gdcore-tools 2.0.0-beta5 → 2.0.0-beta7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Runtime/Cordova/config.xml +4 -0
- package/dist/Runtime/Cordova/package.json +12 -20
- package/dist/Runtime/CustomRuntimeObject.js +1 -1
- package/dist/Runtime/CustomRuntimeObject.js.map +2 -2
- package/dist/Runtime/CustomRuntimeObjectInstanceContainer.js +1 -1
- package/dist/Runtime/CustomRuntimeObjectInstanceContainer.js.map +2 -2
- package/dist/Runtime/Extensions/3D/A_RuntimeObject3D.js +1 -1
- package/dist/Runtime/Extensions/3D/A_RuntimeObject3D.js.map +2 -2
- package/dist/Runtime/Extensions/3D/AmbientLight.js +1 -1
- package/dist/Runtime/Extensions/3D/AmbientLight.js.map +2 -2
- package/dist/Runtime/Extensions/3D/CustomRuntimeObject3D.js +1 -1
- package/dist/Runtime/Extensions/3D/CustomRuntimeObject3D.js.map +2 -2
- package/dist/Runtime/Extensions/3D/DirectionalLight.js +1 -1
- package/dist/Runtime/Extensions/3D/DirectionalLight.js.map +2 -2
- package/dist/Runtime/Extensions/3D/ExponentialFog.js +1 -1
- package/dist/Runtime/Extensions/3D/ExponentialFog.js.map +2 -2
- package/dist/Runtime/Extensions/3D/HemisphereLight.js +1 -1
- package/dist/Runtime/Extensions/3D/HemisphereLight.js.map +2 -2
- package/dist/Runtime/Extensions/3D/JsExtension.js +419 -228
- package/dist/Runtime/Extensions/3D/LinearFog.js +1 -1
- package/dist/Runtime/Extensions/3D/LinearFog.js.map +2 -2
- package/dist/Runtime/Extensions/3D/Model3DRuntimeObject.js +1 -1
- package/dist/Runtime/Extensions/3D/Model3DRuntimeObject.js.map +2 -2
- package/dist/Runtime/Extensions/AdMob/admobtools.js +1 -1
- package/dist/Runtime/Extensions/AdMob/admobtools.js.map +2 -2
- package/dist/Runtime/Extensions/AdvancedWindow/electron-advancedwindowtools.js +1 -1
- package/dist/Runtime/Extensions/AdvancedWindow/electron-advancedwindowtools.js.map +2 -2
- package/dist/Runtime/Extensions/AnchorBehavior/anchorruntimebehavior.js +1 -1
- package/dist/Runtime/Extensions/AnchorBehavior/anchorruntimebehavior.js.map +2 -2
- package/dist/Runtime/Extensions/BBText/JsExtension.js +45 -42
- package/dist/Runtime/Extensions/BBText/bbtextruntimeobject.js +1 -1
- package/dist/Runtime/Extensions/BBText/bbtextruntimeobject.js.map +2 -2
- package/dist/Runtime/Extensions/BitmapText/JsExtension.js +40 -49
- package/dist/Runtime/Extensions/BitmapText/bitmaptextruntimeobject.js +1 -1
- package/dist/Runtime/Extensions/BitmapText/bitmaptextruntimeobject.js.map +2 -2
- package/dist/Runtime/Extensions/Effects/JsExtension.js +2 -2
- package/dist/Runtime/Extensions/Effects/bevel-pixi-filter.js +1 -1
- package/dist/Runtime/Extensions/Effects/bevel-pixi-filter.js.map +2 -2
- package/dist/Runtime/Extensions/Effects/color-replace-pixi-filter.js +1 -1
- package/dist/Runtime/Extensions/Effects/color-replace-pixi-filter.js.map +2 -2
- package/dist/Runtime/Extensions/Effects/drop-shadow-pixi-filter.js +1 -1
- package/dist/Runtime/Extensions/Effects/drop-shadow-pixi-filter.js.map +2 -2
- package/dist/Runtime/Extensions/Effects/glow-pixi-filter.js +1 -1
- package/dist/Runtime/Extensions/Effects/glow-pixi-filter.js.map +2 -2
- package/dist/Runtime/Extensions/Effects/outline-pixi-filter.js +1 -1
- package/dist/Runtime/Extensions/Effects/outline-pixi-filter.js.map +2 -2
- package/dist/Runtime/Extensions/ExampleJsExtension/JsExtension.js +18 -21
- package/dist/Runtime/Extensions/Firebase/B_firebasetools/C_firebasetools.js +1 -1
- package/dist/Runtime/Extensions/Firebase/B_firebasetools/C_firebasetools.js.map +2 -2
- package/dist/Runtime/Extensions/JsExtensionTypes.d.ts +8 -2
- package/dist/Runtime/Extensions/Leaderboards/leaderboardstools.js +1 -1
- package/dist/Runtime/Extensions/Leaderboards/leaderboardstools.js.map +2 -2
- package/dist/Runtime/Extensions/Lighting/JsExtension.js +50 -38
- package/dist/Runtime/Extensions/Lighting/lightruntimeobject-pixi-renderer.js +1 -1
- package/dist/Runtime/Extensions/Lighting/lightruntimeobject-pixi-renderer.js.map +2 -2
- package/dist/Runtime/Extensions/Multiplayer/JsExtension.js +112 -7
- package/dist/Runtime/Extensions/Multiplayer/messageManager.js +1 -1
- package/dist/Runtime/Extensions/Multiplayer/messageManager.js.map +2 -2
- package/dist/Runtime/Extensions/Multiplayer/multiplayercomponents.js +1 -1
- package/dist/Runtime/Extensions/Multiplayer/multiplayercomponents.js.map +2 -2
- package/dist/Runtime/Extensions/Multiplayer/multiplayerobjectruntimebehavior.js +1 -1
- package/dist/Runtime/Extensions/Multiplayer/multiplayerobjectruntimebehavior.js.map +2 -2
- package/dist/Runtime/Extensions/Multiplayer/multiplayertools.js +1 -1
- package/dist/Runtime/Extensions/Multiplayer/multiplayertools.js.map +2 -2
- package/dist/Runtime/Extensions/PanelSpriteObject/panelspriteruntimeobject-pixi-renderer.js +1 -1
- package/dist/Runtime/Extensions/PanelSpriteObject/panelspriteruntimeobject-pixi-renderer.js.map +2 -2
- package/dist/Runtime/Extensions/PanelSpriteObject/panelspriteruntimeobject.js +1 -1
- package/dist/Runtime/Extensions/PanelSpriteObject/panelspriteruntimeobject.js.map +2 -2
- package/dist/Runtime/Extensions/ParticleSystem/particleemitterobject-pixi-renderer.js +1 -1
- package/dist/Runtime/Extensions/ParticleSystem/particleemitterobject-pixi-renderer.js.map +2 -2
- package/dist/Runtime/Extensions/ParticleSystem/particleemitterobject.js +1 -1
- package/dist/Runtime/Extensions/ParticleSystem/particleemitterobject.js.map +2 -2
- package/dist/Runtime/Extensions/Physics2Behavior/JsExtension.js +127 -40
- package/dist/Runtime/Extensions/Physics2Behavior/physics2runtimebehavior.js +1 -1
- package/dist/Runtime/Extensions/Physics2Behavior/physics2runtimebehavior.js.map +2 -2
- package/dist/Runtime/Extensions/PlayerAuthentication/playerauthenticationtools.js +1 -1
- package/dist/Runtime/Extensions/PlayerAuthentication/playerauthenticationtools.js.map +2 -2
- package/dist/Runtime/Extensions/PrimitiveDrawing/shapepainterruntimeobject.js +1 -1
- package/dist/Runtime/Extensions/PrimitiveDrawing/shapepainterruntimeobject.js.map +2 -2
- package/dist/Runtime/Extensions/Spine/JsExtension.js +77 -36
- package/dist/Runtime/Extensions/Spine/spineruntimeobject-pixi-renderer.js +1 -1
- package/dist/Runtime/Extensions/Spine/spineruntimeobject-pixi-renderer.js.map +2 -2
- package/dist/Runtime/Extensions/Spine/spineruntimeobject.js +1 -1
- package/dist/Runtime/Extensions/Spine/spineruntimeobject.js.map +2 -2
- package/dist/Runtime/Extensions/TextInput/JsExtension.js +55 -56
- package/dist/Runtime/Extensions/TextInput/textinputruntimeobject-pixi-renderer.js +1 -1
- package/dist/Runtime/Extensions/TextInput/textinputruntimeobject-pixi-renderer.js.map +2 -2
- package/dist/Runtime/Extensions/TextInput/textinputruntimeobject.js +1 -1
- package/dist/Runtime/Extensions/TextInput/textinputruntimeobject.js.map +2 -2
- package/dist/Runtime/Extensions/TextObject/textruntimeobject-pixi-renderer.js +1 -1
- package/dist/Runtime/Extensions/TextObject/textruntimeobject-pixi-renderer.js.map +2 -2
- package/dist/Runtime/Extensions/TextObject/textruntimeobject.js +1 -1
- package/dist/Runtime/Extensions/TextObject/textruntimeobject.js.map +2 -2
- package/dist/Runtime/Extensions/TileMap/JsExtension.js +511 -287
- package/dist/Runtime/Extensions/TileMap/TileMapRuntimeManager.js +1 -1
- package/dist/Runtime/Extensions/TileMap/TileMapRuntimeManager.js.map +2 -2
- package/dist/Runtime/Extensions/TileMap/collision/TransformedTileMap.js +1 -1
- package/dist/Runtime/Extensions/TileMap/collision/TransformedTileMap.js.map +2 -2
- package/dist/Runtime/Extensions/TileMap/helper/TileMapHelper.js +1 -1
- package/dist/Runtime/Extensions/TileMap/helper/TileMapHelper.js.map +1 -1
- package/dist/Runtime/Extensions/TileMap/helper/dts/load/tiled/TiledTileMapLoader.d.ts.map +1 -1
- package/dist/Runtime/Extensions/TileMap/helper/dts/model/TileMapModel.d.ts +12 -1
- package/dist/Runtime/Extensions/TileMap/helper/dts/model/TileMapModel.d.ts.map +1 -1
- package/dist/Runtime/Extensions/TileMap/helper/dts/render/TileMapManager.d.ts.map +1 -1
- package/dist/Runtime/Extensions/TileMap/helper/dts/render/TileMapPixiHelper.d.ts +1 -0
- package/dist/Runtime/Extensions/TileMap/helper/dts/render/TileMapPixiHelper.d.ts.map +1 -1
- package/dist/Runtime/Extensions/TileMap/simpletilemapruntimeobject.js +1 -1
- package/dist/Runtime/Extensions/TileMap/simpletilemapruntimeobject.js.map +2 -2
- package/dist/Runtime/Extensions/TileMap/tilemapcollisionmaskruntimeobject.js +1 -1
- package/dist/Runtime/Extensions/TileMap/tilemapcollisionmaskruntimeobject.js.map +2 -2
- package/dist/Runtime/Extensions/TileMap/tilemapruntimeobject-pixi-renderer.js +1 -1
- package/dist/Runtime/Extensions/TileMap/tilemapruntimeobject-pixi-renderer.js.map +2 -2
- package/dist/Runtime/Extensions/TileMap/tilemapruntimeobject.js +1 -1
- package/dist/Runtime/Extensions/TileMap/tilemapruntimeobject.js.map +2 -2
- package/dist/Runtime/Extensions/TiledSpriteObject/tiledspriteruntimeobject.js +1 -1
- package/dist/Runtime/Extensions/TiledSpriteObject/tiledspriteruntimeobject.js.map +2 -2
- package/dist/Runtime/Extensions/TweenBehavior/JsExtension.js +1 -0
- package/dist/Runtime/Extensions/Video/JsExtension.js +35 -44
- package/dist/Runtime/Extensions/Video/videoruntimeobject.js +1 -1
