gdharness 0.13.15 → 0.13.17

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package/build/cli.js CHANGED
@@ -38109,7 +38109,7 @@ class GodotServer {
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  }
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  const stale = unloaded.filter((type) => type.inTheClassCache);
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  if (stale.length > 0) {
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- notes.push(`${stale.map((type) => type.type).join(", ")} ${stale.length === 1 ? "is" : "are"} in the class cache and still unresolved here, which is the editor's loaded list being behind rather than anything on disk. A game launched now reads the cache and resolves ${stale.length === 1 ? "it" : "them"}, so the run and the diagnostics disagree. editor_launch restart clears it.`);
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+ notes.push(`${stale.map((type) => type.type).join(", ")} ${stale.length === 1 ? "is" : "are"} in the class cache and still unresolved here, which is the editor's loaded list being behind rather than anything on disk. A game launched now reads the cache and resolves ${stale.length === 1 ? "it" : "them"}, so the run and the diagnostics disagree. editor_rescan clears it, measured against a real editor with waiting the same length ruled out; editor_launch restart also does, and costs more.`);
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  }
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  return {
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  ...contradicted.length === 0 ? {} : { contradictedByTheFile: contradicted },
@@ -38993,7 +38993,7 @@ class GodotServer {
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  ...asParams(JSON.parse(first.text)),
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  unseenByEditor: checked.unseen.length > 0 ? checked.unseen : undefined,
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  classesUnchecked: checked.unchecked,
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- note: checked.unseen.length > 0 ? "The cache on disk is right now, and the editor holding this project is still not resolving these: rewriting the file does not reach the list it already loaded. Change the declaring script and editor_rescan, or restart the editor with editor_launch restart." : undefined
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+ note: checked.unseen.length > 0 ? "The cache on disk is right now, and the editor holding this project is still not resolving these: rewriting the file does not reach the list it already loaded. editor_rescan does, on its own and with no change to the declaring script; editor_launch restart also does, and costs more." : undefined
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  });
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  }
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  async classesTheEditorCannotSee(args) {
package/build/index.js CHANGED
@@ -30861,7 +30861,7 @@ class GodotServer {
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  }
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  const stale = unloaded.filter((type) => type.inTheClassCache);
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  if (stale.length > 0) {
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- notes.push(`${stale.map((type) => type.type).join(", ")} ${stale.length === 1 ? "is" : "are"} in the class cache and still unresolved here, which is the editor's loaded list being behind rather than anything on disk. A game launched now reads the cache and resolves ${stale.length === 1 ? "it" : "them"}, so the run and the diagnostics disagree. editor_launch restart clears it.`);
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+ notes.push(`${stale.map((type) => type.type).join(", ")} ${stale.length === 1 ? "is" : "are"} in the class cache and still unresolved here, which is the editor's loaded list being behind rather than anything on disk. A game launched now reads the cache and resolves ${stale.length === 1 ? "it" : "them"}, so the run and the diagnostics disagree. editor_rescan clears it, measured against a real editor with waiting the same length ruled out; editor_launch restart also does, and costs more.`);
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  }
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  return {
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  ...contradicted.length === 0 ? {} : { contradictedByTheFile: contradicted },
@@ -31745,7 +31745,7 @@ class GodotServer {
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  ...asParams(JSON.parse(first.text)),
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  unseenByEditor: checked.unseen.length > 0 ? checked.unseen : undefined,
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  classesUnchecked: checked.unchecked,
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- note: checked.unseen.length > 0 ? "The cache on disk is right now, and the editor holding this project is still not resolving these: rewriting the file does not reach the list it already loaded. Change the declaring script and editor_rescan, or restart the editor with editor_launch restart." : undefined
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+ note: checked.unseen.length > 0 ? "The cache on disk is right now, and the editor holding this project is still not resolving these: rewriting the file does not reach the list it already loaded. editor_rescan does, on its own and with no change to the declaring script; editor_launch restart also does, and costs more." : undefined
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  });
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  }
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  async classesTheEditorCannotSee(args) {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "gdharness",
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- "version": "0.13.15",
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+ "version": "0.13.17",
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  "mcpName": "io.github.Aureliolo/gdharness",
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  "description": "A harness for driving a Godot 4 project from an agent: editor addons, a runtime bridge into the running game, an MCP server in front of them, and a CLI that installs and diagnoses the Godot side.",
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  "type": "module",