gdcore-tools 2.0.0-gd-v5.4.220-autobuild → 2.0.0-gd-v5.5.222-autobuild
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Runtime/Extensions/3D/JsExtension.js +3 -3
- package/dist/Runtime/Extensions/DialogueTree/bondage.js/dist/bondage.d.ts +39 -0
- package/dist/Runtime/Extensions/DialogueTree/dialoguetools.js +2 -2
- package/dist/Runtime/Extensions/DialogueTree/dialoguetools.js.map +2 -2
- package/dist/Runtime/Extensions/Physics2Behavior/JsExtension.js +4 -2
- package/dist/Runtime/Extensions/Physics2Behavior/physics2runtimebehavior.js +1 -1
- package/dist/Runtime/Extensions/Physics2Behavior/physics2runtimebehavior.js.map +2 -2
- package/dist/Runtime/Extensions/Physics3DBehavior/JsExtension.js +64 -10
- package/dist/Runtime/Extensions/Physics3DBehavior/Physics3DRuntimeBehavior.js +1 -1
- package/dist/Runtime/Extensions/Physics3DBehavior/Physics3DRuntimeBehavior.js.map +2 -2
- package/dist/Runtime/Extensions/Physics3DBehavior/PhysicsCharacter3DRuntimeBehavior.js +1 -1
- package/dist/Runtime/Extensions/Physics3DBehavior/PhysicsCharacter3DRuntimeBehavior.js.map +2 -2
- package/dist/Runtime/Extensions/Physics3DBehavior/jolt-physics.d.ts +283 -5
- package/dist/Runtime/Extensions/Physics3DBehavior/jolt-physics.wasm.js +1 -1
- package/dist/Runtime/Extensions/Physics3DBehavior/jolt-physics.wasm.js.map +2 -2
- package/dist/Runtime/Extensions/Physics3DBehavior/jolt-physics.wasm.wasm +0 -0
- package/dist/Runtime/Extensions/TextInput/JsExtension.js +110 -8
- package/dist/Runtime/Extensions/TextInput/textinputruntimeobject-pixi-renderer.js +1 -1
- package/dist/Runtime/Extensions/TextInput/textinputruntimeobject-pixi-renderer.js.map +2 -2
- package/dist/Runtime/Extensions/TextInput/textinputruntimeobject.js +1 -1
- package/dist/Runtime/Extensions/TextInput/textinputruntimeobject.js.map +2 -2
- package/dist/Runtime/events-tools/soundtools.js +1 -1
- package/dist/Runtime/events-tools/soundtools.js.map +2 -2
- package/dist/Runtime/types/project-data.d.ts +0 -1
- package/dist/lib/libGD.cjs +1 -1
- package/dist/lib/libGD.wasm +0 -0
- package/dist/loaders.cjs +3 -3
- package/gd.d.ts +44 -24
- package/package.json +1 -1
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@@ -55,6 +55,26 @@ declare namespace Jolt {
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clear(): void;
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data(): Mat44MemRef;
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}
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class ArrayBodyID {
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empty(): boolean;
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size(): number;
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at(inIndex: number): BodyID;
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push_back(inValue: BodyID): void;
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reserve(inSize: number): void;
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resize(inSize: number): void;
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clear(): void;
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data(): BodyIDMemRef;
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}
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class ArrayBodyPtr {
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empty(): boolean;
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size(): number;
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at(inIndex: number): Body;
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push_back(inValue: Body): void;
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reserve(inSize: number): void;
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resize(inSize: number): void;
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clear(): void;
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data(): BodyPtrMemRef;
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}
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const EBodyType_RigidBody: number;
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const EBodyType_SoftBody: number;
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type EBodyType = typeof EBodyType_RigidBody | typeof EBodyType_SoftBody;
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@@ -414,6 +434,8 @@ declare namespace Jolt {
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class Vec3MemRef {}
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class QuatMemRef {}
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class Mat44MemRef {}
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class BodyIDMemRef {}
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class BodyPtrMemRef {}
