gdcore-tools 2.0.0-beta2 → 2.0.0-beta4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (320) hide show
  1. package/dist/Runtime/AsyncTasksManager.js +2 -2
  2. package/dist/Runtime/AsyncTasksManager.js.map +2 -2
  3. package/dist/Runtime/Cordova/config.xml +23 -1
  4. package/dist/Runtime/Cordova/www/LICENSE.GDevelop.txt +2 -0
  5. package/dist/Runtime/Cordova/www/index.html +1 -1
  6. package/dist/Runtime/CustomRuntimeObject.js +1 -1
  7. package/dist/Runtime/CustomRuntimeObject.js.map +2 -2
  8. package/dist/Runtime/CustomRuntimeObject2D.js +2 -0
  9. package/dist/Runtime/CustomRuntimeObject2D.js.map +7 -0
  10. package/dist/Runtime/CustomRuntimeObjectInstanceContainer.js +1 -1
  11. package/dist/Runtime/CustomRuntimeObjectInstanceContainer.js.map +2 -2
  12. package/dist/Runtime/Electron/LICENSE.GDevelop.txt +2 -0
  13. package/dist/Runtime/Electron/package.json +3 -0
  14. package/dist/Runtime/Extensions/3D/A_RuntimeObject3D.js +1 -1
  15. package/dist/Runtime/Extensions/3D/A_RuntimeObject3D.js.map +2 -2
  16. package/dist/Runtime/Extensions/3D/A_RuntimeObject3DRenderer.js +1 -1
  17. package/dist/Runtime/Extensions/3D/A_RuntimeObject3DRenderer.js.map +2 -2
  18. package/dist/Runtime/Extensions/3D/AmbientLight.js +1 -1
  19. package/dist/Runtime/Extensions/3D/AmbientLight.js.map +2 -2
  20. package/dist/Runtime/Extensions/3D/Base3DBehavior.js +1 -1
  21. package/dist/Runtime/Extensions/3D/Base3DBehavior.js.map +2 -2
  22. package/dist/Runtime/Extensions/3D/BloomEffect.js +1 -1
  23. package/dist/Runtime/Extensions/3D/BloomEffect.js.map +2 -2
  24. package/dist/Runtime/Extensions/3D/BrightnessAndContrastEffect.js +1 -1
  25. package/dist/Runtime/Extensions/3D/BrightnessAndContrastEffect.js.map +2 -2
  26. package/dist/Runtime/Extensions/3D/CMakeLists.txt +23 -0
  27. package/dist/Runtime/Extensions/3D/Cube3DRuntimeObject.js +1 -1
  28. package/dist/Runtime/Extensions/3D/Cube3DRuntimeObject.js.map +2 -2
  29. package/dist/Runtime/Extensions/3D/CustomRuntimeObject3D.js +2 -0
  30. package/dist/Runtime/Extensions/3D/CustomRuntimeObject3D.js.map +7 -0
  31. package/dist/Runtime/Extensions/3D/CustomRuntimeObject3DRenderer.js +2 -0
  32. package/dist/Runtime/Extensions/3D/CustomRuntimeObject3DRenderer.js.map +7 -0
  33. package/dist/Runtime/Extensions/3D/DirectionalLight.js +1 -1
  34. package/dist/Runtime/Extensions/3D/DirectionalLight.js.map +2 -2
  35. package/dist/Runtime/Extensions/3D/ExponentialFog.js +1 -1
  36. package/dist/Runtime/Extensions/3D/ExponentialFog.js.map +2 -2
  37. package/dist/Runtime/Extensions/3D/ExposureEffect.js +1 -1
  38. package/dist/Runtime/Extensions/3D/ExposureEffect.js.map +2 -2
  39. package/dist/Runtime/Extensions/3D/HemisphereLight.js +1 -1
  40. package/dist/Runtime/Extensions/3D/HemisphereLight.js.map +2 -2
  41. package/dist/Runtime/Extensions/3D/HueAndSaturationEffect.js +1 -1
  42. package/dist/Runtime/Extensions/3D/HueAndSaturationEffect.js.map +2 -2
  43. package/dist/Runtime/Extensions/3D/JsExtension.js +56 -24
  44. package/dist/Runtime/Extensions/3D/LinearFog.js +1 -1
  45. package/dist/Runtime/Extensions/3D/LinearFog.js.map +2 -2
  46. package/dist/Runtime/Extensions/3D/Model3DRuntimeObject.js +1 -1
  47. package/dist/Runtime/Extensions/3D/Model3DRuntimeObject.js.map +2 -2
  48. package/dist/Runtime/Extensions/3D/Model3DRuntimeObject3DRenderer.js +1 -1
  49. package/dist/Runtime/Extensions/3D/Model3DRuntimeObject3DRenderer.js.map +2 -2
  50. package/dist/Runtime/Extensions/AdMob/JsExtension.js +11 -10
  51. package/dist/Runtime/Extensions/AdMob/admobtools.js +1 -1
  52. package/dist/Runtime/Extensions/AdMob/admobtools.js.map +2 -2
  53. package/dist/Runtime/Extensions/AnchorBehavior/CMakeLists.txt +23 -0
  54. package/dist/Runtime/Extensions/BBText/JsExtension.js +20 -11
  55. package/dist/Runtime/Extensions/BBText/bbtextruntimeobject.js +1 -1
  56. package/dist/Runtime/Extensions/BBText/bbtextruntimeobject.js.map +2 -2
  57. package/dist/Runtime/Extensions/BitmapText/JsExtension.js +2 -8
  58. package/dist/Runtime/Extensions/BitmapText/bitmaptextruntimeobject.js +1 -1
  59. package/dist/Runtime/Extensions/BitmapText/bitmaptextruntimeobject.js.map +2 -2
  60. package/dist/Runtime/Extensions/CMakeLists.txt +35 -0
  61. package/dist/Runtime/Extensions/CMakeUtils.txt +81 -0
  62. package/dist/Runtime/Extensions/DestroyOutsideBehavior/CMakeLists.txt +23 -0
  63. package/dist/Runtime/Extensions/DestroyOutsideBehavior/destroyoutsideruntimebehavior.js.map +2 -2
  64. package/dist/Runtime/Extensions/DialogueTree/bondage.js/version.txt +5 -0
  65. package/dist/Runtime/Extensions/DraggableBehavior/CMakeLists.txt +23 -0
  66. package/dist/Runtime/Extensions/Effects/adjustment-pixi-filter.js +1 -1
  67. package/dist/Runtime/Extensions/Effects/adjustment-pixi-filter.js.map +2 -2
  68. package/dist/Runtime/Extensions/Effects/advanced-bloom-pixi-filter.js +1 -1
  69. package/dist/Runtime/Extensions/Effects/advanced-bloom-pixi-filter.js.map +2 -2
  70. package/dist/Runtime/Extensions/Effects/ascii-pixi-filter.js +1 -1
  71. package/dist/Runtime/Extensions/Effects/ascii-pixi-filter.js.map +2 -2
  72. package/dist/Runtime/Extensions/Effects/bevel-pixi-filter.js +1 -1
  73. package/dist/Runtime/Extensions/Effects/bevel-pixi-filter.js.map +2 -2
  74. package/dist/Runtime/Extensions/Effects/black-and-white-pixi-filter.js +1 -1
  75. package/dist/Runtime/Extensions/Effects/black-and-white-pixi-filter.js.map +2 -2
  76. package/dist/Runtime/Extensions/Effects/blending-mode-pixi-filter.js +1 -1
  77. package/dist/Runtime/Extensions/Effects/blending-mode-pixi-filter.js.map +2 -2
  78. package/dist/Runtime/Extensions/Effects/blur-pixi-filter.js +1 -1
  79. package/dist/Runtime/Extensions/Effects/blur-pixi-filter.js.map +2 -2
  80. package/dist/Runtime/Extensions/Effects/brightness-pixi-filter.js +1 -1
  81. package/dist/Runtime/Extensions/Effects/brightness-pixi-filter.js.map +2 -2
  82. package/dist/Runtime/Extensions/Effects/bulge-pinch-pixi-filter.js +1 -1
  83. package/dist/Runtime/Extensions/Effects/bulge-pinch-pixi-filter.js.map +2 -2
  84. package/dist/Runtime/Extensions/Effects/color-map-pixi-filter.js +1 -1
  85. package/dist/Runtime/Extensions/Effects/color-map-pixi-filter.js.map +2 -2
  86. package/dist/Runtime/Extensions/Effects/color-replace-pixi-filter.js +1 -1
  87. package/dist/Runtime/Extensions/Effects/color-replace-pixi-filter.js.map +2 -2
  88. package/dist/Runtime/Extensions/Effects/crt-pixi-filter.js +1 -1
  89. package/dist/Runtime/Extensions/Effects/crt-pixi-filter.js.map +2 -2
  90. package/dist/Runtime/Extensions/Effects/displacement-pixi-filter.js +1 -1
  91. package/dist/Runtime/Extensions/Effects/displacement-pixi-filter.js.map +2 -2
  92. package/dist/Runtime/Extensions/Effects/dot-pixi-filter.js +1 -1
  93. package/dist/Runtime/Extensions/Effects/dot-pixi-filter.js.map +2 -2
  94. package/dist/Runtime/Extensions/Effects/drop-shadow-pixi-filter.js +1 -1
  95. package/dist/Runtime/Extensions/Effects/drop-shadow-pixi-filter.js.map +2 -2
  96. package/dist/Runtime/Extensions/Effects/glitch-pixi-filter.js +1 -1
  97. package/dist/Runtime/Extensions/Effects/glitch-pixi-filter.js.map +2 -2
  98. package/dist/Runtime/Extensions/Effects/glow-pixi-filter.js +1 -1
  99. package/dist/Runtime/Extensions/Effects/glow-pixi-filter.js.map +2 -2
  100. package/dist/Runtime/Extensions/Effects/godray-pixi-filter.js +1 -1
  101. package/dist/Runtime/Extensions/Effects/godray-pixi-filter.js.map +2 -2
  102. package/dist/Runtime/Extensions/Effects/hsl-adjustment-pixi-filter.js +1 -1
  103. package/dist/Runtime/Extensions/Effects/hsl-adjustment-pixi-filter.js.map +2 -2
  104. package/dist/Runtime/Extensions/Effects/kawase-blur-pixi-filter.js +1 -1
  105. package/dist/Runtime/Extensions/Effects/kawase-blur-pixi-filter.js.map +2 -2
  106. package/dist/Runtime/Extensions/Effects/light-night-pixi-filter.js +2 -2
  107. package/dist/Runtime/Extensions/Effects/light-night-pixi-filter.js.map +2 -2
  108. package/dist/Runtime/Extensions/Effects/motion-blur-pixi-filter.js +1 -1
  109. package/dist/Runtime/Extensions/Effects/motion-blur-pixi-filter.js.map +2 -2
  110. package/dist/Runtime/Extensions/Effects/night-pixi-filter.js +2 -2
  111. package/dist/Runtime/Extensions/Effects/night-pixi-filter.js.map +2 -2
  112. package/dist/Runtime/Extensions/Effects/noise-pixi-filter.js +1 -1
  113. package/dist/Runtime/Extensions/Effects/noise-pixi-filter.js.map +2 -2
  114. package/dist/Runtime/Extensions/Effects/old-film-pixi-filter.js +1 -1
  115. package/dist/Runtime/Extensions/Effects/old-film-pixi-filter.js.map +2 -2
  116. package/dist/Runtime/Extensions/Effects/outline-pixi-filter.js +1 -1
  117. package/dist/Runtime/Extensions/Effects/outline-pixi-filter.js.map +2 -2
  118. package/dist/Runtime/Extensions/Effects/pixelate-pixi-filter.js +1 -1
  119. package/dist/Runtime/Extensions/Effects/pixelate-pixi-filter.js.map +2 -2
  120. package/dist/Runtime/Extensions/Effects/radial-blur-pixi-filter.js +1 -1
  121. package/dist/Runtime/Extensions/Effects/radial-blur-pixi-filter.js.map +2 -2
  122. package/dist/Runtime/Extensions/Effects/reflection-pixi-filter.js +1 -1
  123. package/dist/Runtime/Extensions/Effects/reflection-pixi-filter.js.map +2 -2
  124. package/dist/Runtime/Extensions/Effects/rgb-split-pixi-filter.js +1 -1
  125. package/dist/Runtime/Extensions/Effects/rgb-split-pixi-filter.js.map +2 -2
  126. package/dist/Runtime/Extensions/Effects/sepia-pixi-filter.js +1 -1
  127. package/dist/Runtime/Extensions/Effects/sepia-pixi-filter.js.map +2 -2
  128. package/dist/Runtime/Extensions/Effects/shockwave-pixi-filter.js +1 -1
  129. package/dist/Runtime/Extensions/Effects/shockwave-pixi-filter.js.map +2 -2
  130. package/dist/Runtime/Extensions/Effects/tilt-shift-pixi-filter.js +1 -1
  131. package/dist/Runtime/Extensions/Effects/tilt-shift-pixi-filter.js.map +2 -2
  132. package/dist/Runtime/Extensions/Effects/twist-pixi-filter.js +1 -1
  133. package/dist/Runtime/Extensions/Effects/twist-pixi-filter.js.map +2 -2
  134. package/dist/Runtime/Extensions/Effects/zoom-blur-pixi-filter.js +1 -1
  135. package/dist/Runtime/Extensions/Effects/zoom-blur-pixi-filter.js.map +2 -2
  136. package/dist/Runtime/Extensions/ExampleJsExtension/JsExtension.js +2 -11
  137. package/dist/Runtime/Extensions/ExampleJsExtension/dummyeffect.js +1 -1
  138. package/dist/Runtime/Extensions/ExampleJsExtension/dummyeffect.js.map +2 -2
  139. package/dist/Runtime/Extensions/FileSystem/JsExtension.js +22 -0
  140. package/dist/Runtime/Extensions/FileSystem/filesystemtools.js +1 -1
  141. package/dist/Runtime/Extensions/FileSystem/filesystemtools.js.map +2 -2
  142. package/dist/Runtime/Extensions/Firebase/A_firebasejs/NOTICE.txt +6 -0
  143. package/dist/Runtime/Extensions/Inventory/CMakeLists.txt +23 -0
  144. package/dist/Runtime/Extensions/JsExtensionTypes.d.ts +13 -4
  145. package/dist/Runtime/Extensions/Leaderboards/JsExtension.js +42 -1
  146. package/dist/Runtime/Extensions/Leaderboards/leaderboardstools.js +1 -1
  147. package/dist/Runtime/Extensions/Leaderboards/leaderboardstools.js.map +2 -2
  148. package/dist/Runtime/Extensions/Lighting/JsExtension.js +2 -11
  149. package/dist/Runtime/Extensions/Lighting/lightruntimeobject.js +1 -1
  150. package/dist/Runtime/Extensions/Lighting/lightruntimeobject.js.map +2 -2
  151. package/dist/Runtime/Extensions/LinkedObjects/CMakeLists.txt +23 -0
  152. package/dist/Runtime/Extensions/LinkedObjects/linkedobjects.js +1 -1
  153. package/dist/Runtime/Extensions/LinkedObjects/linkedobjects.js.map +2 -2
  154. package/dist/Runtime/Extensions/Multiplayer/JsExtension.js +1130 -0
  155. package/dist/Runtime/Extensions/Multiplayer/messageManager.js +2 -0
  156. package/dist/Runtime/Extensions/Multiplayer/messageManager.js.map +7 -0
  157. package/dist/Runtime/Extensions/Multiplayer/multiplayerVariablesManager.js +2 -0
  158. package/dist/Runtime/Extensions/Multiplayer/multiplayerVariablesManager.js.map +7 -0
  159. package/dist/Runtime/Extensions/Multiplayer/multiplayercomponents.js +2 -0
  160. package/dist/Runtime/Extensions/Multiplayer/multiplayercomponents.js.map +7 -0
  161. package/dist/Runtime/Extensions/Multiplayer/multiplayerobjectruntimebehavior.js +2 -0
  162. package/dist/Runtime/Extensions/Multiplayer/multiplayerobjectruntimebehavior.js.map +7 -0
  163. package/dist/Runtime/Extensions/Multiplayer/multiplayertools.js +2 -0
  164. package/dist/Runtime/Extensions/Multiplayer/multiplayertools.js.map +7 -0
  165. package/dist/Runtime/Extensions/Multiplayer/peer.js +10 -0
  166. package/dist/Runtime/Extensions/Multiplayer/peer.js.map +1 -0
  167. package/dist/Runtime/Extensions/Multiplayer/peerJsHelper.js +2 -0
  168. package/dist/Runtime/Extensions/Multiplayer/peerJsHelper.js.map +7 -0
  169. package/dist/Runtime/Extensions/Multiplayer/peerjs.d.ts +509 -0
  170. package/dist/Runtime/Extensions/P2P/A_peer.js +8 -2
  171. package/dist/Runtime/Extensions/P2P/A_peer.js.map +1 -1
  172. package/dist/Runtime/Extensions/P2P/B_p2ptools.js +1 -1
  173. package/dist/Runtime/Extensions/P2P/B_p2ptools.js.map +2 -2
  174. package/dist/Runtime/Extensions/P2P/JsExtension.js +27 -0
  175. package/dist/Runtime/Extensions/PanelSpriteObject/CMakeLists.txt +23 -0
  176. package/dist/Runtime/Extensions/PanelSpriteObject/panelspriteruntimeobject.js +1 -1
  177. package/dist/Runtime/Extensions/PanelSpriteObject/panelspriteruntimeobject.js.map +2 -2
  178. package/dist/Runtime/Extensions/ParticleSystem/CMakeLists.txt +23 -0
  179. package/dist/Runtime/Extensions/ParticleSystem/particleemitterobject-pixi-renderer.js +1 -1
  180. package/dist/Runtime/Extensions/ParticleSystem/particleemitterobject-pixi-renderer.js.map +2 -2
  181. package/dist/Runtime/Extensions/ParticleSystem/particleemitterobject.js +1 -1
  182. package/dist/Runtime/Extensions/ParticleSystem/particleemitterobject.js.map +2 -2
  183. package/dist/Runtime/Extensions/PathfindingBehavior/CMakeLists.txt +23 -0
  184. package/dist/Runtime/Extensions/PathfindingBehavior/pathfindingruntimebehavior.js +1 -1
  185. package/dist/Runtime/Extensions/PathfindingBehavior/pathfindingruntimebehavior.js.map +2 -2
  186. package/dist/Runtime/Extensions/Physics2Behavior/JsExtension.js +47 -4
  187. package/dist/Runtime/Extensions/Physics2Behavior/physics2runtimebehavior.js +1 -1
  188. package/dist/Runtime/Extensions/Physics2Behavior/physics2runtimebehavior.js.map +2 -2
  189. package/dist/Runtime/Extensions/PhysicsBehavior/CMakeLists.txt +23 -0
  190. package/dist/Runtime/Extensions/PlatformBehavior/CMakeLists.txt +23 -0
  191. package/dist/Runtime/Extensions/PlatformBehavior/platformerobjectruntimebehavior.js +1 -1
  192. package/dist/Runtime/Extensions/PlatformBehavior/platformerobjectruntimebehavior.js.map +2 -2
  193. package/dist/Runtime/Extensions/PlatformBehavior/platformruntimebehavior.js +1 -1
  194. package/dist/Runtime/Extensions/PlatformBehavior/platformruntimebehavior.js.map +2 -2
  195. package/dist/Runtime/Extensions/PlayerAuthentication/JsExtension.js +6 -3
  196. package/dist/Runtime/Extensions/PlayerAuthentication/playerauthenticationcomponents.js +4 -4
  197. package/dist/Runtime/Extensions/PlayerAuthentication/playerauthenticationcomponents.js.map +2 -2
  198. package/dist/Runtime/Extensions/PlayerAuthentication/playerauthenticationtools.js +1 -1
  199. package/dist/Runtime/Extensions/PlayerAuthentication/playerauthenticationtools.js.map +2 -2
  200. package/dist/Runtime/Extensions/PrimitiveDrawing/CMakeLists.txt +23 -0
  201. package/dist/Runtime/Extensions/PrimitiveDrawing/shapepainterruntimeobject-pixi-renderer.js +1 -1
  202. package/dist/Runtime/Extensions/PrimitiveDrawing/shapepainterruntimeobject-pixi-renderer.js.map +2 -2
  203. package/dist/Runtime/Extensions/PrimitiveDrawing/shapepainterruntimeobject.js +1 -1
  204. package/dist/Runtime/Extensions/PrimitiveDrawing/shapepainterruntimeobject.js.map +2 -2
  205. package/dist/Runtime/Extensions/Shopify/CMakeLists.txt +26 -0
  206. package/dist/Runtime/Extensions/Spine/CMakeLists.txt +20 -0
  207. package/dist/Runtime/Extensions/Spine/JsExtension.js +11 -2
  208. package/dist/Runtime/Extensions/Spine/managers/pixi-spine-atlas-manager.js +1 -1
  209. package/dist/Runtime/Extensions/Spine/managers/pixi-spine-atlas-manager.js.map +2 -2
  210. package/dist/Runtime/Extensions/Spine/managers/pixi-spine-manager.js +1 -1
  211. package/dist/Runtime/Extensions/Spine/managers/pixi-spine-manager.js.map +2 -2
  212. package/dist/Runtime/Extensions/Spine/pixi-spine/Spine-Runtimes-License-Agreement.txt +11 -0
  213. package/dist/Runtime/Extensions/Spine/pixi-spine/pixi-spine.js +5 -3
  214. package/dist/Runtime/Extensions/Spine/spineruntimeobject.js +1 -1
  215. package/dist/Runtime/Extensions/Spine/spineruntimeobject.js.map +2 -2
  216. package/dist/Runtime/Extensions/SystemInfo/CMakeLists.txt +23 -0
  217. package/dist/Runtime/Extensions/TextEntryObject/CMakeLists.txt +23 -0
  218. package/dist/Runtime/Extensions/TextInput/JsExtension.js +3 -10
  219. package/dist/Runtime/Extensions/TextInput/textinputruntimeobject-pixi-renderer.js +1 -1
  220. package/dist/Runtime/Extensions/TextInput/textinputruntimeobject-pixi-renderer.js.map +2 -2
  221. package/dist/Runtime/Extensions/TextInput/textinputruntimeobject.js +1 -1
  222. package/dist/Runtime/Extensions/TextInput/textinputruntimeobject.js.map +2 -2
  223. package/dist/Runtime/Extensions/TextObject/CMakeLists.txt +23 -0
  224. package/dist/Runtime/Extensions/TextObject/textruntimeobject.js +1 -1
  225. package/dist/Runtime/Extensions/TextObject/textruntimeobject.js.map +2 -2
  226. package/dist/Runtime/Extensions/TileMap/JsExtension.js +834 -23
  227. package/dist/Runtime/Extensions/TileMap/TileMapRuntimeManager.js +1 -1
  228. package/dist/Runtime/Extensions/TileMap/TileMapRuntimeManager.js.map +2 -2
  229. package/dist/Runtime/Extensions/TileMap/collision/TransformedTileMap.js +1 -1
  230. package/dist/Runtime/Extensions/TileMap/collision/TransformedTileMap.js.map +2 -2
  231. package/dist/Runtime/Extensions/TileMap/helper/TileMapHelper.d.ts +2 -0
  232. package/dist/Runtime/Extensions/TileMap/helper/TileMapHelper.js +1 -1
  233. package/dist/Runtime/Extensions/TileMap/helper/TileMapHelper.js.map +1 -1
  234. package/dist/Runtime/Extensions/TileMap/helper/dts/model/CommonTypes.d.ts +12 -0
  235. package/dist/Runtime/Extensions/TileMap/helper/dts/model/CommonTypes.d.ts.map +1 -1
  236. package/dist/Runtime/Extensions/TileMap/helper/dts/model/TileMapModel.d.ts +119 -5
  237. package/dist/Runtime/Extensions/TileMap/helper/dts/model/TileMapModel.d.ts.map +1 -1
  238. package/dist/Runtime/Extensions/TileMap/helper/dts/render/TileMapManager.d.ts +25 -0
  239. package/dist/Runtime/Extensions/TileMap/helper/dts/render/TileMapManager.d.ts.map +1 -1
  240. package/dist/Runtime/Extensions/TileMap/helper/dts/render/TileMapPixiHelper.d.ts +16 -1
  241. package/dist/Runtime/Extensions/TileMap/helper/dts/render/TileMapPixiHelper.d.ts.map +1 -1
  242. package/dist/Runtime/Extensions/TileMap/simpletilemapruntimeobject.js +2 -0
  243. package/dist/Runtime/Extensions/TileMap/simpletilemapruntimeobject.js.map +7 -0
  244. package/dist/Runtime/Extensions/TileMap/tilemapcollisionmaskruntimeobject.js +1 -1
  245. package/dist/Runtime/Extensions/TileMap/tilemapcollisionmaskruntimeobject.js.map +2 -2
  246. package/dist/Runtime/Extensions/TileMap/tilemapruntimeobject-pixi-renderer.js +1 -1
  247. package/dist/Runtime/Extensions/TileMap/tilemapruntimeobject-pixi-renderer.js.map +2 -2
  248. package/dist/Runtime/Extensions/TileMap/tilemapruntimeobject.js +1 -1
  249. package/dist/Runtime/Extensions/TileMap/tilemapruntimeobject.js.map +2 -2
  250. package/dist/Runtime/Extensions/TiledSpriteObject/CMakeLists.txt +23 -0
  251. package/dist/Runtime/Extensions/TiledSpriteObject/tiledspriteruntimeobject.js +1 -1
  252. package/dist/Runtime/Extensions/TiledSpriteObject/tiledspriteruntimeobject.js.map +2 -2
  253. package/dist/Runtime/Extensions/TopDownMovementBehavior/CMakeLists.txt +23 -0
  254. package/dist/Runtime/Extensions/TopDownMovementBehavior/topdownmovementruntimebehavior.js +1 -1
  255. package/dist/Runtime/Extensions/TopDownMovementBehavior/topdownmovementruntimebehavior.js.map +2 -2
  256. package/dist/Runtime/Extensions/TweenBehavior/JsExtension.js +2 -2
  257. package/dist/Runtime/Extensions/TweenBehavior/tweenruntimebehavior.js +1 -1
  258. package/dist/Runtime/Extensions/TweenBehavior/tweenruntimebehavior.js.map +2 -2
  259. package/dist/Runtime/Extensions/Video/JsExtension.js +2 -11
  260. package/dist/Runtime/Extensions/Video/videoruntimeobject.js +1 -1
  261. package/dist/Runtime/Extensions/Video/videoruntimeobject.js.map +2 -2
  262. package/dist/Runtime/RuntimeInstanceContainer.js +1 -1
  263. package/dist/Runtime/RuntimeInstanceContainer.js.map +2 -2
  264. package/dist/Runtime/SpriteAnimator.js +2 -0
  265. package/dist/Runtime/SpriteAnimator.js.map +7 -0
  266. package/dist/Runtime/debugger-client/hot-reloader.js +1 -1
  267. package/dist/Runtime/debugger-client/hot-reloader.js.map +2 -2
  268. package/dist/Runtime/events-tools/objecttools.js +1 -1
  269. package/dist/Runtime/events-tools/objecttools.js.map +2 -2
  270. package/dist/Runtime/events-tools/runtimescenetools.js +1 -1
  271. package/dist/Runtime/events-tools/runtimescenetools.js.map +2 -2
  272. package/dist/Runtime/force.js +1 -1
  273. package/dist/Runtime/force.js.map +2 -2
  274. package/dist/Runtime/object-capabilities/TextContainerBehavior.js.map +1 -1
  275. package/dist/Runtime/pixi-renderers/CustomRuntimeObject2DPixiRenderer.js +2 -0
  276. package/dist/Runtime/pixi-renderers/CustomRuntimeObject2DPixiRenderer.js.map +7 -0
  277. package/dist/Runtime/pixi-renderers/DebuggerPixiRenderer.js +1 -1
  278. package/dist/Runtime/pixi-renderers/DebuggerPixiRenderer.js.map +2 -2
  279. package/dist/Runtime/pixi-renderers/layer-pixi-renderer.js +2 -2
  280. package/dist/Runtime/pixi-renderers/layer-pixi-renderer.js.map +2 -2
  281. package/dist/Runtime/pixi-renderers/pixi-filters-tools.js +1 -1
  282. package/dist/Runtime/pixi-renderers/pixi-filters-tools.js.map +2 -2
  283. package/dist/Runtime/pixi-renderers/pixi-image-manager.js.map +2 -2
  284. package/dist/Runtime/pixi-renderers/runtimegame-pixi-renderer.js +1 -1
  285. package/dist/Runtime/pixi-renderers/runtimegame-pixi-renderer.js.map +2 -2
  286. package/dist/Runtime/pixi-renderers/spriteruntimeobject-pixi-renderer.js +1 -1
  287. package/dist/Runtime/pixi-renderers/spriteruntimeobject-pixi-renderer.js.map +2 -2
