gdharness 0.12.11 → 0.12.12

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package/build/cli.js CHANGED
@@ -7583,6 +7583,8 @@ async function runOperation2(engine, operation, params, projectPath) {
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  writeFileSync4(paramsFile, JSON.stringify(snakeCased2(params)), "utf8");
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  const args = [
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  "--headless",
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+ "--log-file",
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+ join7(paramsDir, "engine.log"),
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  "--path",
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  projectPath,
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  "--script",
@@ -39419,6 +39421,8 @@ async function runOperation(engine, operation, params, projectPath) {
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  writeFileSync2(paramsFile, JSON.stringify(snakeCased(params)), "utf8");
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  const args = [
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  "--headless",
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+ "--log-file",
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+ join4(paramsDir, "engine.log"),
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  "--path",
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  projectPath,
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  "--script",
@@ -39899,9 +39903,12 @@ breakpoint on the line you want instead.
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  \`scene_signal\` and \`resource_edit\` change it through the editor, so the files keep their
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  formatting. \`script_diagnostics\` and \`script_info\` come from the editor's own language server.
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- \`project_info\`, \`project_dependencies\`, \`project_import\`, \`project_test\` and
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+ \`project_info\`, \`project_dependencies\`, \`project_settings\`, \`project_import\`,
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+ \`project_export\`, \`project_test\`, \`script_edit\`, \`script_info structure\` and
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  \`editor_classes\` need nothing open: they run a short headless engine and are gone before the
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- answer is printed.
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+ answer is printed. \`project_settings get\` is on that list too, reading as it does like a look at
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+ a config file: it starts an engine so that a setting nobody wrote down still answers with the
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+ default the engine registers for it.
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  Editing a file while a game is running does not change the running game. \`auto_reload\` is an
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  editor plugin and reloads into the editor's own process; the game is a separate process holding
package/build/index.js CHANGED
@@ -26299,6 +26299,8 @@ async function runOperation(engine, operation, params, projectPath) {
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  writeFileSync3(paramsFile, JSON.stringify(snakeCased(params)), "utf8");
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  const args = [
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  "--headless",
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+ "--log-file",
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+ join5(paramsDir, "engine.log"),
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  "--path",
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  projectPath,
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  "--script",
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "gdharness",
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- "version": "0.12.11",
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+ "version": "0.12.12",
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  "mcpName": "io.github.Aureliolo/gdharness",
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  "description": "A harness for driving a Godot 4 project from an agent: editor addons, a runtime bridge into the running game, an MCP server in front of them, and a CLI that installs and diagnoses the Godot side.",
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  "type": "module",