gdharness 0.13.41 → 0.13.43

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/build/cli.js CHANGED
@@ -7283,7 +7283,7 @@ class GameLog {
7283
7283
  }
7284
7284
  var HEADLINE, COLOUR_CODE, STREAMS, ADMITTED;
7285
7285
  var init_game_log = __esm(() => {
7286
- HEADLINE = /^(USER )?(SCRIPT ERROR|ERROR|WARNING):\s?(.*)$/;
7286
+ HEADLINE = /^(USER )?(SCRIPT ERROR|SHADER ERROR|ERROR|WARNING):\s?(.*)$/;
7287
7287
  COLOUR_CODE = new RegExp(`${String.fromCharCode(27)}\\[[0-9;]*m`, "g");
7288
7288
  STREAMS = ["stdout", "stderr", "transcript"];
7289
7289
  ADMITTED = {
@@ -15393,7 +15393,7 @@ var init_tool_definitions = __esm(() => {
15393
15393
  };
15394
15394
  RUNNING_PID = {
15395
15395
  type: "number",
15396
- description: "Which game, when several are running from one project, such as a bench and its workers: its process id, as editor_status lists under runtimes. Not needed with one game per project."
15396
+ description: "Which game, when several are running from one project, such as a bench and its workers: its process id, as editor_status lists under runtimes. Without it the game this server started or plays is the one asked when it is among them, and the answer says so under answeredBy; with one game per project it is not needed at all."
15397
15397
  };
15398
15398
  SCENE_PATH = {
15399
15399
  type: "string",
@@ -16011,6 +16011,11 @@ var init_tool_definitions = __esm(() => {
16011
16011
  type: "number",
16012
16012
  ops: ["check", "wait"],
16013
16013
  description: "check: how long to give the boot before it is called hung. Default 60000. wait: how long to wait for the run to end before answering anyway. Default 600000."
16014
+ },
16015
+ andChildren: {
16016
+ type: "boolean",
16017
+ ops: ["stop"],
16018
+ description: "stop: also end what the game started for itself, with OS.create_process or otherwise, such as a bench's workers and whatever those started in turn. Only the processes under the run's, to any depth, that are games of this project are ended: announced as one, or this project's engine run with --path on this project by its command line, which is how a bench whose workers deliberately carry no runtime is reached. They are named under endedChildren, with what identified each under identifiedBy; any other process under the run is left and named under childrenLeft, and childrenUnknown is true when nothing could be listed, with the note saying whether the platform would not or the run has no process to list under. Default false, and the run's process is ended either way."
16014
16019
  }
16015
16020
  },
16016
16021
  requires: [],
@@ -16020,7 +16025,7 @@ var init_tool_definitions = __esm(() => {
16020
16025
  requires: ["projectPath"]
16021
16026
  },
16022
16027
  stop: {
16023
- summary: "end the run and answer with what it printed last, naming the process ended under endedPid: a game that started processes of its own keeps them",
16028
+ summary: "end the run and answer with what it printed last, naming the process ended under endedPid: a game that started processes of its own keeps them unless andChildren says to end those too",
16024
16029
  requires: []
16025
16030
  },
16026
16031
  check: {
@@ -16033,7 +16038,7 @@ var init_tool_definitions = __esm(() => {
16033
16038
  },
16034
16039
  {
16035
16040
  name: "editor_output",
16036
- description: "What the project started by editor_run has printed, as entries with a severity: the errors and warnings the engine reported, each with where it happened, and everything else as info. Answers with the counts and the verdict as well as the entries. heldAt is three answers: null for a run this server knows is not held, running or over, an object for one it knows is held at a breakpoint, whether the adapter said so or the runtime did by accepting a connection and never answering, and absent with heldUnknown beside it for a server that connected to the debugger after the stop and has no runtime to ask, since the adapter reports a stop only to the sessions connected when it happened. A run that has quit still answers here, with running false and its exit code, until the next one starts. A run this server started also answers with transcript, the file both its streams are written to: uncapped, written while the run is going, and the thing to read or tail for a long run rather than the engine's own log, which every engine start rotates away. Read the file for output and this answer for state: endedBy says whether gdharness ended the run, and a transcript that has stopped growing is a run between prints rather than a run that is over. running is asked of the operating system whenever there is a process to ask about, which is every run this server started and every editor-played run whose game announced its runtime. For an editor-played run that never announced, there is no process id here and running is the editor's answer, which can lag: one measured elsewhere reported a game as playing for fifteen seconds after its process had been ended from outside. editor_status names that game under runtimes, which does not depend on the editor answering.",
16041
+ description: "What the project started by editor_run has printed, as entries with a severity: the errors and warnings the engine reported, each with where it happened, and everything else as info. For a run the editor plays the reports come from the game itself, through the runtime addon, since the editor's debugger relays what a game prints and not what it reports; a played game without the runtime addon answers here with its prints alone. Answers with the counts and the verdict as well as the entries. heldAt is three answers: null for a run this server knows is not held, running or over, an object for one it knows is held at a breakpoint, whether the adapter said so or the runtime did by accepting a connection and never answering, and absent with heldUnknown beside it for a server that connected to the debugger after the stop and has no runtime to ask, since the adapter reports a stop only to the sessions connected when it happened. A run that has quit