  288. package/dist/Runtime/polygon.js +1 -1
  289. package/dist/Runtime/polygon.js.map +2 -2
  290. package/dist/Runtime/runtimebehavior.js +1 -1
  291. package/dist/Runtime/runtimebehavior.js.map +2 -2
  292. package/dist/Runtime/runtimegame.js +1 -1
  293. package/dist/Runtime/runtimegame.js.map +2 -2
  294. package/dist/Runtime/runtimeobject.js +1 -1
  295. package/dist/Runtime/runtimeobject.js.map +2 -2
  296. package/dist/Runtime/runtimescene.js +1 -1
  297. package/dist/Runtime/runtimescene.js.map +2 -2
  298. package/dist/Runtime/scenestack.js +1 -1
  299. package/dist/Runtime/scenestack.js.map +2 -2
  300. package/dist/Runtime/spriteruntimeobject.js +1 -1
  301. package/dist/Runtime/spriteruntimeobject.js.map +2 -2
  302. package/dist/Runtime/timer.js +1 -1
  303. package/dist/Runtime/timer.js.map +2 -2
  304. package/dist/Runtime/types/project-data.d.ts +115 -0
  305. package/dist/Runtime/variable.js +1 -1
  306. package/dist/Runtime/variable.js.map +2 -2
  307. package/dist/Runtime/variablescontainer.js +1 -1
  308. package/dist/Runtime/variablescontainer.js.map +2 -2
  309. package/dist/lib/libGD.cjs +2 -1
  310. package/dist/lib/libGD.wasm +0 -0
  311. package/dist/loaders.cjs +2 -1
  312. package/gd.d.ts +217 -223
  313. package/package.json +15 -7
  314. package/src/index.js +2 -0
  315. package/src/open_project.js +1 -1
  316. package/types/index.d.ts +2 -2
  317. package/types/open_project.d.ts +5 -5
  318. package/dist/Runtime/Extensions/Spine/pixi-spine/pixi-spine.js.map +0 -7
  319. package/dist/Runtime/pixi-renderers/CustomObjectPixiRenderer.js +0 -2
  320. package/dist/Runtime/pixi-renderers/CustomObjectPixiRenderer.js.map +0 -7
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../../GDevelop/Extensions/FileSystem/filesystemtools.ts"],
4
- "sourcesContent": ["namespace gdjs {\n const logger = new gdjs.Logger('Filesystem');\n export namespace fileSystem {\n // The Node.js path module, or null if it can't be loaded.\n const path: typeof import('path') | null =\n typeof require !== 'undefined' ? require('path') : null;\n // The Node.js fs module, or null if it can't be loaded.\n const fs: typeof import('fs') | null =\n typeof require !== 'undefined' ? require('fs') : null;\n const asyncFs: typeof import('fs/promises') | null =\n typeof require !== 'undefined' ? require('fs/promises') : null;\n\n if (!fs)\n logger.warn(\n 'Filesystem is not supported on this platform! Only PC builds support filesystem access.'\n );\n\n export const getDirectoryName = function (fileOrFolderPath: string) {\n if (!path) {\n return '';\n }\n return path.dirname(fileOrFolderPath);\n };\n\n export const getFileName = function (filePath: string) {\n if (!path) {\n return '';\n }\n return path.basename(filePath);\n };\n\n export const getExtensionName = function (filePath: string) {\n if (!path) {\n return '';\n }\n return path.extname(filePath);\n };\n\n /**\n * Get the path to 'Desktop' folder.\n * @param instanceContainer The current container\n * @return The path to the desktop folder\n */\n export const getDesktopPath = function (\n instanceContainer: gdjs.RuntimeInstanceContainer\n ): string {\n const remote = instanceContainer\n .getGame()\n .getRenderer()\n .getElectronRemote();\n const app = remote ? remote.app : null;\n if (app) {\n return app.getPath('desktop') || '';\n } else {\n return '';\n }\n };\n\n /**\n * Get the path to 'Documents' folder.\n * @param instanceContainer The current container\n * @return The path to the documents folder\n */\n export const getDocumentsPath = function (\n instanceContainer: gdjs.RuntimeInstanceContainer\n ): string {\n const remote = instanceContainer\n .getGame()\n .getRenderer()\n .getElectronRemote();\n const app = remote ? remote.app : null;\n if (app) {\n return app.getPath('documents') || '';\n } else {\n return '';\n }\n };\n\n /**\n * Get the path to 'Pictures' folder.\n * @param instanceContainer The current container\n * @return The path to the pictures folder\n */\n export const getPicturesPath = function (\n instanceContainer: gdjs.RuntimeInstanceContainer\n ): string {\n const remote = instanceContainer\n .getGame()\n .getRenderer()\n .getElectronRemote();\n const app = remote ? remote.app : null;\n if (app) {\n return app.getPath('pictures') || '';\n } else {\n return '';\n }\n };\n\n /**\n * Get the path to this application 'Executable' file.\n * @param instanceContainer The current container\n * @return The path to this applications executable file\n */\n export const getExecutablePath = function (\n instanceContainer: gdjs.RuntimeInstanceContainer\n ): string {\n const remote = instanceContainer\n .getGame()\n .getRenderer()\n .getElectronRemote();\n const app = remote ? remote.app : null;\n if (app) {\n return app.getPath('exe') || '';\n } else {\n return '';\n }\n };\n\n /**\n * Get the path to this application 'Executable' folder.\n * @param instanceContainer The current container\n * @return The path to this applications executable folder\n */\n export const getExecutableFolderPath = function (\n instanceContainer: gdjs.RuntimeInstanceContainer\n ): string {\n const executablePath = getExecutablePath(instanceContainer);\n if (!path) {\n return '';\n }\n return path.dirname(executablePath);\n };\n\n /**\n * Get the path to 'UserData' folder.\n * @param instanceContainer The current container\n * @return The path to userdata folder\n */\n export const getUserdataPath = function (\n instanceContainer: gdjs.RuntimeInstanceContainer\n ): string {\n const remote = instanceContainer\n .getGame()\n .getRenderer()\n .getElectronRemote();\n const app = remote ? remote.app : null;\n if (app) {\n return app.getPath('userData') || '';\n } else {\n return '';\n }\n };\n\n /**\n * Get the path to the user's home folder (on Windows `C:\\Users\\<USERNAME>\\` for example).\n * @return The path to user's \"home\" folder\n */\n export const getUserHomePath = function (\n instanceContainer: gdjs.RuntimeInstanceContainer\n ): string {\n const remote = instanceContainer\n .getGame()\n .getRenderer()\n .getElectronRemote();\n const app = remote ? remote.app : null;\n if (app) {\n return app.getPath('home') || '';\n } else {\n return '';\n }\n };\n\n /**\n * Get the path to 'Temp' folder.\n * @param instanceContainer The current container\n * @return The path to temp folder\n */\n export const getTempPath = function (\n instanceContainer: gdjs.RuntimeInstanceContainer\n ): string {\n const remote = instanceContainer\n .getGame()\n .getRenderer()\n .getElectronRemote();\n const app = remote ? remote.app : null;\n if (app) {\n return app.getPath('temp') || '';\n } else {\n return '';\n }\n };\n\n /**\n * Get the path delimiter specific to the operating system.\n * @return The path delimiter\n */\n export const getPathDelimiter = function (): string {\n if (path) {\n return path.sep || '/';\n } else {\n return '/';\n }\n };\n\n /**\n * Create a new directory at the given path.\n * @param directory The path to create a new directory\n * @param resultVar The variable where to store the result of the operation\n */\n export const makeDirectory = function (\n directory: string,\n resultVar: gdjs.Variable\n ) {\n let result = 'error';\n if (fs) {\n try {\n fs.mkdirSync(directory);\n result = 'ok';\n } catch (err) {\n logger.error(\n \"Unable to create directory at: '\" + directory + \"': \",\n err\n );\n }\n }\n resultVar.setString(result);\n };\n\n export const makeDirectoryAsync = (\n directory: string,\n resultVar: gdjs.Variable\n ) =>\n asyncFs\n ? new gdjs.PromiseTask(\n asyncFs\n .mkdir(directory, { recursive: true })\n .then(() => {\n resultVar.setString('ok');\n })\n .catch((err) => {\n resultVar.setString('error');\n logger.error(\n \"Unable to create directory at: '\" + directory + \"': \",\n err\n );\n })\n )\n : (resultVar.setString('error'), new gdjs.ResolveTask());\n\n /**\n * Save a string into a file, asynchronously.\n * @param text The string to be saved\n * @param savePath Path to the file\n * @param resultVar The variable where to store the result of the operation\n */\n export const saveStringToFileAsync = function (\n text: string,\n savePath: string,\n resultVar: gdjs.Variable\n ) {\n if (fs) {\n fs.writeFile(savePath, text, 'utf8', (err) => {\n resultVar.setString('ok');\n if (err) {\n logger.error(\n \"Unable to save the text to path: '\" + savePath + \"': \",\n err\n );\n resultVar.setString('error');\n }\n });\n }\n };\n\n export const saveStringToFileAsyncTask = (\n text: string,\n savePath: string,\n resultVar: gdjs.Variable\n ) =>\n asyncFs\n ? new gdjs.PromiseTask(\n asyncFs\n .writeFile(savePath, text, { encoding: 'utf8' })\n .then(() => {\n resultVar.setString('ok');\n })\n .catch((err) => {\n resultVar.setString('error');\n logger.error(\n \"Unable to save the text to path: '\" + savePath + \"': \",\n err\n );\n })\n )\n : (resultVar.setString('error'), new gdjs.ResolveTask());\n\n /**\n * Save a string into a file.\n * @param text The string to be saved\n * @param savePath Path to the file\n * @param resultVar The variable where to store the result of the operation\n */\n export const saveStringToFile = function (\n text: string,\n savePath: string,\n resultVar: gdjs.Variable\n ) {\n let result = 'error';\n if (fs) {\n try {\n fs.writeFileSync(savePath, text, 'utf8');\n result = 'ok';\n } catch (err) {\n logger.error(\n \"Unable to save the text to path: '\" + savePath + \"': \",\n err\n );\n }\n }\n resultVar.setString(result);\n };\n\n /**\n * Save a variable into a file in JSON format.\n * @param variable The variable to be saved\n * @param savePath Path to the file\n * @param resultVar The variable where to store the result of the operation\n */\n export const saveVariableToJSONFile = function (\n variable: gdjs.Variable,\n savePath: string,\n resultVar: gdjs.Variable\n ) {\n let result = 'error';\n if (fs) {\n try {\n fs.writeFileSync(\n savePath,\n JSON.stringify(variable.toJSObject()),\n 'utf8'\n );\n result = 'ok';\n } catch (err) {\n logger.error(\n \"Unable to save the variable to path: '\" + savePath + \"': \",\n err\n );\n }\n }\n resultVar.setString(result);\n };\n\n /**\n * Save a variable into a file in JSON format, asynchronously.\n * @param variable The variable to be saved\n * @param savePath Path to the file\n * @param resultVar The variable where to store the result of the operation\n */\n export const saveVariableToJSONFileAsync = function (\n variable: gdjs.Variable,\n savePath: string,\n resultVar: gdjs.Variable\n ) {\n if (fs) {\n fs.writeFile(\n savePath,\n JSON.stringify(variable.toJSObject()),\n 'utf8',\n (err) => {\n resultVar.setString('ok');\n if (err) {\n logger.error(\n \"Unable to save the variable to path: '\" + savePath + \"': \",\n err\n );\n resultVar.setString('error');\n }\n }\n );\n }\n };\n\n export const saveVariableToJSONFileAsyncTask = (\n variable: gdjs.Variable,\n savePath: string,\n resultVar: gdjs.Variable\n ) =>\n asyncFs\n ? new gdjs.PromiseTask(\n asyncFs\n .writeFile(savePath, JSON.stringify(variable.toJSObject()), {\n encoding: 'utf8',\n })\n .then(() => {\n resultVar.setString('ok');\n })\n .catch((err) => {\n resultVar.setString('error');\n logger.error(\n \"Unable to save the text to path: '\" + savePath + \"': \",\n err\n );\n })\n )\n : (resultVar.setString('error'), new gdjs.ResolveTask());\n\n /**\n * Load a string from a file into a scene variable.\n * @param stringVar Variable where to store the content\n * @param loadPath Path to the file\n * @param resultVar The variable where to store the result of the operation\n * @param removeCRCharacters If true, will remove \\r characters usually added by Windows when editing files\n */\n export const loadStringFromFile = function (\n stringVar: gdjs.Variable,\n loadPath: string,\n resultVar: gdjs.Variable,\n removeCRCharacters: boolean\n ) {\n let result = 'error';\n if (fs) {\n try {\n const data = fs.readFileSync(loadPath, 'utf8');\n if (data) {\n stringVar.setString(\n removeCRCharacters ? data.replace(/\\r/g, '') : data\n );\n result = 'ok';\n }\n } catch (err) {\n logger.error(\n \"Unable to load the file at path: '\" + loadPath + \"': \",\n err\n );\n }\n }\n resultVar.setString(result);\n };\n\n /**\n * Load a JSON file and convert it into a variable.\n * @param variable Variable to store the variable\n * @param loadPath Path to the file\n * @param resultVar The variable where to store the result of the operation\n * @param removeCRCharacters If true, will remove \\r characters usually added by Windows when editing files\n */\n export const loadVariableFromJSONFile = function (\n variable: gdjs.Variable,\n loadPath: string,\n resultVar: gdjs.Variable,\n removeCRCharacters: boolean\n ) {\n let result = 'error';\n if (fs) {\n try {\n const data = fs.readFileSync(loadPath, 'utf8');\n if (data) {\n variable.fromJSON(\n removeCRCharacters ? data.replace(/\\r/g, '') : data\n );\n result = 'ok';\n }\n } catch (err) {\n logger.error(\n \"Unable to load variable from the file at path: '\" +\n loadPath +\n \"': \",\n err\n );\n }\n }\n resultVar.setString(result);\n };\n\n /**\n * Load a JSON file and convert it into a variable, asynchronously.\n * @param variable Variable to store the variable\n * @param loadPath Path to the file\n * @param resultVar The variable where to store the result of the operation\n * @param removeCRCharacters If true, will remove \\r characters usually added by Windows when editing files\n */\n export const loadVariableFromJSONFileAsync = function (\n variable: gdjs.Variable,\n loadPath: string,\n resultVar: gdjs.Variable,\n removeCRCharacters: boolean\n ) {\n if (fs) {\n fs.readFile(loadPath, 'utf8', (err, data) => {\n if (data) {\n variable.fromJSON(\n removeCRCharacters ? data.replace(/\\r/g, '') : data\n );\n resultVar.setString('ok');\n }\n if (err) {\n logger.error(\n \"Unable to load variable from the file at path: '\" +\n loadPath +\n \"': \",\n err\n );\n resultVar.setString('error');\n }\n });\n }\n };\n\n export const loadVariableFromJSONFileAsyncTask = (\n variable: gdjs.Variable,\n loadPath: string,\n resultVar: gdjs.Variable,\n removeCRCharacters: boolean\n ) =>\n asyncFs\n ? new gdjs.PromiseTask(\n asyncFs\n .readFile(loadPath, { encoding: 'utf8' })\n .then((data) => {\n if (data)\n variable.fromJSON(\n removeCRCharacters ? data.replace(/\\r/g, '') : data\n );\n resultVar.setString('ok');\n })\n .catch((err) => {\n resultVar.setString('error');\n logger.error(\n \"Unable to load the JSON file from path: '\" +\n loadPath +\n \"': \",\n err\n );\n })\n )\n : (resultVar.setString('error'), new gdjs.ResolveTask());\n\n /**\n * Load a string from a file into a scene variable, asynchronously.\n * @param stringVar Variable where to store the content\n * @param loadPath Path to the file\n * @param resultVar The variable where to store the result of the operation\n * @param removeCRCharacters If true, will remove \\r characters usually added by Windows when editing files\n */\n export const loadStringFromFileAsync = function (\n stringVar: gdjs.Variable,\n loadPath: string,\n resultVar: gdjs.Variable,\n removeCRCharacters: boolean\n ) {\n if (fs) {\n fs.readFile(loadPath, 'utf8', (err, data) => {\n if (data) {\n stringVar.setString(\n removeCRCharacters ? data.replace(/\\r/g, '') : data\n );\n resultVar.setString('ok');\n }\n if (err) {\n logger.error(\n \"Unable to load the file at path: '\" + loadPath + \"': \",\n err\n );\n resultVar.setString('error');\n }\n });\n }\n };\n\n export const loadStringFromFileAsyncTask = (\n variable: gdjs.Variable,\n loadPath: string,\n resultVar: gdjs.Variable,\n removeCRCharacters: boolean\n ) =>\n asyncFs\n ? new gdjs.PromiseTask(\n asyncFs\n .readFile(loadPath, { encoding: 'utf8' })\n .then((data) => {\n if (data)\n variable.setString(\n removeCRCharacters ? data.replace(/\\r/g, '') : data\n );\n resultVar.setString('ok');\n })\n .catch((err) => {\n resultVar.setString('error');\n logger.error(\n \"Unable to load the text file from path: '\" +\n loadPath +\n \"': \",\n err\n );\n })\n )\n : (resultVar.setString('error'), new gdjs.ResolveTask());\n\n /**\n * Delete a file from the filesystem.\n * @param filePath Path to the file\n * @param resultVar The variable where to store the result of the operation\n */\n export const deleteFile = function (\n filePath: string,\n resultVar: gdjs.Variable\n ) {\n let result = 'error';\n if (fs) {\n try {\n fs.unlinkSync(filePath);\n result = 'ok';\n } catch (err) {\n logger.error(\"Unable to delete the file: '\" + filePath + \"': \", err);\n result = 'error';\n }\n }\n resultVar.setString(result);\n };\n\n /**\n * Delete a file from the filesystem, asynchronously.\n * @param filePath Path to the file\n * @param resultVar The variable where to store the result of the operation\n */\n export const deleteFileAsync = function (\n filePath: string,\n resultVar: gdjs.Variable\n ) {\n if (fs) {\n fs.unlink(filePath, (err) => {\n resultVar.setString('ok');\n if (err) {\n logger.error(\n \"Unable to delete the file: '\" + filePath + \"': \",\n err\n );\n resultVar.setString('error');\n }\n });\n }\n };\n\n export const deleteFileAsyncTask = (\n filePath: string,\n resultVar: gdjs.Variable\n ) =>\n asyncFs\n ? new gdjs.PromiseTask(\n asyncFs\n .rm(filePath, { recursive: true })\n .then(() => {\n resultVar.setString('ok');\n })\n .catch((err) => {\n resultVar.setString('error');\n logger.error(\n \"Unable to delete the file: '\" + filePath + \"': \",\n err\n );\n })\n )\n : (resultVar.setString('error'), new gdjs.ResolveTask());\n\n /**\n * Check if the file or directory exists.\n * @param filePath The path to the file or directory\n * @return true if fhe file or directory exists\n */\n export const pathExists = function (filePath: string): boolean {\n if (fs) {\n return fs.existsSync(filePath);\n } else {\n return false;\n }\n };\n }\n}\n"],
5
- "mappings": "AAAA,GAAU,MAAV,UAAU,EAAV,CACE,KAAM,GAAS,GAAI,GAAK,OAAO,cACxB,GAAU,GAAV,UAAU,EAAV,CAEL,KAAM,GACJ,MAAO,UAAY,YAAc,QAAQ,QAAU,KAE/C,EACJ,MAAO,UAAY,YAAc,QAAQ,MAAQ,KAC7C,EACJ,MAAO,UAAY,YAAc,QAAQ,eAAiB,KAE5D,AAAK,GACH,EAAO,KACL,2FAGS,mBAAmB,SAAU,EAA0B,CAClE,MAAK,GAGE,EAAK,QAAQ,GAFX,IAKE,cAAc,SAAU,EAAkB,CACrD,MAAK,GAGE,EAAK,SAAS,GAFZ,IAKE,mBAAmB,SAAU,EAAkB,CAC1D,MAAK,GAGE,EAAK,QAAQ,GAFX,IAUE,iBAAiB,SAC5B,EACQ,CACR,KAAM,GAAS,EACZ,UACA,cACA,oBACG,EAAM,EAAS,EAAO,IAAM,KAClC,MAAI,IACK,EAAI,QAAQ,YAAc,IAWxB,mBAAmB,SAC9B,EACQ,CACR,KAAM,GAAS,EACZ,UACA,cACA,oBACG,EAAM,EAAS,EAAO,IAAM,KAClC,MAAI,IACK,EAAI,QAAQ,cAAgB,IAW1B,kBAAkB,SAC7B,EACQ,CACR,KAAM,GAAS,EACZ,UACA,cACA,oBACG,EAAM,EAAS,EAAO,IAAM,KAClC,MAAI,IACK,EAAI,QAAQ,aAAe,IAWzB,oBAAoB,SAC/B,EACQ,CACR,KAAM,GAAS,EACZ,UACA,cACA,oBACG,EAAM,EAAS,EAAO,IAAM,KAClC,MAAI,IACK,EAAI,QAAQ,QAAU,IAWpB,0BAA0B,SACrC,EACQ,CACR,KAAM,GAAiB,oBAAkB,GACzC,MAAK,GAGE,EAAK,QAAQ,GAFX,IAUE,kBAAkB,SAC7B,EACQ,CACR,KAAM,GAAS,EACZ,UACA,cACA,oBACG,EAAM,EAAS,EAAO,IAAM,KAClC,MAAI,IACK,EAAI,QAAQ,aAAe,IAUzB,kBAAkB,SAC7B,EACQ,CACR,KAAM,GAAS,EACZ,UACA,cACA,oBACG,EAAM,EAAS,EAAO,IAAM,KAClC,MAAI,IACK,EAAI,QAAQ,SAAW,IAWrB,cAAc,SACzB,EACQ,CACR,KAAM,GAAS,EACZ,UACA,cACA,oBACG,EAAM,EAAS,EAAO,IAAM,KAClC,MAAI,IACK,EAAI,QAAQ,SAAW,IAUrB,mBAAmB,UAAoB,CAClD,MAAI,IACK,EAAK,KAAO,KAWV,gBAAgB,SAC3B,EACA,EACA,CACA,GAAI,GAAS,QACb,GAAI,EACF,GAAI,CACF,EAAG,UAAU,GACb,EAAS,WACF,EAAP,CACA,EAAO,MACL,mCAAqC,EAAY,MACjD,GAIN,EAAU,UAAU,IAGT,qBAAqB,CAChC,EACA,IAEA,EACI,GAAI,GAAK,YACP,EACG,MAAM,EAAW,CAAE,UAAW,KAC9B,KAAK,IAAM,CACV,EAAU,UAAU,QAErB,MAAM,AAAC,GAAQ,CACd,EAAU,UAAU,SACpB,EAAO,MACL,mCAAqC,EAAY,MACjD,MAIP,GAAU,UAAU,SAAU,GAAI,GAAK,aAQjC,wBAAwB,SACnC,EACA,EACA,EACA,CACA,AAAI,GACF,EAAG,UAAU,EAAU,EAAM,OAAQ,AAAC,GAAQ,CAC5C,EAAU,UAAU,MAChB,GACF,GAAO,MACL,qCAAuC,EAAW,MAClD,GAEF,EAAU,UAAU,aAMf,4BAA4B,CACvC,EACA,EACA,IAEA,EACI,GAAI,GAAK,YACP,EACG,UAAU,EAAU,EAAM,CAAE,SAAU,SACtC,KAAK,IAAM,CACV,EAAU,UAAU,QAErB,MAAM,AAAC,GAAQ,CACd,EAAU,UAAU,SACpB,EAAO,MACL,qCAAuC,EAAW,MAClD,MAIP,GAAU,UAAU,SAAU,GAAI,GAAK,aAQjC,mBAAmB,SAC9B,EACA,EACA,EACA,CACA,GAAI,GAAS,QACb,GAAI,EACF,GAAI,CACF,EAAG,cAAc,EAAU,EAAM,QACjC,EAAS,WACF,EAAP,CACA,EAAO,MACL,qCAAuC,EAAW,MAClD,GAIN,EAAU,UAAU,IAST,yBAAyB,SACpC,EACA,EACA,EACA,CACA,GAAI,GAAS,QACb,GAAI,EACF,GAAI,CACF,EAAG,cACD,EACA,KAAK,UAAU,EAAS,cACxB,QAEF,EAAS,WACF,EAAP,CACA,EAAO,MACL,yCAA2C,EAAW,MACtD,GAIN,EAAU,UAAU,IAST,8BAA8B,SACzC,EACA,EACA,EACA,CACA,AAAI,GACF,EAAG,UACD,EACA,KAAK,UAAU,EAAS,cACxB,OACA,AAAC,GAAQ,CACP,EAAU,UAAU,MAChB,GACF,GAAO,MACL,yCAA2C,EAAW,MACtD,GAEF,EAAU,UAAU,aAOjB,kCAAkC,CAC7C,EACA,EACA,IAEA,EACI,GAAI,GAAK,YACP,EACG,UAAU,EAAU,KAAK,UAAU,EAAS,cAAe,CAC1D,SAAU,SAEX,KAAK,IAAM,CACV,EAAU,UAAU,QAErB,MAAM,AAAC,GAAQ,CACd,EAAU,UAAU,SACpB,EAAO,MACL,qCAAuC,EAAW,MAClD,MAIP,GAAU,UAAU,SAAU,GAAI,GAAK,aASjC,qBAAqB,SAChC,EACA,EACA,EACA,EACA,CACA,GAAI,GAAS,QACb,GAAI,EACF,GAAI,CACF,KAAM,GAAO,EAAG,aAAa,EAAU,QACvC,AAAI,GACF,GAAU,UACR,EAAqB,EAAK,QAAQ,MAAO,IAAM,GAEjD,EAAS,YAEJ,EAAP,CACA,EAAO,MACL,qCAAuC,EAAW,MAClD,GAIN,EAAU,UAAU,IAUT,2BAA2B,SACtC,EACA,EACA,EACA,EACA,CACA,GAAI,GAAS,QACb,GAAI,EACF,GAAI,CACF,KAAM,GAAO,EAAG,aAAa,EAAU,QACvC,AAAI,GACF,GAAS,SACP,EAAqB,EAAK,QAAQ,MAAO,IAAM,GAEjD,EAAS,YAEJ,EAAP,CACA,EAAO,MACL,mDACE,EACA,MACF,GAIN,EAAU,UAAU,IAUT,gCAAgC,SAC3C,EACA,EACA,EACA,EACA,CACA,AAAI,GACF,EAAG,SAAS,EAAU,OAAQ,CAAC,EAAK,IAAS,CAC3C,AAAI,GACF,GAAS,SACP,EAAqB,EAAK,QAAQ,MAAO,IAAM,GAEjD,EAAU,UAAU,OAElB,GACF,GAAO,MACL,mDACE,EACA,MACF,GAEF,EAAU,UAAU,aAMf,oCAAoC,CAC/C,EACA,EACA,EACA,IAEA,EACI,GAAI,GAAK,YACP,EACG,SAAS,EAAU,CAAE,SAAU,SAC/B,KAAK,AAAC,GAAS,CACd,AAAI,GACF,EAAS,SACP,EAAqB,EAAK,QAAQ,MAAO,IAAM,GAEnD,EAAU,UAAU,QAErB,MAAM,AAAC,GAAQ,CACd,EAAU,UAAU,SACpB,EAAO,MACL,4CACE,EACA,MACF,MAIP,GAAU,UAAU,SAAU,GAAI,GAAK,aASjC,0BAA0B,SACrC,EACA,EACA,EACA,EACA,CACA,AAAI,GACF,EAAG,SAAS,EAAU,OAAQ,CAAC,EAAK,IAAS,CAC3C,AAAI,GACF,GAAU,UACR,EAAqB,EAAK,QAAQ,MAAO,IAAM,GAEjD,EAAU,UAAU,OAElB,GACF,GAAO,MACL,qCAAuC,EAAW,MAClD,GAEF,EAAU,UAAU,aAMf,8BAA8B,CACzC,EACA,EACA,EACA,IAEA,EACI,GAAI,GAAK,YACP,EACG,SAAS,EAAU,CAAE,SAAU,SAC/B,KAAK,AAAC,GAAS,CACd,AAAI,GACF,EAAS,UACP,EAAqB,EAAK,QAAQ,MAAO,IAAM,GAEnD,EAAU,UAAU,QAErB,MAAM,AAAC,GAAQ,CACd,EAAU,UAAU,SACpB,EAAO,MACL,4CACE,EACA,MACF,MAIP,GAAU,UAAU,SAAU,GAAI,GAAK,aAOjC,aAAa,SACxB,EACA,EACA,CACA,GAAI,GAAS,QACb,GAAI,EACF,GAAI,CACF,EAAG,WAAW,GACd,EAAS,WACF,EAAP,CACA,EAAO,MAAM,+BAAiC,EAAW,MAAO,GAChE,EAAS,QAGb,EAAU,UAAU,IAQT,kBAAkB,SAC7B,EACA,EACA,CACA,AAAI,GACF,EAAG,OAAO,EAAU,AAAC,GAAQ,CAC3B,EAAU,UAAU,MAChB,GACF,GAAO,MACL,+BAAiC,EAAW,MAC5C,GAEF,EAAU,UAAU,aAMf,sBAAsB,CACjC,EACA,IAEA,EACI,GAAI,GAAK,YACP,EACG,GAAG,EAAU,CAAE,UAAW,KAC1B,KAAK,IAAM,CACV,EAAU,UAAU,QAErB,MAAM,AAAC,GAAQ,CACd,EAAU,UAAU,SACpB,EAAO,MACL,+BAAiC,EAAW,MAC5C,MAIP,GAAU,UAAU,SAAU,GAAI,GAAK,aAOjC,aAAa,SAAU,EAA2B,CAC7D,MAAI,GACK,EAAG,WAAW,GAEd,MA/pBI,qCAFT",
