gdcore-tools 2.0.0-gd-v5.4.219-autobuild → 2.0.0-gd-v5.5.221-autobuild
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Runtime/Extensions/DialogueTree/bondage.js/dist/bondage.d.ts +39 -0
- package/dist/Runtime/Extensions/DialogueTree/dialoguetools.js +2 -2
- package/dist/Runtime/Extensions/DialogueTree/dialoguetools.js.map +2 -2
- package/dist/Runtime/Extensions/Physics2Behavior/JsExtension.js +23 -21
- package/dist/Runtime/Extensions/Physics2Behavior/physics2runtimebehavior.js.map +1 -1
- package/dist/Runtime/Extensions/Physics2Behavior/physics2tools.js +1 -1
- package/dist/Runtime/Extensions/Physics2Behavior/physics2tools.js.map +2 -2
- package/dist/Runtime/Extensions/Physics3DBehavior/JsExtension.js +2472 -0
- package/dist/Runtime/Extensions/Physics3DBehavior/Physics3DRuntimeBehavior.js +2 -0
- package/dist/Runtime/Extensions/Physics3DBehavior/Physics3DRuntimeBehavior.js.map +7 -0
- package/dist/Runtime/Extensions/Physics3DBehavior/Physics3DTools.js +2 -0
- package/dist/Runtime/Extensions/Physics3DBehavior/Physics3DTools.js.map +7 -0
- package/dist/Runtime/Extensions/Physics3DBehavior/PhysicsCharacter3DRuntimeBehavior.js +2 -0
- package/dist/Runtime/Extensions/Physics3DBehavior/PhysicsCharacter3DRuntimeBehavior.js.map +7 -0
- package/dist/Runtime/Extensions/Physics3DBehavior/jolt-physics.d.ts +5152 -0
- package/dist/Runtime/Extensions/Physics3DBehavior/jolt-physics.wasm.js +2 -0
- package/dist/Runtime/Extensions/Physics3DBehavior/jolt-physics.wasm.js.map +7 -0
- package/dist/Runtime/Extensions/Physics3DBehavior/jolt-physics.wasm.wasm +0 -0
- package/dist/Runtime/Extensions/PlatformBehavior/platformerobjectruntimebehavior.js.map +2 -2
- package/dist/Runtime/Extensions/TileMap/helper/TileMapHelper.js +1 -1
- package/dist/Runtime/Extensions/TileMap/helper/TileMapHelper.js.map +1 -1
- package/dist/Runtime/RuntimeInstanceContainer.js +1 -1
- package/dist/Runtime/RuntimeInstanceContainer.js.map +2 -2
- package/dist/Runtime/events-tools/soundtools.js +1 -1
- package/dist/Runtime/events-tools/soundtools.js.map +2 -2
- package/dist/Runtime/pixi-renderers/pixi-image-manager.js +1 -1
- package/dist/Runtime/pixi-renderers/pixi-image-manager.js.map +2 -2
- package/dist/Runtime/pixi-renderers/runtimegame-pixi-renderer.js +1 -1
- package/dist/Runtime/pixi-renderers/runtimegame-pixi-renderer.js.map +2 -2
- package/dist/lib/libGD.cjs +1 -1
- package/dist/lib/libGD.wasm +0 -0
- package/gd.d.ts +4 -2
- package/package.json +1 -1
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var gdjs;(function(e){let c;(function(i){i.