still answers here, with running false and its exit code, until the next one starts. A run this server started also answers with transcript, the file both its streams are written to: uncapped, written while the run is going, and the thing to read or tail for a long run rather than the engine's own log, which every engine start rotates away. Read the file for output and this answer for state: endedBy says whether gdharness ended the run, and a transcript that has stopped growing is a run between prints rather than a run that is over. running is asked of the operating system whenever there is a process to ask about, which is every run this server started and every editor-played run whose game announced its runtime. For an editor-played run that never announced, there is no process id here and running is the editor's answer, which can lag: one measured elsewhere reported a game as playing for fifteen seconds after its process had been ended from outside. editor_status names that game under runtimes, which does not depend on the editor answering.",
16037
16042
  parameters: {
16038
16043
  severity: {
16039
16044
  type: "string",
@@ -36413,23 +36418,159 @@ var init_lsp_client = __esm(() => {
36413
36418
  init_ports();
36414
36419
  });
36415
36420
 
36416
- // src/process-time.ts
36421
+ // src/process-children.ts
36417
36422
  import { execFile as execFile5 } from "node:child_process";
36423
+ import { basename as basename2 } from "node:path";
36418
36424
  import { promisify as promisify5 } from "node:util";
36425
+ async function processTree() {
36426
+ try {
36427
+ const printed = process.platform === "win32" ? await askWindows() : await askPosix();
36428
+ return parseProcessTable(printed);
36429
+ } catch {
36430
+ return;
36431
+ }
36432
+ }
36433
+ function parseProcessTable(printed) {
36434
+ const tree = new Map;
36435
+ for (const line of printed.split(/\r?\n/)) {
36436
+ const fields = /^\s*(\d+)\s+(\d+)(?:\s+(.*))?$/.exec(line);
36437
+ if (fields === null) {
36438
+ continue;
36439
+ }
36440
+ const pid = Number(fields[1]);
36441
+ const parent = Number(fields[2]);
36442
+ if (pid > 0) {
36443
+ tree.set(pid, { parent, command: (fields[3] ?? "").trim() });
36444
+ }
36445
+ }
36446
+ return tree;
36447
+ }
36448
+ function childrenIn(tree, pid) {
36449
+ const children = [];
36450
+ for (const [child, listed] of tree) {
36451
+ if (listed.parent === pid) {
36452
+ children.push(child);
36453
+ }
36454
+ }
36455
+ return children;
36456
+ }
36457
+ function descendantsIn(tree, pid) {
36458
+ const found = [];
36459
+ const queue = [pid];
36460
+ const seen = new Set([pid]);
36461
+ while (queue.length > 0) {
36462
+ const next = queue.shift();
36463
+ if (next === undefined) {
36464
+ break;
36465
+ }
36466
+ for (const child of childrenIn(tree, next)) {
36467
+ if (!seen.has(child)) {
36468
+ seen.add(child);
36469
+ found.push(child);
36470
+ queue.push(child);
36471
+ }
36472
+ }
36473
+ }
36474
+ return found;
36475
+ }
36476
+ function ancestorsIn(tree, pid, root) {
36477
+ const chain = [];
36478
+ const seen = new Set([pid]);
36479
+ let parent = tree.get(pid)?.parent;
36480
+ while (parent !== undefined && !seen.has(parent)) {
36481
+ chain.push(parent);
36482
+ if (parent === root) {
36483
+ break;
36484
+ }
36485
+ seen.add(parent);
36486
+ parent = tree.get(parent)?.parent;
36487
+ }
36488
+ return chain;
36489
+ }
36490
+ function readCommandLine(command) {
36491
+ const words = commandWords(command);
36492
+ const executable = words[0] === undefined ? "" : basename2(words[0].replaceAll("\\", "/"));
36493
+ const at = words.indexOf("--path");
36494
+ let projectPath = null;
36495
+ if (at !== -1 && at + 1 < words.length) {
36496
+ const taken = [];
36497
+ for (const word of words.slice(at + 1)) {
36498
+ if (taken.length > 0 && (word.startsWith("-") || /^[a-z]+:\/\//.test(word))) {
36499
+ break;
36500
+ }
36501
+ taken.push(word);
36502
+ }
36503
+ projectPath = taken.join(" ");
36504
+ }
36505
+ return {
36506
+ executable,
36507
+ projectPath,
36508
+ editor: words.some((word) => word === "-e" || word === "--editor")
36509
+ };
36510
+ }
36511
+ function commandWords(command) {
36512
+ const words = [];
36513
+ let word = "";
36514
+ let quoted = false;
36515
+ let started = false;
36516
+ for (const char of command) {
36517
+ if (char === '"') {
36518
+ quoted = !quoted;
36519
+ started = true;
36520
+ } else if (!quoted && /\s/.test(char)) {
36521
+ if (started) {
36522
+ words.push(word);
36523
+ word = "";
36524
+ started = false;
36525
+ }
36526
+ } else {
36527
+ word += char;
36528
+ started = true;
36529
+ }
36530
+ }
36531
+ if (started) {
36532
+ words.push(word);
36533
+ }
36534
+ return words;
36535
+ }
36536
+ async function askWindows() {
36537
+ const { stdout } = await run5("powershell.exe", [
36538
+ "-NoProfile",
36539
+ "-NonInteractive",
36540
+ "-Command",
36541
+ 'Get-CimInstance Win32_Process | ForEach-Object { "$($_.ProcessId) $($_.ParentProcessId) $($_.CommandLine)" }'
36542
+ ], { timeout: ASK_TIMEOUT_MS, windowsHide: true, maxBuffer: 16 * 1024 * 1024 });
36543
+ return stdout;
36544
+ }
36545
+ async function askPosix() {
36546
+ const { stdout } = await run5("ps", ["-e", "-o", "pid=,ppid=,args="], {
36547
+ timeout: ASK_TIMEOUT_MS,
36548
+ maxBuffer: 16 * 1024 * 1024
36549
+ });
36550
+ return stdout;
36551
+ }
36552
+ var run5, ASK_TIMEOUT_MS = 15000;
36553
+ var init_process_children = __esm(() => {
36554
+ run5 = promisify5(execFile5);
36555
+ });
36556
+
36557
+ // src/process-time.ts
36558
+ import { execFile as execFile6 } from "node:child_process";
36559
+ import { promisify as promisify6 } from "node:util";
36419
36560
  async function cpuSecondsOf(pid) {
36420
36561
  try {
36421
- return process.platform === "win32" ? await askWindows(pid) : await askPosix(pid);
36562
+ return process.platform === "win32" ? await askWindows2(pid) : await askPosix2(pid);
36422
36563
  } catch {
36423
36564
  return;
36424
36565
  }
36425
36566
  }
36426
- async function askWindows(pid) {
36427