4
+ "sourcesContent": ["namespace gdjs {\n const logger = new gdjs.Logger('Filesystem');\n export namespace fileSystem {\n // The Node.js path module, or null if it can't be loaded.\n const path: typeof import('path') | null =\n typeof require !== 'undefined' ? require('path') : null;\n // The Node.js fs module, or null if it can't be loaded.\n const fs: typeof import('fs') | null =\n typeof require !== 'undefined' ? require('fs') : null;\n const asyncFs: typeof import('fs/promises') | null =\n typeof require !== 'undefined' ? require('fs/promises') : null;\n\n if (!fs)\n logger.warn(\n 'Filesystem is not supported on this platform! Only PC builds support filesystem access.'\n );\n\n export const getDirectoryName = function (fileOrFolderPath: string) {\n if (!path) {\n return '';\n }\n return path.dirname(fileOrFolderPath);\n };\n\n export const getFileName = function (filePath: string) {\n if (!path) {\n return '';\n }\n return path.basename(filePath);\n };\n\n export const getExtensionName = function (filePath: string) {\n if (!path) {\n return '';\n }\n return path.extname(filePath);\n };\n\n /**\n * Get the path to 'Desktop' folder.\n * @param instanceContainer The current container\n * @return The path to the desktop folder\n */\n export const getDesktopPath = function (\n instanceContainer: gdjs.RuntimeInstanceContainer\n ): string {\n const remote = instanceContainer\n .getGame()\n .getRenderer()\n .getElectronRemote();\n const app = remote ? remote.app : null;\n if (app) {\n return app.getPath('desktop') || '';\n } else {\n return '';\n }\n };\n\n /**\n * Get the path to 'Documents' folder.\n * @param instanceContainer The current container\n * @return The path to the documents folder\n */\n export const getDocumentsPath = function (\n instanceContainer: gdjs.RuntimeInstanceContainer\n ): string {\n const remote = instanceContainer\n .getGame()\n .getRenderer()\n .getElectronRemote();\n const app = remote ? remote.app : null;\n if (app) {\n return app.getPath('documents') || '';\n } else {\n return '';\n }\n };\n\n /**\n * Get the path to 'Pictures' folder.\n * @param instanceContainer The current container\n * @return The path to the pictures folder\n */\n export const getPicturesPath = function (\n instanceContainer: gdjs.RuntimeInstanceContainer\n ): string {\n const remote = instanceContainer\n .getGame()\n .getRenderer()\n .getElectronRemote();\n const app = remote ? remote.app : null;\n if (app) {\n return app.getPath('pictures') || '';\n } else {\n return '';\n }\n };\n\n /**\n * Get the path to this application 'Executable' file.\n * @param instanceContainer The current container\n * @return The path to this applications executable file\n */\n export const getExecutablePath = function (\n instanceContainer: gdjs.RuntimeInstanceContainer\n ): string {\n const remote = instanceContainer\n .getGame()\n .getRenderer()\n .getElectronRemote();\n const app = remote ? remote.app : null;\n if (app) {\n return app.getPath('exe') || '';\n } else {\n return '';\n }\n };\n\n /**\n * Get the path to this application 'Executable' folder.\n * @param instanceContainer The current container\n * @return The path to this applications executable folder\n */\n export const getExecutableFolderPath = function (\n instanceContainer: gdjs.RuntimeInstanceContainer\n ): string {\n const executablePath = getExecutablePath(instanceContainer);\n if (!path) {\n return '';\n }\n return path.dirname(executablePath);\n };\n\n /**\n * Get the path to 'UserData' folder.\n * @param instanceContainer The current container\n * @return The path to userdata folder\n */\n export const getUserdataPath = function (\n instanceContainer: gdjs.RuntimeInstanceContainer\n ): string {\n const remote = instanceContainer\n .getGame()\n .getRenderer()\n .getElectronRemote();\n const app = remote ? remote.app : null;\n if (app) {\n return app.getPath('userData') || '';\n } else {\n return '';\n }\n };\n\n /**\n * Get the path to the user's home folder (on Windows `C:\\Users\\<USERNAME>\\` for example).\n * @return The path to user's \"home\" folder\n */\n export const getUserHomePath = function (\n instanceContainer: gdjs.RuntimeInstanceContainer\n ): string {\n const remote = instanceContainer\n .getGame()\n .getRenderer()\n .getElectronRemote();\n const app = remote ? remote.app : null;\n if (app) {\n return app.getPath('home') || '';\n } else {\n return '';\n }\n };\n\n /**\n * Get the path to 'Temp' folder.\n * @param instanceContainer The current container\n * @return The path to temp folder\n */\n export const getTempPath = function (\n instanceContainer: gdjs.RuntimeInstanceContainer\n ): string {\n const remote = instanceContainer\n .getGame()\n .getRenderer()\n .getElectronRemote();\n const app = remote ? remote.app : null;\n if (app) {\n return app.getPath('temp') || '';\n } else {\n return '';\n }\n };\n\n /**\n * Get the path delimiter specific to the operating system.\n * @return The path delimiter\n */\n export const getPathDelimiter = function (): string {\n if (path) {\n return path.sep || '/';\n } else {\n return '/';\n }\n };\n\n /**\n * Create a new directory at the given path.\n * @param directory The path to create a new directory\n * @param resultVar The variable where to store the result of the operation\n */\n export const makeDirectory = function (\n directory: string,\n resultVar: gdjs.Variable\n ) {\n let result = 'error';\n if (fs) {\n try {\n fs.mkdirSync(directory);\n result = 'ok';\n } catch (err) {\n logger.error(\n \"Unable to create directory at: '\" + directory + \"': \",\n err\n );\n }\n }\n resultVar.setString(result);\n };\n\n export const makeDirectoryAsync = (\n directory: string,\n resultVar: gdjs.Variable\n ) =>\n asyncFs\n ? new gdjs.PromiseTask(\n asyncFs\n .mkdir(directory, { recursive: true })\n .then(() => {\n resultVar.setString('ok');\n })\n .catch((err) => {\n resultVar.setString('error');\n logger.error(\n \"Unable to create directory at: '\" + directory + \"': \",\n err\n );\n })\n )\n : (resultVar.setString('error'), new gdjs.ResolveTask());\n\n /**\n * Save a string into a file, asynchronously.\n * @param text The string to be saved\n * @param savePath Path to the file\n * @param resultVar The variable where to store the result of the operation\n */\n export const saveStringToFileAsync = function (\n text: string,\n savePath: string,\n resultVar: gdjs.Variable\n ) {\n if (fs) {\n fs.writeFile(savePath, text, 'utf8', (err) => {\n resultVar.setString('ok');\n if (err) {\n logger.error(\n \"Unable to save the text to path: '\" + savePath + \"': \",\n err\n );\n resultVar.setString('error');\n }\n });\n }\n };\n\n export const saveStringToFileAsyncTask = (\n text: string,\n savePath: string,\n resultVar: gdjs.Variable\n ) =>\n asyncFs\n ? new gdjs.PromiseTask(\n asyncFs\n .writeFile(savePath, text, { encoding: 'utf8' })\n .then(() => {\n resultVar.setString('ok');\n })\n .catch((err) => {\n resultVar.setString('error');\n logger.error(\n \"Unable to save the text to path: '\" + savePath + \"': \",\n err\n );\n })\n )\n : (resultVar.setString('error'), new gdjs.ResolveTask());\n\n /**\n * Save a string into a file.\n * @param text The string to be saved\n * @param savePath Path to the file\n * @param resultVar The variable where to store the result of the operation\n */\n export const saveStringToFile = function (\n text: string,\n savePath: string,\n resultVar: gdjs.Variable\n ) {\n let result = 'error';\n if (fs) {\n try {\n fs.writeFileSync(savePath, text, 'utf8');\n result = 'ok';\n } catch (err) {\n logger.error(\n \"Unable to save the text to path: '\" + savePath + \"': \",\n err\n );\n }\n }\n resultVar.setString(result);\n };\n\n /**\n * Save a variable into a file in JSON format.\n * @param variable The variable to be saved\n * @param savePath Path to the file\n * @param resultVar The variable where to store the result of the operation\n */\n export const saveVariableToJSONFile = function (\n variable: gdjs.Variable,\n savePath: string,\n resultVar: gdjs.Variable\n ) {\n let result = 'error';\n if (fs) {\n try {\n fs.writeFileSync(\n savePath,\n JSON.stringify(variable.toJSObject()),\n 'utf8'\n );\n result = 'ok';\n } catch (err) {\n logger.error(\n \"Unable to save the variable to path: '\" + savePath + \"': \",\n err\n );\n }\n }\n resultVar.setString(result);\n };\n\n /**\n * Save a variable into a file in JSON format, asynchronously.\n * @param variable The variable to be saved\n * @param savePath Path to the file\n * @param resultVar The variable where to store the result of the operation\n */\n export const saveVariableToJSONFileAsync = function (\n variable: gdjs.Variable,\n savePath: string,\n resultVar: gdjs.Variable\n ) {\n if (fs) {\n fs.writeFile(\n savePath,\n JSON.stringify(variable.toJSObject()),\n 'utf8',\n (err) => {\n resultVar.setString('ok');\n if (err) {\n logger.error(\n \"Unable to save the variable to path: '\" + savePath + \"': \",\n err\n );\n resultVar.setString('error');\n }\n }\n );\n }\n };\n\n export const saveVariableToJSONFileAsyncTask = (\n variable: gdjs.Variable,\n savePath: string,\n resultVar: gdjs.Variable\n ) =>\n asyncFs\n ? new gdjs.PromiseTask(\n asyncFs\n .writeFile(savePath, JSON.stringify(variable.toJSObject()), {\n encoding: 'utf8',\n })\n .then(() => {\n resultVar.setString('ok');\n })\n .catch((err) => {\n resultVar.setString('error');\n logger.error(\n \"Unable to save the text to path: '\" + savePath + \"': \",\n err\n );\n })\n )\n : (resultVar.setString('error'), new gdjs.ResolveTask());\n\n /**\n * Load a string from a file into a scene variable.\n * @param stringVar Variable where to store the content\n * @param loadPath Path to the file\n * @param resultVar The variable where to store the result of the operation\n * @param removeCRCharacters If true, will remove \\r characters usually added by Windows when editing files\n */\n export const loadStringFromFile = function (\n stringVar: gdjs.Variable,\n loadPath: string,\n resultVar: gdjs.Variable,\n removeCRCharacters: boolean\n ) {\n let result = 'error';\n if (fs) {\n try {\n const data = fs.readFileSync(loadPath, 'utf8');\n if (data) {\n stringVar.setString(\n removeCRCharacters ? data.replace(/\\r/g, '') : data\n );\n result = 'ok';\n }\n } catch (err) {\n logger.error(\n \"Unable to load the file at path: '\" + loadPath + \"': \",\n err\n );\n }\n }\n resultVar.setString(result);\n };\n\n /**\n * Load a JSON file and convert it into a variable.\n * @param variable Variable to store the variable\n * @param loadPath Path to the file\n * @param resultVar The variable where to store the result of the operation\n * @param removeCRCharacters If true, will remove \\r characters usually added by Windows when editing files\n */\n export const loadVariableFromJSONFile = function (\n variable: gdjs.Variable,\n loadPath: string,\n resultVar: gdjs.Variable,\n removeCRCharacters: boolean\n ) {\n let result = 'error';\n if (fs) {\n try {\n const data = fs.readFileSync(loadPath, 'utf8');\n if (data) {\n variable.fromJSON(\n removeCRCharacters ? data.replace(/\\r/g, '') : data\n );\n result = 'ok';\n }\n } catch (err) {\n logger.error(\n \"Unable to load variable from the file at path: '\" +\n loadPath +\n \"': \",\n err\n );\n }\n }\n resultVar.setString(result);\n };\n\n /**\n * Load a JSON file and convert it into a variable, asynchronously.\n * @param variable Variable to store the variable\n * @param loadPath Path to the file\n * @param resultVar The variable where to store the result of the operation\n * @param removeCRCharacters If true, will remove \\r characters usually added by Windows when editing files\n */\n export const loadVariableFromJSONFileAsync = function (\n variable: gdjs.Variable,\n loadPath: string,\n resultVar: gdjs.Variable,\n removeCRCharacters: boolean\n ) {\n if (fs) {\n fs.readFile(loadPath, 'utf8', (err, data) => {\n if (data) {\n variable.fromJSON(\n removeCRCharacters ? data.replace(/\\r/g, '') : data\n );\n resultVar.setString('ok');\n }\n if (err) {\n logger.error(\n \"Unable to load variable from the file at path: '\" +\n loadPath +\n \"': \",\n err\n );\n resultVar.setString('error');\n }\n });\n }\n };\n\n export const loadVariableFromJSONFileAsyncTask = (\n variable: gdjs.Variable,\n loadPath: string,\n resultVar: gdjs.Variable,\n removeCRCharacters: boolean\n ) =>\n asyncFs\n ? new gdjs.PromiseTask(\n asyncFs\n .readFile(loadPath, { encoding: 'utf8' })\n .then((data) => {\n if (data)\n variable.fromJSON(\n removeCRCharacters ? data.replace(/\\r/g, '') : data\n );\n resultVar.setString('ok');\n })\n .catch((err) => {\n resultVar.setString('error');\n logger.error(\n \"Unable to load the JSON file from path: '\" +\n loadPath +\n \"': \",\n err\n );\n })\n )\n : (resultVar.setString('error'), new gdjs.ResolveTask());\n\n /**\n * Load a string from a file into a scene variable, asynchronously.\n * @param stringVar Variable where to store the content\n * @param loadPath Path to the file\n * @param resultVar The variable where to store the result of the operation\n * @param removeCRCharacters If true, will remove \\r characters usually added by Windows when editing files\n */\n export const loadStringFromFileAsync = function (\n stringVar: gdjs.Variable,\n loadPath: string,\n resultVar: gdjs.Variable,\n removeCRCharacters: boolean\n ) {\n if (fs) {\n fs.readFile(loadPath, 'utf8', (err, data) => {\n if (data) {\n stringVar.setString(\n removeCRCharacters ? data.replace(/\\r/g, '') : data\n );\n resultVar.setString('ok');\n }\n if (err) {\n logger.error(\n \"Unable to load the file at path: '\" + loadPath + \"': \",\n err\n );\n resultVar.setString('error');\n }\n });\n }\n };\n\n export const loadStringFromFileAsyncTask = (\n variable: gdjs.Variable,\n loadPath: string,\n resultVar: gdjs.Variable,\n removeCRCharacters: boolean\n ) =>\n asyncFs\n ? new gdjs.PromiseTask(\n asyncFs\n .readFile(loadPath, { encoding: 'utf8' })\n .then((data) => {\n if (data)\n variable.setString(\n removeCRCharacters ? data.replace(/\\r/g, '') : data\n );\n resultVar.setString('ok');\n })\n .catch((err) => {\n resultVar.setString('error');\n logger.error(\n \"Unable to load the text file from path: '\" +\n loadPath +\n \"': \",\n err\n );\n })\n )\n : (resultVar.setString('error'), new gdjs.ResolveTask());\n\n /**\n * Delete a file from the filesystem.\n * @param filePath Path to the file\n * @param resultVar The variable where to store the result of the operation\n */\n export const deleteFile = function (\n filePath: string,\n resultVar: gdjs.Variable\n ) {\n let result = 'error';\n if (fs) {\n try {\n fs.unlinkSync(filePath);\n result = 'ok';\n } catch (err) {\n logger.error(\"Unable to delete the file: '\" + filePath + \"': \", err);\n result = 'error';\n }\n }\n resultVar.setString(result);\n };\n\n /**\n * Delete a file from the filesystem, asynchronously.\n * @param filePath Path to the file\n * @param resultVar The variable where to store the result of the operation\n */\n export const deleteFileAsync = function (\n filePath: string,\n resultVar: gdjs.Variable\n ) {\n if (fs) {\n fs.unlink(filePath, (err) => {\n resultVar.setString('ok');\n if (err) {\n logger.error(\n \"Unable to delete the file: '\" + filePath + \"': \",\n err\n );\n resultVar.setString('error');\n }\n });\n }\n };\n\n export const deleteFileAsyncTask = (\n filePath: string,\n resultVar: gdjs.Variable\n ) =>\n asyncFs\n ? new gdjs.PromiseTask(\n asyncFs\n .rm(filePath, { recursive: true })\n .then(() => {\n resultVar.setString('ok');\n })\n .catch((err) => {\n resultVar.setString('error');\n logger.error(\n \"Unable to delete the file: '\" + filePath + \"': \",\n err\n );\n })\n )\n : (resultVar.setString('error'), new gdjs.ResolveTask());\n\n /**\n * Reads the contents of a directory.\n * @param directoryPath Path to the directory.\n * @param resultVar The variable where to store the result of the operation.\n */\n export const readdir = function (\n directoryPath: string,\n resultVar: gdjs.Variable\n ) {\n let result: string[] | string = 'error';\n if (fs) {\n try {\n result = fs.readdirSync(directoryPath);\n } catch (err) {\n logger.error(\n \"Unable to read the directory: '\" + directoryPath + \"': \",\n err\n );\n result = 'error';\n }\n }\n resultVar.fromJSObject(result);\n };\n\n /**\n * Read a directory's contents asynchronously.\n * @param directoryPath Path to the directory\n * @param resultVar The variable where to store the result of the operation\n */\n export const readdirAsync = (\n directoryPath: string,\n resultVar: gdjs.Variable\n ) =>\n asyncFs\n ? new gdjs.PromiseTask(\n asyncFs\n .readdir(directoryPath)\n .then((results) => {\n resultVar.fromJSObject(results);\n })\n .catch((err) => {\n resultVar.setString('error');\n logger.error(\n \"Unable to read the directory: '\" + directoryPath + \"': \",\n err\n );\n })\n )\n : (resultVar.setString('error'), new gdjs.ResolveTask());\n\n /**\n * Check if the file or directory exists.\n * @param filePath The path to the file or directory\n * @return true if fhe file or directory exists\n */\n export const pathExists = function (filePath: string): boolean {\n if (fs) {\n return fs.existsSync(filePath);\n } else {\n return false;\n }\n };\n }\n}\n"],
5
+ "mappings": "AAAA,GAAU,MAAV,UAAU,EAAV,CACE,KAAM,GAAS,GAAI,GAAK,OAAO,cACxB,GAAU,GAAV,UAAU,EAAV,CAEL,KAAM,GACJ,MAAO,UAAY,YAAc,QAAQ,QAAU,KAE/C,EACJ,MAAO,UAAY,YAAc,QAAQ,MAAQ,KAC7C,EACJ,MAAO,UAAY,YAAc,QAAQ,eAAiB,KAE5D,AAAK,GACH,EAAO,KACL,2FAGS,mBAAmB,SAAU,EAA0B,CAClE,MAAK,GAGE,EAAK,QAAQ,GAFX,IAKE,cAAc,SAAU,EAAkB,CACrD,MAAK,GAGE,EAAK,SAAS,GAFZ,IAKE,mBAAmB,SAAU,EAAkB,CAC1D,MAAK,GAGE,EAAK,QAAQ,GAFX,IAUE,iBAAiB,SAC5B,EACQ,CACR,KAAM,GAAS,EACZ,UACA,cACA,oBACG,EAAM,EAAS,EAAO,IAAM,KAClC,MAAI,IACK,EAAI,QAAQ,YAAc,IAWxB,mBAAmB,SAC9B,EACQ,CACR,KAAM,GAAS,EACZ,UACA,cACA,oBACG,EAAM,EAAS,EAAO,IAAM,KAClC,MAAI,IACK,EAAI,QAAQ,cAAgB,IAW1B,kBAAkB,SAC7B,EACQ,CACR,KAAM,GAAS,EACZ,UACA,cACA,oBACG,EAAM,EAAS,EAAO,IAAM,KAClC,MAAI,IACK,EAAI,QAAQ,aAAe,IAWzB,oBAAoB,SAC/B,EACQ,CACR,KAAM,GAAS,EACZ,UACA,cACA,oBACG,EAAM,EAAS,EAAO,IAAM,KAClC,MAAI,IACK,EAAI,QAAQ,QAAU,IAWpB,0BAA0B,SACrC,EACQ,CACR,KAAM,GAAiB,oBAAkB,GACzC,MAAK,GAGE,EAAK,QAAQ,GAFX,IAUE,kBAAkB,SAC7B,EACQ,CACR,KAAM,GAAS,EACZ,UACA,cACA,oBACG,EAAM,EAAS,EAAO,IAAM,KAClC,MAAI,IACK,EAAI,QAAQ,aAAe,IAUzB,kBAAkB,SAC7B,EACQ,CACR,KAAM,GAAS,EACZ,UACA,cACA,oBACG,EAAM,EAAS,EAAO,IAAM,KAClC,MAAI,IACK,EAAI,QAAQ,SAAW,IAWrB,cAAc,SACzB,EACQ,CACR,KAAM,GAAS,EACZ,UACA,cACA,oBACG,EAAM,EAAS,EAAO,IAAM,KAClC,MAAI,IACK,EAAI,QAAQ,SAAW,IAUrB,mBAAmB,UAAoB,CAClD,MAAI,IACK,EAAK,KAAO,KAWV,gBAAgB,SAC3B,EACA,EACA,CACA,GAAI,GAAS,QACb,GAAI,EACF,GAAI,CACF,EAAG,UAAU,GACb,EAAS,WACF,EAAP,CACA,EAAO,MACL,mCAAqC,EAAY,MACjD,GAIN,EAAU,UAAU,IAGT,qBAAqB,CAChC,EACA,IAEA,EACI,GAAI,GAAK,YACP,EACG,MAAM,EAAW,CAAE,UAAW,KAC9B,KAAK,IAAM,CACV,EAAU,UAAU,QAErB,MAAM,AAAC,GAAQ,CACd,EAAU,UAAU,SACpB,EAAO,MACL,mCAAqC,EAAY,MACjD,MAIP,GAAU,UAAU,SAAU,GAAI,GAAK,aAQjC,wBAAwB,SACnC,EACA,EACA,EACA,CACA,AAAI,GACF,EAAG,UAAU,EAAU,EAAM,OAAQ,AAAC,GAAQ,CAC5C,EAAU,UAAU,MAChB,GACF,GAAO,MACL,qCAAuC,EAAW,MAClD,GAEF,EAAU,UAAU,aAMf,4BAA4B,CACvC,EACA,EACA,IAEA,EACI,GAAI,GAAK,YACP,EACG,UAAU,EAAU,EAAM,CAAE,SAAU,SACtC,KAAK,IAAM,CACV,EAAU,UAAU,QAErB,MAAM,AAAC,GAAQ,CACd,EAAU,UAAU,SACpB,EAAO,MACL,qCAAuC,EAAW,MAClD,MAIP,GAAU,UAAU,SAAU,GAAI,GAAK,aAQjC,mBAAmB,SAC9B,EACA,EACA,EACA,CACA,GAAI,GAAS,QACb,GAAI,EACF,GAAI,CACF,EAAG,cAAc,EAAU,EAAM,QACjC,EAAS,WACF,EAAP,CACA,EAAO,MACL,qCAAuC,EAAW,MAClD,GAIN,EAAU,UAAU,IAST,yBAAyB,SACpC,EACA,EACA,EACA,CACA,GAAI,GAAS,QACb,GAAI,EACF,GAAI,CACF,EAAG,cACD,EACA,KAAK,UAAU,EAAS,cACxB,QAEF,EAAS,WACF,EAAP,CACA,EAAO,MACL,yCAA2C,EAAW,MACtD,GAIN,EAAU,UAAU,IAST,8BAA8B,SACzC,EACA,EACA,EACA,CACA,AAAI,GACF,EAAG,UACD,EACA,KAAK,UAAU,EAAS,cACxB,OACA,AAAC,GAAQ,CACP,EAAU,UAAU,MAChB,GACF,GAAO,MACL,yCAA2C,EAAW,MACtD,GAEF,EAAU,UAAU,aAOjB,kCAAkC,CAC7C,EACA,EACA,IAEA,EACI,GAAI,GAAK,YACP,EACG,UAAU,EAAU,KAAK,UAAU,EAAS,cAAe,CAC1D,SAAU,SAEX,KAAK,IAAM,CACV,EAAU,UAAU,QAErB,MAAM,AAAC,GAAQ,CACd,EAAU,UAAU,SACpB,EAAO,MACL,qCAAuC,EAAW,MAClD,MAIP,GAAU,UAAU,SAAU,GAAI,GAAK,aASjC,qBAAqB,SAChC,EACA,EACA,EACA,EACA,CACA,GAAI,GAAS,QACb,GAAI,EACF,GAAI,CACF,KAAM,GAAO,EAAG,aAAa,EAAU,QACvC,AAAI,GACF,GAAU,UACR,EAAqB,EAAK,QAAQ,MAAO,IAAM,GAEjD,EAAS,YAEJ,EAAP,CACA,EAAO,MACL,qCAAuC,EAAW,MAClD,GAIN,EAAU,UAAU,IAUT,2BAA2B,SACtC,EACA,EACA,EACA,EACA,CACA,GAAI,GAAS,QACb,GAAI,EACF,GAAI,CACF,KAAM,GAAO,EAAG,aAAa,EAAU,QACvC,AAAI,GACF,GAAS,SACP,EAAqB,EAAK,QAAQ,MAAO,IAAM,GAEjD,EAAS,YAEJ,EAAP,CACA,EAAO,MACL,mDACE,EACA,MACF,GAIN,EAAU,UAAU,IAUT,gCAAgC,SAC3C,EACA,EACA,EACA,EACA,CACA,AAAI,GACF,EAAG,SAAS,EAAU,OAAQ,CAAC,EAAK,IAAS,CAC3C,AAAI,GACF,GAAS,SACP,EAAqB,EAAK,QAAQ,MAAO,IAAM,GAEjD,EAAU,UAAU,OAElB,GACF,GAAO,MACL,mDACE,EACA,MACF,GAEF,EAAU,UAAU,aAMf,oCAAoC,CAC/C,EACA,EACA,EACA,IAEA,EACI,GAAI,GAAK,YACP,EACG,SAAS,EAAU,CAAE,SAAU,SAC/B,KAAK,AAAC,GAAS,CACd,AAAI,GACF,EAAS,SACP,EAAqB,EAAK,QAAQ,MAAO,IAAM,GAEnD,EAAU,UAAU,QAErB,MAAM,AAAC,GAAQ,CACd,EAAU,UAAU,SACpB,EAAO,MACL,4CACE,EACA,MACF,MAIP,GAAU,UAAU,SAAU,GAAI,GAAK,aASjC,0BAA0B,SACrC,EACA,EACA,EACA,EACA,CACA,AAAI,GACF,EAAG,SAAS,EAAU,OAAQ,CAAC,EAAK,IAAS,CAC3C,AAAI,GACF,GAAU,UACR,EAAqB,EAAK,QAAQ,MAAO,IAAM,GAEjD,EAAU,UAAU,OAElB,GACF,GAAO,MACL,qCAAuC,EAAW,MAClD,GAEF,EAAU,UAAU,aAMf,8BAA8B,CACzC,EACA,EACA,EACA,IAEA,EACI,GAAI,GAAK,YACP,EACG,SAAS,EAAU,CAAE,SAAU,SAC/B,KAAK,AAAC,GAAS,CACd,AAAI,GACF,EAAS,UACP,EAAqB,EAAK,QAAQ,MAAO,IAAM,GAEnD,EAAU,UAAU,QAErB,MAAM,AAAC,GAAQ,CACd,EAAU,UAAU,SACpB,EAAO,MACL,4CACE,EACA,MACF,MAIP,GAAU,UAAU,SAAU,GAAI,GAAK,aAOjC,aAAa,SACxB,EACA,EACA,CACA,GAAI,GAAS,QACb,GAAI,EACF,GAAI,CACF,EAAG,WAAW,GACd,EAAS,WACF,EAAP,CACA,EAAO,MAAM,+BAAiC,EAAW,MAAO,GAChE,EAAS,QAGb,EAAU,UAAU,IAQT,kBAAkB,SAC7B,EACA,EACA,CACA,AAAI,GACF,EAAG,OAAO,EAAU,AAAC,GAAQ,CAC3B,EAAU,UAAU,MAChB,GACF,GAAO,MACL,+BAAiC,EAAW,MAC5C,GAEF,EAAU,UAAU,aAMf,sBAAsB,CACjC,EACA,IAEA,EACI,GAAI,GAAK,YACP,EACG,GAAG,EAAU,CAAE,UAAW,KAC1B,KAAK,IAAM,CACV,EAAU,UAAU,QAErB,MAAM,AAAC,GAAQ,CACd,EAAU,UAAU,SACpB,EAAO,MACL,+BAAiC,EAAW,MAC5C,MAIP,GAAU,UAAU,SAAU,GAAI,GAAK,aAOjC,UAAU,SACrB,EACA,EACA,CACA,GAAI,GAA4B,QAChC,GAAI,EACF,GAAI,CACF,EAAS,EAAG,YAAY,SACjB,EAAP,CACA,EAAO,MACL,kCAAoC,EAAgB,MACpD,GAEF,EAAS,QAGb,EAAU,aAAa,IAQZ,eAAe,CAC1B,EACA,IAEA,EACI,GAAI,GAAK,YACP,EACG,QAAQ,GACR,KAAK,AAAC,GAAY,CACjB,EAAU,aAAa,KAExB,MAAM,AAAC,GAAQ,CACd,EAAU,UAAU,SACpB,EAAO,MACL,kCAAoC,EAAgB,MACpD,MAIP,GAAU,UAAU,SAAU,GAAI,GAAK,aAOjC,aAAa,SAAU,EAA2B,CAC7D,MAAI,GACK,EAAG,WAAW,GAEd,MAjtBI,qCAFT",
6
6
  "names": []
7
7
  }
@@ -0,0 +1,6 @@
1
+ This is the firebase js sdk, downloadable from https://firebase.google.com/docs/web/setup/#expandable-8.
