gdcore-tools 2.0.0-gd-v5.5.241-autobuild → 2.0.0-gd-v5.5.243-autobuild

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (132) hide show
  1. package/dist/Runtime/AsyncTasksManager.js +2 -2
  2. package/dist/Runtime/AsyncTasksManager.js.map +2 -2
  3. package/dist/Runtime/CustomRuntimeObject.js +1 -1
  4. package/dist/Runtime/CustomRuntimeObject.js.map +2 -2
  5. package/dist/Runtime/Extensions/3D/A_RuntimeObject3D.js +1 -1
  6. package/dist/Runtime/Extensions/3D/A_RuntimeObject3D.js.map +2 -2
  7. package/dist/Runtime/Extensions/3D/Cube3DRuntimeObject.js +1 -1
  8. package/dist/Runtime/Extensions/3D/Cube3DRuntimeObject.js.map +2 -2
  9. package/dist/Runtime/Extensions/3D/CustomRuntimeObject3D.js +1 -1
  10. package/dist/Runtime/Extensions/3D/CustomRuntimeObject3D.js.map +2 -2
  11. package/dist/Runtime/Extensions/3D/JsExtension.js +47 -0
  12. package/dist/Runtime/Extensions/3D/Model3DRuntimeObject.js +1 -1
  13. package/dist/Runtime/Extensions/3D/Model3DRuntimeObject.js.map +2 -2
  14. package/dist/Runtime/Extensions/3D/Model3DRuntimeObject3DRenderer.js +1 -1
  15. package/dist/Runtime/Extensions/3D/Model3DRuntimeObject3DRenderer.js.map +2 -2
  16. package/dist/Runtime/Extensions/3D/Skybox.js +2 -0
  17. package/dist/Runtime/Extensions/3D/Skybox.js.map +7 -0
  18. package/dist/Runtime/Extensions/BBText/bbtextruntimeobject.js +1 -1
  19. package/dist/Runtime/Extensions/BBText/bbtextruntimeobject.js.map +2 -2
  20. package/dist/Runtime/Extensions/BitmapText/bitmaptextruntimeobject.js +1 -1
  21. package/dist/Runtime/Extensions/BitmapText/bitmaptextruntimeobject.js.map +2 -2
  22. package/dist/Runtime/Extensions/DebuggerTools/JsExtension.js +3 -1
  23. package/dist/Runtime/Extensions/DestroyOutsideBehavior/destroyoutsideruntimebehavior.js +1 -1
  24. package/dist/Runtime/Extensions/DestroyOutsideBehavior/destroyoutsideruntimebehavior.js.map +2 -2
  25. package/dist/Runtime/Extensions/Lighting/lightruntimeobject.js +1 -1
  26. package/dist/Runtime/Extensions/Lighting/lightruntimeobject.js.map +2 -2
  27. package/dist/Runtime/Extensions/Multiplayer/messageManager.js +1 -1
  28. package/dist/Runtime/Extensions/Multiplayer/messageManager.js.map +2 -2
  29. package/dist/Runtime/Extensions/Multiplayer/multiplayerobjectruntimebehavior.js +1 -1
  30. package/dist/Runtime/Extensions/Multiplayer/multiplayerobjectruntimebehavior.js.map +2 -2
  31. package/dist/Runtime/Extensions/PanelSpriteObject/panelspriteruntimeobject.js +1 -1
  32. package/dist/Runtime/Extensions/PanelSpriteObject/panelspriteruntimeobject.js.map +2 -2
  33. package/dist/Runtime/Extensions/ParticleSystem/particleemitterobject.js +1 -1
  34. package/dist/Runtime/Extensions/ParticleSystem/particleemitterobject.js.map +2 -2
  35. package/dist/Runtime/Extensions/PathfindingBehavior/pathfindingruntimebehavior.js +1 -1
  36. package/dist/Runtime/Extensions/PathfindingBehavior/pathfindingruntimebehavior.js.map +2 -2
  37. package/dist/Runtime/Extensions/Physics2Behavior/physics2runtimebehavior.js +1 -1
  38. package/dist/Runtime/Extensions/Physics2Behavior/physics2runtimebehavior.js.map +2 -2
  39. package/dist/Runtime/Extensions/Physics3DBehavior/Physics3DRuntimeBehavior.js +1 -1
  40. package/dist/Runtime/Extensions/Physics3DBehavior/Physics3DRuntimeBehavior.js.map +2 -2
  41. package/dist/Runtime/Extensions/Physics3DBehavior/PhysicsCar3DRuntimeBehavior.js +1 -1
  42. package/dist/Runtime/Extensions/Physics3DBehavior/PhysicsCar3DRuntimeBehavior.js.map +2 -2
  43. package/dist/Runtime/Extensions/Physics3DBehavior/PhysicsCharacter3DRuntimeBehavior.js +1 -1
  44. package/dist/Runtime/Extensions/Physics3DBehavior/PhysicsCharacter3DRuntimeBehavior.js.map +2 -2
  45. package/dist/Runtime/Extensions/PlatformBehavior/platformerobjectruntimebehavior.js +1 -1
  46. package/dist/Runtime/Extensions/PlatformBehavior/platformerobjectruntimebehavior.js.map +2 -2
  47. package/dist/Runtime/Extensions/PlatformBehavior/platformruntimebehavior.js +1 -1
  48. package/dist/Runtime/Extensions/PlatformBehavior/platformruntimebehavior.js.map +2 -2
  49. package/dist/Runtime/Extensions/PrimitiveDrawing/shapepainterruntimeobject.js +1 -1
  50. package/dist/Runtime/Extensions/PrimitiveDrawing/shapepainterruntimeobject.js.map +2 -2
  51. package/dist/Runtime/Extensions/SaveState/JsExtension.js +488 -0
  52. package/dist/Runtime/Extensions/SaveState/SaveConfigurationRuntimeBehavior.js +2 -0
  53. package/dist/Runtime/Extensions/SaveState/SaveConfigurationRuntimeBehavior.js.map +7 -0
  54. package/dist/Runtime/Extensions/SaveState/SaveStateTools.js +2 -0
  55. package/dist/Runtime/Extensions/SaveState/SaveStateTools.js.map +7 -0
  56. package/dist/Runtime/Extensions/Spine/spineruntimeobject.js +1 -1
  57. package/dist/Runtime/Extensions/Spine/spineruntimeobject.js.map +2 -2
  58. package/dist/Runtime/Extensions/TextInput/textinputruntimeobject.js +1 -1
  59. package/dist/Runtime/Extensions/TextInput/textinputruntimeobject.js.map +2 -2
  60. package/dist/Runtime/Extensions/TextObject/textruntimeobject.js +1 -1
  61. package/dist/Runtime/Extensions/TextObject/textruntimeobject.js.map +2 -2
  62. package/dist/Runtime/Extensions/TileMap/helper/dts/model/TileMapModel.d.ts +4 -4
  63. package/dist/Runtime/Extensions/TileMap/simpletilemapruntimeobject.js +1 -1
  64. package/dist/Runtime/Extensions/TileMap/simpletilemapruntimeobject.js.map +2 -2
  65. package/dist/Runtime/Extensions/TileMap/tilemapcollisionmaskruntimeobject.js +1 -1
  66. package/dist/Runtime/Extensions/TileMap/tilemapcollisionmaskruntimeobject.js.map +2 -2
  67. package/dist/Runtime/Extensions/TileMap/tilemapruntimeobject-pixi-renderer.js +1 -1
  68. package/dist/Runtime/Extensions/TileMap/tilemapruntimeobject-pixi-renderer.js.map +2 -2
  69. package/dist/Runtime/Extensions/TileMap/tilemapruntimeobject.js +1 -1
  70. package/dist/Runtime/Extensions/TileMap/tilemapruntimeobject.js.map +2 -2
  71. package/dist/Runtime/Extensions/TiledSpriteObject/tiledspriteruntimeobject.js +1 -1
  72. package/dist/Runtime/Extensions/TiledSpriteObject/tiledspriteruntimeobject.js.map +2 -2
  73. package/dist/Runtime/Extensions/TopDownMovementBehavior/topdownmovementruntimebehavior.js +1 -1
  74. package/dist/Runtime/Extensions/TopDownMovementBehavior/topdownmovementruntimebehavior.js.map +2 -2
  75. package/dist/Runtime/Extensions/TweenBehavior/TweenManager.js +2 -2
  76. package/dist/Runtime/Extensions/TweenBehavior/TweenManager.js.map +2 -2
  77. package/dist/Runtime/Extensions/TweenBehavior/tweenruntimebehavior.js +1 -1
  78. package/dist/Runtime/Extensions/TweenBehavior/tweenruntimebehavior.js.map +2 -2
  79. package/dist/Runtime/Extensions/TweenBehavior/tweentools.js +1 -1
  80. package/dist/Runtime/Extensions/TweenBehavior/tweentools.js.map +2 -2
  81. package/dist/Runtime/Extensions/Video/videoruntimeobject.js +1 -1
  82. package/dist/Runtime/Extensions/Video/videoruntimeobject.js.map +2 -2
  83. package/dist/Runtime/RuntimeInstanceContainer.js +1 -1
  84. package/dist/Runtime/RuntimeInstanceContainer.js.map +2 -2
  85. package/dist/Runtime/RuntimeLayer.js +1 -1
  86. package/dist/Runtime/RuntimeLayer.js.map +2 -2
  87. package/dist/Runtime/debugger-client/hot-reloader.js +1 -1
  88. package/dist/Runtime/debugger-client/hot-reloader.js.map +2 -2
  89. package/dist/Runtime/events-tools/objecttools.js +1 -1
  90. package/dist/Runtime/events-tools/objecttools.js.map +2 -2
  91. package/dist/Runtime/events-tools/runtimescenetools.js +1 -1
  92. package/dist/Runtime/events-tools/runtimescenetools.js.map +2 -2
  93. package/dist/Runtime/gd.js +1 -1
  94. package/dist/Runtime/gd.js.map +2 -2
  95. package/dist/Runtime/howler-sound-manager/howler-sound-manager.js +1 -1
  96. package/dist/Runtime/howler-sound-manager/howler-sound-manager.js.map +2 -2
  97. package/dist/Runtime/indexeddb.js +2 -0
  98. package/dist/Runtime/indexeddb.js.map +7 -0
  99. package/dist/Runtime/oncetriggers.js +1 -1
  100. package/dist/Runtime/oncetriggers.js.map +2 -2
  101. package/dist/Runtime/pixi-renderers/pixi-image-manager.js +1 -1
  102. package/dist/Runtime/pixi-renderers/pixi-image-manager.js.map +2 -2
  103. package/dist/Runtime/pixi-renderers/runtimescene-pixi-renderer.js +2 -2
  104. package/dist/Runtime/pixi-renderers/runtimescene-pixi-renderer.js.map +2 -2
  105. package/dist/Runtime/runtimebehavior.js +1 -1
  106. package/dist/Runtime/runtimebehavior.js.map +2 -2
  107. package/dist/Runtime/runtimegame.js +1 -1
  108. package/dist/Runtime/runtimegame.js.map +2 -2
  109. package/dist/Runtime/runtimeobject.js +1 -1
  110. package/dist/Runtime/runtimeobject.js.map +2 -2
  111. package/dist/Runtime/runtimescene.js +1 -1
  112. package/dist/Runtime/runtimescene.js.map +2 -2
  113. package/dist/Runtime/scenestack.js +1 -1
  114. package/dist/Runtime/scenestack.js.map +2 -2
  115. package/dist/Runtime/spriteruntimeobject.js +1 -1
  116. package/dist/Runtime/spriteruntimeobject.js.map +2 -2
  117. package/dist/Runtime/timemanager.js +1 -1
  118. package/dist/Runtime/timemanager.js.map +2 -2
  119. package/dist/Runtime/timer.js +1 -1
  120. package/dist/Runtime/timer.js.map +2 -2
  121. package/dist/Runtime/types/global-types.d.ts +29 -0
  122. package/dist/Runtime/types/project-data.d.ts +144 -3
  123. package/dist/Runtime/types/save-state.d.ts +9 -0
  124. package/dist/Runtime/variable.js +1 -1
  125. package/dist/Runtime/variable.js.map +2 -2
  126. package/dist/Runtime/variablescontainer.js +1 -1
  127. package/dist/Runtime/variablescontainer.js.map +2 -2
  128. package/dist/lib/libGD.cjs +1 -1
  129. package/dist/lib/libGD.wasm +0 -0
  130. package/dist/loaders.cjs +1 -1
  131. package/gd.d.ts +1 -0
  132. package/package.json +1 -1
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../GDevelop/GDJS/Runtime/variable.ts"],
4
- "sourcesContent": ["/*\n * GDevelop JS Platform\n * Copyright 2013-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.\n * This project is released under the MIT License.\n */\nnamespace gdjs {\n const logger = new gdjs.Logger('Variables');\n\n /**\n * Children of a structure.\n */\n type Children = Record<string, gdjs.Variable>;\n\n /**\n * A Variable is an object storing a value (number or a string) or children variables.\n */\n export class Variable {\n // TODO: convert this to an integer to speed up the type checks at runtime.\n _type: VariableType = 'number';\n _value: float = 0;\n _str: string = '0';\n _bool: boolean = false;\n _children: Children = {};\n _childrenArray: gdjs.Variable[] = [];\n _undefinedInContainer: boolean = false;\n\n // When synchronised over the network, this defines which player is the owner of the variable.\n // Default is 0, meaning that the variable is owned by the host.\n // If null, the variable is not synchronised over the network.\n _playerNumber: number | null = 0;\n\n /**\n * @param [varData] The optional initial content of the variable.\n */\n constructor(varData?: VariableData) {\n this.reinitialize(varData);\n }\n\n reinitialize(varData?: VariableData | undefined) {\n this._type = 'number';\n this._value = 0;\n this._str = '0';\n this._bool = false;\n this._children = {};\n this._childrenArray = [];\n this._undefinedInContainer = false;\n\n if (varData !== undefined) {\n this._type = varData.type || 'number';\n if (this._type === 'number') {\n this._value = parseFloat((varData.value as string) || '0');\n // Protect against NaN.\n if (this._value !== this._value) this._value = 0;\n } else if (this._type === 'string') {\n this._str = '' + varData.value || '0';\n } else if (this._type === 'boolean') {\n this._bool = !!varData.value;\n } else if (this._type === 'structure') {\n if (varData.children !== undefined) {\n for (var i = 0, len = varData.children.length; i < len; ++i) {\n var childData = varData.children[i];\n if (childData.name === undefined) continue;\n this._children[childData.name] = new gdjs.Variable(childData);\n }\n }\n } else if (this._type === 'array' && varData.children) {\n for (const childData of varData.children)\n this._childrenArray.push(new gdjs.Variable(childData));\n }\n }\n }\n\n /**\n * Return true if the variable type is a primitive type.\n */\n static isPrimitive(\n type: VariableType\n ): type is 'string' | 'number' | 'boolean' {\n return type === 'string' || type === 'number' || type === 'boolean';\n }\n\n /**\n * Deeply copies a variable into another.\n * @param source The source variable.\n * @param target The target variable.\n * @param merge Should the target be merged with the source, or be an exact copy?\n * @returns The target variable.\n */\n static copy(\n source: gdjs.Variable,\n target: gdjs.Variable,\n merge?: boolean\n ): gdjs.Variable {\n if (!merge) target.clearChildren();\n target.castTo(source.getType());\n if (source.isPrimitive()) {\n target.setValue(source.getValue());\n } else if (source.getType() === 'structure') {\n const children = source.getAllChildren();\n for (const p in children) {\n if (children.hasOwnProperty(p))\n target.addChild(p, children[p].clone());\n }\n } else if (source.getType() === 'array') {\n for (const p of source.getAllChildrenArray())\n target.pushVariableCopy(p);\n }\n return target;\n }\n\n /**\n * Converts a JavaScript object into a value compatible\n * with GDevelop variables and store it inside this variable.\n * @param obj - The value to convert.\n */\n fromJSObject(obj: any): this {\n if (obj === null) {\n this.setString('null');\n } else if (typeof obj === 'number') {\n if (Number.isNaN(obj)) {\n logger.warn('Variables cannot be set to NaN, setting it to 0.');\n this.setNumber(0);\n } else {\n this.setNumber(obj);\n }\n } else if (typeof obj === 'string') {\n this.setString(obj);\n } else if (typeof obj === 'undefined') {\n // Do not modify the variable, as there is no value to set it to.