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class FloatMemRef {}
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class Uint8MemRef {}
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class UintMemRef {}
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@@ -429,6 +451,10 @@ declare namespace Jolt {
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sMin(inLHS: Vec3, inRHS: Vec3): Vec3;
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sMax(inLHS: Vec3, inRHS: Vec3): Vec3;
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sClamp(inValue: Vec3, inMin: Vec3, inMax: Vec3): Vec3;
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sFusedMultiplyAdd(inMul1: Vec3, inMul2: Vec3, inAdd: Vec3): Vec3;
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sOr(inV1: Vec3, inV2: Vec3): Vec3;
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sXor(inV1: Vec3, inV2: Vec3): Vec3;
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sAnd(inV1: Vec3, inV2: Vec3): Vec3;
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sUnitSpherical(inTheta: number, inPhi: number): Vec3;
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GetComponent(inCoordinate: number): number;
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Equals(inV: Vec3): boolean;
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@@ -455,10 +481,21 @@ declare namespace Jolt {
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Reciprocal(): Vec3;
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Cross(inRHS: Vec3): Vec3;
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Dot(inRHS: Vec3): number;
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DotV(inRHS: Vec3): Vec3;
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DotV4(inRHS: Vec3): Vec4;
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Add(inV: Vec3): Vec3;
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Sub(inV: Vec3): Vec3;
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Mul(inV: number): Vec3;
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Div(inV: number): Vec3;
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MulVec3(inV: Vec3): Vec3;
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MulFloat(inV: number): Vec3;
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DivVec3(inV: Vec3): Vec3;
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DivFloat(inV: number): Vec3;
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AddVec3(inV: Vec3): Vec3;
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SubVec3(inV: Vec3): Vec3;
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SplatX(): Vec4;
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SplatY(): Vec4;
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SplatZ(): Vec4;
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ReduceMin(): number;
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ReduceMax(): number;
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Sqrt(): Vec3;
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@@ -500,6 +537,12 @@ declare namespace Jolt {
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Sub(inV: Vec3): RVec3;
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Mul(inV: number): RVec3;
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Div(inV: number): RVec3;
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MulRVec3(inV: RVec3): RVec3;
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MulFloat(inV: number): RVec3;
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DivRVec3(inV: RVec3): RVec3;
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DivFloat(inV: number): RVec3;
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AddRVec3(inV: RVec3): RVec3;
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SubRVec3(inV: RVec3): RVec3;
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Sqrt(): RVec3;
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GetSign(): RVec3;
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}
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@@ -508,6 +551,14 @@ declare namespace Jolt {
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constructor(inV: Vec4);
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constructor(inV: Vec3, inW: number);
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constructor(inX: number, inY: number, inZ: number, inW: number);
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sZero(): Vec4;
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sReplicate(inV: number): Vec4;
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sMin(inLHS: Vec4, inRHS: Vec4): Vec4;
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sMax(inLHS: Vec4, inRHS: Vec4): Vec4;