2
+ The file and sourcemaps names have been modified to be loaded properly by GDevelop.
3
+ The source can be found on https://github.com/firebase/firebase-js-sdk.
4
+ Type definitions can be found at https://www.unpkg.com/firebase/index.d.ts.
5
+ They have been modified to remove the exports at the bottom in order to work with GDevelop.
6
+ The version of the Firebase SDK used is 8.3.3.
@@ -0,0 +1,23 @@
1
+ cmake_minimum_required(VERSION 3.5)
2
+
3
+ project(Inventory)
4
+ gd_add_extension_includes()
5
+
6
+ # Defines
7
+ #
8
+ gd_add_extension_definitions(Inventory)
9
+
10
+ # The targets
11
+ #
12
+ include_directories(.)
13
+ file(
14
+ GLOB
15
+ source_files
16
+ *.cpp
17
+ *.h)
18
+ gd_add_clang_utils(Inventory "${source_files}")
19
+ gd_add_extension_target(Inventory "${source_files}")
20
+
21
+ # Linker files for the IDE extension
22
+ #
23
+ gd_extension_link_libraries(Inventory)
@@ -10,7 +10,6 @@ declare namespace PIXI {}
10
10
  */
11
11
  class RenderedInstance {
12
12
  _project: gd.Project;
13
- _layout: gd.Layout;
14
13
  _instance: gd.InitialInstance;
15
14
  _associatedObjectConfiguration: gd.ObjectConfiguration;
16
15
  _pixiContainer: PIXI.Container;
@@ -20,7 +19,6 @@ class RenderedInstance {
20
19
 
21
20
  constructor(
22
21
  project: gdProject,
23
- layout: gdLayout,
24
22
  instance: gdInitialInstance,
25
23
  associatedObjectConfiguration: gdObjectConfiguration,
26
24
  pixiContainer: PIXI.Container,
@@ -86,7 +84,6 @@ class RenderedInstance {
86
84
  */
87
85
  class Rendered3DInstance {
88
86
  _project: gdProject;
89
- _layout: gdLayout;
90
87
  _instance: gdInitialInstance;
91
88
  _associatedObjectConfiguration: gdObjectConfiguration;
92
89
  _pixiContainer: PIXI.Container;
@@ -98,7 +95,6 @@ class Rendered3DInstance {
98
95
 
99
96
  constructor(
100
97
  project: gdProject,
101
- layout: gdLayout,
102
98
  instance: gdInitialInstance,
103
99
  associatedObjectConfiguration: gdObjectConfiguration,
104
100
  pixiContainer: PIXI.Container,
@@ -111,6 +107,19 @@ class Rendered3DInstance {
111
107
  */
112
108
  static toRad(angleInDegrees: number): number;
113
109
 
110
+ /**
111
+ * Applies ratio to value without intermediary value to avoid precision issues.
112
+ */
113
+ static applyRatio({
114
+ oldReferenceValue,
115
+ newReferenceValue,
116
+ valueToApplyTo,
117
+ }: {
118
+ oldReferenceValue: number;
119
+ newReferenceValue: number;
120
+ valueToApplyTo: number;
121
+ }): number;
122
+
114
123
  /**
115
124
  * Called when the scene editor is rendered.
116
125
  */
@@ -34,7 +34,9 @@ module.exports = {
34
34
  .addAction(
35
35
  'SavePlayerScore',
36
36
  _('Save player score'),
37
- _("Save the player's score to the given leaderboard."),
37
+ _(
38
+ "Save the player's score to the given leaderboard. If the player is connected, the score will be attached to the connected player (unless disabled)."
39
+ ),
38
40
  _(
39
41
  'Send to leaderboard _PARAM1_ the score _PARAM2_ with player name: _PARAM3_'
40
42
  ),
@@ -60,6 +62,12 @@ module.exports = {
60
62
  .getCodeExtraInformation()
61
63
  .setIncludeFile('Extensions/Leaderboards/sha256.js')
62
64
  .addIncludeFile('Extensions/Leaderboards/leaderboardstools.js')
65
+ .addIncludeFile(
66
+ 'Extensions/PlayerAuthentication/playerauthenticationcomponents.js'
67
+ )
68
+ .addIncludeFile(
69
+ 'Extensions/PlayerAuthentication/playerauthenticationtools.js'
70
+ )
63
71
  .setFunctionName('gdjs.evtTools.leaderboards.savePlayerScore')
64
72
  .setAsyncFunctionName('gdjs.evtTools.leaderboards.savePlayerScore');
65
73
 
@@ -87,11 +95,38 @@ module.exports = {
87
95
  .getCodeExtraInformation()
88
96
  .setIncludeFile('Extensions/Leaderboards/sha256.js')
89
97
  .addIncludeFile('Extensions/Leaderboards/leaderboardstools.js')
98
+ .addIncludeFile(
99
+ 'Extensions/PlayerAuthentication/playerauthenticationcomponents.js'
100
+ )
101
+ .addIncludeFile(
102
+ 'Extensions/PlayerAuthentication/playerauthenticationtools.js'
103
+ )
90
104
  .setFunctionName('gdjs.evtTools.leaderboards.saveConnectedPlayerScore')
91
105
  .setAsyncFunctionName(
92
106
  'gdjs.evtTools.leaderboards.saveConnectedPlayerScore'
93
107
  );
94
108
 
109
+ extension
110
+ .addAction(
111
+ 'SetPreferSendConnectedPlayerScore',
112
+ _('Always attach scores to the connected player'),
113
+ _(
114
+ 'Set if the score sent to a leaderboard is always attached to the connected player - if any. This is on by default.'
115
+ ),
116
+ _('Always attach the score to the connected player: _PARAM1_'),
117
+ _('Setup'),
118
+ 'JsPlatform/Extensions/leaderboard.svg',
119
+ 'JsPlatform/Extensions/leaderboard.svg'
120
+ )
121
+ .addCodeOnlyParameter('currentScene', '')
122
+ .addParameter('yesorno', _('Enable?'), '', false)
123
+ .setHelpPath('/all-features/leaderboards')
124
+ .getCodeExtraInformation()
125
+ .setIncludeFile('Extensions/Leaderboards/leaderboardstools.js')
126
+ .setFunctionName(
127
+ 'gdjs.evtTools.leaderboards.setPreferSendConnectedPlayerScore'
128
+ );
129
+
95
130
  extension
96
131
  .addCondition(
97
132
  'HasLastSaveErrored',
@@ -273,6 +308,12 @@ module.exports = {
273
308
  .setHelpPath('/all-features/leaderboards')
274
309
  .getCodeExtraInformation()
275
310
  .setIncludeFile('Extensions/Leaderboards/leaderboardstools.js')
311
+ .addIncludeFile(
312
+ 'Extensions/PlayerAuthentication/playerauthenticationcomponents.js'
313
+ )
314
+ .addIncludeFile(
315
+ 'Extensions/PlayerAuthentication/playerauthenticationtools.js'
316
+ )
276
317
  .setFunctionName('gdjs.evtTools.leaderboards.displayLeaderboard');
277
318
 
278
319
  extension
@@ -1,2 +1,2 @@
1
- var gdjs;(function(S){const o=new S.Logger("Leaderboards");let G;(function(M){let O;(function(i){let P=!1;S.registerRuntimeScenePostEventsCallback(()=>{P=!1}),i.hasPlayerJustClosedLeaderboardView=()=>P;const U=t=>{const e=new jsSHA("SHA-256","TEXT",{encoding:"UTF8"});return e.update(t),e.getHash("B64")};class R{constructor(){this.lastScoreSavingStartedAt=null;this.lastScoreSavingSucceededAt=null;this.lastSavingPromise=null;this._currentlySavingScore=null;this._currentlySavingPlayerName=null;this._currentlySavingPlayerId=null;this._lastSavedScore=null;this._lastSavedPlayerName=null;this._lastSavedPlayerId=null;this.lastSavedLeaderboardEntryId=null;this.lastSaveError=null;this.hasScoreBeenSaved=!1;this.hasScoreSavingErrored=!1}isSaving(){return!!this.lastSavingPromise&&!this.hasScoreBeenSaved&&!this.hasScoreSavingErrored}_isSameAsLastScore({playerName:e,playerId:n,score:r}){return(!!e&&this._lastSavedPlayerName===e||!!n&&this._lastSavedPlayerId===n)&&this._lastSavedScore===r}_isAlreadySavingThisScore({playerName:e,playerId:n,score:r}){return this.isSaving()?(!!e&&this._currentlySavingPlayerName===e||!!n&&this._currentlySavingPlayerId===n)&&this._currentlySavingScore===r:!1}_isTooSoonToSaveAnotherScore(){return!!this.lastScoreSavingStartedAt&&Date.now()-this.lastScoreSavingStartedAt<500}startSaving({playerName:e,playerId:n,score:r}){if(this._isAlreadySavingThisScore({playerName:e,playerId:n,score:r}))throw o.warn("There is already a request to save with this player name and this score. Ignoring this one."),new Error("Ignoring this saving request.");if(this._isSameAsLastScore({playerName:e,playerId:n,score:r}))throw o.warn("The player and score to be sent are the same as previous one. Ignoring this one."),this._setError("SAME_AS_PREVIOUS"),new Error("Ignoring this saving request.");if(this._isTooSoonToSaveAnotherScore())throw o.warn("Last entry was sent too little time ago. Ignoring this one."),this._setError("TOO_FAST"),this.lastScoreSavingStartedAt=Date.now(),new Error("Ignoring this saving request.");let a;const d=new Promise(s=>{a=s});return this.lastScoreSavingStartedAt=Date.now(),this.lastSavingPromise=d,this.hasScoreBeenSaved=!1,this.hasScoreSavingErrored=!1,this._currentlySavingScore=r,e&&(this._currentlySavingPlayerName=e),n&&(this._currentlySavingPlayerId=n),{closeSaving:s=>{if(d!==this.lastSavingPromise){o.info("Score saving result received, but another save was launched in the meantime - ignoring the result of this one."),a();return}this.lastScoreSavingSucceededAt=Date.now(),this._lastSavedScore=this._currentlySavingScore,this._lastSavedPlayerName=this._currentlySavingPlayerName,this._lastSavedPlayerId=this._currentlySavingPlayerId,this.lastSavedLeaderboardEntryId=s,this.hasScoreBeenSaved=!0,a()},closeSavingWithError:s=>{if(d!==this.lastSavingPromise){o.info("Score saving result received, but another save was launched in the meantime - ignoring the result of this one."),a();return}this._setError(s),a()}}}_setError(e){this.lastSaveError=e,this.hasScoreBeenSaved=!1,this.hasScoreSavingErrored=!0}}let l={},I,c=null,D=!1,p=!1,f=!1,w=null,C=null;const u=document.createElement("div");u.style.backgroundColor="#000000",u.style.display="flex",u.style.height="100%",u.style.width="100%",u.style.justifyContent="center",u.style.alignItems="center",u.style.position="relative",u.style.zIndex="2";const A=document.createElement("img");A.setAttribute("width","50px"),A.setAttribute("src","data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIGZpbGw9Im5vbmUiIHZpZXdCb3g9IjAgMCAyNCAyNCI+CjxjaXJjbGUgb3BhY2l0eT0nMC4yNScgY3g9IjEyIiBjeT0iMTIiIHI9IjEwIiBzdHJva2U9IiNGRkZGRkYiIHN0cm9rZS13aWR0aD0iNCI+PC9jaXJjbGU+CjxwYXRoIG9wYWNpdHk9JzAuNzUnIGZpbGw9IiNGRkZGRkYiIGQ9Ik00IDEyYTggOCAwIDAxOC04VjBDNS4zNzMgMCAwIDUuMzczIDAgMTJoNHptMiA1LjI5MUE3Ljk2MiA3Ljk2MiAwIDAxNCAxMkgwYzAgMy4wNDIgMS4xMzUgNS44MjQgMyA3LjkzOGwzLTIuNjQ3eiI+PC9wYXRoPgo8L3N2Zz4=");try{A.animate([{transform:"rotate(0deg)"},{transform:"rotate(359deg)"}],{duration:3e3,iterations:1/0})}catch{o.warn("Animation not supported, loader will be fixed.")}u.appendChild(A);const _=function({hasSucceeded:t}){const e=a=>t?a.lastScoreSavingSucceededAt:a.lastScoreSavingStartedAt,n=Object.values(l).filter(a=>!!e(a));if(n.length===0)return null;let r=n[0];return n.forEach(a=>{const d=e(a),s=e(r);d&&s&&d>s&&(r=a)}),r},x=async function({leaderboardId:t,playerName:e,authenticatedPlayerData:n,score:r,runtimeScene:a}){const s=`${a.getGame().isUsingGDevelopDevelopmentEnvironment()?"https://api-dev.gdevelop.io":"https://api.gdevelop.io"}/play`,g=a.getGame(),h={score:r,sessionId:g.getSessionId(),clientPlayerId:g.getPlayerId(),location:typeof window!="undefined"&&window.location?window.location.href:""},v={"Content-Type":"application/json"};let b=`${s}/game/${S.projectData.properties.projectUuid}/leaderboard/${t}/entry`;n?(v.Authorization=`player-game-token ${n.playerToken}`,b+=`?playerId=${n.playerId}`):h.playerName=i.formatPlayerName(e);const L=JSON.stringify(h);v.Digest=U(L);try{const y=await fetch(b,{body:L,method:"POST",headers:v});if(!y.ok){const E=y.status.toString();throw o.error("Server responded with an error:",E,y.statusText),E}let j=null;try{j=(await y.json()).id}catch(E){o.warn("An error occurred when reading response but score has been saved:",E)}return j}catch(y){throw o.error("Error while submitting a leaderboard score:",y),"REQUEST_NOT_SENT"}};i.savePlayerScore=(t,e,n,r)=>new S.PromiseTask((async()=>{const a=l[e]=l[e]||new R;try{const{closeSaving:d,closeSavingWithError:s}=a.startSaving({playerName:r,score:n});try{const g=await x({leaderboardId:e,playerName:r,score:n,runtimeScene:t});d(g)}catch(g){s(g)}}catch{}})()),i.saveConnectedPlayerScore=(t,e,n)=>new S.PromiseTask((async()=>{const r=S.playerAuthentication.getUserId(),a=S.playerAuthentication.getUserToken();if(!r||!a){o.warn("Cannot save a score for a connected player if the player is not connected.");return}const d=l[e]=l[e]||new R;try{const{closeSaving:s,closeSavingWithError:g}=d.startSaving({playerId:r,score:n});try{const h=await x({leaderboardId:e,authenticatedPlayerData:{playerId:r,playerToken:a},score:n,runtimeScene:t});s(h)}catch(h){g(h)}}catch{}})()),i.isSaving=function(t){if(t)return l[t]?l[t].isSaving():!1;const e=_({hasSucceeded:!1});return e?e.isSaving():!1},i.hasBeenSaved=function(t){if(t)return l[t]?l[t].hasScoreBeenSaved:!1;const e=_({hasSucceeded:!0});return e?e.hasScoreBeenSaved:!1},i.hasSavingErrored=function(t){if(t)return l[t]?l[t].hasScoreSavingErrored:!1;const e=_({hasSucceeded:!1});return e?e.hasScoreSavingErrored:!1},i.getLastSaveError=function(t){if(t)return l[t]?l[t].lastSaveError:"NO_DATA_ERROR";const e=_({hasSucceeded:!1});return e?e.lastSaveError:"NO_DATA_ERROR"},i.formatPlayerName=function(t){return!t||typeof t!="string"||typeof t=="string"&&t.length===0?"":t.trim().normalize("NFD").replace(/[\u0300-\u036f]/g,"").replace(/\s/g,"_").replace(/[^\w|-]/g,"").slice(0,30)};const V=function(t){return fetch(t,{method:"GET",headers:{"Content-Type":"application/json"}}).then(e=>e.ok?!0:(o.error(`Error while fetching leaderboard view, server returned: ${e.status} ${e.statusText}`),!1),e=>(o.error("Error while fetching leaderboard view:",e),!1))},B=function(t,e,n){switch(n.data){case"closeLeaderboardView":P=!0,i.closeLeaderboardView(t);break;case"leaderboardViewLoaded":if(e&&(w&&clearTimeout(w),T(!1,t,{callOnErrorIfDomElementContainerMissing:!1})),!c){m(t,"The leaderboard view couldn't be found. Doing nothing.");return}c.style.opacity="1",f=!0,p=!1;break}},m=function(t,e){o.error(e),D=!0,p=!1,i.closeLeaderboardView(t)},N=t=>{w&&clearTimeout(w),w=setTimeout(()=>{f||m(t,"Leaderboard page did not send message in time. Closing leaderboard view.")},5e3)},T=function(t,e,n){const r=e.getGame().getRenderer().getDomElementContainer();if(!r)return n.callOnErrorIfDomElementContainerMissing&&m(e,"The div element covering the game couldn't be found, the leaderboard cannot be displayed."),!1;if(t)r.children&&r.children.length>0?r.insertBefore(u,r.children[0]):r.appendChild(u),c&&(c.style.opacity="0");else try{r.removeChild(u),c&&(c.style.opacity="1")}catch{}return!0},$=function(t){const e=document.createElement("iframe");return e.src=t,e.id="leaderboard-view",e.style.position="absolute",e.style.opacity="0",e.style.pointerEvents="all",e.style.backgroundColor="#FFFFFF",e.style.top="0px",e.style.height="100%",e.style.left="0px",e.style.width="100%",e.style.border="none",e};i.displayLeaderboard=async function(t,e,n){if(e===I){if(p){o.warn(`Already loading the view for the requested loader (${e}), ignoring.`);return}if(f){o.warn(`Already loaded the view for the requested loader (${e}), ignoring.`);return}}I=e,D=!1,f=!1,p=!0,n&&T(!0,t,{callOnErrorIfDomElementContainerMissing:!0});const r=l[e];r&&r.lastSavingPromise&&await r.lastSavingPromise;const a=r?r.lastSavedLeaderboardEntryId:null,d=S.projectData.properties.projectUuid,s=t.getGame().isUsingGDevelopDevelopmentEnvironment(),g=new URLSearchParams;g.set("inGameEmbedded","true"),s&&g.set("dev","true"),a&&g.set("playerLeaderboardEntryId",a);const h=`https://gd.games/games/${d}/leaderboard/${e}?${g}`;try{const v=await V(h);if(e!==I){o.warn(`Received a response for leaderboard ${e} though the last leaderboard requested is ${I}, ignoring this response.`);return}if(!v){m(t,"Leaderboard data could not be fetched. Closing leaderboard view if there is one.");return}if(c)N(t),n&&T(!0,t,{callOnErrorIfDomElementContainerMissing:!1}),c.src=h;else{const b=t.getGame().getRenderer().getDomElementContainer();if(!b){m(t,"The div element covering the game couldn't be found, the leaderboard cannot be displayed.");return}N(t),c=$(h),typeof window!="undefined"&&(C=L=>{B(t,n,L)},window.addEventListener("message",C,!0)),b.appendChild(c)}}catch(v){o.error(v),m(t,"An error occurred when fetching leaderboard data. Closing leaderboard view if there is one.")}},i.isLeaderboardViewErrored=function(){return D},i.isLeaderboardViewLoaded=function(){return f},i.isLeaderboardViewLoading=function(){return p},i.closeLeaderboardView=function(t){try{if(T(!1,t,{callOnErrorIfDomElementContainerMissing:!1}),!c){o.info("The iframe displaying the current leaderboard couldn't be found, the leaderboard view must be already closed.");return}const e=t.getGame().getRenderer().getDomElementContainer();if(!e){o.info("The div element covering the game couldn't be found, the leaderboard view must be already closed.");return}typeof window!="undefined"&&(window.removeEventListener("message",C,!0),C=null),e.removeChild(c),c=null}finally{f=!1;const e=t.getGame().getRenderer().getCanvas();e&&e.focus()}}})(O=M.leaderboards||(M.leaderboards={}))})(G=S.evtTools||(S.evtTools={}))})(gdjs||(gdjs={}));
1
+ var gdjs;(function(i){const o=new i.Logger("Leaderboards");let G;(function(j){let O;(function(c){let D=!1,k=!0;i.registerRuntimeScenePostEventsCallback(()=>{D=!1}),c.hasPlayerJustClosedLeaderboardView=()=>D;const B=t=>{const e=new jsSHA("SHA-256","TEXT",{encoding:"UTF8"});return e.update(t),e.getHash("B64")},I="https://gd.games";class R{constructor(){this.lastScoreSavingStartedAt=null;this.lastScoreSavingSucceededAt=null;this.lastSavingPromise=null;this._currentlySavingScore=null;this._currentlySavingPlayerName=null;this._currentlySavingPlayerId=null;this._lastSavedScore=null;this._lastSavedPlayerName=null;this._lastSavedPlayerId=null;this.lastSavedLeaderboardEntry=null;this.lastSaveError=null;this.hasScoreBeenSaved=!1;this.hasScoreSavingErrored=!1}isSaving(){return!!this.lastSavingPromise&&!this.hasScoreBeenSaved&&!this.hasScoreSavingErrored}_isSameAsLastScore({playerName:e,playerId:r,score:n}){return(!!e&&this._lastSavedPlayerName===e||!!r&&this._lastSavedPlayerId===r)&&this._lastSavedScore===n}_isAlreadySavingThisScore({playerName:e,playerId:r,score:n}){return this.isSaving()?(!!e&&this._currentlySavingPlayerName===e||!!r&&this._currentlySavingPlayerId===r)&&this._currentlySavingScore===n:!1}_isTooSoonToSaveAnotherScore(){return!!this.lastScoreSavingStartedAt&&Date.now()-this.lastScoreSavingStartedAt<500}startSaving({playerName:e,playerId:r,score:n}){if(this._isAlreadySavingThisScore({playerName:e,playerId:r,score:n}))throw o.warn("There is already a request to save with this player name and this score. Ignoring this one."),new Error("Ignoring this saving request.");if(this._isSameAsLastScore({playerName:e,playerId:r,score:n}))throw o.warn("The player and score to be sent are the same as previous one. Ignoring this one."),this._setError("SAME_AS_PREVIOUS"),new Error("Ignoring this saving request.");if(this._isTooSoonToSaveAnotherScore())throw o.warn("Last entry was sent too little time ago. Ignoring this one."),this._setError("TOO_FAST"),this.lastScoreSavingStartedAt=Date.now(),new Error("Ignoring this saving request.");let a;const g=new Promise(s=>{a=s});return this.lastScoreSavingStartedAt=Date.now(),this.lastSavingPromise=g,this.hasScoreBeenSaved=!1,this.hasScoreSavingErrored=!1,this._currentlySavingScore=n,e&&(this._currentlySavingPlayerName=e),r&&(this._currentlySavingPlayerId=r),{closeSaving:s=>{if(g!==this.lastSavingPromise){o.info("Score saving result received, but another save was launched in the meantime - ignoring the result of this one."),a();return}this.lastScoreSavingSucceededAt=Date.now(),this._lastSavedScore=this._currentlySavingScore,this._lastSavedPlayerName=this._currentlySavingPlayerName,this._lastSavedPlayerId=this._currentlySavingPlayerId,this.lastSavedLeaderboardEntry=s,this.hasScoreBeenSaved=!0,a()},closeSavingWithError:s=>{if(g!==this.lastSavingPromise){o.info("Score saving result received, but another save was launched in the meantime - ignoring the result of this one."),a();return}this._setError(s),a()}}}_setError(e){this.lastSaveError=e,this.hasScoreBeenSaved=!1,this.hasScoreSavingErrored=!0}}let u={},C,l=null,M=!1,E=!1,f=!1,A=null,T=null;const h=document.createElement("div");h.style.backgroundColor="#000000",h.style.display="flex",h.style.height="100%",h.style.width="100%",h.style.justifyContent="center",h.style.alignItems="center",h.style.position="relative",h.style.zIndex="2";const _=document.createElement("img");_.setAttribute("width","50px"),_.setAttribute("src","data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIGZpbGw9Im5vbmUiIHZpZXdCb3g9IjAgMCAyNCAyNCI+CjxjaXJjbGUgb3BhY2l0eT0nMC4yNScgY3g9IjEyIiBjeT0iMTIiIHI9IjEwIiBzdHJva2U9IiNGRkZGRkYiIHN0cm9rZS13aWR0aD0iNCI+PC9jaXJjbGU+CjxwYXRoIG9wYWNpdHk9JzAuNzUnIGZpbGw9IiNGRkZGRkYiIGQ9Ik00IDEyYTggOCAwIDAxOC04VjBDNS4zNzMgMCAwIDUuMzczIDAgMTJoNHptMiA1LjI5MUE3Ljk2MiA3Ljk2MiAwIDAxNCAxMkgwYzAgMy4wNDIgMS4xMzUgNS44MjQgMyA3LjkzOGwzLTIuNjQ3eiI+PC9wYXRoPgo8L3N2Zz4=");try{_.animate([{transform:"rotate(0deg)"},{transform:"rotate(359deg)"}],{duration:3e3,iterations:1/0})}catch{o.warn("Animation not supported, loader will be fixed.")