- package/dist/Runtime/Extensions/Video/videoruntimeobject.js.map +2 -2
- package/dist/Runtime/ResourceLoader.js +1 -1
- package/dist/Runtime/ResourceLoader.js.map +2 -2
- package/dist/Runtime/RuntimeInstanceContainer.js.map +2 -2
- package/dist/Runtime/SpriteAnimator.js +1 -1
- package/dist/Runtime/SpriteAnimator.js.map +2 -2
- package/dist/Runtime/debugger-client/InGameDebugger.js +1 -1
- package/dist/Runtime/debugger-client/InGameDebugger.js.map +2 -2
- package/dist/Runtime/debugger-client/abstract-debugger-client.js +1 -1
- package/dist/Runtime/debugger-client/abstract-debugger-client.js.map +2 -2
- package/dist/Runtime/debugger-client/hot-reloader.js +2 -1
- package/dist/Runtime/debugger-client/hot-reloader.js.map +2 -2
- package/dist/Runtime/debugger-client/minimal-debugger-client.js +2 -0
- package/dist/Runtime/debugger-client/minimal-debugger-client.js.map +7 -0
- package/dist/Runtime/debugger-client/websocket-debugger-client.js.map +2 -2
- package/dist/Runtime/debugger-client/window-message-debugger-client.js.map +2 -2
- package/dist/Runtime/events-tools/inputtools.js +1 -1
- package/dist/Runtime/events-tools/inputtools.js.map +2 -2
- package/dist/Runtime/events-tools/objecttools.js +1 -1
- package/dist/Runtime/events-tools/objecttools.js.map +2 -2
- package/dist/Runtime/gd.js +1 -1
- package/dist/Runtime/gd.js.map +2 -2
- package/dist/Runtime/howler-sound-manager/howler-sound-manager.js +1 -1
- package/dist/Runtime/howler-sound-manager/howler-sound-manager.js.map +2 -2
- package/dist/Runtime/inputmanager.js +1 -1
- package/dist/Runtime/inputmanager.js.map +2 -2
- package/dist/Runtime/pixi-renderers/CustomRuntimeObject2DPixiRenderer.js +1 -1
- package/dist/Runtime/pixi-renderers/CustomRuntimeObject2DPixiRenderer.js.map +2 -2
- package/dist/Runtime/pixi-renderers/pixi-filters-tools.js +1 -1
- package/dist/Runtime/pixi-renderers/pixi-filters-tools.js.map +2 -2
- package/dist/Runtime/pixi-renderers/runtimegame-pixi-renderer.js +1 -1
- package/dist/Runtime/pixi-renderers/runtimegame-pixi-renderer.js.map +2 -2
- package/dist/Runtime/pixi-renderers/spriteruntimeobject-pixi-renderer.js +1 -1
- package/dist/Runtime/pixi-renderers/spriteruntimeobject-pixi-renderer.js.map +2 -2
- package/dist/Runtime/runtimegame.js +1 -1
- package/dist/Runtime/runtimegame.js.map +2 -2
- package/dist/Runtime/runtimeobject.js +1 -1
- package/dist/Runtime/runtimeobject.js.map +2 -2
- package/dist/Runtime/runtimescene.js +1 -1
- package/dist/Runtime/runtimescene.js.map +2 -2
- package/dist/Runtime/scenestack.js +1 -1
- package/dist/Runtime/scenestack.js.map +2 -2
- package/dist/Runtime/spriteruntimeobject.js +1 -1
- package/dist/Runtime/spriteruntimeobject.js.map +2 -2
- package/dist/Runtime/types/project-data.d.ts +36 -8
- package/dist/Runtime/variablescontainer.js +1 -1
- package/dist/Runtime/variablescontainer.js.map +2 -2
- package/dist/lib/libGD.cjs +1 -1
- package/dist/lib/libGD.wasm +0 -0
- package/gd.d.ts +149 -75
- package/package.json +3 -3
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@@ -54,7 +54,8 @@ module.exports = {
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.addIncludeFile('Extensions/Spine/pixi-spine/pixi-spine.js')
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.addIncludeFile('Extensions/Spine/managers/pixi-spine-atlas-manager.js')
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.addIncludeFile('Extensions/Spine/managers/pixi-spine-manager.js')
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-
.setCategoryFullName(_('Advanced'))
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.setCategoryFullName(_('Advanced'))
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.setOpenFullEditorLabel(_('Edit animations'));
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object
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.addExpressionAndConditionAndAction(
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.setFunctionName('setAnimationMixingDuration')
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.setGetter('getAnimationMixingDuration');
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object
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.addExpressionAndCondition(
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'number',
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'PointAttachmentX',
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_('Point attachment X position'),
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_('x position of spine point attachment'),
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_('x position of spine _PARAM1_ point attachment for _PARAM2_ slot'),
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_('Animations and images'),
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'JsPlatform/Extensions/spine.svg'
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)
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.addParameter('object', _('Spine'), 'SpineObject')
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.addParameter('string', _('Attachment name'))
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.addParameter('string', _('Slot name (use "" if names are the same)'))
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.useStandardParameters('number', gd.ParameterOptions.makeNewOptions())
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.setFunctionName('getPointAttachmentX');
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object
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.addExpressionAndCondition(
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'number',
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'PointAttachmentY',
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_('Point attachment Y position'),
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_('y position of spine point attachment'),
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_('y position of spine _PARAM1_ point attachment for _PARAM2_ slot'),
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_('Animations and images'),
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'JsPlatform/Extensions/spine.svg'
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)
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.addParameter('object', _('Spine'), 'SpineObject')
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.addParameter('string', _('Attachment name'))
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.addParameter('string', _('Slot name (use "" if names are the same)'))
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.useStandardParameters('number', gd.ParameterOptions.makeNewOptions())
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.setFunctionName('getPointAttachmentY');
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return extension;
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},
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this._pixiObject.addChild(this._rect);
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this._pixiContainer.addChild(this._pixiObject);
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this._spineResourceName = '';
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this._loadSpine();
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}
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}
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update() {
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const object = gd.castObject(
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this._associatedObjectConfiguration,
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gd.SpineObjectConfiguration
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);
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const spineResourceName = object.getSpineResourceName();
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if (this._spineResourceName !== spineResourceName) {
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this._spineResourceName = spineResourceName;
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this._loadSpine();
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}
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this._pixiObject.position.set(
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this._instance.getX(),
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this._instance.getY()
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this._instance.getAngle()
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);
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// Do not hide completely an object so it can still be manipulated
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const alphaForDisplay = Math.max(
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this._instance.getOpacity() / 255,
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0.5
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);
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this._pixiObject.alpha = alphaForDisplay;
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// Scale is already handled below, so we just apply the flip here.
