gdcore-tools 2.0.0-gd-v5.5.229-autobuild → 2.0.0-gd-v5.5.230-autobuild

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Files changed (22) hide show
  1. package/dist/Runtime/CustomRuntimeObject.js +1 -1
  2. package/dist/Runtime/CustomRuntimeObject.js.map +2 -2
  3. package/dist/Runtime/CustomRuntimeObjectInstanceContainer.js +1 -1
  4. package/dist/Runtime/CustomRuntimeObjectInstanceContainer.js.map +2 -2
  5. package/dist/Runtime/Extensions/BBText/JsExtension.js +1 -1
  6. package/dist/Runtime/Extensions/BBText/bbtextruntimeobject-pixi-renderer.js +1 -1
  7. package/dist/Runtime/Extensions/BBText/bbtextruntimeobject-pixi-renderer.js.map +2 -2
  8. package/dist/Runtime/Extensions/BBText/bbtextruntimeobject.js +1 -1
  9. package/dist/Runtime/Extensions/BBText/bbtextruntimeobject.js.map +2 -2
  10. package/dist/Runtime/Extensions/BitmapText/JsExtension.js +8 -9
  11. package/dist/Runtime/Extensions/BitmapText/bitmaptextruntimeobject-pixi-renderer.js +1 -1
  12. package/dist/Runtime/Extensions/BitmapText/bitmaptextruntimeobject-pixi-renderer.js.map +2 -2
  13. package/dist/Runtime/Extensions/BitmapText/bitmaptextruntimeobject.js +1 -1
  14. package/dist/Runtime/Extensions/BitmapText/bitmaptextruntimeobject.js.map +2 -2
  15. package/dist/Runtime/Extensions/Physics3DBehavior/Physics3DRuntimeBehavior.js +1 -1
  16. package/dist/Runtime/Extensions/Physics3DBehavior/Physics3DRuntimeBehavior.js.map +2 -2
  17. package/dist/Runtime/Extensions/TextObject/textruntimeobject-pixi-renderer.js +1 -1
  18. package/dist/Runtime/Extensions/TextObject/textruntimeobject-pixi-renderer.js.map +2 -2
  19. package/dist/Runtime/types/project-data.d.ts +3 -0
  20. package/dist/lib/libGD.cjs +1 -1
  21. package/dist/lib/libGD.wasm +0 -0
  22. package/package.json +1 -1
@@ -1,7 +1,7 @@
1
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  {
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  "version": 3,
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  "sources": ["../../../../../GDevelop/Extensions/BitmapText/bitmaptextruntimeobject-pixi-renderer.ts"],
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- "sourcesContent": ["namespace gdjs {\n /**\n * The PIXI.js renderer for the Bitmap Text runtime object.\n */\n export class BitmapTextRuntimeObjectPixiRenderer {\n _object: gdjs.BitmapTextRuntimeObject;\n _pixiObject: PIXI.BitmapText;\n\n /**\n * @param runtimeObject The object to render\n * @param instanceContainer The container in which the object is\n */\n constructor(\n runtimeObject: gdjs.BitmapTextRuntimeObject,\n instanceContainer: gdjs.RuntimeInstanceContainer\n ) {\n this._object = runtimeObject;\n\n // Obtain the bitmap font to use in the object.\n const bitmapFont = instanceContainer\n .getGame()\n .getBitmapFontManager()\n .obtainBitmapFont(\n runtimeObject._bitmapFontResourceName,\n runtimeObject._textureAtlasResourceName\n );\n this._pixiObject = new PIXI.BitmapText(runtimeObject._text, {\n fontName: bitmapFont.font,\n fontSize: bitmapFont.size,\n });\n\n // Set the object on the scene\n instanceContainer\n .getLayer('')\n .getRenderer()\n .addRendererObject(this._pixiObject, runtimeObject.getZOrder());\n\n this.updateAlignment();\n this.updateTextContent();\n this.updateAngle();\n this.updateOpacity();\n this.updateScale();\n this.updateWrappingWidth();\n this.updateTint();\n }\n\n getRendererObject() {\n return this._pixiObject;\n }\n\n onDestroy() {\n // Mark the font from the object as not used anymore.\n this._object\n .getInstanceContainer()\n .getGame()\n .getBitmapFontManager()\n .releaseBitmapFont(this._pixiObject.fontName);\n\n this._pixiObject.destroy();\n }\n\n getFontSize() {\n return this._pixiObject.fontSize;\n }\n\n updateFont(): void {\n // Get the new bitmap font to use\n const bitmapFont = this._object\n .getInstanceContainer()\n .getGame()\n .getBitmapFontManager()\n .obtainBitmapFont(\n this._object._bitmapFontResourceName,\n this._object._textureAtlasResourceName\n );\n\n // Mark the old font as not used anymore\n this._object\n .getInstanceContainer()\n .getGame()\n .getBitmapFontManager()\n .releaseBitmapFont(this._pixiObject.fontName);\n\n // Update the font used by the object:\n this._pixiObject.fontName = bitmapFont.font;\n this._pixiObject.fontSize = bitmapFont.size;\n this.updatePosition();\n }\n\n updateTint(): void {\n this._pixiObject.tint = gdjs.rgbToHexNumber(\n this._object._tint[0],\n this._object._tint[1],\n this._object._tint[2]\n );\n this._pixiObject.dirty = true;\n }\n\n /**\n * Get the tint of the bitmap object as a \"R;G;B\" string.\n * @returns the tint of bitmap object in \"R;G;B\" format.\n */\n getTint(): string {\n return (\n this._object._tint[0] +\n ';' +\n this._object._tint[1] +\n ';' +\n this._object._tint[2]\n );\n }\n\n updateScale(): void {\n this._pixiObject.scale.set(\n Math.max(this._object._scaleX, 0),\n Math.max(this._object._scaleY, 0)\n );\n this.updatePosition();\n }\n\n getScale() {\n return Math.max(this._pixiObject.scale.x, this._pixiObject.scale.y);\n }\n\n updateWrappingWidth(): void {\n if (this._object._wrapping) {\n this._pixiObject.maxWidth =\n this._object._wrappingWidth / this._object._scaleX;\n this._pixiObject.dirty = true;\n } else {\n this._pixiObject.maxWidth = 0;\n this._pixiObject.dirty = true;\n }\n this.updatePosition();\n }\n\n updateTextContent(): void {\n this._pixiObject.text = this._object._text;\n this.updatePosition();\n }\n\n updateAlignment(): void {\n // @ts-ignore - assume align is always a valid value.\n this._pixiObject.align = this._object._textAlign;\n this.updatePosition();\n }\n\n updatePosition(): void {\n if (this._object.isWrapping()) {\n const alignmentX =\n this._object._textAlign === 'right'\n ? 1\n : this._object._textAlign === 'center'\n ? 0.5\n : 0;\n\n const width = this._object.getWrappingWidth();\n\n // A vector from the custom size center to the renderer center.\n const centerToCenterX =\n (width - this._pixiObject.width) * (alignmentX - 0.5);\n\n this._pixiObject.position.x = this._object.x + width / 2;\n this._pixiObject.anchor.x =\n 0.5 - centerToCenterX / this._pixiObject.width;\n } else {\n this._pixiObject.position.x =\n this._object.x + this._pixiObject.width / 2;\n this._pixiObject.anchor.x = 0.5;\n }\n\n const alignmentY =\n this._object._verticalTextAlignment === 'bottom'\n ? 1\n : this._object._verticalTextAlignment === 'center'\n ? 0.5\n : 0;\n this._pixiObject.position.y =\n this._object.y + this._pixiObject.height * (0.5 - alignmentY);\n this._pixiObject.anchor.y = 0.5;\n }\n\n updateAngle(): void {\n this._pixiObject.rotation = gdjs.toRad(this._object.angle);\n }\n\n updateOpacity(): void {\n this._pixiObject.alpha = this._object._opacity / 255;\n }\n\n getWidth(): float {\n return this._pixiObject.textWidth * this.getScale();\n }\n\n getHeight(): float {\n return this._pixiObject.textHeight * this.getScale();\n }\n }\n export const BitmapTextRuntimeObjectRenderer =\n BitmapTextRuntimeObjectPixiRenderer;\n}\n"],
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+ "sourcesContent": ["namespace gdjs {\n /**\n * The PIXI.js renderer for the Bitmap Text runtime object.\n */\n export class BitmapTextRuntimeObjectPixiRenderer {\n _object: gdjs.BitmapTextRuntimeObject;\n _pixiObject: PIXI.BitmapText;\n\n /**\n * @param runtimeObject The object to render\n * @param instanceContainer The container in which the object is\n */\n constructor(\n runtimeObject: gdjs.BitmapTextRuntimeObject,\n instanceContainer: gdjs.RuntimeInstanceContainer\n ) {\n this._object = runtimeObject;\n\n // Obtain the bitmap font to use in the object.\n const bitmapFont = instanceContainer\n .getGame()\n .getBitmapFontManager()\n .obtainBitmapFont(\n runtimeObject._bitmapFontResourceName,\n runtimeObject._textureAtlasResourceName\n );\n this._pixiObject = new PIXI.BitmapText(runtimeObject._text, {\n fontName: bitmapFont.font,\n fontSize: bitmapFont.size,\n });\n\n // Set the object on the scene\n instanceContainer\n .getLayer('')\n .getRenderer()\n .addRendererObject(this._pixiObject, runtimeObject.getZOrder());\n\n this.updateAlignment();\n this.updateTextContent();\n this.updateAngle();\n this.updateOpacity();\n this.updateScale();\n this.updateWrappingWidth();\n this.updateTint();\n }\n\n getRendererObject() {\n return this._pixiObject;\n }\n\n onDestroy() {\n // Mark the font from the object as not used anymore.\n this._object\n .getInstanceContainer()\n .getGame()\n .getBitmapFontManager()\n .releaseBitmapFont(this._pixiObject.fontName);\n\n this._pixiObject.destroy();\n }\n\n getFontSize() {\n return this._pixiObject.fontSize;\n }\n\n updateFont(): void {\n // Get the new bitmap font to use\n const bitmapFont = this._object\n .getInstanceContainer()\n .getGame()\n .getBitmapFontManager()\n .obtainBitmapFont(\n this._object._bitmapFontResourceName,\n this._object._textureAtlasResourceName\n );\n\n // Mark the old font as not used anymore\n this._object\n .getInstanceContainer()\n .getGame()\n .getBitmapFontManager()\n .releaseBitmapFont(this._pixiObject.fontName);\n\n // Update the font used by the object:\n this._pixiObject.fontName = bitmapFont.font;\n this._pixiObject.fontSize = bitmapFont.size;\n this.updatePosition();\n }\n\n updateTint(): void {\n this._pixiObject.tint = gdjs.rgbToHexNumber(\n this._object._tint[0],\n this._object._tint[1],\n this._object._tint[2]\n );\n this._pixiObject.dirty = true;\n }\n\n /**\n * Get the tint of the bitmap object as a \"R;G;B\" string.\n * @returns the tint of bitmap object in \"R;G;B\" format.\n */\n getTint(): string {\n return (\n this._object._tint[0] +\n ';' +\n this._object._tint[1] +\n ';' +\n this._object._tint[2]\n );\n }\n\n updateScale(): void {\n this._pixiObject.scale.set(\n Math.max(this._object._scaleX, 0),\n Math.max(this._object._scaleY, 0)\n );\n this.updatePosition();\n }\n\n getScale() {\n return Math.max(this._pixiObject.scale.x, this._pixiObject.scale.y);\n }\n\n updateWrappingWidth(): void {\n if (this._object._wrapping) {\n this._pixiObject.maxWidth =\n this._object._wrappingWidth / this._object._scaleX;\n this._pixiObject.dirty = true;\n } else {\n this._pixiObject.maxWidth = 0;\n this._pixiObject.dirty = true;\n }\n this.updatePosition();\n }\n\n updateTextContent(): void {\n this._pixiObject.text = this._object._text;\n this.updatePosition();\n }\n\n updateAlignment(): void {\n // @ts-ignore - assume align is always a valid value.\n this._pixiObject.align = this._object._textAlign;\n this.updatePosition();\n }\n\n updatePosition(): void {\n if (this._object.isWrapping() && this.getWidth() !== 0) {\n const alignmentX =\n this._object._textAlign === 'right'\n ? 1\n : this._object._textAlign === 'center'\n ? 0.5\n : 0;\n\n const width = this._object.getWrappingWidth();\n const renderedWidth = this.getWidth();\n\n // A vector from the custom size center to the renderer center.\n const centerToCenterX = (width - renderedWidth) * (alignmentX - 0.5);\n\n this._pixiObject.position.x = this._object.x + width / 2;\n this._pixiObject.anchor.x = 0.5 - centerToCenterX / renderedWidth;\n } else {\n this._pixiObject.position.x = this._object.x + this.getWidth() / 2;\n this._pixiObject.anchor.x = 0.5;\n }\n\n const alignmentY =\n this._object._verticalTextAlignment === 'bottom'\n ? 1\n : this._object._verticalTextAlignment === 'center'\n ? 0.5\n : 0;\n this._pixiObject.position.y =\n this._object.y + this.getHeight() * (0.5 - alignmentY);\n this._pixiObject.anchor.y = 0.5;\n }\n\n updateAngle(): void {\n this._pixiObject.rotation = gdjs.toRad(this._object.angle);\n }\n\n updateOpacity(): void {\n this._pixiObject.alpha = this._object._opacity / 255;\n }\n\n getWidth(): float {\n return this._pixiObject.textWidth * this.getScale();\n }\n\n getHeight(): float {\n return this._pixiObject.textHeight * this.getScale();\n }\n }\n export const BitmapTextRuntimeObjectRenderer =\n BitmapTextRuntimeObjectPixiRenderer;\n}\n"],