\n } else if (typeof obj === 'boolean') {\n this.setBoolean(obj);\n } else if (Array.isArray(obj)) {\n this.castTo('array');\n this.clearChildren();\n for (const i in obj) this.getChild(i).fromJSObject(obj[i]);\n } else if (typeof obj === 'object') {\n this.castTo('structure');\n this.clearChildren();\n for (var p in obj)\n if (obj.hasOwnProperty(p)) this.getChild(p).fromJSObject(obj[p]);\n } else if (typeof obj === 'symbol') {\n this.setString(obj.toString());\n } else if (typeof obj === 'bigint') {\n if (obj > Number.MAX_SAFE_INTEGER)\n logger.warn(\n 'Error while converting JS variable to GDevelop variable: Integers bigger than ' +\n Number.MAX_SAFE_INTEGER +\n \" aren't supported by GDevelop variables, it will be reduced to that size.\"\n );\n // @ts-ignore\n variable.setNumber(parseInt(obj, 10));\n } else if (typeof obj === 'function') {\n logger.error(\n 'Error while converting JS variable to GDevelop variable: Impossible to set variable value to a function.'\n );\n } else {\n logger.error(\n 'Error while converting JS variable to GDevelop variable: Cannot identify type of object ' +\n obj\n );\n }\n return this;\n }\n\n /**\n * Unserialize a JSON string into this variable.\n *\n * This just logs an error if the JSON is invalid.\n *\n * @param json - A JSON string.\n */\n fromJSON(json: string): this {\n try {\n var obj = JSON.parse(json);\n } catch (e) {\n logger.error('Unable to parse JSON: ' + json + e);\n return this;\n }\n this.fromJSObject(obj);\n return this;\n }\n\n /**\n * Converts this variable into an equivalent JavaScript object.\n * @returns A JavaScript object equivalent to the variable.\n */\n toJSObject(): any {\n switch (this._type) {\n case 'string':\n return this.getAsString();\n case 'number':\n return this.getAsNumber();\n case 'boolean':\n return this.getAsBoolean();\n case 'structure':\n const obj = {};\n for (const name in this._children)\n obj[name] = this._children[name].toJSObject();\n return obj;\n case 'array':\n const arr: any[] = [];\n for (const item of this._childrenArray) {\n // item can be undefined if there are empty elements in the array.\n // A variable can have empty items in its children array if one inserts\n // a variable at an index greater than highest index. All the array elements\n // in the gap will be empty elements.\n arr.push(item === undefined ? undefined : item.toJSObject());\n }\n return arr;\n }\n }\n\n /**\n * Return true if the type of the variable is a primitive type.\n */\n isPrimitive() {\n return gdjs.Variable.isPrimitive(this._type);\n }\n\n /**\n * Returns a deep copy of this variable.\n */\n clone(): gdjs.Variable {\n return gdjs.Variable.copy(this, new gdjs.Variable());\n }\n\n /**\n * Used (usually by gdjs.VariablesContainer) to set that the variable must be\n * considered as not existing in the container.\n */\n setUndefinedInContainer() {\n this._undefinedInContainer = true;\n }\n\n /**\n * Check if the variable must be considered as not existing in its container\n * (usually a gdjs.VariablesContainer).\n * @return true if the container must consider that the variable does not exist.\n */\n isUndefinedInContainer(): boolean {\n return this._undefinedInContainer;\n }\n\n /**\n * Converts the variable into another type.\n * @param newType The new type of the variable\n */\n castTo(newType: VariableType) {\n if (newType === 'string') this.setString(this.getAsString());\n else if (newType === 'number') this.setNumber(this.getAsNumber());\n else if (newType === 'boolean') this.setBoolean(this.getAsBoolean());\n else if (newType === 'structure') {\n if (this._type === 'structure') return;\n this._children = this.getAllChildren();\n this._type = 'structure';\n } else if (newType === 'array') {\n if (this._type === 'array') return;\n this._childrenArray = this.getAllChildrenArray();\n this._type = 'array';\n }\n }\n\n /**\n * Get the child with the specified name or at the specified index.\n *\n * If the variable is an array, prefer `getChildAt`.\n * If the variable is a structure, prefer `getChildNamed`.\n *\n * If the variable has not the specified child, an empty variable with the specified name\n * (or index) is added as child.\n *\n * @returns The child variable\n */\n getChild(childName: string | number): gdjs.Variable {\n if (this._type === 'array')\n return this.getChildAt(\n // @ts-ignore\n Number.isInteger(childName) ? childName : parseInt(childName, 10) || 0\n );\n else {\n if (this._type !== 'structure') this.castTo('structure');\n return this.getChildNamed('' + childName);\n }\n }\n\n /**\n * Get the child with the specified name.\n *\n * If the variable has not the specified child, an empty variable with the specified name\n * is added as child.\n *\n * @returns The child variable\n */\n getChildNamed(childName: string): gdjs.Variable {\n const child = this._children[childName];\n if (child === undefined || child === null)\n return (this._children[childName] = new gdjs.Variable());\n\n return child;\n }\n\n /**\n * Add a child variable with the specified name.\n *\n * If there is an existing child variable with this name, it is erased.\n * @param childName The name of the variable to add\n * @param childVariable The variable to add as a child\n * @returns The variable (for chaining calls)\n */\n addChild(childName: string, childVariable: gdjs.Variable): this {\n if (this._type !== 'structure') this.castTo('structure');\n\n this._children[childName] = childVariable;\n return this;\n }\n\n /**\n * Return the child in a variable.\n *\n * Check if the variable has the specified children\n * @return true if variable has the children with the specified name\n */\n hasChild(childName: string): boolean {\n return (\n this._type === 'structure' && this._children.hasOwnProperty(childName)\n );\n }\n\n /**\n * Remove the child with the specified name.\n *\n * If the variable has not the specified child, nothing is done.\n * @param childName The name of the child to be removed\n */\n removeChild(childName: string) {\n if (this._type !== 'structure') return;\n delete this._children[childName];\n }\n\n /**\n * Remove all the children.\n */\n clearChildren() {\n this._children = {};\n this._childrenArray = [];\n }\n\n /**\n * Replaces all the children with a new map of children.\n * @param newChildren The map of new children.\n */\n replaceChildren(newChildren: Children) {\n this._type = 'structure';\n this._children = newChildren;\n }\n\n /**\n * Replaces all the children with a new array of children.\n * @param newChildren The array of new children.\n */\n replaceChildrenArray(newChildren: gdjs.Variable[]) {\n this._type = 'array';\n this._childrenArray = newChildren;\n }\n\n /**\n * Get the value of the variable, considered as a number\n * @return The number stored in the variable\n */\n getAsNumber(): float {\n if (this._type !== 'number') {\n let number = 0;\n if (this._type === 'string') number = parseFloat(this._str);\n else if (this._type === 'boolean') number = this._bool ? 1 : 0;\n\n return number === number ? number : 0; //Ensure NaN is not returned as a value.\n }\n\n return this._value;\n }\n\n /**\n * Change the value of the variable, considered as a number\n * @param newValue The new value to be set\n */\n setNumber(newValue: float) {\n this._type = 'number';\n //@ts-ignore parseFloat does accept numbers.\n newValue = parseFloat(newValue);\n this._value = newValue === newValue ? newValue : 0; // Prevent NaN\n }\n\n /**\n * Get the value of the variable, considered as a string\n * @return The string stored in the variable\n */\n getAsString(): string {\n if (this._type !== 'string') {\n if (this._type === 'number') return this._value.toString();\n else if (this._type === 'boolean') return this._bool ? 'true' : 'false';\n else if (this._type === 'structure') return '[Structure]';\n else if (this._type === 'array') return '[Array]';\n else return '';\n }\n\n return this._str;\n }\n\n /**\n * Change the value of the variable, considered as a string\n * @param newValue The new string to be set\n */\n setString(newValue: string): void {\n this._type = 'string';\n this._str = '' + newValue;\n }\n\n /**\n * Get the value of the variable, as a number if it's one,\n * or as a string (if it's a string or something else)\n *\n * In most cases, prefer calling `getAsNumber` or `getAsString` directly.\n * This is a fallback in case a variable type can't be known statically for sure,\n * like `getValue`.\n *\n * @private\n */\n getAsNumberOrString(): number | string {\n if (this._type === 'number') return this._value;\n return this.getAsString();\n }\n\n /**\n * Get the value of the variable, considered as a boolean\n * @return The boolean value of the variable.\n */\n getAsBoolean(): boolean {\n if (this._type !== 'boolean') {\n if (this._type === 'number') return this._value !== 0;\n else if (this._type === 'string')\n return this._str !== '0' && this._str !== '' && this._str !== 'false';\n else return true;\n }\n\n return this._bool;\n }\n\n /**\n * Change the value of the variable, considered as a boolean\n * @param newValue The new boolean to be set.\n */\n setBoolean(newValue: boolean) {\n this._type = 'boolean';\n this._bool = !!newValue;\n }\n\n /**\n * Toggle the value of the variable, considered as a boolean.\n */\n toggle() {\n this.setBoolean(!this.getAsBoolean());\n }\n\n /**\n * Sets the primitive value using the setter of the current type.\n * @param newValue The primitive value of the variable.\n */\n setValue(newValue: string | float | boolean) {\n if (this._type === 'string') this.setString(newValue as string);\n else if (this._type === 'number') this.setNumber(newValue as float);\n else if (this._type === 'boolean') this.setBoolean(newValue as boolean);\n }\n\n /**\n * Gets the primitive value using the getter of the current type.\n */\n getValue(): string | float | boolean {\n return this._type === 'number'\n ? this.getAsNumber()\n : this._type === 'boolean'\n ? this.getAsBoolean()\n : this.getAsString();\n }\n\n /**\n * Return true if the variable is a structure.\n * @return true if the variable is a structure.\n * @deprecated Use {@link gdjs.Variable.getType} instead.\n */\n isStructure(): boolean {\n return this._type === 'structure';\n }\n\n /**\n * Return true if the variable is a number.\n * @return true if the variable is a number.\n * @deprecated Use {@link gdjs.Variable.getType} instead.\n */\n isNumber(): boolean {\n return this._type === 'number';\n }\n\n /**\n * Returns the type of the variable.\n */\n getType(): VariableType {\n return this._type;\n }\n\n /**\n * Return the object containing all the children of the variable.\n * @return All the children of the variable\n */\n getAllChildren(): Children {\n return this._type === 'structure'\n ? this._children\n : this._type === 'array'\n ? (Object.assign({}, this._childrenArray) as unknown as Children)\n : {};\n }\n\n /**\n * Return an Array containing all the children of the variable.\n */\n getAllChildrenArray(): gdjs.Variable[] {\n return this._type === 'structure'\n ? Object.values(this._children)\n : this._type === 'array'\n ? this._childrenArray\n : [];\n }\n\n /**\n * Return the length of the collection.\n */\n getChildrenCount(): integer {\n return this._type === 'structure'\n ? Object.keys(this._children).length\n : this._type === 'array'\n ? this._childrenArray.length\n : 0;\n }\n\n /**\n * Add the given number to the variable value\n * @param val the number to add\n */\n add(val: float) {\n this.setNumber(this.getAsNumber() + val);\n }\n\n /**\n * Subtract the given number to the variable value\n * @param val the number to subtract\n */\n sub(val: float) {\n this.setNumber(this.getAsNumber() - val);\n }\n\n /**\n * Multiply the variable value by the given number\n * @param val the factor\n */\n mul(val: float) {\n this.setNumber(this.getAsNumber() * val);\n }\n\n /**\n * Divide the variable value by the given number\n * @param val the divisor\n */\n div(val: float) {\n this.setNumber(this.getAsNumber() / val);\n }\n\n /**\n * Concatenate the given string at the end of the variable value\n * @param str the string to append\n */\n concatenateString(str: string) {\n this.setString(this.getAsString() + str);\n }\n\n /**\n * @deprecated\n * @private\n * @alias concatenateString\n */\n concatenate(str: string) {\n this.setString(this.getAsString() + str);\n }\n\n /**\n * Get a variable at a given index of the array.\n */\n getChildAt(index: integer) {\n if (this._type !== 'array') this.castTo('array');\n\n if (\n this._childrenArray[index] === undefined ||\n this._childrenArray[index] === null\n )\n this._childrenArray[index] = new gdjs.Variable();\n return this._childrenArray[index];\n }\n\n /**\n * Removes a variable at a given index of the array.\n */\n removeAtIndex(index: integer) {\n if (this._type === 'array') this._childrenArray.splice(index, 1);\n }\n\n /**\n * Pushes a copy of a variable into the array.\n */\n pushVariableCopy(variable: gdjs.Variable) {\n if (this._type !== 'array') this.castTo('array');\n\n this._childrenArray.push(variable.clone());\n }\n\n /**\n * Pushes a variable into the array without duplicating it first.\n * This should only be used by generated code.\n */\n _pushVariable(variable: gdjs.Variable) {\n if (this._type !== 'array') this.castTo('array');\n\n this._childrenArray.push(variable);\n }\n\n /**\n * Pushes a value into the array.\n */\n pushValue(value: string | float | boolean) {\n if (this._type !== 'array') this.castTo('array');\n\n this._childrenArray.push(\n new gdjs.Variable({\n type: typeof value as 'string' | 'number' | 'boolean',\n value,\n })\n );\n }\n\n getPlayerOwnership(): number | null {\n return this._playerNumber;\n }\n\n setPlayerOwnership(playerNumber: number) {\n this._playerNumber = playerNumber;\n }\n\n disableSynchronization() {\n this._playerNumber = null;\n }\n }\n}\n"],
5