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this._pixiObject.scale.x =
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Math.abs(this._pixiObject.scale.x) *
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(this._instance.isFlippedX() ? -1 : 1);
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this._pixiObject.scale.y =
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Math.abs(this._pixiObject.scale.y) *
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(this._instance.isFlippedY() ? -1 : 1);
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this.setAnimation(this._instance.getRawDoubleProperty('animation'));
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const scale = object.getScale() || 1;
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const spine = this._spine;
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if (spine) {
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const localBounds = spine.getLocalBounds(undefined, true);
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this._initialWidth = localBounds.width * scale;
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this._initialHeight = localBounds.height * scale;
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}
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const width = this.getWidth();
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const height = this.getHeight();
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const { _spine: spine } = this;
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if (spine) {
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spine.width = width;
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spine.height = height;
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*/
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setAnimation(index) {
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const { _spine: spine } = this;
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const configuration =
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const configuration = gd.asSpineConfiguration(
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this._associatedObjectConfiguration
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);
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if (
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!spine ||
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spine.state.tracks[0].trackTime = 0;
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spine.update(0);
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spine.autoUpdate = false;
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this._initialWidth = spine.width * this.getScale();
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this._initialHeight = spine.height * this.getScale();
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}
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/**
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return this._initialHeight !== null ? this._initialHeight : 256;
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}
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/**
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* @returns {number} defined scale
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*/
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getScale() {
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return Number(this._getProperties().get('scale').getValue()) || 1;
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}
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onRemovedFromScene() {
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super.onRemovedFromScene();
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this._pixiObject.destroy({ children: true });
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}
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/**
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* @returns this spine object configuration
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*/
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_getConfiguration() {
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return gd.asSpineConfiguration(this._associatedObjectConfiguration);
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}
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/**
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*/
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_getProperties() {
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return this._associatedObjectConfiguration.getProperties();
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var gdjs;(function(
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var gdjs;(function(s){const i=n=>n instanceof pixi_spine.Spine,c=n=>!!n&&n.type===pixi_spine.AttachmentType.Point;class a{constructor(e,t){this.instanceContainer=t;this._isAnimationComplete=!0;this._object=e,this._rendererObject=this.constructRendererObject(),i(this._rendererObject)&&(this._rendererObject.autoUpdate=!1),this.updatePosition(),this.updateAngle(),this.updateOpacity(),this.updateScale(),t.getLayer("").getRenderer().addRendererObject(this._rendererObject,e.getZOrder())}updateAnimation(e){!i(this._rendererObject)||this._rendererObject.update(e)}getRendererObject(){return this._rendererObject}getOriginOffset(){if(!i(this._rendererObject))return new PIXI.Point(0,0);const e=this._rendererObject.getLocalBounds(void 0,!0);return new PIXI.Point(e.x*this._rendererObject.scale.x,e.y*this._rendererObject.scale.y)}onDestroy(){this._rendererObject.destroy()}updateScale(){const e=Math.max(this._object._originalScale*this._object.getScaleX(),0),t=Math.max(this._object._originalScale*this._object.getScaleY(),0);this._rendererObject.scale.x=this._object.isFlippedX()?-e:e,this._rendererObject.scale.y=this._object.isFlippedY()?-t:t}updatePosition(){this._rendererObject.position.x=this._object.x,this._rendererObject.position.y=this._object.y}updateAngle(){this._rendererObject.rotation=s.toRad(this._object.angle)}updateOpacity(){this._rendererObject.alpha=this._object.getOpacity()/255}getWidth(){return this._rendererObject.width}getHeight(){return this._rendererObject.height}setWidth(e){this._rendererObject.width=e}setHeight(e){this._rendererObject.height=e}getUnscaledWidth(){return Math.abs(this._rendererObject.width*this._object._originalScale/this._rendererObject.scale.x)}getUnscaledHeight(){return Math.abs(this._rendererObject.height*this._object._originalScale/this._rendererObject.scale.y)}setMixing(e,t,r){!i(this._rendererObject)||this._rendererObject.stateData.setMix(e,t,r)}setAnimation(e,t){if(i(this._rendererObject)){const r={complete:()=>{this._isAnimationComplete=!0,this._rendererObject.state.removeListener(r)}};this._isAnimationComplete=!1,this._rendererObject.state.addListener(r),this._rendererObject.state.setAnimation(0,e,t),this._rendererObject.update(0)}}getAnimationDuration(e){if(!i(this._rendererObject))return 0;const t=this._rendererObject.spineData.findAnimation(e);return t?t.duration:0}getAnimationElapsedTime(){if(!i(this._rendererObject))return 0;const e=this._rendererObject.state.tracks;return e.length===0?0:e[0].getAnimationTime()}setAnimationElapsedTime(e){if(!i(this._rendererObject))return;const t=this._rendererObject.state.tracks;if(t.length===0)return;const r=t[0];r.trackTime=e}isAnimationComplete(){return this._isAnimationComplete}getPointAttachmentPosition(e,t){if(t||(t=e),!i(this._rendererObject))return new pixi_spine.Vector2(this._rendererObject.x,this._rendererObject.y);const r=this._rendererObject.skeleton.findSlot(t);if(!r)throw new Error(`Unable to find ${t} slot name for ${e} point attachment.`);const o=this._rendererObject.skeleton.getAttachmentByName(t,e);if(!c(o))throw new Error(`Unable to find ${e} point attachment with ${t} slot name.`);return new PIXI.Matrix().rotate(this._rendererObject.rotation).scale(this._rendererObject.scale.x,this._rendererObject.scale.y).translate(this._rendererObject.x,this._rendererObject.y).apply(o.computeWorldPosition(r.bone,new pixi_spine.Vector2))}constructRendererObject(){const t=this.instanceContainer.getGame().getSpineManager();return!t||!t.isSpineLoaded(this._object.spineResourceName)?new PIXI.Container:new pixi_spine.Spine(t.getSpine(this._object.spineResourceName))}}s.SpineRuntimeObjectPixiRenderer=a,s.SpineRuntimeObjectRenderer=a})(gdjs||(gdjs={}));
|
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//# sourceMappingURL=spineruntimeobject-pixi-renderer.js.map
|
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{
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"version": 3,
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|
"sources": ["../../../../../GDevelop/Extensions/Spine/spineruntimeobject-pixi-renderer.ts"],
|
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|
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"sourcesContent": ["namespace gdjs {\n const isSpine = (obj: any): obj is pixi_spine.Spine =>\n obj instanceof pixi_spine.Spine;\n\n export class SpineRuntimeObjectPixiRenderer {\n private _object: gdjs.SpineRuntimeObject;\n private _rendererObject: pixi_spine.Spine | PIXI.Container;\n private _isAnimationComplete = true;\n\n /**\n * @param runtimeObject The object to render\n * @param instanceContainer The container in which the object is\n */\n constructor(\n runtimeObject: gdjs.SpineRuntimeObject,\n private instanceContainer: gdjs.RuntimeInstanceContainer\n ) {\n this._object = runtimeObject;\n this._rendererObject = this.constructRendererObject();\n if (isSpine(this._rendererObject)) {\n this._rendererObject.autoUpdate = false;\n }\n\n this.updatePosition();\n this.updateAngle();\n this.updateOpacity();\n this.updateScale();\n\n instanceContainer\n .getLayer('')\n .getRenderer()\n .addRendererObject(this._rendererObject, runtimeObject.getZOrder());\n }\n\n updateAnimation(timeDelta: float) {\n if (!isSpine(this._rendererObject)) {\n return;\n }\n this._rendererObject.update(timeDelta);\n }\n\n getRendererObject(): pixi_spine.Spine | PIXI.Container {\n return this._rendererObject;\n }\n\n getOriginOffset(): PIXI.Point {\n if (!isSpine(this._rendererObject)) return new PIXI.Point(0, 0);\n\n const localBounds = this._rendererObject.getLocalBounds(undefined, true);\n\n return new PIXI.Point(\n localBounds.x * this._rendererObject.scale.x,\n localBounds.y * this._rendererObject.scale.y\n );\n }\n\n onDestroy(): void {\n this._rendererObject.destroy();\n }\n\n updateScale(): void {\n const scaleX = Math.max(\n this._object._originalScale * this._object.getScaleX(),\n 0\n );\n const scaleY = Math.max(\n this._object._originalScale * this._object.getScaleY(),\n 0\n );\n this._rendererObject.scale.x = this._object.isFlippedX()\n ? -scaleX\n : scaleX;\n this._rendererObject.scale.y = this._object.isFlippedY()\n ? -scaleY\n : scaleY;\n }\n\n updatePosition(): void {\n this._rendererObject.position.x = this._object.x;\n this._rendererObject.position.y = this._object.y;\n }\n\n updateAngle(): void {\n this._rendererObject.rotation = gdjs.toRad(this._object.angle);\n }\n\n updateOpacity(): void {\n this._rendererObject.alpha = this._object.getOpacity() / 255;\n }\n\n getWidth(): float {\n return this._rendererObject.width;\n }\n\n getHeight(): float {\n return this._rendererObject.height;\n }\n\n setWidth(width: float): void {\n this._rendererObject.width = width;\n }\n\n setHeight(height: float): void {\n this._rendererObject.height = height;\n }\n\n getUnscaledWidth(): float {\n return Math.abs(\n (this._rendererObject.width * this._object._originalScale) /\n this._rendererObject.scale.x\n );\n }\n\n getUnscaledHeight(): float {\n return Math.abs(\n (this._rendererObject.height * this._object._originalScale) /\n this._rendererObject.scale.y\n );\n }\n\n setMixing(from: string, to: string, duration: number): void {\n if (!isSpine(this._rendererObject)) return;\n\n this._rendererObject.stateData.setMix(from, to, duration);\n }\n\n setAnimation(animation: string, loop: boolean): void {\n if (isSpine(this._rendererObject)) {\n const onCompleteListener: pixi_spine.IAnimationStateListener = {\n complete: () => {\n this._isAnimationComplete = true;\n (this._rendererObject as pixi_spine.Spine).state.removeListener(\n onCompleteListener\n );\n },\n };\n\n this._isAnimationComplete = false;\n this._rendererObject.state.addListener(onCompleteListener);\n this._rendererObject.state.setAnimation(0, animation, loop);\n this._rendererObject.update(0);\n }\n }\n\n getAnimationDuration(sourceAnimationName: string) {\n if (!isSpine(this._rendererObject)) {\n return 0;\n }\n const animation = this._rendererObject.spineData.findAnimation(\n sourceAnimationName\n );\n return animation ? animation.duration : 0;\n }\n\n getAnimationElapsedTime(): number {\n if (!isSpine(this._rendererObject)) {\n return 0;\n }\n const tracks = this._rendererObject.state.tracks;\n if (tracks.length === 0) {\n return 0;\n }\n // This should be fine because only 1 track is used.