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  "names": []
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  }
@@ -1,2 +1,2 @@
1
- var gdjs;(function(i){class n extends i.RuntimeObject{constructor(t,e){super(t,e);this._wrapping=!1;this._opacity=e.content.opacity,this._text=e.content.text,this._tint=i.rgbOrHexToRGBColor(e.content.tint),this._bitmapFontResourceName=e.content.bitmapFontResourceName,this._textureAtlasResourceName=e.content.textureAtlasResourceName,this._scaleX=e.content.scale,this._scaleY=e.content.scale,this._wrappingWidth=0,this._textAlign=e.content.align,this._verticalTextAlignment=e.content.verticalTextAlignment||"top",this._renderer=new i.BitmapTextRuntimeObjectRenderer(this,t),this.onCreated()}getRendererObject(){return this._renderer.getRendererObject()}updateFromObjectData(t,e){return t.content.opacity!==e.content.opacity&&this.setOpacity(e.content.opacity),t.content.text!==e.content.text&&this.setText(e.content.text),t.content.tint!==e.content.tint&&(this._tint=i.rgbOrHexToRGBColor(e.content.tint),this._renderer.updateTint()),t.content.bitmapFontResourceName!==e.content.bitmapFontResourceName&&this.setBitmapFontResourceName(e.content.bitmapFontResourceName),t.content.textureAtlasResourceName!==e.content.textureAtlasResourceName&&this.setTextureAtlasResourceName(e.content.textureAtlasResourceName),t.content.scale!==e.content.scale&&this.setScale(e.content.scale),t.content.align!==e.content.align&&this.setTextAlignment(e.content.align),t.content.verticalTextAlignment!==e.content.verticalTextAlignment&&this.setVerticalTextAlignment(e.content.verticalTextAlignment),!0}getNetworkSyncData(){return{...super.getNetworkSyncData(),text:this._text,opa:this._opacity,tint:this._tint,bfrn:this._bitmapFontResourceName,tarn:this._textureAtlasResourceName,scale:this.getScale(),wwrap:this._wrapping,wwidth:this._wrappingWidth,align:this._textAlign,vta:this._verticalTextAlignment}}updateFromNetworkSyncData(t){super.updateFromNetworkSyncData(t),this._text!==void 0&&this.setText(t.text),this._opacity!==void 0&&this.setOpacity(t.opa),this._tint!==void 0&&(this._tint=t.tint,this._renderer.updateTint()),this._bitmapFontResourceName!==void 0&&this.setBitmapFontResourceName(t.bfrn),this._textureAtlasResourceName!==void 0&&this.setTextureAtlasResourceName(t.tarn),this._scaleX!==void 0&&this.setScale(t.scale),this._wrapping!==void 0&&this.setWrapping(t.wwrap),this._wrappingWidth!==void 0&&this.setWrappingWidth(t.wwidth),this._textAlign!==void 0&&this.setTextAlignment(t.align),this._verticalTextAlignment!==void 0&&this.setVerticalTextAlignment(t.vta)}extraInitializationFromInitialInstance(t){t.customSize&&(this.setWrappingWidth(t.width),this.setWrapping(!0)),t.opacity!==void 0&&this.setOpacity(t.opacity)}onDestroyed(){super.onDestroyed(),this._renderer.onDestroy()}setText(t){this._text=t,this._renderer.updateTextContent(),this.invalidateHitboxes()}getText(){return this._text}setTint(t){this._tint=i.rgbOrHexToRGBColor(t),this._renderer.updateTint()}getTint(){return this._tint[0]+";"+this._tint[1]+";"+this._tint[2]}getScale(){const t=this.getScaleX(),e=this.getScaleY();return t===e?t:Math.sqrt(t*e)}getScaleX(){return this._scaleX}getScaleY(){return this._scaleY}setScale(t){this.setScaleX(t),this.setScaleY(t)}setScaleX(t){t<0&&(t=0),this._scaleX!==t&&(this._scaleX=t,this._renderer.updateScale(),this.invalidateHitboxes())}setScaleY(t){t<0&&(t=0),this._scaleY!==t&&(this._scaleY=t,this._renderer.updateScale(),this.invalidateHitboxes())}getFontSize(){return this._renderer.getFontSize()}setBitmapFontAndTextureAtlasResourceName(t,e){t&&(this.setBitmapFontResourceName(t),this._renderer.updateFont()),e&&(this.setTextureAtlasResourceName(e),this._renderer.updateFont())}setBitmapFontResourceName(t){this._bitmapFontResourceName=t}getBitmapFontResourceName(){return this._bitmapFontResourceName}setTextureAtlasResourceName(t){this._textureAtlasResourceName=t}getTextureAtlasResourceName(){return this._textureAtlasResourceName}setTextAlignment(t){this._textAlign=t,this._renderer.updateAlignment()}getTextAlignment(){return this._textAlign}setVerticalTextAlignment(t){this._verticalTextAlignment=t,this._renderer.updatePosition()}getVerticalTextAlignment(){return this._verticalTextAlignment}setX(t){super.setX(t),this._renderer.updatePosition()}setY(t){super.setY(t),this._renderer.updatePosition()}setAngle(t){super.setAngle(t),this._renderer.updateAngle()}setOpacity(t){t<0&&(t=0),t>255&&(t=255),this._opacity=t,this._renderer.updateOpacity()}getOpacity(){return this._opacity}setWrappingWidth(t){this._wrappingWidth=t,this._renderer.updateWrappingWidth(),this.invalidateHitboxes()}getWrappingWidth(){return this._wrappingWidth}setWrapping(t){this._wrapping=t,this._renderer.updateWrappingWidth(),this.invalidateHitboxes()}isWrapping(){return this._wrapping}getWidth(){return this._renderer.getWidth()}getHeight(){return this._renderer.getHeight()}getDrawableY(){return this.getY()-(this._verticalTextAlignment==="center"?this.getHeight()/2:this._verticalTextAlignment==="bottom"?this.getHeight():0)}}i.BitmapTextRuntimeObject=n,i.registerObject("BitmapText::BitmapTextObject",i.BitmapTextRuntimeObject)})(gdjs||(gdjs={}));
1
+ var gdjs;(function(i){class n extends i.RuntimeObject{constructor(t,e){super(t,e);this._wrapping=!1;this._opacity=e.content.opacity,this._text=e.content.text,this._tint=i.rgbOrHexToRGBColor(e.content.tint),this._bitmapFontResourceName=e.content.bitmapFontResourceName,this._textureAtlasResourceName=e.content.textureAtlasResourceName,this._scaleX=e.content.scale,this._scaleY=e.content.scale,this._wrappingWidth=0,this._textAlign=e.content.align,this._verticalTextAlignment=e.content.verticalTextAlignment||"top",this._renderer=new i.BitmapTextRuntimeObjectRenderer(this,t),this.onCreated()}getRendererObject(){return this._renderer.getRendererObject()}updateFromObjectData(t,e){return t.content.opacity!==e.content.opacity&&this.setOpacity(e.content.opacity),t.content.text!==e.content.text&&this.setText(e.content.text),t.content.tint!==e.content.tint&&(this._tint=i.rgbOrHexToRGBColor(e.content.tint),this._renderer.updateTint()),t.content.bitmapFontResourceName!==e.content.bitmapFontResourceName&&this.setBitmapFontResourceName(e.content.bitmapFontResourceName),t.content.textureAtlasResourceName!==e.content.textureAtlasResourceName&&this.setTextureAtlasResourceName(e.content.textureAtlasResourceName),t.content.scale!==e.content.scale&&this.setScale(e.content.scale),t.content.align!==e.content.align&&this.setTextAlignment(e.content.align),t.content.verticalTextAlignment!==e.content.verticalTextAlignment&&this.setVerticalTextAlignment(e.content.verticalTextAlignment),!0}getNetworkSyncData(){return{...super.getNetworkSyncData(),text:this._text,opa:this._opacity,tint:this._tint,bfrn:this._bitmapFontResourceName,tarn:this._textureAtlasResourceName,scale:this.getScale(),wwrap:this._wrapping,wwidth:this._wrappingWidth,align:this._textAlign,vta:this._verticalTextAlignment}}updateFromNetworkSyncData(t){super.updateFromNetworkSyncData(t),this._text!==void 0&&this.setText(t.text),this._opacity!==void 0&&this.setOpacity(t.opa),this._tint!==void 0&&(this._tint=t.tint,this._renderer.updateTint()),this._bitmapFontResourceName!==void 0&&this.setBitmapFontResourceName(t.bfrn),this._textureAtlasResourceName!==void 0&&this.setTextureAtlasResourceName(t.tarn),this._scaleX!==void 0&&this.setScale(t.scale),this._wrapping!==void 0&&this.setWrapping(t.wwrap),this._wrappingWidth!==void 0&&this.setWrappingWidth(t.wwidth),this._textAlign!==void 0&&this.setTextAlignment(t.align),this._verticalTextAlignment!==void 0&&this.setVerticalTextAlignment(t.vta)}extraInitializationFromInitialInstance(t){t.customSize&&(this.setWrappingWidth(t.width),this.setWrapping(!0)),t.opacity!==void 0&&this.setOpacity(t.opacity)}onDestroyed(){super.onDestroyed(),this._renderer.onDestroy()}setText(t){this._text=t,this._renderer.updateTextContent(),this.invalidateHitboxes()}getText(){return this._text}setTint(t){this._tint=i.rgbOrHexToRGBColor(t),this._renderer.updateTint()}getTint(){return this._tint[0]+";"+this._tint[1]+";"+this._tint[2]}getScale(){const t=this.getScaleX(),e=this.getScaleY();return t===e?t:Math.sqrt(t*e)}getScaleX(){return this._scaleX}getScaleY(){return this._scaleY}setScale(t){this.setScaleX(t),this.setScaleY(t)}setScaleX(t){t<0&&(t=0),this._scaleX!==t&&(this._scaleX=t,this._renderer.updateScale(),this.invalidateHitboxes())}setScaleY(t){t<0&&(t=0),this._scaleY!==t&&(this._scaleY=t,this._renderer.updateScale(),this.invalidateHitboxes())}getFontSize(){return this._renderer.getFontSize()}setBitmapFontAndTextureAtlasResourceName(t,e){t&&(this.setBitmapFontResourceName(t),this._renderer.updateFont()),e&&(this.setTextureAtlasResourceName(e),this._renderer.updateFont())}setBitmapFontResourceName(t){this._bitmapFontResourceName=t}getBitmapFontResourceName(){return this._bitmapFontResourceName}setTextureAtlasResourceName(t){this._textureAtlasResourceName=t}getTextureAtlasResourceName(){return this._textureAtlasResourceName}setTextAlignment(t){this._textAlign=t,this._renderer.updateAlignment()}getTextAlignment(){return this._textAlign}setVerticalTextAlignment(t){this._verticalTextAlignment=t,this._renderer.updatePosition()}getVerticalTextAlignment(){return this._verticalTextAlignment}setX(t){super.setX(t),this._renderer.updatePosition()}setY(t){super.setY(t),this._renderer.updatePosition()}setAngle(t){super.setAngle(t),this._renderer.updateAngle()}setOpacity(t){t<0&&(t=0),t>255&&(t=255),this._opacity=t,this._renderer.updateOpacity()}getOpacity(){return this._opacity}setWrappingWidth(t){this._wrappingWidth=t,this._renderer.updateWrappingWidth(),this.invalidateHitboxes()}getWrappingWidth(){return this._wrappingWidth}setWrapping(t){this._wrapping=t,this._renderer.updateWrappingWidth(),this.invalidateHitboxes()}isWrapping(){return this._wrapping}getWidth(){return this._wrapping?this._wrappingWidth:this._renderer.getWidth()}getHeight(){return this._renderer.getHeight()}getDrawableY(){return this.getY()-(this._verticalTextAlignment==="center"?this.getHeight()/2:this._verticalTextAlignment==="bottom"?this.getHeight():0)}}i.BitmapTextRuntimeObject=n,i.registerObject("BitmapText::BitmapTextObject",i.BitmapTextRuntimeObject)})(gdjs||(gdjs={}));
2
2
  //# sourceMappingURL=bitmaptextruntimeobject.js.map
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../../GDevelop/Extensions/BitmapText/bitmaptextruntimeobject.ts"],
4