- "mappings": "AAKA,GAAU,MAAV,UAAU,EAAV,CACE,KAAM,GAAS,GAAI,GAAK,OAAO,aAUxB,OAAe,CAkBpB,YAAY,EAAwB,CAhBpC,WAAsB,SACtB,YAAgB,EAChB,UAAe,IACf,WAAiB,GACjB,eAAsB,GACtB,oBAAkC,GAClC,2BAAiC,GAKjC,mBAA+B,EAM7B,KAAK,aAAa,GAGpB,aAAa,EAAoC,CAS/C,GARA,KAAK,MAAQ,SACb,KAAK,OAAS,EACd,KAAK,KAAO,IACZ,KAAK,MAAQ,GACb,KAAK,UAAY,GACjB,KAAK,eAAiB,GACtB,KAAK,sBAAwB,GAEzB,IAAY,QAEd,GADA,KAAK,MAAQ,EAAQ,MAAQ,SACzB,KAAK,QAAU,SACjB,KAAK,OAAS,WAAY,EAAQ,OAAoB,KAElD,KAAK,SAAW,KAAK,QAAQ,MAAK,OAAS,WACtC,KAAK,QAAU,SACxB,KAAK,KAAO,GAAK,EAAQ,OAAS,YACzB,KAAK,QAAU,UACxB,KAAK,MAAQ,CAAC,CAAC,EAAQ,cACd,KAAK,QAAU,aACxB,GAAI,EAAQ,WAAa,OACvB,OAAS,GAAI,EAAG,EAAM,EAAQ,SAAS,OAAQ,EAAI,EAAK,EAAE,EAAG,CAC3D,GAAI,GAAY,EAAQ,SAAS,GACjC,AAAI,EAAU,OAAS,QACvB,MAAK,UAAU,EAAU,MAAQ,GAAI,GAAK,SAAS,aAG9C,KAAK,QAAU,SAAW,EAAQ,SAC3C,SAAW,KAAa,GAAQ,SAC9B,KAAK,eAAe,KAAK,GAAI,GAAK,SAAS,WAQ5C,aACL,EACyC,CACzC,MAAO,KAAS,UAAY,IAAS,UAAY,IAAS,gBAUrD,MACL,EACA,EACA,EACe,CAGf,GAFK,GAAO,EAAO,gBACnB,EAAO,OAAO,EAAO,WACjB,EAAO,cACT,EAAO,SAAS,EAAO,oBACd,EAAO,YAAc,YAAa,CAC3C,KAAM,GAAW,EAAO,iBACxB,SAAW,KAAK,GACd,AAAI,EAAS,eAAe,IAC1B,EAAO,SAAS,EAAG,EAAS,GAAG,iBAE1B,EAAO,YAAc,QAC9B,SAAW,KAAK,GAAO,sBACrB,EAAO,iBAAiB,GAE5B,MAAO,GAQT,aAAa,EAAgB,CAC3B,GAAI,IAAQ,KACV,KAAK,UAAU,gBACN,MAAO,IAAQ,SACxB,AAAI,OAAO,MAAM,GACf,GAAO,KAAK,oDACZ,KAAK,UAAU,IAEf,KAAK,UAAU,WAER,MAAO,IAAQ,SACxB,KAAK,UAAU,WACN,MAAO,IAAQ,YAEnB,GAAI,MAAO,IAAQ,UACxB,KAAK,WAAW,WACP,MAAM,QAAQ,GAAM,CAC7B,KAAK,OAAO,SACZ,KAAK,gBACL,SAAW,KAAK,GAAK,KAAK,SAAS,GAAG,aAAa,EAAI,YAC9C,MAAO,IAAQ,SAAU,CAClC,KAAK,OAAO,aACZ,KAAK,gBACL,OAAS,KAAK,GACZ,AAAI,EAAI,eAAe,IAAI,KAAK,SAAS,GAAG,aAAa,EAAI,QAC1D,AAAI,OAAO,IAAQ,SACxB,KAAK,UAAU,EAAI,YACd,AAAI,MAAO,IAAQ,SACpB,GAAM,OAAO,kBACf,EAAO,KACL,iFACE,OAAO,iBACP,6EAGN,SAAS,UAAU,SAAS,EAAK,MAC5B,AAAI,MAAO,IAAQ,WACxB,EAAO,MACL,4GAGF,EAAO,MACL,2FACE,GAGN,MAAO,MAUT,SAAS,EAAoB,CAC3B,GAAI,CACF,GAAI,GAAM,KAAK,MAAM,SACd,EAAP,CACA,SAAO,MAAM,yBAA2B,EAAO,GACxC,KAET,YAAK,aAAa,GACX,KAOT,YAAkB,CAChB,OAAQ,KAAK,WACN,SACH,MAAO,MAAK,kBACT,SACH,MAAO,MAAK,kBACT,UACH,MAAO,MAAK,mBACT,YACH,KAAM,GAAM,GACZ,SAAW,KAAQ,MAAK,UACtB,EAAI,GAAQ,KAAK,UAAU,GAAM,aACnC,MAAO,OACJ,QACH,KAAM,GAAa,GACnB,SAAW,KAAQ,MAAK,eAKtB,EAAI,KAAK,IAAS,OAAY,OAAY,EAAK,cAEjD,MAAO,IAOb,aAAc,CACZ,MAAO,GAAK,SAAS,YAAY,KAAK,OAMxC,OAAuB,CACrB,MAAO,GAAK,SAAS,KAAK,KAAM,GAAI,GAAK,UAO3C,yBAA0B,CACxB,KAAK,sBAAwB,GAQ/B,wBAAkC,CAChC,MAAO,MAAK,sBAOd,OAAO,EAAuB,CAC5B,GAAI,IAAY,SAAU,KAAK,UAAU,KAAK,uBACrC,IAAY,SAAU,KAAK,UAAU,KAAK,uBAC1C,IAAY,UAAW,KAAK,WAAW,KAAK,wBAC5C,IAAY,YAAa,CAChC,GAAI,KAAK,QAAU,YAAa,OAChC,KAAK,UAAY,KAAK,iBACtB,KAAK,MAAQ,oBACJ,IAAY,QAAS,CAC9B,GAAI,KAAK,QAAU,QAAS,OAC5B,KAAK,eAAiB,KAAK,sBAC3B,KAAK,MAAQ,SAejB,SAAS,EAA2C,CAClD,MAAI,MAAK,QAAU,QACV,KAAK,WAEV,OAAO,UAAU,GAAa,EAAY,SAAS,EAAW,KAAO,GAGnE,MAAK,QAAU,aAAa,KAAK,OAAO,aACrC,KAAK,cAAc,GAAK,IAYnC,cAAc,EAAkC,CAC9C,KAAM,GAAQ,KAAK,UAAU,GAC7B,MAA2B,IACjB,MAAK,UAAU,GAAa,GAAI,GAAK,UAajD,SAAS,EAAmB,EAAoC,CAC9D,MAAI,MAAK,QAAU,aAAa,KAAK,OAAO,aAE5C,KAAK,UAAU,GAAa,EACrB,KAST,SAAS,EAA4B,CACnC,MACE,MAAK,QAAU,aAAe,KAAK,UAAU,eAAe,GAUhE,YAAY,EAAmB,CAC7B,AAAI,KAAK,QAAU,aACnB,MAAO,MAAK,UAAU,GAMxB,eAAgB,CACd,KAAK,UAAY,GACjB,KAAK,eAAiB,GAOxB,gBAAgB,EAAuB,CACrC,KAAK,MAAQ,YACb,KAAK,UAAY,EAOnB,qBAAqB,EAA8B,CACjD,KAAK,MAAQ,QACb,KAAK,eAAiB,EAOxB,aAAqB,CACnB,GAAI,KAAK,QAAU,SAAU,CAC3B,GAAI,GAAS,EACb,MAAI,MAAK,QAAU,SAAU,EAAS,WAAW,KAAK,MAC7C,KAAK,QAAU,WAAW,GAAS,KAAK,MAAQ,EAAI,GAEtD,IAAW,EAAS,EAAS,EAGtC,MAAO,MAAK,OAOd,UAAU,EAAiB,CACzB,KAAK,MAAQ,SAEb,EAAW,WAAW,GACtB,KAAK,OAAS,IAAa,EAAW,EAAW,EAOnD,aAAsB,CACpB,MAAI,MAAK,QAAU,SACb,KAAK,QAAU,SAAiB,KAAK,OAAO,WACvC,KAAK,QAAU,UAAkB,KAAK,MAAQ,OAAS,QACvD,KAAK,QAAU,YAAoB,cACnC,KAAK,QAAU,QAAgB,UAC5B,GAGP,KAAK,KAOd,UAAU,EAAwB,CAChC,KAAK,MAAQ,SACb,KAAK,KAAO,GAAK,EAanB,qBAAuC,CACrC,MAAI,MAAK,QAAU,SAAiB,KAAK,OAClC,KAAK,cAOd,cAAwB,CACtB,MAAI,MAAK,QAAU,UACb,KAAK,QAAU,SAAiB,KAAK,SAAW,EAC3C,KAAK,QAAU,SACf,KAAK,OAAS,KAAO,KAAK,OAAS,IAAM,KAAK,OAAS,QACpD,GAGP,KAAK,MAOd,WAAW,EAAmB,CAC5B,KAAK,MAAQ,UACb,KAAK,MAAQ,CAAC,CAAC,EAMjB,QAAS,CACP,KAAK,WAAW,CAAC,KAAK,gBAOxB,SAAS,EAAoC,CAC3C,AAAI,KAAK,QAAU,SAAU,KAAK,UAAU,GACvC,AAAI,KAAK,QAAU,SAAU,KAAK,UAAU,GACxC,KAAK,QAAU,WAAW,KAAK,WAAW,GAMrD,UAAqC,CACnC,MAAO,MAAK,QAAU,SAClB,KAAK,cACL,KAAK,QAAU,UACb,KAAK,eACL,KAAK,cAQb,aAAuB,CACrB,MAAO,MAAK,QAAU,YAQxB,UAAoB,CAClB,MAAO,MAAK,QAAU,SAMxB,SAAwB,CACtB,MAAO,MAAK,MAOd,gBAA2B,CACzB,MAAO,MAAK,QAAU,YAClB,KAAK,UACL,KAAK,QAAU,QACZ,OAAO,OAAO,GAAI,KAAK,gBACxB,GAMR,qBAAuC,CACrC,MAAO,MAAK,QAAU,YAClB,OAAO,OAAO,KAAK,WACnB,KAAK,QAAU,QACb,KAAK,eACL,GAMR,kBAA4B,CAC1B,MAAO,MAAK,QAAU,YAClB,OAAO,KAAK,KAAK,WAAW,OAC5B,KAAK,QAAU,QACb,KAAK,eAAe,OACpB,EAOR,IAAI,EAAY,CACd,KAAK,UAAU,KAAK,cAAgB,GAOtC,IAAI,EAAY,CACd,KAAK,UAAU,KAAK,cAAgB,GAOtC,IAAI,EAAY,CACd,KAAK,UAAU,KAAK,cAAgB,GAOtC,IAAI,EAAY,CACd,KAAK,UAAU,KAAK,cAAgB,GAOtC,kBAAkB,EAAa,CAC7B,KAAK,UAAU,KAAK,cAAgB,GAQtC,YAAY,EAAa,CACvB,KAAK,UAAU,KAAK,cAAgB,GAMtC,WAAW,EAAgB,CACzB,MAAI,MAAK,QAAU,SAAS,KAAK,OAAO,SAGtC,MAAK,eAAe,KAAW,QAC/B,KAAK,eAAe,KAAW,OAE/B,MAAK,eAAe,GAAS,GAAI,GAAK,UACjC,KAAK,eAAe,GAM7B,cAAc,EAAgB,CAC5B,AAAI,KAAK,QAAU,SAAS,KAAK,eAAe,OAAO,EAAO,GAMhE,iBAAiB,EAAyB,CACxC,AAAI,KAAK,QAAU,SAAS,KAAK,OAAO,SAExC,KAAK,eAAe,KAAK,EAAS,SAOpC,cAAc,EAAyB,CACrC,AAAI,KAAK,QAAU,SAAS,KAAK,OAAO,SAExC,KAAK,eAAe,KAAK,GAM3B,UAAU,EAAiC,CACzC,AAAI,KAAK,QAAU,SAAS,KAAK,OAAO,SAExC,KAAK,eAAe,KAClB,GAAI,GAAK,SAAS,CAChB,KAAM,MAAO,GACb,WAKN,oBAAoC,CAClC,MAAO,MAAK,cAGd,mBAAmB,EAAsB,CACvC,KAAK,cAAgB,EAGvB,wBAAyB,CACvB,KAAK,cAAgB,MA/nBlB,EAAM,aAXL",
4
+ "sourcesContent": ["/*\n * GDevelop JS Platform\n * Copyright 2013-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.\n * This project is released under the MIT License.\n */\nnamespace gdjs {\n const logger = new gdjs.Logger('Variables');\n\n /**\n * Children of a structure.\n */\n export type Children = Record<string, gdjs.Variable>;\n\n /**\n * A Variable is an object storing a value (number or a string) or children variables.\n */\n export class Variable {\n // TODO: convert this to an integer to speed up the type checks at runtime.\n _type: VariableType = 'number';\n _value: float = 0;\n _str: string = '0';\n _bool: boolean = false;\n _children: Children = {};\n _childrenArray: gdjs.Variable[] = [];\n _undefinedInContainer: boolean = false;\n\n // When synchronised over the network, this defines which player is the owner of the variable.\n // Default is 0, meaning that the variable is owned by the host.\n // If null, the variable is not synchronised over the network.\n _playerNumber: number | null = 0;\n\n /**\n * @param [varData] The optional initial content of the variable.\n */\n constructor(varData?: VariableData) {\n this.reinitialize(varData);\n }\n\n reinitialize(varData?: VariableData | undefined) {\n this._type = 'number';\n this._value = 0;\n this._str = '0';\n this._bool = false;\n this._children = {};\n this._childrenArray = [];\n this._undefinedInContainer = false;\n\n if (varData !== undefined) {\n this._type = varData.type || 'number';\n if (this._type === 'number') {\n this._value = parseFloat((varData.value as string) || '0');\n // Protect against NaN.\n if (this._value !== this._value) this._value = 0;\n } else if (this._type === 'string') {\n this._str = '' + varData.value || '0';\n } else if (this._type === 'boolean') {\n this._bool = !!varData.value;\n } else if (this._type === 'structure') {\n if (varData.children !== undefined) {\n for (var i = 0, len = varData.children.length; i < len; ++i) {\n var childData = varData.children[i];\n if (childData.name === undefined) continue;\n this._children[childData.name] = new gdjs.Variable(childData);\n }\n }\n } else if (this._type === 'array' && varData.children) {\n for (const childData of varData.children)\n this._childrenArray.push(new gdjs.Variable(childData));\n }\n }\n }\n\n /**\n * Return true if the variable type is a primitive type.\n */\n static isPrimitive(\n type: VariableType\n ): type is 'string' | 'number' | 'boolean' {\n return type === 'string' || type === 'number' || type === 'boolean';\n }\n\n /**\n * Deeply copies a variable into another.\n * @param source The source variable.\n * @param target The target variable.\n * @param merge Should the target be merged with the source, or be an exact copy?\n * @returns The target variable.\n */\n static copy(\n source: gdjs.Variable,\n target: gdjs.Variable,\n merge?: boolean\n ): gdjs.Variable {\n if (!merge) target.clearChildren();\n target.castTo(source.getType());\n if (source.isPrimitive()) {\n target.setValue(source.getValue());\n } else if (source.getType() === 'structure') {\n const children = source.getAllChildren();\n for (const p in children) {\n if (children.hasOwnProperty(p))\n target.addChild(p, children[p].clone());\n }\n } else if (source.getType() === 'array') {\n for (const p of source.getAllChildrenArray())\n target.pushVariableCopy(p);\n }\n return target;\n }\n\n static getVariableDataFromNetworkSyncData = (\n syncData: VariableNetworkSyncData\n ): VariableData => {\n return {\n name: syncData.name,\n value: syncData.value,\n type: syncData.type,\n children: syncData.children\n ? syncData.children.map((childSyncData) =>\n gdjs.Variable.getVariableDataFromNetworkSyncData(childSyncData)\n )\n : undefined,\n };\n };\n\n getNetworkSyncData(\n syncOptions: GetNetworkSyncDataOptions\n ): UnnamedVariableNetworkSyncData | undefined {\n if (\n // Variable undefined.\n this.isUndefinedInContainer()\n )\n return;\n\n const variableOwner = this.getPlayerOwnership();\n\n if (syncOptions.shouldExcludeVariableFromData) {\n // Saving for \"save state\": serialize all variables unless excluded.\n if (syncOptions.shouldExcludeVariableFromData(this)) {\n return;\n }\n } else {\n // Saving for \"multiplayer\": only serialize the variable if owned by the player.\n const syncedPlayerNumber = syncOptions.playerNumber;\n const isHost = syncOptions.isHost;\n\n if (\n // Variable marked as not to be synchronized.\n variableOwner === null ||\n // Getting sync data for a specific player:\n (syncedPlayerNumber !== undefined &&\n // Variable is owned by host but this player number is not the host.\n variableOwner === 0 &&\n !isHost) ||\n // Variable is owned by a player but not getting sync data for this player number.\n (variableOwner !== 0 && syncedPlayerNumber !== variableOwner)\n ) {\n // In those cases, the variable should not be synchronized.\n return;\n }\n }\n\n const variableType = this.getType();\n const variableValue =\n variableType === 'structure' || variableType === 'array'\n ? ''\n : this.getValue();\n\n return {\n value: variableValue,\n type: variableType,\n children: this.getStructureNetworkSyncData(this),\n owner: variableOwner,\n };\n }\n\n // Structure variables can contain other variables, so we need to recursively\n // get the sync data for each child variable.\n getStructureNetworkSyncData(\n variable: gdjs.Variable\n ): VariableNetworkSyncData[] | undefined {\n if (variable.getType() === 'array') {\n const allVariableNetworkSyncData: VariableNetworkSyncData[] = [];\n variable.getAllChildrenArray().forEach((childVariable) => {\n const childVariableType = childVariable.getType();\n const childVariableValue =\n childVariableType === 'structure' || childVariableType === 'array'\n ? ''\n : childVariable.getValue();\n\n const childVariableOwner = childVariable.getPlayerOwnership();\n if (\n // Variable undefined.\n childVariable.isUndefinedInContainer() ||\n // Variable marked as not to be synchronized.\n childVariableOwner === null\n ) {\n // In those cases, the variable should not be synchronized.\n return;\n }\n\n allVariableNetworkSyncData.push({\n name: '',\n value: childVariableValue,\n type: childVariableType,\n children: this.getStructureNetworkSyncData(childVariable),\n owner: childVariableOwner,\n });\n });\n\n return allVariableNetworkSyncData;\n }\n\n if (variable.getType() === 'structure') {\n const variableChildren = variable.getAllChildren();\n if (!variableChildren) return undefined;\n const allVariableNetworkSyncData: VariableNetworkSyncData[] = [];\n\n Object.entries(variableChildren).forEach(\n ([childVariableName, childVariable]) => {\n const childVariableType = childVariable.getType();\n const childVariableValue =\n childVariableType === 'structure' || childVariableType === 'array'\n ? ''\n : childVariable.getValue();\n const childVariableOwner = childVariable.getPlayerOwnership();\n if (\n // Variable undefined.\n childVariable.isUndefinedInContainer() ||\n // Variable marked as not to be synchronized.\n childVariableOwner === null\n ) {\n // In those cases, the variable should not be synchronized.\n return;\n }\n\n allVariableNetworkSyncData.push({\n name: childVariableName,\n value: childVariableValue,\n type: childVariableType,\n children: this.getStructureNetworkSyncData(childVariable),\n owner: childVariableOwner,\n });\n }\n );\n\n return allVariableNetworkSyncData;\n }\n\n return undefined;\n }\n\n updateFromNetworkSyncData(\n networkSyncData: VariableNetworkSyncData,\n options: UpdateFromNetworkSyncDataOptions\n ) {\n // // If we receive an update for this variable for a different owner than the one we know about,\n // then 2 cases:\n // - If we are the owner of the variable, then ignore the message, we assume it's a late update message or a wrong one,\n // we are confident that we own this variable. (it may be reverted if we don't receive an acknowledgment in time)\n // - If we are not the owner of the variable, then assume that we missed the ownership change message, so update the variable's\n // ownership and then update the variable.\n const syncedVariableOwner = networkSyncData.owner;\n const variableData =\n gdjs.Variable.getVariableDataFromNetworkSyncData(networkSyncData);\n\n if (\n options.shouldExcludeVariableFromUpdate &&\n options.shouldExcludeVariableFromUpdate(this)\n ) {\n return;\n }\n\n if (!options.ignoreVariableOwnership) {\n const currentPlayerNumber = gdjs.multiplayer.getCurrentPlayerNumber();\n\n const currentVariableOwner = this.getPlayerOwnership();\n if (currentPlayerNumber === currentVariableOwner) {\n // Variable owned by us, ignoring update message.\n return;\n }\n\n if (\n syncedVariableOwner &&\n syncedVariableOwner !== currentVariableOwner\n ) {\n /// Variable owned by someone else on our game, changing ownership as part of the update event.\n this.setPlayerOwnership(syncedVariableOwner);\n }\n }\n\n this.reinitialize(variableData);\n }\n\n /**\n * Converts a JavaScript object into a value compatible\n * with GDevelop variables and store it inside this variable.\n * @param obj - The value to convert.