gdcore-tools 1.0.6 → 1.0.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (601) hide show
  1. package/GDevelop/ExtLibs/7za.exe +0 -0
  2. package/GDevelop/ExtLibs/curl.exe +0 -0
  3. package/GDevelop/scripts/libgettextlib-0-17.dll +0 -0
  4. package/GDevelop/scripts/libgettextsrc-0-17.dll +0 -0
  5. package/LICENSE +1 -1
  6. package/dist/Runtime/AsyncTasksManager.js +5 -0
  7. package/dist/Runtime/AsyncTasksManager.js.map +7 -0
  8. package/dist/Runtime/Cordova/config.xml +44 -0
  9. package/dist/Runtime/Cordova/package.json +22 -0
  10. package/dist/Runtime/Cordova/www/index.html +45 -0
  11. package/dist/Runtime/CustomRuntimeObject.js +2 -0
  12. package/dist/Runtime/CustomRuntimeObject.js.map +7 -0
  13. package/dist/Runtime/CustomRuntimeObjectInstanceContainer.js +2 -0
  14. package/dist/Runtime/CustomRuntimeObjectInstanceContainer.js.map +7 -0
  15. package/dist/Runtime/Electron/main.js +65 -0
  16. package/dist/Runtime/Electron/package.json +26 -0
  17. package/dist/Runtime/Extensions/3D/A_RuntimeObject3D.js +2 -0
  18. package/dist/Runtime/Extensions/3D/A_RuntimeObject3D.js.map +7 -0
  19. package/dist/Runtime/Extensions/3D/A_RuntimeObject3DRenderer.js +2 -0
  20. package/dist/Runtime/Extensions/3D/A_RuntimeObject3DRenderer.js.map +7 -0
  21. package/dist/Runtime/Extensions/3D/AmbientLight.js +2 -0
  22. package/dist/Runtime/Extensions/3D/AmbientLight.js.map +7 -0
  23. package/dist/Runtime/Extensions/3D/Cube3DRuntimeObject.js +2 -0
  24. package/dist/Runtime/Extensions/3D/Cube3DRuntimeObject.js.map +7 -0
  25. package/dist/Runtime/Extensions/3D/Cube3DRuntimeObjectPixiRenderer.js +2 -0
  26. package/dist/Runtime/Extensions/3D/Cube3DRuntimeObjectPixiRenderer.js.map +7 -0
  27. package/dist/Runtime/Extensions/3D/DirectionalLight.js +2 -0
  28. package/dist/Runtime/Extensions/3D/DirectionalLight.js.map +7 -0
  29. package/dist/Runtime/Extensions/3D/ExponentialFog.js +2 -0
  30. package/dist/Runtime/Extensions/3D/ExponentialFog.js.map +7 -0
  31. package/dist/Runtime/Extensions/3D/HemisphereLight.js +2 -0
  32. package/dist/Runtime/Extensions/3D/HemisphereLight.js.map +7 -0
  33. package/dist/Runtime/Extensions/3D/JsExtension.js +2809 -0
  34. package/dist/Runtime/Extensions/3D/LinearFog.js +2 -0
  35. package/dist/Runtime/Extensions/3D/LinearFog.js.map +7 -0
  36. package/dist/Runtime/Extensions/3D/Model3DRuntimeObject.js +2 -0
  37. package/dist/Runtime/Extensions/3D/Model3DRuntimeObject.js.map +7 -0
  38. package/dist/Runtime/Extensions/3D/Model3DRuntimeObject3DRenderer.js +2 -0
  39. package/dist/Runtime/Extensions/3D/Model3DRuntimeObject3DRenderer.js.map +7 -0
  40. package/dist/Runtime/Extensions/3D/Scene3DTools.js +2 -0
  41. package/dist/Runtime/Extensions/3D/Scene3DTools.js.map +7 -0
  42. package/dist/Runtime/Extensions/AdMob/JsExtension.js +798 -0
  43. package/dist/Runtime/Extensions/AdMob/admobtools.js +2 -0
  44. package/dist/Runtime/Extensions/AdMob/admobtools.js.map +7 -0
  45. package/dist/Runtime/Extensions/AdvancedWindow/JsExtension.js +719 -0
  46. package/dist/Runtime/Extensions/AdvancedWindow/electron-advancedwindowtools.js +2 -0
  47. package/dist/Runtime/Extensions/AdvancedWindow/electron-advancedwindowtools.js.map +7 -0
  48. package/dist/Runtime/Extensions/AnchorBehavior/anchorruntimebehavior.js +2 -0
  49. package/dist/Runtime/Extensions/AnchorBehavior/anchorruntimebehavior.js.map +7 -0
  50. package/dist/Runtime/Extensions/BBText/JsExtension.js +639 -0
  51. package/dist/Runtime/Extensions/BBText/bbtextruntimeobject-pixi-renderer.js +2 -0
  52. package/dist/Runtime/Extensions/BBText/bbtextruntimeobject-pixi-renderer.js.map +7 -0
  53. package/dist/Runtime/Extensions/BBText/bbtextruntimeobject.js +2 -0