- "sourcesContent": ["namespace gdjs {\n /** Base parameters for {@link gdjs.BitmapTextRuntimeObject} */\n export type BitmapTextObjectDataType = {\n /** The base parameters of the Bitmap Text */\n content: {\n /** The opacity of the text. */\n opacity: float;\n /** Content of the text. */\n text: string;\n /** The tint of the text. */\n tint: string;\n /** The name of the resource containing the bitmap font for the text. */\n bitmapFontResourceName: string;\n /** The name of the resource containing the atlas image file for the text. */\n textureAtlasResourceName: string;\n /** The scale of the text. */\n scale: float;\n /** Wrapping with from custom size properties. */\n wrappingWidth: float;\n /** Alignment of the text. */\n align: 'left' | 'center' | 'right';\n verticalTextAlignment: 'top' | 'center' | 'bottom';\n };\n };\n export type BitmapTextObjectData = ObjectData & BitmapTextObjectDataType;\n\n export type BitmapTextObjectNetworkSyncDataType = {\n text: string;\n opa: float;\n tint: number[];\n bfrn: string;\n tarn: string;\n scale: number;\n wwrap: boolean;\n wwidth: float;\n align: string;\n vta: string;\n };\n\n export type BitmapTextObjectNetworkSyncData = ObjectNetworkSyncData &\n BitmapTextObjectNetworkSyncDataType;\n\n /**\n * Displays a text using a \"Bitmap Font\", generated in a external editor like bmFont.\n * This is more efficient/faster to render than a traditional text (which needs\n * to have its whole texture re-rendered anytime it changes).\n *\n * Bitmap Font can be created with softwares like:\n * * BMFont (Windows, free): http://www.angelcode.com/products/bmfont/|http://www.angelcode.com/products/bmfont/\n * * Glyph Designer (OS X, commercial): http://www.71squared.com/en/glyphdesigner|http://www.71squared.com/en/glyphdesigner\n * * Littera (Web-based, free): http://kvazars.com/littera/|http://kvazars.com/littera/\n */\n export class BitmapTextRuntimeObject\n extends gdjs.RuntimeObject\n implements gdjs.TextContainer, gdjs.OpacityHandler, gdjs.Scalable\n {\n _opacity: float;\n _text: string;\n /** color in format [r, g, b], where each component is in the range [0, 255] */\n _tint: integer[];\n _bitmapFontResourceName: string;\n _textureAtlasResourceName: string;\n _scaleX: number;\n _scaleY: number;\n _wrapping: boolean = false;\n _wrappingWidth: float;\n _textAlign: string;\n _verticalTextAlignment: string;\n\n _renderer: gdjs.BitmapTextRuntimeObjectPixiRenderer;\n\n /**\n * @param instanceContainer The container the object belongs to.\n * @param objectData The object data used to initialize the object\n */\n constructor(\n instanceContainer: gdjs.RuntimeInstanceContainer,\n objectData: BitmapTextObjectData\n ) {\n super(instanceContainer, objectData);\n\n this._opacity = objectData.content.opacity;\n this._text = objectData.content.text;\n this._tint = gdjs.rgbOrHexToRGBColor(objectData.content.tint);\n\n this._bitmapFontResourceName = objectData.content.bitmapFontResourceName; // fnt/xml files\n this._textureAtlasResourceName =\n objectData.content.textureAtlasResourceName; // texture file used with fnt/xml (bitmap font file)\n this._scaleX = objectData.content.scale;\n this._scaleY = objectData.content.scale;\n this._wrappingWidth = 0;\n this._textAlign = objectData.content.align;\n this._verticalTextAlignment =\n objectData.content.verticalTextAlignment || 'top';\n\n this._renderer = new gdjs.BitmapTextRuntimeObjectRenderer(\n this,\n instanceContainer\n );\n\n // *ALWAYS* call `this.onCreated()` at the very end of your object constructor.\n this.onCreated();\n }\n\n override getRendererObject() {\n return this._renderer.getRendererObject();\n }\n\n // @ts-ignore\n override updateFromObjectData(\n oldObjectData: BitmapTextObjectDataType,\n newObjectData: BitmapTextObjectDataType\n ): boolean {\n if (oldObjectData.content.opacity !== newObjectData.content.opacity) {\n this.setOpacity(newObjectData.content.opacity);\n }\n if (oldObjectData.content.text !== newObjectData.content.text) {\n this.setText(newObjectData.content.text);\n }\n if (oldObjectData.content.tint !== newObjectData.content.tint) {\n this._tint = gdjs.rgbOrHexToRGBColor(newObjectData.content.tint);\n this._renderer.updateTint();\n }\n if (\n oldObjectData.content.bitmapFontResourceName !==\n newObjectData.content.bitmapFontResourceName\n ) {\n this.setBitmapFontResourceName(\n newObjectData.content.bitmapFontResourceName\n );\n }\n if (\n oldObjectData.content.textureAtlasResourceName !==\n newObjectData.content.textureAtlasResourceName\n ) {\n this.setTextureAtlasResourceName(\n newObjectData.content.textureAtlasResourceName\n );\n }\n if (oldObjectData.content.scale !== newObjectData.content.scale) {\n this.setScale(newObjectData.content.scale);\n }\n if (oldObjectData.content.align !== newObjectData.content.align) {\n this.setTextAlignment(newObjectData.content.align);\n }\n if (\n oldObjectData.content.verticalTextAlignment !==\n newObjectData.content.verticalTextAlignment\n ) {\n this.setVerticalTextAlignment(\n newObjectData.content.verticalTextAlignment\n );\n }\n\n return true;\n }\n\n override getNetworkSyncData(): BitmapTextObjectNetworkSyncData {\n return {\n ...super.getNetworkSyncData(),\n text: this._text,\n opa: this._opacity,\n tint: this._tint,\n bfrn: this._bitmapFontResourceName,\n tarn: this._textureAtlasResourceName,\n scale: this.getScale(),\n wwrap: this._wrapping,\n wwidth: this._wrappingWidth,\n align: this._textAlign,\n vta: this._verticalTextAlignment,\n };\n }\n\n override updateFromNetworkSyncData(\n networkSyncData: BitmapTextObjectNetworkSyncData\n ): void {\n super.updateFromNetworkSyncData(networkSyncData);\n if (this._text !== undefined) {\n this.setText(networkSyncData.text);\n }\n if (this._opacity !== undefined) {\n this.setOpacity(networkSyncData.opa);\n }\n if (this._tint !== undefined) {\n this._tint = networkSyncData.tint;\n this._renderer.updateTint();\n }\n if (this._bitmapFontResourceName !== undefined) {\n this.setBitmapFontResourceName(networkSyncData.bfrn);\n }\n if (this._textureAtlasResourceName !== undefined) {\n this.setTextureAtlasResourceName(networkSyncData.tarn);\n }\n if (this._scaleX !== undefined) {\n this.setScale(networkSyncData.scale);\n }\n if (this._wrapping !== undefined) {\n this.setWrapping(networkSyncData.wwrap);\n }\n if (this._wrappingWidth !== undefined) {\n this.setWrappingWidth(networkSyncData.wwidth);\n }\n if (this._textAlign !== undefined) {\n this.setTextAlignment(networkSyncData.align);\n }\n if (this._verticalTextAlignment !== undefined) {\n this.setVerticalTextAlignment(networkSyncData.vta);\n }\n }\n\n /**\n * Initialize the extra parameters that could be set for an instance.\n */\n override extraInitializationFromInitialInstance(\n initialInstanceData: InstanceData\n ) {\n if (initialInstanceData.customSize) {\n this.setWrappingWidth(initialInstanceData.width);\n this.setWrapping(true);\n }\n if (initialInstanceData.opacity !== undefined) {\n this.setOpacity(initialInstanceData.opacity);\n }\n }\n\n override onDestroyed(): void {\n super.onDestroyed();\n this._renderer.onDestroy();\n }\n\n /**\n * Set the text to display.\n */\n setText(text: string): void {\n this._text = text;\n this._renderer.updateTextContent();\n this.invalidateHitboxes();\n }\n\n /**\n * Get the text displayed by the object.\n */\n getText(): string {\n return this._text;\n }\n\n setTint(rgbColorString: string): void {\n this._tint = gdjs.rgbOrHexToRGBColor(rgbColorString);\n this._renderer.updateTint();\n }\n\n getTint(): string {\n return this._tint[0] + ';' + this._tint[1] + ';' + this._tint[2];\n }\n\n getScale(): number {\n const scaleX = this.getScaleX();\n const scaleY = this.getScaleY();\n return scaleX === scaleY ? scaleX : Math.sqrt(scaleX * scaleY);\n }\n\n getScaleX(): float {\n return this._scaleX;\n }\n\n getScaleY(): float {\n return this._scaleY;\n }\n\n setScale(scale: float): void {\n this.setScaleX(scale);\n this.setScaleY(scale);\n }\n\n setScaleX(scaleX: float): void {\n if (scaleX < 0) {\n scaleX = 0;\n }\n if (this._scaleX === scaleX) return;\n\n this._scaleX = scaleX;\n this._renderer.updateScale();\n this.invalidateHitboxes();\n }\n\n setScaleY(scaleY: float): void {\n if (scaleY < 0) {\n scaleY = 0;\n }\n if (this._scaleY === scaleY) return;\n\n this._scaleY = scaleY;\n this._renderer.updateScale();\n this.invalidateHitboxes();\n }\n\n getFontSize(): float {\n return this._renderer.getFontSize();\n }\n\n setBitmapFontAndTextureAtlasResourceName(\n bitmapFontResourceName: string,\n textureAtlasResourceName: string\n ): void {\n if (bitmapFontResourceName) {\n this.setBitmapFontResourceName(bitmapFontResourceName);\n this._renderer.updateFont();\n }\n if (textureAtlasResourceName) {\n this.setTextureAtlasResourceName(textureAtlasResourceName);\n this._renderer.updateFont();\n }\n }\n\n setBitmapFontResourceName(bitmapFontResourceName: string): void {\n this._bitmapFontResourceName = bitmapFontResourceName;\n }\n\n getBitmapFontResourceName(): string {\n return this._bitmapFontResourceName;\n }\n\n setTextureAtlasResourceName(textureAtlasResourceName: string): void {\n this._textureAtlasResourceName = textureAtlasResourceName;\n }\n\n getTextureAtlasResourceName(): string {\n return this._textureAtlasResourceName;\n }\n\n setTextAlignment(align: string): void {\n this._textAlign = align;\n this._renderer.updateAlignment();\n }\n\n getTextAlignment(): string {\n return this._textAlign;\n }\n\n /**\n * Set the text alignment on Y axis for multiline text objects.\n * @param alignment The text alignment.\n */\n setVerticalTextAlignment(alignment: string): void {\n this._verticalTextAlignment = alignment;\n this._renderer.updatePosition();\n }\n\n /**\n * Get the text alignment on Y axis of text object.\n * @return The text alignment.\n */\n getVerticalTextAlignment(): string {\n return this._verticalTextAlignment;\n }\n\n override setX(x: float): void {\n super.setX(x);\n this._renderer.updatePosition();\n }\n\n override setY(y: float): void {\n super.setY(y);\n this._renderer.updatePosition();\n }\n\n override setAngle(angle: float): void {\n super.setAngle(angle);\n this._renderer.updateAngle();\n }\n\n /**\n * Set object opacity.\n * @param opacity The new opacity of the object (0-255).\n */\n setOpacity(opacity: float): void {\n if (opacity < 0) {\n opacity = 0;\n }\n if (opacity > 255) {\n opacity = 255;\n }\n this._opacity = opacity;\n this._renderer.updateOpacity();\n }\n\n /**\n * Get object opacity.\n */\n getOpacity(): float {\n return this._opacity;\n }\n\n /**\n * Set the wrapping width.\n * @param width The new width in pixels.\n */\n setWrappingWidth(width: float): void {\n this._wrappingWidth = width;\n this._renderer.updateWrappingWidth();\n this.invalidateHitboxes();\n }\n\n /**\n * Get the wrapping width of the object.\n */\n getWrappingWidth(): float {\n return this._wrappingWidth;\n }\n\n setWrapping(wordWrap: boolean): void {\n this._wrapping = wordWrap;\n this._renderer.updateWrappingWidth();\n this.invalidateHitboxes();\n }\n\n isWrapping(): boolean {\n return this._wrapping;\n }\n\n override getWidth(): float {\n return this._renderer.getWidth();\n }\n\n override getHeight(): float {\n return this._renderer.getHeight();\n }\n\n override getDrawableY(): float {\n return (\n this.getY() -\n (this._verticalTextAlignment === 'center'\n ? this.getHeight() / 2\n : this._verticalTextAlignment === 'bottom'\n ? this.getHeight()\n : 0)\n );\n }\n }\n gdjs.registerObject(\n 'BitmapText::BitmapTextObject',\n // @ts-ignore\n gdjs.BitmapTextRuntimeObject\n );\n}\n"],
5