\n */\n fromJSObject(obj: any): this {\n if (obj === null) {\n this.setString('null');\n } else if (typeof obj === 'number') {\n if (Number.isNaN(obj)) {\n logger.warn('Variables cannot be set to NaN, setting it to 0.');\n this.setNumber(0);\n } else {\n this.setNumber(obj);\n }\n } else if (typeof obj === 'string') {\n this.setString(obj);\n } else if (typeof obj === 'undefined') {\n // Do not modify the variable, as there is no value to set it to.\n } else if (typeof obj === 'boolean') {\n this.setBoolean(obj);\n } else if (Array.isArray(obj)) {\n this.castTo('array');\n this.clearChildren();\n for (const i in obj) this.getChild(i).fromJSObject(obj[i]);\n } else if (typeof obj === 'object') {\n this.castTo('structure');\n this.clearChildren();\n for (var p in obj)\n if (obj.hasOwnProperty(p)) this.getChild(p).fromJSObject(obj[p]);\n } else if (typeof obj === 'symbol') {\n this.setString(obj.toString());\n } else if (typeof obj === 'bigint') {\n if (obj > Number.MAX_SAFE_INTEGER)\n logger.warn(\n 'Error while converting JS variable to GDevelop variable: Integers bigger than ' +\n Number.MAX_SAFE_INTEGER +\n \" aren't supported by GDevelop variables, it will be reduced to that size.\"\n );\n // @ts-ignore\n this.setNumber(parseInt(obj, 10));\n } else if (typeof obj === 'function') {\n logger.error(\n 'Error while converting JS variable to GDevelop variable: Impossible to set variable value to a function.'\n );\n } else {\n logger.error(\n 'Error while converting JS variable to GDevelop variable: Cannot identify type of object ' +\n obj\n );\n }\n return this;\n }\n\n /**\n * Unserialize a JSON string into this variable.\n *\n * This just logs an error if the JSON is invalid.\n *\n * @param json - A JSON string.\n */\n fromJSON(json: string): this {\n try {\n var obj = JSON.parse(json);\n } catch (e) {\n logger.error('Unable to parse JSON: ' + json + e);\n return this;\n }\n this.fromJSObject(obj);\n return this;\n }\n\n /**\n * Converts this variable into an equivalent JavaScript object.\n * @returns A JavaScript object equivalent to the variable.\n */\n toJSObject(): any {\n switch (this._type) {\n case 'string':\n return this.getAsString();\n case 'number':\n return this.getAsNumber();\n case 'boolean':\n return this.getAsBoolean();\n case 'structure':\n const obj = {};\n for (const name in this._children)\n obj[name] = this._children[name].toJSObject();\n return obj;\n case 'array':\n const arr: any[] = [];\n for (const item of this._childrenArray) {\n // item can be undefined if there are empty elements in the array.\n // A variable can have empty items in its children array if one inserts\n // a variable at an index greater than highest index. All the array elements\n // in the gap will be empty elements.\n arr.push(item === undefined ? undefined : item.toJSObject());\n }\n return arr;\n }\n }\n\n /**\n * Return true if the type of the variable is a primitive type.\n */\n isPrimitive() {\n return gdjs.Variable.isPrimitive(this._type);\n }\n\n /**\n * Returns a deep copy of this variable.\n */\n clone(): gdjs.Variable {\n return gdjs.Variable.copy(this, new gdjs.Variable());\n }\n\n /**\n * Used (usually by gdjs.VariablesContainer) to set that the variable must be\n * considered as not existing in the container.\n */\n setUndefinedInContainer() {\n this._undefinedInContainer = true;\n }\n\n /**\n * Check if the variable must be considered as not existing in its container\n * (usually a gdjs.VariablesContainer).\n * @return true if the container must consider that the variable does not exist.\n */\n isUndefinedInContainer(): boolean {\n return this._undefinedInContainer;\n }\n\n /**\n * Converts the variable into another type.\n * @param newType The new type of the variable\n */\n castTo(newType: VariableType) {\n if (newType === 'string') this.setString(this.getAsString());\n else if (newType === 'number') this.setNumber(this.getAsNumber());\n else if (newType === 'boolean') this.setBoolean(this.getAsBoolean());\n else if (newType === 'structure') {\n if (this._type === 'structure') return;\n this._children = this.getAllChildren();\n this._type = 'structure';\n } else if (newType === 'array') {\n if (this._type === 'array') return;\n this._childrenArray = this.getAllChildrenArray();\n this._type = 'array';\n }\n }\n\n /**\n * Get the child with the specified name or at the specified index.\n *\n * If the variable is an array, prefer `getChildAt`.\n * If the variable is a structure, prefer `getChildNamed`.\n *\n * If the variable has not the specified child, an empty variable with the specified name\n * (or index) is added as child.\n *\n * @returns The child variable\n */\n getChild(childName: string | number): gdjs.Variable {\n if (this._type === 'array')\n return this.getChildAt(\n // @ts-ignore\n Number.isInteger(childName) ? childName : parseInt(childName, 10) || 0\n );\n else {\n if (this._type !== 'structure') this.castTo('structure');\n return this.getChildNamed('' + childName);\n }\n }\n\n /**\n * Get the child with the specified name.\n *\n * If the variable has not the specified child, an empty variable with the specified name\n * is added as child.\n *\n * @returns The child variable\n */\n getChildNamed(childName: string): gdjs.Variable {\n const child = this._children[childName];\n if (child === undefined || child === null)\n return (this._children[childName] = new gdjs.Variable());\n\n return child;\n }\n\n /**\n * Add a child variable with the specified name.\n *\n * If there is an existing child variable with this name, it is erased.\n * @param childName The name of the variable to add\n * @param childVariable The variable to add as a child\n * @returns The variable (for chaining calls)\n */\n addChild(childName: string, childVariable: gdjs.Variable): this {\n if (this._type !== 'structure') this.castTo('structure');\n\n this._children[childName] = childVariable;\n return this;\n }\n\n /**\n * Return the child in a variable.\n *\n * Check if the variable has the specified children\n * @return true if variable has the children with the specified name\n */\n hasChild(childName: string): boolean {\n return (\n this._type === 'structure' && this._children.hasOwnProperty(childName)\n );\n }\n\n /**\n * Remove the child with the specified name.\n *\n * If the variable has not the specified child, nothing is done.\n * @param childName The name of the child to be removed\n */\n removeChild(childName: string) {\n if (this._type !== 'structure') return;\n delete this._children[childName];\n }\n\n /**\n * Remove all the children.\n */\n clearChildren() {\n this._children = {};\n this._childrenArray = [];\n }\n\n /**\n * Replaces all the children with a new map of children.\n * @param newChildren The map of new children.\n */\n replaceChildren(newChildren: Children) {\n this._type = 'structure';\n this._children = newChildren;\n }\n\n /**\n * Replaces all the children with a new array of children.\n * @param newChildren The array of new children.\n */\n replaceChildrenArray(newChildren: gdjs.Variable[]) {\n this._type = 'array';\n this._childrenArray = newChildren;\n }\n\n /**\n * Get the value of the variable, considered as a number\n * @return The number stored in the variable\n */\n getAsNumber(): float {\n if (this._type !== 'number') {\n let number = 0;\n if (this._type === 'string') number = parseFloat(this._str);\n else if (this._type === 'boolean') number = this._bool ? 1 : 0;\n\n return number === number ? number : 0; //Ensure NaN is not returned as a value.\n }\n\n return this._value;\n }\n\n /**\n * Change the value of the variable, considered as a number\n * @param newValue The new value to be set\n */\n setNumber(newValue: float) {\n this._type = 'number';\n //@ts-ignore parseFloat does accept numbers.\n newValue = parseFloat(newValue);\n this._value = newValue === newValue ? newValue : 0; // Prevent NaN\n }\n\n /**\n * Get the value of the variable, considered as a string\n * @return The string stored in the variable\n */\n getAsString(): string {\n if (this._type !== 'string') {\n if (this._type === 'number') return this._value.toString();\n else if (this._type === 'boolean') return this._bool ? 'true' : 'false';\n else if (this._type === 'structure') return '[Structure]';\n else if (this._type === 'array') return '[Array]';\n else return '';\n }\n\n return this._str;\n }\n\n /**\n * Change the value of the variable, considered as a string\n * @param newValue The new string to be set\n */\n setString(newValue: string): void {\n this._type = 'string';\n this._str = '' + newValue;\n }\n\n /**\n * Get the value of the variable, as a number if it's one,\n * or as a string (if it's a string or something else)\n *\n * In most cases, prefer calling `getAsNumber` or `getAsString` directly.\n * This is a fallback in case a variable type can't be known statically for sure,\n * like `getValue`.\n *\n * @private\n */\n getAsNumberOrString(): number | string {\n if (this._type === 'number') return this._value;\n return this.getAsString();\n }\n\n /**\n * Get the value of the variable, considered as a boolean\n * @return The boolean value of the variable.\n */\n getAsBoolean(): boolean {\n if (this._type !== 'boolean') {\n if (this._type === 'number') return this._value !== 0;\n else if (this._type === 'string')\n return this._str !== '0' && this._str !== '' && this._str !== 'false';\n else return true;\n }\n\n return this._bool;\n }\n\n /**\n * Change the value of the variable, considered as a boolean\n * @param newValue The new boolean to be set.\n */\n setBoolean(newValue: boolean) {\n this._type = 'boolean';\n this._bool = !!newValue;\n }\n\n /**\n * Toggle the value of the variable, considered as a boolean.\n */\n toggle() {\n this.setBoolean(!this.getAsBoolean());\n }\n\n /**\n * Sets the primitive value using the setter of the current type.\n * @param newValue The primitive value of the variable.\n */\n setValue(newValue: string | float | boolean) {\n if (this._type === 'string') this.setString(newValue as string);\n else if (this._type === 'number') this.setNumber(newValue as float);\n else if (this._type === 'boolean') this.setBoolean(newValue as boolean);\n }\n\n /**\n * Gets the primitive value using the getter of the current type.\n */\n getValue(): string | float | boolean {\n return this._type === 'number'\n ? this.getAsNumber()\n : this._type === 'boolean'\n ? this.getAsBoolean()\n : this.getAsString();\n }\n\n /**\n * Return true if the variable is a structure.\n * @return true if the variable is a structure.\n * @deprecated Use {@link gdjs.Variable.getType} instead.\n */\n isStructure(): boolean {\n return this._type === 'structure';\n }\n\n /**\n * Return true if the variable is a number.\n * @return true if the variable is a number.\n * @deprecated Use {@link gdjs.Variable.getType} instead.\n */\n isNumber(): boolean {\n return this._type === 'number';\n }\n\n /**\n * Returns the type of the variable.\n */\n getType(): VariableType {\n return this._type;\n }\n\n /**\n * Return the object containing all the children of the variable.\n * @return All the children of the variable\n */\n getAllChildren(): Children {\n return this._type === 'structure'\n ? this._children\n : this._type === 'array'\n ? (Object.assign({}, this._childrenArray) as unknown as Children)\n : {};\n }\n\n /**\n * Return an Array containing all the children of the variable.\n */\n getAllChildrenArray(): gdjs.Variable[] {\n return this._type === 'structure'\n ? Object.values(this._children)\n : this._type === 'array'\n ? this._childrenArray\n : [];\n }\n\n /**\n * Return the length of the collection.\n */\n getChildrenCount(): integer {\n return this._type === 'structure'\n ? Object.keys(this._children).length\n : this._type === 'array'\n ? this._childrenArray.length\n : 0;\n }\n\n /**\n * Add the given number to the variable value\n * @param val the number to add\n */\n add(val: float) {\n this.setNumber(this.getAsNumber() + val);\n }\n\n /**\n * Subtract the given number to the variable value\n * @param val the number to subtract\n */\n sub(val: float) {\n this.setNumber(this.getAsNumber() - val);\n }\n\n /**\n * Multiply the variable value by the given number\n * @param val the factor\n */\n mul(val: float) {\n this.setNumber(this.getAsNumber() * val);\n }\n\n /**\n * Divide the variable value by the given number\n * @param val the divisor\n */\n div(val: float) {\n this.setNumber(this.getAsNumber() / val);\n }\n\n /**\n * Concatenate the given string at the end of the variable value\n * @param str the string to append\n */\n concatenateString(str: string) {\n this.setString(this.getAsString() + str);\n }\n\n /**\n * @deprecated\n * @private\n * @alias concatenateString\n */\n concatenate(str: string) {\n this.setString(this.getAsString() + str);\n }\n\n /**\n * Get a variable at a given index of the array.\n */\n getChildAt(index: integer) {\n if (this._type !== 'array') this.castTo('array');\n\n if (\n this._childrenArray[index] === undefined ||\n this._childrenArray[index] === null\n )\n this._childrenArray[index] = new gdjs.Variable();\n return this._childrenArray[index];\n }\n\n /**\n * Removes a variable at a given index of the array.\n */\n removeAtIndex(index: integer) {\n if (this._type === 'array') this._childrenArray.splice(index, 1);\n }\n\n /**\n * Pushes a copy of a variable into the array.\n */\n pushVariableCopy(variable: gdjs.Variable) {\n if (this._type !== 'array') this.castTo('array');\n\n this._childrenArray.push(variable.clone());\n }\n\n /**\n * Pushes a variable into the array without duplicating it first.\n * This should only be used by generated code.\n */\n _pushVariable(variable: gdjs.Variable) {\n if (this._type !== 'array') this.castTo('array');\n\n this._childrenArray.push(variable);\n }\n\n /**\n * Pushes a value into the array.\n */\n pushValue(value: string | float | boolean) {\n if (this._type !== 'array') this.castTo('array');\n\n this._childrenArray.push(\n new gdjs.Variable({\n type: typeof value as 'string' | 'number' | 'boolean',\n value,\n })\n );\n }\n\n getPlayerOwnership(): number | null {\n return this._playerNumber;\n }\n\n setPlayerOwnership(playerNumber: number) {\n this._playerNumber = playerNumber;\n }\n\n disableSynchronization() {\n this._playerNumber = null;\n }\n }\n}\n"],