}h.appendChild(_);const P=function({hasSucceeded:t}){const e=a=>t?a.lastScoreSavingSucceededAt:a.lastScoreSavingStartedAt,r=Object.values(u).filter(a=>!!e(a));if(r.length===0)return null;let n=r[0];return r.forEach(a=>{const g=e(a),s=e(n);g&&s&&g>s&&(n=a)}),n},x=async function({leaderboardId:t,playerName:e,authenticatedPlayerData:r,score:n,runtimeScene:a}){const s=`${a.getGame().isUsingGDevelopDevelopmentEnvironment()?"https://api-dev.gdevelop.io":"https://api.gdevelop.io"}/play`,d=a.getGame(),S={score:n,sessionId:d.getSessionId(),clientPlayerId:d.getPlayerId(),location:typeof window!="undefined"&&window.location?window.location.href:""},p={"Content-Type":"application/json"};let w=`${s}/game/${i.projectData.properties.projectUuid}/leaderboard/${t}/entry`;r?(p.Authorization=`player-game-token ${r.playerToken}`,w+=`?playerId=${r.playerId}`):S.playerName=c.formatPlayerName(e);const b=JSON.stringify(S);p.Digest=B(b);try{const v=await fetch(w,{body:b,method:"POST",headers:p});if(!v.ok){const y=v.status.toString();throw o.error("Server responded with an error:",y,v.statusText),y}try{return await v.json()}catch(y){throw o.warn("An error occurred when reading response but score has been saved:",y),"SAVED_ENTRY_CANT_BE_READ"}}catch(v){throw o.error("Error while submitting a leaderboard score:",v),"REQUEST_NOT_SENT"}};c.setPreferSendConnectedPlayerScore=(t,e)=>{k=e},c.savePlayerScore=(t,e,r,n)=>k&&i.playerAuthentication.isAuthenticated()?c.saveConnectedPlayerScore(t,e,r):new i.PromiseTask((async()=>{const a=u[e]=u[e]||new R;try{const{closeSaving:g,closeSavingWithError:s}=a.startSaving({playerName:n,score:r});try{const d=await x({leaderboardId:e,playerName:n,score:r,runtimeScene:t});g(d)}catch(d){s(d)}}catch{}})()),c.saveConnectedPlayerScore=(t,e,r)=>new i.PromiseTask((async()=>{const n=i.playerAuthentication.getUserId(),a=i.playerAuthentication.getUserToken();if(!n||!a){o.warn("Cannot save a score for a connected player if the player is not connected.");return}const g=u[e]=u[e]||new R;try{const{closeSaving:s,closeSavingWithError:d}=g.startSaving({playerId:n,score:r});try{const S=await x({leaderboardId:e,authenticatedPlayerData:{playerId:n,playerToken:a},score:r,runtimeScene:t});s(S)}catch(S){d(S)}}catch{}})()),c.isSaving=function(t){if(t)return u[t]?u[t].isSaving():!1;const e=P({hasSucceeded:!1});return e?e.isSaving():!1},c.hasBeenSaved=function(t){if(t)return u[t]?u[t].hasScoreBeenSaved:!1;const e=P({hasSucceeded:!0});return e?e.hasScoreBeenSaved:!1},c.hasSavingErrored=function(t){if(t)return u[t]?u[t].hasScoreSavingErrored:!1;const e=P({hasSucceeded:!1});return e?e.hasScoreSavingErrored:!1},c.getLastSaveError=function(t){if(t)return u[t]?u[t].lastSaveError:"NO_DATA_ERROR";const e=P({hasSucceeded:!1});return e?e.lastSaveError:"NO_DATA_ERROR"},c.formatPlayerName=function(t){return!t||typeof t!="string"||typeof t=="string"&&t.length===0?"":t.trim().normalize("NFD").replace(/[\u0300-\u036f]/g,"").replace(/\s/g,"_").replace(/[^\w|-]/g,"").slice(0,30)};const $=function(t){return fetch(t,{method:"GET",headers:{"Content-Type":"application/json"}}).then(e=>e.ok?!0:(o.error(`Error while fetching leaderboard view, server returned: ${e.status} ${e.statusText}`),!1),e=>(o.error("Error while fetching leaderboard view:",e),!1))},H=function(t,e,r){switch(typeof r.data=="string"?r.data:r.data.id){case"playerAuthenticated":i.playerAuthentication.login({runtimeScene:t,userId:r.data.userId,username:r.data.username,userToken:r.data.userToken});break;case"openPlayerAuthentication":i.playerAuthentication.openAuthenticationWindow(t).promise.then(({status:a})=>{if(!l||!l.contentWindow){o.warn("Unable to transmit the new login status to the leaderboard view.");return}if(a==="errored"){l.contentWindow.postMessage({id:"onPlayerAuthenticationErrored"},I);return}const g=i.playerAuthentication.getUserId(),s=i.playerAuthentication.getUserToken();if(a==="dismissed"||!g||!s){l.contentWindow.postMessage({id:"onPlayerAuthenticationDismissed"},I);return}l.contentWindow.postMessage({id:"onPlayerAuthenticated",playerId:g,playerUsername:i.playerAuthentication.getUsername(),playerToken:s},I)});break;case"closeLeaderboardView":D=!0,c.closeLeaderboardView(t);break;case"leaderboardViewLoaded":if(e&&(A&&clearTimeout(A),L(!1,t,{callOnErrorIfDomElementContainerMissing:!1})),!l){m(t,"The leaderboard view couldn't be found. Doing nothing.");return}l.style.opacity="1",f=!0,E=!1;break}},m=function(t,e){o.error(e),M=!0,E=!1,c.closeLeaderboardView(t)},U=t=>{A&&clearTimeout(A),A=setTimeout(()=>{f||m(t,"Leaderboard page did not send message in time. Closing leaderboard view.")},15e3)},L=function(t,e,r){const n=e.getGame().getRenderer().getDomElementContainer();if(!n)return r.callOnErrorIfDomElementContainerMissing&&m(e,"The div element covering the game couldn't be found, the leaderboard cannot be displayed."),!1;if(t)n.children&&n.children.length>0?n.insertBefore(h,n.children[0]):n.appendChild(h),l&&(l.style.opacity="0");else try{n.removeChild(h),l&&(l.style.opacity="1")}catch{}return!0},F=function(t){const e=document.createElement("iframe");return e.src=t,e.id="leaderboard-view",e.style.position="absolute",e.style.opacity="0",e.style.pointerEvents="all",e.style.backgroundColor="#FFFFFF",e.style.top="0px",e.style.height="100%",e.style.left="0px",e.style.width="100%",e.style.border="none",e};c.displayLeaderboard=async function(t,e,r){if(e===C){if(E){o.warn(`Already loading the view for the requested loader (${e}), ignoring.`);return}if(f){o.warn(`Already loaded the view for the requested loader (${e}), ignoring.`);return}}C=e,M=!1,f=!1,E=!0,r&&L(!0,t,{callOnErrorIfDomElementContainerMissing:!0});const n=u[e];n&&n.lastSavingPromise&&await n.lastSavingPromise;const a=n?n.lastSavedLeaderboardEntry:null,g=i.projectData.properties.projectUuid,s=t.getGame().isUsingGDevelopDevelopmentEnvironment(),d=new URLSearchParams;d.set("inGameEmbedded","true"),s&&d.set("dev","true"),a&&(d.set("playerLeaderboardEntryId",a.id),a.claimSecret&&d.set("playerLeaderboardEntryClaimSecret",a.claimSecret));const S=i.playerAuthentication.getUserId(),p=i.playerAuthentication.getUserToken();S&&p&&(d.set("playerId",S),d.set("playerToken",p),d.set("playerUsername",i.playerAuthentication.getUsername()));const w=`${I}/games/${g}/leaderboard/${e}?${d}`;try{const b=await $(w);if(e!==C){o.warn(`Received a response for leaderboard ${e} though the last leaderboard requested is ${C}, ignoring this response.`);return}if(!b){m(t,"Leaderboard data could not be fetched. Closing leaderboard view if there is one.");return}if(l)U(t),r&&L(!0,t,{callOnErrorIfDomElementContainerMissing:!1}),l.src=w;else{const v=t.getGame().getRenderer().getDomElementContainer();if(!v){m(t,"The div element covering the game couldn't be found, the leaderboard cannot be displayed.");return}U(t),l=F(w),typeof window!="undefined"&&(T=y=>{H(t,r,y)},window.addEventListener("message",T,!0)),v.appendChild(l)}}catch(b){o.error(b),m(t,"An error occurred when fetching leaderboard data. Closing leaderboard view if there is one.")}},c.isLeaderboardViewErrored=function(){return M},c.isLeaderboardViewLoaded=function(){return f},c.isLeaderboardViewLoading=function(){return E},c.closeLeaderboardView=function(t){try{if(L(!1,t,{callOnErrorIfDomElementContainerMissing:!1}),!l){o.info("The iframe displaying the current leaderboard couldn't be found, the leaderboard view must be already closed.");return}const e=t.getGame().getRenderer().getDomElementContainer();if(!e){o.info("The div element covering the game couldn't be found, the leaderboard view must be already closed.");return}typeof window!="undefined"&&(window.removeEventListener("message",T,!0),T=null),e.removeChild(l),l=null}finally{f=!1;const e=t.getGame().getRenderer().getCanvas();e&&e.focus()}}})(O=j.leaderboards||(j.leaderboards={}))})(G=i.evtTools||(i.evtTools={}))})(gdjs||(gdjs={}));
2
2
  //# sourceMappingURL=leaderboardstools.js.map
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../../GDevelop/Extensions/Leaderboards/leaderboardstools.ts"],
4
- "sourcesContent": ["/// <reference path=\"sha256.d.ts\" />\n\n// TODO EBO Replace runtimeScene to instanceContainer.\nnamespace gdjs {\n const logger = new gdjs.Logger('Leaderboards');\n export namespace evtTools {\n export namespace leaderboards {\n let _hasPlayerJustClosedLeaderboardView = false;\n\n gdjs.registerRuntimeScenePostEventsCallback(() => {\n // Set it back to false for the next frame.\n _hasPlayerJustClosedLeaderboardView = false;\n });\n\n /**\n * Returns true if the player has just closed the leaderboard view.\n */\n export const hasPlayerJustClosedLeaderboardView = () =>\n _hasPlayerJustClosedLeaderboardView;\n\n const computeDigest = (payload: string): string => {\n const shaObj = new jsSHA('SHA-256', 'TEXT', { encoding: 'UTF8' });\n shaObj.update(payload);\n return shaObj.getHash('B64');\n };\n\n /**\n * Hold the state of the save of a score for a leaderboard.\n */\n class ScoreSavingState {\n lastScoreSavingStartedAt: number | null = null;\n lastScoreSavingSucceededAt: number | null = null;\n\n /** The promise that will be resolved when the score saving is done (successfully or not). */\n lastSavingPromise: Promise<void> | null = null;\n\n // Score that is being saved:\n private _currentlySavingScore: number | null = null;\n private _currentlySavingPlayerName: string | null = null;\n private _currentlySavingPlayerId: string | null = null;\n\n // Last score saved with success:\n private _lastSavedScore: number | null = null;\n private _lastSavedPlayerName: string | null = null;\n private _lastSavedPlayerId: string | null = null;\n\n /** The id of the entry in the leaderboard, for the last score saved with success. */\n lastSavedLeaderboardEntryId: string | null = null;\n\n /** Last error that happened when saving the score (useful if `hasScoreSavingErrored` is true). */\n lastSaveError: string | null = null;\n\n /** `true` if the last save has finished and succeeded. */\n hasScoreBeenSaved: boolean = false;\n\n /** `true` if the last save has finished and failed (check `lastSaveError` then). */\n hasScoreSavingErrored: boolean = false;\n\n isSaving(): boolean {\n return (\n !!this.lastSavingPromise &&\n !this.hasScoreBeenSaved &&\n !this.hasScoreSavingErrored\n );\n }\n\n private _isSameAsLastScore({\n playerName,\n playerId,\n score,\n }: {\n playerName?: string;\n playerId?: string;\n score: number;\n }): boolean {\n return (\n ((!!playerName && this._lastSavedPlayerName === playerName) ||\n (!!playerId && this._lastSavedPlayerId === playerId)) &&\n this._lastSavedScore === score\n );\n }\n\n private _isAlreadySavingThisScore({\n playerName,\n playerId,\n score,\n }: {\n playerName?: string;\n playerId?: string;\n score: number;\n }): boolean {\n if (!this.isSaving()) return false;\n\n return (\n ((!!playerName && this._currentlySavingPlayerName === playerName) ||\n (!!playerId && this._currentlySavingPlayerId === playerId)) &&\n this._currentlySavingScore === score\n );\n }\n\n private _isTooSoonToSaveAnotherScore(): boolean {\n return (\n !!this.lastScoreSavingStartedAt &&\n Date.now() - this.lastScoreSavingStartedAt < 500\n );\n }\n\n startSaving({\n playerName,\n playerId,\n score,\n }: {\n playerName?: string;\n playerId?: string;\n score: number;\n }): {\n closeSaving: (leaderboardEntryId: string | null) => void;\n closeSavingWithError(errorCode: string);\n } {\n if (this._isAlreadySavingThisScore({ playerName, playerId, score })) {\n logger.warn(\n 'There is already a request to save with this player name and this score. Ignoring this one.'\n );\n throw new Error('Ignoring this saving request.');\n }\n\n if (this._isSameAsLastScore({ playerName, playerId, score })) {\n logger.warn(\n 'The player and score to be sent are the same as previous one. Ignoring this one.'\n );\n this._setError('SAME_AS_PREVIOUS');\n throw new Error('Ignoring this saving request.');\n }\n\n if (this._isTooSoonToSaveAnotherScore()) {\n logger.warn(\n 'Last entry was sent too little time ago. Ignoring this one.'\n );\n this._setError('TOO_FAST');\n\n // Set the starting time to cancel all the following attempts that\n // are started too early after this one.\n this.lastScoreSavingStartedAt = Date.now();\n\n throw new Error('Ignoring this saving request.');\n }\n\n let resolveSavingPromise: () => void;\n const savingPromise = new Promise<void>((resolve) => {\n resolveSavingPromise = resolve;\n });\n\n this.lastScoreSavingStartedAt = Date.now();\n this.lastSavingPromise = savingPromise;\n this.hasScoreBeenSaved = false;\n this.hasScoreSavingErrored = false;\n this._currentlySavingScore = score;\n if (playerName) this._currentlySavingPlayerName = playerName;\n if (playerId) this._currentlySavingPlayerId = playerId;\n\n return {\n closeSaving: (leaderboardEntryId) => {\n if (savingPromise !== this.lastSavingPromise) {\n logger.info(\n 'Score saving result received, but another save was launched in the meantime - ignoring the result of this one.'\n );\n\n // Still finish the promise that can be waited upon:\n resolveSavingPromise();\n return;\n }\n\n this.lastScoreSavingSucceededAt = Date.now();\n this._lastSavedScore = this._currentlySavingScore;\n this._lastSavedPlayerName = this._currentlySavingPlayerName;\n this._lastSavedPlayerId = this._currentlySavingPlayerId;\n this.lastSavedLeaderboardEntryId = leaderboardEntryId;\n this.hasScoreBeenSaved = true;\n\n resolveSavingPromise();\n },\n closeSavingWithError: (errorCode) => {\n if (savingPromise !== this.lastSavingPromise) {\n logger.info(\n 'Score saving result received, but another save was launched in the meantime - ignoring the result of this one.'\n );\n\n // Still finish the promise that can be waited upon:\n resolveSavingPromise();\n return;\n }\n\n this._setError(errorCode);\n resolveSavingPromise();\n },\n };\n }\n\n private _setError(errorCode: string): void {\n this.lastSaveError = errorCode;\n this.hasScoreBeenSaved = false;\n this.hasScoreSavingErrored = true;\n }\n }\n\n let _scoreSavingStateByLeaderboard: {\n [leaderboardId: string]: ScoreSavingState;\n } = {};\n\n // Leaderboard display\n let _requestedLeaderboardId: string | null;\n let _leaderboardViewIframe: HTMLIFrameElement | null = null;\n let _leaderboardViewIframeErrored: boolean = false;\n let _leaderboardViewIframeLoading: boolean = false;\n let _leaderboardViewIframeLoaded: boolean = false;\n let _errorTimeoutId: NodeJS.Timeout | null = null;\n let _leaderboardViewClosingCallback:\n | ((event: MessageEvent) => void)\n | null = null;\n\n const _loaderContainer: HTMLDivElement = document.createElement('div');\n _loaderContainer.style.backgroundColor = '#000000';\n _loaderContainer.style.display = 'flex';\n _loaderContainer.style.height = '100%';\n _loaderContainer.style.width = '100%';\n _loaderContainer.style.justifyContent = 'center';\n _loaderContainer.style.alignItems = 'center';\n _loaderContainer.style.position = 'relative';\n _loaderContainer.style.zIndex = '2';\n const _loader = document.createElement('img');\n _loader.setAttribute('width', '50px');\n _loader.setAttribute(\n 'src',\n 'data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIGZpbGw9Im5vbmUiIHZpZXdCb3g9IjAgMCAyNCAyNCI+CjxjaXJjbGUgb3BhY2l0eT0nMC4yNScgY3g9IjEyIiBjeT0iMTIiIHI9IjEwIiBzdHJva2U9IiNGRkZGRkYiIHN0cm9rZS13aWR0aD0iNCI+PC9jaXJjbGU+CjxwYXRoIG9wYWNpdHk9JzAuNzUnIGZpbGw9IiNGRkZGRkYiIGQ9Ik00IDEyYTggOCAwIDAxOC04VjBDNS4zNzMgMCAwIDUuMzczIDAgMTJoNHptMiA1LjI5MUE3Ljk2MiA3Ljk2MiAwIDAxNCAxMkgwYzAgMy4wNDIgMS4xMzUgNS44MjQgMyA3LjkzOGwzLTIuNjQ3eiI+PC9wYXRoPgo8L3N2Zz4='\n );\n try {\n _loader.animate(\n [{ transform: 'rotate(0deg)' }, { transform: 'rotate(359deg)' }],\n {\n duration: 3000,\n iterations: Infinity,\n }\n );\n } catch {\n logger.warn('Animation not supported, loader will be fixed.');\n }\n _loaderContainer.appendChild(_loader);\n\n /** Get the saving state of the leaderboard who had the last update (successful or started). */\n const getLastScoreSavingState = function ({\n hasSucceeded,\n }: {\n hasSucceeded: boolean;\n }): ScoreSavingState | null {\n const getDateField = (scoreSavingState: ScoreSavingState) =>\n hasSucceeded\n ? scoreSavingState.lastScoreSavingSucceededAt\n : scoreSavingState.lastScoreSavingStartedAt;\n const scoreSavingStates = Object.values(\n _scoreSavingStateByLeaderboard\n ).filter((scoreSavingState) => !!getDateField(scoreSavingState));\n if (scoreSavingStates.length === 0) return null;\n\n let lastScoreSavingState = scoreSavingStates[0];\n scoreSavingStates.forEach((scoreSavingState) => {\n const currentItemDate = getDateField(scoreSavingState);\n const lastItemDate = getDateField(lastScoreSavingState);\n if (\n currentItemDate &&\n lastItemDate &&\n currentItemDate > lastItemDate\n ) {\n lastScoreSavingState = scoreSavingState;\n }\n });\n return lastScoreSavingState;\n };\n\n const saveScore = async function ({\n leaderboardId,\n playerName,\n authenticatedPlayerData,\n score,\n runtimeScene,\n }: {\n leaderboardId: string;\n playerName?: string | null;\n authenticatedPlayerData?: { playerId: string; playerToken: string };\n score: number;\n runtimeScene: gdjs.RuntimeScene;\n }) {\n const rootApi = runtimeScene\n .getGame()\n .isUsingGDevelopDevelopmentEnvironment()\n ? 'https://api-dev.gdevelop.io'\n : 'https://api.gdevelop.io';\n const baseUrl = `${rootApi}/play`;\n const game = runtimeScene.getGame();\n const payloadObject = {\n score: score,\n sessionId: game.getSessionId(),\n clientPlayerId: game.getPlayerId(),\n location:\n typeof window !== 'undefined' && (window as any).location\n ? (window as any).location.href\n : '',\n };\n const headers = {\n 'Content-Type': 'application/json',\n };\n let leaderboardEntryCreationUrl = `${baseUrl}/game/${gdjs.projectData.properties.projectUuid}/leaderboard/${leaderboardId}/entry`;\n if (authenticatedPlayerData) {\n headers[\n 'Authorization'\n ] = `player-game-token ${authenticatedPlayerData.playerToken}`;\n leaderboardEntryCreationUrl += `?playerId=${authenticatedPlayerData.playerId}`;\n } else {\n // In case playerName is empty, the backend will generate a random name.\n payloadObject['playerName'] = formatPlayerName(playerName);\n }\n const payload = JSON.stringify(payloadObject);\n headers['Digest'] = computeDigest(payload);\n\n try {\n const response = await fetch(leaderboardEntryCreationUrl, {\n body: payload,\n method: 'POST',\n headers: headers,\n });\n\n if (!response.ok) {\n const errorCode = response.status.toString();\n logger.error(\n 'Server responded with an error:',\n errorCode,\n response.statusText\n );\n\n throw errorCode;\n }\n\n let leaderboardEntryId: string | null = null;\n try {\n const leaderboardEntry = await response.json();\n leaderboardEntryId = leaderboardEntry.id;\n } catch (error) {\n logger.warn(\n 'An error occurred when reading response but score has been saved:',\n error\n );\n }\n\n return leaderboardEntryId;\n } catch (error) {\n logger.error('Error while submitting a leaderboard score:', error);\n const errorCode = 'REQUEST_NOT_SENT';\n\n throw errorCode;\n }\n };\n\n export const savePlayerScore = (\n runtimeScene: gdjs.RuntimeScene,\n leaderboardId: string,\n score: float,\n playerName: string\n ) =>\n new gdjs.PromiseTask(\n (async () => {\n const scoreSavingState = (_scoreSavingStateByLeaderboard[\n leaderboardId\n ] =\n _scoreSavingStateByLeaderboard[leaderboardId] ||\n new ScoreSavingState());\n\n try {\n const {\n closeSaving,\n closeSavingWithError,\n } = scoreSavingState.startSaving({ playerName, score });\n\n try {\n const leaderboardEntryId = await saveScore({\n leaderboardId,\n playerName,\n score,\n runtimeScene,\n });\n closeSaving(leaderboardEntryId);\n } catch (errorCode) {\n closeSavingWithError(errorCode);\n }\n } catch {\n // Do nothing: saving was rejected for a reason already logged.