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+ "sourcesContent": ["namespace gdjs {\n /** Base parameters for {@link gdjs.BitmapTextRuntimeObject} */\n export type BitmapTextObjectDataType = {\n /** The base parameters of the Bitmap Text */\n content: {\n /** The opacity of the text. */\n opacity: float;\n /** Content of the text. */\n text: string;\n /** The tint of the text. */\n tint: string;\n /** The name of the resource containing the bitmap font for the text. */\n bitmapFontResourceName: string;\n /** The name of the resource containing the atlas image file for the text. */\n textureAtlasResourceName: string;\n /** The scale of the text. */\n scale: float;\n /** Wrapping with from custom size properties. */\n wrappingWidth: float;\n /** Alignment of the text. */\n align: 'left' | 'center' | 'right';\n verticalTextAlignment: 'top' | 'center' | 'bottom';\n };\n };\n export type BitmapTextObjectData = ObjectData & BitmapTextObjectDataType;\n\n export type BitmapTextObjectNetworkSyncDataType = {\n text: string;\n opa: float;\n tint: number[];\n bfrn: string;\n tarn: string;\n scale: number;\n wwrap: boolean;\n wwidth: float;\n align: string;\n vta: string;\n };\n\n export type BitmapTextObjectNetworkSyncData = ObjectNetworkSyncData &\n BitmapTextObjectNetworkSyncDataType;\n\n /**\n * Displays a text using a \"Bitmap Font\", generated in a external editor like bmFont.\n * This is more efficient/faster to render than a traditional text (which needs\n * to have its whole texture re-rendered anytime it changes).\n *\n * Bitmap Font can be created with softwares like:\n * * BMFont (Windows, free): http://www.angelcode.com/products/bmfont/|http://www.angelcode.com/products/bmfont/\n * * Glyph Designer (OS X, commercial): http://www.71squared.com/en/glyphdesigner|http://www.71squared.com/en/glyphdesigner\n * * Littera (Web-based, free): http://kvazars.com/littera/|http://kvazars.com/littera/\n */\n export class BitmapTextRuntimeObject\n extends gdjs.RuntimeObject\n implements gdjs.TextContainer, gdjs.OpacityHandler, gdjs.Scalable\n {\n _opacity: float;\n _text: string;\n /** color in format [r, g, b], where each component is in the range [0, 255] */\n _tint: integer[];\n _bitmapFontResourceName: string;\n _textureAtlasResourceName: string;\n _scaleX: number;\n _scaleY: number;\n _wrapping: boolean = false;\n _wrappingWidth: float;\n _textAlign: string;\n _verticalTextAlignment: string;\n\n _renderer: gdjs.BitmapTextRuntimeObjectPixiRenderer;\n\n /**\n * @param instanceContainer The container the object belongs to.\n * @param objectData The object data used to initialize the object\n */\n constructor(\n instanceContainer: gdjs.RuntimeInstanceContainer,\n objectData: BitmapTextObjectData\n ) {\n super(instanceContainer, objectData);\n\n this._opacity = objectData.content.opacity;\n this._text = objectData.content.text;\n this._tint = gdjs.rgbOrHexToRGBColor(objectData.content.tint);\n\n this._bitmapFontResourceName = objectData.content.bitmapFontResourceName; // fnt/xml files\n this._textureAtlasResourceName =\n objectData.content.textureAtlasResourceName; // texture file used with fnt/xml (bitmap font file)\n this._scaleX = objectData.content.scale;\n this._scaleY = objectData.content.scale;\n this._wrappingWidth = 0;\n this._textAlign = objectData.content.align;\n this._verticalTextAlignment =\n objectData.content.verticalTextAlignment || 'top';\n\n this._renderer = new gdjs.BitmapTextRuntimeObjectRenderer(\n this,\n instanceContainer\n );\n\n // *ALWAYS* call `this.onCreated()` at the very end of your object constructor.\n this.onCreated();\n }\n\n override getRendererObject() {\n return this._renderer.getRendererObject();\n }\n\n // @ts-ignore\n override updateFromObjectData(\n oldObjectData: BitmapTextObjectDataType,\n newObjectData: BitmapTextObjectDataType\n ): boolean {\n if (oldObjectData.content.opacity !== newObjectData.content.opacity) {\n this.setOpacity(newObjectData.content.opacity);\n }\n if (oldObjectData.content.text !== newObjectData.content.text) {\n this.setText(newObjectData.content.text);\n }\n if (oldObjectData.content.tint !== newObjectData.content.tint) {\n this._tint = gdjs.rgbOrHexToRGBColor(newObjectData.content.tint);\n this._renderer.updateTint();\n }\n if (\n oldObjectData.content.bitmapFontResourceName !==\n newObjectData.content.bitmapFontResourceName\n ) {\n this.setBitmapFontResourceName(\n newObjectData.content.bitmapFontResourceName\n );\n }\n if (\n oldObjectData.content.textureAtlasResourceName !==\n newObjectData.content.textureAtlasResourceName\n ) {\n this.setTextureAtlasResourceName(\n newObjectData.content.textureAtlasResourceName\n );\n }\n if (oldObjectData.content.scale !== newObjectData.content.scale) {\n this.setScale(newObjectData.content.scale);\n }\n if (oldObjectData.content.align !== newObjectData.content.align) {\n this.setTextAlignment(newObjectData.content.align);\n }\n if (\n oldObjectData.content.verticalTextAlignment !==\n newObjectData.content.verticalTextAlignment\n ) {\n this.setVerticalTextAlignment(\n newObjectData.content.verticalTextAlignment\n );\n }\n\n return true;\n }\n\n override getNetworkSyncData(): BitmapTextObjectNetworkSyncData {\n return {\n ...super.getNetworkSyncData(),\n text: this._text,\n opa: this._opacity,\n tint: this._tint,\n bfrn: this._bitmapFontResourceName,\n tarn: this._textureAtlasResourceName,\n scale: this.getScale(),\n wwrap: this._wrapping,\n wwidth: this._wrappingWidth,\n align: this._textAlign,\n vta: this._verticalTextAlignment,\n };\n }\n\n override updateFromNetworkSyncData(\n networkSyncData: BitmapTextObjectNetworkSyncData\n ): void {\n super.updateFromNetworkSyncData(networkSyncData);\n if (this._text !== undefined) {\n this.setText(networkSyncData.text);\n }\n if (this._opacity !== undefined) {\n this.setOpacity(networkSyncData.opa);\n }\n if (this._tint !== undefined) {\n this._tint = networkSyncData.tint;\n this._renderer.updateTint();\n }\n if (this._bitmapFontResourceName !== undefined) {\n this.setBitmapFontResourceName(networkSyncData.bfrn);\n }\n if (this._textureAtlasResourceName !== undefined) {\n this.setTextureAtlasResourceName(networkSyncData.tarn);\n }\n if (this._scaleX !== undefined) {\n this.setScale(networkSyncData.scale);\n }\n if (this._wrapping !== undefined) {\n this.setWrapping(networkSyncData.wwrap);\n }\n if (this._wrappingWidth !== undefined) {\n this.setWrappingWidth(networkSyncData.wwidth);\n }\n if (this._textAlign !== undefined) {\n this.setTextAlignment(networkSyncData.align);\n }\n if (this._verticalTextAlignment !== undefined) {\n this.setVerticalTextAlignment(networkSyncData.vta);\n }\n }\n\n /**\n * Initialize the extra parameters that could be set for an instance.\n */\n override extraInitializationFromInitialInstance(\n initialInstanceData: InstanceData\n ) {\n if (initialInstanceData.customSize) {\n this.setWrappingWidth(initialInstanceData.width);\n this.setWrapping(true);\n }\n if (initialInstanceData.opacity !== undefined) {\n this.setOpacity(initialInstanceData.opacity);\n }\n }\n\n override onDestroyed(): void {\n super.onDestroyed();\n this._renderer.onDestroy();\n }\n\n /**\n * Set the text to display.\n */\n setText(text: string): void {\n this._text = text;\n this._renderer.updateTextContent();\n this.invalidateHitboxes();\n }\n\n /**\n * Get the text displayed by the object.\n */\n getText(): string {\n return this._text;\n }\n\n setTint(rgbColorString: string): void {\n this._tint = gdjs.rgbOrHexToRGBColor(rgbColorString);\n this._renderer.updateTint();\n }\n\n getTint(): string {\n return this._tint[0] + ';' + this._tint[1] + ';' + this._tint[2];\n }\n\n getScale(): number {\n const scaleX = this.getScaleX();\n const scaleY = this.getScaleY();\n return scaleX === scaleY ? scaleX : Math.sqrt(scaleX * scaleY);\n }\n\n getScaleX(): float {\n return this._scaleX;\n }\n\n getScaleY(): float {\n return this._scaleY;\n }\n\n setScale(scale: float): void {\n this.setScaleX(scale);\n this.setScaleY(scale);\n }\n\n setScaleX(scaleX: float): void {\n if (scaleX < 0) {\n scaleX = 0;\n }\n if (this._scaleX === scaleX) return;\n\n this._scaleX = scaleX;\n this._renderer.updateScale();\n this.invalidateHitboxes();\n }\n\n setScaleY(scaleY: float): void {\n if (scaleY < 0) {\n scaleY = 0;\n }\n if (this._scaleY === scaleY) return;\n\n this._scaleY = scaleY;\n this._renderer.updateScale();\n this.invalidateHitboxes();\n }\n\n getFontSize(): float {\n return this._renderer.getFontSize();\n }\n\n setBitmapFontAndTextureAtlasResourceName(\n bitmapFontResourceName: string,\n textureAtlasResourceName: string\n ): void {\n if (bitmapFontResourceName) {\n this.setBitmapFontResourceName(bitmapFontResourceName);\n this._renderer.updateFont();\n }\n if (textureAtlasResourceName) {\n this.setTextureAtlasResourceName(textureAtlasResourceName);\n this._renderer.updateFont();\n }\n }\n\n setBitmapFontResourceName(bitmapFontResourceName: string): void {\n this._bitmapFontResourceName = bitmapFontResourceName;\n }\n\n getBitmapFontResourceName(): string {\n return this._bitmapFontResourceName;\n }\n\n setTextureAtlasResourceName(textureAtlasResourceName: string): void {\n this._textureAtlasResourceName = textureAtlasResourceName;\n }\n\n getTextureAtlasResourceName(): string {\n return this._textureAtlasResourceName;\n }\n\n setTextAlignment(align: string): void {\n this._textAlign = align;\n this._renderer.updateAlignment();\n }\n\n getTextAlignment(): string {\n return this._textAlign;\n }\n\n /**\n * Set the text alignment on Y axis for multiline text objects.\n * @param alignment The text alignment.\n */\n setVerticalTextAlignment(alignment: string): void {\n this._verticalTextAlignment = alignment;\n this._renderer.updatePosition();\n }\n\n /**\n * Get the text alignment on Y axis of text object.\n * @return The text alignment.\n */\n getVerticalTextAlignment(): string {\n return this._verticalTextAlignment;\n }\n\n override setX(x: float): void {\n super.setX(x);\n this._renderer.updatePosition();\n }\n\n override setY(y: float): void {\n super.setY(y);\n this._renderer.updatePosition();\n }\n\n override setAngle(angle: float): void {\n super.setAngle(angle);\n this._renderer.updateAngle();\n }\n\n /**\n * Set object opacity.\n * @param opacity The new opacity of the object (0-255).\n */\n setOpacity(opacity: float): void {\n if (opacity < 0) {\n opacity = 0;\n }\n if (opacity > 255) {\n opacity = 255;\n }\n this._opacity = opacity;\n this._renderer.updateOpacity();\n }\n\n /**\n * Get object opacity.\n */\n getOpacity(): float {\n return this._opacity;\n }\n\n /**\n * Set the wrapping width.\n * @param width The new width in pixels.\n */\n setWrappingWidth(width: float): void {\n this._wrappingWidth = width;\n this._renderer.updateWrappingWidth();\n this.invalidateHitboxes();\n }\n\n /**\n * Get the wrapping width of the object.\n */\n getWrappingWidth(): float {\n return this._wrappingWidth;\n }\n\n setWrapping(wordWrap: boolean): void {\n this._wrapping = wordWrap;\n this._renderer.updateWrappingWidth();\n this.invalidateHitboxes();\n }\n\n isWrapping(): boolean {\n return this._wrapping;\n }\n\n override getWidth(): float {\n return this._wrapping ? this._wrappingWidth : this._renderer.getWidth();\n }\n\n override getHeight(): float {\n return this._renderer.getHeight();\n }\n\n override getDrawableY(): float {\n return (\n this.getY() -\n (this._verticalTextAlignment === 'center'\n ? this.getHeight() / 2\n : this._verticalTextAlignment === 'bottom'\n ? this.getHeight()\n : 0)\n );\n }\n }\n gdjs.registerObject(\n 'BitmapText::BitmapTextObject',\n // @ts-ignore\n gdjs.BitmapTextRuntimeObject\n );\n}\n"],
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  "names": []
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  }
@@ -1,2 +1,2 @@
1