5
+ "mappings": "AAKA,GAAU,MAAV,UAAU,EAAV,CACE,KAAM,GAAS,GAAI,GAAK,OAAO,aAUxB,OAAe,CAkBpB,YAAY,EAAwB,CAhBpC,WAAsB,SACtB,YAAgB,EAChB,UAAe,IACf,WAAiB,GACjB,eAAsB,GACtB,oBAAkC,GAClC,2BAAiC,GAKjC,mBAA+B,EAM7B,KAAK,aAAa,GAGpB,aAAa,EAAoC,CAS/C,GARA,KAAK,MAAQ,SACb,KAAK,OAAS,EACd,KAAK,KAAO,IACZ,KAAK,MAAQ,GACb,KAAK,UAAY,GACjB,KAAK,eAAiB,GACtB,KAAK,sBAAwB,GAEzB,IAAY,QAEd,GADA,KAAK,MAAQ,EAAQ,MAAQ,SACzB,KAAK,QAAU,SACjB,KAAK,OAAS,WAAY,EAAQ,OAAoB,KAElD,KAAK,SAAW,KAAK,QAAQ,MAAK,OAAS,WACtC,KAAK,QAAU,SACxB,KAAK,KAAO,GAAK,EAAQ,OAAS,YACzB,KAAK,QAAU,UACxB,KAAK,MAAQ,CAAC,CAAC,EAAQ,cACd,KAAK,QAAU,aACxB,GAAI,EAAQ,WAAa,OACvB,OAAS,GAAI,EAAG,EAAM,EAAQ,SAAS,OAAQ,EAAI,EAAK,EAAE,EAAG,CAC3D,GAAI,GAAY,EAAQ,SAAS,GACjC,AAAI,EAAU,OAAS,QACvB,MAAK,UAAU,EAAU,MAAQ,GAAI,GAAK,SAAS,aAG9C,KAAK,QAAU,SAAW,EAAQ,SAC3C,SAAW,KAAa,GAAQ,SAC9B,KAAK,eAAe,KAAK,GAAI,GAAK,SAAS,WAQ5C,aACL,EACyC,CACzC,MAAO,KAAS,UAAY,IAAS,UAAY,IAAS,gBAUrD,MACL,EACA,EACA,EACe,CAGf,GAFK,GAAO,EAAO,gBACnB,EAAO,OAAO,EAAO,WACjB,EAAO,cACT,EAAO,SAAS,EAAO,oBACd,EAAO,YAAc,YAAa,CAC3C,KAAM,GAAW,EAAO,iBACxB,SAAW,KAAK,GACd,AAAI,EAAS,eAAe,IAC1B,EAAO,SAAS,EAAG,EAAS,GAAG,iBAE1B,EAAO,YAAc,QAC9B,SAAW,KAAK,GAAO,sBACrB,EAAO,iBAAiB,GAE5B,MAAO,GAkBT,mBACE,EAC4C,CAC5C,GAEE,KAAK,yBAEL,OAEF,KAAM,GAAgB,KAAK,qBAE3B,GAAI,EAAY,+BAEd,GAAI,EAAY,8BAA8B,MAC5C,WAEG,CAEL,KAAM,GAAqB,EAAY,aACjC,EAAS,EAAY,OAE3B,GAEE,IAAkB,MAEjB,IAAuB,QAEtB,IAAkB,GAClB,CAAC,GAEF,IAAkB,GAAK,IAAuB,EAG/C,OAIJ,KAAM,GAAe,KAAK,UAM1B,MAAO,CACL,MALA,IAAiB,aAAe,IAAiB,QAC7C,GACA,KAAK,WAIT,KAAM,EACN,SAAU,KAAK,4BAA4B,MAC3C,MAAO,GAMX,4BACE,EACuC,CACvC,GAAI,EAAS,YAAc,QAAS,CAClC,KAAM,GAAwD,GAC9D,SAAS,sBAAsB,QAAQ,AAAC,GAAkB,CACxD,KAAM,GAAoB,EAAc,UAClC,EACJ,IAAsB,aAAe,IAAsB,QACvD,GACA,EAAc,WAEd,EAAqB,EAAc,qBACzC,AAEE,EAAc,0BAEd,IAAuB,MAMzB,EAA2B,KAAK,CAC9B,KAAM,GACN,MAAO,EACP,KAAM,EACN,SAAU,KAAK,4BAA4B,GAC3C,MAAO,MAIJ,EAGT,GAAI,EAAS,YAAc,YAAa,CACtC,KAAM,GAAmB,EAAS,iBAClC,GAAI,CAAC,EAAkB,OACvB,KAAM,GAAwD,GAE9D,cAAO,QAAQ,GAAkB,QAC/B,CAAC,CAAC,EAAmB,KAAmB,CACtC,KAAM,GAAoB,EAAc,UAClC,EACJ,IAAsB,aAAe,IAAsB,QACvD,GACA,EAAc,WACd,EAAqB,EAAc,qBACzC,AAEE,EAAc,0BAEd,IAAuB,MAMzB,EAA2B,KAAK,CAC9B,KAAM,EACN,MAAO,EACP,KAAM,EACN,SAAU,KAAK,4BAA4B,GAC3C,MAAO,MAKN,GAMX,0BACE,EACA,EACA,CAOA,KAAM,GAAsB,EAAgB,MACtC,EACJ,EAAK,SAAS,mCAAmC,GAEnD,GACE,IAAQ,iCACR,EAAQ,gCAAgC,OAK1C,IAAI,CAAC,EAAQ,wBAAyB,CACpC,KAAM,GAAsB,EAAK,YAAY,yBAEvC,EAAuB,KAAK,qBAClC,GAAI,IAAwB,EAE1B,OAGF,AACE,GACA,IAAwB,GAGxB,KAAK,mBAAmB,GAI5B,KAAK,aAAa,IAQpB,aAAa,EAAgB,CAC3B,GAAI,IAAQ,KACV,KAAK,UAAU,gBACN,MAAO,IAAQ,SACxB,AAAI,OAAO,MAAM,GACf,GAAO,KAAK,oDACZ,KAAK,UAAU,IAEf,KAAK,UAAU,WAER,MAAO,IAAQ,SACxB,KAAK,UAAU,WACN,MAAO,IAAQ,YAEnB,GAAI,MAAO,IAAQ,UACxB,KAAK,WAAW,WACP,MAAM,QAAQ,GAAM,CAC7B,KAAK,OAAO,SACZ,KAAK,gBACL,SAAW,KAAK,GAAK,KAAK,SAAS,GAAG,aAAa,EAAI,YAC9C,MAAO,IAAQ,SAAU,CAClC,KAAK,OAAO,aACZ,KAAK,gBACL,OAAS,KAAK,GACZ,AAAI,EAAI,eAAe,IAAI,KAAK,SAAS,GAAG,aAAa,EAAI,QAC1D,AAAI,OAAO,IAAQ,SACxB,KAAK,UAAU,EAAI,YACd,AAAI,MAAO,IAAQ,SACpB,GAAM,OAAO,kBACf,EAAO,KACL,iFACE,OAAO,iBACP,6EAGN,KAAK,UAAU,SAAS,EAAK,MACxB,AAAI,MAAO,IAAQ,WACxB,EAAO,MACL,4GAGF,EAAO,MACL,2FACE,GAGN,MAAO,MAUT,SAAS,EAAoB,CAC3B,GAAI,CACF,GAAI,GAAM,KAAK,MAAM,SACd,EAAP,CACA,SAAO,MAAM,yBAA2B,EAAO,GACxC,KAET,YAAK,aAAa,GACX,KAOT,YAAkB,CAChB,OAAQ,KAAK,WACN,SACH,MAAO,MAAK,kBACT,SACH,MAAO,MAAK,kBACT,UACH,MAAO,MAAK,mBACT,YACH,KAAM,GAAM,GACZ,SAAW,KAAQ,MAAK,UACtB,EAAI,GAAQ,KAAK,UAAU,GAAM,aACnC,MAAO,OACJ,QACH,KAAM,GAAa,GACnB,SAAW,KAAQ,MAAK,eAKtB,EAAI,KAAK,IAAS,OAAY,OAAY,EAAK,cAEjD,MAAO,IAOb,aAAc,CACZ,MAAO,GAAK,SAAS,YAAY,KAAK,OAMxC,OAAuB,CACrB,MAAO,GAAK,SAAS,KAAK,KAAM,GAAI,GAAK,UAO3C,yBAA0B,CACxB,KAAK,sBAAwB,GAQ/B,wBAAkC,CAChC,MAAO,MAAK,sBAOd,OAAO,EAAuB,CAC5B,GAAI,IAAY,SAAU,KAAK,UAAU,KAAK,uBACrC,IAAY,SAAU,KAAK,UAAU,KAAK,uBAC1C,IAAY,UAAW,KAAK,WAAW,KAAK,wBAC5C,IAAY,YAAa,CAChC,GAAI,KAAK,QAAU,YAAa,OAChC,KAAK,UAAY,KAAK,iBACtB,KAAK,MAAQ,oBACJ,IAAY,QAAS,CAC9B,GAAI,KAAK,QAAU,QAAS,OAC5B,KAAK,eAAiB,KAAK,sBAC3B,KAAK,MAAQ,SAejB,SAAS,EAA2C,CAClD,MAAI,MAAK,QAAU,QACV,KAAK,WAEV,OAAO,UAAU,GAAa,EAAY,SAAS,EAAW,KAAO,GAGnE,MAAK,QAAU,aAAa,KAAK,OAAO,aACrC,KAAK,cAAc,GAAK,IAYnC,cAAc,EAAkC,CAC9C,KAAM,GAAQ,KAAK,UAAU,GAC7B,MAA2B,IACjB,MAAK,UAAU,GAAa,GAAI,GAAK,UAajD,SAAS,EAAmB,EAAoC,CAC9D,MAAI,MAAK,QAAU,aAAa,KAAK,OAAO,aAE5C,KAAK,UAAU,GAAa,EACrB,KAST,SAAS,EAA4B,CACnC,MACE,MAAK,QAAU,aAAe,KAAK,UAAU,eAAe,GAUhE,YAAY,EAAmB,CAC7B,AAAI,KAAK,QAAU,aACnB,MAAO,MAAK,UAAU,GAMxB,eAAgB,CACd,KAAK,UAAY,GACjB,KAAK,eAAiB,GAOxB,gBAAgB,EAAuB,CACrC,KAAK,MAAQ,YACb,KAAK,UAAY,EAOnB,qBAAqB,EAA8B,CACjD,KAAK,MAAQ,QACb,KAAK,eAAiB,EAOxB,aAAqB,CACnB,GAAI,KAAK,QAAU,SAAU,CAC3B,GAAI,GAAS,EACb,MAAI,MAAK,QAAU,SAAU,EAAS,WAAW,KAAK,MAC7C,KAAK,QAAU,WAAW,GAAS,KAAK,MAAQ,EAAI,GAEtD,IAAW,EAAS,EAAS,EAGtC,MAAO,MAAK,OAOd,UAAU,EAAiB,CACzB,KAAK,MAAQ,SAEb,EAAW,WAAW,GACtB,KAAK,OAAS,IAAa,EAAW,EAAW,EAOnD,aAAsB,CACpB,MAAI,MAAK,QAAU,SACb,KAAK,QAAU,SAAiB,KAAK,OAAO,WACvC,KAAK,QAAU,UAAkB,KAAK,MAAQ,OAAS,QACvD,KAAK,QAAU,YAAoB,cACnC,KAAK,QAAU,QAAgB,UAC5B,GAGP,KAAK,KAOd,UAAU,EAAwB,CAChC,KAAK,MAAQ,SACb,KAAK,KAAO,GAAK,EAanB,qBAAuC,CACrC,MAAI,MAAK,QAAU,SAAiB,KAAK,OAClC,KAAK,cAOd,cAAwB,CACtB,MAAI,MAAK,QAAU,UACb,KAAK,QAAU,SAAiB,KAAK,SAAW,EAC3C,KAAK,QAAU,SACf,KAAK,OAAS,KAAO,KAAK,OAAS,IAAM,KAAK,OAAS,QACpD,GAGP,KAAK,MAOd,WAAW,EAAmB,CAC5B,KAAK,MAAQ,UACb,KAAK,MAAQ,CAAC,CAAC,EAMjB,QAAS,CACP,KAAK,WAAW,CAAC,KAAK,gBAOxB,SAAS,EAAoC,CAC3C,AAAI,KAAK,QAAU,SAAU,KAAK,UAAU,GACvC,AAAI,KAAK,QAAU,SAAU,KAAK,UAAU,GACxC,KAAK,QAAU,WAAW,KAAK,WAAW,GAMrD,UAAqC,CACnC,MAAO,MAAK,QAAU,SAClB,KAAK,cACL,KAAK,QAAU,UACb,KAAK,eACL,KAAK,cAQb,aAAuB,CACrB,MAAO,MAAK,QAAU,YAQxB,UAAoB,CAClB,MAAO,MAAK,QAAU,SAMxB,SAAwB,CACtB,MAAO,MAAK,MAOd,gBAA2B,CACzB,MAAO,MAAK,QAAU,YAClB,KAAK,UACL,KAAK,QAAU,QACZ,OAAO,OAAO,GAAI,KAAK,gBACxB,GAMR,qBAAuC,CACrC,MAAO,MAAK,QAAU,YAClB,OAAO,OAAO,KAAK,WACnB,KAAK,QAAU,QACb,KAAK,eACL,GAMR,kBAA4B,CAC1B,MAAO,MAAK,QAAU,YAClB,OAAO,KAAK,KAAK,WAAW,OAC5B,KAAK,QAAU,QACb,KAAK,eAAe,OACpB,EAOR,IAAI,EAAY,CACd,KAAK,UAAU,KAAK,cAAgB,GAOtC,IAAI,EAAY,CACd,KAAK,UAAU,KAAK,cAAgB,GAOtC,IAAI,EAAY,CACd,KAAK,UAAU,KAAK,cAAgB,GAOtC,IAAI,EAAY,CACd,KAAK,UAAU,KAAK,cAAgB,GAOtC,kBAAkB,EAAa,CAC7B,KAAK,UAAU,KAAK,cAAgB,GAQtC,YAAY,EAAa,CACvB,KAAK,UAAU,KAAK,cAAgB,GAMtC,WAAW,EAAgB,CACzB,MAAI,MAAK,QAAU,SAAS,KAAK,OAAO,SAGtC,MAAK,eAAe,KAAW,QAC/B,KAAK,eAAe,KAAW,OAE/B,MAAK,eAAe,GAAS,GAAI,GAAK,UACjC,KAAK,eAAe,GAM7B,cAAc,EAAgB,CAC5B,AAAI,KAAK,QAAU,SAAS,KAAK,eAAe,OAAO,EAAO,GAMhE,iBAAiB,EAAyB,CACxC,AAAI,KAAK,QAAU,SAAS,KAAK,OAAO,SAExC,KAAK,eAAe,KAAK,EAAS,SAOpC,cAAc,EAAyB,CACrC,AAAI,KAAK,QAAU,SAAS,KAAK,OAAO,SAExC,KAAK,eAAe,KAAK,GAM3B,UAAU,EAAiC,CACzC,AAAI,KAAK,QAAU,SAAS,KAAK,OAAO,SAExC,KAAK,eAAe,KAClB,GAAI,GAAK,SAAS,CAChB,KAAM,MAAO,GACb,WAKN,oBAAoC,CAClC,MAAO,MAAK,cAGd,mBAAmB,EAAsB,CACvC,KAAK,cAAgB,EAGvB,wBAAyB,CACvB,KAAK,cAAgB,MAztBhB,AA9FF,EA8FE,mCAAqC,AAC1C,GAEO,EACL,KAAM,EAAS,KACf,MAAO,EAAS,MAChB,KAAM,EAAS,KACf,SAAU,EAAS,SACf,EAAS,SAAS,IAAI,AAAC,GACrB,EAAK,SAAS,mCAAmC,IAEnD,SAzGH,EAAM,aAXL",
6
6
  "names": []
7
7
  }
@@ -1,2 +1,2 @@
1
- var gdjs;(function(o){const u=class{constructor(r){this._variablesArray=[];this._variables=new Hashtable,r!==void 0&&this.initFrom(r)}initFrom(r,e){e===void 0&&(e=!1),e||(u._deletedVars=u._deletedVars||[],this._variables.keys(u._deletedVars));const a=this;let i=0;for(let t=0;t<r.length;++t){const n=r[t];if(!n.name)continue;const l=a.get(n.name);if(l.reinitialize(n),!e){i<a._variablesArray.length?a._variablesArray[i]=l:a._variablesArray.push(l),++i;const s=u._deletedVars.indexOf(n.name);s!==-1&&(u._deletedVars[s]=void 0)}}if(!e){this._variablesArray.length=i;for(let t=0,n=u._deletedVars.length;t<n;++t){const l=u._deletedVars[t];l!==void 0&&this._variables.get(l).setUndefinedInContainer()}}}rebuildIndexFrom(r){this._variablesArray.length=0;for(const e of r)if(e.name){const a=this._variables.get(e.name);this._variablesArray.push(a)}}_declare(r,e){this._variables.put(r,e),this._variablesArray.push(e)}add(r,e){const a=this._variables.get(r);if(this._variables.put(r,e),a){const i=this._variablesArray.indexOf(a);i!==-1&&(this._variablesArray[i]=e)}}remove(r){const e=this._variables.get(r);e&&e.setUndefinedInContainer()}get(r){let e=this._variables.get(r);return e?e.isUndefinedInContainer()&&e.reinitialize():(e=new o.Variable,this._variables.put(r,e)),e}getFromIndex(r){if(r>=this._variablesArray.length){let e=new o.Variable;return this._variables.put("",e),e}else{let e=this._variablesArray[r];return e.isUndefinedInContainer()&&e.reinitialize(),e}}has(r){const e=this._variables.get(r);return!!e&&!e.isUndefinedInContainer()}hasVariable(r){const e=this._variablesArray.find(a=>a===r);return!!e&&!e.isUndefinedInContainer()}getVariableNameInContainerByLoopingThroughAllVariables(r){const e=this._variables.items;for(const a in e)if(e.hasOwnProperty(a)&&e[a]===r)return a;return null}getNetworkSyncData(r){const e=r.playerNumber,a=r.isHost,i=[],t=[];return this._variables.keys(t),t.forEach(n=>{const l=this._variables.get(n),s=l.getPlayerOwnership();if(l.isUndefinedInContainer()||s===null||e!==void 0&&s===0&&!a||s!==0&&e!==s)return;const c=l.getType(),b=c==="structure"||c==="array"?"":l.getValue();i.push({name:n,value:b,type:c,children:this.getStructureNetworkSyncData(l),owner:s})}),i}getStructureNetworkSyncData(r){if(r.getType()==="array"){const e=[];return r.getAllChildrenArray().forEach(a=>{const i=a.getType(),t=i==="structure"||i==="array"?"":a.getValue(),n=a.getPlayerOwnership();a.isUndefinedInContainer()||n===null||e.push({name:"",value:t,type:i,children:this.getStructureNetworkSyncData(a),owner:n})}),e}if(r.getType()==="structure"){const e=r.getAllChildren();if(!e)return;const a=[];return Object.entries(e).forEach(([i,t])=>{const n=t.getType(),l=n==="structure"||n==="array"?"":t.getValue(),s=t.getPlayerOwnership();t.isUndefinedInContainer()||s===null||a.push({name:i,value:l,type:n,children:this.getStructureNetworkSyncData(t),owner:s})}),a}}updateFromNetworkSyncData(r){const e=this;for(let a=0;a<r.length;++a){const i=r[a],t=e._getVariableDataFromNetworkSyncData(i),n=t.name;if(!n)continue;const l=e.get(n),s=i.owner,c=o.multiplayer.getCurrentPlayerNumber(),b=l.getPlayerOwnership();if(c===b){console.info(`Variable ${n} is owned by us ${o.multiplayer.playerNumber}, ignoring update message from ${s}.`);return}s!==b&&(console.info(`Variable ${n} is owned by ${b} on our game, changing ownership to ${s} as part of the update event.`),l.setPlayerOwnership(s)),l.reinitialize(t)}}_getVariableDataFromNetworkSyncData(r){return{name:r.name,value:r.value,type:r.type,children:r.children?r.children.map(e=>this._getVariableDataFromNetworkSyncData(e)):void 0}}};let d=u;d._deletedVars=[],d.badVariablesContainer={_variables:new Hashtable,_variablesArray:[],has:function(){return!1},getFromIndex:function(){return u.badVariable},get:function(){return u.badVariable},remove:function(){},add:function(){},_declare:function(){},initFrom:function(){},getNetworkSyncData:function(){return[]},updateFromNetworkSyncData:function(){},getStructureNetworkSyncData:function(){},_getVariableDataFromNetworkSyncData:function(){return{}},hasVariable:function(){return!1},getVariableNameInContainerByLoopingThroughAllVariables:function(){return""},rebuildIndexFrom:function(){}},d.badVariable={_type:"number",_bool:!1,_children:{},_childrenArray:[],_str:"",_undefinedInContainer:!0,_value:0,_playerNumber:0,fromJSON:()=>o.VariablesContainer.badVariable,toJSObject:()=>0,fromJSObject:()=>o.VariablesContainer.badVariable,reinitialize:()=>{},addChild:()=>o.VariablesContainer.badVariable,castTo:()=>{},clearChildren:()=>{},clone:()=>o.VariablesContainer.badVariable,getChildrenCount:()=>0,replaceChildren:()=>{},replaceChildrenArray:()=>{},getType:function(){return"number"},isPrimitive:function(){return!0},setValue:()=>{},toggle:()=>{},getValue:()=>0,getChild:()=>o.VariablesContainer.badVariable,getChildAt:()=>o.VariablesContainer.badVariable,getChildNamed:()=>o.VariablesContainer.badVariable,hasChild:function(){return!1},isStructure:function(){return!1},isNumber:function(){return!0},removeChild:function(){},setNumber:function(){},setString:function(){},setBoolean:function(){},getAsString:function(){return"0"},getAsNumber:function(){return 0},getAsNumberOrString:function(){return 0},getAsBoolean:function(){return!1},getAllChildren:function(){return{}},getAllChildrenArray:function(){return[]},pushVariableCopy:()=>{},_pushVariable:()=>{},pushValue:()=>{},removeAtIndex:function(){},add:function(){},sub:function(){},mul:function(){},div:function(){},concatenate:function(){},concatenateString:function(){},setUndefinedInContainer:function(){},isUndefinedInContainer:function(){return!0},getPlayerOwnership:function(){return 0},setPlayerOwnership:function(){},disableSynchronization:function(){}},o.VariablesContainer=d})(gdjs||(gdjs={}));
1