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var gdjs;(function(e){let c;(function(i){i.areObjectsColliding=function(o,s,n,t){return e.evtTools.object.twoListsTest(e.Physics2RuntimeBehavior.areObjectsColliding,o,n,t,s)},i.haveObjectsStartedColliding=function(o,s,n,t){return e.evtTools.object.twoListsTest(e.Physics2RuntimeBehavior.hasCollisionStartedBetween,o,n,t,s)},i.haveObjectsStoppedColliding=function(o,s,n,t){return e.evtTools.object.twoListsTest(e.Physics2RuntimeBehavior.hasCollisionStoppedBetween,o,n,t,s)},i.setTimeScale=function(o,s,n){const t=e.staticArray(e.physics2.setTimeScale);o.values(t);for(let a=0,b=t.length;a<b;a++){const l=t[a];for(let r=0,j=l.length;r<j;r++){e.Physics2RuntimeBehavior.setTimeScaleFromObject(l[r],s,n);return}}}})(c=e.physics2||(e.physics2={}))})(gdjs||(gdjs={}));
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//# sourceMappingURL=physics2tools.js.map
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{
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"sources": ["../../../../../GDevelop/Extensions/Physics2Behavior/physics2tools.ts"],
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"sourcesContent": ["namespace gdjs {\n export namespace physics2 {\n export const
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"mappings": "AAAA,GAAU,MAAV,UAAU,EAAV,CACS,GAAU,GAAV,UAAU,EAAV,CACE,AAAM,
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"sourcesContent": ["namespace gdjs {\n export namespace physics2 {\n export const areObjectsColliding = function (\n objectsLists1: Hashtable<Array<gdjs.RuntimeObject>>,\n behaviorName: string,\n objectsLists2: Hashtable<Array<gdjs.RuntimeObject>>,\n inverted: boolean\n ) {\n return gdjs.evtTools.object.twoListsTest(\n gdjs.Physics2RuntimeBehavior.areObjectsColliding,\n objectsLists1,\n objectsLists2,\n inverted,\n behaviorName\n );\n };\n\n export const haveObjectsStartedColliding = function (\n objectsLists1: Hashtable<Array<gdjs.RuntimeObject>>,\n behaviorName: string,\n objectsLists2: Hashtable<Array<gdjs.RuntimeObject>>,\n inverted: boolean\n ) {\n return gdjs.evtTools.object.twoListsTest(\n gdjs.Physics2RuntimeBehavior.hasCollisionStartedBetween,\n objectsLists1,\n objectsLists2,\n inverted,\n behaviorName\n );\n };\n\n export const haveObjectsStoppedColliding = function (\n objectsLists1: Hashtable<Array<gdjs.RuntimeObject>>,\n behaviorName: string,\n objectsLists2: Hashtable<Array<gdjs.RuntimeObject>>,\n inverted: boolean\n ) {\n return gdjs.evtTools.object.twoListsTest(\n gdjs.Physics2RuntimeBehavior.hasCollisionStoppedBetween,\n objectsLists1,\n objectsLists2,\n inverted,\n behaviorName\n );\n };\n\n export const setTimeScale = function (objectsLists, behavior, timeScale) {\n const lists = gdjs.staticArray(gdjs.physics2.setTimeScale);\n objectsLists.values(lists);\n for (let i = 0, len = lists.length; i < len; i++) {\n const list = lists[i];\n for (let j = 0, lenj = list.length; j < lenj; j++) {\n gdjs.Physics2RuntimeBehavior.setTimeScaleFromObject(\n list[j],\n behavior,\n timeScale\n );\n return;\n }\n }\n };\n }\n}\n"],
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"mappings": "AAAA,GAAU,MAAV,UAAU,EAAV,CACS,GAAU,GAAV,UAAU,EAAV,CACE,AAAM,sBAAsB,SACjC,EACA,EACA,EACA,EACA,CACA,MAAO,GAAK,SAAS,OAAO,aAC1B,EAAK,wBAAwB,oBAC7B,EACA,EACA,EACA,IAIS,8BAA8B,SACzC,EACA,EACA,EACA,EACA,CACA,MAAO,GAAK,SAAS,OAAO,aAC1B,EAAK,wBAAwB,2BAC7B,EACA,EACA,EACA,IAIS,8BAA8B,SACzC,EACA,EACA,EACA,EACA,CACA,MAAO,GAAK,SAAS,OAAO,aAC1B,EAAK,wBAAwB,2BAC7B,EACA,EACA,EACA,IAIS,eAAe,SAAU,EAAc,EAAU,EAAW,CACvE,KAAM,GAAQ,EAAK,YAAY,EAAK,SAAS,cAC7C,EAAa,OAAO,GACpB,OAAS,GAAI,EAAG,EAAM,EAAM,OAAQ,EAAI,EAAK,IAAK,CAChD,KAAM,GAAO,EAAM,GACnB,OAAS,GAAI,EAAG,EAAO,EAAK,OAAQ,EAAI,EAAM,IAAK,CACjD,EAAK,wBAAwB,uBAC3B,EAAK,GACL,EACA,GAEF,YAzDS,iCADT",
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"names": []
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}
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