gdharness 0.13.15 → 0.13.17
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/cli.js +2 -2
- package/build/index.js +2 -2
- package/package.json +1 -1
package/build/cli.js
CHANGED
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@@ -38109,7 +38109,7 @@ class GodotServer {
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}
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const stale = unloaded.filter((type) => type.inTheClassCache);
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if (stale.length > 0) {
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38112
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-
notes.push(`${stale.map((type) => type.type).join(", ")} ${stale.length === 1 ? "is" : "are"} in the class cache and still unresolved here, which is the editor's loaded list being behind rather than anything on disk. A game launched now reads the cache and resolves ${stale.length === 1 ? "it" : "them"}, so the run and the diagnostics disagree. editor_launch restart
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38112
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+
notes.push(`${stale.map((type) => type.type).join(", ")} ${stale.length === 1 ? "is" : "are"} in the class cache and still unresolved here, which is the editor's loaded list being behind rather than anything on disk. A game launched now reads the cache and resolves ${stale.length === 1 ? "it" : "them"}, so the run and the diagnostics disagree. editor_rescan clears it, measured against a real editor with waiting the same length ruled out; editor_launch restart also does, and costs more.`);
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}
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return {
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...contradicted.length === 0 ? {} : { contradictedByTheFile: contradicted },
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@@ -38993,7 +38993,7 @@ class GodotServer {
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...asParams(JSON.parse(first.text)),
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unseenByEditor: checked.unseen.length > 0 ? checked.unseen : undefined,
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classesUnchecked: checked.unchecked,
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38996
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-
note: checked.unseen.length > 0 ? "The cache on disk is right now, and the editor holding this project is still not resolving these: rewriting the file does not reach the list it already loaded.
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38996
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+
note: checked.unseen.length > 0 ? "The cache on disk is right now, and the editor holding this project is still not resolving these: rewriting the file does not reach the list it already loaded. editor_rescan does, on its own and with no change to the declaring script; editor_launch restart also does, and costs more." : undefined
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});
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}
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async classesTheEditorCannotSee(args) {
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package/build/index.js
CHANGED
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@@ -30861,7 +30861,7 @@ class GodotServer {
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}
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const stale = unloaded.filter((type) => type.inTheClassCache);
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if (stale.length > 0) {
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30864
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-
notes.push(`${stale.map((type) => type.type).join(", ")} ${stale.length === 1 ? "is" : "are"} in the class cache and still unresolved here, which is the editor's loaded list being behind rather than anything on disk. A game launched now reads the cache and resolves ${stale.length === 1 ? "it" : "them"}, so the run and the diagnostics disagree. editor_launch restart
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30864
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+
notes.push(`${stale.map((type) => type.type).join(", ")} ${stale.length === 1 ? "is" : "are"} in the class cache and still unresolved here, which is the editor's loaded list being behind rather than anything on disk. A game launched now reads the cache and resolves ${stale.length === 1 ? "it" : "them"}, so the run and the diagnostics disagree. editor_rescan clears it, measured against a real editor with waiting the same length ruled out; editor_launch restart also does, and costs more.`);
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}
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return {
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...contradicted.length === 0 ? {} : { contradictedByTheFile: contradicted },
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@@ -31745,7 +31745,7 @@ class GodotServer {
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...asParams(JSON.parse(first.text)),
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unseenByEditor: checked.unseen.length > 0 ? checked.unseen : undefined,
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classesUnchecked: checked.unchecked,
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-
note: checked.unseen.length > 0 ? "The cache on disk is right now, and the editor holding this project is still not resolving these: rewriting the file does not reach the list it already loaded.
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+
note: checked.unseen.length > 0 ? "The cache on disk is right now, and the editor holding this project is still not resolving these: rewriting the file does not reach the list it already loaded. editor_rescan does, on its own and with no change to the declaring script; editor_launch restart also does, and costs more." : undefined
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});
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}
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async classesTheEditorCannotSee(args) {
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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{
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2
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"name": "gdharness",
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-
"version": "0.13.
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3
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+
"version": "0.13.17",
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"mcpName": "io.github.Aureliolo/gdharness",
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"description": "A harness for driving a Godot 4 project from an agent: editor addons, a runtime bridge into the running game, an MCP server in front of them, and a CLI that installs and diagnoses the Godot side.",
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"type": "module",
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