- const { stdout } = await run5("powershell.exe", ["-NoProfile", "-NonInteractive", "-Command", `(Get-Process -Id ${pid}).CPU`], { timeout: ASK_TIMEOUT_MS, windowsHide: true });
36567
+ async function askWindows2(pid) {
36568
+ const { stdout } = await run6("powershell.exe", ["-NoProfile", "-NonInteractive", "-Command", `(Get-Process -Id ${pid}).CPU`], { timeout: ASK_TIMEOUT_MS2, windowsHide: true });
36428
36569
  const seconds = Number(stdout.trim().replace(",", "."));
36429
36570
  return Number.isFinite(seconds) ? seconds : undefined;
36430
36571
  }
36431
- async function askPosix(pid) {
36432
- const { stdout } = await run5("ps", ["-o", "time=", "-p", String(pid)], { timeout: ASK_TIMEOUT_MS });
36572
+ async function askPosix2(pid) {
36573
+ const { stdout } = await run6("ps", ["-o", "time=", "-p", String(pid)], { timeout: ASK_TIMEOUT_MS2 });
36433
36574
  return secondsFromClock(stdout.trim());
36434
36575
  }
36435
36576
  function secondsFromClock(printed) {
@@ -36447,9 +36588,9 @@ function secondsFromClock(printed) {
36447
36588
  const extra = days === null ? 0 : Number(days) * 86400;
36448
36589
  return Number.isFinite(extra) ? seconds + extra : undefined;
36449
36590
  }
36450
- var run5, ASK_TIMEOUT_MS = 6000;
36591
+ var run6, ASK_TIMEOUT_MS2 = 6000;
36451
36592
  var init_process_time = __esm(() => {
36452
- run5 = promisify5(execFile5);
36593
+ run6 = promisify6(execFile6);
36453
36594
  });
36454
36595
 
36455
36596
  // src/project-scan.ts
@@ -36626,7 +36767,7 @@ var init_restart_note = __esm(() => {
36626
36767
  });
36627
36768
 
36628
36769
  // src/runtime-client.ts
36629
- import { existsSync as existsSync13, readdirSync as readdirSync5, readFileSync as readFileSync15, unlinkSync } from "node:fs";
36770
+ import { existsSync as existsSync13, readdirSync as readdirSync5, readFileSync as readFileSync15, statSync as statSync3, unlinkSync } from "node:fs";
36630
36771
  import { createConnection as createConnection3 } from "node:net";
36631
36772
  import { tmpdir as tmpdir4 } from "node:os";
36632
36773
  import { join as join17, resolve as resolve4 } from "node:path";
@@ -36647,6 +36788,15 @@ function runtimeDirectories(variables = process.env) {
36647
36788
  }
36648
36789
  return [...new Set(candidates.map((path) => resolve4(path)))];
36649
36790
  }
36791
+ function errorReportOf(pid, directories = runtimeDirectories()) {
36792
+ for (const directory of directories) {
36793
+ const path = join17(directory, `runtime-${pid}.log`);
36794
+ if (existsSync13(path)) {
36795
+ return path;
36796
+ }
36797
+ }
36798
+ return null;
36799
+ }
36650
36800
  function processAlive(pid) {
36651
36801
  try {
36652
36802
  process.kill(pid, 0);
@@ -36735,6 +36885,11 @@ function announcedIn(directory) {
36735
36885
  }
36736
36886
  const found = [];
36737
36887
  for (const entry of readdirSync5(directory)) {
36888
+ const report = ERROR_REPORT_PATTERN.exec(entry);
36889
+ if (report) {
36890
+ sweepErrorReport(join17(directory, entry), Number.parseInt(report[1] ?? "", 10));
36891
+ continue;
36892
+ }
36738
36893
  const match = ANNOUNCEMENT_PATTERN.exec(entry);
36739
36894
  if (!match) {
36740
36895
  continue;
@@ -36756,6 +36911,16 @@ function announcedIn(directory) {
36756
36911
  }
36757
36912
  return found;
36758
36913
  }
36914
+ function sweepErrorReport(path, pid, now = Date.now()) {
36915
+ if (processAlive(pid)) {
36916
+ return;
36917
+ }
36918
+ try {
36919
+ if (now - statSync3(path).mtimeMs >= ERROR_REPORT_KEEP_MS) {
36920
+ unlinkSync(path);
36921
+ }
36922
+ } catch {}
36923
+ }
36759
36924
  async function announcedSince(projectPath, before, waiting = {}) {
36760
36925
  const wanted = resolve4(projectPath);
36761
36926
  const directories = waiting.directories ?? runtimeDirectories();
@@ -36926,16 +37091,18 @@ function runtimeRequest(endpoint, command, params, timeoutMs) {
36926
37091
  });
36927
37092
  });
36928
37093
  }
36929
- var RUNTIME_PROTOCOL = 2, ANNOUNCEMENT_PATTERN, GONE_WINDOW_MS = 120000, GONE_KEPT = 32, gone, LOOK_EVERY_MS = 50, ANNOUNCE_BUDGET_MS = 5000, nextRequestId = 1;
37094
+ var RUNTIME_PROTOCOL = 2, ANNOUNCEMENT_PATTERN, ERROR_REPORT_PATTERN, ERROR_REPORT_KEEP_MS, GONE_WINDOW_MS = 120000, GONE_KEPT = 32, gone, LOOK_EVERY_MS = 50, ANNOUNCE_BUDGET_MS = 5000, nextRequestId = 1;
36930
37095
  var init_runtime_client = __esm(() => {
36931
37096
  ANNOUNCEMENT_PATTERN = /^runtime-(\d+)\.json$/;
37097
+ ERROR_REPORT_PATTERN = /^runtime-(\d+)\.log$/;
37098
+ ERROR_REPORT_KEEP_MS = 60 * 60 * 1000;
36932
37099
  gone = [];
36933
37100
  });
36934
37101
 
36935
37102
  // src/run-record.ts
36936
37103
  import { execFileSync } from "node:child_process";
36937
- import { mkdirSync as mkdirSync9, openSync, readdirSync as readdirSync6, readFileSync as readFileSync16, rmSync as rmSync9, statSync as statSync3, writeFileSync as writeFileSync11 } from "node:fs";
36938
- import { basename as basename2, join as join18 } from "node:path";
37104
+ import { mkdirSync as mkdirSync9, openSync, readdirSync as readdirSync6, readFileSync as readFileSync16, rmSync as rmSync9, statSync as statSync4, writeFileSync as writeFileSync11 } from "node:fs";
37105
+ import { basename as basename3, join as join18 } from "node:path";
36939
37106
  function runsDirectory() {
36940
37107
  return join18(runtimeDirectory(), "runs");
36941
37108
  }
@@ -37151,7 +37318,7 @@ function judgeRun(record, running, needed) {
37151
37318
  if (running.startedAt !== undefined && running.startedAt - record.startedAt > SAME_RUN_WINDOW_MS) {
37152
37319
  return false;
37153
37320
  }
37154
- const engine = record.command === undefined ? null : basename2(record.command);
37321
+ const engine = record.command === undefined ? null : basename3(record.command);
37155
37322
  const said = process.platform === "win32" ? running.text.toLowerCase() : running.text;
37156
37323
  const wanted = engine === null || process.platform !== "win32" ? engine : engine.toLowerCase();
37157
37324
  if (wanted !== null && !said.includes(wanted)) {
@@ -37182,7 +37349,7 @@ function clearRunRecord(ours = () => true) {
37182
37349
  }
37183
