length > 0 ? " The editor cannot be handed arguments for a game it plays, so this one was started " + "here: the debug_* tools answer only for a game the editor is playing." : "";
31961
32120
  const endedForThis = endedToStartThis(ended);
@@ -32005,7 +32164,7 @@ class GodotServer {
32005
32164
  }
32006
32165
  });
32007
32166
  const going = this.currentRun();
32008
- if (endpoint !== null && going?.throughEditor === true && going.announcedPid === undefined) {
32167
+ if (endpoint !== null && going !== null && going.announcedPid === undefined) {
32009
32168
  going.announcedPid = endpoint.pid;
32010
32169
  }
32011
32170
  return runtimeVerdict(endpoint, {
@@ -32076,7 +32235,11 @@ class GodotServer {
32076
32235
  });
32077
32236
  }
32078
32237
  drainEditorOutput(game) {
32079
- if (!game.throughEditor || !this.dapClient) {
32238
+ if (!game.throughEditor) {
32239
+ return;
32240
+ }
32241
+ this.drainErrorReport(game);
32242
+ if (!this.dapClient) {
32080
32243
  return;
32081
32244
  }
32082
32245
  if (game.transcript === null) {
@@ -32091,9 +32254,44 @@ class GodotServer {
32091
32254
  }
32092
32255
  this.recordWhatItBrokeOn(game);
32093
32256
  }
32257
+ drainErrorReport(game) {
32258
+ if (game.errorReport === undefined) {
32259
+ const its = this.announcedPidOf(game);
32260
+ const found = its === undefined ? null : errorReportOf(its);
32261
+ if (found === null) {
32262
+ return;
32263
+ }
32264
+ game.errorReport = found;
32265
+ game.errorReportOffset = 0;
32266
+ }
32267
+ let handle;
32268
+ try {
32269
+ handle = openSync2(game.errorReport, "r");
32270
+ } catch {
32271
+ return;
32272
+ }
32273
+ try {
32274
+ const from = game.errorReportOffset ?? 0;
32275
+ const size = fstatSync(handle).size;
32276
+ if (size <= from) {
32277
+ return;
32278
+ }
32279
+ const buffer = Buffer.alloc(size - from);
32280
+ const read = readSync(handle, buffer, 0, buffer.length, from);
32281
+ game.errorReportOffset = from + read;
32282
+ const reported = buffer.subarray(0, read);
32283
+ if (game.transcript !== null) {
32284
+ appendFileSync(game.transcript, reported);
32285
+ } else {
32286
+ game.log.append("stderr", reported);
32287
+ }
32288
+ } finally {
32289
+ closeSync(handle);
32290
+ }
32291
+ }
32094
32292
  recordWhatItBrokeOn(game) {
32095
32293
  const halt = this.dapClient?.whereItStopped() ?? null;
32096
- if (halt?.reason !== "exception" || halt.text === "" || game.brokeOn === halt.text) {
32294
+ if (halt?.reason !== "exception" || halt.text === "" || game.brokeOn === halt.text || game.errorReport !== undefined) {
32097
32295
  return;
32098
32296
  }
32099
32297
  game.brokeOn = halt.text;
@@ -32291,12 +32489,16 @@ class GodotServer {
32291
32489
  this.activeProcess = picked;
32292
32490
  }
32293
32491
  announcedPidOf(run, announced) {
32294
- if (!run.throughEditor || run.announcedPid !== undefined) {
32492
+ if (run.announcedPid !== undefined) {
32493
+ return run.announcedPid;
32494
+ }
32495
+ const ours = this.announcedOfTheRunsProject(run, announced ?? runtimesAnnounced().running);
32496
+ if (run.pid !== null && ours.some((one) => one.pid === run.pid)) {
32497
+ run.announcedPid = run.pid;
32295
32498
  return run.announcedPid;
32296
32499
  }
32297
32500
  const before = run.announcedBefore ?? new Set;
32298
- const fresh = this.allAnnouncedForOurProject(announced ?? runtimesAnnounced().running).filter((one) => !before.has(one.pid));
32299
- const candidates = fresh.filter((one) => this.playedByOurEditor(one, run.projectPath));
32501
+ const candidates = ours.filter((one) => !before.has(one.pid) && this.isTheGameOf(run, one, run.projectPath));
32300
32502
  const theOne = candidates.length === 1 ? candidates[0] : undefined;
32301
32503
  if (theOne !== undefined) {
32302
32504
  run.announcedPid = theOne.pid;