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sFusedMultiplyAdd(inMul1: Vec4, inMul2: Vec4, inAdd: Vec4): Vec4;
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sOr(inV1: Vec4, inV2: Vec4): Vec4;
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sXor(inV1: Vec4, inV2: Vec4): Vec4;
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sAnd(inV1: Vec4, inV2: Vec4): Vec4;
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GetX(): number;
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GetY(): number;
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GetZ(): number;
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@@ -518,6 +569,18 @@ declare namespace Jolt {
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SetW(inW: number): void;
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Set(inX: number, inY: number, inZ: number, inW: number): void;
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GetComponent(inCoordinate: number): number;
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IsClose(inV: Vec4, inMaxDistSq?: number): boolean;
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IsNormalized(inTolerance?: number): boolean;
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Add(inV: Vec4): Vec4;
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Sub(inV: Vec4): Vec4;
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Mul(inV: number): Vec4;
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Div(inV: number): Vec4;
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MulVec4(inV: Vec4): Vec4;
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MulFloat(inV: number): Vec4;
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DivVec4(inV: Vec4): Vec4;
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DivFloat(inV: number): Vec4;
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AddVec4(inV: Vec4): Vec4;
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SubVec4(inV: Vec4): Vec4;
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}
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class Vector2 {
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constructor();
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Sub(inV: Vector2): Vector2;
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Mul(inV: number): Vector2;
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Div(inV: number): Vector2;
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MulFloat(inV: number): Vector2;
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DivFloat(inV: number): Vector2;
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AddVector2(inV: Vector2): Vector2;
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SubVector2(inV: Vector2): Vector2;
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Dot(inRHS: Vector2): number;
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}
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class Quat {
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sRotationY(inY: number): Mat44;
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sRotationZ(inZ: number): Mat44;
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sRotation(inQ: Quat): Mat44;
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sRotationAxisAngle(inAxis: Vec3, inAngle: number): Mat44;
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sTranslation(inTranslation: Vec3): Mat44;
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sRotationTranslation(inRotation: Quat, inTranslation: Vec3): Mat44;
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sInverseRotationTranslation(inRotation: Quat, inTranslation: Vec3): Mat44;
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sScale(inScale: number): Mat44;
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sScaleVec3(inScale: Vec3): Mat44;
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sOuterProduct(inV1: Vec3, inV2: Vec3): Mat44;
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sCrossProduct(inV: Vec3): Mat44;
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sQuatLeftMultiply(inQ: Quat): Mat44;
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sQuatRightMultiply(inQ: Quat): Mat44;
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sLookAt(inPos: Vec3, inTarget: Vec3, inUp: Vec3): Mat44;
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sPerspective(
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inFovY: number,
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inAspect: number,
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GetAxisX(): Vec3;
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GetAxisY(): Vec3;
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GetAxisZ(): Vec3;
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GetDiagonal3(): Vec3;