- var gdjs;(function(r){const D=async()=>{try{const t=(await import("./jolt-physics.wasm.js")).default;if(!t)throw new Error("No default export found in Jolt.");const e=await t();window.Jolt=e}catch(u){throw console.error("Unable to load Jolt physics library.",u),u}};r.registerAsynchronouslyLoadingLibraryPromise(D());class b{constructor(t,e){this._tempVec3=new Jolt.Vec3;this._tempRVec3=new Jolt.RVec3;this._tempQuat=new Jolt.Quat;this.stepped=!1;this._physics3DHooks=[];this._registeredBehaviors=new Set,this.gravityX=e.gravityX,this.gravityY=e.gravityY,this.gravityZ=e.gravityZ,this.worldScale=e.worldScale,this.worldInvScale=1/this.worldScale;const o=new Jolt.JoltSettings;r.Physics3DSharedData.setupCollisionFiltering(o),this.jolt=new Jolt.JoltInterface(o),Jolt.destroy(o),this.physicsSystem=this.jolt.GetPhysicsSystem(),this.physicsSystem.SetGravity(this.getVec3(this.gravityX,this.gravityY,this.gravityZ)),this.bodyInterface=this.physicsSystem.GetBodyInterface(),this.contactListener=new Jolt.ContactListenerJS,this.physicsSystem.SetContactListener(this.contactListener),this.contactListener.OnContactAdded=(i,s,a,n)=>{const h=Jolt.wrapPointer(i,Jolt.Body),l=Jolt.wrapPointer(s,Jolt.Body),d=h.gdjsAssociatedBehavior,y=l.gdjsAssociatedBehavior;!d||!y||(d.onContactBegin(y),y.onContactBegin(d))},this.contactListener.OnContactRemoved=i=>{const s=Jolt.wrapPointer(i,Jolt.SubShapeIDPair),a=this.physicsSystem.GetBodyLockInterface(),n=a.TryGetBody(s.GetBody1ID()),h=a.TryGetBody(s.GetBody2ID()),l=n.gdjsAssociatedBehavior,d=h.gdjsAssociatedBehavior;!l||!d||(l.onContactEnd(d),d.onContactEnd(l))},this.contactListener.OnContactPersisted=(i,s,a,n)=>{},this.contactListener.OnContactValidate=(i,s,a,n)=>Jolt.ValidateResult_AcceptAllContactsForThisBodyPair}getVec3(t,e,o){const i=this._tempVec3;return i.Set(t,e,o),i}getRVec3(t,e,o){const i=this._tempRVec3;return i.Set(t,e,o),i}getQuat(t,e,o,i){const s=this._tempQuat;return s.Set(t,e,o,i),s}static getSharedData(t,e){if(!t.physics3DSharedData){const o=t.getInitialSharedDataForBehavior(e);t.physics3DSharedData=new r.Physics3DSharedData(t,o)}return t.physics3DSharedData}static setupCollisionFiltering(t){const e=new Jolt.ObjectLayerPairFilterMask,o=new Jolt.BroadPhaseLayer(r.Physics3DSharedData.staticBroadPhaseLayerIndex),i=new Jolt.BroadPhaseLayer(r.Physics3DSharedData.dynamicBroadPhaseLayerIndex),s=new Jolt.BroadPhaseLayerInterfaceMask(2);s.ConfigureLayer(o,r.Physics3DSharedData.staticLayersMask,0),s.ConfigureLayer(i,r.Physics3DSharedData.dynamicLayersMask,0),Jolt.destroy(o),Jolt.destroy(i),t.mObjectLayerPairFilter=e,t.mBroadPhaseLayerInterface=s,t.mObjectVsBroadPhaseLayerFilter=new Jolt.ObjectVsBroadPhaseLayerFilterMask(s)}addToBehaviorsList(t){this._registeredBehaviors.add(t)}removeFromBehaviorsList(t){this._registeredBehaviors.delete(t)}step(t){for(const o of this._registeredBehaviors)o._contactsStartedThisFrame.length=0,o._contactsEndedThisFrame.length=0;for(const o of this._registeredBehaviors)o.updateBodyFromObject();for(const o of this._physics3DHooks)o.doBeforePhysicsStep(t);const e=t>1/55?2:1;this.jolt.Step(t,e),this.stepped=!0;for(const o of this._registeredBehaviors)o.updateObjectFromBody()}registerHook(t){this._physics3DHooks.push(t)}}b.staticLayersMask=15,b.dynamicLayersMask=240,b.allLayersMask=255,b.staticBroadPhaseLayerIndex=1,b.dynamicBroadPhaseLayerIndex=1,r.Physics3DSharedData=b,r.registerRuntimeSceneUnloadedCallback(function(u){const t=u.physics3DSharedData;t&&(Jolt.destroy(t.contactListener),Jolt.destroy(t._tempVec3),Jolt.destroy(t._tempRVec3),Jolt.destroy(t._tempQuat),Jolt.destroy(t.jolt),u.physics3DSharedData=null)});class _ extends r.RuntimeBehavior{constructor(t,e,o){super(t,e,o);this.shapeScale=1;this._contactsStartedThisFrame=[];this._contactsEndedThisFrame=[];this._currentContacts=[];this._destroyedDuringFrameLogic=!1;this._body=null;this._needToRecreateBody=!1;this._needToRecreateShape=!1;this._shapeHalfDepth=0;this._objectOldX=0;this._objectOldY=0;this._objectOldZ=0;this._objectOldRotationX=0;this._objectOldRotationY=0;this._objectOldRotationZ=0;this._objectOldWidth=0;this._objectOldHeight=0;this._objectOldDepth=0;this.bodyUpdater=new r.Physics3DRuntimeBehavior.DefaultBodyUpdater(this),this.collisionChecker=new r.Physics3DRuntimeBehavior.DefaultCollisionChecker(this),this.owner3D=o,this.bodyType=e.bodyType,this.bullet=e.bullet,this.fixedRotation=e.fixedRotation,this.shape=e.shape,this.shapeOrientation=e.shape==="Box"?"Z":e.shapeOrientation,this.shapeDimensionA=e.shapeDimensionA,this.shapeDimensionB=e.shapeDimensionB,this.shapeDimensionC=e.shapeDimensionC,this.density=e.density,this.friction=e.friction,this.restitution=e.restitution,this.linearDamping=Math.max(0,e.linearDamping),this.angularDamping=Math.max(0,e.angularDamping),this.gravityScale=e.gravityScale,this.layers=e.layers,this.masks=e.masks,this._sharedData=b.getSharedData(t.getScene(),e.name),this._sharedData.addToBehaviorsList(this)}getVec3(t,e,o){const i=this._sharedData._tempVec3;return i.Set(t,e,o),i}getRVec3(t,e,o){const i=this._sharedData._tempRVec3;return i.Set(t,e,o),i}getQuat(t,e,o,i){const s=this._sharedData._tempQuat;return s.Set(t,e,o,i),s}updateFromBehaviorData(t,e){return t.bullet!==e.bullet&&this.setBullet(e.bullet),t.fixedRotation!==e.fixedRotation&&this.setFixedRotation(e.fixedRotation),t.shapeDimensionA!==e.shapeDimensionA&&(this.shapeDimensionA=e.shapeDimensionA,this._needToRecreateShape=!0),t.shapeDimensionB!==e.shapeDimensionB&&(this.shapeDimensionB=e.shapeDimensionB,this._needToRecreateShape=!0),t.density!==e.density&&this.setDensity(e.density),t.friction!==e.friction&&this.setFriction(e.friction),t.restitution!==e.restitution&&this.setRestitution(e.restitution),t.linearDamping!==e.linearDamping&&this.setLinearDamping(e.linearDamping),t.angularDamping!==e.angularDamping&&this.setAngularDamping(e.angularDamping),t.gravityScale!==e.gravityScale&&this.setGravityScale(e.gravityScale),!(t.layers!==e.layers||t.masks!==e.masks||t.vertices!==e.vertices||t.bodyType!==e.bodyType||t.shape!==e.shape)}getNetworkSyncData(){let t;if(this._body){const e=this._body.GetPosition(),o=this._body.GetRotation(),i=this._body.GetLinearVelocity(),s=this._body.GetAngularVelocity();t={px:e.GetX(),py:e.GetY(),pz:e.GetZ(),rx:o.GetX(),ry:o.GetY(),rz:o.GetZ(),rw:o.GetW(),lvx:i.GetX(),lvy:i.GetY(),lvz:i.GetZ(),avx:s.GetX(),avy:s.GetY(),avz:s.GetZ(),aw:this._body.IsActive()}}else t={px:void 0,py:void 0,pz:void 0,rx:void 0,ry:void 0,rz:void 0,rw:void 0,lvx:void 0,lvy:void 0,lvz:void 0,avx:void 0,avy:void 0,avz:void 0,aw:void 0};return{...super.getNetworkSyncData(),props:{...t,layers:this.layers,masks:this.masks}}}updateFromNetworkSyncData(t){super.updateFromNetworkSyncData(t);const e=t.props;e.px!==void 0&&e.py!==void 0&&e.pz!==void 0&&this._body&&this._sharedData.bodyInterface.SetPosition(this._body.GetID(),this.getRVec3(e.px,e.py,e.pz),Jolt.EActivation_DontActivate),e.rx!==void 0&&e.ry!==void 0&&e.rz!==void 0&&e.rw!==void 0&&this._body&&this._sharedData.bodyInterface.SetRotation(this._body.GetID(),this.getQuat(e.rx,e.ry,e.rz,e.rw),Jolt.EActivation_DontActivate),e.lvx!==void 0&&e.lvy!==void 0&&e.lvz!==void 0&&this._body&&this._sharedData.bodyInterface.SetLinearVelocity(this._body.GetID(),this.getVec3(e.lvx,e.lvy,e.lvz)),e.avx!==void 0&&e.avy!==void 0&&e.avz!==void 0&&this._body&&this._sharedData.bodyInterface.SetAngularVelocity(this._body.GetID(),this.getVec3(e.avx,e.avy,e.avz)),e.layers!==void 0&&(this.layers=e.layers),e.masks!==void 0&&(this.masks=e.masks)}onDeActivate(){this._sharedData.removeFromBehaviorsList(this),this.bodyUpdater.destroyBody(),this._contactsEndedThisFrame.length=0,this._contactsStartedThisFrame.length=0,this._currentContacts.length=0}onActivate(){this._sharedData.addToBehaviorsList(this),this._contactsEndedThisFrame.length=0,this._contactsStartedThisFrame.length=0,this._currentContacts.length=0,this.updateBodyFromObject()}onDestroy(){this._destroyedDuringFrameLogic=!0,this.onDeActivate()}createShape(){let t=this.owner3D.getWidth()*this._sharedData.worldInvScale,e=this.owner3D.getHeight()*this._sharedData.worldInvScale,o=this.owner3D.getDepth()*this._sharedData.worldInvScale;if(this.shapeOrientation==="X"){const c=o;o=t,t=c}else if(this.shapeOrientation==="Y"){const c=o;o=e,e=c}const i=this.shapeScale*this._sharedData.worldInvScale,s=this.shapeDimensionA*i,a=this.shapeDimensionB*i,n=this.shapeDimensionC*i,h=this._sharedData.worldInvScale;let l,d;if(this.shape==="Box"){const c=s>0?s:t>0?t:h,f=a>0?a:e>0?e:h,g=n>0?n:o>0?o:h,m=Math.min(h,Math.min(c,f,g)/4);l=new Jolt.BoxShapeSettings(this.getVec3(c/2,f/2,g/2),m),d=this.getQuat(0,0,0,1),this._shapeHalfDepth=g/2}else if(this.shape==="Capsule"){const c=s>0?s:t>0?Math.sqrt(t*e)/2:h,f=a>0?a:o>0?o:h;l=new Jolt.CapsuleShapeSettings(Math.max(0,f/2-c),c),d=this._getShapeOrientationQuat(),this._shapeHalfDepth=this.shapeOrientation!=="Z"?c:f/2}else if(this.shape==="Cylinder"){const c=s>0?s:t>0?Math.sqrt(t*e)/2:h,f=a>0?a:o>0?o:h,g=Math.min(h,Math.min(f,c)/4);l=new Jolt.CylinderShapeSettings(f/2,c,g),d=this._getShapeOrientationQuat(),this._shapeHalfDepth=this.shapeOrientation!=="Z"?c:f/2}else{const c=s>0?s:t>0?Math.pow(t*e*o,1/3)/2:h;l=new Jolt.SphereShapeSettings(c),d=this.getQuat(0,0,0,1),this._shapeHalfDepth=c}l.mDensity=this.density;const y=new Jolt.RotatedTranslatedShapeSettings(this.getVec3(0,0,0),d,l),p=y.Create().Get();return Jolt.destroy(y),p}_getShapeOrientationQuat(){return 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d=this._body.GetID();t.RemoveBody(d),t.DestroyBody(d),this._contactsEndedThisFrame.length=0,this._contactsStartedThisFrame.length=0,this._currentContacts.length=0,this._createBody(),!!this._body&&(d=this._body.GetID(),t.SetLinearVelocity(d,this.getVec3(o,i,s)),t.SetAngularVelocity(d,this.getVec3(n,h,l)))}updateObjectFromBody(){this.bodyUpdater.updateObjectFromBody(),this._objectOldX=this.owner3D.getX(),this._objectOldY=this.owner3D.getY(),this._objectOldZ=this.owner3D.getZ(),this._objectOldRotationX=this.owner3D.getRotationX(),this._objectOldRotationY=this.owner3D.getRotationY(),this._objectOldRotationZ=this.owner3D.getAngle()}updateBodyFromObject(){this._body===null&&!this._createBody()||(this._needToRecreateBody&&this.recreateBody(),(this._needToRecreateShape||!this.hasCustomShapeDimension()&&(this._objectOldWidth!==this.owner3D.getWidth()||this._objectOldHeight!==this.owner3D.getHeight()||this._objectOldDepth!==this.owner3D.getDepth()))&&(this._needToRecreateShape=!1,this._recreateShape()),this.bodyUpdater.updateBodyFromObject())}hasCustomShapeDimension(){return this.shapeDimensionA>0||this.shapeDimensionB>0||this.shapeDimensionC>0}getPhysicsPosition(t){return t.Set(this.owner3D.getCenterXInScene()*this._sharedData.worldInvScale,this.owner3D.getCenterYInScene()*this._sharedData.worldInvScale,this.owner3D.getCenterZInScene()*this._sharedData.worldInvScale),t}getPhysicsRotation(t){const e=this.owner3D.get3DRendererObject();return t.Set(e.quaternion.x,e.quaternion.y,e.quaternion.z,e.quaternion.w),t}moveObjectToPhysicsPosition(t){this.owner3D.setCenterXInScene(t.GetX()*this._sharedData.worldScale),this.owner3D.setCenterYInScene(t.GetY()*this._sharedData.worldScale),this.owner3D.setCenterZInScene(t.GetZ()*this._sharedData.worldScale)}moveObjectToPhysicsRotation(t){const e=this.owner3D.get3DRendererObject();e.quaternion.x=t.GetX(),e.quaternion.y=t.GetY(),e.quaternion.z=t.GetZ(),e.quaternion.w=t.GetW();const o=new THREE.Euler(0,0,0,"ZYX");o.setFromQuaternion(e.quaternion),this.owner3D.setRotationX(r.toDegrees(o.x)),this.owner3D.setRotationY(r.toDegrees(o.y)),this.owner3D.setAngle(r.toDegrees(o.z))}getWorldScale(){return this._sharedData.worldScale}getGravityX(){return this._sharedData.gravityX}getGravityY(){return this._sharedData.gravityY}getGravityZ(){return this._sharedData.gravityZ}setGravityX(t){this._sharedData.gravityX!==t&&(this._sharedData.gravityX=t,this._sharedData.physicsSystem.SetGravity(this.getVec3(this._sharedData.gravityX,this._sharedData.gravityY,this._sharedData.gravityZ)))}setGravityY(t){this._sharedData.gravityX!==t&&(this._sharedData.gravityX=t,this._sharedData.physicsSystem.SetGravity(this.getVec3(this._sharedData.gravityX,this._sharedData.gravityY,this._sharedData.gravityZ)))}setGravityZ(t){this._sharedData.gravityX!==t&&(this._sharedData.gravityZ=t,this._sharedData.physicsSystem.SetGravity(this.getVec3(this._sharedData.gravityX,this._sharedData.gravityY,this._sharedData.gravityZ)))}isDynamic(){return this.bodyType==="Dynamic"}isStatic(){return this.bodyType==="Static"}isKinematic(){return this.bodyType==="Kinematic"}isBullet(){return this.bullet}setBullet(t){if(this.bullet===t||(this.bullet=t,this._body===null&&!this._createBody()))return;const e=this._body;this._sharedData.bodyInterface.SetMotionQuality(e.GetID(),this.bullet?Jolt.EMotionQuality_LinearCast:Jolt.EMotionQuality_Discrete)}hasFixedRotation(){return this.fixedRotation}setFixedRotation(t){this.fixedRotation!==t&&(this.fixedRotation=t,this._needToRecreateBody=!0)}getDensity(){return this.density}setDensity(t){t<0&&(t=0),this.density!