+ var gdjs;(function(o){const s=class{constructor(r){this._variablesArray=[];this._variables=new Hashtable,r!==void 0&&this.initFrom(r)}initFrom(r,e){e===void 0&&(e=!1),e||(s._deletedVars=s._deletedVars||[],this._variables.keys(s._deletedVars));const a=this;let t=0;for(let n=0;n<r.length;++n){const i=r[n];if(!i.name)continue;const l=a.get(i.name);if(l.reinitialize(i),!e){t<a._variablesArray.length?a._variablesArray[t]=l:a._variablesArray.push(l),++t;const b=s._deletedVars.indexOf(i.name);b!==-1&&(s._deletedVars[b]=void 0)}}if(!e){this._variablesArray.length=t;for(let n=0,i=s._deletedVars.length;n<i;++n){const l=s._deletedVars[n];l!==void 0&&this._variables.get(l).setUndefinedInContainer()}}}rebuildIndexFrom(r){this._variablesArray.length=0;for(const e of r)if(e.name){const a=this._variables.get(e.name);this._variablesArray.push(a)}}_declare(r,e){this._variables.put(r,e),this._variablesArray.push(e)}add(r,e){const a=this._variables.get(r);if(this._variables.put(r,e),a){const t=this._variablesArray.indexOf(a);t!==-1&&(this._variablesArray[t]=e)}}remove(r){const e=this._variables.get(r);e&&e.setUndefinedInContainer()}get(r){let e=this._variables.get(r);return e?e.isUndefinedInContainer()&&e.reinitialize():(e=new o.Variable,this._variables.put(r,e)),e}getFromIndex(r){if(r>=this._variablesArray.length){let e=new o.Variable;return this._variables.put("",e),e}else{let e=this._variablesArray[r];return e.isUndefinedInContainer()&&e.reinitialize(),e}}has(r){const e=this._variables.get(r);return!!e&&!e.isUndefinedInContainer()}hasVariable(r){const e=this._variablesArray.find(a=>a===r);return!!e&&!e.isUndefinedInContainer()}getVariableNameInContainerByLoopingThroughAllVariables(r){const e=this._variables.items;for(const a in e)if(e.hasOwnProperty(a)&&e[a]===r)return a;return null}getVariablePathInContainerByLoopingThroughAllVariables(r,e=null){const a=e||this._variables.items;for(const t in a)if(a.hasOwnProperty(t)){const n=a[t];if(n===r)return[t];if(n.getType()==="structure"){const i=n.getAllChildren(),l=this.getVariablePathInContainerByLoopingThroughAllVariables(r,i);if(l)return[t,...l]}}return null}getVariableFromPath(r){let e=this._variables.items;for(let a=0;a<r.length;a++){const t=r[a],n=e[t];if(!n)return null;if(a===r.length-1)return n;e=n.getAllChildren()}return null}getNetworkSyncData(r){const e=[],a=[];return this._variables.keys(a),a.forEach(t=>{const i=this._variables.get(t).getNetworkSyncData(r);i&&e.push({name:t,...i})}),e}updateFromNetworkSyncData(r,e){const a=this;for(let t=0;t<r.length;++t){const n=r[t],l=o.Variable.getVariableDataFromNetworkSyncData(n).name;if(!l)continue;a.get(l).updateFromNetworkSyncData(n,e)}}};let u=s;u._deletedVars=[],u.badVariablesContainer={_variables:new Hashtable,_variablesArray:[],has:function(){return!1},getFromIndex:function(){return s.badVariable},get:function(){return s.badVariable},remove:function(){},add:function(){},_declare:function(){},initFrom:function(){},getNetworkSyncData:function(){return[]},updateFromNetworkSyncData:function(){},hasVariable:function(){return!1},getVariableNameInContainerByLoopingThroughAllVariables:function(){return""},getVariablePathInContainerByLoopingThroughAllVariables:function(){return[]},getVariableFromPath:function(){return null},rebuildIndexFrom:function(){}},u.badVariable={_type:"number",_bool:!1,_children:{},_childrenArray:[],_str:"",_undefinedInContainer:!0,_value:0,_playerNumber:0,fromJSON:()=>o.VariablesContainer.badVariable,toJSObject:()=>0,fromJSObject:()=>o.VariablesContainer.badVariable,reinitialize:()=>{},addChild:()=>o.VariablesContainer.badVariable,castTo:()=>{},clearChildren:()=>{},clone:()=>o.VariablesContainer.badVariable,getChildrenCount:()=>0,replaceChildren:()=>{},replaceChildrenArray:()=>{},getType:function(){return"number"},isPrimitive:function(){return!0},setValue:()=>{},toggle:()=>{},getValue:()=>0,getChild:()=>o.VariablesContainer.badVariable,getChildAt:()=>o.VariablesContainer.badVariable,getChildNamed:()=>o.VariablesContainer.badVariable,hasChild:function(){return!1},isStructure:function(){return!1},isNumber:function(){return!0},removeChild:function(){},setNumber:function(){},setString:function(){},setBoolean:function(){},getAsString:function(){return"0"},getAsNumber:function(){return 0},getAsNumberOrString:function(){return 0},getAsBoolean:function(){return!1},getAllChildren:function(){return{}},getAllChildrenArray:function(){return[]},pushVariableCopy:()=>{},_pushVariable:()=>{},pushValue:()=>{},removeAtIndex:function(){},add:function(){},sub:function(){},mul:function(){},div:function(){},concatenate:function(){},concatenateString:function(){},setUndefinedInContainer:function(){},isUndefinedInContainer:function(){return!0},getPlayerOwnership:function(){return 0},setPlayerOwnership:function(){},disableSynchronization:function(){},getNetworkSyncData:function(){},getStructureNetworkSyncData:function(){return[]},updateFromNetworkSyncData:function(){}},o.VariablesContainer=u})(gdjs||(gdjs={}));
2
2
  //# sourceMappingURL=variablescontainer.js.map
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../GDevelop/GDJS/Runtime/variablescontainer.ts"],
4
- "sourcesContent": ["/*\n * GDevelop JS Platform\n * Copyright 2013-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.\n * This project is released under the MIT License.\n */\nnamespace gdjs {\n /**\n * VariablesContainer stores variables, usually for a a RuntimeGame, a RuntimeScene\n * or a RuntimeObject.\n */\n export class VariablesContainer {\n _variables: Hashtable<gdjs.Variable>;\n _variablesArray: gdjs.Variable[] = [];\n\n /**\n * @param [initialVariablesData] Optional array containing representations of the base variables.\n */\n constructor(initialVariablesData?: VariableData[]) {\n this._variables = new Hashtable();\n\n if (initialVariablesData !== undefined) {\n this.initFrom(initialVariablesData);\n }\n }\n\n /**\n * Initialize variables from a container data.<br>\n * If `keepOldVariables` is set to false (by default), all already existing variables will be\n * erased, but the new variables will be accessible thanks to getFromIndex. <br>\n * if `keepOldVariables` is set to true, already existing variables won't be erased and will be\n * still accessible thanks to getFromIndex.\n *\n * @param data The array containing data used to initialize variables.\n * @param [keepOldVariables] If set to true, already existing variables won't be erased.\n */\n initFrom(data: VariableData[], keepOldVariables?: Boolean) {\n if (keepOldVariables === undefined) {\n keepOldVariables = false;\n }\n if (!keepOldVariables) {\n VariablesContainer._deletedVars = VariablesContainer._deletedVars || [];\n // @ts-ignore\n this._variables.keys(VariablesContainer._deletedVars);\n }\n const that = this;\n let i = 0;\n for (let j = 0; j < data.length; ++j) {\n const varData = data[j];\n if (!varData.name) continue;\n\n //Get the variable:\n const variable = that.get(varData.name);\n variable.reinitialize(varData);\n if (!keepOldVariables) {\n //Register the variable in the extra array to ensure a fast lookup using getFromIndex.\n if (i < that._variablesArray.length) {\n that._variablesArray[i] = variable;\n } else {\n that._variablesArray.push(variable);\n }\n ++i;\n\n //Remove the variable from the list of variables to be deleted.\n const idx = VariablesContainer._deletedVars.indexOf(varData.name);\n if (idx !== -1) {\n VariablesContainer._deletedVars[idx] = undefined;\n }\n }\n }\n if (!keepOldVariables) {\n this._variablesArray.length = i;\n\n //If we do not want to keep the already existing variables,\n //remove all the variables not assigned above.\n //(Here, remove means flag the variable as not existing, to avoid garbage creation ).\n for (\n let i = 0, len = VariablesContainer._deletedVars.length;\n i < len;\n ++i\n ) {\n const variableName = VariablesContainer._deletedVars[i];\n if (variableName !== undefined) {\n this._variables.get(variableName).setUndefinedInContainer();\n }\n }\n }\n }\n\n rebuildIndexFrom(data: VariableData[]) {\n this._variablesArray.length = 0;\n for (const variableData of data) {\n if (variableData.name) {\n const variable = this._variables.get(variableData.name);\n this._variablesArray.push(variable);\n }\n }\n }\n\n /**\n * Declare a new variable.\n * This should only be used by generated code.\n *\n * @param name Variable name\n * @param newVariable The variable to be declared\n */\n _declare(name: string, newVariable: gdjs.Variable): void {\n this._variables.put(name, newVariable);\n this._variablesArray.push(newVariable);\n }\n\n /**\n * Add a new variable.\n * This can be costly, don't use in performance sensitive paths.\n *\n * @param name Variable name\n * @param newVariable The variable to be added\n */\n add(name: string, newVariable: gdjs.Variable) {\n const oldVariable = this._variables.get(name);\n\n // Variable is either already defined, considered as undefined\n // in the container or missing in the container.\n // Whatever the case, replace it by the new.\n this._variables.put(name, newVariable);\n if (oldVariable) {\n // If variable is indexed, ensure that the variable as the index\n // is replaced too. This can be costly (indexOf) but we assume `add` is not\n // used in performance sensitive code.\n const variableIndex = this._variablesArray.indexOf(oldVariable);\n if (variableIndex !== -1) {\n this._variablesArray[variableIndex] = newVariable;\n }\n }\n }\n\n /**\n * Remove a variable.\n * (the variable is not really removed from the container to avoid creating garbage, but marked as undefined)\n * @param name Variable to be removed\n */\n remove(name: string) {\n const variable = this._variables.get(name);\n if (variable) {\n variable.setUndefinedInContainer();\n }\n }\n\n /**\n * Get a variable.\n * @param name The variable's name\n * @return The specified variable. If not found, an empty variable is added to the container.\n */\n get(name: string): gdjs.Variable {\n let variable = this._variables.get(name);\n if (!variable) {\n //Add automatically non-existing variables.\n variable = new gdjs.Variable();\n this._variables.put(name, variable);\n } else {\n if (\n //Reuse variables removed before.\n variable.isUndefinedInContainer()\n ) {\n variable.reinitialize();\n }\n }\n return variable;\n }\n\n /**\n * Get a variable using its index. If you're unsure about how to use this method, prefer to use `get`.\n * The index of a variable is its index in the data passed to initFrom.\n *\n * This method is generally used by events generated code to increase lookup speed for variables.\n *\n * @param id The variable index\n * @return The specified variable. If not found, an empty variable is added to the container, but it\n * should not happen.\n */\n getFromIndex(id: number): gdjs.Variable {\n if (id >= this._variablesArray.length) {\n //Add automatically non-existing variables.\n let variable = new gdjs.Variable();\n this._variables.put('', variable);\n return variable;\n } else {\n let variable: gdjs.Variable = this._variablesArray[id];\n //Reuse variables removed before.\n if (variable.isUndefinedInContainer()) {\n variable.reinitialize();\n }\n return variable;\n }\n }\n\n /**\n * Check if a variable exists in the container.\n * @param name The variable's name\n * @return true if the variable exists.\n */\n has(name: string): boolean {\n const variable = this._variables.get(name);\n return !!variable && !variable.isUndefinedInContainer();\n }\n\n /**\n * Check if a variable exists in the container.\n * @param variable The variable\n * @return true if the variable exists.\n */\n hasVariable(variable: gdjs.Variable): boolean {\n const foundVariable = this._variablesArray.find((v) => v === variable);\n return !!foundVariable && !foundVariable.isUndefinedInContainer();\n }\n\n getVariableNameInContainerByLoopingThroughAllVariables(\n variable: gdjs.Variable\n ): string | null {\n const variableItems = this._variables.items;\n for (const variableName in variableItems) {\n if (variableItems.hasOwnProperty(variableName)) {\n if (variableItems[variableName] === variable) {\n return variableName;\n }\n }\n }\n\n return null;\n }\n\n static _deletedVars: Array<string | undefined> = [];\n\n getNetworkSyncData(\n syncOptions: GetNetworkSyncDataOptions\n ): VariableNetworkSyncData[] {\n const syncedPlayerNumber = syncOptions.playerNumber;\n const isHost = syncOptions.isHost;\n const networkSyncData: VariableNetworkSyncData[] = [];\n const variableNames = [];\n this._variables.keys(variableNames);\n variableNames.forEach((variableName) => {\n const variable = this._variables.get(variableName);\n const variableOwner = variable.getPlayerOwnership();\n if (\n // Variable undefined.\n variable.isUndefinedInContainer() ||\n // Variable marked as not to be synchronized.\n variableOwner === null ||\n // Getting sync data for a specific player:\n (syncedPlayerNumber !== undefined &&\n // Variable is owned by host but this player number is not the host.\n variableOwner === 0 &&\n !isHost) ||\n // Variable is owned by a player but not getting sync data for this player number.\n (variableOwner !== 0 && syncedPlayerNumber !== variableOwner)\n ) {\n // In those cases, the variable should not be synchronized.\n return;\n }\n\n const variableType = variable.getType();\n const variableValue =\n variableType === 'structure' || variableType === 'array'\n ? ''\n : variable.getValue();\n\n networkSyncData.push({\n name: variableName,\n value: variableValue,\n type: variableType,\n children: this.getStructureNetworkSyncData(variable),\n owner: variableOwner,\n });\n });\n\n return networkSyncData;\n }\n\n // Structure variables can contain other variables, so we need to recursively\n // get the sync data for each child variable.\n getStructureNetworkSyncData(\n variable: gdjs.Variable\n ): VariableNetworkSyncData[] | undefined {\n if (variable.getType() === 'array') {\n const allVariableNetworkSyncData: VariableNetworkSyncData[] = [];\n variable.getAllChildrenArray().forEach((childVariable) => {\n const childVariableType = childVariable.getType();\n const childVariableValue =\n childVariableType === 'structure' || childVariableType === 'array'\n ? ''\n : childVariable.getValue();\n\n const childVariableOwner = childVariable.getPlayerOwnership();\n if (\n // Variable undefined.\n childVariable.isUndefinedInContainer() ||\n // Variable marked as not to be synchronized.\n childVariableOwner === null\n ) {\n // In those cases, the variable should not be synchronized.\n return;\n }\n\n allVariableNetworkSyncData.push({\n name: '',\n value: childVariableValue,\n type: childVariableType,\n children: this.getStructureNetworkSyncData(childVariable),\n owner: childVariableOwner,\n });\n });\n\n return allVariableNetworkSyncData;\n }\n\n if (variable.getType() === 'structure') {\n const variableChildren = variable.getAllChildren();\n if (!variableChildren) return undefined;\n const allVariableNetworkSyncData: VariableNetworkSyncData[] = [];\n\n Object.entries(variableChildren).forEach(\n ([childVariableName, childVariable]) => {\n const childVariableType = childVariable.getType();\n const childVariableValue =\n childVariableType === 'structure' || childVariableType === 'array'\n ? ''\n : childVariable.getValue();\n const childVariableOwner = childVariable.getPlayerOwnership();\n if (\n // Variable undefined.\n childVariable.isUndefinedInContainer() ||\n // Variable marked as not to be synchronized.\n childVariableOwner === null\n ) {\n // In those cases, the variable should not be synchronized.