\n const track = tracks[0];\n // @ts-ignore TrackEntry.getAnimationTime is not exposed.\n return track.getAnimationTime();\n }\n\n setAnimationElapsedTime(time: number): void {\n if (!isSpine(this._rendererObject)) {\n return;\n }\n const tracks = this._rendererObject.state.tracks;\n if (tracks.length === 0) {\n return;\n }\n const track = tracks[0];\n track.trackTime = time;\n }\n\n isAnimationComplete(): boolean {\n return this._isAnimationComplete;\n }\n\n private constructRendererObject(): pixi_spine.Spine | PIXI.Container {\n const game = this.instanceContainer.getGame();\n const spineManager = game.getSpineManager();\n\n if (\n !spineManager ||\n !spineManager.isSpineLoaded(this._object.spineResourceName)\n ) {\n return new PIXI.Container();\n }\n\n return new pixi_spine.Spine(\n spineManager.getSpine(this._object.spineResourceName)!\n );\n }\n }\n export const SpineRuntimeObjectRenderer = SpineRuntimeObjectPixiRenderer;\n}\n"],
|
|
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|
-
"mappings": "AAAA,GAAU,MAAV,UAAU,EAAV,CACE,KAAM,GAAU,AAAC,GACf,YAAe,YAAW,
|
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4
|
+
"sourcesContent": ["namespace gdjs {\n const isSpine = (obj: any): obj is pixi_spine.Spine =>\n obj instanceof pixi_spine.Spine;\n\n // See https://github.com/pixijs/spine/issues/562\n // IPointAttachment is not declared and exported but its implementation does exist and it is used in runtime\n interface IPointAttachment extends pixi_spine.IVertexAttachment {\n computeWorldPosition(\n bone: pixi_spine.IBone,\n point: pixi_spine.Vector2\n ): pixi_spine.Vector2;\n computeWorldRotation(bone: pixi_spine.IBone): number;\n }\n\n const isPointAttachment = (\n attachment: pixi_spine.IAttachment\n ): attachment is IPointAttachment =>\n !!attachment && attachment.type === pixi_spine.AttachmentType.Point;\n\n export class SpineRuntimeObjectPixiRenderer {\n private _object: gdjs.SpineRuntimeObject;\n private _rendererObject: pixi_spine.Spine | PIXI.Container;\n private _isAnimationComplete = true;\n\n /**\n * @param runtimeObject The object to render\n * @param instanceContainer The container in which the object is\n */\n constructor(\n runtimeObject: gdjs.SpineRuntimeObject,\n private instanceContainer: gdjs.RuntimeInstanceContainer\n ) {\n this._object = runtimeObject;\n this._rendererObject = this.constructRendererObject();\n if (isSpine(this._rendererObject)) {\n this._rendererObject.autoUpdate = false;\n }\n\n this.updatePosition();\n this.updateAngle();\n this.updateOpacity();\n this.updateScale();\n\n instanceContainer\n .getLayer('')\n .getRenderer()\n .addRendererObject(this._rendererObject, runtimeObject.getZOrder());\n }\n\n updateAnimation(timeDelta: float) {\n if (!isSpine(this._rendererObject)) {\n return;\n }\n this._rendererObject.update(timeDelta);\n }\n\n getRendererObject(): pixi_spine.Spine | PIXI.Container {\n return this._rendererObject;\n }\n\n getOriginOffset(): PIXI.Point {\n if (!isSpine(this._rendererObject)) return new PIXI.Point(0, 0);\n\n const localBounds = this._rendererObject.getLocalBounds(undefined, true);\n\n return new PIXI.Point(\n localBounds.x * this._rendererObject.scale.x,\n localBounds.y * this._rendererObject.scale.y\n );\n }\n\n onDestroy(): void {\n this._rendererObject.destroy();\n }\n\n updateScale(): void {\n const scaleX = Math.max(\n this._object._originalScale * this._object.getScaleX(),\n 0\n );\n const scaleY = Math.max(\n this._object._originalScale * this._object.getScaleY(),\n 0\n );\n this._rendererObject.scale.x = this._object.isFlippedX()\n ? -scaleX\n : scaleX;\n this._rendererObject.scale.y = this._object.isFlippedY()\n ? -scaleY\n : scaleY;\n }\n\n updatePosition(): void {\n this._rendererObject.position.x = this._object.x;\n this._rendererObject.position.y = this._object.y;\n }\n\n updateAngle(): void {\n this._rendererObject.rotation = gdjs.toRad(this._object.angle);\n }\n\n updateOpacity(): void {\n this._rendererObject.alpha = this._object.getOpacity() / 255;\n }\n\n getWidth(): float {\n return this._rendererObject.width;\n }\n\n getHeight(): float {\n return this._rendererObject.height;\n }\n\n setWidth(width: float): void {\n this._rendererObject.width = width;\n }\n\n setHeight(height: float): void {\n this._rendererObject.height = height;\n }\n\n getUnscaledWidth(): float {\n return Math.abs(\n (this._rendererObject.width * this._object._originalScale) /\n this._rendererObject.scale.x\n );\n }\n\n getUnscaledHeight(): float {\n return Math.abs(\n (this._rendererObject.height * this._object._originalScale) /\n this._rendererObject.scale.y\n );\n }\n\n setMixing(from: string, to: string, duration: number): void {\n if (!isSpine(this._rendererObject)) return;\n\n this._rendererObject.stateData.setMix(from, to, duration);\n }\n\n setAnimation(animation: string, loop: boolean): void {\n if (isSpine(this._rendererObject)) {\n const onCompleteListener: pixi_spine.IAnimationStateListener = {\n complete: () => {\n this._isAnimationComplete = true;\n (this._rendererObject as pixi_spine.Spine).state.removeListener(\n onCompleteListener\n );\n },\n };\n\n this._isAnimationComplete = false;\n this._rendererObject.state.addListener(onCompleteListener);\n this._rendererObject.state.setAnimation(0, animation, loop);\n this._rendererObject.update(0);\n }\n }\n\n getAnimationDuration(sourceAnimationName: string) {\n if (!isSpine(this._rendererObject)) {\n return 0;\n }\n const animation = this._rendererObject.spineData.findAnimation(\n sourceAnimationName\n );\n return animation ? animation.duration : 0;\n }\n\n getAnimationElapsedTime(): number {\n if (!isSpine(this._rendererObject)) {\n return 0;\n }\n const tracks = this._rendererObject.state.tracks;\n if (tracks.length === 0) {\n return 0;\n }\n // This should be fine because only 1 track is used.\n const track = tracks[0];\n // @ts-ignore TrackEntry.getAnimationTime is not exposed.\n return track.getAnimationTime();\n }\n\n setAnimationElapsedTime(time: number): void {\n if (!isSpine(this._rendererObject)) {\n return;\n }\n const tracks = this._rendererObject.state.tracks;\n if (tracks.length === 0) {\n return;\n }\n const track = tracks[0];\n track.trackTime = time;\n }\n\n isAnimationComplete(): boolean {\n return this._isAnimationComplete;\n }\n\n getPointAttachmentPosition(\n attachmentName: string,\n slotName?: string\n ): pixi_spine.Vector2 {\n if (!slotName) {\n slotName = attachmentName;\n }\n if (!isSpine(this._rendererObject)) {\n return new pixi_spine.Vector2(\n this._rendererObject.x,\n this._rendererObject.y\n );\n }\n const slot = this._rendererObject.skeleton.findSlot(slotName);\n if (!slot) {\n throw new Error(\n `Unable to find ${slotName} slot name for ${attachmentName} point attachment.`\n );\n }\n const attachment = this._rendererObject.skeleton.getAttachmentByName(\n slotName,\n attachmentName\n );\n if (!isPointAttachment(attachment)) {\n throw new Error(\n `Unable to find ${attachmentName} point attachment with ${slotName} slot name.`\n );\n }\n\n return new PIXI.Matrix()\n .rotate(this._rendererObject.rotation)\n .scale(this._rendererObject.scale.x, this._rendererObject.scale.y)\n .translate(this._rendererObject.x, this._rendererObject.y)\n .apply(\n attachment.computeWorldPosition(slot.bone, new pixi_spine.Vector2())\n );\n }\n\n private constructRendererObject(): pixi_spine.Spine | PIXI.Container {\n const game = this.instanceContainer.getGame();\n const spineManager = game.getSpineManager();\n\n if (\n !spineManager ||\n !spineManager.isSpineLoaded(this._object.spineResourceName)\n ) {\n return new PIXI.Container();\n }\n\n return new pixi_spine.Spine(\n spineManager.getSpine(this._object.spineResourceName)!\n );\n }\n }\n export const SpineRuntimeObjectRenderer = SpineRuntimeObjectPixiRenderer;\n}\n"],
|
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+
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"names": []
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7
7
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}
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var gdjs;(function(n){class
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var gdjs;(function(n){class r extends n.RuntimeObject{constructor(i,e){super(i,e);this._opacity=255;this._scaleX=1;this._scaleY=1;this._flippedX=!1;this._flippedY=!1;this._currentAnimationIndex=-1;this._animationSpeedScale=1;this._animationPaused=!1;this._isPausedFrameDirty=!1;this._animations=e.content.animations,this._originalScale=e.content.scale,this.spineResourceName=e.content.spineResourceName,this._animationMixingDuration=0,this._renderer=new n.SpineRuntimeObjectRenderer(this,i),this.setAnimationIndex(0),this._renderer.updateAnimation(0),this.onCreated()}update(i){if(this._animationPaused){this._isPausedFrameDirty&&(this._renderer.updateAnimation(0),this.invalidateHitboxes(),this._isPausedFrameDirty=!1);return}const e=this.getElapsedTime()/1e3;this._renderer.updateAnimation(e*this._animationSpeedScale),this.invalidateHitboxes()}getRendererObject(){return this._renderer.getRendererObject()}updateFromObjectData(i,e){return super.updateFromObjectData(i,e),i.content.scale!==e.content.scale&&(this._originalScale=e.content.scale,this._renderer.updateScale(),this.invalidateHitboxes()),!0}getNetworkSyncData(){return{...super.getNetworkSyncData(),opa:this._opacity,wid:this.getWidth(),hei:this.getHeight(),scaX:this.getScaleX(),scaY:this.getScaleY(),flipX:this.isFlippedX(),flipY:this.isFlippedY(),ani:this.getAnimationIndex(),anmd:this.getAnimationMixingDuration(),anp:this.isAnimationPaused(),anss:this.getAnimationSpeedScale(),anet:this.getAnimationElapsedTime()}}updateFromNetworkSyncData(i){super.updateFromNetworkSyncData(i),i.opa!==void 0&&i.opa!==this._opacity&&this.setOpacity(i.opa),i.wid!==void 0&&i.wid!==this.getWidth()&&this.setWidth(i.wid),i.hei!==void 0&&i.hei!==this.getHeight()&&this.setHeight(i.hei),i.scaX!==void 0&&i.scaX!==this.getScaleX()&&this.setScaleX(i.scaX),i.scaY!==void 0&&i.scaY!==this.getScaleY()&&this.setScaleY(i.scaY),i.flipX!==void 0&&i.flipX!==this.isFlippedX()&&this.flipX(i.flipX),i.flipY!==void 0&&i.flipY!==this.isFlippedY()&&this.flipY(i.flipY),i.ani!==void 0&&i.ani!==this.getAnimationIndex()&&this.setAnimationIndex(i.ani),i.anmd!==void 0&&i.anmd!==this.getAnimationMixingDuration()&&this.setAnimationMixingDuration(i.anmd),i.anp!==void 0&&i.anp!==this.isAnimationPaused()&&(i.anp?this.pauseAnimation():this.resumeAnimation()),i.anss!==void 0&&i.anss!==this.getAnimationSpeedScale()&&this.setAnimationSpeedScale(i.anss),i.anet!==void 0&&i.anet!==this.getAnimationElapsedTime()&&this.setAnimationElapsedTime(i.anet)}extraInitializationFromInitialInstance(i){const e=i.numberProperties.find(t=>t.name==="animation"),s=e?e.value:this._currentAnimationIndex;this.setAnimationIndexWithMixing(s,0),i.customSize&&(this.setSize(i.width,i.height),this.invalidateHitboxes()),i.opacity!