37350
  function ageMs(path, now) {
37184
37351
  try {
37185
- return now - statSync3(path).mtimeMs;
37352
+ return now - statSync4(path).mtimeMs;
37186
37353
  } catch {
37187
37354
  return 0;
37188
37355
  }
@@ -37216,7 +37383,7 @@ var init_run_record = __esm(() => {
37216
37383
  });
37217
37384
 
37218
37385
  // src/server.ts
37219
- import { execFile as execFile6, spawn } from "node:child_process";
37386
+ import { execFile as execFile7, spawn } from "node:child_process";
37220
37387
  import { randomUUID as randomUUID2 } from "node:crypto";
37221
37388
  import {
37222
37389
  appendFileSync,
@@ -37231,10 +37398,10 @@ import {
37231
37398
  readSync
37232
37399
  } from "node:fs";
37233
37400
  import { tmpdir as tmpdir5 } from "node:os";
37234
- import { basename as basename3, dirname as dirname11, join as join19, normalize as normalize3, relative as relative3 } from "node:path";
37401
+ import { basename as basename4, dirname as dirname11, join as join19, normalize as normalize3, relative as relative3 } from "node:path";
37235
37402
  import { setTimeout as delay3 } from "node:timers/promises";
37236
37403
  import { fileURLToPath as fileURLToPath4 } from "node:url";
37237
- import { promisify as promisify6 } from "node:util";
37404
+ import { promisify as promisify7 } from "node:util";
37238
37405
  function patienceForFrames(frames, atLeast) {
37239
37406
  return Math.max(atLeast, frames / SLOWEST_FRAME_RATE * 1000 + atLeast);
37240
37407
  }
@@ -37285,6 +37452,45 @@ function endedPreviousRun(ended) {
37285
37452
  }
37286
37453
  return ended.pid ?? true;
37287
37454
  }
37455
+ function engineNamesOf(executable) {
37456
+ return CONSOLE_WRAPPER.test(executable) ? [executable, executable.replace(CONSOLE_WRAPPER, "$1")] : [executable];
37457
+ }
37458
+ function gameBetween(tree, pid, root, games) {
37459
+ return ancestorsIn(tree, pid, root).some((one) => one !== root && games.has(one));
37460
+ }
37461
+ function endChildrenAmong(started) {
37462
+ if (started.unknown !== false) {
37463
+ return { ended: [], left: [], unknown: started.unknown };
37464
+ }
37465
+ for (const game of started.games) {
37466
+ try {
37467
+ process.kill(game.pid);
37468
+ } catch {}
37469
+ }
37470
+ return { ended: started.games, left: [...started.others], unknown: false };
37471
+ }
37472
+ function aboutTheChildren(ended, throughEditor) {
37473
+ const reaches = "andChildren ends what it started that is a game of this project: announced as one, or this project's engine run with --path on it.";
37474
+ if (ended === null) {
37475
+ return throughEditor ? `Anything that game started for itself, with OS.create_process or otherwise, is not the editor's to stop and was not signalled; ${reaches}` : `Anything that game started for itself, with OS.create_process or otherwise, is a separate process this stop did not signal; ${reaches}`;
37476
+ }
37477
+ if (ended.unknown === "platform") {
37478
+ return "andChildren was asked for and this platform would not list what the game had started, so nothing else was ended.";
37479
+ }
37480
+ if (ended.unknown === "no process") {
37481
+ return "andChildren was asked for and this run has no process id to list under: the editor plays it and its game announced none, so nothing else was ended.";
37482
+ }
37483
+ const counted = (n) => `${n} ${n === 1 ? "process" : "processes"}`;
37484
+ const announced = ended.ended.filter((one) => one.how === "announced").length;
37485
+ const byCommandLine = ended.ended.length - announced;
37486
+ const how = [
37487
+ announced === 0 ? "" : `${announced} announced as ${announced === 1 ? "a game" : "games"} of this project`,
37488
+ byCommandLine === 0 ? "" : `${byCommandLine} this project's engine run with --path on it, by ${byCommandLine === 1 ? "its" : "their"} command line`
37489
+ ].filter((part) => part !== "").join(" and ");
37490
+ const endedToo = ended.ended.length === 0 ? "The game had started nothing that is a game of this project, announced as one or this project's engine run with --path on it, so nothing else was ended." : `${counted(ended.ended.length)} the game had started for itself ${ended.ended.length === 1 ? "was" : "were"} ended with it, named under endedChildren with what identified ${ended.ended.length === 1 ? "it" : "each"} under identifiedBy: ${how}.`;
37491
+ const leftToo = ended.left.length === 0 ? "" : ` ${counted(ended.left.length)} it had started ${ended.left.length === 1 ? "was" : "were"} left, named under childrenLeft: neither announced as a game of this project nor this project's engine run with --path on it, so what ${ended.left.length === 1 ? "it is" : "they are"} cannot be told from here.`;
37492
+ return `${endedToo}${leftToo}`;
37493
+ }
37288
37494
  function endedToStartThis(ended) {
37289
37495
  if (ended === null) {
37290
37496
  return "";
@@ -37984,7 +38190,7 @@ class GodotServer {
37984
38190
  return op === "restart" ? await this.handleRestartEditor() : await this.handleLaunchEditor(args);
37985
38191
  case "editor_run":
37986
38192
  if (op === "stop") {
37987
- return await this.handleStopProject();
38193
+ return await this.handleStopProject(args);
37988
38194
  }
37989
38195
  if (op === "wait") {
37990
38196
  return await this.handleWaitForRun(args);
@@ -38348,7 +38554,7 @@ class GodotServer {
38348
38554
  const name = application["config/name"];
38349
38555
  const mainScene = application["run/main_scene"];
38350
38556
  const info = {
38351
- name: typeof name === "string" && name !== "" ? name : basename3(project.value.path),
38557
+ name: typeof name === "string" && name !== "" ? name : basename4(project.value.path),
38352
38558
  path: project.value.path,
38353
38559
  mainScene: typeof mainScene === "string" && mainScene !== "" ? mainScene : null,
38354
38560
  godotVersion: await this.godotVersion(engine.value),
@@ -38427,7 +38633,7 @@ class GodotServer {
38427
38633
  const log = new GameLog;
38428
38634
  let exitCode = 0;
38429
38635
  try {
38430
- const { stdout, stderr } = await run6(engine.value, exportArgs, { timeout: 300000 });
38636