==t&&(this.density=t,this._needToRecreateShape=!0)}getFriction(){return this.friction}setFriction(t){if(t<0&&(t=0),this.friction===t||(this.friction=t,this._body===null&&!this._createBody()))return;const e=this._body;this._sharedData.bodyInterface.SetFriction(e.GetID(),t)}getRestitution(){return this.restitution}setRestitution(t){if(t<0&&(t=0),this.restitution===t||(this.restitution=t,this._body===null&&!this._createBody()))return;const e=this._body;this._sharedData.bodyInterface.SetRestitution(e.GetID(),t)}getLinearDamping(){return this.linearDamping}setLinearDamping(t){if(t<0&&(t=0),this.linearDamping===t||(this.linearDamping=t,this._body===null&&!this._createBody()))return;this._body.GetMotionProperties().SetLinearDamping(t)}getAngularDamping(){return this.angularDamping}setAngularDamping(t){if(t<0&&(t=0),this.angularDamping===t||(this.angularDamping=t,this._body===null&&!this._createBody()))return;this._body.GetMotionProperties().SetAngularDamping(t)}getGravityScale(){return this.gravityScale}setGravityScale(t){if(this.gravityScale===t||(this.gravityScale=t,this._body===null&&!this._createBody()))return;this._body.GetMotionProperties().SetGravityFactor(t)}layerEnabled(t){return t=Math.floor(t),t<1||t>8?!1:!!(this.layers&1<<t-1)}enableLayer(t,e){t=Math.floor(t),!(t<1||t>8)&&(e?this.layers|=1<<t-1:this.layers&=~(1<<t-1),this._needToRecreateBody=!0)}maskEnabled(t){return t=Math.floor(t),t<1||t>16?!1:!!(this.masks&1<<t-1)}enableMask(t,e){t=Math.floor(t),!(t<1||t>16)&&(e?this.masks|=1<<t-1:this.masks&=~(1<<t-1),this._needToRecreateBody=!0)}getLinearVelocityX(){return this._body===null&&!this._createBody()?0:this._body.GetLinearVelocity().GetX()*this._sharedData.worldScale}setLinearVelocityX(t){if(this._body===null&&!this._createBody())return;const e=this._body;this._sharedData.bodyInterface.SetLinearVelocity(e.GetID(),this.getVec3(t*this._sharedData.worldInvScale,e.GetLinearVelocity().GetY(),e.GetLinearVelocity().GetZ()))}getLinearVelocityY(){return this._body===null&&!this._createBody()?0:this._body.GetLinearVelocity().GetY()*this._sharedData.worldScale}setLinearVelocityY(t){if(this._body===null&&!this._createBody())return;const e=this._body;this._sharedData.bodyInterface.SetLinearVelocity(e.GetID(),this.getVec3(e.GetLinearVelocity().GetX(),t*this._sharedData.worldInvScale,e.GetLinearVelocity().GetZ()))}getLinearVelocityZ(){return this._body===null&&!this._createBody()?0:this._body.GetLinearVelocity().GetZ()*this._sharedData.worldScale}setLinearVelocityZ(t){if(this._body===null&&!this._createBody())return;const e=this._body;this._sharedData.bodyInterface.SetLinearVelocity(e.GetID(),this.getVec3(e.GetLinearVelocity().GetX(),e.GetLinearVelocity().GetY(),t*this._sharedData.worldInvScale))}getLinearVelocityLength(){return this._body===null&&!this._createBody()?0:this._body.GetLinearVelocity().Length()*this._sharedData.worldScale}getAngularVelocityX(){if(this._body===null&&!this._createBody())return 0;const t=this._body;return r.toDegrees(t.GetAngularVelocity().GetX())}setAngularVelocityX(t){if(this._body===null&&!this._createBody())return;const e=this._body;this._sharedData.bodyInterface.SetAngularVelocity(e.GetID(),this.getVec3(r.toRad(t),e.GetAngularVelocity().GetY(),e.GetAngularVelocity().GetZ()))}getAngularVelocityY(){if(this._body===null&&!this._createBody())return 0;const t=this._body;return r.toDegrees(t.GetAngularVelocity().GetY())}setAngularVelocityY(t){if(this._body===null&&!this._createBody())return;const e=this._body;this._sharedData.bodyInterface.SetAngularVelocity(e.GetID(),this.getVec3(e.GetAngularVelocity().GetX(),r.toRad(t),e.GetAngularVelocity().GetZ()))}getAngularVelocityZ(){if(this._body===null&&!this._createBody())return 0;const t=this._body;return r.toDegrees(t.GetAngularVelocity().GetZ())}setAngularVelocityZ(t){if(this._body===null&&!this._createBody())return;const e=this._body;this._sharedData.bodyInterface.SetAngularVelocity(e.GetID(),this.getVec3(e.GetAngularVelocity().GetX(),e.GetAngularVelocity().GetY(),r.toRad(t)))}applyForce(t,e,o,i,s,a){if(this._body===null&&!this._createBody())return;const n=this._body;this._sharedData.bodyInterface.AddForce(n.GetID(),this.getVec3(t,e,o),this.getRVec3(i*this._sharedData.worldInvScale,s*this._sharedData.worldInvScale,a*this._sharedData.worldInvScale),Jolt.EActivation_Activate)}applyForceAtCenter(t,e,o){if(this._body===null&&!this._createBody())return;const i=this._body;this._sharedData.bodyInterface.AddForce(i.GetID(),this.getVec3(t,e,o),Jolt.EActivation_Activate)}applyForceTowardPosition(t,e,o,i){if(this._body===null&&!this._createBody())return;const s=this._body,a=e-s.GetPosition().GetX(),n=o-s.GetPosition().GetY(),h=i-s.GetPosition().GetZ(),l=a*a+n*n+h*h;if(l===0)return;const d=t/l;this._sharedData.bodyInterface.AddForce(s.GetID(),this.getVec3(a*d,n*d,h*d),Jolt.EActivation_Activate)}applyImpulse(t,e,o,i,s,a){if(this._body===null&&!this._createBody())return;const n=this._body;this._sharedData.bodyInterface.AddImpulse(n.GetID(),this.getVec3(t,e,o),this.getRVec3(i*this._sharedData.worldInvScale,s*this._sharedData.worldInvScale,a*this._sharedData.worldInvScale))}applyImpulseAtCenter(t,e,o){if(this._body===null&&!this._createBody())return;const i=this._body;this._sharedData.bodyInterface.AddImpulse(i.GetID(),this.getVec3(t,e,o))}applyImpulseTowardPosition(t,e,o,i,s,a,n){if(this._body===null&&!this._createBody())return;const h=this._body,l=e-s,d=o-a,y=i-n,p=l*l+d*d+y*y;if(p===0)return;const c=t/p;this._sharedData.bodyInterface.AddImpulse(h.GetID(),this.getVec3(l*c,d*c,y*c),this.getRVec3(s*this._sharedData.worldInvScale,a*this._sharedData.worldInvScale,n*this._sharedData.worldInvScale))}applyTorque(t,e,o){if(this._body===null&&!this._createBody())return;const i=this._body;this._sharedData.bodyInterface.AddTorque(i.GetID(),this.getVec3(r.toRad(t),r.toRad(e),r.toRad(o)),Jolt.EActivation_Activate)}applyAngularImpulse(t,e,o){if(this._body===null&&!this._createBody())return;const i=this._body;this._sharedData.bodyInterface.AddAngularImpulse(i.GetID(),this.getVec3(r.toRad(t),r.toRad(e),r.toRad(o)))}getMass(){if(this._body===null&&!this._createBody())return 0;const t=this._body;return 1/t.GetMotionProperties().GetInverseMass()}getInertiaAroundX(){if(this._body===null&&!this._createBody())return 0;const t=this._body;return 1/t.GetMotionProperties().GetInverseInertiaDiagonal().GetX()}getInertiaAroundY(){if(this._body===null&&!this._createBody())return 0;const t=this._body;return 1/t.GetMotionProperties().GetInverseInertiaDiagonal().GetY()}getInertiaAroundZ(){if(this._body===null&&!this._createBody())return 0;const t=this._body;return 1/t.GetMotionProperties().GetInverseInertiaDiagonal().GetZ()}getMassCenterX(){return this._body===null&&!this._createBody()?0:this._body.GetCenterOfMassPosition().GetX()*this._sharedData.worldScale}getMassCenterY(){return this._body===null&&!this._createBody()?0:this._body.GetCenterOfMassPosition().GetY()*this._sharedData.worldScale}getMassCenterZ(){return this._body===null&&!this._createBody()?0:this._body.GetCenterOfMassPosition().GetZ()*this._sharedData.worldScale}onContactBegin(t){this._currentContacts.push(t);let e=this._contactsEndedThisFrame.indexOf(t);e!==-1?this._contactsEndedThisFrame.splice(e,1):this._contactsStartedThisFrame.push(t)}onContactEnd(t){this._contactsEndedThisFrame.push(t);const e=this._currentContacts.indexOf(t);e!==-1&&this._currentContacts.splice(e,1)}canCollideAgainst(t){return(this.getMasksAccordingToBodyType()&t.getLayersAccordingToBodyType())!=0}static areObjectsColliding(t,e,o){const i=t.getBehavior(o);return i?i.collisionChecker.isColliding(e):!1}static hasCollisionStartedBetween(t,e,o){const i=t.getBehavior(o);return i?i.collisionChecker.hasCollisionStartedWith(e):!1}static hasCollisionStoppedBetween(t,e,o){const i=t.getBehavior(o);return i?i.collisionChecker.hasCollisionStoppedWith(e):!1}}r.Physics3DRuntimeBehavior=_,r.registerBehavior("Physics3D::Physics3DBehavior",r.Physics3DRuntimeBehavior),function(e){class u{constructor(i){this.behavior=i}createAndAddBody(){const{behavior:i}=this,{_sharedData:s}=i,a=i.createShape(),n=new Jolt.BodyCreationSettings(a,i.getPhysicsPosition(s.getRVec3(0,0,0)),i.getPhysicsRotation(s.getQuat(0,0,0,1)),i.bodyType==="Static"?Jolt.EMotionType_Static:i.bodyType==="Kinematic"?Jolt.EMotionType_Kinematic:Jolt.EMotionType_Dynamic,i.getBodyLayer());n.mMotionQuality=i.bullet?Jolt.EMotionQuality_LinearCast:Jolt.EMotionQuality_Discrete,n.mAllowedDOFs=i.fixedRotation?Jolt.EAllowedDOFs_TranslationX|Jolt.EAllowedDOFs_TranslationY|Jolt.EAllowedDOFs_TranslationZ:Jolt.EAllowedDOFs_All,n.mFriction=i.friction,n.mRestitution=i.restitution,n.mLinearDamping=i.linearDamping,n.mAngularDamping=i.angularDamping,n.mGravityFactor=i.gravityScale;const h=s.bodyInterface,l=h.CreateBody(n);return Jolt.destroy(n),h.AddBody(l.GetID(),Jolt.EActivation_Activate),l}updateObjectFromBody(){const{behavior:i}=this,{_body:s}=i;s!==null&&s.IsActive()&&(i.moveObjectToPhysicsPosition(s.GetPosition()),i.moveObjectToPhysicsRotation(s.GetRotation()))}updateBodyFromObject(){const{behavior:i}=this,{owner3D:s,_sharedData:a}=i;if(i._body===null&&!i._createBody())return;const n=i._body;(this.behavior._objectOldX!==s.getX()||this.behavior._objectOldY!==s.getY()||this.behavior._objectOldZ!==s.getZ()||this.behavior._objectOldRotationX!==s.getRotationX()||this.behavior._objectOldRotationY!==s.getRotationY()||this.behavior._objectOldRotationZ!==s.getAngle())&&a.bodyInterface.SetPositionAndRotationWhenChanged(n.GetID(),this.behavior.getPhysicsPosition(a.getRVec3(0,0,0)),this.behavior.getPhysicsRotation(a.getQuat(0,0,0,1)),Jolt.EActivation_Activate)}recreateShape(){const{behavior:i}=this,{_sharedData:s}=i;if(i._body===null&&!i._createBody())return;const a=i._body;s.bodyInterface.SetShape(a.GetID(),i.createShape(),!0,Jolt.EActivation_Activate)}destroyBody(){const{behavior:i}=this,{_sharedData:s}=i;i._body!==null&&(s.bodyInterface.RemoveBody(i._body.GetID()),s.bodyInterface.DestroyBody(i._body.GetID()),i._body=null)}}e.DefaultBodyUpdater=u;class t{constructor(i){this.behavior=i}isColliding(i){return this.behavior._currentContacts.some(s=>s.owner===i)?!0:this.behavior._contactsStartedThisFrame.some(s=>s.owner===i)}hasCollisionStartedWith(i){return this.behavior._contactsStartedThisFrame.some(s=>s.owner===i)}hasCollisionStoppedWith(i){return this.behavior._contactsEndedThisFrame.some(s=>s.owner===i)}}e.DefaultCollisionChecker=t}(_=r.Physics3DRuntimeBehavior||(r.Physics3DRuntimeBehavior={}))})(gdjs||(gdjs={}));
1