==void 0&&this.setOpacity(i.opacity),i.flippedX&&this.flipX(i.flippedX),i.flippedY&&this.flipY(i.flippedY)}getDrawableX(){const i=this._renderer.getOriginOffset();return this.getX()+i.x}getDrawableY(){const i=this._renderer.getOriginOffset();return this.getY()+i.y}getCenterX(){return-this._renderer.getOriginOffset().x}getCenterY(){return-this._renderer.getOriginOffset().y}onDestroyed(){super.onDestroyed(),this._renderer.onDestroy()}setX(i){super.setX(i),this._renderer.updatePosition()}setY(i){super.setY(i),this._renderer.updatePosition()}setAngle(i){super.setAngle(i),this._renderer.updateAngle()}setOpacity(i){this._opacity=Math.max(0,Math.min(255,i)),this._renderer.updateOpacity()}getOpacity(){return this._opacity}getWidth(){return this._renderer.getWidth()}getHeight(){return this._renderer.getHeight()}setWidth(i){const e=this._renderer.getUnscaledWidth();e!==0&&this.setScaleX(i/e)}setHeight(i){const e=this._renderer.getUnscaledHeight();e!==0&&this.setScaleY(i/e)}setSize(i,e){this.setWidth(i),this.setHeight(e)}setScale(i){i<0&&(i=0),!(i===Math.abs(this._scaleX)&&i===Math.abs(this._scaleY))&&(this._scaleX=i*(this._flippedX?-1:1),this._scaleY=i*(this._flippedY?-1:1),this._renderer.updateScale(),this.invalidateHitboxes())}setScaleX(i){i<0&&(i=0),i!==Math.abs(this._scaleX)&&(this._scaleX=i*(this._flippedX?-1:1),this._renderer.updateScale(),this.invalidateHitboxes())}setScaleY(i){i<0&&(i=0),i!==Math.abs(this._scaleY)&&(this._scaleY=i*(this._flippedY?-1:1),this._renderer.updateScale(),this.invalidateHitboxes())}getScale(){const i=Math.abs(this._scaleX),e=Math.abs(this._scaleY);return i===e?i:Math.sqrt(i*e)}getScaleY(){return Math.abs(this._scaleY)}getScaleX(){return Math.abs(this._scaleX)}isFlippedX(){return this._flippedX}isFlippedY(){return this._flippedY}flipX(i){i!==this._flippedX&&(this._scaleX*=-1,this._flippedX=i,this.invalidateHitboxes(),this._renderer.updateScale())}flipY(i){i!==this._flippedY&&(this._scaleY*=-1,this._flippedY=i,this.invalidateHitboxes(),this._renderer.updateScale())}setAnimationIndex(i){this.setAnimationIndexWithMixing(i,this._animationMixingDuration)}setAnimationIndexWithMixing(i,e){if(this._animations.length===0||this._currentAnimationIndex===i||!this.isAnimationIndex(i))return;const s=this._animations[this._currentAnimationIndex],t=this._animations[i];this._currentAnimationIndex=i,s&&this._renderer.setMixing(s.source,t.source,e),this._renderer.setAnimation(t.source,t.loop),this._isPausedFrameDirty=!0}setAnimationName(i){this.setAnimationNameWithMixing(i,this._animationMixingDuration)}setAnimationNameWithMixing(i,e){this.setAnimationIndexWithMixing(this.getAnimationIndexFor(i),e)}getAnimationIndexFor(i){return this._animations.findIndex(e=>e.name===i)}getAnimationMixingDuration(){return this._animationMixingDuration}setAnimationMixingDuration(i){this._animationMixingDuration=i}getAnimationIndex(){return this._currentAnimationIndex}getAnimationName(){return this.isAnimationIndex(this._currentAnimationIndex)?this._animations[this._currentAnimationIndex].name:""}isAnimationIndex(i){return Number.isInteger(i)&&i>=0&&i<this._animations.length}hasAnimationEnded(){return this._renderer.isAnimationComplete()}isAnimationPaused(){return this._animationPaused}pauseAnimation(){this._animationPaused=!0}resumeAnimation(){this._animationPaused=!1}getAnimationSpeedScale(){return this._animationSpeedScale}setAnimationSpeedScale(i){this._animationSpeedScale=i}getAnimationElapsedTime(){return this._animations.length===0?0:this._renderer.getAnimationElapsedTime()}setAnimationElapsedTime(i){this._animations.length!==0&&(this._renderer.setAnimationElapsedTime(i),this._isPausedFrameDirty=!0)}getPointAttachmentX(i,e){return this._renderer.getPointAttachmentPosition(i,e).x}getPointAttachmentY(i,e){return this._renderer.getPointAttachmentPosition(i,e).y}getAnimationDuration(){return this._animations.length===0?0:this._renderer.getAnimationDuration(this._animations[this._currentAnimationIndex].source)}}n.SpineRuntimeObject=r,n.registerObject("SpineObject::SpineObject",n.SpineRuntimeObject)})(gdjs||(gdjs={}));
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"sources": ["../../../../../GDevelop/Extensions/Spine/spineruntimeobject.ts"],
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"sourcesContent": ["namespace gdjs {\n type SpineAnimation = { name: string; source: string; loop: boolean };\n\n export type SpineObjectDataType = {\n content: {\n opacity: float;\n scale: float;\n timeScale: float;\n spineResourceName: string;\n animations: SpineAnimation[];\n };\n };\n export type SpineObjectData = ObjectData & SpineObjectDataType;\n\n export type SpineNetworkSyncDataType = {\n opa: float;\n wid: float;\n hei: float;\n scaX: float;\n scaY: float;\n flipX: boolean;\n flipY: boolean;\n ani: number;\n anmd: number;\n anp: boolean;\n anss: float;\n anet: number;\n };\n\n export type SpineNetworkSyncData = ObjectNetworkSyncData &\n SpineNetworkSyncDataType;\n\n export class SpineRuntimeObject\n extends gdjs.RuntimeObject\n implements\n gdjs.Resizable,\n gdjs.Scalable,\n gdjs.Animatable,\n gdjs.OpacityHandler {\n private _opacity: float = 255;\n private _scaleX: number = 1;\n private _scaleY: number = 1;\n _originalScale: number;\n private _flippedX: boolean = false;\n private _flippedY: boolean = false;\n private _animations: SpineAnimation[];\n private _currentAnimationIndex = -1;\n private _animationSpeedScale: float = 1;\n private _animationPaused: boolean = false;\n private _isPausedFrameDirty = false;\n /** The duration in second for the smooth transition between 2 animations */\n private _animationMixingDuration: number;\n private _renderer: gdjs.SpineRuntimeObjectPixiRenderer;\n\n readonly spineResourceName: string;\n\n /**\n * @param instanceContainer The container the object belongs to.\n * @param objectData The object data used to initialize the object\n */\n constructor(\n instanceContainer: gdjs.RuntimeInstanceContainer,\n objectData: SpineObjectData\n ) {\n super(instanceContainer, objectData);\n\n this._animations = objectData.content.animations;\n this._originalScale = objectData.content.scale;\n this.spineResourceName = objectData.content.spineResourceName;\n this._animationMixingDuration = 0.1;\n this._renderer = new gdjs.SpineRuntimeObjectRenderer(\n this,\n instanceContainer\n );\n this.setAnimationIndex(0);\n this._renderer.updateAnimation(0);\n\n // *ALWAYS* call `this.onCreated()` at the very end of your object constructor.\n this.onCreated();\n }\n\n update(instanceContainer: gdjs.RuntimeInstanceContainer): void {\n if (this._animationPaused) {\n if (this._isPausedFrameDirty) {\n this._renderer.updateAnimation(0);\n this.invalidateHitboxes();\n this._isPausedFrameDirty = false;\n }\n return;\n }\n const elapsedTime = this.getElapsedTime() / 1000;\n this._renderer.updateAnimation(elapsedTime * this._animationSpeedScale);\n this.invalidateHitboxes();\n }\n\n getRendererObject(): pixi_spine.Spine | PIXI.Container {\n return this._renderer.getRendererObject();\n }\n\n updateFromObjectData(\n oldObjectData: SpineObjectData,\n newObjectData: SpineObjectData\n ): boolean {\n super.updateFromObjectData(oldObjectData, newObjectData);\n\n if (oldObjectData.content.scale !== newObjectData.content.scale) {\n this._originalScale = newObjectData.content.scale;\n this._renderer.updateScale();\n this.invalidateHitboxes();\n }\n\n return true;\n }\n\n getNetworkSyncData(): SpineNetworkSyncData {\n return {\n ...super.getNetworkSyncData(),\n opa: this._opacity,\n wid: this.getWidth(),\n hei: this.getHeight(),\n scaX: this.getScaleX(),\n scaY: this.getScaleY(),\n flipX: this.isFlippedX(),\n flipY: this.isFlippedY(),\n ani: this.getAnimationIndex(),\n anmd: this.getAnimationMixingDuration(),\n anp: this.isAnimationPaused(),\n anss: this.getAnimationSpeedScale(),\n anet: this.getAnimationElapsedTime(),\n };\n }\n\n updateFromNetworkSyncData(syncData: SpineNetworkSyncData): void {\n super.updateFromNetworkSyncData(syncData);\n\n if (syncData.opa !== undefined && syncData.opa !== this._opacity) {\n this.setOpacity(syncData.opa);\n }\n if (syncData.wid !== undefined && syncData.wid !== this.getWidth()) {\n this.setWidth(syncData.wid);\n }\n if (syncData.hei !== undefined && syncData.hei !== this.getHeight()) {\n this.setHeight(syncData.hei);\n }\n if (syncData.scaX !== undefined && syncData.scaX !== this.getScaleX()) {\n this.setScaleX(syncData.scaX);\n }\n if (syncData.scaY !== undefined && syncData.scaY !== this.getScaleY()) {\n this.setScaleY(syncData.scaY);\n }\n if (\n syncData.flipX !== undefined &&\n syncData.flipX !== this.isFlippedX()\n ) {\n this.flipX(syncData.flipX);\n }\n if (\n syncData.flipY !== undefined &&\n syncData.flipY !== this.isFlippedY()\n ) {\n this.flipY(syncData.flipY);\n }\n if (\n syncData.ani !== undefined &&\n syncData.ani !== this.getAnimationIndex()\n ) {\n this.setAnimationIndex(syncData.ani);\n }\n if (\n syncData.anmd !== undefined &&\n syncData.anmd !== this.getAnimationMixingDuration()\n ) {\n this.setAnimationMixingDuration(syncData.anmd);\n }\n if (\n syncData.anp !== undefined &&\n syncData.anp !== this.isAnimationPaused()\n ) {\n syncData.anp ? this.pauseAnimation() : this.resumeAnimation();\n }\n if (\n syncData.anss !== undefined &&\n syncData.anss !== this.getAnimationSpeedScale()\n ) {\n this.setAnimationSpeedScale(syncData.anss);\n }\n if (\n syncData.anet !== undefined &&\n syncData.anet !== this.getAnimationElapsedTime()\n ) {\n this.setAnimationElapsedTime(syncData.anet);\n }\n }\n\n extraInitializationFromInitialInstance(\n initialInstanceData: InstanceData\n ): void {\n const animationData = initialInstanceData.numberProperties.find(\n (data) => data.name === 'animation'\n );\n const animationIndex = animationData\n ? animationData.value\n : this._currentAnimationIndex;\n\n this.setAnimationIndexWithMixing(animationIndex, 0);\n\n if (initialInstanceData.customSize) {\n this.setSize(initialInstanceData.width, initialInstanceData.height);\n this.invalidateHitboxes();\n }\n }\n\n getDrawableX(): number {\n const originOffset = this._renderer.getOriginOffset();\n\n return this.getX() + originOffset.x;\n }\n\n getDrawableY(): number {\n const originOffset = this._renderer.getOriginOffset();\n\n return this.getY() + originOffset.y;\n }\n\n getCenterX(): float {\n const originOffset = this._renderer.getOriginOffset();\n return -originOffset.x;\n }\n\n getCenterY(): float {\n const originOffset = this._renderer.getOriginOffset();\n return -originOffset.y;\n }\n\n onDestroyed(): void {\n super.onDestroyed();\n this._renderer.onDestroy();\n }\n\n setX(x: float): void {\n super.setX(x);\n this._renderer.updatePosition();\n }\n\n setY(y: float): void {\n super.setY(y);\n this._renderer.updatePosition();\n }\n\n setAngle(angle: float): void {\n super.setAngle(angle);\n this._renderer.updateAngle();\n }\n\n setOpacity(opacity: float): void {\n this._opacity = Math.max(0, Math.min(255, opacity));\n this._renderer.updateOpacity();\n }\n\n getOpacity(): float {\n return this._opacity;\n }\n\n getWidth(): float {\n return this._renderer.getWidth();\n }\n\n getHeight(): float {\n return this._renderer.getHeight();\n }\n\n setWidth(newWidth: float): void {\n const unscaledWidth = this._renderer.getUnscaledWidth();\n if (unscaledWidth !== 0) {\n this.setScaleX(newWidth / unscaledWidth);\n }\n }\n\n setHeight(newHeight: float): void {\n const unscaledHeight = this._renderer.getUnscaledHeight();\n if (unscaledHeight !== 0) {\n this.setScaleY(newHeight / unscaledHeight);\n }\n }\n\n setSize(newWidth: number, newHeight: number): void {\n this.setWidth(newWidth);\n this.setHeight(newHeight);\n }\n\n setScale(newScale: float): void {\n if (newScale < 0) {\n newScale = 0;\n }\n if (\n newScale === Math.abs(this._scaleX) &&\n newScale === Math.abs(this._scaleY)\n ) {\n return;\n }\n this._scaleX = newScale * (this._flippedX ? -1 : 1);\n this._scaleY = newScale * (this._flippedY ? -1 : 1);\n this._renderer.updateScale();\n this.invalidateHitboxes();\n }\n\n setScaleX(newScale: float): void {\n if (newScale < 0) {\n newScale = 0;\n }\n if (newScale === Math.abs(this._scaleX)) {\n return;\n }\n this._scaleX = newScale * (this._flippedX ? -1 : 1);\n this._renderer.updateScale();\n this.invalidateHitboxes();\n }\n\n setScaleY(newScale: float): void {\n if (newScale < 0) {\n newScale = 0;\n }\n if (newScale === Math.abs(this._scaleY)) {\n return;\n }\n this._scaleY = newScale * (this._flippedY ? -1 : 1);\n this._renderer.updateScale();\n this.invalidateHitboxes();\n }\n\n /**\n * Get the scale of the object (or the geometric mean of the X and Y scale in case they are different).