+ const { stdout, stderr } = await run7(engine.value, exportArgs, { timeout: 300000 });
38431
38637
  log.append("stdout", stdout);
38432
38638
  log.append("stderr", stderr);
38433
38639
  } catch (error) {
@@ -38624,7 +38830,7 @@ class GodotServer {
38624
38830
  }
38625
38831
  async godotVersion(godotPath) {
38626
38832
  try {
38627
- const { stdout } = await run6(godotPath, ["--version"], { timeout: 1e4 });
38833
+ const { stdout } = await run7(godotPath, ["--version"], { timeout: 1e4 });
38628
38834
  this.lastGodotVersion = stdout.trim();
38629
38835
  return this.lastGodotVersion;
38630
38836
  } catch (error) {
@@ -39160,6 +39366,7 @@ class GodotServer {
39160
39366
  });
39161
39367
  this.logDebug(`Running Godot project: ${engine.value} ${cmdArgs.join(" ")}`);
39162
39368
  const started = this.spawnKeptGame(engine.value, cmdArgs, project.value.path);
39369
+ started.announcedBefore = alreadyPlaying;
39163
39370
  this.activeProcess = started;
39164
39371
  const spawnedInstead = this.godotBridge.isConnected() && editorWouldPlay && given.value.length > 0 ? " The editor cannot be handed arguments for a game it plays, so this one was started " + "here: the debug_* tools answer only for a game the editor is playing." : "";
39165
39372
  const endedForThis = endedToStartThis(ended);
@@ -39209,7 +39416,7 @@ class GodotServer {
39209
39416
  }
39210
39417
  });
39211
39418
  const going = this.currentRun();
39212
- if (endpoint !== null && going?.throughEditor === true && going.announcedPid === undefined) {
39419
+ if (endpoint !== null && going !== null && going.announcedPid === undefined) {
39213
39420
  going.announcedPid = endpoint.pid;
39214
39421
  }
39215
39422
  return runtimeVerdict(endpoint, {
@@ -39280,7 +39487,11 @@ class GodotServer {
39280
39487
  });
39281
39488
  }
39282
39489
  drainEditorOutput(game) {
39283
- if (!game.throughEditor || !this.dapClient) {
39490
+ if (!game.throughEditor) {
39491
+ return;
39492
+ }
39493
+ this.drainErrorReport(game);
39494
+ if (!this.dapClient) {
39284
39495
  return;
39285
39496
  }
39286
39497
  if (game.transcript === null) {
@@ -39295,9 +39506,44 @@ class GodotServer {
39295
39506
  }
39296
39507
  this.recordWhatItBrokeOn(game);
39297
39508
  }
39509
+ drainErrorReport(game) {
39510
+ if (game.errorReport === undefined) {
39511
+ const its = this.announcedPidOf(game);
39512
+ const found = its === undefined ? null : errorReportOf(its);
39513
+ if (found === null) {
39514
+ return;
39515
+ }
39516
+ game.errorReport = found;
39517
+ game.errorReportOffset = 0;
39518
+ }
39519
+ let handle;
39520
+ try {
39521
+ handle = openSync2(game.errorReport, "r");
39522
+ } catch {
39523
+ return;
39524
+ }
39525
+ try {
39526
+ const from = game.errorReportOffset ?? 0;
39527
+ const size = fstatSync(handle).size;
39528
+ if (size <= from) {
39529
+ return;
39530
+ }
39531
+ const buffer = Buffer.alloc(size - from);
39532
+ const read = readSync(handle, buffer, 0, buffer.length, from);
39533
+ game.errorReportOffset = from + read;
39534
+ const reported = buffer.subarray(0, read);
39535
+ if (game.transcript !== null) {
39536
+ appendFileSync(game.transcript, reported);
39537
+ } else {
39538
+ game.log.append("stderr", reported);
39539
+ }
39540
+ } finally {
39541
+ closeSync(handle);
39542
+ }
39543
+ }
39298
39544
  recordWhatItBrokeOn(game) {
39299
39545
  const halt = this.dapClient?.whereItStopped() ?? null;
39300
- if (halt?.reason !== "exception" || halt.text === "" || game.brokeOn === halt.text) {
39546
+ if (halt?.reason !== "exception" || halt.text === "" || game.brokeOn === halt.text || game.errorReport !== undefined) {
39301
39547
  return;
39302
39548
  }
39303
39549
  game.brokeOn = halt.text;
@@ -39495,18 +39741,93 @@ class GodotServer {
39495
39741
  this.activeProcess = picked;
39496
39742
  }
39497
39743
  announcedPidOf(run, announced) {
39498
- if (!run.throughEditor || run.announcedPid !== undefined) {
39744
+ if (run.announcedPid !== undefined) {
39745
+ return run.announcedPid;
39746
+ }
39747
+ const ours = this.announcedOfTheRunsProject(run, announced ?? runtimesAnnounced().running);
39748
+ if (run.pid !== null && ours.some((one) => one.pid === run.pid)) {
39749
+ run.announcedPid = run.pid;
39499
39750
  return run.announcedPid;
39500
39751
  }
39501
39752
  const before = run.announcedBefore ?? new Set;
39502
- const fresh = this.allAnnouncedForOurProject(announced ?? runtimesAnnounced().running).filter((one) => !before.has(one.pid));
39503
- const candidates = fresh.filter((one) => this.playedByOurEditor(one, run.projectPath));
39753
+ const candidates = ours.filter((one) => !before.has(one.pid) && this.isTheGameOf(run, one, run.projectPath));
39504
39754
  const theOne = candidates.length === 1 ? candidates[0] : undefined;
39505
39755
  if (theOne !== undefined) {
39506
39756
  run.announcedPid = theOne.pid;
39507
39757
  }
39508
39758
  return run.announcedPid;
39509
39759
  }
39760
+ ownGameAmong(running, projectPath) {
39761
+ const run = this.currentRun();
39762
+ if (run === null || !stillRunning(run)) {
39763
+ return;
39764
+ }
39765
+ if (projectPath !== undefined && run.projectPath !== null && !isSameDirectory(run.projectPath, projectPath)) {
39766
+ return;
39767
+ }
39768
+ const its = this.announcedPidOf(run, running);
39769
+ return its !== undefined && running.some((one) => one.pid === its) ? its : undefined;
39770
+ }
39771
+ async ownGameThroughTheTree(running, projectPath) {
39772
+ const run = this.currentRun();
39773
+ if (run === null || !stillRunning(run) || run.announcedPid !== undefined) {
39774
+ return;
39775
+ }
39776
+ if (projectPath !== undefined && run.projectPath !== null && !isSameDirectory(run.projectPath, projectPath)) {
39777
+ return;
39778
+ }
39779
+ const its = await this.tiedThroughTheTree(run, running);
39780
+ return its !== undefined && running.some((one) => one.pid === its) ? its : undefined;
39781
+ }
39782
+ async tiedThroughTheTree(run, announced) {
39783
+ if (run.announcedPid !== undefined) {
39784
+ return run.announcedPid;
39785
+ }
39786