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GetDiagonal4(): Vec4;
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GetRotation(): Mat44;
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GetRotationSafe(): Mat44;
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GetQuaternion(): Quat;
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GetTranslation(): Vec3;
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Equals(inV: Mat44): boolean;
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NotEquals(inV: Mat44): boolean;
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IsClose(inM: Mat44, inMaxDistSq?: number): boolean;
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Add(inM: Mat44): Mat44;
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MulFloat(inV: number): Mat44;
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MulMat44(inM: Mat44): Mat44;
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MulVec3(inV: Vec3): Vec3;
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MulVec4(inV: Vec4): Vec4;
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AddMat44(inM: Mat44): Mat44;
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SubMat44(inM: Mat44): Mat44;
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Multiply3x3(inV: Vec3): Vec3;
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Multiply3x3Transposed(inV: Vec3): Vec3;
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Multiply3x3LeftTransposed(inM: Mat44): Mat44;
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Multiply3x3RightTransposed(inM: Mat44): Mat44;
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Transposed(): Mat44;
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Transposed3x3(): Mat44;
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Inversed(): Mat44;
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InversedRotationTranslation(): Mat44;
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Adjointed3x3(): Mat44;
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SetInversed3x3(inM: Mat44): boolean;
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GetDeterminant3x3(): number;
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Inversed3x3(): Mat44;
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GetDirectionPreservingMatrix(): Mat44;
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PostTranslated(inTranslation: Vec3): Mat44;
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PreScaled(inScale: Vec3): Mat44;
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PostScaled(inScale: Vec3): Mat44;
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Decompose(outScale: Vec3): Mat44;
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SetColumn3(inCol: number, inV: Vec3): void;
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SetColumn4(inCol: number, inV: Vec4): void;
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SetAxisX(inV: Vec3): void;
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SetAxisY(inV: Vec3): void;
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SetAxisZ(inV: Vec3): void;
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SetDiagonal3(inV: Vec3): void;
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SetDiagonal4(inV: Vec4): void;
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SetTranslation(inV: Vec3): void;
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GetColumn3(inCol: number): Vec3;
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GetColumn4(inCol: number): Vec4;
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}
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class RMat44 {
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sTranslation(inTranslation: RVec3): RMat44;
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sRotationTranslation(inRotation: Quat, inTranslation: RVec3): RMat44;
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sInverseRotationTranslation(inRotation: Quat, inTranslation: RVec3): RMat44;
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ToMat44(): Mat44;
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Equals(inV: RMat44): boolean;
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NotEquals(inV: RMat44): boolean;
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MulVec3(inV: Vec3): RVec3;
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MulRVec3(inV: RVec3): RVec3;
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MulMat44(inM: Mat44): RMat44;
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MulRMat44(inM: RMat44): RMat44;
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GetAxisX(): Vec3;
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GetAxisY(): Vec3;