\n *\n * @return the scale of the object (or the geometric mean of the X and Y scale in case they are different).\n */\n getScale(): float {\n const scaleX = Math.abs(this._scaleX);\n const scaleY = Math.abs(this._scaleY);\n return scaleX === scaleY ? scaleX : Math.sqrt(scaleX * scaleY);\n }\n\n getScaleY(): float {\n return Math.abs(this._scaleY);\n }\n\n getScaleX(): float {\n return Math.abs(this._scaleX);\n }\n\n isFlippedX(): boolean {\n return this._flippedX;\n }\n\n isFlippedY(): boolean {\n return this._flippedY;\n }\n\n flipX(enable: boolean) {\n if (enable !== this._flippedX) {\n this._scaleX *= -1;\n this._flippedX = enable;\n this.invalidateHitboxes();\n this._renderer.updateScale();\n }\n }\n\n flipY(enable: boolean) {\n if (enable !== this._flippedY) {\n this._scaleY *= -1;\n this._flippedY = enable;\n this.invalidateHitboxes();\n this._renderer.updateScale();\n }\n }\n\n setAnimationIndex(animationIndex: number): void {\n this.setAnimationIndexWithMixing(\n animationIndex,\n this._animationMixingDuration\n );\n }\n\n setAnimationIndexWithMixing(\n animationIndex: number,\n mixingDuration: number\n ): void {\n if (\n this._animations.length === 0 ||\n this._currentAnimationIndex === animationIndex ||\n !this.isAnimationIndex(animationIndex)\n ) {\n return;\n }\n const previousAnimation = this._animations[this._currentAnimationIndex];\n const newAnimation = this._animations[animationIndex];\n this._currentAnimationIndex = animationIndex;\n\n if (previousAnimation) {\n this._renderer.setMixing(\n previousAnimation.source,\n newAnimation.source,\n mixingDuration\n );\n }\n this._renderer.setAnimation(newAnimation.source, newAnimation.loop);\n this._isPausedFrameDirty = true;\n }\n\n setAnimationName(animationName: string): void {\n this.setAnimationNameWithMixing(\n animationName,\n this._animationMixingDuration\n );\n }\n\n setAnimationNameWithMixing(\n animationName: string,\n mixingDuration: number\n ): void {\n this.setAnimationIndexWithMixing(\n this.getAnimationIndexFor(animationName),\n mixingDuration\n );\n }\n\n getAnimationIndexFor(animationName: string): number {\n return this._animations.findIndex(\n (animation) => animation.name === animationName\n );\n }\n\n /**\n * Return the duration in second for the smooth transition between 2 animations.\n */\n getAnimationMixingDuration(): number {\n return this._animationMixingDuration;\n }\n\n /**\n * Change the duration in second for the smooth transition between 2 animations.\n */\n setAnimationMixingDuration(animationMixingDuration: number): void {\n this._animationMixingDuration = animationMixingDuration;\n }\n\n getAnimationIndex(): number {\n return this._currentAnimationIndex;\n }\n\n getAnimationName(): string {\n return this.isAnimationIndex(this._currentAnimationIndex)\n ? this._animations[this._currentAnimationIndex].name\n : '';\n }\n\n isAnimationIndex(animationIndex: number): boolean {\n return (\n Number.isInteger(animationIndex) &&\n animationIndex >= 0 &&\n animationIndex < this._animations.length\n );\n }\n\n hasAnimationEnded(): boolean {\n return this._renderer.isAnimationComplete();\n }\n\n isAnimationPaused() {\n return this._animationPaused;\n }\n\n pauseAnimation() {\n this._animationPaused = true;\n }\n\n resumeAnimation() {\n this._animationPaused = false;\n }\n\n getAnimationSpeedScale() {\n return this._animationSpeedScale;\n }\n\n setAnimationSpeedScale(ratio: float): void {\n this._animationSpeedScale = ratio;\n }\n\n getAnimationElapsedTime(): number {\n if (this._animations.length === 0) {\n return 0;\n }\n return this._renderer.getAnimationElapsedTime();\n }\n\n setAnimationElapsedTime(time: number): void {\n if (this._animations.length === 0) {\n return;\n }\n this._renderer.setAnimationElapsedTime(time);\n this._isPausedFrameDirty = true;\n }\n\n getAnimationDuration(): number {\n if (this._animations.length === 0) {\n return 0;\n }\n return this._renderer.getAnimationDuration(\n this._animations[this._currentAnimationIndex].source\n );\n }\n }\n\n gdjs.registerObject('SpineObject::SpineObject', gdjs.SpineRuntimeObject);\n}\n"],
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"sourcesContent": ["namespace gdjs {\n type SpineAnimation = { name: string; source: string; loop: boolean };\n\n export type SpineObjectDataType = {\n content: {\n opacity: float;\n scale: float;\n timeScale: float;\n spineResourceName: string;\n animations: SpineAnimation[];\n };\n };\n export type SpineObjectData = ObjectData & SpineObjectDataType;\n\n export type SpineNetworkSyncDataType = {\n opa: float;\n wid: float;\n hei: float;\n scaX: float;\n scaY: float;\n flipX: boolean;\n flipY: boolean;\n ani: number;\n anmd: number;\n anp: boolean;\n anss: float;\n anet: number;\n };\n\n export type SpineNetworkSyncData = ObjectNetworkSyncData &\n SpineNetworkSyncDataType;\n\n export class SpineRuntimeObject\n extends gdjs.RuntimeObject\n implements\n gdjs.Resizable,\n gdjs.Scalable,\n gdjs.Animatable,\n gdjs.OpacityHandler {\n private _opacity: float = 255;\n private _scaleX: number = 1;\n private _scaleY: number = 1;\n _originalScale: number;\n private _flippedX: boolean = false;\n private _flippedY: boolean = false;\n private _animations: SpineAnimation[];\n private _currentAnimationIndex = -1;\n private _animationSpeedScale: float = 1;\n private _animationPaused: boolean = false;\n private _isPausedFrameDirty = false;\n /** The duration in second for the smooth transition between 2 animations */\n private _animationMixingDuration: number;\n private _renderer: gdjs.SpineRuntimeObjectPixiRenderer;\n\n readonly spineResourceName: string;\n\n /**\n * @param instanceContainer The container the object belongs to.\n * @param objectData The object data used to initialize the object\n */\n constructor(\n instanceContainer: gdjs.RuntimeInstanceContainer,\n objectData: SpineObjectData\n ) {\n super(instanceContainer, objectData);\n\n this._animations = objectData.content.animations;\n this._originalScale = objectData.content.scale;\n this.spineResourceName = objectData.content.spineResourceName;\n this._animationMixingDuration = 0;\n this._renderer = new gdjs.SpineRuntimeObjectRenderer(\n this,\n instanceContainer\n );\n this.setAnimationIndex(0);\n this._renderer.updateAnimation(0);\n\n // *ALWAYS* call `this.onCreated()` at the very end of your object constructor.\n this.onCreated();\n }\n\n update(instanceContainer: gdjs.RuntimeInstanceContainer): void {\n if (this._animationPaused) {\n if (this._isPausedFrameDirty) {\n this._renderer.updateAnimation(0);\n this.invalidateHitboxes();\n this._isPausedFrameDirty = false;\n }\n return;\n }\n const elapsedTime = this.getElapsedTime() / 1000;\n this._renderer.updateAnimation(elapsedTime * this._animationSpeedScale);\n this.invalidateHitboxes();\n }\n\n getRendererObject(): pixi_spine.Spine | PIXI.Container {\n return this._renderer.getRendererObject();\n }\n\n updateFromObjectData(\n oldObjectData: SpineObjectData,\n newObjectData: SpineObjectData\n ): boolean {\n super.updateFromObjectData(oldObjectData, newObjectData);\n\n if (oldObjectData.content.scale !== newObjectData.content.scale) {\n this._originalScale = newObjectData.content.scale;\n this._renderer.updateScale();\n this.invalidateHitboxes();\n }\n\n return true;\n }\n\n getNetworkSyncData(): SpineNetworkSyncData {\n return {\n ...super.getNetworkSyncData(),\n opa: this._opacity,\n wid: this.getWidth(),\n hei: this.getHeight(),\n scaX: this.getScaleX(),\n scaY: this.getScaleY(),\n flipX: this.isFlippedX(),\n flipY: this.isFlippedY(),\n ani: this.getAnimationIndex(),\n anmd: this.getAnimationMixingDuration(),\n anp: this.isAnimationPaused(),\n anss: this.getAnimationSpeedScale(),\n anet: this.getAnimationElapsedTime(),\n };\n }\n\n updateFromNetworkSyncData(syncData: SpineNetworkSyncData): void {\n super.updateFromNetworkSyncData(syncData);\n\n if (syncData.opa !== undefined && syncData.opa !== this._opacity) {\n this.setOpacity(syncData.opa);\n }\n if (syncData.wid !== undefined && syncData.wid !== this.getWidth()) {\n this.setWidth(syncData.wid);\n }\n if (syncData.hei !== undefined && syncData.hei !== this.getHeight()) {\n this.setHeight(syncData.hei);\n }\n if (syncData.scaX !== undefined && syncData.scaX !== this.getScaleX()) {\n this.setScaleX(syncData.scaX);\n }\n if (syncData.scaY !== undefined && syncData.scaY !== this.getScaleY()) {\n this.setScaleY(syncData.scaY);\n }\n if (\n syncData.flipX !== undefined &&\n syncData.flipX !== this.isFlippedX()\n ) {\n this.flipX(syncData.flipX);\n }\n if (\n syncData.flipY !== undefined &&\n syncData.flipY !== this.isFlippedY()\n ) {\n this.flipY(syncData.flipY);\n }\n if (\n syncData.ani !== undefined &&\n syncData.ani !== this.getAnimationIndex()\n ) {\n this.setAnimationIndex(syncData.ani);\n }\n if (\n syncData.anmd !== undefined &&\n syncData.anmd !== this.getAnimationMixingDuration()\n ) {\n this.setAnimationMixingDuration(syncData.anmd);\n }\n if (\n syncData.anp !== undefined &&\n syncData.anp !== this.isAnimationPaused()\n ) {\n syncData.anp ? this.pauseAnimation() : this.resumeAnimation();\n }\n if (\n syncData.anss !== undefined &&\n syncData.anss !== this.getAnimationSpeedScale()\n ) {\n this.setAnimationSpeedScale(syncData.anss);\n }\n if (\n syncData.anet !== undefined &&\n syncData.anet !== this.getAnimationElapsedTime()\n ) {\n this.setAnimationElapsedTime(syncData.anet);\n }\n }\n\n extraInitializationFromInitialInstance(\n initialInstanceData: InstanceData\n ): void {\n const animationData = initialInstanceData.numberProperties.find(\n (data) => data.name === 'animation'\n );\n const animationIndex = animationData\n ? animationData.value\n : this._currentAnimationIndex;\n\n this.setAnimationIndexWithMixing(animationIndex, 0);\n\n if (initialInstanceData.customSize) {\n this.setSize(initialInstanceData.width, initialInstanceData.height);\n this.invalidateHitboxes();\n }\n if (initialInstanceData.opacity !== undefined) {\n this.setOpacity(initialInstanceData.opacity);\n }\n if (initialInstanceData.flippedX) {\n this.flipX(initialInstanceData.flippedX);\n }\n if (initialInstanceData.flippedY) {\n this.flipY(initialInstanceData.flippedY);\n }\n }\n\n getDrawableX(): number {\n const originOffset = this._renderer.getOriginOffset();\n\n return this.getX() + originOffset.x;\n }\n\n getDrawableY(): number {\n const originOffset = this._renderer.getOriginOffset();\n\n return this.getY() + originOffset.y;\n }\n\n getCenterX(): float {\n const originOffset = this._renderer.getOriginOffset();\n return -originOffset.x;\n }\n\n getCenterY(): float {\n const originOffset = this._renderer.getOriginOffset();\n return -originOffset.y;\n }\n\n onDestroyed(): void {\n super.onDestroyed();\n this._renderer.onDestroy();\n }\n\n setX(x: float): void {\n super.setX(x);\n this._renderer.updatePosition();\n }\n\n setY(y: float): void {\n super.setY(y);\n this._renderer.updatePosition();\n }\n\n setAngle(angle: float): void {\n super.setAngle(angle);\n this._renderer.updateAngle();\n }\n\n setOpacity(opacity: float): void {\n this._opacity = Math.max(0, Math.min(255, opacity));\n this._renderer.updateOpacity();\n }\n\n getOpacity(): float {\n return this._opacity;\n }\n\n getWidth(): float {\n return this._renderer.getWidth();\n }\n\n getHeight(): float {\n return this._renderer.getHeight();\n }\n\n setWidth(newWidth: float): void {\n const unscaledWidth = this._renderer.getUnscaledWidth();\n if (unscaledWidth !