+ const ours = this.announcedOfTheRunsProject(run, announced);
39787
+ if (ours.length === 0) {
39788
+ return;
39789
+ }
39790
+ const tree = await processTree();
39791
+ if (tree === undefined) {
39792
+ return;
39793
+ }
39794
+ return this.tieThroughTheTree(run, tree, new Set(ours.map((one) => one.pid)));
39795
+ }
39796
+ async gameProcessOf(run) {
39797
+ if (run.gamePid !== undefined) {
39798
+ return run.gamePid;
39799
+ }
39800
+ const announced = runtimesAnnounced().running;
39801
+ const tied = await this.tiedThroughTheTree(run, announced);
39802
+ if (tied !== undefined) {
39803
+ return tied;
39804
+ }
39805
+ const tree = await processTree();
39806
+ if (tree === undefined) {
39807
+ return;
39808
+ }
39809
+ const found = this.gameByCommandLineIn(run, tree);
39810
+ if (found !== undefined) {
39811
+ run.gamePid = found;
39812
+ }
39813
+ return found;
39814
+ }
39815
+ tieThroughTheTree(run, tree, games) {
39816
+ const root = run.pid ?? (run.throughEditor ? this.godotBridge.getStatus().editorPid : undefined);
39817
+ if (root === undefined) {
39818
+ return;
39819
+ }
39820
+ if (games.has(root)) {
39821
+ run.announcedPid = root;
39822
+ return root;
39823
+ }
39824
+ const nearest = descendantsIn(tree, root).filter((one) => games.has(one) && !gameBetween(tree, one, root, games));
39825
+ const theOne = nearest.length === 1 ? nearest[0] : undefined;
39826
+ if (theOne !== undefined) {
39827
+ run.announcedPid = theOne;
39828
+ }
39829
+ return theOne;
39830
+ }
39510
39831
  playedByOurEditor(endpoint, projectPath) {
39511
39832
  const editor = this.godotBridge.getStatus().editorPid;
39512
39833
  if (editor === undefined) {
@@ -39583,6 +39904,13 @@ class GodotServer {
39583
39904
  announcedForOurProject(announced) {
39584
39905
  return this.allAnnouncedForOurProject(announced)[0] ?? null;
39585
39906
  }
39907
+ announcedOfTheRunsProject(run, announced) {
39908
+ const project = run.projectPath;
39909
+ if (project === null) {
39910
+ return this.allAnnouncedForOurProject(announced);
39911
+ }
39912
+ return announced.filter((one) => one.project.path !== "" && isSameDirectory(project, one.project.path));
39913
+ }
39586
39914
  allAnnouncedForOurProject(announced) {
39587
39915
  const status = this.godotBridge.getStatus();
39588
39916
  const mine = this.ownProject ?? (status.connected ? status.projectPath ?? null : null);
@@ -39697,7 +40025,8 @@ class GodotServer {
39697
40025
  });
39698
40026
  const hold = await this.holdOf(run, going);
39699
40027
  const wanted = readBoolean(args, "cpu") ?? false;
39700
- const processToAsk = run.pid ?? this.announcedPidOf(run) ?? null;
40028
+ const announced = this.announcedPidOf(run);
40029
+ const processToAsk = wanted ? announced ?? (stillRunning(run) ? await this.gameProcessOf(run) : undefined) ?? run.pid ?? null : null;
39701
40030
  const cpuSeconds = wanted && processToAsk !== null && stillRunning(run) ? await cpuSecondsOf(processToAsk) : undefined;
39702
40031
  const notes = [];
39703
40032
  if (wanted && cpuSeconds === undefined && stillRunning(run)) {
@@ -39728,7 +40057,7 @@ class GodotServer {
39728
40057
  running: going,
39729
40058
  exitCode: run.exitCode,
39730
40059
  through: run.throughEditor ? "editor" : "gdharness",
39731
- pid: run.pid ?? this.announcedPidOf(run) ?? null,
40060
+ pid: run.pid ?? announced ?? run.announcedPid ?? null,
39732
40061
  errors: run.log.count("error"),
39733
40062
  warnings: run.log.count("warning"),
39734
40063
  clean: run.consoleLost === true ? undefined : run.log.count("error") === 0,
@@ -39746,7 +40075,7 @@ class GodotServer {
39746
40075
  entries: forAnswer(selected.entries)
39747
40076
  });
39748
40077
  }
39749
- async handleStopProject() {
40078
+ async handleStopProject(args) {
39750
40079
  await this.pickUpWhatTheEditorIsPlaying();
39751
40080
  const stopped = this.currentRun();
39752
40081
  if (!stopped) {
@@ -39755,21 +40084,98 @@ class GodotServer {
39755
40084
  this.drainEditorOutput(stopped);
39756
40085
  this.drainTranscript(stopped);
39757
40086
  const wasRunning = await this.runStillGoing(stopped);
40087
+ const endedPid = stopped.pid ?? this.announcedPidOf(stopped) ?? null;
40088
+ const children = readBoolean(args, "andChildren") === true && wasRunning ? await this.whatTheRunStarted(stopped) : null;
39758
40089
  this.logDebug("Stopping the running game");
39759
40090
  await this.endActiveGame("editor_run stop");
40091
+ const ended = children === null ? null : endChildrenAmong(children);
39760
40092
  return this.jsonTextResponse({
39761
40093
  stopped: true,
39762
40094
  through: stopped.throughEditor ? "editor" : "gdharness",
39763
- endedPid: stopped.pid ?? this.announcedPidOf(stopped) ?? null,
40095
+ endedPid,
40096
+ ...ended === null ? {} : {
40097
+ endedChildren: ended.ended.map((one) => one.pid),
40098
+ identifiedBy: ended.ended.length === 0 ? undefined : Object.fromEntries(ended.ended.map((one) => [String(one.pid), one.identifiedBy])),
40099
+ childrenLeft: ended.left.length === 0 ? undefined : ended.left,
40100
+ childrenUnknown: ended.unknown === false ? undefined : true
40101
+ },
39764
40102
  exitedBeforeStop: stopped.exitCode !== null || !wasRunning,
39765
40103
  exitCode: stopped.exitCode,
39766
40104
  errors: stopped.log.count("error"),
39767
40105
  warnings: stopped.log.count("warning"),
39768
40106
  clean: stopped.log.count("error") === 0,
39769
- note: !wasRunning ? "This run was over before the stop, so nothing was ended here: editor_output has what it printed and how it ended. Anything that game started for itself, with OS.create_process or otherwise, is a separate process and may still be running." : stopped.throughEditor ? "The editor was asked to stop the scene it is playing. Anything that game started for itself, with OS.create_process or otherwise, is not the editor's to stop and is still running." : "The process named under endedPid was ended. Anything that game started for itself, with OS.create_process or otherwise, is a separate process and is still running.",
40107