@@ -32311,8 +32513,68 @@ class GodotServer {
32311
32513
  if (projectPath !== undefined && run.projectPath !== null && !isSameDirectory(run.projectPath, projectPath)) {
32312
32514
  return;
32313
32515
  }
32314
- const its = run.throughEditor ? this.announcedPidOf(run, running) : run.pid;
32315
- return its !== null && its !== undefined && running.some((one) => one.pid === its) ? its : undefined;
32516
+ const its = this.announcedPidOf(run, running);
32517
+ return its !== undefined && running.some((one) => one.pid === its) ? its : undefined;
32518
+ }
32519
+ async ownGameThroughTheTree(running, projectPath) {
32520
+ const run = this.currentRun();
32521
+ if (run === null || !stillRunning(run) || run.announcedPid !== undefined) {
32522
+ return;
32523
+ }
32524
+ if (projectPath !== undefined && run.projectPath !== null && !isSameDirectory(run.projectPath, projectPath)) {
32525
+ return;
32526
+ }
32527
+ const its = await this.tiedThroughTheTree(run, running);
32528
+ return its !== undefined && running.some((one) => one.pid === its) ? its : undefined;
32529
+ }
32530
+ async tiedThroughTheTree(run, announced) {
32531
+ if (run.announcedPid !== undefined) {
32532
+ return run.announcedPid;
32533
+ }
32534
+ const ours = this.announcedOfTheRunsProject(run, announced);
32535
+ if (ours.length === 0) {
32536
+ return;
32537
+ }
32538
+ const tree = await processTree();
32539
+ if (tree === undefined) {
32540
+ return;
32541
+ }
32542
+ return this.tieThroughTheTree(run, tree, new Set(ours.map((one) => one.pid)));
32543
+ }
32544
+ async gameProcessOf(run) {
32545
+ if (run.gamePid !== undefined) {
32546
+ return run.gamePid;
32547
+ }
32548
+ const announced = runtimesAnnounced().running;
32549
+ const tied = await this.tiedThroughTheTree(run, announced);
32550
+ if (tied !== undefined) {
32551
+ return tied;
32552
+ }
32553
+ const tree = await processTree();
32554
+ if (tree === undefined) {
32555
+ return;
32556
+ }
32557
+ const found = this.gameByCommandLineIn(run, tree);
32558
+ if (found !== undefined) {
32559
+ run.gamePid = found;
32560
+ }
32561
+ return found;
32562
+ }
32563
+ tieThroughTheTree(run, tree, games) {
32564
+ const root = run.pid ?? (run.throughEditor ? this.godotBridge.getStatus().editorPid : undefined);
32565
+ if (root === undefined) {
32566
+ return;
32567
+ }
32568
+ if (games.has(root)) {
32569
+ run.announcedPid = root;
32570
+ return root;
32571
+ }
32572
+ const nearest = descendantsIn(tree, root).filter((one) => games.has(one) && !gameBetween(tree, one, root, games));
32573
+ const theOne = nearest.length === 1 ? nearest[0] : undefined;
32574
+ if (theOne !== undefined) {
32575
+ run.announcedPid = theOne;
32576
+ }
32577
+ return theOne;
32316
32578
  }
32317
32579
  playedByOurEditor(endpoint, projectPath) {
32318
32580
  const editor = this.godotBridge.getStatus().editorPid;
@@ -32390,6 +32652,13 @@ class GodotServer {
32390
32652
  announcedForOurProject(announced) {
32391
32653
  return this.allAnnouncedForOurProject(announced)[0] ?? null;
32392
32654
  }
32655
+ announcedOfTheRunsProject(run, announced) {
32656
+ const project = run.projectPath;
32657
+ if (project === null) {
32658
+ return this.allAnnouncedForOurProject(announced);
32659
+ }
32660
+ return announced.filter((one) => one.project.path !== "" && isSameDirectory(project, one.project.path));
32661
+ }
32393
32662
  allAnnouncedForOurProject(announced) {
32394
32663
  const status = this.godotBridge.getStatus();
32395
32664
  const mine = this.ownProject ?? (status.connected ? status.projectPath ?? null : null);
@@ -32504,7 +32773,8 @@ class GodotServer {
32504
32773
  });
32505
32774
  const hold = await this.holdOf(run, going);
32506
32775
  const wanted = readBoolean(args, "cpu") ?? false;
32507
- const processToAsk = run.pid ?? this.announcedPidOf(run) ?? null;