\n return;\n }\n\n allVariableNetworkSyncData.push({\n name: childVariableName,\n value: childVariableValue,\n type: childVariableType,\n children: this.getStructureNetworkSyncData(childVariable),\n owner: childVariableOwner,\n });\n }\n );\n\n return allVariableNetworkSyncData;\n }\n\n return undefined;\n }\n\n updateFromNetworkSyncData(networkSyncData: VariableNetworkSyncData[]) {\n const that = this;\n for (let j = 0; j < networkSyncData.length; ++j) {\n const variableSyncData = networkSyncData[j];\n const variableData =\n that._getVariableDataFromNetworkSyncData(variableSyncData);\n const variableName = variableData.name;\n if (!variableName) continue;\n\n const variable = that.get(variableName);\n\n // // If we receive an update for this variable for a different owner than the one we know about,\n // then 2 cases:\n // - If we are the owner of the variable, then ignore the message, we assume it's a late update message or a wrong one,\n // we are confident that we own this variable. (it may be reverted if we don't receive an acknowledgment in time)\n // - If we are not the owner of the variable, then assume that we missed the ownership change message, so update the variable's\n // ownership and then update the variable.\n const syncedVariableOwner = variableSyncData.owner;\n const currentPlayerNumber = gdjs.multiplayer.getCurrentPlayerNumber();\n const currentVariableOwner = variable.getPlayerOwnership();\n if (currentPlayerNumber === currentVariableOwner) {\n console.info(\n `Variable ${variableName} is owned by us ${gdjs.multiplayer.playerNumber}, ignoring update message from ${syncedVariableOwner}.`\n );\n return;\n }\n\n if (syncedVariableOwner !== currentVariableOwner) {\n console.info(\n `Variable ${variableName} is owned by ${currentVariableOwner} on our game, changing ownership to ${syncedVariableOwner} as part of the update event.`\n );\n variable.setPlayerOwnership(syncedVariableOwner);\n }\n\n variable.reinitialize(variableData);\n }\n }\n\n _getVariableDataFromNetworkSyncData(\n syncData: VariableNetworkSyncData\n ): VariableData {\n return {\n name: syncData.name,\n value: syncData.value,\n type: syncData.type,\n children: syncData.children\n ? syncData.children.map((childSyncData) =>\n this._getVariableDataFromNetworkSyncData(childSyncData)\n )\n : undefined,\n };\n }\n\n /**\n * \"Bad\" variable container, used by events when no other valid container can be found.\n * This container has no state and always returns the bad variable ( see VariablesContainer.badVariable ).\n * @static\n */\n static badVariablesContainer: VariablesContainer = {\n _variables: new Hashtable(),\n _variablesArray: [],\n has: function () {\n return false;\n },\n getFromIndex: function () {\n return VariablesContainer.badVariable;\n },\n get: function () {\n return VariablesContainer.badVariable;\n },\n remove: function () {\n return;\n },\n add: function () {\n return;\n },\n _declare: function () {\n return;\n },\n initFrom: function () {\n return;\n },\n getNetworkSyncData: function () {\n return [];\n },\n updateFromNetworkSyncData: function () {\n return;\n },\n getStructureNetworkSyncData: function () {\n return undefined;\n },\n _getVariableDataFromNetworkSyncData: function () {\n return {};\n },\n hasVariable: function () {\n return false;\n },\n getVariableNameInContainerByLoopingThroughAllVariables: function () {\n return '';\n },\n rebuildIndexFrom: function () {\n return;\n },\n };\n\n /**\n * \"Bad\" variable, used by events when no other valid variable can be found.\n * This variable has no state and always return 0 or the empty string.\n * @static\n */\n static badVariable: Variable = {\n _type: 'number',\n _bool: false,\n _children: {},\n _childrenArray: [],\n _str: '',\n _undefinedInContainer: true,\n _value: 0,\n _playerNumber: 0,\n fromJSON: () => gdjs.VariablesContainer.badVariable,\n toJSObject: () => 0,\n fromJSObject: () => gdjs.VariablesContainer.badVariable,\n reinitialize: () => {},\n addChild: () => gdjs.VariablesContainer.badVariable,\n castTo: () => {},\n clearChildren: () => {},\n clone: () => gdjs.VariablesContainer.badVariable,\n getChildrenCount: () => 0,\n replaceChildren: () => {},\n replaceChildrenArray: () => {},\n getType: function () {\n return 'number';\n },\n isPrimitive: function () {\n return true;\n },\n setValue: () => {},\n toggle: () => {},\n getValue: () => 0,\n getChild: () => gdjs.VariablesContainer.badVariable,\n getChildAt: () => gdjs.VariablesContainer.badVariable,\n getChildNamed: () => gdjs.VariablesContainer.badVariable,\n hasChild: function () {\n return false;\n },\n isStructure: function () {\n return false;\n },\n isNumber: function () {\n return true;\n },\n removeChild: function () {\n return;\n },\n setNumber: function () {\n return;\n },\n setString: function () {\n return;\n },\n setBoolean: function () {\n return;\n },\n getAsString: function () {\n return '0';\n },\n getAsNumber: function () {\n return 0;\n },\n getAsNumberOrString: function () {\n return 0;\n },\n getAsBoolean: function () {\n return false;\n },\n getAllChildren: function () {\n return {};\n },\n getAllChildrenArray: function () {\n return [];\n },\n pushVariableCopy: () => {},\n _pushVariable: () => {},\n pushValue: () => {},\n removeAtIndex: function () {\n return;\n },\n add: function () {\n return;\n },\n sub: function () {\n return;\n },\n mul: function () {\n return;\n },\n div: function () {\n return;\n },\n concatenate: function () {\n return;\n },\n concatenateString: function () {\n return;\n },\n setUndefinedInContainer: function () {\n return;\n },\n isUndefinedInContainer: function () {\n return true;\n },\n getPlayerOwnership: function () {\n return 0;\n },\n setPlayerOwnership: function () {\n return;\n },\n disableSynchronization: function () {\n return;\n },\n };\n }\n}\n"],
5
- "mappings": "AAKA,GAAU,MAAV,UAAU,EAAV,CAKS,aAAyB,CAO9B,YAAY,EAAuC,CALnD,qBAAmC,GAMjC,KAAK,WAAa,GAAI,WAElB,IAAyB,QAC3B,KAAK,SAAS,GAclB,SAAS,EAAsB,EAA4B,CACzD,AAAI,IAAqB,QACvB,GAAmB,IAEhB,GACH,GAAmB,aAAe,EAAmB,cAAgB,GAErE,KAAK,WAAW,KAAK,EAAmB,eAE1C,KAAM,GAAO,KACb,GAAI,GAAI,EACR,OAAS,GAAI,EAAG,EAAI,EAAK,OAAQ,EAAE,EAAG,CACpC,KAAM,GAAU,EAAK,GACrB,GAAI,CAAC,EAAQ,KAAM,SAGnB,KAAM,GAAW,EAAK,IAAI,EAAQ,MAElC,GADA,EAAS,aAAa,GAClB,CAAC,EAAkB,CAErB,AAAI,EAAI,EAAK,gBAAgB,OAC3B,EAAK,gBAAgB,GAAK,EAE1B,EAAK,gBAAgB,KAAK,GAE5B,EAAE,EAGF,KAAM,GAAM,EAAmB,aAAa,QAAQ,EAAQ,MAC5D,AAAI,IAAQ,IACV,GAAmB,aAAa,GAAO,SAI7C,GAAI,CAAC,EAAkB,CACrB,KAAK,gBAAgB,OAAS,EAK9B,OACM,GAAI,EAAG,EAAM,EAAmB,aAAa,OACjD,EAAI,EACJ,EAAE,EACF,CACA,KAAM,GAAe,EAAmB,aAAa,GACrD,AAAI,IAAiB,QACnB,KAAK,WAAW,IAAI,GAAc,4BAM1C,iBAAiB,EAAsB,CACrC,KAAK,gBAAgB,OAAS,EAC9B,SAAW,KAAgB,GACzB,GAAI,EAAa,KAAM,CACrB,KAAM,GAAW,KAAK,WAAW,IAAI,EAAa,MAClD,KAAK,gBAAgB,KAAK,IAYhC,SAAS,EAAc,EAAkC,CACvD,KAAK,WAAW,IAAI,EAAM,GAC1B,KAAK,gBAAgB,KAAK,GAU5B,IAAI,EAAc,EAA4B,CAC5C,KAAM,GAAc,KAAK,WAAW,IAAI,GAMxC,GADA,KAAK,WAAW,IAAI,EAAM,GACtB,EAAa,CAIf,KAAM,GAAgB,KAAK,gBAAgB,QAAQ,GACnD,AAAI,IAAkB,IACpB,MAAK,gBAAgB,GAAiB,IAU5C,OAAO,EAAc,CACnB,KAAM,GAAW,KAAK,WAAW,IAAI,GACrC,AAAI,GACF,EAAS,0BASb,IAAI,EAA6B,CAC/B,GAAI,GAAW,KAAK,WAAW,IAAI,GACnC,MAAK,GAOD,EAAS,0BAET,EAAS,eAPX,GAAW,GAAI,GAAK,SACpB,KAAK,WAAW,IAAI,EAAM,IASrB,EAaT,aAAa,EAA2B,CACtC,GAAI,GAAM,KAAK,gBAAgB,OAAQ,CAErC,GAAI,GAAW,GAAI,GAAK,SACxB,YAAK,WAAW,IAAI,GAAI,GACjB,MACF,CACL,GAAI,GAA0B,KAAK,gBAAgB,GAEnD,MAAI,GAAS,0BACX,EAAS,eAEJ,GASX,IAAI,EAAuB,CACzB,KAAM,GAAW,KAAK,WAAW,IAAI,GACrC,MAAO,CAAC,CAAC,GAAY,CAAC,EAAS,yBAQjC,YAAY,EAAkC,CAC5C,KAAM,GAAgB,KAAK,gBAAgB,KAAK,AAAC,GAAM,IAAM,GAC7D,MAAO,CAAC,CAAC,GAAiB,CAAC,EAAc,yBAG3C,uDACE,EACe,CACf,KAAM,GAAgB,KAAK,WAAW,MACtC,SAAW,KAAgB,GACzB,GAAI,EAAc,eAAe,IAC3B,EAAc,KAAkB,EAClC,MAAO,GAKb,MAAO,MAKT,mBACE,EAC2B,CAC3B,KAAM,GAAqB,EAAY,aACjC,EAAS,EAAY,OACrB,EAA6C,GAC7C,EAAgB,GACtB,YAAK,WAAW,KAAK,GACrB,EAAc,QAAQ,AAAC,GAAiB,CACtC,KAAM,GAAW,KAAK,WAAW,IAAI,GAC/B,EAAgB,EAAS,qBAC/B,GAEE,EAAS,0BAET,IAAkB,MAEjB,IAAuB,QAEtB,IAAkB,GAClB,CAAC,GAEF,IAAkB,GAAK,IAAuB,EAG/C,OAGF,KAAM,GAAe,EAAS,UACxB,EACJ,IAAiB,aAAe,IAAiB,QAC7C,GACA,EAAS,WAEf,EAAgB,KAAK,CACnB,KAAM,EACN,MAAO,EACP,KAAM,EACN,SAAU,KAAK,4BAA4B,GAC3C,MAAO,MAIJ,EAKT,4BACE,EACuC,CACvC,GAAI,EAAS,YAAc,QAAS,CAClC,KAAM,GAAwD,GAC9D,SAAS,sBAAsB,QAAQ,AAAC,GAAkB,CACxD,KAAM,GAAoB,EAAc,UAClC,EACJ,IAAsB,aAAe,IAAsB,QACvD,GACA,EAAc,WAEd,EAAqB,EAAc,qBACzC,AAEE,EAAc,0BAEd,IAAuB,MAMzB,EAA2B,KAAK,CAC9B,KAAM,GACN,MAAO,EACP,KAAM,EACN,SAAU,KAAK,4BAA4B,GAC3C,MAAO,MAIJ,EAGT,GAAI,EAAS,YAAc,YAAa,CACtC,KAAM,GAAmB,EAAS,iBAClC,GAAI,CAAC,EAAkB,OACvB,KAAM,GAAwD,GAE9D,cAAO,QAAQ,GAAkB,QAC/B,CAAC,CAAC,EAAmB,KAAmB,CACtC,KAAM,GAAoB,EAAc,UAClC,EACJ,IAAsB,aAAe,IAAsB,QACvD,GACA,EAAc,WACd,EAAqB,EAAc,qBACzC,AAEE,EAAc,0BAEd,IAAuB,MAMzB,EAA2B,KAAK,CAC9B,KAAM,EACN,MAAO,EACP,KAAM,EACN,SAAU,KAAK,4BAA4B,GAC3C,MAAO,MAKN,GAMX,0BAA0B,EAA4C,CACpE,KAAM,GAAO,KACb,OAAS,GAAI,EAAG,EAAI,EAAgB,OAAQ,EAAE,EAAG,CAC/C,KAAM,GAAmB,EAAgB,GACnC,EACJ,EAAK,oCAAoC,GACrC,EAAe,EAAa,KAClC,GAAI,CAAC,EAAc,SAEnB,KAAM,GAAW,EAAK,IAAI,GAQpB,EAAsB,EAAiB,MACvC,EAAsB,EAAK,YAAY,yBACvC,EAAuB,EAAS,qBACtC,GAAI,IAAwB,EAAsB,CAChD,QAAQ,KACN,YAAY,oBAA+B,EAAK,YAAY,8CAA8C,MAE5G,OAGF,AAAI,IAAwB,GAC1B,SAAQ,KACN,YAAY,iBAA4B,wCAA2D,kCAErG,EAAS,mBAAmB,IAG9B,EAAS,aAAa,IAI1B,oCACE,EACc,CACd,MAAO,CACL,KAAM,EAAS,KACf,MAAO,EAAS,MAChB,KAAM,EAAS,KACf,SAAU,EAAS,SACf,EAAS,SAAS,IAAI,AAAC,GACrB,KAAK,oCAAoC,IAE3C,UAzYH,QA4NE,AA5NF,EA4NE,aAA0C,GAsL1C,AAlZF,EAkZE,sBAA4C,CACjD,WAAY,GAAI,WAChB,gBAAiB,GACjB,IAAK,UAAY,CACf,MAAO,IAET,aAAc,UAAY,CACxB,MAAO,GAAmB,aAE5B,IAAK,UAAY,CACf,MAAO,GAAmB,aAE5B,OAAQ,UAAY,GAGpB,IAAK,UAAY,GAGjB,SAAU,UAAY,GAGtB,SAAU,UAAY,GAGtB,mBAAoB,UAAY,CAC9B,MAAO,IAET,0BAA2B,UAAY,GAGvC,4BAA6B,UAAY,GAGzC,oCAAqC,UAAY,CAC/C,MAAO,IAET,YAAa,UAAY,CACvB,MAAO,IAET,uDAAwD,UAAY,CAClE,MAAO,IAET,iBAAkB,UAAY,IAUzB,AAtcF,EAscE,YAAwB,CAC7B,MAAO,SACP,MAAO,GACP,UAAW,GACX,eAAgB,GAChB,KAAM,GACN,sBAAuB,GACvB,OAAQ,EACR,cAAe,EACf,SAAU,IAAM,EAAK,mBAAmB,YACxC,WAAY,IAAM,EAClB,aAAc,IAAM,EAAK,mBAAmB,YAC5C,aAAc,IAAM,GACpB,SAAU,IAAM,EAAK,mBAAmB,YACxC,OAAQ,IAAM,GACd,cAAe,IAAM,GACrB,MAAO,IAAM,EAAK,mBAAmB,YACrC,iBAAkB,IAAM,EACxB,gBAAiB,IAAM,GACvB,qBAAsB,IAAM,GAC5B,QAAS,UAAY,CACnB,MAAO,UAET,YAAa,UAAY,CACvB,MAAO,IAET,SAAU,IAAM,GAChB,OAAQ,IAAM,GACd,SAAU,IAAM,EAChB,SAAU,IAAM,EAAK,mBAAmB,YACxC,WAAY,IAAM,EAAK,mBAAmB,YAC1C,cAAe,IAAM,EAAK,mBAAmB,YAC7C,SAAU,UAAY,CACpB,MAAO,IAET,YAAa,UAAY,CACvB,MAAO,IAET,SAAU,UAAY,CACpB,MAAO,IAET,YAAa,UAAY,GAGzB,UAAW,UAAY,GAGvB,UAAW,UAAY,GAGvB,WAAY,UAAY,GAGxB,YAAa,UAAY,CACvB,MAAO,KAET,YAAa,UAAY,CACvB,MAAO,IAET,oBAAqB,UAAY,CAC/B,MAAO,IAET,aAAc,UAAY,CACxB,MAAO,IAET,eAAgB,UAAY,CAC1B,MAAO,IAET,oBAAqB,UAAY,CAC/B,MAAO,IAET,iBAAkB,IAAM,GACxB,cAAe,IAAM,GACrB,UAAW,IAAM,GACjB,cAAe,UAAY,GAG3B,IAAK,UAAY,GAGjB,IAAK,UAAY,GAGjB,IAAK,UAAY,GAGjB,IAAK,UAAY,GAGjB,YAAa,UAAY,GAGzB,kBAAmB,UAAY,GAG/B,wBAAyB,UAAY,GAGrC,uBAAwB,UAAY,CAClC,MAAO,IAET,mBAAoB,UAAY,CAC9B,MAAO,IAET,mBAAoB,UAAY,GAGhC,uBAAwB,UAAY,IAjjBjC,EAAM,uBALL",
4
+ "sourcesContent": ["/*\n * GDevelop JS Platform\n * Copyright 2013-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.\n * This project is released under the MIT License.\n */\nnamespace gdjs {\n /**\n * VariablesContainer stores variables, usually for a a RuntimeGame, a RuntimeScene\n * or a RuntimeObject.\n */\n export class VariablesContainer {\n _variables: Hashtable<gdjs.Variable>;\n _variablesArray: gdjs.Variable[] = [];\n\n /**\n * @param [initialVariablesData] Optional array containing representations of the base variables.\n */\n constructor(initialVariablesData?: VariableData[]) {\n this._variables = new Hashtable();\n\n if (initialVariablesData !== undefined) {\n this.initFrom(initialVariablesData);\n }\n }\n\n /**\n * Initialize variables from a container data.<br>\n * If `keepOldVariables` is set to false (by default), all already existing variables will be\n * erased, but the new variables will be accessible thanks to getFromIndex. <br>\n * if `keepOldVariables` is set to true, already existing variables won't be erased and will be\n * still accessible thanks to getFromIndex.\n *\n * @param data The array containing data used to initialize variables.\n * @param [keepOldVariables] If set to true, already existing variables won't be erased.\n */\n initFrom(data: VariableData[], keepOldVariables?: Boolean) {\n if (keepOldVariables === undefined) {\n keepOldVariables = false;\n }\n if (!keepOldVariables) {\n VariablesContainer._deletedVars = VariablesContainer._deletedVars || [];\n // @ts-ignore\n this._variables.keys(VariablesContainer._deletedVars);\n }\n const that = this;\n let i = 0;\n for (let j = 0; j < data.length; ++j) {\n const varData = data[j];\n if (!varData.name) continue;\n\n //Get the variable:\n const variable = that.get(varData.name);\n variable.reinitialize(varData);\n if (!keepOldVariables) {\n //Register the variable in the extra array to ensure a fast lookup using getFromIndex.\n if (i < that._variablesArray.length) {\n that._variablesArray[i] = variable;\n } else {\n that._variablesArray.push(variable);\n }\n ++i;\n\n //Remove the variable from the list of variables to be deleted.\n const idx = VariablesContainer._deletedVars.indexOf(varData.name);\n if (idx !== -1) {\n VariablesContainer._deletedVars[idx] = undefined;\n }\n }\n }\n if (!keepOldVariables) {\n this._variablesArray.length = i;\n\n //If we do not want to keep the already existing variables,\n //remove all the variables not assigned above.\n //(Here, remove means flag the variable as not existing, to avoid garbage creation ).\n for (\n let i = 0, len = VariablesContainer._deletedVars.length;\n i < len;\n ++i\n ) {\n const variableName = VariablesContainer._deletedVars[i];\n if (variableName !== undefined) {\n this._variables.get(variableName).setUndefinedInContainer();\n }\n }\n }\n }\n\n rebuildIndexFrom(data: VariableData[]) {\n this._variablesArray.length = 0;\n for (const variableData of data) {\n if (variableData.name) {\n const variable = this._variables.get(variableData.name);\n this._variablesArray.push(variable);\n }\n }\n }\n\n /**\n * Declare a new variable.\n * This should only be used by generated code.