\n }\n })()\n );\n\n export const saveConnectedPlayerScore = (\n runtimeScene: gdjs.RuntimeScene,\n leaderboardId: string,\n score: float\n ) =>\n new gdjs.PromiseTask(\n (async () => {\n const playerId = gdjs.playerAuthentication.getUserId();\n const playerToken = gdjs.playerAuthentication.getUserToken();\n if (!playerId || !playerToken) {\n logger.warn(\n 'Cannot save a score for a connected player if the player is not connected.'\n );\n return;\n }\n\n const scoreSavingState = (_scoreSavingStateByLeaderboard[\n leaderboardId\n ] =\n _scoreSavingStateByLeaderboard[leaderboardId] ||\n new ScoreSavingState());\n\n try {\n const {\n closeSaving,\n closeSavingWithError,\n } = scoreSavingState.startSaving({ playerId, score });\n\n try {\n const leaderboardEntryId = await saveScore({\n leaderboardId,\n authenticatedPlayerData: { playerId, playerToken },\n score,\n runtimeScene,\n });\n closeSaving(leaderboardEntryId);\n } catch (errorCode) {\n closeSavingWithError(errorCode);\n }\n } catch {\n // Do nothing: saving was rejected for a reason already logged.\n }\n })()\n );\n\n export const isSaving = function (leaderboardId?: string): boolean {\n if (leaderboardId) {\n return _scoreSavingStateByLeaderboard[leaderboardId]\n ? _scoreSavingStateByLeaderboard[leaderboardId].isSaving()\n : false;\n }\n\n const lastScoreSavingState = getLastScoreSavingState({\n hasSucceeded: false,\n });\n return lastScoreSavingState ? lastScoreSavingState.isSaving() : false;\n };\n\n export const hasBeenSaved = function (leaderboardId?: string): boolean {\n if (leaderboardId) {\n return _scoreSavingStateByLeaderboard[leaderboardId]\n ? _scoreSavingStateByLeaderboard[leaderboardId].hasScoreBeenSaved\n : false;\n }\n\n const lastScoreSavingState = getLastScoreSavingState({\n hasSucceeded: true,\n });\n return lastScoreSavingState\n ? lastScoreSavingState.hasScoreBeenSaved\n : false;\n };\n\n export const hasSavingErrored = function (\n leaderboardId?: string\n ): boolean {\n if (leaderboardId) {\n return _scoreSavingStateByLeaderboard[leaderboardId]\n ? _scoreSavingStateByLeaderboard[leaderboardId]\n .hasScoreSavingErrored\n : false;\n }\n\n const lastScoreSavingState = getLastScoreSavingState({\n hasSucceeded: false,\n });\n return lastScoreSavingState\n ? lastScoreSavingState.hasScoreSavingErrored\n : false;\n };\n\n export const getLastSaveError = function (\n leaderboardId?: string\n ): string | null {\n if (leaderboardId) {\n return _scoreSavingStateByLeaderboard[leaderboardId]\n ? _scoreSavingStateByLeaderboard[leaderboardId].lastSaveError\n : 'NO_DATA_ERROR';\n }\n\n const lastScoreSavingState = getLastScoreSavingState({\n hasSucceeded: false,\n });\n return lastScoreSavingState\n ? lastScoreSavingState.lastSaveError\n : 'NO_DATA_ERROR';\n };\n\n export const formatPlayerName = function (\n rawName?: string | null\n ): string {\n if (\n !rawName ||\n typeof rawName !== 'string' ||\n (typeof rawName === 'string' && rawName.length === 0)\n ) {\n return '';\n }\n return rawName\n .trim()\n .normalize('NFD')\n .replace(/[\\u0300-\\u036f]/g, '')\n .replace(/\\s/g, '_')\n .replace(/[^\\w|-]/g, '')\n .slice(0, 30);\n };\n\n const checkLeaderboardAvailability = function (\n url: string\n ): Promise<boolean> {\n return fetch(url, {\n method: 'GET',\n headers: { 'Content-Type': 'application/json' },\n }).then(\n (response) => {\n if (!response.ok) {\n logger.error(\n `Error while fetching leaderboard view, server returned: ${response.status} ${response.statusText}`\n );\n return false;\n }\n return true;\n },\n (err) => {\n logger.error('Error while fetching leaderboard view:', err);\n return false;\n }\n );\n };\n\n const receiveMessageFromLeaderboardView = function (\n runtimeScene: gdjs.RuntimeScene,\n displayLoader: boolean,\n event: MessageEvent\n ) {\n switch (event.data) {\n case 'closeLeaderboardView':\n _hasPlayerJustClosedLeaderboardView = true;\n closeLeaderboardView(runtimeScene);\n break;\n case 'leaderboardViewLoaded':\n if (displayLoader) {\n if (_errorTimeoutId) clearTimeout(_errorTimeoutId);\n displayLoaderInLeaderboardView(false, runtimeScene, {\n callOnErrorIfDomElementContainerMissing: false,\n });\n }\n if (!_leaderboardViewIframe) {\n handleErrorDisplayingLeaderboard(\n runtimeScene,\n \"The leaderboard view couldn't be found. Doing nothing.\"\n );\n return;\n }\n _leaderboardViewIframe.style.opacity = '1';\n _leaderboardViewIframeLoaded = true;\n _leaderboardViewIframeLoading = false;\n\n break;\n }\n };\n\n const handleErrorDisplayingLeaderboard = function (\n runtimeScene: gdjs.RuntimeScene,\n message: string\n ) {\n logger.error(message);\n _leaderboardViewIframeErrored = true;\n _leaderboardViewIframeLoading = false;\n closeLeaderboardView(runtimeScene);\n };\n\n const resetLeaderboardDisplayErrorTimeout = (\n runtimeScene: gdjs.RuntimeScene\n ) => {\n if (_errorTimeoutId) clearTimeout(_errorTimeoutId);\n _errorTimeoutId = setTimeout(() => {\n if (!_leaderboardViewIframeLoaded) {\n handleErrorDisplayingLeaderboard(\n runtimeScene,\n 'Leaderboard page did not send message in time. Closing leaderboard view.'\n );\n }\n }, 5000);\n };\n\n const displayLoaderInLeaderboardView = function (\n yesOrNo: boolean,\n runtimeScene: gdjs.RuntimeScene,\n options: { callOnErrorIfDomElementContainerMissing: boolean }\n ): boolean {\n const domElementContainer = runtimeScene\n .getGame()\n .getRenderer()\n .getDomElementContainer();\n if (!domElementContainer) {\n if (options.callOnErrorIfDomElementContainerMissing) {\n handleErrorDisplayingLeaderboard(\n runtimeScene,\n \"The div element covering the game couldn't be found, the leaderboard cannot be displayed.\"\n );\n }\n return false;\n }\n if (yesOrNo) {\n if (\n domElementContainer.children &&\n domElementContainer.children.length > 0\n ) {\n domElementContainer.insertBefore(\n _loaderContainer,\n domElementContainer.children[0]\n );\n } else {\n domElementContainer.appendChild(_loaderContainer);\n }\n if (_leaderboardViewIframe) {\n _leaderboardViewIframe.style.opacity = '0';\n }\n } else {\n try {\n domElementContainer.removeChild(_loaderContainer);\n if (_leaderboardViewIframe) {\n _leaderboardViewIframe.style.opacity = '1';\n }\n } catch {}\n }\n return true;\n };\n\n const computeLeaderboardDisplayingIframe = function (\n url: string\n ): HTMLIFrameElement {\n const iframe = document.createElement('iframe');\n\n iframe.src = url;\n iframe.id = 'leaderboard-view';\n iframe.style.position = 'absolute';\n // To trigger iframe loading and be able to listen to its events, use `opacity: 0` instead of `visibility: hidden` or `display: none`\n iframe.style.opacity = '0';\n iframe.style.pointerEvents = 'all';\n iframe.style.backgroundColor = '#FFFFFF';\n iframe.style.top = '0px';\n iframe.style.height = '100%';\n iframe.style.left = '0px';\n iframe.style.width = '100%';\n iframe.style.border = 'none';\n\n return iframe;\n };\n\n export const displayLeaderboard = async function (\n runtimeScene: gdjs.RuntimeScene,\n leaderboardId: string,\n displayLoader: boolean\n ) {\n // First ensure we're not trying to display multiple times the same leaderboard (in which case\n // we \"de-duplicate\" the request to display it).\n if (leaderboardId === _requestedLeaderboardId) {\n if (_leaderboardViewIframeLoading) {\n logger.warn(\n `Already loading the view for the requested loader (${leaderboardId}), ignoring.`\n );\n return;\n }\n if (_leaderboardViewIframeLoaded) {\n logger.warn(\n `Already loaded the view for the requested loader (${leaderboardId}), ignoring.`\n );\n return;\n }\n }\n\n // We are now assured we want to display a new (or different) leaderboard: start loading it.\n _requestedLeaderboardId = leaderboardId;\n _leaderboardViewIframeErrored = false;\n _leaderboardViewIframeLoaded = false;\n _leaderboardViewIframeLoading = true;\n\n if (displayLoader) {\n displayLoaderInLeaderboardView(true, runtimeScene, {\n callOnErrorIfDomElementContainerMissing: true,\n });\n }\n\n // If a save is being done for this leaderboard, wait for it to end so that the `lastSavedLeaderboardEntryId`\n // can be saved and then used to show the player score.\n const scoreSavingState = _scoreSavingStateByLeaderboard[leaderboardId];\n if (scoreSavingState && scoreSavingState.lastSavingPromise) {\n await scoreSavingState.lastSavingPromise;\n }\n\n const lastSavedLeaderboardEntryId = scoreSavingState\n ? scoreSavingState.lastSavedLeaderboardEntryId\n : null;\n\n const gameId = gdjs.projectData.properties.projectUuid;\n const isDev = runtimeScene\n .getGame()\n .isUsingGDevelopDevelopmentEnvironment();\n\n const searchParams = new URLSearchParams();\n searchParams.set('inGameEmbedded', 'true');\n if (isDev) searchParams.set('dev', 'true');\n if (lastSavedLeaderboardEntryId)\n searchParams.set(\n 'playerLeaderboardEntryId',\n lastSavedLeaderboardEntryId\n );\n\n const targetUrl = `https://gd.games/games/${gameId}/leaderboard/${leaderboardId}?${searchParams}`;\n\n try {\n const isAvailable = await checkLeaderboardAvailability(targetUrl);\n\n if (leaderboardId !== _requestedLeaderboardId) {\n logger.warn(\n `Received a response for leaderboard ${leaderboardId} though the last leaderboard requested is ${_requestedLeaderboardId}, ignoring this response.`\n );\n return;\n }\n if (!isAvailable) {\n handleErrorDisplayingLeaderboard(\n runtimeScene,\n 'Leaderboard data could not be fetched. Closing leaderboard view if there is one.'\n );\n return;\n }\n\n if (_leaderboardViewIframe) {\n resetLeaderboardDisplayErrorTimeout(runtimeScene);\n if (displayLoader) {\n displayLoaderInLeaderboardView(true, runtimeScene, {\n callOnErrorIfDomElementContainerMissing: false,\n });\n }\n _leaderboardViewIframe.src = targetUrl;\n } else {\n const domElementContainer = runtimeScene\n .getGame()\n .getRenderer()\n .getDomElementContainer();\n if (!domElementContainer) {\n handleErrorDisplayingLeaderboard(\n runtimeScene,\n \"The div element covering the game couldn't be found, the leaderboard cannot be displayed.\"\n );\n return;\n }\n\n resetLeaderboardDisplayErrorTimeout(runtimeScene);\n\n _leaderboardViewIframe = computeLeaderboardDisplayingIframe(\n targetUrl\n );\n if (typeof window !== 'undefined') {\n _leaderboardViewClosingCallback = (event: MessageEvent) => {\n receiveMessageFromLeaderboardView(\n runtimeScene,\n displayLoader,\n event\n );\n };\n (window as any).addEventListener(\n 'message',\n _leaderboardViewClosingCallback,\n true\n );\n }\n domElementContainer.appendChild(_leaderboardViewIframe);\n }\n } catch (err) {\n logger.error(err);\n handleErrorDisplayingLeaderboard(\n runtimeScene,\n 'An error occurred when fetching leaderboard data. Closing leaderboard view if there is one.'\n );\n }\n };\n\n export const isLeaderboardViewErrored = function (): boolean {\n return _leaderboardViewIframeErrored;\n };\n\n export const isLeaderboardViewLoaded = function (): boolean {\n return _leaderboardViewIframeLoaded;\n };\n\n export const isLeaderboardViewLoading = function (): boolean {\n return _leaderboardViewIframeLoading;\n };\n\n export const closeLeaderboardView = function (\n runtimeScene: gdjs.RuntimeScene\n ) {\n try {\n displayLoaderInLeaderboardView(false, runtimeScene, {\n callOnErrorIfDomElementContainerMissing: false,\n });\n\n if (!_leaderboardViewIframe) {\n logger.info(\n \"The iframe displaying the current leaderboard couldn't be found, the leaderboard view must be already closed.\"\n );\n return;\n }\n const domElementContainer = runtimeScene\n .getGame()\n .getRenderer()\n .getDomElementContainer();\n if (!domElementContainer) {\n logger.info(\n \"The div element covering the game couldn't be found, the leaderboard view must be already closed.\"\n );\n return;\n }\n\n if (typeof window !== 'undefined') {\n (window as any).removeEventListener(\n 'message',\n _leaderboardViewClosingCallback,\n true\n );\n _leaderboardViewClosingCallback = null;\n }\n domElementContainer.removeChild(_leaderboardViewIframe);\n _leaderboardViewIframe = null;\n } finally {\n // Don't reset the loading flag (the view of another leaderboard might be loading)\n // or the error flag (we want to persist the error flag even after the view is closed),\n // but reset the flag indicating the view is loaded (if it was).\n _leaderboardViewIframeLoaded = false;\n\n const gameCanvas = runtimeScene.getGame().getRenderer().getCanvas();\n if (gameCanvas) gameCanvas.focus();\n }\n };\n }\n }\n}\n"],
5
- "mappings": "AAGA,GAAU,MAAV,UAAU,EAAV,CACE,KAAM,GAAS,GAAI,GAAK,OAAO,gBACxB,GAAU,GAAV,UAAU,EAAV,CACE,GAAU,GAAV,UAAU,EAAV,CACL,GAAI,GAAsC,GAE1C,EAAK,uCAAuC,IAAM,CAEhD,EAAsC,KAM3B,qCAAqC,IAChD,EAEF,KAAM,GAAgB,AAAC,GAA4B,CACjD,KAAM,GAAS,GAAI,OAAM,UAAW,OAAQ,CAAE,SAAU,SACxD,SAAO,OAAO,GACP,EAAO,QAAQ,QAMxB,OAAuB,CAAvB,aA7BN,CA8BQ,8BAA0C,KAC1C,gCAA4C,KAG5C,uBAA0C,KAGlC,2BAAuC,KACvC,gCAA4C,KAC5C,8BAA0C,KAG1C,qBAAiC,KACjC,0BAAsC,KACtC,wBAAoC,KAG5C,iCAA6C,KAG7C,mBAA+B,KAG/B,uBAA6B,GAG7B,2BAAiC,GAEjC,UAAoB,CAClB,MACE,CAAC,CAAC,KAAK,mBACP,CAAC,KAAK,mBACN,CAAC,KAAK,sBAIF,mBAAmB,CACzB,aACA,WACA,SAKU,CACV,MACI,EAAC,CAAC,GAAc,KAAK,uBAAyB,GAC7C,CAAC,CAAC,GAAY,KAAK,qBAAuB,IAC7C,KAAK,kBAAoB,EAIrB,0BAA0B,CAChC,aACA,WACA,SAKU,CACV,MAAK,MAAK,WAGN,EAAC,CAAC,GAAc,KAAK,6BAA+B,GACnD,CAAC,CAAC,GAAY,KAAK,2BAA6B,IACnD,KAAK,wBAA0B,EALJ,GASvB,8BAAwC,CAC9C,MACE,CAAC,CAAC,KAAK,0BACP,KAAK,MAAQ,KAAK,yBAA2B,IAIjD,YAAY,CACV,aACA,WACA,SAQA,CACA,GAAI,KAAK,0BAA0B,CAAE,aAAY,WAAU,UACzD,QAAO,KACL,+FAEI,GAAI,OAAM,iCAGlB,GAAI,KAAK,mBAAmB,CAAE,aAAY,WAAU,UAClD,QAAO,KACL,oFAEF,KAAK,UAAU,oBACT,GAAI,OAAM,iCAGlB,GAAI,KAAK,+BACP,QAAO,KACL,+DAEF,KAAK,UAAU,YAIf,KAAK,yBAA2B,KAAK,MAE/B,GAAI,OAAM,iCAGlB,GAAI,GACJ,KAAM,GAAgB,GAAI,SAAc,AAAC,GAAY,CACnD,EAAuB,IAGzB,YAAK,yBAA2B,KAAK,MACrC,KAAK,kBAAoB,EACzB,KAAK,kBAAoB,GACzB,KAAK,sBAAwB,GAC7B,KAAK,sBAAwB,EACzB,GAAY,MAAK,2BAA6B,GAC9C,GAAU,MAAK,yBAA2B,GAEvC,CACL,YAAa,AAAC,GAAuB,CACnC,GAAI,IAAkB,KAAK,kBAAmB,CAC5C,EAAO,KACL,kHAIF,IACA,OAGF,KAAK,2BAA6B,KAAK,MACvC,KAAK,gBAAkB,KAAK,sBAC5B,KAAK,qBAAuB,KAAK,2BACjC,KAAK,mBAAqB,KAAK,yBAC/B,KAAK,4BAA8B,EACnC,KAAK,kBAAoB,GAEzB,KAEF,qBAAsB,AAAC,GAAc,CACnC,GAAI,IAAkB,KAAK,kBAAmB,CAC5C,EAAO,KACL,kHAIF,IACA,OAGF,KAAK,UAAU,GACf,MAKE,UAAU,EAAyB,CACzC,KAAK,cAAgB,EACrB,KAAK,kBAAoB,GACzB,KAAK,sBAAwB,IAIjC,GAAI,GAEA,GAGA,EACA,EAAmD,KACnD,EAAyC,GACzC,EAAyC,GACzC,EAAwC,GACxC,EAAyC,KACzC,EAEO,KAEX,KAAM,GAAmC,SAAS,cAAc,OAChE,EAAiB,MAAM,gBAAkB,UACzC,EAAiB,MAAM,QAAU,OACjC,EAAiB,MAAM,OAAS,OAChC,EAAiB,MAAM,MAAQ,OAC/B,EAAiB,MAAM,eAAiB,SACxC,EAAiB,MAAM,WAAa,SACpC,EAAiB,MAAM,SAAW,WAClC,EAAiB,MAAM,OAAS,IAChC,KAAM,GAAU,SAAS,cAAc,OACvC,EAAQ,aAAa,QAAS,QAC9B,EAAQ,aACN,MACA,sdAEF,GAAI,CACF,EAAQ,QACN,CAAC,CAAE,UAAW,gBAAkB,CAAE,UAAW,mBAC7C,CACE,SAAU,IACV,WAAY,WAGhB,CACA,EAAO,KAAK,kDAEd,EAAiB,YAAY,GAG7B,KAAM,GAA0B,SAAU,CACxC,gBAG0B,CAC1B,KAAM,GAAe,AAAC,GACpB,EACI,EAAiB,2BACjB,EAAiB,yBACjB,EAAoB,OAAO,OAC/B,GACA,OAAO,AAAC,GAAqB,CAAC,CAAC,EAAa,IAC9C,GAAI,EAAkB,SAAW,EAAG,MAAO,MAE3C,GAAI,GAAuB,EAAkB,GAC7C,SAAkB,QAAQ,AAAC,GAAqB,CAC9C,KAAM,GAAkB,EAAa,GAC/B,EAAe,EAAa,GAClC,AACE,GACA,GACA,EAAkB,GAElB,GAAuB,KAGpB,GAGH,EAAY,eAAgB,CAChC,gBACA,aACA,0BACA,QACA,gBAOC,CAMD,KAAM,GAAU,GALA,EACb,UACA,wCACC,8BACA,iCAEE,EAAO,EAAa,UACpB,EAAgB,CACpB,MAAO,EACP,UAAW,EAAK,eAChB,eAAgB,EAAK,cACrB,SACE,MAAO,SAAW,aAAgB,OAAe,SAC5C,OAAe,SAAS,KACzB,IAEF,EAAU,CACd,eAAgB,oBAElB,GAAI,GAA8B,GAAG,UAAgB,EAAK,YAAY,WAAW,2BAA2B,UAC5G,AAAI,EACF,GACE,cACE,qBAAqB,EAAwB,cACjD,GAA+B,aAAa,EAAwB,YAGpE,EAAc,WAAgB,mBAAiB,GAEjD,KAAM,GAAU,KAAK,UAAU,GAC/B,EAAQ,OAAY,EAAc,GAElC,GAAI,CACF,KAAM,GAAW,KAAM,OAAM,EAA6B,CACxD,KAAM,EACN,OAAQ,OACR,QAAS,IAGX,GAAI,CAAC,EAAS,GAAI,CAChB,KAAM,GAAY,EAAS,OAAO,WAClC,QAAO,MACL,kCACA,EACA,EAAS,YAGL,EAGR,GAAI,GAAoC,KACxC,GAAI,CAEF,EAAqB,AADI,MAAM,GAAS,QACF,SAC/B,EAAP,CACA,EAAO,KACL,oEACA,GAIJ,MAAO,SACA,EAAP,CACA,QAAO,MAAM,8CAA+C,GAC1C,qBAMf,AAAM,kBAAkB,CAC7B,EACA,EACA,EACA,IAEA,GAAI,GAAK,YACN,UAAY,CACX,KAAM,GAAoB,EACxB,GAEA,EAA+B,IAC/B,GAAI,GAEN,GAAI,CACF,KAAM,CACJ,cACA,wBACE,EAAiB,YAAY,CAAE,aAAY,UAE/C,GAAI,CACF,KAAM,GAAqB,KAAM,GAAU,CACzC,gBACA,aACA,QACA,iBAEF,EAAY,SACL,EAAP,CACA,EAAqB,SAEvB,QAMK,2BAA2B,CACtC,EACA,EACA,IAEA,GAAI,GAAK,YACN,UAAY,CACX,KAAM,GAAW,EAAK,qBAAqB,YACrC,EAAc,EAAK,qBAAqB,eAC9C,GAAI,CAAC,GAAY,CAAC,EAAa,CAC7B,EAAO,KACL,8EAEF,OAGF,KAAM,GAAoB,EACxB,GAEA,EAA+B,IAC/B,GAAI,GAEN,GAAI,CACF,KAAM,CACJ,cACA,wBACE,EAAiB,YAAY,CAAE,WAAU,UAE7C,GAAI,CACF,KAAM,GAAqB,KAAM,GAAU,CACzC,gBACA,wBAAyB,CAAE,WAAU,eACrC,QACA,iBAEF,EAAY,SACL,EAAP,CACA,EAAqB,SAEvB,QAMK,WAAW,SAAU,EAAiC,CACjE,GAAI,EACF,MAAO,GAA+B,GAClC,EAA+B,GAAe,WAC9C,GAGN,KAAM,GAAuB,EAAwB,CACnD,aAAc,KAEhB,MAAO,GAAuB,EAAqB,WAAa,IAGrD,eAAe,SAAU,EAAiC,CACrE,GAAI,EACF,MAAO,GAA+B,GAClC,EAA+B,GAAe,kBAC9C,GAGN,KAAM,GAAuB,EAAwB,CACnD,aAAc,KAEhB,MAAO,GACH,EAAqB,kBACrB,IAGO,mBAAmB,SAC9B,EACS,CACT,GAAI,EACF,MAAO,GAA+B,GAClC,EAA+B,GAC5B,sBACH,GAGN,KAAM,GAAuB,EAAwB,CACnD,aAAc,KAEhB,MAAO,GACH,EAAqB,sBACrB,IAGO,mBAAmB,SAC9B,EACe,CACf,GAAI,EACF,MAAO,GAA+B,GAClC,EAA+B,GAAe,cAC9C,gBAGN,KAAM,GAAuB,EAAwB,CACnD,aAAc,KAEhB,MAAO,GACH,EAAqB,cACrB,iBAGO,mBAAmB,SAC9B,EACQ,CACR,MACE,CAAC,GACD,MAAO,IAAY,UAClB,MAAO,IAAY,UAAY,EAAQ,SAAW,EAE5C,GAEF,EACJ,OACA,UAAU,OACV,QAAQ,mBAAoB,IAC5B,QAAQ,MAAO,KACf,QAAQ,WAAY,IACpB,MAAM,EAAG,KAGd,KAAM,GAA+B,SACnC,EACkB,CAClB,MAAO,OAAM,EAAK,CAChB,OAAQ,MACR,QAAS,CAAE,eAAgB,sBAC1B,KACD,AAAC,GACM,EAAS,GAMP,GALL,GAAO,MACL,2DAA2D,EAAS,UAAU,EAAS,cAElF,IAIX,AAAC,GACC,GAAO,MAAM,yCAA0C,GAChD,MAKP,EAAoC,SACxC,EACA,EACA,EACA,CACA,OAAQ,EAAM,UACP,uBACH,EAAsC,GACtC,uBAAqB,GACrB,UACG,wBAOH,GANI,GACE,IAAiB,aAAa,GAClC,EAA+B,GAAO,EAAc,CAClD,wCAAyC,MAGzC,CAAC,EAAwB,CAC3B,EACE,EACA,0DAEF,OAEF,EAAuB,MAAM,QAAU,IACvC,EAA+B,GAC/B,EAAgC,GAEhC,QAIA,EAAmC,SACvC,EACA,EACA,CACA,EAAO,MAAM,GACb,EAAgC,GAChC,EAAgC,GAChC,uBAAqB,IAGjB,EAAsC,AAC1C,GACG,CACH,AAAI,GAAiB,aAAa,GAClC,EAAkB,WAAW,IAAM,CACjC,AAAK,GACH,EACE,EACA,6EAGH,MAGC,EAAiC,SACrC,EACA,EACA,EACS,CACT,KAAM,GAAsB,EACzB,UACA,cACA,yBACH,GAAI,CAAC,EACH,MAAI,GAAQ,yCACV,EACE,EACA,6FAGG,GAET,GAAI,EACF,AACE,EAAoB,UACpB,EAAoB,SAAS,OAAS,EAEtC,EAAoB,aAClB,EACA,EAAoB,SAAS,IAG/B,EAAoB,YAAY,GAE9B,GACF,GAAuB,MAAM,QAAU,SAGzC,IAAI,CACF,EAAoB,YAAY,GAC5B,GACF,GAAuB,MAAM,QAAU,UAEzC,EAEJ,MAAO,IAGH,EAAqC,SACzC,EACmB,CACnB,KAAM,GAAS,SAAS,cAAc,UAEtC,SAAO,IAAM,EACb,EAAO,GAAK,mBACZ,EAAO,MAAM,SAAW,WAExB,EAAO,MAAM,QAAU,IACvB,EAAO,MAAM,cAAgB,MAC7B,EAAO,MAAM,gBAAkB,UAC/B,EAAO,MAAM,IAAM,MACnB,EAAO,MAAM,OAAS,OACtB,EAAO,MAAM,KAAO,MACpB,EAAO,MAAM,MAAQ,OACrB,EAAO,MAAM,OAAS,OAEf,GAGF,AAAM,qBAAqB,eAChC,EACA,EACA,EACA,CAGA,GAAI,IAAkB,EAAyB,CAC7C,GAAI,EAA+B,CACjC,EAAO,KACL,sDAAsD,iBAExD,OAEF,GAAI,EAA8B,CAChC,EAAO,KACL,qDAAqD,iBAEvD,QAKJ,EAA0B,EAC1B,EAAgC,GAChC,EAA+B,GAC/B,EAAgC,GAE5B,GACF,EAA+B,GAAM,EAAc,CACjD,wCAAyC,KAM7C,KAAM,GAAmB,EAA+B,GACxD,AAAI,GAAoB,EAAiB,mBACvC,KAAM,GAAiB,kBAGzB,KAAM,GAA8B,EAChC,EAAiB,4BACjB,KAEE,EAAS,EAAK,YAAY,WAAW,YACrC,EAAQ,EACX,UACA,wCAEG,EAAe,GAAI,iBACzB,EAAa,IAAI,iBAAkB,QAC/B,GAAO,EAAa,IAAI,MAAO,QAC/B,GACF,EAAa,IACX,2BACA,GAGJ,KAAM,GAAY,0BAA0B,iBAAsB,KAAiB,IAEnF,GAAI,CACF,KAAM,GAAc,KAAM,GAA6B,GAEvD,GAAI,IAAkB,EAAyB,CAC7C,EAAO,KACL,uCAAuC,8CAA0D,8BAEnG,OAEF,GAAI,CAAC,EAAa,CAChB,EACE,EACA,oFAEF,OAGF,GAAI,EACF,EAAoC,GAChC,GACF,EAA+B,GAAM,EAAc,CACjD,wCAAyC,KAG7C,EAAuB,IAAM,MACxB,CACL,KAAM,GAAsB,EACzB,UACA,cACA,yBACH,GAAI,CAAC,EAAqB,CACxB,EACE,EACA,6FAEF,OAGF,EAAoC,GAEpC,EAAyB,EACvB,GAEE,MAAO,SAAW,aACpB,GAAkC,AAAC,GAAwB,CACzD,EACE,EACA,EACA,IAGH,OAAe,iBACd,UACA,EACA,KAGJ,EAAoB,YAAY,UAE3B,EAAP,CACA,EAAO,MAAM,GACb,EACE,EACA,iGAKO,2BAA2B,UAAqB,CAC3D,MAAO,IAGI,0BAA0B,UAAqB,CAC1D,MAAO,IAGI,2BAA2B,UAAqB,CAC3D,MAAO,IAGI,uBAAuB,SAClC,EACA,CACA,GAAI,CAKF,GAJA,EAA+B,GAAO,EAAc,CAClD,wCAAyC,KAGvC,CAAC,EAAwB,CAC3B,EAAO,KACL,iHAEF,OAEF,KAAM,GAAsB,EACzB,UACA,cACA,yBACH,GAAI,CAAC,EAAqB,CACxB,EAAO,KACL,qGAEF,OAGF,AAAI,MAAO,SAAW,aACnB,QAAe,oBACd,UACA,EACA,IAEF,EAAkC,MAEpC,EAAoB,YAAY,GAChC,EAAyB,YACzB,CAIA,EAA+B,GAE/B,KAAM,GAAa,EAAa,UAAU,cAAc,YACxD,AAAI,GAAY,EAAW,YA90BhB,yCADF,iCAFT",