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GetAxisZ(): Vec3;
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GetRotation(): Mat44;
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SetRotation(inRotation: Mat44): void;
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GetQuaternion(): Quat;
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GetTranslation(): RVec3;
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IsClose(inM: RMat44, inMaxDistSq?: number): boolean;
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PostTranslated(inTranslation: Vec3): RMat44;
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PreScaled(inScale: Vec3): RMat44;
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PostScaled(inScale: Vec3): RMat44;
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GetDirectionPreservingMatrix(): Mat44;
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SetColumn3(inCol: number, inV: Vec3): void;
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GetColumn3(inCol: number): Vec3;
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SetAxisX(inV: Vec3): void;
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SetAxisY(inV: Vec3): void;
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SetAxisZ(inV: Vec3): void;
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SetTranslation(inV: RVec3): void;
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SetColumn4(inCol: number, inV: Vec4): void;
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GetColumn4(inCol: number): Vec4;
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Decompose(outScale: Vec3): RMat44;
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}
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class AABox {
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constructor(inMin: Vec3, inMax: Vec3);
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sBiggest(): AABox;
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sFromTwoPoints(inP1: Vec3, inP2: Vec3): AABox;
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sFromTriangle(inVertices: VertexList, inTriangle: IndexedTriangle): AABox;
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Equals(inB: AABox): boolean;
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NotEquals(inB: AABox): boolean;
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SetEmpty(): void;
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IsValid(): boolean;
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EncapsulateVec3(inV: Vec3): void;
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EncapsulateAABox(inBox: AABox): void;
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EncapsulateTriangle(inTriangle: Triangle): void;
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EncapsulateIndexedTriangle(
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inVertices: VertexList,
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inTriangle: IndexedTriangle
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): void;
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Intersect(inOther: AABox): AABox;
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EnsureMinimalEdgeLength(inMinEdgeLength: number): void;
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ExpandBy(inV: Vec3): void;
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GetCenter(): Vec3;
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GetExtent(): Vec3;
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GetSize(): Vec3;
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GetSurfaceArea(): number;
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GetVolume(): number;
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ContainsVec3(inOther: Vec3): boolean;
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ContainsRVec3(inOther: RVec3): boolean;
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OverlapsAABox(inOther: AABox): boolean;
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OverlapsPlane(inOther: AABox): boolean;
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+
TranslateVec3(inOther: Vec3): void;
|
|
807
|
+
TranslateRVec3(inOther: RVec3): void;
|
|
808
|
+
TransformedMat44(inOther: Mat44): AABox;
|
|
809
|
+
TransformedRMat44(inOther: RMat44): AABox;
|
|
810
|
+
Scaled(inScale: Vec3): AABox;
|
|
811
|
+
GetClosestPoint(inV: Vec3): Vec3;
|
|
812
|
+
GetSqDistanceTo(inV: Vec3): number;
|
|
676
813
|
get_mMin(): Vec3;
|
|
677
814
|
set_mMin(mMin: Vec3): void;
|
|
678
815
|
mMin: Vec3;
|
|
679
816
|
get_mMax(): Vec3;
|
|
680
817
|
set_mMax(mMax: Vec3): void;
|
|
681
818
|
mMax: Vec3;
|
|
682
|
-
Overlaps(inOther: AABox): boolean;
|