32776
+ const announced = this.announcedPidOf(run);
32777
+ const processToAsk = wanted ? announced ?? (stillRunning(run) ? await this.gameProcessOf(run) : undefined) ?? run.pid ?? null : null;
32508
32778
  const cpuSeconds = wanted && processToAsk !== null && stillRunning(run) ? await cpuSecondsOf(processToAsk) : undefined;
32509
32779
  const notes = [];
32510
32780
  if (wanted && cpuSeconds === undefined && stillRunning(run)) {
@@ -32535,7 +32805,7 @@ class GodotServer {
32535
32805
  running: going,
32536
32806
  exitCode: run.exitCode,
32537
32807
  through: run.throughEditor ? "editor" : "gdharness",
32538
- pid: run.pid ?? this.announcedPidOf(run) ?? null,
32808
+ pid: run.pid ?? announced ?? run.announcedPid ?? null,
32539
32809
  errors: run.log.count("error"),
32540
32810
  warnings: run.log.count("warning"),
32541
32811
  clean: run.consoleLost === true ? undefined : run.log.count("error") === 0,
@@ -32563,18 +32833,19 @@ class GodotServer {
32563
32833
  this.drainTranscript(stopped);
32564
32834
  const wasRunning = await this.runStillGoing(stopped);
32565
32835
  const endedPid = stopped.pid ?? this.announcedPidOf(stopped) ?? null;
32566
- const children = readBoolean(args, "andChildren") === true && wasRunning && endedPid !== null ? await childrenOf(endedPid) : null;
32836
+ const children = readBoolean(args, "andChildren") === true && wasRunning ? await this.whatTheRunStarted(stopped) : null;
32567
32837
  this.logDebug("Stopping the running game");
32568
32838
  await this.endActiveGame("editor_run stop");
32569
- const ended = children === null ? null : this.endChildrenAmong(children, stopped.projectPath);
32839
+ const ended = children === null ? null : endChildrenAmong(children);
32570
32840
  return this.jsonTextResponse({
32571
32841
  stopped: true,
32572
32842
  through: stopped.throughEditor ? "editor" : "gdharness",
32573
32843
  endedPid,
32574
32844
  ...ended === null ? {} : {
32575
- endedChildren: ended.ended,
32845
+ endedChildren: ended.ended.map((one) => one.pid),
32846
+ identifiedBy: ended.ended.length === 0 ? undefined : Object.fromEntries(ended.ended.map((one) => [String(one.pid), one.identifiedBy])),
32576
32847
  childrenLeft: ended.left.length === 0 ? undefined : ended.left,
32577
- childrenUnknown: ended.unknown ? true : undefined
32848
+ childrenUnknown: ended.unknown === false ? undefined : true
32578
32849
  },
32579
32850
  exitedBeforeStop: stopped.exitCode !== null || !wasRunning,
32580
32851
  exitCode: stopped.exitCode,
@@ -32585,24 +32856,73 @@ class GodotServer {
32585
32856
  entries: forAnswer(stopped.log.select({ severity: "warning", sinceLastCall: false, limit: 200 }).entries)
32586
32857
  });
32587
32858
  }
32588
- endChildrenAmong(children, projectPath) {
32589
- if (children === undefined) {
32590
- return { ended: [], left: [], unknown: true };
32591
- }
32592
- const games = new Set(runtimesAnnounced().running.filter((one) => projectPath === null || isSameDirectory(one.project.path, projectPath)).map((one) => one.pid));
32593
- const ended = [];
32594
- const left = [];
32595
- for (const child of children) {
32596
- if (!games.has(child)) {
32597
- left.push(child);
32859
+ async whatTheRunStarted(run) {
32860
+ const tree = await processTree();
32861
+ if (tree === undefined) {
32862
+ return { unknown: "platform" };
32863
+ }
32864
+ const announced = this.announcedOfTheRunsProject(run, runtimesAnnounced().running);
32865
+ const games = new Set(announced.map((one) => one.pid));
32866
+ const own = this.announcedPidOf(run, announced) ?? this.tieThroughTheTree(run, tree, games) ?? run.gamePid ?? this.gameByCommandLineIn(run, tree);
32867
+ if (own !== undefined && run.announcedPid === undefined) {
32868
+ run.gamePid = own;
32869
+ }
32870