4
+ "sourcesContent": ["/// <reference path=\"sha256.d.ts\" />\n\n// TODO EBO Replace runtimeScene to instanceContainer.\nnamespace gdjs {\n const logger = new gdjs.Logger('Leaderboards');\n export namespace evtTools {\n export namespace leaderboards {\n let _hasPlayerJustClosedLeaderboardView = false;\n let _preferSendConnectedPlayerScore = true;\n\n gdjs.registerRuntimeScenePostEventsCallback(() => {\n // Set it back to false for the next frame.\n _hasPlayerJustClosedLeaderboardView = false;\n });\n\n /**\n * Returns true if the player has just closed the leaderboard view.\n */\n export const hasPlayerJustClosedLeaderboardView = () =>\n _hasPlayerJustClosedLeaderboardView;\n\n const computeDigest = (payload: string): string => {\n const shaObj = new jsSHA('SHA-256', 'TEXT', { encoding: 'UTF8' });\n shaObj.update(payload);\n return shaObj.getHash('B64');\n };\n\n const leaderboardHostBaseUrl = 'https://gd.games';\n // const leaderboardHostBaseUrl = 'http://localhost:4000';\n\n type PublicLeaderboardEntry = {\n id: string;\n claimSecret?: string;\n };\n\n /**\n * Hold the state of the save of a score for a leaderboard.\n */\n class ScoreSavingState {\n lastScoreSavingStartedAt: number | null = null;\n lastScoreSavingSucceededAt: number | null = null;\n\n /** The promise that will be resolved when the score saving is done (successfully or not). */\n lastSavingPromise: Promise<void> | null = null;\n\n // Score that is being saved:\n private _currentlySavingScore: number | null = null;\n private _currentlySavingPlayerName: string | null = null;\n private _currentlySavingPlayerId: string | null = null;\n\n // Last score saved with success:\n private _lastSavedScore: number | null = null;\n private _lastSavedPlayerName: string | null = null;\n private _lastSavedPlayerId: string | null = null;\n\n /** The id of the entry in the leaderboard, for the last score saved with success. */\n lastSavedLeaderboardEntry: PublicLeaderboardEntry | null = null;\n\n /** Last error that happened when saving the score (useful if `hasScoreSavingErrored` is true). */\n lastSaveError: string | null = null;\n\n /** `true` if the last save has finished and succeeded. */\n hasScoreBeenSaved: boolean = false;\n\n /** `true` if the last save has finished and failed (check `lastSaveError` then). */\n hasScoreSavingErrored: boolean = false;\n\n isSaving(): boolean {\n return (\n !!this.lastSavingPromise &&\n !this.hasScoreBeenSaved &&\n !this.hasScoreSavingErrored\n );\n }\n\n private _isSameAsLastScore({\n playerName,\n playerId,\n score,\n }: {\n playerName?: string;\n playerId?: string;\n score: number;\n }): boolean {\n return (\n ((!!playerName && this._lastSavedPlayerName === playerName) ||\n (!!playerId && this._lastSavedPlayerId === playerId)) &&\n this._lastSavedScore === score\n );\n }\n\n private _isAlreadySavingThisScore({\n playerName,\n playerId,\n score,\n }: {\n playerName?: string;\n playerId?: string;\n score: number;\n }): boolean {\n if (!this.isSaving()) return false;\n\n return (\n ((!!playerName && this._currentlySavingPlayerName === playerName) ||\n (!!playerId && this._currentlySavingPlayerId === playerId)) &&\n this._currentlySavingScore === score\n );\n }\n\n private _isTooSoonToSaveAnotherScore(): boolean {\n return (\n !!this.lastScoreSavingStartedAt &&\n Date.now() - this.lastScoreSavingStartedAt < 500\n );\n }\n\n startSaving({\n playerName,\n playerId,\n score,\n }: {\n playerName?: string;\n playerId?: string;\n score: number;\n }): {\n closeSaving: (leaderboardEntry: PublicLeaderboardEntry) => void;\n closeSavingWithError(errorCode: string);\n } {\n if (this._isAlreadySavingThisScore({ playerName, playerId, score })) {\n logger.warn(\n 'There is already a request to save with this player name and this score. Ignoring this one.'\n );\n throw new Error('Ignoring this saving request.');\n }\n\n if (this._isSameAsLastScore({ playerName, playerId, score })) {\n logger.warn(\n 'The player and score to be sent are the same as previous one. Ignoring this one.'\n );\n this._setError('SAME_AS_PREVIOUS');\n throw new Error('Ignoring this saving request.');\n }\n\n if (this._isTooSoonToSaveAnotherScore()) {\n logger.warn(\n 'Last entry was sent too little time ago. Ignoring this one.'\n );\n this._setError('TOO_FAST');\n\n // Set the starting time to cancel all the following attempts that\n // are started too early after this one.\n this.lastScoreSavingStartedAt = Date.now();\n\n throw new Error('Ignoring this saving request.');\n }\n\n let resolveSavingPromise: () => void;\n const savingPromise = new Promise<void>((resolve) => {\n resolveSavingPromise = resolve;\n });\n\n this.lastScoreSavingStartedAt = Date.now();\n this.lastSavingPromise = savingPromise;\n this.hasScoreBeenSaved = false;\n this.hasScoreSavingErrored = false;\n this._currentlySavingScore = score;\n if (playerName) this._currentlySavingPlayerName = playerName;\n if (playerId) this._currentlySavingPlayerId = playerId;\n\n return {\n closeSaving: (leaderboardEntry) => {\n if (savingPromise !== this.lastSavingPromise) {\n logger.info(\n 'Score saving result received, but another save was launched in the meantime - ignoring the result of this one.'\n );\n\n // Still finish the promise that can be waited upon:\n resolveSavingPromise();\n return;\n }\n\n this.lastScoreSavingSucceededAt = Date.now();\n this._lastSavedScore = this._currentlySavingScore;\n this._lastSavedPlayerName = this._currentlySavingPlayerName;\n this._lastSavedPlayerId = this._currentlySavingPlayerId;\n this.lastSavedLeaderboardEntry = leaderboardEntry;\n this.hasScoreBeenSaved = true;\n\n resolveSavingPromise();\n },\n closeSavingWithError: (errorCode) => {\n if (savingPromise !== this.lastSavingPromise) {\n logger.info(\n 'Score saving result received, but another save was launched in the meantime - ignoring the result of this one.'\n );\n\n // Still finish the promise that can be waited upon:\n resolveSavingPromise();\n return;\n }\n\n this._setError(errorCode);\n resolveSavingPromise();\n },\n };\n }\n\n private _setError(errorCode: string): void {\n this.lastSaveError = errorCode;\n this.hasScoreBeenSaved = false;\n this.hasScoreSavingErrored = true;\n }\n }\n\n let _scoreSavingStateByLeaderboard: {\n [leaderboardId: string]: ScoreSavingState;\n } = {};\n\n // Leaderboard display\n let _requestedLeaderboardId: string | null;\n let _leaderboardViewIframe: HTMLIFrameElement | null = null;\n let _leaderboardViewIframeErrored: boolean = false;\n let _leaderboardViewIframeLoading: boolean = false;\n let _leaderboardViewIframeLoaded: boolean = false;\n let _errorTimeoutId: NodeJS.Timeout | null = null;\n let _leaderboardMessageListener:\n | ((event: MessageEvent) => void)\n | null = null;\n\n const _loaderContainer: HTMLDivElement = document.createElement('div');\n _loaderContainer.style.backgroundColor = '#000000';\n _loaderContainer.style.display = 'flex';\n _loaderContainer.style.height = '100%';\n _loaderContainer.style.width = '100%';\n _loaderContainer.style.justifyContent = 'center';\n _loaderContainer.style.alignItems = 'center';\n _loaderContainer.style.position = 'relative';\n _loaderContainer.style.zIndex = '2';\n const _loader = document.createElement('img');\n _loader.setAttribute('width', '50px');\n _loader.setAttribute(\n 'src',\n 'data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIGZpbGw9Im5vbmUiIHZpZXdCb3g9IjAgMCAyNCAyNCI+CjxjaXJjbGUgb3BhY2l0eT0nMC4yNScgY3g9IjEyIiBjeT0iMTIiIHI9IjEwIiBzdHJva2U9IiNGRkZGRkYiIHN0cm9rZS13aWR0aD0iNCI+PC9jaXJjbGU+CjxwYXRoIG9wYWNpdHk9JzAuNzUnIGZpbGw9IiNGRkZGRkYiIGQ9Ik00IDEyYTggOCAwIDAxOC04VjBDNS4zNzMgMCAwIDUuMzczIDAgMTJoNHptMiA1LjI5MUE3Ljk2MiA3Ljk2MiAwIDAxNCAxMkgwYzAgMy4wNDIgMS4xMzUgNS44MjQgMyA3LjkzOGwzLTIuNjQ3eiI+PC9wYXRoPgo8L3N2Zz4='\n );\n try {\n _loader.animate(\n [{ transform: 'rotate(0deg)' }, { transform: 'rotate(359deg)' }],\n {\n duration: 3000,\n iterations: Infinity,\n }\n );\n } catch {\n logger.warn('Animation not supported, loader will be fixed.');\n }\n _loaderContainer.appendChild(_loader);\n\n /** Get the saving state of the leaderboard who had the last update (successful or started). */\n const getLastScoreSavingState = function ({\n hasSucceeded,\n }: {\n hasSucceeded: boolean;\n }): ScoreSavingState | null {\n const getDateField = (scoreSavingState: ScoreSavingState) =>\n hasSucceeded\n ? scoreSavingState.lastScoreSavingSucceededAt\n : scoreSavingState.lastScoreSavingStartedAt;\n const scoreSavingStates = Object.values(\n _scoreSavingStateByLeaderboard\n ).filter((scoreSavingState) => !!getDateField(scoreSavingState));\n if (scoreSavingStates.length === 0) return null;\n\n let lastScoreSavingState = scoreSavingStates[0];\n scoreSavingStates.forEach((scoreSavingState) => {\n const currentItemDate = getDateField(scoreSavingState);\n const lastItemDate = getDateField(lastScoreSavingState);\n if (\n currentItemDate &&\n lastItemDate &&\n currentItemDate > lastItemDate\n ) {\n lastScoreSavingState = scoreSavingState;\n }\n });\n return lastScoreSavingState;\n };\n\n const saveScore = async function ({\n leaderboardId,\n playerName,\n authenticatedPlayerData,\n score,\n runtimeScene,\n }: {\n leaderboardId: string;\n playerName?: string | null;\n authenticatedPlayerData?: { playerId: string; playerToken: string };\n score: number;\n runtimeScene: gdjs.RuntimeScene;\n }): Promise<PublicLeaderboardEntry> {\n const rootApi = runtimeScene\n .getGame()\n .isUsingGDevelopDevelopmentEnvironment()\n ? 'https://api-dev.gdevelop.io'\n : 'https://api.gdevelop.io';\n const baseUrl = `${rootApi}/play`;\n const game = runtimeScene.getGame();\n const payloadObject = {\n score: score,\n sessionId: game.getSessionId(),\n clientPlayerId: game.getPlayerId(),\n location:\n typeof window !== 'undefined' && (window as any).location\n ? (window as any).location.href\n : '',\n };\n const headers = {\n 'Content-Type': 'application/json',\n };\n let leaderboardEntryCreationUrl = `${baseUrl}/game/${gdjs.projectData.properties.projectUuid}/leaderboard/${leaderboardId}/entry`;\n if (authenticatedPlayerData) {\n headers[\n 'Authorization'\n ] = `player-game-token ${authenticatedPlayerData.playerToken}`;\n leaderboardEntryCreationUrl += `?playerId=${authenticatedPlayerData.playerId}`;\n } else {\n // In case playerName is empty, the backend will generate a random name.\n payloadObject['playerName'] = formatPlayerName(playerName);\n }\n const payload = JSON.stringify(payloadObject);\n headers['Digest'] = computeDigest(payload);\n\n try {\n const response = await fetch(leaderboardEntryCreationUrl, {\n body: payload,\n method: 'POST',\n headers: headers,\n });\n\n if (!response.ok) {\n const errorCode = response.status.toString();\n logger.error(\n 'Server responded with an error:',\n errorCode,\n response.statusText\n );\n\n throw errorCode;\n }\n\n try {\n const leaderboardEntry = await response.json();\n return leaderboardEntry;\n } catch (error) {\n logger.warn(\n 'An error occurred when reading response but score has been saved:',\n error\n );\n\n const errorCode = 'SAVED_ENTRY_CANT_BE_READ';\n throw errorCode;\n }\n } catch (error) {\n logger.error('Error while submitting a leaderboard score:', error);\n const errorCode = 'REQUEST_NOT_SENT';\n\n throw errorCode;\n }\n };\n\n export const setPreferSendConnectedPlayerScore = (\n runtimeScene: gdjs.RuntimeScene,\n enable: boolean\n ) => {\n _preferSendConnectedPlayerScore = enable;\n };\n\n export const savePlayerScore = (\n runtimeScene: gdjs.RuntimeScene,\n leaderboardId: string,\n score: float,\n playerName: string\n ) => {\n if (\n _preferSendConnectedPlayerScore &&\n gdjs.playerAuthentication.isAuthenticated()\n ) {\n return saveConnectedPlayerScore(runtimeScene, leaderboardId, score);\n }\n\n return new gdjs.PromiseTask(\n (async () => {\n const scoreSavingState = (_scoreSavingStateByLeaderboard[\n leaderboardId\n ] =\n _scoreSavingStateByLeaderboard[leaderboardId] ||\n new ScoreSavingState());\n\n try {\n const {\n closeSaving,\n closeSavingWithError,\n } = scoreSavingState.startSaving({ playerName, score });\n\n try {\n const leaderboardEntry = await saveScore({\n leaderboardId,\n playerName,\n score,\n runtimeScene,\n });\n closeSaving(leaderboardEntry);\n } catch (errorCode) {\n closeSavingWithError(errorCode);\n }\n } catch {\n // Do nothing: saving was rejected for a reason already logged.\n }\n })()\n );\n };\n\n export const saveConnectedPlayerScore = (\n runtimeScene: gdjs.RuntimeScene,\n leaderboardId: string,\n score: float\n ) =>\n new gdjs.PromiseTask(\n (async () => {\n const playerId = gdjs.playerAuthentication.getUserId();\n const playerToken = gdjs.playerAuthentication.getUserToken();\n if (!playerId || !playerToken) {\n logger.warn(\n 'Cannot save a score for a connected player if the player is not connected.'\n );\n return;\n }\n\n const scoreSavingState = (_scoreSavingStateByLeaderboard[\n leaderboardId\n ] =\n _scoreSavingStateByLeaderboard[leaderboardId] ||\n new ScoreSavingState());\n\n try {\n const {\n closeSaving,\n closeSavingWithError,\n } = scoreSavingState.startSaving({ playerId, score });\n\n try {\n const leaderboardEntryId = await saveScore({\n leaderboardId,\n authenticatedPlayerData: { playerId, playerToken },\n score,\n runtimeScene,\n });\n closeSaving(leaderboardEntryId);\n } catch (errorCode) {\n closeSavingWithError(errorCode);\n }\n } catch {\n // Do nothing: saving was rejected for a reason already logged.\n }\n })()\n );\n\n export const isSaving = function (leaderboardId?: string): boolean {\n if (leaderboardId) {\n return _scoreSavingStateByLeaderboard[leaderboardId]\n ? _scoreSavingStateByLeaderboard[leaderboardId].isSaving()\n : false;\n }\n\n const lastScoreSavingState = getLastScoreSavingState({\n hasSucceeded: false,\n });\n return lastScoreSavingState ? lastScoreSavingState.isSaving() : false;\n };\n\n export const hasBeenSaved = function (leaderboardId?: string): boolean {\n if (leaderboardId) {\n return _scoreSavingStateByLeaderboard[leaderboardId]\n ? _scoreSavingStateByLeaderboard[leaderboardId].hasScoreBeenSaved\n : false;\n }\n\n const lastScoreSavingState = getLastScoreSavingState({\n hasSucceeded: true,\n });\n return lastScoreSavingState\n ? lastScoreSavingState.hasScoreBeenSaved\n : false;\n };\n\n export const hasSavingErrored = function (\n leaderboardId?: string\n ): boolean {\n if (leaderboardId) {\n return _scoreSavingStateByLeaderboard[leaderboardId]\n ? _scoreSavingStateByLeaderboard[leaderboardId]\n .hasScoreSavingErrored\n : false;\n }\n\n const lastScoreSavingState = getLastScoreSavingState({\n hasSucceeded: false,\n });\n return lastScoreSavingState\n ? lastScoreSavingState.hasScoreSavingErrored\n : false;\n };\n\n export const getLastSaveError = function (\n leaderboardId?: string\n ): string | null {\n if (leaderboardId) {\n return _scoreSavingStateByLeaderboard[leaderboardId]\n ? _scoreSavingStateByLeaderboard[leaderboardId].lastSaveError\n : 'NO_DATA_ERROR';\n }\n\n const lastScoreSavingState = getLastScoreSavingState({\n hasSucceeded: false,\n });\n return lastScoreSavingState\n ? lastScoreSavingState.lastSaveError\n : 'NO_DATA_ERROR';\n };\n\n export const formatPlayerName = function (\n rawName?: string | null\n ): string {\n if (\n !rawName ||\n typeof rawName !== 'string' ||\n (typeof rawName === 'string' && rawName.length === 0)\n ) {\n return '';\n }\n return rawName\n .trim()\n .normalize('NFD')\n .replace(/[\\u0300-\\u036f]/g, '')\n .replace(/\\s/g, '_')\n .replace(/[^\\w|-]/g, '')\n .slice(0, 30);\n };\n\n const checkLeaderboardAvailability = function (\n url: string\n ): Promise<boolean> {\n return fetch(url, {\n method: 'GET',\n headers: { 'Content-Type': 'application/json' },\n }).then(\n (response) => {\n if (!response.ok) {\n logger.error(\n `Error while fetching leaderboard view, server returned: ${response.status} ${response.statusText}`\n );\n return false;\n }\n return true;\n },\n (err) => {\n logger.error('Error while fetching leaderboard view:', err);\n return false;\n }\n );\n };\n\n const receiveMessageFromLeaderboardView = function (\n runtimeScene: gdjs.RuntimeScene,\n displayLoader: boolean,\n event: MessageEvent\n ) {\n const messageId =\n typeof event.data === 'string' ? event.data : event.data.id;\n switch (messageId) {\n case 'playerAuthenticated':\n gdjs.playerAuthentication.login({\n runtimeScene,\n userId: event.data.userId,\n username: event.data.username,\n userToken: event.data.userToken,\n });\n break;\n case 'openPlayerAuthentication':\n gdjs.playerAuthentication\n .openAuthenticationWindow(runtimeScene)\n .promise.then(({ status }) => {\n if (\n !_leaderboardViewIframe ||\n !_leaderboardViewIframe.contentWindow\n ) {\n logger.warn(\n 'Unable to transmit the new login status to the leaderboard view.'\n );\n return;\n }\n\n if (status === 'errored') {\n _leaderboardViewIframe.contentWindow.postMessage(\n {\n id: 'onPlayerAuthenticationErrored',\n },\n leaderboardHostBaseUrl\n );\n return;\n }\n\n const playerId = gdjs.playerAuthentication.getUserId();\n const playerToken = gdjs.playerAuthentication.getUserToken();\n if (status === 'dismissed' || !playerId || !playerToken) {\n _leaderboardViewIframe.contentWindow.postMessage(\n {\n id: 'onPlayerAuthenticationDismissed',\n },\n leaderboardHostBaseUrl\n );\n return;\n }\n\n _leaderboardViewIframe.contentWindow.postMessage(\n {\n id: 'onPlayerAuthenticated',\n playerId,\n playerUsername: gdjs.playerAuthentication.getUsername(),\n playerToken: playerToken,\n },\n leaderboardHostBaseUrl\n );\n });\n break;\n case 'closeLeaderboardView':\n _hasPlayerJustClosedLeaderboardView = true;\n closeLeaderboardView(runtimeScene);\n break;\n case 'leaderboardViewLoaded':\n if (displayLoader) {\n if (_errorTimeoutId) clearTimeout(_errorTimeoutId);\n displayLoaderInLeaderboardView(false, runtimeScene, {\n callOnErrorIfDomElementContainerMissing: false,\n });\n }\n if (!_leaderboardViewIframe) {\n handleErrorDisplayingLeaderboard(\n runtimeScene,\n \"The leaderboard view couldn't be found. Doing nothing.\"\n );\n return;\n }\n _leaderboardViewIframe.style.opacity = '1';\n _leaderboardViewIframeLoaded = true;\n _leaderboardViewIframeLoading = false;\n\n break;\n }\n };\n\n const handleErrorDisplayingLeaderboard = function (\n runtimeScene: gdjs.RuntimeScene,\n message: string\n ) {\n logger.error(message);\n _leaderboardViewIframeErrored = true;\n _leaderboardViewIframeLoading = false;\n closeLeaderboardView(runtimeScene);\n };\n\n const resetLeaderboardDisplayErrorTimeout = (\n runtimeScene: gdjs.RuntimeScene\n ) => {\n if (_errorTimeoutId) clearTimeout(_errorTimeoutId);\n _errorTimeoutId = setTimeout(() => {\n if (!_leaderboardViewIframeLoaded) {\n handleErrorDisplayingLeaderboard(\n runtimeScene,\n 'Leaderboard page did not send message in time. Closing leaderboard view.'\n );\n }\n }, 15000);\n };\n\n const displayLoaderInLeaderboardView = function (\n yesOrNo: boolean,\n runtimeScene: gdjs.RuntimeScene,\n options: { callOnErrorIfDomElementContainerMissing: boolean }\n ): boolean {\n const domElementContainer = runtimeScene\n .getGame()\n .getRenderer()\n .getDomElementContainer();\n if (!domElementContainer) {\n if (options.callOnErrorIfDomElementContainerMissing) {\n handleErrorDisplayingLeaderboard(\n runtimeScene,\n \"The div element covering the game couldn't be found, the leaderboard cannot be displayed.