+ var gdjs;(function(r){const D=async()=>{try{const t=(await import("./jolt-physics.wasm.js")).default;if(!t)throw new Error("No default export found in Jolt.");const e=await t();window.Jolt=e}catch(u){throw console.error("Unable to load Jolt physics library.",u),u}};r.registerAsynchronouslyLoadingLibraryPromise(D());class b{constructor(t,e){this._tempVec3=new Jolt.Vec3;this._tempRVec3=new Jolt.RVec3;this._tempQuat=new Jolt.Quat;this.stepped=!1;this._physics3DHooks=[];this._registeredBehaviors=new Set,this.gravityX=e.gravityX,this.gravityY=e.gravityY,this.gravityZ=e.gravityZ,this.worldScale=e.worldScale,this.worldInvScale=1/this.worldScale;const o=new Jolt.JoltSettings;r.Physics3DSharedData.setupCollisionFiltering(o),this.jolt=new Jolt.JoltInterface(o),Jolt.destroy(o),this.physicsSystem=this.jolt.GetPhysicsSystem(),this.physicsSystem.SetGravity(this.getVec3(this.gravityX,this.gravityY,this.gravityZ)),this.bodyInterface=this.physicsSystem.GetBodyInterface(),this.contactListener=new Jolt.ContactListenerJS,this.physicsSystem.SetContactListener(this.contactListener),this.contactListener.OnContactAdded=(i,s,a,n)=>{const h=Jolt.wrapPointer(i,Jolt.Body),l=Jolt.wrapPointer(s,Jolt.Body),d=h.gdjsAssociatedBehavior,y=l.gdjsAssociatedBehavior;!d||!y||(d.onContactBegin(y),y.onContactBegin(d))},this.contactListener.OnContactRemoved=i=>{const s=Jolt.wrapPointer(i,Jolt.SubShapeIDPair),a=this.physicsSystem.GetBodyLockInterface(),n=a.TryGetBody(s.GetBody1ID()),h=a.TryGetBody(s.GetBody2ID()),l=n.gdjsAssociatedBehavior,d=h.gdjsAssociatedBehavior;!l||!d||(l.onContactEnd(d),d.onContactEnd(l))},this.contactListener.OnContactPersisted=(i,s,a,n)=>{},this.contactListener.OnContactValidate=(i,s,a,n)=>Jolt.ValidateResult_AcceptAllContactsForThisBodyPair}getVec3(t,e,o){const i=this._tempVec3;return i.Set(t,e,o),i}getRVec3(t,e,o){const i=this._tempRVec3;return i.Set(t,e,o),i}getQuat(t,e,o,i){const s=this._tempQuat;return s.Set(t,e,o,i),s}static getSharedData(t,e){if(!t.physics3DSharedData){const o=t.getInitialSharedDataForBehavior(e);t.physics3DSharedData=new r.Physics3DSharedData(t,o)}return t.physics3DSharedData}static setupCollisionFiltering(t){const e=new Jolt.ObjectLayerPairFilterMask,o=new Jolt.BroadPhaseLayer(r.Physics3DSharedData.staticBroadPhaseLayerIndex),i=new Jolt.BroadPhaseLayer(r.Physics3DSharedData.dynamicBroadPhaseLayerIndex),s=new Jolt.BroadPhaseLayerInterfaceMask(2);s.ConfigureLayer(o,r.Physics3DSharedData.staticLayersMask,0),s.ConfigureLayer(i,r.Physics3DSharedData.dynamicLayersMask,0),Jolt.destroy(o),Jolt.destroy(i),t.mObjectLayerPairFilter=e,t.mBroadPhaseLayerInterface=s,t.mObjectVsBroadPhaseLayerFilter=new Jolt.ObjectVsBroadPhaseLayerFilterMask(s)}addToBehaviorsList(t){this._registeredBehaviors.add(t)}removeFromBehaviorsList(t){this._registeredBehaviors.delete(t)}step(t){for(const o of this._registeredBehaviors)o._contactsStartedThisFrame.length=0,o._contactsEndedThisFrame.length=0;for(const o of this._registeredBehaviors)o.updateBodyFromObject();for(const o of this._physics3DHooks)o.doBeforePhysicsStep(t);const e=t>1/55?2:1;this.jolt.Step(t,e),this.stepped=!0;for(const o of this._registeredBehaviors)o.updateObjectFromBody()}registerHook(t){this._physics3DHooks.push(t)}}b.staticLayersMask=15,b.dynamicLayersMask=240,b.allLayersMask=255,b.staticBroadPhaseLayerIndex=1,b.dynamicBroadPhaseLayerIndex=1,r.Physics3DSharedData=b,r.registerRuntimeSceneUnloadedCallback(function(u){const t=u.physics3DSharedData;t&&(Jolt.destroy(t.contactListener),Jolt.destroy(t._tempVec3),Jolt.destroy(t._tempRVec3),Jolt.destroy(t._tempQuat),Jolt.destroy(t.jolt),u.physics3DSharedData=null)});class _ extends r.RuntimeBehavior{constructor(t,e,o){super(t,e,o);this.shapeScale=1;this._contactsStartedThisFrame=[];this._contactsEndedThisFrame=[];this._currentContacts=[];this._destroyedDuringFrameLogic=!1;this._body=null;this._needToRecreateBody=!1;this._needToRecreateShape=!1;this._shapeHalfDepth=0;this._objectOldX=0;this._objectOldY=0;this._objectOldZ=0;this._objectOldRotationX=0;this._objectOldRotationY=0;this._objectOldRotationZ=0;this._objectOldWidth=0;this._objectOldHeight=0;this._objectOldDepth=0;this.bodyUpdater=new r.Physics3DRuntimeBehavior.DefaultBodyUpdater(this),this.collisionChecker=new r.Physics3DRuntimeBehavior.DefaultCollisionChecker(this),this.owner3D=o,this.bodyType=e.bodyType,this.bullet=e.bullet,this.fixedRotation=e.fixedRotation,this.shape=e.shape,this.shapeOrientation=e.shape==="Box"?"Z":e.shapeOrientation,this.shapeDimensionA=e.shapeDimensionA,this.shapeDimensionB=e.shapeDimensionB,this.shapeDimensionC=e.shapeDimensionC,this.density=e.density,this.friction=e.friction,this.restitution=e.restitution,this.linearDamping=Math.max(0,e.linearDamping),this.angularDamping=Math.max(0,e.angularDamping),this.gravityScale=e.gravityScale,this.layers=e.layers,this.masks=e.masks,this._sharedData=b.getSharedData(t.getScene(),e.name),this._sharedData.addToBehaviorsList(this)}getVec3(t,e,o){const i=this._sharedData._tempVec3;return i.Set(t,e,o),i}getRVec3(t,e,o){const i=this._sharedData._tempRVec3;return i.Set(t,e,o),i}getQuat(t,e,o,i){const s=this._sharedData._tempQuat;return s.Set(t,e,o,i),s}updateFromBehaviorData(t,e){return t.bullet!==e.bullet&&this.setBullet(e.bullet),t.fixedRotation!==e.fixedRotation&&this.setFixedRotation(e.fixedRotation),t.shapeDimensionA!==e.shapeDimensionA&&(this.shapeDimensionA=e.shapeDimensionA,this._needToRecreateShape=!0),t.shapeDimensionB!==e.shapeDimensionB&&(this.shapeDimensionB=e.shapeDimensionB,this._needToRecreateShape=!0),t.density!==e.density&&this.setDensity(e.density),t.friction!==e.friction&&this.setFriction(e.friction),t.restitution!==e.restitution&&this.setRestitution(e.restitution),t.linearDamping!==e.linearDamping&&this.setLinearDamping(e.linearDamping),t.angularDamping!==e.angularDamping&&this.setAngularDamping(e.angularDamping),t.gravityScale!==e.gravityScale&&this.setGravityScale(e.gravityScale),!(t.layers!==e.layers||t.masks!==e.masks||t.vertices!==e.vertices||t.bodyType!==e.bodyType||t.shape!==e.shape)}getNetworkSyncData(){let t;if(this._body){const e=this._body.GetPosition(),o=this._body.GetRotation(),i=this._body.GetLinearVelocity(),s=this._body.GetAngularVelocity();t={px:e.GetX(),py:e.GetY(),pz:e.GetZ(),rx:o.GetX(),ry:o.GetY(),rz:o.GetZ(),rw:o.GetW(),lvx:i.GetX(),lvy:i.GetY(),lvz:i.GetZ(),avx:s.GetX(),avy:s.GetY(),avz:s.GetZ(),aw:this._body.IsActive()}}else t={px:void 0,py:void 0,pz:void 0,rx:void 0,ry:void 0,rz:void 0,rw:void 0,lvx:void 0,lvy:void 0,lvz:void 0,avx:void 0,avy:void 0,avz:void 0,aw:void 0};return{...super.getNetworkSyncData(),props:{...t,layers:this.layers,masks:this.masks}}}updateFromNetworkSyncData(t){super.updateFromNetworkSyncData(t);const e=t.props;e.px!==void 0&&e.py!==void 0&&e.pz!==void 0&&this._body&&this._sharedData.bodyInterface.SetPosition(this._body.GetID(),this.getRVec3(e.px,e.py,e.pz),Jolt.EActivation_DontActivate),e.rx!==void 0&&e.ry!==void 0&&e.rz!==void 0&&e.rw!==void 0&&this._body&&this._sharedData.bodyInterface.SetRotation(this._body.GetID(),this.getQuat(e.rx,e.ry,e.rz,e.rw),Jolt.EActivation_DontActivate),e.lvx!==void 0&&e.lvy!==void 0&&e.lvz!==void 0&&this._body&&this._sharedData.bodyInterface.SetLinearVelocity(this._body.GetID(),this.getVec3(e.lvx,e.lvy,e.lvz)),e.avx!==void 0&&e.avy!==void 0&&e.avz!==void 0&&this._body&&this._sharedData.bodyInterface.SetAngularVelocity(this._body.GetID(),this.getVec3(e.avx,e.avy,e.avz)),e.layers!==void 0&&(this.layers=e.layers),e.masks!==void 0&&(this.masks=e.masks)}onDeActivate(){this._sharedData.removeFromBehaviorsList(this),this.bodyUpdater.destroyBody(),this._contactsEndedThisFrame.length=0,this._contactsStartedThisFrame.length=0,this._currentContacts.length=0}onActivate(){this._sharedData.addToBehaviorsList(this),this._contactsEndedThisFrame.length=0,this._contactsStartedThisFrame.length=0,this._currentContacts.length=0,this.updateBodyFromObject()}onDestroy(){this._destroyedDuringFrameLogic=!0,this.onDeActivate()}createShape(){let t=this.owner3D.getWidth()*this._sharedData.worldInvScale,e=this.owner3D.getHeight()*this._sharedData.worldInvScale,o=this.owner3D.getDepth()*this._sharedData.worldInvScale;if(this.shapeOrientation==="X"){const c=o;o=t,t=c}else if(this.shapeOrientation==="Y"){const c=o;o=e,e=c}const i=this.shapeScale*this._sharedData.worldInvScale,s=this.shapeDimensionA*i,a=this.shapeDimensionB*i,n=this.shapeDimensionC*i,h=this._sharedData.worldInvScale;let l,d;if(this.shape==="Box"){const c=s>0?s:t>0?t:h,f=a>0?a:e>0?e:h,g=n>0?n:o>0?o:h,m=Math.min(h,Math.min(c,f,g)/4);l=new Jolt.BoxShapeSettings(this.getVec3(c/2,f/2,g/2),m),d=this.getQuat(0,0,0,1),this._shapeHalfDepth=g/2}else if(this.shape==="Capsule"){const c=s>0?s:t>0?Math.sqrt(t*e)/2:h,f=a>0?a:o>0?o:h;l=new Jolt.CapsuleShapeSettings(Math.max(0,f/2-c),c),d=this._getShapeOrientationQuat(),this._shapeHalfDepth=this.shapeOrientation!=="Z"?c:f/2}else if(this.shape==="Cylinder"){const c=s>0?s:t>0?Math.sqrt(t*e)/2:h,f=a>0?a:o>0?o:h,g=Math.min(h,Math.min(f,c)/4);l=new Jolt.CylinderShapeSettings(f/2,c,g),d=this._getShapeOrientationQuat(),this._shapeHalfDepth=this.shapeOrientation!=="Z"?c:f/2}else{const c=s>0?s:t>0?Math.pow(t*e*o,1/3)/2:h;l=new Jolt.SphereShapeSettings(c),d=this.getQuat(0,0,0,1),this._shapeHalfDepth=c}l.mDensity=this.density;const y=new Jolt.RotatedTranslatedShapeSettings(this.getVec3(0,0,0),d,l),p=y.Create().Get();return Jolt.destroy(y),p}_getShapeOrientationQuat(){return this.shapeOrientation==="X"?this.getQuat(0,0,Math.sqrt(2)/2,-Math.sqrt(2)/2):this.shapeOrientation==="Y"?this.getQuat(0,0,0,1):this.getQuat(Math.sqrt(2)/2,0,0,Math.sqrt(2)/2)}_recreateShape(){this.bodyUpdater.recreateShape(),this._objectOldWidth=this.owner3D.getWidth(),this._objectOldHeight=this.owner3D.getHeight(),this._objectOldDepth=this.owner3D.getDepth()}getShapeScale(){return this.shapeScale}setShapeScale(t){t!==this.shapeScale&&t>0&&(this.shapeScale=t,this._needToRecreateShape=!0)}getBody(){return this._body===null&&this._createBody(),this._body}_createBody(){return this._needToRecreateBody=!1,this._needToRecreateShape=!1,!this.activated()||this._destroyedDuringFrameLogic||(this._body=this.bodyUpdater.createAndAddBody(),!this._body)?!1:(this._body.gdjsAssociatedBehavior=this,this._objectOldWidth=this.owner3D.getWidth(),this._objectOldHeight=this.owner3D.getHeight(),this._objectOldDepth=this.owner3D.getDepth(),!0)}getBodyLayer(){return Jolt.ObjectLayerPairFilterMask.prototype.sGetObjectLayer(this.getLayersAccordingToBodyType(),this.getMasksAccordingToBodyType())}getLayersAccordingToBodyType(){return this.isStatic()?this.layers&r.Physics3DSharedData.staticLayersMask:this.layers&r.Physics3DSharedData.dynamicLayersMask}getMasksAccordingToBodyType(){return this.isStatic()?r.Physics3DSharedData.allLayersMask:this.masks}doStepPreEvents(t){!this._sharedData.stepped&&!t.getScene().getTimeManager().isFirstFrame()&&this._sharedData.step(t.getScene().getTimeManager().getElapsedTime()/1e3)}doStepPostEvents(t){this._sharedData.stepped=!1}onObjectHotReloaded(){this.updateBodyFromObject()}recreateBody(){if(!this._body){this._createBody();return}const t=this._sharedData.bodyInterface,e=this._body.GetLinearVelocity(),o=e.GetX(),i=e.GetY(),s=e.GetZ(),a=this._body.GetAngularVelocity(),n=a.GetX(),h=a.GetY(),l=a.GetZ();let d=this._body.GetID();t.RemoveBody(d),t.DestroyBody(d),this._contactsEndedThisFrame.length=0,this._contactsStartedThisFrame.length=0,this._currentContacts.length=0,this._createBody(),!!this._body&&(d=this._body.GetID(),t.SetLinearVelocity(d,this.getVec3(o,i,s)),t.SetAngularVelocity(d,this.getVec3(n,h,l)))}updateObjectFromBody(){this.bodyUpdater.updateObjectFromBody(),this._objectOldX=this.owner3D.getX(),this._objectOldY=this.owner3D.getY(),this._objectOldZ=this.owner3D.getZ(),this._objectOldRotationX=this.owner3D.getRotationX(),this._objectOldRotationY=this.owner3D.getRotationY(),this._objectOldRotationZ=this.owner3D.getAngle()}updateBodyFromObject(){this._body===null&&!this._createBody()||(this._needToRecreateBody&&this.recreateBody(),(this._needToRecreateShape||!this.hasCustomShapeDimension()&&(this._objectOldWidth!==this.owner3D.getWidth()||this._objectOldHeight!==this.owner3D.getHeight()||this._objectOldDepth!==this.owner3D.getDepth()))&&(this._needToRecreateShape=!1,this._recreateShape()),this.bodyUpdater.updateBodyFromObject())}hasCustomShapeDimension(){return this.shapeDimensionA>0||this.shapeDimensionB>0||this.shapeDimensionC>0}getPhysicsPosition(t){return t.Set(this.owner3D.getCenterXInScene()*this._sharedData.worldInvScale,this.owner3D.getCenterYInScene()*this._sharedData.worldInvScale,this.owner3D.getCenterZInScene()*this._sharedData.worldInvScale),t}getPhysicsRotation(t){const e=this.owner3D.get3DRendererObject();return t.Set(e.quaternion.x,e.quaternion.y,e.quaternion.z,e.quaternion.w),t}moveObjectToPhysicsPosition(t){this.owner3D.setCenterXInScene(t.GetX()*this._sharedData.worldScale),this.owner3D.setCenterYInScene(t.GetY()*this._sharedData.worldScale),this.owner3D.setCenterZInScene(t.GetZ()*this._sharedData.worldScale)}moveObjectToPhysicsRotation(t){const e=this.owner3D.get3DRendererObject();e.quaternion.x=t.GetX(),e.quaternion.y=t.GetY(),e.quaternion.z=t.GetZ(),e.quaternion.w=t.GetW();const o=new THREE.Euler(0,0,0,"ZYX");o.setFromQuaternion(e.quaternion),this.owner3D.setRotationX(r.toDegrees(o.x)),this.owner3D.setRotationY(r.toDegrees(o.y)),this.owner3D.setAngle(r.toDegrees(o.z))}getWorldScale(){return this._sharedData.worldScale}getGravityX(){return this._sharedData.gravityX}getGravityY(){return this._sharedData.gravityY}getGravityZ(){return this._sharedData.gravityZ}setGravityX(t){this._sharedData.gravityX!