gdharness 0.13.0 → 0.13.1

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Files changed (2) hide show
  1. package/build/cli.js +9 -3
  2. package/package.json +1 -1
package/build/cli.js CHANGED
@@ -39955,12 +39955,18 @@ function headlessSection() {
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  return [
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  "## What a gate can call",
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  "",
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- "These answer from a short-lived headless engine: no editor window, no port, no running game,",
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- "and nothing left behind. They are the only calls worth putting in a push gate, because every",
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- "other tool needs an editor somebody has open or a game somebody is running.",
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+ "These answer from a short-lived headless engine: no editor window, no running game, and no",
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+ "process or port outliving the answer. They are the only calls an automatic check can make at",
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+ "all, because every other tool needs an editor somebody has open or a game somebody is running.",
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  "",
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  ...byTool.map((line) => `- ${line}`),
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  "",
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+ "Needing nothing is not the same as changing nothing, and a gate wants both. Most of these",
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+ "write to the project because that is what they are for: `script_edit create` writes a file,",
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+ "`project_settings set` rewrites `project.godot`, `project_import reimport` and `refresh_classes`",
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+ "write under `.godot`. The reading ops are the ones to gate on, and which is which is in each",
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+ "op's own summary below rather than assumed from this list.",
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+ "",
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  "Everything else needs the editor (`editor_*`, `debug_*`, `scene_*`, `resource_*`) or a running",
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  "game (`runtime_*`).",
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  ""
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "gdharness",
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- "version": "0.13.0",
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+ "version": "0.13.1",
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  "mcpName": "io.github.Aureliolo/gdharness",
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  "description": "A harness for driving a Godot 4 project from an agent: editor addons, a runtime bridge into the running game, an MCP server in front of them, and a CLI that installs and diagnoses the Godot side.",
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  "type": "module",