\"\n );\n }\n return false;\n }\n if (yesOrNo) {\n if (\n domElementContainer.children &&\n domElementContainer.children.length > 0\n ) {\n domElementContainer.insertBefore(\n _loaderContainer,\n domElementContainer.children[0]\n );\n } else {\n domElementContainer.appendChild(_loaderContainer);\n }\n if (_leaderboardViewIframe) {\n _leaderboardViewIframe.style.opacity = '0';\n }\n } else {\n try {\n domElementContainer.removeChild(_loaderContainer);\n if (_leaderboardViewIframe) {\n _leaderboardViewIframe.style.opacity = '1';\n }\n } catch {}\n }\n return true;\n };\n\n const computeLeaderboardDisplayingIframe = function (\n url: string\n ): HTMLIFrameElement {\n const iframe = document.createElement('iframe');\n\n iframe.src = url;\n iframe.id = 'leaderboard-view';\n iframe.style.position = 'absolute';\n // To trigger iframe loading and be able to listen to its events, use `opacity: 0` instead of `visibility: hidden` or `display: none`\n iframe.style.opacity = '0';\n iframe.style.pointerEvents = 'all';\n iframe.style.backgroundColor = '#FFFFFF';\n iframe.style.top = '0px';\n iframe.style.height = '100%';\n iframe.style.left = '0px';\n iframe.style.width = '100%';\n iframe.style.border = 'none';\n\n return iframe;\n };\n\n export const displayLeaderboard = async function (\n runtimeScene: gdjs.RuntimeScene,\n leaderboardId: string,\n displayLoader: boolean\n ) {\n // First ensure we're not trying to display multiple times the same leaderboard (in which case\n // we \"de-duplicate\" the request to display it).\n if (leaderboardId === _requestedLeaderboardId) {\n if (_leaderboardViewIframeLoading) {\n logger.warn(\n `Already loading the view for the requested loader (${leaderboardId}), ignoring.`\n );\n return;\n }\n if (_leaderboardViewIframeLoaded) {\n logger.warn(\n `Already loaded the view for the requested loader (${leaderboardId}), ignoring.`\n );\n return;\n }\n }\n\n // We are now assured we want to display a new (or different) leaderboard: start loading it.\n _requestedLeaderboardId = leaderboardId;\n _leaderboardViewIframeErrored = false;\n _leaderboardViewIframeLoaded = false;\n _leaderboardViewIframeLoading = true;\n\n if (displayLoader) {\n displayLoaderInLeaderboardView(true, runtimeScene, {\n callOnErrorIfDomElementContainerMissing: true,\n });\n }\n\n // If a save is being done for this leaderboard, wait for it to end so that the `lastSavedLeaderboardEntry`\n // can be saved and then used to show the player score.\n const scoreSavingState = _scoreSavingStateByLeaderboard[leaderboardId];\n if (scoreSavingState && scoreSavingState.lastSavingPromise) {\n await scoreSavingState.lastSavingPromise;\n }\n\n const lastSavedLeaderboardEntry = scoreSavingState\n ? scoreSavingState.lastSavedLeaderboardEntry\n : null;\n\n const gameId = gdjs.projectData.properties.projectUuid;\n const isDev = runtimeScene\n .getGame()\n .isUsingGDevelopDevelopmentEnvironment();\n\n const searchParams = new URLSearchParams();\n searchParams.set('inGameEmbedded', 'true');\n if (isDev) searchParams.set('dev', 'true');\n if (lastSavedLeaderboardEntry) {\n searchParams.set(\n 'playerLeaderboardEntryId',\n lastSavedLeaderboardEntry.id\n );\n if (lastSavedLeaderboardEntry.claimSecret) {\n searchParams.set(\n 'playerLeaderboardEntryClaimSecret',\n lastSavedLeaderboardEntry.claimSecret\n );\n }\n }\n const playerId = gdjs.playerAuthentication.getUserId();\n const playerToken = gdjs.playerAuthentication.getUserToken();\n if (playerId && playerToken) {\n searchParams.set('playerId', playerId);\n searchParams.set('playerToken', playerToken);\n searchParams.set(\n 'playerUsername',\n gdjs.playerAuthentication.getUsername()\n );\n }\n\n const targetUrl = `${leaderboardHostBaseUrl}/games/${gameId}/leaderboard/${leaderboardId}?${searchParams}`;\n\n try {\n const isAvailable = await checkLeaderboardAvailability(targetUrl);\n\n if (leaderboardId !== _requestedLeaderboardId) {\n logger.warn(\n `Received a response for leaderboard ${leaderboardId} though the last leaderboard requested is ${_requestedLeaderboardId}, ignoring this response.`\n );\n return;\n }\n if (!isAvailable) {\n handleErrorDisplayingLeaderboard(\n runtimeScene,\n 'Leaderboard data could not be fetched. Closing leaderboard view if there is one.'\n );\n return;\n }\n\n if (_leaderboardViewIframe) {\n resetLeaderboardDisplayErrorTimeout(runtimeScene);\n if (displayLoader) {\n displayLoaderInLeaderboardView(true, runtimeScene, {\n callOnErrorIfDomElementContainerMissing: false,\n });\n }\n _leaderboardViewIframe.src = targetUrl;\n } else {\n const domElementContainer = runtimeScene\n .getGame()\n .getRenderer()\n .getDomElementContainer();\n if (!domElementContainer) {\n handleErrorDisplayingLeaderboard(\n runtimeScene,\n \"The div element covering the game couldn't be found, the leaderboard cannot be displayed.\"\n );\n return;\n }\n\n resetLeaderboardDisplayErrorTimeout(runtimeScene);\n\n _leaderboardViewIframe = computeLeaderboardDisplayingIframe(\n targetUrl\n );\n if (typeof window !== 'undefined') {\n _leaderboardMessageListener = (event: MessageEvent) => {\n receiveMessageFromLeaderboardView(\n runtimeScene,\n displayLoader,\n event\n );\n };\n (window as any).addEventListener(\n 'message',\n _leaderboardMessageListener,\n true\n );\n }\n domElementContainer.appendChild(_leaderboardViewIframe);\n }\n } catch (err) {\n logger.error(err);\n handleErrorDisplayingLeaderboard(\n runtimeScene,\n 'An error occurred when fetching leaderboard data. Closing leaderboard view if there is one.'\n );\n }\n };\n\n export const isLeaderboardViewErrored = function (): boolean {\n return _leaderboardViewIframeErrored;\n };\n\n export const isLeaderboardViewLoaded = function (): boolean {\n return _leaderboardViewIframeLoaded;\n };\n\n export const isLeaderboardViewLoading = function (): boolean {\n return _leaderboardViewIframeLoading;\n };\n\n export const closeLeaderboardView = function (\n runtimeScene: gdjs.RuntimeScene\n ) {\n try {\n displayLoaderInLeaderboardView(false, runtimeScene, {\n callOnErrorIfDomElementContainerMissing: false,\n });\n\n if (!_leaderboardViewIframe) {\n logger.info(\n \"The iframe displaying the current leaderboard couldn't be found, the leaderboard view must be already closed.\"\n );\n return;\n }\n const domElementContainer = runtimeScene\n .getGame()\n .getRenderer()\n .getDomElementContainer();\n if (!domElementContainer) {\n logger.info(\n \"The div element covering the game couldn't be found, the leaderboard view must be already closed.\"\n );\n return;\n }\n\n if (typeof window !== 'undefined') {\n (window as any).removeEventListener(\n 'message',\n _leaderboardMessageListener,\n true\n );\n _leaderboardMessageListener = null;\n }\n domElementContainer.removeChild(_leaderboardViewIframe);\n _leaderboardViewIframe = null;\n } finally {\n // Don't reset the loading flag (the view of another leaderboard might be loading)\n // or the error flag (we want to persist the error flag even after the view is closed),\n // but reset the flag indicating the view is loaded (if it was).\n _leaderboardViewIframeLoaded = false;\n\n const gameCanvas = runtimeScene.getGame().getRenderer().getCanvas();\n if (gameCanvas) gameCanvas.focus();\n }\n };\n }\n }\n}\n"],
5
+ "mappings": "AAGA,GAAU,MAAV,UAAU,EAAV,CACE,KAAM,GAAS,GAAI,GAAK,OAAO,gBACxB,GAAU,GAAV,UAAU,EAAV,CACE,GAAU,GAAV,UAAU,EAAV,CACL,GAAI,GAAsC,GACtC,EAAkC,GAEtC,EAAK,uCAAuC,IAAM,CAEhD,EAAsC,KAM3B,qCAAqC,IAChD,EAEF,KAAM,GAAgB,AAAC,GAA4B,CACjD,KAAM,GAAS,GAAI,OAAM,UAAW,OAAQ,CAAE,SAAU,SACxD,SAAO,OAAO,GACP,EAAO,QAAQ,QAGlB,EAAyB,mBAW/B,OAAuB,CAAvB,aAtCN,CAuCQ,8BAA0C,KAC1C,gCAA4C,KAG5C,uBAA0C,KAGlC,2BAAuC,KACvC,gCAA4C,KAC5C,8BAA0C,KAG1C,qBAAiC,KACjC,0BAAsC,KACtC,wBAAoC,KAG5C,+BAA2D,KAG3D,mBAA+B,KAG/B,uBAA6B,GAG7B,2BAAiC,GAEjC,UAAoB,CAClB,MACE,CAAC,CAAC,KAAK,mBACP,CAAC,KAAK,mBACN,CAAC,KAAK,sBAIF,mBAAmB,CACzB,aACA,WACA,SAKU,CACV,MACI,EAAC,CAAC,GAAc,KAAK,uBAAyB,GAC7C,CAAC,CAAC,GAAY,KAAK,qBAAuB,IAC7C,KAAK,kBAAoB,EAIrB,0BAA0B,CAChC,aACA,WACA,SAKU,CACV,MAAK,MAAK,WAGN,EAAC,CAAC,GAAc,KAAK,6BAA+B,GACnD,CAAC,CAAC,GAAY,KAAK,2BAA6B,IACnD,KAAK,wBAA0B,EALJ,GASvB,8BAAwC,CAC9C,MACE,CAAC,CAAC,KAAK,0BACP,KAAK,MAAQ,KAAK,yBAA2B,IAIjD,YAAY,CACV,aACA,WACA,SAQA,CACA,GAAI,KAAK,0BAA0B,CAAE,aAAY,WAAU,UACzD,QAAO,KACL,+FAEI,GAAI,OAAM,iCAGlB,GAAI,KAAK,mBAAmB,CAAE,aAAY,WAAU,UAClD,QAAO,KACL,oFAEF,KAAK,UAAU,oBACT,GAAI,OAAM,iCAGlB,GAAI,KAAK,+BACP,QAAO,KACL,+DAEF,KAAK,UAAU,YAIf,KAAK,yBAA2B,KAAK,MAE/B,GAAI,OAAM,iCAGlB,GAAI,GACJ,KAAM,GAAgB,GAAI,SAAc,AAAC,GAAY,CACnD,EAAuB,IAGzB,YAAK,yBAA2B,KAAK,MACrC,KAAK,kBAAoB,EACzB,KAAK,kBAAoB,GACzB,KAAK,sBAAwB,GAC7B,KAAK,sBAAwB,EACzB,GAAY,MAAK,2BAA6B,GAC9C,GAAU,MAAK,yBAA2B,GAEvC,CACL,YAAa,AAAC,GAAqB,CACjC,GAAI,IAAkB,KAAK,kBAAmB,CAC5C,EAAO,KACL,kHAIF,IACA,OAGF,KAAK,2BAA6B,KAAK,MACvC,KAAK,gBAAkB,KAAK,sBAC5B,KAAK,qBAAuB,KAAK,2BACjC,KAAK,mBAAqB,KAAK,yBAC/B,KAAK,0BAA4B,EACjC,KAAK,kBAAoB,GAEzB,KAEF,qBAAsB,AAAC,GAAc,CACnC,GAAI,IAAkB,KAAK,kBAAmB,CAC5C,EAAO,KACL,kHAIF,IACA,OAGF,KAAK,UAAU,GACf,MAKE,UAAU,EAAyB,CACzC,KAAK,cAAgB,EACrB,KAAK,kBAAoB,GACzB,KAAK,sBAAwB,IAIjC,GAAI,GAEA,GAGA,EACA,EAAmD,KACnD,EAAyC,GACzC,EAAyC,GACzC,EAAwC,GACxC,EAAyC,KACzC,EAEO,KAEX,KAAM,GAAmC,SAAS,cAAc,OAChE,EAAiB,MAAM,gBAAkB,UACzC,EAAiB,MAAM,QAAU,OACjC,EAAiB,MAAM,OAAS,OAChC,EAAiB,MAAM,MAAQ,OAC/B,EAAiB,MAAM,eAAiB,SACxC,EAAiB,MAAM,WAAa,SACpC,EAAiB,MAAM,SAAW,WAClC,EAAiB,MAAM,OAAS,IAChC,KAAM,GAAU,SAAS,cAAc,OACvC,EAAQ,aAAa,QAAS,QAC9B,EAAQ,aACN,MACA,sdAEF,GAAI,CACF,EAAQ,QACN,CAAC,CAAE,UAAW,gBAAkB,CAAE,UAAW,mBAC7C,CACE,SAAU,IACV,WAAY,WAGhB,CACA,EAAO,KAAK,kDAEd,EAAiB,YAAY,GAG7B,KAAM,GAA0B,SAAU,CACxC,gBAG0B,CAC1B,KAAM,GAAe,AAAC,GACpB,EACI,EAAiB,2BACjB,EAAiB,yBACjB,EAAoB,OAAO,OAC/B,GACA,OAAO,AAAC,GAAqB,CAAC,CAAC,EAAa,IAC9C,GAAI,EAAkB,SAAW,EAAG,MAAO,MAE3C,GAAI,GAAuB,EAAkB,GAC7C,SAAkB,QAAQ,AAAC,GAAqB,CAC9C,KAAM,GAAkB,EAAa,GAC/B,EAAe,EAAa,GAClC,AACE,GACA,GACA,EAAkB,GAElB,GAAuB,KAGpB,GAGH,EAAY,eAAgB,CAChC,gBACA,aACA,0BACA,QACA,gBAOkC,CAMlC,KAAM,GAAU,GALA,EACb,UACA,wCACC,8BACA,iCAEE,EAAO,EAAa,UACpB,EAAgB,CACpB,MAAO,EACP,UAAW,EAAK,eAChB,eAAgB,EAAK,cACrB,SACE,MAAO,SAAW,aAAgB,OAAe,SAC5C,OAAe,SAAS,KACzB,IAEF,EAAU,CACd,eAAgB,oBAElB,GAAI,GAA8B,GAAG,UAAgB,EAAK,YAAY,WAAW,2BAA2B,UAC5G,AAAI,EACF,GACE,cACE,qBAAqB,EAAwB,cACjD,GAA+B,aAAa,EAAwB,YAGpE,EAAc,WAAgB,mBAAiB,GAEjD,KAAM,GAAU,KAAK,UAAU,GAC/B,EAAQ,OAAY,EAAc,GAElC,GAAI,CACF,KAAM,GAAW,KAAM,OAAM,EAA6B,CACxD,KAAM,EACN,OAAQ,OACR,QAAS,IAGX,GAAI,CAAC,EAAS,GAAI,CAChB,KAAM,GAAY,EAAS,OAAO,WAClC,QAAO,MACL,kCACA,EACA,EAAS,YAGL,EAGR,GAAI,CAEF,MADyB,MAAM,GAAS,aAEjC,EAAP,CACA,QAAO,KACL,oEACA,GAGgB,kCAGb,EAAP,CACA,QAAO,MAAM,8CAA+C,GAC1C,qBAMf,AAAM,oCAAoC,CAC/C,EACA,IACG,CACH,EAAkC,GAGvB,kBAAkB,CAC7B,EACA,EACA,EACA,IAGE,GACA,EAAK,qBAAqB,kBAEnB,2BAAyB,EAAc,EAAe,GAGxD,GAAI,GAAK,YACb,UAAY,CACX,KAAM,GAAoB,EACxB,GAEA,EAA+B,IAC/B,GAAI,GAEN,GAAI,CACF,KAAM,CACJ,cACA,wBACE,EAAiB,YAAY,CAAE,aAAY,UAE/C,GAAI,CACF,KAAM,GAAmB,KAAM,GAAU,CACvC,gBACA,aACA,QACA,iBAEF,EAAY,SACL,EAAP,CACA,EAAqB,SAEvB,QAOK,2BAA2B,CACtC,EACA,EACA,IAEA,GAAI,GAAK,YACN,UAAY,CACX,KAAM,GAAW,EAAK,qBAAqB,YACrC,EAAc,EAAK,qBAAqB,eAC9C,GAAI,CAAC,GAAY,CAAC,EAAa,CAC7B,EAAO,KACL,8EAEF,OAGF,KAAM,GAAoB,EACxB,GAEA,EAA+B,IAC/B,GAAI,GAEN,GAAI,CACF,KAAM,CACJ,cACA,wBACE,EAAiB,YAAY,CAAE,WAAU,UAE7C,GAAI,CACF,KAAM,GAAqB,KAAM,GAAU,CACzC,gBACA,wBAAyB,CAAE,WAAU,eACrC,QACA,iBAEF,EAAY,SACL,EAAP,CACA,EAAqB,SAEvB,QAMK,WAAW,SAAU,EAAiC,CACjE,GAAI,EACF,MAAO,GAA+B,GAClC,EAA+B,GAAe,WAC9C,GAGN,KAAM,GAAuB,EAAwB,CACnD,aAAc,KAEhB,MAAO,GAAuB,EAAqB,WAAa,IAGrD,eAAe,SAAU,EAAiC,CACrE,GAAI,EACF,MAAO,GAA+B,GAClC,EAA+B,GAAe,kBAC9C,GAGN,KAAM,GAAuB,EAAwB,CACnD,aAAc,KAEhB,MAAO,GACH,EAAqB,kBACrB,IAGO,mBAAmB,SAC9B,EACS,CACT,GAAI,EACF,MAAO,GAA+B,GAClC,EAA+B,GAC5B,sBACH,GAGN,KAAM,GAAuB,EAAwB,CACnD,aAAc,KAEhB,MAAO,GACH,EAAqB,sBACrB,IAGO,mBAAmB,SAC9B,EACe,CACf,GAAI,EACF,MAAO,GAA+B,GAClC,EAA+B,GAAe,cAC9C,gBAGN,KAAM,GAAuB,EAAwB,CACnD,aAAc,KAEhB,MAAO,GACH,EAAqB,cACrB,iBAGO,mBAAmB,SAC9B,EACQ,CACR,MACE,CAAC,GACD,MAAO,IAAY,UAClB,MAAO,IAAY,UAAY,EAAQ,SAAW,EAE5C,GAEF,EACJ,OACA,UAAU,OACV,QAAQ,mBAAoB,IAC5B,QAAQ,MAAO,KACf,QAAQ,WAAY,IACpB,MAAM,EAAG,KAGd,KAAM,GAA+B,SACnC,EACkB,CAClB,MAAO,OAAM,EAAK,CAChB,OAAQ,MACR,QAAS,CAAE,eAAgB,sBAC1B,KACD,AAAC,GACM,EAAS,GAMP,GALL,GAAO,MACL,2DAA2D,EAAS,UAAU,EAAS,cAElF,IAIX,AAAC,GACC,GAAO,MAAM,yCAA0C,GAChD,MAKP,EAAoC,SACxC,EACA,EACA,EACA,CAGA,OADE,MAAO,GAAM,MAAS,SAAW,EAAM,KAAO,EAAM,KAAK,QAEpD,sBACH,EAAK,qBAAqB,MAAM,CAC9B,eACA,OAAQ,EAAM,KAAK,OACnB,SAAU,EAAM,KAAK,SACrB,UAAW,EAAM,KAAK,YAExB,UACG,2BACH,EAAK,qBACF,yBAAyB,GACzB,QAAQ,KAAK,CAAC,CAAE,YAAa,CAC5B,GACE,CAAC,GACD,CAAC,EAAuB,cACxB,CACA,EAAO,KACL,oEAEF,OAGF,GAAI,IAAW,UAAW,CACxB,EAAuB,cAAc,YACnC,CACE,GAAI,iCAEN,GAEF,OAGF,KAAM,GAAW,EAAK,qBAAqB,YACrC,EAAc,EAAK,qBAAqB,eAC9C,GAAI,IAAW,aAAe,CAAC,GAAY,CAAC,EAAa,CACvD,EAAuB,cAAc,YACnC,CACE,GAAI,mCAEN,GAEF,OAGF,EAAuB,cAAc,YACnC,CACE,GAAI,wBACJ,WACA,eAAgB,EAAK,qBAAqB,cAC1C,YAAa,GAEf,KAGN,UACG,uBACH,EAAsC,GACtC,uBAAqB,GACrB,UACG,wBAOH,GANI,GACE,IAAiB,aAAa,GAClC,EAA+B,GAAO,EAAc,CAClD,wCAAyC,MAGzC,CAAC,EAAwB,CAC3B,EACE,EACA,0DAEF,OAEF,EAAuB,MAAM,QAAU,IACvC,EAA+B,GAC/B,EAAgC,GAEhC,QAIA,EAAmC,SACvC,EACA,EACA,CACA,EAAO,MAAM,GACb,EAAgC,GAChC,EAAgC,GAChC,uBAAqB,IAGjB,EAAsC,AAC1C,GACG,CACH,AAAI,GAAiB,aAAa,GAClC,EAAkB,WAAW,IAAM,CACjC,AAAK,GACH,EACE,EACA,6EAGH,OAGC,EAAiC,SACrC,EACA,EACA,EACS,CACT,KAAM,GAAsB,EACzB,UACA,cACA,yBACH,GAAI,CAAC,EACH,MAAI,GAAQ,yCACV,EACE,EACA,6FAGG,GAET,GAAI,EACF,AACE,EAAoB,UACpB,EAAoB,SAAS,OAAS,EAEtC,EAAoB,aAClB,EACA,EAAoB,SAAS,IAG/B,EAAoB,YAAY,GAE9B,GACF,GAAuB,MAAM,QAAU,SAGzC,IAAI,CACF,EAAoB,YAAY,GAC5B,GACF,GAAuB,MAAM,QAAU,UAEzC,EAEJ,MAAO,IAGH,EAAqC,SACzC,EACmB,CACnB,KAAM,GAAS,SAAS,cAAc,UAEtC,SAAO,IAAM,EACb,EAAO,GAAK,mBACZ,EAAO,MAAM,SAAW,WAExB,EAAO,MAAM,QAAU,IACvB,EAAO,MAAM,cAAgB,MAC7B,EAAO,MAAM,gBAAkB,UAC/B,EAAO,MAAM,IAAM,MACnB,EAAO,MAAM,OAAS,OACtB,EAAO,MAAM,KAAO,MACpB,EAAO,MAAM,MAAQ,OACrB,EAAO,MAAM,OAAS,OAEf,GAGF,AAAM,qBAAqB,eAChC,EACA,EACA,EACA,CAGA,GAAI,IAAkB,EAAyB,CAC7C,GAAI,EAA+B,CACjC,EAAO,KACL,sDAAsD,iBAExD,OAEF,GAAI,EAA8B,CAChC,EAAO,KACL,qDAAqD,iBAEvD,QAKJ,EAA0B,EAC1B,EAAgC,GAChC,EAA+B,GAC/B,EAAgC,GAE5B,GACF,EAA+B,GAAM,EAAc,CACjD,wCAAyC,KAM7C,KAAM,GAAmB,EAA+B,GACxD,AAAI,GAAoB,EAAiB,mBACvC,KAAM,GAAiB,kBAGzB,KAAM,GAA4B,EAC9B,EAAiB,0BACjB,KAEE,EAAS,EAAK,YAAY,WAAW,YACrC,EAAQ,EACX,UACA,wCAEG,EAAe,GAAI,iBACzB,EAAa,IAAI,iBAAkB,QAC/B,GAAO,EAAa,IAAI,MAAO,QAC/B,GACF,GAAa,IACX,2BACA,EAA0B,IAExB,EAA0B,aAC5B,EAAa,IACX,oCACA,EAA0B,cAIhC,KAAM,GAAW,EAAK,qBAAqB,YACrC,EAAc,EAAK,qBAAqB,eAC9C,AAAI,GAAY,GACd,GAAa,IAAI,WAAY,GAC7B,EAAa,IAAI,cAAe,GAChC,EAAa,IACX,iBACA,EAAK,qBAAqB,gBAI9B,KAAM,GAAY,GAAG,WAAgC,iBAAsB,KAAiB,IAE5F,GAAI,CACF,KAAM,GAAc,KAAM,GAA6B,GAEvD,GAAI,IAAkB,EAAyB,CAC7C,EAAO,KACL,uCAAuC,8CAA0D,8BAEnG,OAEF,GAAI,CAAC,EAAa,CAChB,EACE,EACA,oFAEF,OAGF,GAAI,EACF,EAAoC,GAChC,GACF,EAA+B,GAAM,EAAc,CACjD,wCAAyC,KAG7C,EAAuB,IAAM,MACxB,CACL,KAAM,GAAsB,EACzB,UACA,cACA,yBACH,GAAI,CAAC,EAAqB,CACxB,EACE,EACA,6FAEF,OAGF,EAAoC,GAEpC,EAAyB,EACvB,GAEE,MAAO,SAAW,aACpB,GAA8B,AAAC,GAAwB,CACrD,EACE,EACA,EACA,IAGH,OAAe,iBACd,UACA,EACA,KAGJ,EAAoB,YAAY,UAE3B,EAAP,CACA,EAAO,MAAM,GACb,EACE,EACA,iGAKO,2BAA2B,UAAqB,CAC3D,MAAO,IAGI,0BAA0B,UAAqB,CAC1D,MAAO,IAGI,2BAA2B,UAAqB,CAC3D,MAAO,IAGI,uBAAuB,SAClC,EACA,CACA,GAAI,CAKF,GAJA,EAA+B,GAAO,EAAc,CAClD,wCAAyC,KAGvC,CAAC,EAAwB,CAC3B,EAAO,KACL,iHAEF,OAEF,KAAM,GAAsB,EACzB,UACA,cACA,yBACH,GAAI,CAAC,EAAqB,CACxB,EAAO,KACL,qGAEF,OAGF,AAAI,MAAO,SAAW,aACnB,QAAe,oBACd,UACA,EACA,IAEF,EAA8B,MAEhC,EAAoB,YAAY,GAChC,EAAyB,YACzB,CAIA,EAA+B,GAE/B,KAAM,GAAa,EAAa,UAAU,cAAc,YACxD,AAAI,GAAY,EAAW,YAh7BhB,yCADF,iCAFT",
6
6
  "names": []
7
7
  }
@@ -153,19 +153,12 @@ module.exports = {
153
153
  objectContent,
154
154
  instance,
155
155
  propertyName,
156
- newValue,
157
- project,
158
- layout
156
+ newValue
159
157
  ) {
160
158
  return false;
161
159
  };
162
160
 
163
- lightObject.getInitialInstanceProperties = function (
164
- content,
165
- instance,
166
- project,
167
- layout
168
- ) {
161
+ lightObject.getInitialInstanceProperties = function (content, instance) {
169
162
  const instanceProperties = new gd.MapStringPropertyDescriptor();
170
163
 
171
164
  return instanceProperties;
@@ -247,7 +240,6 @@ module.exports = {
247
240
  class RenderedLightObjectInstance extends RenderedInstance {
248
241
  constructor(
249
242
  project,
250
- layout,
251
243
  instance,
252
244
  associatedObjectConfiguration,
253
245
  pixiContainer,
@@ -255,7 +247,6 @@ module.exports = {
255
247
  ) {
256
248
  super(
257
249
  project,
258
- layout,
259
250
  instance,
260
251
  associatedObjectConfiguration,
261
252
  pixiContainer,
@@ -1,2 +1,2 @@
1
- var gdjs;(function(r){class o extends r.RuntimeObject{constructor(t,e){super(t,e);this._radius=e.content.radius>0?e.content.radius:1,this._color=r.rgbOrHexToRGBColor(e.content.color),this._debugMode=e.content.debugMode,this._texture=e.content.texture,this._obstaclesManager=r.LightObstaclesManager.getManager(t),this._renderer=new r.LightRuntimeObjectRenderer(this,t),this._instanceContainer=t,this.onCreated()}static hexToRGBColor(t){const e=parseInt(t.replace("#",""),16);return[e>>16&255,e>>8&255,e&255]}getRendererObject(){return this._renderer.getRendererObject()}updateFromObjectData(t,e){return t.content.radius!==e.content.radius&&this.setRadius(e.content.radius),t.content.color!==e.content.color&&(this._color=r.rgbOrHexToRGBColor(e.content.color),this._renderer.updateColor()),t.content.texture!==e.content.texture&&(this._texture=e.content.texture,this._renderer.updateMesh()),t.content.debugMode!==e.content.debugMode&&(this._debugMode=e.content.debugMode,this._renderer.updateDebugMode()),!0}updatePreRender(){this._renderer.ensureUpToDate()}getRadius(){return this._radius}setRadius(t){this._radius=t>0?t:1,this._renderer.updateRadius()}getHeight(){return 2*this._radius}getWidth(){return 2*this._radius}getDrawableX(){return this.x-this._radius}getDrawableY(){return this.y-this._radius}getColor(){return this._color[0]+";"+this._color[1]+";"+this._color[2]}setColor(t){this._color=r.rgbOrHexToRGBColor(t),this._renderer.updateColor()}getObstaclesManager(){return this._obstaclesManager}getDebugMode(){return this._debugMode}getTexture(){return this._texture}}r.LightRuntimeObject=o,r.registerObject("Lighting::LightObject",r.LightRuntimeObject)})(gdjs||(gdjs={}));
1
+ var gdjs;(function(r){class o extends r.RuntimeObject{constructor(e,t){super(e,t);this._radius=t.content.radius>0?t.content.radius:1,this._color=r.rgbOrHexToRGBColor(t.content.color),this._debugMode=t.content.debugMode,this._texture=t.content.texture,this._obstaclesManager=r.LightObstaclesManager.getManager(e),this._renderer=new r.LightRuntimeObjectRenderer(this,e),this._instanceContainer=e,this.onCreated()}static hexToRGBColor(e){const t=parseInt(e.replace("#",""),16);return[t>>16&255,t>>8&255,t&255]}getRendererObject(){return this._renderer.getRendererObject()}updateFromObjectData(e,t){return e.content.radius!==t.content.radius&&this.setRadius(t.content.radius),e.content.color!==t.content.color&&(this._color=r.rgbOrHexToRGBColor(t.content.color),this._renderer.updateColor()),e.content.texture!==t.content.texture&&(this._texture=t.content.texture,this._renderer.updateMesh()),e.content.debugMode!==t.content.debugMode&&(this._debugMode=t.content.debugMode,this._renderer.updateDebugMode()),!0}getNetworkSyncData(){return{...super.getNetworkSyncData(),rad:this.getRadius(),col:this.getColor()}}updateFromNetworkSyncData(e){super.updateFromNetworkSyncData(e),e.rad!==void 0&&this.setRadius(e.rad),e.col!==void 0&&this.setColor(e.col)}updatePreRender(){this._renderer.ensureUpToDate()}getRadius(){return this._radius}setRadius(e){this._radius=e>0?e:1,this._renderer.updateRadius()}getHeight(){return 2*this._radius}getWidth(){return 2*this._radius}getDrawableX(){return this.x-this._radius}getDrawableY(){return this.y-this._radius}getColor(){return this._color[0]+";"+this._color[1]+";"+this._color[2]}setColor(e){this._color=r.rgbOrHexToRGBColor(e),this._renderer.updateColor()}getObstaclesManager(){return this._obstaclesManager}getDebugMode(){return this._debugMode}getTexture(){return this._texture}}r.LightRuntimeObject=o,r.registerObject("Lighting::LightObject",r.LightRuntimeObject)})(gdjs||(gdjs={}));
2
2
  //# sourceMappingURL=lightruntimeobject.js.map