|
683
819
|
}
|
|
684
820
|
class OrientedBox {
|
|
685
821
|
constructor();
|
|
@@ -1019,6 +1155,7 @@ declare namespace Jolt {
|
|
|
1019
1155
|
mDensity: number;
|
|
1020
1156
|
}
|
|
1021
1157
|
class ConvexShape extends Shape {
|
|
1158
|
+
SetMaterial(inMaterial: PhysicsMaterial): void;
|
|
1022
1159
|
GetDensity(): number;
|
|
1023
1160
|
SetDensity(inDensity: number): void;
|
|
1024
1161
|
}
|
|
@@ -1203,7 +1340,8 @@ declare namespace Jolt {
|
|
|
1203
1340
|
inPosition: Vec3,
|
|
1204
1341
|
inRotation: Quat,
|
|
1205
1342
|
inShape: Shape,
|
|
1206
|
-
inUserData: number
|
|
1343
|
+
inUserData: number,
|
|
1344
|
+
inIndex?: number
|
|
1207
1345
|
): number;
|
|
1208
1346
|
RemoveShape(inIndex: number): void;
|
|
1209
1347
|
ModifyShape(inIndex: number, inPosition: Vec3, inRotation: Quat): void;
|
|
@@ -1405,6 +1543,7 @@ declare namespace Jolt {
|
|
|
1405
1543
|
inMaterial?: PhysicsMaterial,
|
|
1406
1544
|
inHalfExtent?: number
|
|
1407
1545
|
);
|
|
1546
|
+
SetMaterial(inMaterial: PhysicsMaterial): void;
|
|
1408
1547
|
GetPlane(): Plane;
|
|
1409
1548
|
GetHalfExtent(): number;
|
|
1410
1549
|
}
|
|
@@ -1449,6 +1588,8 @@ declare namespace Jolt {
|
|
|
1449
1588
|
GetUserData(): number;
|
|
1450
1589
|
SetUserData(inUserData: number): void;
|
|
1451
1590
|
ResetWarmStart(): void;
|
|
1591
|
+
SaveState(inStream: StateRecorder): void;
|
|
1592
|
+
RestoreState(inStream: StateRecorder): void;
|
|
1452
1593
|
}
|
|
1453
1594
|
class TwoBodyConstraintSettings extends ConstraintSettings {
|
|
1454
1595
|
Create(inBody1: Body, inBody2: Body): Constraint;
|
|
@@ -1936,6 +2077,9 @@ declare namespace Jolt {
|
|
|
1936
2077
|
AddRef(): void;
|
|
1937
2078
|
Release(): void;
|
|
1938
2079
|
}
|
|
2080
|
+
class PathConstraintPathHermite extends PathConstraintPath {
|
|
2081
|
+
AddPoint(inPosition: Vec3, inTangent: Vec3, inNormal: Vec3): void;
|
|
2082
|
+
}
|
|
1939
2083
|
class PathConstraintPathEm extends PathConstraintPath {}
|
|
1940
2084
|
class PathConstraintPathJS extends PathConstraintPathEm {
|
|
1941
2085
|
constructor();
|
|
@@ -2088,6 +2232,7 @@ declare namespace Jolt {
|
|
|
2088
2232
|
GetInverseInertiaDiagonal(): Vec3;
|
|
2089
2233
|
GetInertiaRotation(): Quat;
|
|
2090
2234
|
SetInverseInertia(inInvI: Vec3, inRotation: Quat): void;
|
|
2235
|
+
ScaleToMass(inMass: number): void;
|
|
2091
2236
|
GetLocalSpaceInverseInertia(): Mat44;
|
|
2092
2237
|
GetInverseInertiaForRotation(inRotation: Mat44): Mat44;
|
|
2093
2238
|
MultiplyWorldSpaceInverseInertiaByVector(inRotation: Quat, inV: Vec3): Vec3;
|
|
@@ -2211,22 +2356,31 @@ declare namespace Jolt {
|
|
|
2211
2356
|
): Vec3;
|
|
2212
2357
|
GetUserData(): number;
|
|
2213
2358
|
SetUserData(inUserData: number): void;
|
|
2359
|
+
SaveState(inStream: StateRecorder): void;
|
|
2360
|
+
RestoreState(inStream: StateRecorder): void;
|
|
2214
2361
|
}
|
|
2362
|
+
class BodyInterface_AddState {}
|
|
2215
2363
|
class BodyInterface {
|
|
2216
2364
|
CreateBody(inSettings: BodyCreationSettings): Body;
|
|
2217
2365
|
CreateSoftBody(inSettings: SoftBodyCreationSettings): Body;
|
|
2218
|
-
CreateBodyWithID(inBodyID: BodyID, inSettings: BodyCreationSettings):
|
|
2366
|
+
CreateBodyWithID(inBodyID: BodyID, inSettings: BodyCreationSettings): Body;
|
|
2219
2367
|
CreateSoftBodyWithID(
|
|
2220
2368
|
inBodyID: BodyID,
|
|
2221
2369
|
inSettings: SoftBodyCreationSettings
|
|
2222
|
-
):
|
|
2370
|
+
): Body;
|
|
2223
2371
|
CreateBodyWithoutID(inSettings: BodyCreationSettings): Body;
|
|
2224
2372
|
CreateSoftBodyWithoutID(inSettings: SoftBodyCreationSettings): Body;
|
|
2225
2373
|
DestroyBodyWithoutID(inBody: Body): void;
|
|
2226
2374
|
AssignBodyID(ioBody: Body): boolean;
|
|
2227
2375
|
AssignBodyID(ioBody: Body, inBodyID: BodyID): boolean;
|
|
2228
2376
|
UnassignBodyID(inBodyID: BodyID): Body;
|
|
2377
|
+
UnassignBodyIDs(
|
|
2378
|
+
inBodyIDs: BodyIDMemRef,
|
|
2379
|
+
inNumber: number,
|
|
2380
|
+
outBodies: BodyPtrMemRef
|
|
2381
|
+
): void;
|
|
2229
2382
|
DestroyBody(inBodyID: BodyID): void;
|
|
2383
|
+
DestroyBodies(inBodyIDs: BodyIDMemRef, inNumber: number): void;
|
|
2230
2384
|
AddBody(inBodyID: BodyID, inActivationMode: EActivation): void;
|
|
2231
2385
|
RemoveBody(inBodyID: BodyID): void;
|
|
2232
2386
|
IsAdded(inBodyID: BodyID): boolean;
|
|
@@ -2238,6 +2392,22 @@ declare namespace Jolt {
|
|
|
2238
2392
|
inSettings: SoftBodyCreationSettings,
|
|
2239
2393
|
inActivationMode: EActivation
|
|
2240
2394
|
): BodyID;
|
|
2395
|
+
AddBodiesPrepare(
|
|
2396
|
+
ioBodies: BodyIDMemRef,
|
|
2397
|
+
inNumber: number
|
|
2398
|
+
): BodyInterface_AddState;
|
|
2399
|
+
AddBodiesFinalize(
|
|
2400
|
+
ioBodies: BodyIDMemRef,
|
|
2401
|
+
inNumber: number,
|
|
2402