+ const roots = [run.pid, own].filter((one) => one !== null && one !== undefined);
32871
+ if (roots.length === 0) {
32872
+ return { unknown: "no process" };
32873
+ }
32874
+ const under = new Set(roots.flatMap((root) => descendantsIn(tree, root)));
32875
+ for (const root of roots) {
32876
+ under.delete(root);
32877
+ }
32878
+ const started = [...under].sort((a, b) => a - b);
32879
+ const found = [];
32880
+ const others = [];
32881
+ for (const pid of started) {
32882
+ if (games.has(pid)) {
32883
+ found.push({ pid, how: "announced", identifiedBy: "announced as a game of this project" });
32598
32884
  continue;
32599
32885
  }
32600
- try {
32601
- process.kill(child);
32602
- ended.push(child);
32603
- } catch {}
32886
+ const engines = [...roots, ...roots.flatMap((root) => ancestorsIn(tree, pid, root))];
32887
+ const read = this.theProjectsEngine(run, tree, pid, engines);
32888
+ if (read !== null) {
32889
+ found.push({
32890
+ pid,
32891
+ how: "command line",
32892
+ identifiedBy: `${read.executable} run with --path ${read.projectPath ?? ""}, this project's engine on this project`
32893
+ });
32894
+ continue;
32895
+ }
32896
+ others.push(pid);
32897
+ }
32898
+ return { unknown: false, games: found, others };
32899
+ }
32900
+ theProjectsEngine(run, tree, pid, engines) {
32901
+ const project = run.projectPath;
32902
+ if (project === null) {
32903
+ return null;
32904
+ }
32905
+ const read = readCommandLine(tree.get(pid)?.command ?? "");
32906
+ if (read.executable === "" || read.editor || read.projectPath === null || !isSameDirectory(read.projectPath, project)) {
32907
+ return null;
32908
+ }
32909
+ const names = engines.flatMap((one) => engineNamesOf(readCommandLine(tree.get(one)?.command ?? "").executable));
32910
+ const sameName = (one, other) => one !== "" && (process.platform === "win32" ? one.toLowerCase() === other.toLowerCase() : one === other);
32911
+ return names.some((name) => sameName(name, read.executable)) ? read : null;
32912
+ }
32913
+ gameByCommandLineIn(run, tree) {
32914
+ const root = run.pid ?? (run.throughEditor ? this.godotBridge.getStatus().editorPid : undefined);
32915
+ if (root === undefined || run.projectPath === null) {
32916
+ return;
32917
+ }
32918
+ const rootRead = readCommandLine(tree.get(root)?.command ?? "");
32919
+ const rootIsTheGame = !rootRead.editor && !CONSOLE_WRAPPER.test(rootRead.executable) && rootRead.projectPath !== null && isSameDirectory(rootRead.projectPath, run.projectPath);
32920
+ if (rootIsTheGame) {
32921
+ return;
32604
32922
  }
32605
- return { ended, left, unknown: false };
32923
+ const isEngine = (pid) => this.theProjectsEngine(run, tree, pid, [root]) !== null;
32924
+ const nearest = descendantsIn(tree, root).filter((pid) => isEngine(pid) && !ancestorsIn(tree, pid, root).some((one) => one !== root && isEngine(one)));
32925
+ return nearest.length === 1 ? nearest[0] : undefined;
32606
32926
  }
32607
32927
  async handleRescanFilesystem(args) {
32608
32928
  const timeoutMs = readPositiveNumber(args, "timeoutMs") ?? 30000;
@@ -32799,7 +33119,7 @@ class GodotServer {
32799
33119
  const { op: _op, projectPath, pid, ...params } = asParams(args);
32800
33120
  const announced = runtimesAnnounced();
32801
33121
  const wanted = typeof projectPath === "string" ? projectPath : this.ownProject ?? undefined;
32802
- const own = typeof pid === "number" ? undefined : this.ownGameAmong(announced.running, wanted);
33122
+ const own = typeof pid === "number" ? undefined : this.ownGameAmong(announced.running, wanted) ?? await this.ownGameThroughTheTree(announced.running, wanted);
32803
33123
  const choice = chooseRuntime(announced.running, wanted, announced.unspoken, typeof pid === "number" ? pid : own);
32804
33124
  if ("problem" in choice) {
32805
33125
  return this.createErrorResponse(choice.problem);