== 0) {\n this.setScaleX(newWidth / unscaledWidth);\n }\n }\n\n setHeight(newHeight: float): void {\n const unscaledHeight = this._renderer.getUnscaledHeight();\n if (unscaledHeight !== 0) {\n this.setScaleY(newHeight / unscaledHeight);\n }\n }\n\n setSize(newWidth: number, newHeight: number): void {\n this.setWidth(newWidth);\n this.setHeight(newHeight);\n }\n\n setScale(newScale: float): void {\n if (newScale < 0) {\n newScale = 0;\n }\n if (\n newScale === Math.abs(this._scaleX) &&\n newScale === Math.abs(this._scaleY)\n ) {\n return;\n }\n this._scaleX = newScale * (this._flippedX ? -1 : 1);\n this._scaleY = newScale * (this._flippedY ? -1 : 1);\n this._renderer.updateScale();\n this.invalidateHitboxes();\n }\n\n setScaleX(newScale: float): void {\n if (newScale < 0) {\n newScale = 0;\n }\n if (newScale === Math.abs(this._scaleX)) {\n return;\n }\n this._scaleX = newScale * (this._flippedX ? -1 : 1);\n this._renderer.updateScale();\n this.invalidateHitboxes();\n }\n\n setScaleY(newScale: float): void {\n if (newScale < 0) {\n newScale = 0;\n }\n if (newScale === Math.abs(this._scaleY)) {\n return;\n }\n this._scaleY = newScale * (this._flippedY ? -1 : 1);\n this._renderer.updateScale();\n this.invalidateHitboxes();\n }\n\n /**\n * Get the scale of the object (or the geometric mean of the X and Y scale in case they are different).\n *\n * @return the scale of the object (or the geometric mean of the X and Y scale in case they are different).\n */\n getScale(): float {\n const scaleX = Math.abs(this._scaleX);\n const scaleY = Math.abs(this._scaleY);\n return scaleX === scaleY ? scaleX : Math.sqrt(scaleX * scaleY);\n }\n\n getScaleY(): float {\n return Math.abs(this._scaleY);\n }\n\n getScaleX(): float {\n return Math.abs(this._scaleX);\n }\n\n isFlippedX(): boolean {\n return this._flippedX;\n }\n\n isFlippedY(): boolean {\n return this._flippedY;\n }\n\n flipX(enable: boolean) {\n if (enable !== this._flippedX) {\n this._scaleX *= -1;\n this._flippedX = enable;\n this.invalidateHitboxes();\n this._renderer.updateScale();\n }\n }\n\n flipY(enable: boolean) {\n if (enable !== this._flippedY) {\n this._scaleY *= -1;\n this._flippedY = enable;\n this.invalidateHitboxes();\n this._renderer.updateScale();\n }\n }\n\n setAnimationIndex(animationIndex: number): void {\n this.setAnimationIndexWithMixing(\n animationIndex,\n this._animationMixingDuration\n );\n }\n\n setAnimationIndexWithMixing(\n animationIndex: number,\n mixingDuration: number\n ): void {\n if (\n this._animations.length === 0 ||\n this._currentAnimationIndex === animationIndex ||\n !this.isAnimationIndex(animationIndex)\n ) {\n return;\n }\n const previousAnimation = this._animations[this._currentAnimationIndex];\n const newAnimation = this._animations[animationIndex];\n this._currentAnimationIndex = animationIndex;\n\n if (previousAnimation) {\n this._renderer.setMixing(\n previousAnimation.source,\n newAnimation.source,\n mixingDuration\n );\n }\n this._renderer.setAnimation(newAnimation.source, newAnimation.loop);\n this._isPausedFrameDirty = true;\n }\n\n setAnimationName(animationName: string): void {\n this.setAnimationNameWithMixing(\n animationName,\n this._animationMixingDuration\n );\n }\n\n setAnimationNameWithMixing(\n animationName: string,\n mixingDuration: number\n ): void {\n this.setAnimationIndexWithMixing(\n this.getAnimationIndexFor(animationName),\n mixingDuration\n );\n }\n\n getAnimationIndexFor(animationName: string): number {\n return this._animations.findIndex(\n (animation) => animation.name === animationName\n );\n }\n\n /**\n * Return the duration in second for the smooth transition between 2 animations.\n */\n getAnimationMixingDuration(): number {\n return this._animationMixingDuration;\n }\n\n /**\n * Change the duration in second for the smooth transition between 2 animations.\n */\n setAnimationMixingDuration(animationMixingDuration: number): void {\n this._animationMixingDuration = animationMixingDuration;\n }\n\n getAnimationIndex(): number {\n return this._currentAnimationIndex;\n }\n\n getAnimationName(): string {\n return this.isAnimationIndex(this._currentAnimationIndex)\n ? this._animations[this._currentAnimationIndex].name\n : '';\n }\n\n isAnimationIndex(animationIndex: number): boolean {\n return (\n Number.isInteger(animationIndex) &&\n animationIndex >= 0 &&\n animationIndex < this._animations.length\n );\n }\n\n hasAnimationEnded(): boolean {\n return this._renderer.isAnimationComplete();\n }\n\n isAnimationPaused() {\n return this._animationPaused;\n }\n\n pauseAnimation() {\n this._animationPaused = true;\n }\n\n resumeAnimation() {\n this._animationPaused = false;\n }\n\n getAnimationSpeedScale() {\n return this._animationSpeedScale;\n }\n\n setAnimationSpeedScale(ratio: float): void {\n this._animationSpeedScale = ratio;\n }\n\n getAnimationElapsedTime(): number {\n if (this._animations.length === 0) {\n return 0;\n }\n return this._renderer.getAnimationElapsedTime();\n }\n\n setAnimationElapsedTime(time: number): void {\n if (this._animations.length === 0) {\n return;\n }\n this._renderer.setAnimationElapsedTime(time);\n this._isPausedFrameDirty = true;\n }\n\n getPointAttachmentX(attachmentName: string, slotName?: string): number {\n return this._renderer.getPointAttachmentPosition(attachmentName, slotName)\n .x;\n }\n\n getPointAttachmentY(attachmentName: string, slotName?: string): number {\n return this._renderer.getPointAttachmentPosition(attachmentName, slotName)\n .y;\n }\n\n getAnimationDuration(): number {\n if (this._animations.length === 0) {\n return 0;\n }\n return this._renderer.getAnimationDuration(\n this._animations[this._currentAnimationIndex].source\n );\n }\n }\n\n gdjs.registerObject('SpineObject::SpineObject', gdjs.SpineRuntimeObject);\n}\n"],
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5
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+
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"names": []
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}
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@@ -31,11 +31,8 @@ module.exports = {
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.setIcon('JsPlatform/Extensions/text_input.svg');
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const textInputObject = new gd.ObjectJsImplementation();
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textInputObject.updateProperty = function (
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objectContent
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propertyName,
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newValue
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) {
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textInputObject.updateProperty = function (propertyName, newValue) {
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const objectContent = this.content;
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if (propertyName === 'initialValue') {
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objectContent.initialValue = newValue;
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return true;
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@@ -85,8 +82,9 @@ module.exports = {
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return false;
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};
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-
textInputObject.getProperties = function (
|
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+
textInputObject.getProperties = function () {
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const objectProperties = new gd.MapStringPropertyDescriptor();
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const objectContent = this.content;
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objectProperties
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.getOrCreate('initialValue')
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@@ -141,21 +139,21 @@ module.exports = {
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.setValue(objectContent.readOnly ? 'true' : 'false')
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.setType('boolean')
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.setLabel(_('Read only'))
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.setGroup(_('Field
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.setGroup(_('Field'));
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objectProperties
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.getOrCreate('disabled')
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.setValue(objectContent.disabled ? 'true' : 'false')
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.setType('boolean')
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.setLabel(_('Disabled'))
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.setGroup(_('Field
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+
.setGroup(_('Field'));
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objectProperties
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.getOrCreate('textColor')
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.setValue(objectContent.textColor || '0;0;0')
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.setType('color')
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.setLabel(_('Text color'))
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.setGroup(_('
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+
.setGroup(_('Font'));
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|
objectProperties
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.getOrCreate('fillColor')
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@@ -180,8 +178,8 @@ module.exports = {
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.getOrCreate('borderColor')
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.setValue(objectContent.borderColor || '0;0;0')
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.setType('color')
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|
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.setLabel(_('
|
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.setGroup(_('
|
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|
+
.setLabel(_('Color'))
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+
.setGroup(_('Border appearance'));
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183
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objectProperties
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185
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.getOrCreate('borderOpacity')
|
|
@@ -192,38 +190,35 @@ module.exports = {
|
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|
).toString()
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|
)
|
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|
.setType('number')
|
|
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|
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.setLabel(_('
|
|
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|
-
.setGroup(_('
|
|
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|
+
.setLabel(_('Opacity'))
|
|
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|
+
.setGroup(_('Border appearance'));
|
|
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195
|
|
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196
|
objectProperties
|
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|
.getOrCreate('borderWidth')
|
|
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198
|
.setValue((objectContent.borderWidth || 0).toString())
|
|
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199
|
.setType('number')
|
|
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|
-
.setLabel(_('
|
|
203
|
-
.setGroup(_('
|
|
200
|
+
.setLabel(_('Width'))
|
|
201
|
+
.setGroup(_('Border appearance'));
|
|
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202
|
|
|
205
203
|
return objectProperties;
|
|
206
204
|
};
|
|
207
|
-
textInputObject.