|
+
inAddState: BodyInterface_AddState,
|
|
2403
|
+
inActivationMode: EActivation
|
|
2404
|
+
): void;
|
|
2405
|
+
AddBodiesAbort(
|
|
2406
|
+
ioBodies: BodyIDMemRef,
|
|
2407
|
+
inNumber: number,
|
|
2408
|
+
inAddState: BodyInterface_AddState
|
|
2409
|
+
): void;
|
|
2410
|
+
RemoveBodies(ioBodies: BodyIDMemRef, inNumber: number): void;
|
|
2241
2411
|
CreateConstraint(
|
|
2242
2412
|
inSettings: TwoBodyConstraintSettings,
|
|
2243
2413
|
inBodyID1: BodyID,
|
|
@@ -2290,6 +2460,16 @@ declare namespace Jolt {
|
|
|
2290
2460
|
GetRotation(inBodyID: BodyID): Quat;
|
|
2291
2461
|
GetWorldTransform(inBodyID: BodyID): RMat44;
|
|
2292
2462
|
GetCenterOfMassTransform(inBodyID: BodyID): RMat44;
|
|
2463
|
+
SetLinearAndAngularVelocity(
|
|
2464
|
+
inBodyID: BodyID,
|
|
2465
|
+
inLinearVelocity: Vec3,
|
|
2466
|
+
inAngularVelocity: Vec3
|
|
2467
|
+
): void;
|
|
2468
|
+
GetLinearAndAngularVelocity(
|
|
2469
|
+
inBodyID: BodyID,
|
|
2470
|
+
outLinearVelocity: Vec3,
|
|
2471
|
+
outAngularVelocity: Vec3
|
|
2472
|
+
): void;
|
|
2293
2473
|
SetLinearVelocity(inBodyID: BodyID, inLinearVelocity: Vec3): void;
|
|
2294
2474
|
GetLinearVelocity(inBodyID: BodyID): Vec3;
|
|
2295
2475
|
AddLinearVelocity(inBodyID: BodyID, inLinearVelocity: Vec3): void;
|
|
@@ -2315,12 +2495,14 @@ declare namespace Jolt {
|
|
|
2315
2495
|
inDeltaTime: number
|
|
2316
2496
|
): void;
|
|
2317
2497
|
ActivateBody(inBodyID: BodyID): void;
|
|
2498
|
+
ActivateBodies(inBodyIDs: BodyIDMemRef, inNumber: number): void;
|
|
2318
2499
|
ActivateBodiesInAABox(
|
|
2319
2500
|
inBox: AABox,
|
|
2320
2501
|
inBroadPhaseLayerFilter: BroadPhaseLayerFilter,
|
|
2321
2502
|
inObjectLayerFilter: ObjectLayerFilter
|
|
2322
2503
|
): void;
|
|
2323
2504
|
DeactivateBody(inBodyID: BodyID): void;
|
|
2505
|
+
DeactivateBodies(inBodyIDs: BodyIDMemRef, inNumber: number): void;
|
|
2324
2506
|
IsActive(inBodyID: BodyID): boolean;
|
|
2325
2507
|
ResetSleepTimer(inBodyID: BodyID): void;
|
|
2326
2508
|
GetBodyType(inBodyID: BodyID): EBodyType;
|
|
@@ -3083,6 +3265,18 @@ declare namespace Jolt {
|
|
|
3083
3265
|
inBodyFilter: BodyFilter,
|
|
3084
3266
|
inShapeFilter: ShapeFilter
|
|
3085
3267
|
): void;
|
|
3268
|
+
CollideShapeWithInternalEdgeRemoval(
|
|
3269
|
+
inShape: Shape,
|
|
3270
|
+
inShapeScale: Vec3,
|
|
3271
|
+
inCenterOfMassTransform: RMat44,
|
|
3272
|
+
inCollideShapeSettings: CollideShapeSettings,
|
|
3273
|
+
inBaseOffset: RVec3,
|
|
3274
|
+
ioCollector: CollideShapeCollector,
|
|
3275
|
+
inBroadPhaseLayerFilter: BroadPhaseLayerFilter,
|
|
3276
|
+
inObjectLayerFilter: ObjectLayerFilter,
|
|
3277
|
+
inBodyFilter: BodyFilter,
|
|
3278
|
+
inShapeFilter: ShapeFilter
|
|
3279
|
+
): void;
|
|
3086
3280
|
CastShape(
|
|
3087
3281
|
inShapeCast: RShapeCast,
|
|
3088
3282
|
inShapeCastSettings: ShapeCastSettings,
|
|
@@ -3176,6 +3370,8 @@ declare namespace Jolt {
|
|
|
3176
3370
|
SetBodyActivationListener(inListener: BodyActivationListener): void;
|
|
3177
3371
|
GetBodyActivationListener(): BodyActivationListener;
|
|
3178
3372
|
WereBodiesInContact(inBodyID1: BodyID, inBodyID2: BodyID): boolean;
|
|
3373
|
+
SetSimShapeFilter(inShapeFilter: SimShapeFilter): void;
|
|
3374
|
+
GetSimShapeFilter(): SimShapeFilter;
|
|
3179
3375
|
}
|
|
3180
3376
|
class MassProperties {
|
|
3181
3377
|
constructor();
|
|
@@ -3845,6 +4041,7 @@ declare namespace Jolt {
|
|
|
3845
4041
|
}
|
|
3846
4042
|
class CharacterVsCharacterCollision {}
|
|
3847
4043
|
class CharacterVsCharacterCollisionSimple extends CharacterVsCharacterCollision {
|
|
4044
|
+
constructor();
|
|
3848
4045
|
Add(inCharacter: CharacterVirtual): void;
|
|
3849
4046
|
Remove(inCharacter: CharacterVirtual): void;
|
|
3850
4047
|
}
|
|
@@ -3871,6 +4068,62 @@ declare namespace Jolt {
|
|
|
3871
4068
|
set_mWalkStairsStepDownExtra(mWalkStairsStepDownExtra: Vec3): void;
|
|
3872
4069
|
mWalkStairsStepDownExtra: Vec3;
|
|
3873
4070
|
}
|
|
4071
|
+
class CharacterVirtualContact {
|
|
4072
|
+
IsSameBody(inOther: CharacterVirtualContact): boolean;
|
|
4073
|
+
get_mPosition(): RVec3;
|
|
4074
|
+
set_mPosition(mPosition: RVec3): void;
|
|
4075
|
+
mPosition: RVec3;
|
|
4076
|
+
get_mLinearVelocity(): Vec3;
|
|
4077
|
+
set_mLinearVelocity(mLinearVelocity: Vec3): void;
|
|
4078
|
+
mLinearVelocity: Vec3;
|
|
4079
|
+
get_mContactNormal(): Vec3;
|
|
4080
|
+
set_mContactNormal(mContactNormal: Vec3): void;
|
|
4081
|
+
mContactNormal: Vec3;
|
|
4082
|
+
get_mSurfaceNormal(): Vec3;
|
|
4083
|
+
set_mSurfaceNormal(mSurfaceNormal: Vec3): void;
|
|
4084
|
+
mSurfaceNormal: Vec3;
|
|
4085
|
+
get_mDistance(): number;
|
|
4086
|
+
set_mDistance(mDistance: number): void;
|
|
4087
|
+
mDistance: number;
|
|
4088
|
+