+ note: !wasRunning ? "This run was over before the stop, so nothing was ended here: editor_output has what it printed and how it ended. Anything that game started for itself, with OS.create_process or otherwise, is a separate process and may still be running." : `${stopped.throughEditor ? "The editor was asked to stop the scene it is playing." : "The process named under endedPid was ended."} ${aboutTheChildren(ended, stopped.throughEditor)}`,
39770
40108
  entries: forAnswer(stopped.log.select({ severity: "warning", sinceLastCall: false, limit: 200 }).entries)
39771
40109
  });
39772
40110
  }
40111
+ async whatTheRunStarted(run) {
40112
+ const tree = await processTree();
40113
+ if (tree === undefined) {
40114
+ return { unknown: "platform" };
40115
+ }
40116
+ const announced = this.announcedOfTheRunsProject(run, runtimesAnnounced().running);
40117
+ const games = new Set(announced.map((one) => one.pid));
40118
+ const own = this.announcedPidOf(run, announced) ?? this.tieThroughTheTree(run, tree, games) ?? run.gamePid ?? this.gameByCommandLineIn(run, tree);
40119
+ if (own !== undefined && run.announcedPid === undefined) {
40120
+ run.gamePid = own;
40121
+ }
40122
+ const roots = [run.pid, own].filter((one) => one !== null && one !== undefined);
40123
+ if (roots.length === 0) {
40124
+ return { unknown: "no process" };
40125
+ }
40126
+ const under = new Set(roots.flatMap((root) => descendantsIn(tree, root)));
40127
+ for (const root of roots) {
40128
+ under.delete(root);
40129
+ }
40130
+ const started = [...under].sort((a, b) => a - b);
40131
+ const found = [];
40132
+ const others = [];
40133
+ for (const pid of started) {
40134
+ if (games.has(pid)) {
40135
+ found.push({ pid, how: "announced", identifiedBy: "announced as a game of this project" });
40136
+ continue;
40137
+ }
40138
+ const engines = [...roots, ...roots.flatMap((root) => ancestorsIn(tree, pid, root))];
40139
+ const read = this.theProjectsEngine(run, tree, pid, engines);
40140
+ if (read !== null) {
40141
+ found.push({
40142
+ pid,
40143
+ how: "command line",
40144
+ identifiedBy: `${read.executable} run with --path ${read.projectPath ?? ""}, this project's engine on this project`
40145
+ });
40146
+ continue;
40147
+ }
40148
+ others.push(pid);
40149
+ }
40150
+ return { unknown: false, games: found, others };
40151
+ }
40152
+ theProjectsEngine(run, tree, pid, engines) {
40153
+ const project = run.projectPath;
40154
+ if (project === null) {
40155
+ return null;
40156
+ }
40157
+ const read = readCommandLine(tree.get(pid)?.command ?? "");
40158
+ if (read.executable === "" || read.editor || read.projectPath === null || !isSameDirectory(read.projectPath, project)) {
40159
+ return null;
40160
+ }
40161
+ const names = engines.flatMap((one) => engineNamesOf(readCommandLine(tree.get(one)?.command ?? "").executable));
40162
+ const sameName = (one, other) => one !== "" && (process.platform === "win32" ? one.toLowerCase() === other.toLowerCase() : one === other);
40163
+ return names.some((name) => sameName(name, read.executable)) ? read : null;
40164
+ }
40165
+ gameByCommandLineIn(run, tree) {
40166
+ const root = run.pid ?? (run.throughEditor ? this.godotBridge.getStatus().editorPid : undefined);
40167
+ if (root === undefined || run.projectPath === null) {
40168
+ return;
40169
+ }
40170
+ const rootRead = readCommandLine(tree.get(root)?.command ?? "");
40171
+ const rootIsTheGame = !rootRead.editor && !CONSOLE_WRAPPER.test(rootRead.executable) && rootRead.projectPath !== null && isSameDirectory(rootRead.projectPath, run.projectPath);
40172
+ if (rootIsTheGame) {
40173
+ return;
40174
+ }
40175
+ const isEngine = (pid) => this.theProjectsEngine(run, tree, pid, [root]) !== null;
40176
+ const nearest = descendantsIn(tree, root).filter((pid) => isEngine(pid) && !ancestorsIn(tree, pid, root).some((one) => one !== root && isEngine(one)));
40177
+ return nearest.length === 1 ? nearest[0] : undefined;
40178
+ }
39773
40179
  async handleRescanFilesystem(args) {
39774
40180
  const timeoutMs = readPositiveNumber(args, "timeoutMs") ?? 30000;
39775
40181
  const started = Date.now();
@@ -39964,10 +40370,15 @@ class GodotServer {
39964
40370
  async handleRuntimeCommand(command, args, timeoutMs = this.runtimeTimeoutMs()) {
39965
40371
  const { op: _op, projectPath, pid, ...params } = asParams(args);
39966
40372
  const announced = runtimesAnnounced();
39967
- const choice = chooseRuntime(announced.running, typeof projectPath === "string" ? projectPath : this.ownProject ?? undefined, announced.unspoken, typeof pid === "number" ? pid : undefined);
40373
+ const wanted = typeof projectPath === "string" ? projectPath : this.ownProject ?? undefined;
40374
+ const own = typeof pid === "number" ? undefined : this.ownGameAmong(announced.running, wanted) ?? await this.ownGameThroughTheTree(announced.running, wanted);
40375
+ const choice = chooseRuntime(announced.running, wanted, announced.unspoken, typeof pid === "number" ? pid : own);
39968
40376
  if ("problem" in choice) {
39969
40377
  return this.createErrorResponse(choice.problem);
39970
40378
  }
40379
+ const ofProject = announced.running.filter((one) => wanted === undefined || isSameDirectory(one.project.path, wanted));
40380
+ const chosenAmongSeveral = own !== undefined && ofProject.length > 1;
40381
+ const answeredBy = chosenAmongSeveral ? { answeredBy: own } : {};
39971
40382
  const held = this.knownHoldOn(choice.endpoint, announced.running);
39972
40383
  if (held !== null) {
39973
40384
  return this.createErrorResponse(`The game (pid ${choice.endpoint.pid}) is held by the editor's debugger, ${describeHalt(held)}, and answers no runtime call while it is.`, [
@@ -39986,7 +40397,7 @@ class GodotServer {
39986
40397
  }
39987
40398
  const { id: _id, ...payload } = reply.payload;
39988
40399
  if (!expectsScreenshot) {
39989
- return this.jsonTextResponse(payload);
40400
+ return this.jsonTextResponse({ ...payload, ...answeredBy });
39990
40401
  }
39991
40402
  const returnedPath = readString(payload, "path");
39992
40403
  if (readString(payload, "type") !== "screenshot_file" || !returnedPath || !screenshotPath) {
