gdharness 0.13.16 → 0.13.18

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package/build/cli.js CHANGED
@@ -38101,7 +38101,7 @@ class GodotServer {
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  const unloaded = messages.some((message) => unknownTypeIn(message) !== null) ? unloadedTypes(messages, declaredClasses(projectPath), cached) : [];
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  const notes = [];
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  if (contradicted.length > 0) {
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- notes.push(`The editor is reporting against an older copy of ${contradicted.length === 1 ? "a type" : "some types"} named under contradictedByTheFile. Each member listed is declared in the file the class cache points at, so those diagnostics are wrong however the code is written. editor_launch restart clears it; editor_rescan and project_import refresh_classes do not, because neither reaches the analysed types the language server built at startup.`);
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+ notes.push(`The editor is reporting against an older copy of ${contradicted.length === 1 ? "a type" : "some types"} named under contradictedByTheFile. Each member listed is declared in the file the class cache points at, so those diagnostics are wrong however the code is written. Try editor_rescan first: it costs about half a second and cleared this in one of five measured attempts. If it does not, changing anything the named type itself depends on and rescanning again has cleared it every time that was tried. editor_launch restart is the only remedy that has always worked. project_import refresh_classes does not, and answers added: [] while this is happening.`);
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  }
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  const uncached = unloaded.filter((type) => !type.inTheClassCache);
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  if (uncached.length > 0) {
package/build/index.js CHANGED
@@ -30853,7 +30853,7 @@ class GodotServer {
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  const unloaded = messages.some((message) => unknownTypeIn(message) !== null) ? unloadedTypes(messages, declaredClasses(projectPath), cached) : [];
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  const notes = [];
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  if (contradicted.length > 0) {
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- notes.push(`The editor is reporting against an older copy of ${contradicted.length === 1 ? "a type" : "some types"} named under contradictedByTheFile. Each member listed is declared in the file the class cache points at, so those diagnostics are wrong however the code is written. editor_launch restart clears it; editor_rescan and project_import refresh_classes do not, because neither reaches the analysed types the language server built at startup.`);
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+ notes.push(`The editor is reporting against an older copy of ${contradicted.length === 1 ? "a type" : "some types"} named under contradictedByTheFile. Each member listed is declared in the file the class cache points at, so those diagnostics are wrong however the code is written. Try editor_rescan first: it costs about half a second and cleared this in one of five measured attempts. If it does not, changing anything the named type itself depends on and rescanning again has cleared it every time that was tried. editor_launch restart is the only remedy that has always worked. project_import refresh_classes does not, and answers added: [] while this is happening.`);
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  }
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  const uncached = unloaded.filter((type) => !type.inTheClassCache);
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  if (uncached.length > 0) {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "gdharness",
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- "version": "0.13.16",
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+ "version": "0.13.18",
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  "mcpName": "io.github.Aureliolo/gdharness",
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  "description": "A harness for driving a Godot 4 project from an agent: editor addons, a runtime bridge into the running game, an MCP server in front of them, and a CLI that installs and diagnoses the Godot side.",
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  "type": "module",