get_mFraction(): number;
|
|
4089
|
+
set_mFraction(mFraction: number): void;
|
|
4090
|
+
mFraction: number;
|
|
4091
|
+
get_mBodyB(): BodyID;
|
|
4092
|
+
set_mBodyB(mBodyB: BodyID): void;
|
|
4093
|
+
mBodyB: BodyID;
|
|
4094
|
+
get_mCharacterB(): CharacterVirtual;
|
|
4095
|
+
set_mCharacterB(mCharacterB: CharacterVirtual): void;
|
|
4096
|
+
mCharacterB: CharacterVirtual;
|
|
4097
|
+
get_mSubShapeIDB(): SubShapeID;
|
|
4098
|
+
set_mSubShapeIDB(mSubShapeIDB: SubShapeID): void;
|
|
4099
|
+
mSubShapeIDB: SubShapeID;
|
|
4100
|
+
get_mMotionTypeB(): EMotionType;
|
|
4101
|
+
set_mMotionTypeB(mMotionTypeB: EMotionType): void;
|
|
4102
|
+
mMotionTypeB: EMotionType;
|
|
4103
|
+
get_mIsSensorB(): boolean;
|
|
4104
|
+
set_mIsSensorB(mIsSensorB: boolean): void;
|
|
4105
|
+
mIsSensorB: boolean;
|
|
4106
|
+
get_mUserData(): number;
|
|
4107
|
+
set_mUserData(mUserData: number): void;
|
|
4108
|
+
mUserData: number;
|
|
4109
|
+
get_mMaterial(): PhysicsMaterial;
|
|
4110
|
+
set_mMaterial(mMaterial: PhysicsMaterial): void;
|
|
4111
|
+
mMaterial: PhysicsMaterial;
|
|
4112
|
+
get_mHadCollision(): boolean;
|
|
4113
|
+
set_mHadCollision(mHadCollision: boolean): void;
|
|
4114
|
+
mHadCollision: boolean;
|
|
4115
|
+
get_mWasDiscarded(): boolean;
|
|
4116
|
+
set_mWasDiscarded(mWasDiscarded: boolean): void;
|
|
4117
|
+
mWasDiscarded: boolean;
|
|
4118
|
+
get_mCanPushCharacter(): boolean;
|
|
4119
|
+
set_mCanPushCharacter(mCanPushCharacter: boolean): void;
|
|
4120
|
+
mCanPushCharacter: boolean;
|
|
4121
|
+
}
|
|
4122
|
+
class ArrayCharacterVirtualContact {
|
|
4123
|
+
empty(): boolean;
|
|
4124
|
+
size(): number;
|
|
4125
|
+
at(inIndex: number): CharacterVirtualContact;
|
|
4126
|
+
}
|
|
3874
4127
|
class TempAllocator {}
|
|
3875
4128
|
class BroadPhaseLayerFilter {
|
|
3876
4129
|
constructor();
|
|
@@ -3940,6 +4193,20 @@ declare namespace Jolt {
|
|
|
3940
4193
|
inSubShapeIDOfShape2: number
|
|
3941
4194
|
): boolean;
|
|
3942
4195
|
}
|
|
4196
|
+
class SimShapeFilter {
|
|
4197
|
+
constructor();
|
|
4198
|
+
}
|
|
4199
|
+
class SimShapeFilterJS extends SimShapeFilter {
|
|
4200
|
+
constructor();
|
|
4201
|
+
ShouldCollide(
|
|
4202
|
+
inBody1: number,
|
|
4203
|
+
inShape1: number,
|
|
4204
|
+
inSubShapeIDOfShape1: number,
|
|
4205
|
+
inBody2: number,
|
|
4206
|
+
inShape2: number,
|
|
4207
|
+
inSubShapeIDOfShape2: number
|
|
4208
|
+
): boolean;
|
|
4209
|
+
}
|
|
3943
4210
|
class CharacterBase {
|
|
3944
4211
|
GetRefCount(): number;
|
|
3945
4212
|
AddRef(): void;
|
|
@@ -3957,6 +4224,8 @@ declare namespace Jolt {
|
|
|
3957
4224
|
GetGroundVelocity(): Vec3;
|
|
3958
4225
|
GetGroundMaterial(): PhysicsMaterial;
|
|
3959
4226
|
GetGroundBodyID(): BodyID;
|
|
4227
|
+
SaveState(inStream: StateRecorder): void;
|
|
4228
|
+
RestoreState(inStream: StateRecorder): void;
|
|
3960
4229
|
}
|
|
3961
4230
|
class CharacterVirtual extends CharacterBase {
|
|
3962
4231
|
constructor(
|
|
@@ -4056,6 +4325,9 @@ declare namespace Jolt {
|
|
|
4056
4325
|
): boolean;
|
|
4057
4326
|
SetInnerBodyShape(inShape: Shape): void;
|
|
4058
4327
|
GetTransformedShape(): TransformedShape;
|
|
4328
|
+
HasCollidedWith(inBodyID: BodyID): boolean;
|
|
4329
|
+
HasCollidedWithCharacter(inCharacter: CharacterVirtual): boolean;
|
|
4330
|
+
GetActiveContacts(): ArrayCharacterVirtualContact;
|
|
4059
4331
|
}
|
|
4060
4332
|
class LinearCurve {
|
|
4061
4333
|
constructor();
|
|
@@ -4550,6 +4822,7 @@ declare namespace Jolt {
|
|
|
4550
4822
|
GetRefCount(): number;
|
|
4551
4823
|
AddRef(): void;
|
|
4552
4824
|
Release(): void;
|
|
4825
|
+
GetConstraint(): VehicleConstraint;
|
|
4553
4826
|
}
|
|
4554
4827
|
class WheeledVehicleController extends VehicleController {
|
|
4555
4828
|
constructor(
|
|
@@ -4665,6 +4938,8 @@ declare namespace Jolt {
|
|
|
4665
4938
|
}
|
|
4666
4939
|
class SkeletalAnimation {
|
|
4667
4940
|
constructor();
|
|
4941
|
+
SetIsLooping(inLooping: boolean): void;
|
|
4942
|
+
IsLooping(): boolean;
|
|
4668
4943
|
GetDuration(): number;
|
|
4669
4944
|
ScaleJoints(inScale: number): void;
|
|
4670
4945
|
Sample(inTime: number, ioPose: SkeletonPose): void;
|
|
@@ -4845,6 +5120,9 @@ declare namespace Jolt {
|
|
|
4845
5120
|
get_mMaxContactConstraints(): number;
|
|
4846
5121
|
set_mMaxContactConstraints(mMaxContactConstraints: number): void;
|
|
4847
5122
|
mMaxContactConstraints: number;
|
|
5123
|
+
get_mMaxWorkerThreads(): number;
|
|
5124
|
+
set_mMaxWorkerThreads(mMaxWorkerThreads: number): void;
|
|
5125
|
+
mMaxWorkerThreads: number;
|
|
4848
5126
|
get_mBroadPhaseLayerInterface(): BroadPhaseLayerInterface;
|
|
4849
5127
|
set_mBroadPhaseLayerInterface(
|
|
4850
5128
|
mBroadPhaseLayerInterface: BroadPhaseLayerInterface
|