@@ -39998,7 +40409,10 @@ class GodotServer {
39998
40409
  const dimensions = `${readNumber(payload, "width") ?? 0}x${readNumber(payload, "height") ?? 0} ${readString(payload, "format") ?? "unknown"}`;
39999
40410
  return {
40000
40411
  content: [
40001
- { type: "text", text: `Screenshot captured: ${dimensions}` },
40412
+ {
40413
+ type: "text",
40414
+ text: `Screenshot captured: ${dimensions}${chosenAmongSeveral ? ` from pid ${own}, the game this server holds` : ""}`
40415
+ },
40002
40416
  { type: "image", data: readFileSync17(screenshotPath).toString("base64"), mimeType: "image/png" }
40003
40417
  ]
40004
40418
  };
@@ -40065,7 +40479,7 @@ async function runGodotServer() {
40065
40479
  const server = new GodotServer;
40066
40480
  await server.run();
40067
40481
  }
40068
- var UPDATE_NOTICE_EVERY = 500, FEEDBACK_NOTICE_EVERY = 250, run6, __dirname2, EDITOR_RESTART_TIMEOUT_MS = 90000, HOLD_PING_MS = 2000, SLOWEST_FRAME_RATE = 20, VALUE_NAMES, BRIDGE_RETRY_MS = 2000, SUCCESSOR_CHECK_MS = 1e4, CACHE_WRITE_MS = 2000, PLAYING_STATUS_MS = 1000, SCAN_START_MS = 2000, WAIT_FOR_RUN_MS = 600000, RUN_POLL_MS = 250, PATH_SOLUTIONS, PROJECT_FILE_ARGUMENTS, DEBUG_STATE_CALLS, PROJECT_INFO_SECTIONS2, RUNNER_DIRECTORY = "addons/gdUnit4/";
40482
+ var UPDATE_NOTICE_EVERY = 500, FEEDBACK_NOTICE_EVERY = 250, run7, __dirname2, EDITOR_RESTART_TIMEOUT_MS = 90000, HOLD_PING_MS = 2000, SLOWEST_FRAME_RATE = 20, CONSOLE_WRAPPER, VALUE_NAMES, BRIDGE_RETRY_MS = 2000, SUCCESSOR_CHECK_MS = 1e4, CACHE_WRITE_MS = 2000, PLAYING_STATUS_MS = 1000, SCAN_START_MS = 2000, WAIT_FOR_RUN_MS = 600000, RUN_POLL_MS = 250, PATH_SOLUTIONS, PROJECT_FILE_ARGUMENTS, DEBUG_STATE_CALLS, PROJECT_INFO_SECTIONS2, RUNNER_DIRECTORY = "addons/gdUnit4/";
40069
40483
  var init_server3 = __esm(() => {
40070
40484
  init_mcp();
40071
40485
  init_stdio2();
@@ -40086,6 +40500,7 @@ var init_server3 = __esm(() => {
40086
40500
  init_lsp_client();
40087
40501
  init_paths();
40088
40502
  init_ports();
40503
+ init_process_children();
40089
40504
  init_process_time();
40090
40505
  init_project_scan();
40091
40506
  init_resources();
@@ -40097,8 +40512,9 @@ var init_server3 = __esm(() => {
40097
40512
  init_setup();
40098
40513
  init_tool_definitions();
40099
40514
  init_update_check();
40100
- run6 = promisify6(execFile6);
40515
+ run7 = promisify7(execFile7);
40101
40516
  __dirname2 = dirname11(fileURLToPath4(import.meta.url));
40517
+ CONSOLE_WRAPPER = /_console(\.exe)?$/i;
40102
40518
  VALUE_NAMES = {
40103
40519
  string: "a string",
40104
40520
  number: "a number",
@@ -41608,8 +42024,10 @@ that is running, and the project on disk. ${TOOL_SPECS.length} tools, named \`do
41608
42024
 
41609
42025
  - ${projectPathSentence()}. The \`runtime_*\` and \`debug_*\` ones pick between running
41610
42026
  games instead, by \`projectPath\`, or by \`pid\` when several run from one project, as a bench
41611
- and its workers do; the others answer about the editor this server is connected to. There is no
41612
- ambient project, and an argument a tool does not declare is refused rather than ignored.
42027
+ and its workers do: without \`pid\` the game this server started or plays is the one asked, and
42028
+ the answer says so under \`answeredBy\`; the others answer about the editor this server is
42029
+ connected to. There is no ambient project, and an argument a tool does not declare is refused
42030
+ rather than ignored.
41613
42031
  - \`editor_status\` says whether an editor is connected and whether its addon matches the server.
41614
42032
  \`addonIsStale\` means they differ, and \`staleNote\` says which half is behind: an editor that
41615
42033
  needs restarting, or a server that needs reconnecting in your harness. Every answer that came
@@ -41621,7 +42039,9 @@ that is running, and the project on disk. ${TOOL_SPECS.length} tools, named \`do
41621
42039
  false is a runtime that is not coming and true is a game still on its way up.
41622
42040
  - Read \`editor_output\` after every run. It returns the engine's errors and warnings as entries
41623
42041
  with their backtraces, and a \`clean\` verdict, so a run that printed an error is one call away
41624
- from being known. For a long run it also names a transcript file: read that for output and this
42042
+ from being known. For a run the editor plays, the errors come from the game through the runtime
42043
+ addon, so a played game without the addon is judged on its prints alone and \`clean\` there says
42044
+ less. For a long run it also names a transcript file: read that for output and this
41625
42045
  answer for state. Never decide a run has ended by watching the file stop growing, or a process
41626
42046
  list, or a timeout; a bench between prints looks exactly like a bench that died to everything else.
41627
42047
  \`endedBy\` says whether gdharness ended it, and \`running\` is asked of the operating system
@@ -41654,6 +42074,7 @@ that is running, and the project on disk. ${TOOL_SPECS.length} tools, named \`do
41654
42074
  | Where a 3D node is on screen | \`runtime_inspect\` \`rect\`, rather than unprojecting by hand |
41655
42075
  | Wait for something in a running game | \`runtime_wait\`, never a sleep; \`until\` with \`says\` for a panel that rebuilds its own labels |
41656
42076
  | Wait for a run to finish | \`editor_run wait\`, never a sleep or a shell loop on the pid: it answers as \`editor_output\` does, once the run is over |
42077
+ | End a bench and the workers it opened | \`editor_run stop\` with \`andChildren\`, never a process listing by scene name: it ends every process under the run's, to any depth, that is a game of the project, announced as one or the project's engine run with \`--path\` on it, names them under \`endedChildren\` with what identified each, and leaves and names any other |
41657
42078
  | A picture, for a person who asked to see one | \`runtime_capture\` |
41658
42079
 
41659
42080
  These need the runtime autoload, which \`gdharness setup\` registers. \`runtime_capture\` needs a