==t&&(this._sharedData.gravityX=t,this._sharedData.physicsSystem.SetGravity(this.getVec3(this._sharedData.gravityX,this._sharedData.gravityY,this._sharedData.gravityZ)))}setGravityY(t){this._sharedData.gravityX!==t&&(this._sharedData.gravityX=t,this._sharedData.physicsSystem.SetGravity(this.getVec3(this._sharedData.gravityX,this._sharedData.gravityY,this._sharedData.gravityZ)))}setGravityZ(t){this._sharedData.gravityX!==t&&(this._sharedData.gravityZ=t,this._sharedData.physicsSystem.SetGravity(this.getVec3(this._sharedData.gravityX,this._sharedData.gravityY,this._sharedData.gravityZ)))}isDynamic(){return this.bodyType==="Dynamic"}isStatic(){return this.bodyType==="Static"}isKinematic(){return this.bodyType==="Kinematic"}isBullet(){return this.bullet}setBullet(t){if(this.bullet===t||(this.bullet=t,this._body===null&&!this._createBody()))return;const e=this._body;this._sharedData.bodyInterface.SetMotionQuality(e.GetID(),this.bullet?Jolt.EMotionQuality_LinearCast:Jolt.EMotionQuality_Discrete)}hasFixedRotation(){return this.fixedRotation}setFixedRotation(t){this.fixedRotation!==t&&(this.fixedRotation=t,this._needToRecreateBody=!0)}getDensity(){return this.density}setDensity(t){t<0&&(t=0),this.density!==t&&(this.density=t,this._needToRecreateShape=!0)}getFriction(){return this.friction}setFriction(t){if(t<0&&(t=0),this.friction===t||(this.friction=t,this._body===null&&!this._createBody()))return;const e=this._body;this._sharedData.bodyInterface.SetFriction(e.GetID(),t)}getRestitution(){return this.restitution}setRestitution(t){if(t<0&&(t=0),this.restitution===t||(this.restitution=t,this._body===null&&!this._createBody()))return;const e=this._body;this._sharedData.bodyInterface.SetRestitution(e.GetID(),t)}getLinearDamping(){return this.linearDamping}setLinearDamping(t){if(t<0&&(t=0),this.linearDamping===t||(this.linearDamping=t,this._body===null&&!this._createBody()))return;this._body.GetMotionProperties().SetLinearDamping(t)}getAngularDamping(){return this.angularDamping}setAngularDamping(t){if(t<0&&(t=0),this.angularDamping===t||(this.angularDamping=t,this._body===null&&!this._createBody()))return;this._body.GetMotionProperties().SetAngularDamping(t)}getGravityScale(){return this.gravityScale}setGravityScale(t){if(this.gravityScale===t||(this.gravityScale=t,this._body===null&&!this._createBody()))return;this._body.GetMotionProperties().SetGravityFactor(t)}layerEnabled(t){return t=Math.floor(t),t<1||t>8?!1:!!(this.layers&1<<t-1)}enableLayer(t,e){t=Math.floor(t),!(t<1||t>8)&&(e?this.layers|=1<<t-1:this.layers&=~(1<<t-1),this._needToRecreateBody=!0)}maskEnabled(t){return t=Math.floor(t),t<1||t>16?!1:!!(this.masks&1<<t-1)}enableMask(t,e){t=Math.floor(t),!(t<1||t>16)&&(e?this.masks|=1<<t-1:this.masks&=~(1<<t-1),this._needToRecreateBody=!0)}getLinearVelocityX(){return this._body===null&&!this._createBody()?0:this._body.GetLinearVelocity().GetX()*this._sharedData.worldScale}setLinearVelocityX(t){if(this._body===null&&!this._createBody())return;const e=this._body;this._sharedData.bodyInterface.SetLinearVelocity(e.GetID(),this.getVec3(t*this._sharedData.worldInvScale,e.GetLinearVelocity().GetY(),e.GetLinearVelocity().GetZ()))}getLinearVelocityY(){return this._body===null&&!this._createBody()?0:this._body.GetLinearVelocity().GetY()*this._sharedData.worldScale}setLinearVelocityY(t){if(this._body===null&&!this._createBody())return;const e=this._body;this._sharedData.bodyInterface.SetLinearVelocity(e.GetID(),this.getVec3(e.GetLinearVelocity().GetX(),t*this._sharedData.worldInvScale,e.GetLinearVelocity().GetZ()))}getLinearVelocityZ(){return this._body===null&&!this._createBody()?0:this._body.GetLinearVelocity().GetZ()*this._sharedData.worldScale}setLinearVelocityZ(t){if(this._body===null&&!this._createBody())return;const e=this._body;this._sharedData.bodyInterface.SetLinearVelocity(e.GetID(),this.getVec3(e.GetLinearVelocity().GetX(),e.GetLinearVelocity().GetY(),t*this._sharedData.worldInvScale))}getLinearVelocityLength(){return this._body===null&&!this._createBody()?0:this._body.GetLinearVelocity().Length()*this._sharedData.worldScale}getAngularVelocityX(){if(this._body===null&&!this._createBody())return 0;const t=this._body;return r.toDegrees(t.GetAngularVelocity().GetX())}setAngularVelocityX(t){if(this._body===null&&!this._createBody())return;const e=this._body;this._sharedData.bodyInterface.SetAngularVelocity(e.GetID(),this.getVec3(r.toRad(t),e.GetAngularVelocity().GetY(),e.GetAngularVelocity().GetZ()))}getAngularVelocityY(){if(this._body===null&&!this._createBody())return 0;const t=this._body;return r.toDegrees(t.GetAngularVelocity().GetY())}setAngularVelocityY(t){if(this._body===null&&!this._createBody())return;const e=this._body;this._sharedData.bodyInterface.SetAngularVelocity(e.GetID(),this.getVec3(e.GetAngularVelocity().GetX(),r.toRad(t),e.GetAngularVelocity().GetZ()))}getAngularVelocityZ(){if(this._body===null&&!this._createBody())return 0;const t=this._body;return r.toDegrees(t.GetAngularVelocity().GetZ())}setAngularVelocityZ(t){if(this._body===null&&!this._createBody())return;const e=this._body;this._sharedData.bodyInterface.SetAngularVelocity(e.GetID(),this.getVec3(e.GetAngularVelocity().GetX(),e.GetAngularVelocity().GetY(),r.toRad(t)))}applyForce(t,e,o,i,s,a){if(this._body===null&&!this._createBody())return;const n=this._body;this._sharedData.bodyInterface.AddForce(n.GetID(),this.getVec3(t,e,o),this.getRVec3(i*this._sharedData.worldInvScale,s*this._sharedData.worldInvScale,a*this._sharedData.worldInvScale),Jolt.EActivation_Activate)}applyForceAtCenter(t,e,o){if(this._body===null&&!this._createBody())return;const i=this._body;this._sharedData.bodyInterface.AddForce(i.GetID(),this.getVec3(t,e,o),Jolt.EActivation_Activate)}applyForceTowardPosition(t,e,o,i){if(this._body===null&&!this._createBody())return;const s=this._body,a=e-s.GetPosition().GetX(),n=o-s.GetPosition().GetY(),h=i-s.GetPosition().GetZ(),l=a*a+n*n+h*h;if(l===0)return;const d=t/Math.sqrt(l);this._sharedData.bodyInterface.AddForce(s.GetID(),this.getVec3(a*d,n*d,h*d),Jolt.EActivation_Activate)}applyImpulse(t,e,o,i,s,a){if(this._body===null&&!this._createBody())return;const n=this._body;this._sharedData.bodyInterface.AddImpulse(n.GetID(),this.getVec3(t,e,o),this.getRVec3(i*this._sharedData.worldInvScale,s*this._sharedData.worldInvScale,a*this._sharedData.worldInvScale))}applyImpulseAtCenter(t,e,o){if(this._body===null&&!this._createBody())return;const i=this._body;this._sharedData.bodyInterface.AddImpulse(i.GetID(),this.getVec3(t,e,o))}applyImpulseTowardPosition(t,e,o,i,s,a,n){if(this._body===null&&!this._createBody())return;const h=this._body,l=e-s,d=o-a,y=i-n,p=l*l+d*d+y*y;if(p===0)return;const c=t/Math.sqrt(p);this._sharedData.bodyInterface.AddImpulse(h.GetID(),this.getVec3(l*c,d*c,y*c),this.getRVec3(s*this._sharedData.worldInvScale,a*this._sharedData.worldInvScale,n*this._sharedData.worldInvScale))}applyTorque(t,e,o){if(this._body===null&&!this._createBody())return;const i=this._body;this._sharedData.bodyInterface.AddTorque(i.GetID(),this.getVec3(r.toRad(t),r.toRad(e),r.toRad(o)),Jolt.EActivation_Activate)}applyAngularImpulse(t,e,o){if(this._body===null&&!this._createBody())return;const i=this._body;this._sharedData.bodyInterface.AddAngularImpulse(i.GetID(),this.getVec3(r.toRad(t),r.toRad(e),r.toRad(o)))}getMass(){if(this._body===null&&!this._createBody())return 0;const t=this._body;return 1/t.GetMotionProperties().GetInverseMass()}getInertiaAroundX(){if(this._body===null&&!this._createBody())return 0;const t=this._body;return 1/t.GetMotionProperties().GetInverseInertiaDiagonal().GetX()}getInertiaAroundY(){if(this._body===null&&!this._createBody())return 0;const t=this._body;return 1/t.GetMotionProperties().GetInverseInertiaDiagonal().GetY()}getInertiaAroundZ(){if(this._body===null&&!this._createBody())return 0;const t=this._body;return 1/t.GetMotionProperties().GetInverseInertiaDiagonal().GetZ()}getMassCenterX(){return this._body===null&&!this._createBody()?0:this._body.GetCenterOfMassPosition().GetX()*this._sharedData.worldScale}getMassCenterY(){return this._body===null&&!this._createBody()?0:this._body.GetCenterOfMassPosition().GetY()*this._sharedData.worldScale}getMassCenterZ(){return this._body===null&&!this._createBody()?0:this._body.GetCenterOfMassPosition().GetZ()*this._sharedData.worldScale}onContactBegin(t){this._currentContacts.push(t);let e=this._contactsEndedThisFrame.indexOf(t);e!==-1?this._contactsEndedThisFrame.splice(e,1):this._contactsStartedThisFrame.push(t)}onContactEnd(t){this._contactsEndedThisFrame.push(t);const e=this._currentContacts.indexOf(t);e!==-1&&this._currentContacts.splice(e,1)}canCollideAgainst(t){return(this.getMasksAccordingToBodyType()&t.getLayersAccordingToBodyType())!=0}static areObjectsColliding(t,e,o){const i=t.getBehavior(o);return i?i.collisionChecker.isColliding(e):!1}static hasCollisionStartedBetween(t,e,o){const i=t.getBehavior(o);return i?i.collisionChecker.hasCollisionStartedWith(e):!1}static hasCollisionStoppedBetween(t,e,o){const i=t.getBehavior(o);return i?i.collisionChecker.hasCollisionStoppedWith(e):!1}}r.Physics3DRuntimeBehavior=_,r.registerBehavior("Physics3D::Physics3DBehavior",r.Physics3DRuntimeBehavior),function(e){class u{constructor(i){this.behavior=i}createAndAddBody(){const{behavior:i}=this,{_sharedData:s}=i,a=i.createShape(),n=new Jolt.BodyCreationSettings(a,i.getPhysicsPosition(s.getRVec3(0,0,0)),i.getPhysicsRotation(s.getQuat(0,0,0,1)),i.bodyType==="Static"?Jolt.EMotionType_Static:i.bodyType==="Kinematic"?Jolt.EMotionType_Kinematic:Jolt.EMotionType_Dynamic,i.getBodyLayer());n.mMotionQuality=i.bullet?Jolt.EMotionQuality_LinearCast:Jolt.EMotionQuality_Discrete,n.mAllowedDOFs=i.fixedRotation?Jolt.EAllowedDOFs_TranslationX|Jolt.EAllowedDOFs_TranslationY|Jolt.EAllowedDOFs_TranslationZ:Jolt.EAllowedDOFs_All,n.mFriction=i.friction,n.mRestitution=i.restitution,n.mLinearDamping=i.linearDamping,n.mAngularDamping=i.angularDamping,n.mGravityFactor=i.gravityScale;const h=s.bodyInterface,l=h.CreateBody(n);return Jolt.destroy(n),h.AddBody(l.GetID(),Jolt.EActivation_Activate),l}updateObjectFromBody(){const{behavior:i}=this,{_body:s}=i;s!==null&&s.IsActive()&&(i.moveObjectToPhysicsPosition(s.GetPosition()),i.moveObjectToPhysicsRotation(s.GetRotation()))}updateBodyFromObject(){const{behavior:i}=this,{owner3D:s,_sharedData:a}=i;if(i._body===null&&!i._createBody())return;const n=i._body;(this.behavior._objectOldX!==s.getX()||this.behavior._objectOldY!==s.getY()||this.behavior._objectOldZ!==s.getZ()||this.behavior._objectOldRotationX!==s.getRotationX()||this.behavior._objectOldRotationY!==s.getRotationY()||this.behavior._objectOldRotationZ!==s.getAngle())&&a.bodyInterface.SetPositionAndRotationWhenChanged(n.GetID(),this.behavior.getPhysicsPosition(a.getRVec3(0,0,0)),this.behavior.getPhysicsRotation(a.getQuat(0,0,0,1)),Jolt.EActivation_Activate)}recreateShape(){const{behavior:i}=this,{_sharedData:s}=i;if(i._body===null&&!i._createBody())return;const a=i._body;s.bodyInterface.SetShape(a.GetID(),i.createShape(),!0,Jolt.EActivation_Activate)}destroyBody(){const{behavior:i}=this,{_sharedData:s}=i;i._body!==null&&(s.bodyInterface.RemoveBody(i._body.GetID()),s.bodyInterface.DestroyBody(i._body.GetID()),i._body=null)}}e.DefaultBodyUpdater=u;class t{constructor(i){this.behavior=i}isColliding(i){return this.behavior._currentContacts.some(s=>s.owner===i)?!0:this.behavior._contactsStartedThisFrame.some(s=>s.owner===i)}hasCollisionStartedWith(i){return this.behavior._contactsStartedThisFrame.some(s=>s.owner===i)}hasCollisionStoppedWith(i){return this.behavior._contactsEndedThisFrame.some(s=>s.owner===i)}}e.DefaultCollisionChecker=t}(_=r.Physics3DRuntimeBehavior||(r.Physics3DRuntimeBehavior={}))})(gdjs||(gdjs={}));
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