\n *\n * @param name Variable name\n * @param newVariable The variable to be declared\n */\n _declare(name: string, newVariable: gdjs.Variable): void {\n this._variables.put(name, newVariable);\n this._variablesArray.push(newVariable);\n }\n\n /**\n * Add a new variable.\n * This can be costly, don't use in performance sensitive paths.\n *\n * @param name Variable name\n * @param newVariable The variable to be added\n */\n add(name: string, newVariable: gdjs.Variable) {\n const oldVariable = this._variables.get(name);\n\n // Variable is either already defined, considered as undefined\n // in the container or missing in the container.\n // Whatever the case, replace it by the new.\n this._variables.put(name, newVariable);\n if (oldVariable) {\n // If variable is indexed, ensure that the variable as the index\n // is replaced too. This can be costly (indexOf) but we assume `add` is not\n // used in performance sensitive code.\n const variableIndex = this._variablesArray.indexOf(oldVariable);\n if (variableIndex !== -1) {\n this._variablesArray[variableIndex] = newVariable;\n }\n }\n }\n\n /**\n * Remove a variable.\n * (the variable is not really removed from the container to avoid creating garbage, but marked as undefined)\n * @param name Variable to be removed\n */\n remove(name: string) {\n const variable = this._variables.get(name);\n if (variable) {\n variable.setUndefinedInContainer();\n }\n }\n\n /**\n * Get a variable.\n * @param name The variable's name\n * @return The specified variable. If not found, an empty variable is added to the container.\n */\n get(name: string): gdjs.Variable {\n let variable = this._variables.get(name);\n if (!variable) {\n //Add automatically non-existing variables.\n variable = new gdjs.Variable();\n this._variables.put(name, variable);\n } else {\n if (\n //Reuse variables removed before.\n variable.isUndefinedInContainer()\n ) {\n variable.reinitialize();\n }\n }\n return variable;\n }\n\n /**\n * Get a variable using its index. If you're unsure about how to use this method, prefer to use `get`.\n * The index of a variable is its index in the data passed to initFrom.\n *\n * This method is generally used by events generated code to increase lookup speed for variables.\n *\n * @param id The variable index\n * @return The specified variable. If not found, an empty variable is added to the container, but it\n * should not happen.\n */\n getFromIndex(id: number): gdjs.Variable {\n if (id >= this._variablesArray.length) {\n //Add automatically non-existing variables.\n let variable = new gdjs.Variable();\n this._variables.put('', variable);\n return variable;\n } else {\n let variable: gdjs.Variable = this._variablesArray[id];\n //Reuse variables removed before.\n if (variable.isUndefinedInContainer()) {\n variable.reinitialize();\n }\n return variable;\n }\n }\n\n /**\n * Check if a variable exists in the container.\n * @param name The variable's name\n * @return true if the variable exists.\n */\n has(name: string): boolean {\n const variable = this._variables.get(name);\n return !!variable && !variable.isUndefinedInContainer();\n }\n\n /**\n * Check if a variable exists in the container.\n * @param variable The variable\n * @return true if the variable exists.\n */\n hasVariable(variable: gdjs.Variable): boolean {\n const foundVariable = this._variablesArray.find((v) => v === variable);\n return !!foundVariable && !foundVariable.isUndefinedInContainer();\n }\n\n getVariableNameInContainerByLoopingThroughAllVariables(\n variable: gdjs.Variable\n ): string | null {\n const variableItems = this._variables.items;\n for (const variableName in variableItems) {\n if (variableItems.hasOwnProperty(variableName)) {\n if (variableItems[variableName] === variable) {\n return variableName;\n }\n }\n }\n\n return null;\n }\n\n getVariablePathInContainerByLoopingThroughAllVariables(\n variable: gdjs.Variable,\n childrenToLookIn: Children | null = null\n ): string[] | null {\n const variables = childrenToLookIn || this._variables.items;\n for (const variableName in variables) {\n if (variables.hasOwnProperty(variableName)) {\n const variableItem = variables[variableName];\n if (variableItem === variable) {\n return [variableName];\n } else if (variableItem.getType() === 'structure') {\n const variableItemChildren = variableItem.getAllChildren();\n const childPath =\n this.getVariablePathInContainerByLoopingThroughAllVariables(\n variable,\n variableItemChildren\n );\n if (childPath) {\n return [variableName, ...childPath];\n }\n }\n }\n }\n\n return null;\n }\n\n getVariableFromPath(variablePath: string[]): gdjs.Variable | null {\n let variableItems = this._variables.items;\n for (let i = 0; i < variablePath.length; i++) {\n const part = variablePath[i];\n const nextVariable = variableItems[part];\n if (!nextVariable) {\n return null;\n }\n if (i === variablePath.length - 1) {\n return nextVariable;\n }\n variableItems = nextVariable.getAllChildren();\n }\n\n return null;\n }\n\n static _deletedVars: Array<string | undefined> = [];\n\n getNetworkSyncData(\n syncOptions: GetNetworkSyncDataOptions\n ): VariableNetworkSyncData[] {\n const networkSyncData: VariableNetworkSyncData[] = [];\n const variableNames = [];\n this._variables.keys(variableNames);\n variableNames.forEach((variableName) => {\n const variable = this._variables.get(variableName);\n const variableSyncData = variable.getNetworkSyncData(syncOptions);\n if (variableSyncData) {\n networkSyncData.push({\n name: variableName,\n ...variableSyncData,\n });\n }\n });\n\n return networkSyncData;\n }\n\n updateFromNetworkSyncData(\n networkSyncData: VariableNetworkSyncData[],\n options: UpdateFromNetworkSyncDataOptions\n ) {\n const that = this;\n for (let j = 0; j < networkSyncData.length; ++j) {\n const variableSyncData = networkSyncData[j];\n const variableData =\n gdjs.Variable.getVariableDataFromNetworkSyncData(variableSyncData);\n const variableName = variableData.name;\n if (!variableName) continue;\n\n const variable = that.get(variableName);\n variable.updateFromNetworkSyncData(variableSyncData, options);\n }\n }\n\n /**\n * \"Bad\" variable container, used by events when no other valid container can be found.\n * This container has no state and always returns the bad variable ( see VariablesContainer.badVariable ).\n * @static\n */\n static badVariablesContainer: VariablesContainer = {\n _variables: new Hashtable(),\n _variablesArray: [],\n has: function () {\n return false;\n },\n getFromIndex: function () {\n return VariablesContainer.badVariable;\n },\n get: function () {\n return VariablesContainer.badVariable;\n },\n remove: function () {\n return;\n },\n add: function () {\n return;\n },\n _declare: function () {\n return;\n },\n initFrom: function () {\n return;\n },\n getNetworkSyncData: function () {\n return [];\n },\n updateFromNetworkSyncData: function () {\n return;\n },\n hasVariable: function () {\n return false;\n },\n getVariableNameInContainerByLoopingThroughAllVariables: function () {\n return '';\n },\n getVariablePathInContainerByLoopingThroughAllVariables: function () {\n return [];\n },\n getVariableFromPath: function () {\n return null;\n },\n rebuildIndexFrom: function () {\n return;\n },\n };\n\n /**\n * \"Bad\" variable, used by events when no other valid variable can be found.\n * This variable has no state and always return 0 or the empty string.\n * @static\n */\n static badVariable: Variable = {\n _type: 'number',\n _bool: false,\n _children: {},\n _childrenArray: [],\n _str: '',\n _undefinedInContainer: true,\n _value: 0,\n _playerNumber: 0,\n fromJSON: () => gdjs.VariablesContainer.badVariable,\n toJSObject: () => 0,\n fromJSObject: () => gdjs.VariablesContainer.badVariable,\n reinitialize: () => {},\n addChild: () => gdjs.VariablesContainer.badVariable,\n castTo: () => {},\n clearChildren: () => {},\n clone: () => gdjs.VariablesContainer.badVariable,\n getChildrenCount: () => 0,\n replaceChildren: () => {},\n replaceChildrenArray: () => {},\n getType: function () {\n return 'number';\n },\n isPrimitive: function () {\n return true;\n },\n setValue: () => {},\n toggle: () => {},\n getValue: () => 0,\n getChild: () => gdjs.VariablesContainer.badVariable,\n getChildAt: () => gdjs.VariablesContainer.badVariable,\n getChildNamed: () => gdjs.VariablesContainer.badVariable,\n hasChild: function () {\n return false;\n },\n isStructure: function () {\n return false;\n },\n isNumber: function () {\n return true;\n },\n removeChild: function () {\n return;\n },\n setNumber: function () {\n return;\n },\n setString: function () {\n return;\n },\n setBoolean: function () {\n return;\n },\n getAsString: function () {\n return '0';\n },\n getAsNumber: function () {\n return 0;\n },\n getAsNumberOrString: function () {\n return 0;\n },\n getAsBoolean: function () {\n return false;\n },\n getAllChildren: function () {\n return {};\n },\n getAllChildrenArray: function () {\n return [];\n },\n pushVariableCopy: () => {},\n _pushVariable: () => {},\n pushValue: () => {},\n removeAtIndex: function () {\n return;\n },\n add: function () {\n return;\n },\n sub: function () {\n return;\n },\n mul: function () {\n return;\n },\n div: function () {\n return;\n },\n concatenate: function () {\n return;\n },\n concatenateString: function () {\n return;\n },\n setUndefinedInContainer: function () {\n return;\n },\n isUndefinedInContainer: function () {\n return true;\n },\n getPlayerOwnership: function () {\n return 0;\n },\n setPlayerOwnership: function () {\n return;\n },\n disableSynchronization: function () {\n return;\n },\n getNetworkSyncData: function () {\n return undefined;\n },\n getStructureNetworkSyncData: function () {\n return [];\n },\n updateFromNetworkSyncData: function () {\n return;\n },\n };\n }\n}\n"],
5
+ "mappings": "AAKA,GAAU,MAAV,UAAU,EAAV,CAKS,aAAyB,CAO9B,YAAY,EAAuC,CALnD,qBAAmC,GAMjC,KAAK,WAAa,GAAI,WAElB,IAAyB,QAC3B,KAAK,SAAS,GAclB,SAAS,EAAsB,EAA4B,CACzD,AAAI,IAAqB,QACvB,GAAmB,IAEhB,GACH,GAAmB,aAAe,EAAmB,cAAgB,GAErE,KAAK,WAAW,KAAK,EAAmB,eAE1C,KAAM,GAAO,KACb,GAAI,GAAI,EACR,OAAS,GAAI,EAAG,EAAI,EAAK,OAAQ,EAAE,EAAG,CACpC,KAAM,GAAU,EAAK,GACrB,GAAI,CAAC,EAAQ,KAAM,SAGnB,KAAM,GAAW,EAAK,IAAI,EAAQ,MAElC,GADA,EAAS,aAAa,GAClB,CAAC,EAAkB,CAErB,AAAI,EAAI,EAAK,gBAAgB,OAC3B,EAAK,gBAAgB,GAAK,EAE1B,EAAK,gBAAgB,KAAK,GAE5B,EAAE,EAGF,KAAM,GAAM,EAAmB,aAAa,QAAQ,EAAQ,MAC5D,AAAI,IAAQ,IACV,GAAmB,aAAa,GAAO,SAI7C,GAAI,CAAC,EAAkB,CACrB,KAAK,gBAAgB,OAAS,EAK9B,OACM,GAAI,EAAG,EAAM,EAAmB,aAAa,OACjD,EAAI,EACJ,EAAE,EACF,CACA,KAAM,GAAe,EAAmB,aAAa,GACrD,AAAI,IAAiB,QACnB,KAAK,WAAW,IAAI,GAAc,4BAM1C,iBAAiB,EAAsB,CACrC,KAAK,gBAAgB,OAAS,EAC9B,SAAW,KAAgB,GACzB,GAAI,EAAa,KAAM,CACrB,KAAM,GAAW,KAAK,WAAW,IAAI,EAAa,MAClD,KAAK,gBAAgB,KAAK,IAYhC,SAAS,EAAc,EAAkC,CACvD,KAAK,WAAW,IAAI,EAAM,GAC1B,KAAK,gBAAgB,KAAK,GAU5B,IAAI,EAAc,EAA4B,CAC5C,KAAM,GAAc,KAAK,WAAW,IAAI,GAMxC,GADA,KAAK,WAAW,IAAI,EAAM,GACtB,EAAa,CAIf,KAAM,GAAgB,KAAK,gBAAgB,QAAQ,GACnD,AAAI,IAAkB,IACpB,MAAK,gBAAgB,GAAiB,IAU5C,OAAO,EAAc,CACnB,KAAM,GAAW,KAAK,WAAW,IAAI,GACrC,AAAI,GACF,EAAS,0BASb,IAAI,EAA6B,CAC/B,GAAI,GAAW,KAAK,WAAW,IAAI,GACnC,MAAK,GAOD,EAAS,0BAET,EAAS,eAPX,GAAW,GAAI,GAAK,SACpB,KAAK,WAAW,IAAI,EAAM,IASrB,EAaT,aAAa,EAA2B,CACtC,GAAI,GAAM,KAAK,gBAAgB,OAAQ,CAErC,GAAI,GAAW,GAAI,GAAK,SACxB,YAAK,WAAW,IAAI,GAAI,GACjB,MACF,CACL,GAAI,GAA0B,KAAK,gBAAgB,GAEnD,MAAI,GAAS,0BACX,EAAS,eAEJ,GASX,IAAI,EAAuB,CACzB,KAAM,GAAW,KAAK,WAAW,IAAI,GACrC,MAAO,CAAC,CAAC,GAAY,CAAC,EAAS,yBAQjC,YAAY,EAAkC,CAC5C,KAAM,GAAgB,KAAK,gBAAgB,KAAK,AAAC,GAAM,IAAM,GAC7D,MAAO,CAAC,CAAC,GAAiB,CAAC,EAAc,yBAG3C,uDACE,EACe,CACf,KAAM,GAAgB,KAAK,WAAW,MACtC,SAAW,KAAgB,GACzB,GAAI,EAAc,eAAe,IAC3B,EAAc,KAAkB,EAClC,MAAO,GAKb,MAAO,MAGT,uDACE,EACA,EAAoC,KACnB,CACjB,KAAM,GAAY,GAAoB,KAAK,WAAW,MACtD,SAAW,KAAgB,GACzB,GAAI,EAAU,eAAe,GAAe,CAC1C,KAAM,GAAe,EAAU,GAC/B,GAAI,IAAiB,EACnB,MAAO,CAAC,GACH,GAAI,EAAa,YAAc,YAAa,CACjD,KAAM,GAAuB,EAAa,iBACpC,EACJ,KAAK,uDACH,EACA,GAEJ,GAAI,EACF,MAAO,CAAC,EAAc,GAAG,IAMjC,MAAO,MAGT,oBAAoB,EAA8C,CAChE,GAAI,GAAgB,KAAK,WAAW,MACpC,OAAS,GAAI,EAAG,EAAI,EAAa,OAAQ,IAAK,CAC5C,KAAM,GAAO,EAAa,GACpB,EAAe,EAAc,GACnC,GAAI,CAAC,EACH,MAAO,MAET,GAAI,IAAM,EAAa,OAAS,EAC9B,MAAO,GAET,EAAgB,EAAa,iBAG/B,MAAO,MAKT,mBACE,EAC2B,CAC3B,KAAM,GAA6C,GAC7C,EAAgB,GACtB,YAAK,WAAW,KAAK,GACrB,EAAc,QAAQ,AAAC,GAAiB,CAEtC,KAAM,GAAmB,AADR,KAAK,WAAW,IAAI,GACH,mBAAmB,GACrD,AAAI,GACF,EAAgB,KAAK,CACnB,KAAM,KACH,MAKF,EAGT,0BACE,EACA,EACA,CACA,KAAM,GAAO,KACb,OAAS,GAAI,EAAG,EAAI,EAAgB,OAAQ,EAAE,EAAG,CAC/C,KAAM,GAAmB,EAAgB,GAGnC,EAAe,AADnB,EAAK,SAAS,mCAAmC,GACjB,KAClC,GAAI,CAAC,EAAc,SAGnB,AADiB,EAAK,IAAI,GACjB,0BAA0B,EAAkB,MA3SpD,QAwQE,AAxQF,EAwQE,aAA0C,GA4C1C,AApTF,EAoTE,sBAA4C,CACjD,WAAY,GAAI,WAChB,gBAAiB,GACjB,IAAK,UAAY,CACf,MAAO,IAET,aAAc,UAAY,CACxB,MAAO,GAAmB,aAE5B,IAAK,UAAY,CACf,MAAO,GAAmB,aAE5B,OAAQ,UAAY,GAGpB,IAAK,UAAY,GAGjB,SAAU,UAAY,GAGtB,SAAU,UAAY,GAGtB,mBAAoB,UAAY,CAC9B,MAAO,IAET,0BAA2B,UAAY,GAGvC,YAAa,UAAY,CACvB,MAAO,IAET,uDAAwD,UAAY,CAClE,MAAO,IAET,uDAAwD,UAAY,CAClE,MAAO,IAET,oBAAqB,UAAY,CAC/B,MAAO,OAET,iBAAkB,UAAY,IAUzB,AAxWF,EAwWE,YAAwB,CAC7B,MAAO,SACP,MAAO,GACP,UAAW,GACX,eAAgB,GAChB,KAAM,GACN,sBAAuB,GACvB,OAAQ,EACR,cAAe,EACf,SAAU,IAAM,EAAK,mBAAmB,YACxC,WAAY,IAAM,EAClB,aAAc,IAAM,EAAK,mBAAmB,YAC5C,aAAc,IAAM,GACpB,SAAU,IAAM,EAAK,mBAAmB,YACxC,OAAQ,IAAM,GACd,cAAe,IAAM,GACrB,MAAO,IAAM,EAAK,mBAAmB,YACrC,iBAAkB,IAAM,EACxB,gBAAiB,IAAM,GACvB,qBAAsB,IAAM,GAC5B,QAAS,UAAY,CACnB,MAAO,UAET,YAAa,UAAY,CACvB,MAAO,IAET,SAAU,IAAM,GAChB,OAAQ,IAAM,GACd,SAAU,IAAM,EAChB,SAAU,IAAM,EAAK,mBAAmB,YACxC,WAAY,IAAM,EAAK,mBAAmB,YAC1C,cAAe,IAAM,EAAK,mBAAmB,YAC7C,SAAU,UAAY,CACpB,MAAO,IAET,YAAa,UAAY,CACvB,MAAO,IAET,SAAU,UAAY,CACpB,MAAO,IAET,YAAa,UAAY,GAGzB,UAAW,UAAY,GAGvB,UAAW,UAAY,GAGvB,WAAY,UAAY,GAGxB,YAAa,UAAY,CACvB,MAAO,KAET,YAAa,UAAY,CACvB,MAAO,IAET,oBAAqB,UAAY,CAC/B,MAAO,IAET,aAAc,UAAY,CACxB,MAAO,IAET,eAAgB,UAAY,CAC1B,MAAO,IAET,oBAAqB,UAAY,CAC/B,MAAO,IAET,iBAAkB,IAAM,GACxB,cAAe,IAAM,GACrB,UAAW,IAAM,GACjB,cAAe,UAAY,GAG3B,IAAK,UAAY,GAGjB,IAAK,UAAY,GAGjB,IAAK,UAAY,GAGjB,IAAK,UAAY,GAGjB,YAAa,UAAY,GAGzB,kBAAmB,UAAY,GAG/B,wBAAyB,UAAY,GAGrC,uBAAwB,UAAY,CAClC,MAAO,IAET,mBAAoB,UAAY,CAC9B,MAAO,IAET,mBAAoB,UAAY,GAGhC,uBAAwB,UAAY,GAGpC,mBAAoB,UAAY,GAGhC,4BAA6B,UAAY,CACvC,MAAO,IAET,0BAA2B,UAAY,IA5dpC,EAAM,uBALL",
6
6
  "names": []
7
7
  }