|
|
208
|
-
|
|
209
|
-
|
|
210
|
-
|
|
211
|
-
|
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|
-
|
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|
-
|
|
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|
-
|
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|
-
|
|
216
|
-
|
|
217
|
-
|
|
218
|
-
|
|
219
|
-
|
|
220
|
-
|
|
221
|
-
|
|
222
|
-
})
|
|
223
|
-
);
|
|
205
|
+
textInputObject.content = {
|
|
206
|
+
initialValue: '',
|
|
207
|
+
placeholder: 'Touch to start typing',
|
|
208
|
+
fontResourceName: '',
|
|
209
|
+
fontSize: 20,
|
|
210
|
+
inputType: 'text',
|
|
211
|
+
textColor: '0;0;0',
|
|
212
|
+
fillColor: '255;255;255',
|
|
213
|
+
fillOpacity: 255,
|
|
214
|
+
borderColor: '0;0;0',
|
|
215
|
+
borderOpacity: 255,
|
|
216
|
+
borderWidth: 1,
|
|
217
|
+
readOnly: false,
|
|
218
|
+
disabled: false,
|
|
219
|
+
};
|
|
224
220
|
|
|
225
221
|
textInputObject.updateInitialInstanceProperty = function (
|
|
226
|
-
objectContent,
|
|
227
222
|
instance,
|
|
228
223
|
propertyName,
|
|
229
224
|
newValue
|
|
@@ -238,10 +233,7 @@ module.exports = {
|
|
|
238
233
|
|
|
239
234
|
return false;
|
|
240
235
|
};
|
|
241
|
-
textInputObject.getInitialInstanceProperties = function (
|
|
242
|
-
content,
|
|
243
|
-
instance
|
|
244
|
-
) {
|
|
236
|
+
textInputObject.getInitialInstanceProperties = function (instance) {
|
|
245
237
|
const instanceProperties = new gd.MapStringPropertyDescriptor();
|
|
246
238
|
|
|
247
239
|
instanceProperties
|
|
@@ -278,7 +270,7 @@ module.exports = {
|
|
|
278
270
|
|
|
279
271
|
// Properties expressions/conditions/actions:
|
|
280
272
|
|
|
281
|
-
// Deprecated
|
|
273
|
+
// Deprecated, see TextContainerCapability
|
|
282
274
|
object
|
|
283
275
|
.addExpressionAndConditionAndAction(
|
|
284
276
|
'string',
|
|
@@ -298,6 +290,7 @@ module.exports = {
|
|
|
298
290
|
.setFunctionName('setText')
|
|
299
291
|
.setGetter('getText');
|
|
300
292
|
|
|
293
|
+
// Deprecated, see TextContainerCapability
|
|
301
294
|
object
|
|
302
295
|
.addStrExpression(
|
|
303
296
|
'Text',
|
|
@@ -306,6 +299,7 @@ module.exports = {
|
|
|
306
299
|
'',
|
|
307
300
|
'res/conditions/text24_black.png'
|
|
308
301
|
)
|
|
302
|
+
.setHidden()
|
|
309
303
|
.addParameter('object', _('Text input'), 'TextInputObject', false)
|
|
310
304
|
.setFunctionName('getText');
|
|
311
305
|
|
|
@@ -680,18 +674,21 @@ module.exports = {
|
|
|
680
674
|
|
|
681
675
|
update() {
|
|
682
676
|
const instance = this._instance;
|
|
683
|
-
const
|
|
677
|
+
const object = gd.castObject(
|
|
678
|
+
this._associatedObjectConfiguration,
|
|
679
|
+
gd.ObjectJsImplementation
|
|
680
|
+
);
|
|
684
681
|
|
|
685
682
|
const placeholder =
|
|
686
683
|
instance.getRawStringProperty('placeholder') ||
|
|
687
|
-
|
|
684
|
+
object.content.placeholder;
|
|
688
685
|
const initialValue =
|
|
689
686
|
instance.getRawStringProperty('initialValue') ||
|
|
690
|
-
|
|
687
|
+
object.content.initialValue;
|
|
691
688
|
const hasInitialValue = initialValue !== '';
|
|
692
689
|
this._pixiText.text = hasInitialValue ? initialValue : placeholder;
|
|
693
690
|
|
|
694
|
-
const textColor =
|
|
691
|
+
const textColor = object.content.textColor;
|
|
695
692
|
const finalTextColor = hasInitialValue
|
|
696
693
|
? objectsRenderingService.rgbOrHexToHexNumber(textColor)
|
|
697
694
|
: 0x888888;
|
|
@@ -701,19 +698,20 @@ module.exports = {
|
|
|
701
698
|
this._pixiText.dirty = true;
|
|
702
699
|
}
|
|
703
700
|
|
|
704
|
-
const fontSize =
|
|
701
|
+
const fontSize = object.content.fontSize;
|
|
705
702
|
if (this._pixiText.style.fontSize !== fontSize) {
|
|
706
703
|
this._pixiText.style.fontSize = fontSize;
|
|
707
704
|
this._pixiText.dirty = true;
|
|
708
705
|
}
|
|
709
706
|
|
|
710
|
-
const fontResourceName =
|
|
707
|
+
const fontResourceName = object.content.fontResourceName;
|
|
711
708
|
if (this._fontResourceName !== fontResourceName) {
|
|
712
709
|
this._fontResourceName = fontResourceName;
|
|
713
710
|
|
|
714
711
|
this._pixiResourcesLoader
|
|
715
712
|
.loadFontFamily(this._project, fontResourceName)
|
|
716
713
|
.then((fontFamily) => {
|
|
714
|
+
if (this._wasDestroyed) return;
|
|
717
715
|
this._pixiText.style.fontFamily = fontFamily;
|
|
718
716
|
this._pixiText.dirty = true;
|
|
719
717
|
})
|
|
@@ -742,8 +740,7 @@ module.exports = {
|
|
|
742
740
|
this._instance.getAngle()
|
|
743
741
|
);
|
|
744
742
|
|
|
745
|
-
const borderWidth =
|
|
746
|
-
parseFloat(properties.get('borderWidth').getValue()) || 0;
|
|
743
|
+
const borderWidth = object.content.borderWidth || 0;
|
|
747
744
|
|
|
748
745
|
// Draw the mask for the text.
|
|
749
746
|
const textOffset = borderWidth + TEXT_MASK_PADDING;
|
|
@@ -757,8 +754,7 @@ module.exports = {
|
|
|
757
754
|
);
|
|
758
755
|
this._pixiTextMask.endFill();
|
|
759
756
|
|
|
760
|
-
const isTextArea =
|
|
761
|
-
properties.get('inputType').getValue() === 'text area';
|
|
757
|
+
const isTextArea = object.content.inputType === 'text area';
|
|
762
758
|
|
|
763
759
|
this._pixiText.position.x = textOffset;
|
|
764
760
|
this._pixiText.position.y = isTextArea
|
|
@@ -766,14 +762,10 @@ module.exports = {
|
|
|
766
762
|
: height / 2 - this._pixiText.height / 2;
|
|
767
763
|
|
|
768
764
|
// Draw the background and border.
|
|
769
|
-
const fillColor =
|
|
770
|
-
const fillOpacity =
|
|
771
|
-
|
|
772
|
-
|
|
773
|
-
const borderColor = properties.get('borderColor').getValue();
|
|
774
|
-
const borderOpacity = parseFloat(
|
|
775
|
-
properties.get('borderOpacity').getValue()
|
|
776
|
-
);
|
|
765
|
+
const fillColor = object.content.fillColor;
|
|
766
|
+
const fillOpacity = object.content.fillOpacity;
|
|
767
|
+
const borderColor = object.content.borderColor;
|
|
768
|
+
const borderOpacity = object.content.borderOpacity;
|
|
777
769
|
|
|
778
770
|
this._pixiGraphics.clear();
|
|
779
771
|
this._pixiGraphics.lineStyle(
|
|
@@ -787,6 +779,13 @@ module.exports = {
|
|
|
787
779
|
);
|
|
788
780
|
this._pixiGraphics.drawRect(0, 0, width, height);
|
|
789
781
|
this._pixiGraphics.endFill();
|
|
782
|
+
|
|
783
|
+
// Do not hide completely an object so it can still be manipulated
|
|
784
|
+
const alphaForDisplay = Math.max(
|
|
785
|
+
this._instance.getOpacity() / 255,
|
|
786
|
+
0.5
|
|
787
|
+
);
|
|
788
|
+
this._pixiObject.alpha = alphaForDisplay;
|
|
790
789
|
}
|
|
791
790
|
|
|
792
791
|
getDefaultWidth() {
|