  54. package/dist/Runtime/Extensions/BBText/bbtextruntimeobject.js.map +7 -0
  55. package/dist/Runtime/Extensions/BBText/pixi-multistyle-text/dist/pixi-multistyle-text.umd.js +1 -0
  56. package/dist/Runtime/Extensions/BitmapText/JsExtension.js +756 -0
  57. package/dist/Runtime/Extensions/BitmapText/bitmaptextruntimeobject-pixi-renderer.js +2 -0
  58. package/dist/Runtime/Extensions/BitmapText/bitmaptextruntimeobject-pixi-renderer.js.map +7 -0
  59. package/dist/Runtime/Extensions/BitmapText/bitmaptextruntimeobject.js +2 -0
  60. package/dist/Runtime/Extensions/BitmapText/bitmaptextruntimeobject.js.map +7 -0
  61. package/dist/Runtime/Extensions/DebuggerTools/JsExtension.js +123 -0
  62. package/dist/Runtime/Extensions/DebuggerTools/debuggertools.js +2 -0
  63. package/dist/Runtime/Extensions/DebuggerTools/debuggertools.js.map +7 -0
  64. package/dist/Runtime/Extensions/DestroyOutsideBehavior/destroyoutsideruntimebehavior.js +2 -0
  65. package/dist/Runtime/Extensions/DestroyOutsideBehavior/destroyoutsideruntimebehavior.js.map +7 -0
  66. package/dist/Runtime/Extensions/DeviceSensors/JsExtension.js +461 -0
  67. package/dist/Runtime/Extensions/DeviceSensors/devicesensortools.js +2 -0
  68. package/dist/Runtime/Extensions/DeviceSensors/devicesensortools.js.map +7 -0
  69. package/dist/Runtime/Extensions/DeviceVibration/JsExtension.js +108 -0
  70. package/dist/Runtime/Extensions/DeviceVibration/devicevibrationtools.js +2 -0
  71. package/dist/Runtime/Extensions/DeviceVibration/devicevibrationtools.js.map +7 -0
  72. package/dist/Runtime/Extensions/DialogueTree/JsExtension.js +730 -0
  73. package/dist/Runtime/Extensions/DialogueTree/bondage.js/dist/bondage.min.js +11 -0
  74. package/dist/Runtime/Extensions/DialogueTree/dialoguetools.js +3 -0
  75. package/dist/Runtime/Extensions/DialogueTree/dialoguetools.js.map +7 -0
  76. package/dist/Runtime/Extensions/DraggableBehavior/draggableruntimebehavior.js +2 -0
  77. package/dist/Runtime/Extensions/DraggableBehavior/draggableruntimebehavior.js.map +7 -0
  78. package/dist/Runtime/Extensions/Effects/JsExtension.js +1197 -0
  79. package/dist/Runtime/Extensions/Effects/adjustment-pixi-filter.js +2 -0
  80. package/dist/Runtime/Extensions/Effects/adjustment-pixi-filter.js.map +7 -0
  81. package/dist/Runtime/Extensions/Effects/advanced-bloom-pixi-filter.js +2 -0
  82. package/dist/Runtime/Extensions/Effects/advanced-bloom-pixi-filter.js.map +7 -0
  83. package/dist/Runtime/Extensions/Effects/ascii-pixi-filter.js +2 -0
  84. package/dist/Runtime/Extensions/Effects/ascii-pixi-filter.js.map +7 -0
  85. package/dist/Runtime/Extensions/Effects/bevel-pixi-filter.js +2 -0
  86. package/dist/Runtime/Extensions/Effects/bevel-pixi-filter.js.map +7 -0
  87. package/dist/Runtime/Extensions/Effects/black-and-white-pixi-filter.js +2 -0
  88. package/dist/Runtime/Extensions/Effects/black-and-white-pixi-filter.js.map +7 -0
  89. package/dist/Runtime/Extensions/Effects/blending-mode-pixi-filter.js +2 -0
  90. package/dist/Runtime/Extensions/Effects/blending-mode-pixi-filter.js.map +7 -0
  91. package/dist/Runtime/Extensions/Effects/blur-pixi-filter.js +2 -0
  92. package/dist/Runtime/Extensions/Effects/blur-pixi-filter.js.map +7 -0
  93. package/dist/Runtime/Extensions/Effects/brightness-pixi-filter.js +2 -0
  94. package/dist/Runtime/Extensions/Effects/brightness-pixi-filter.js.map +7 -0
  95. package/dist/Runtime/Extensions/Effects/bulge-pinch-pixi-filter.js +2 -0
  96. package/dist/Runtime/Extensions/Effects/bulge-pinch-pixi-filter.js.map +7 -0
  97. package/dist/Runtime/Extensions/Effects/color-map-pixi-filter.js +2 -0
  98. package/dist/Runtime/Extensions/Effects/color-map-pixi-filter.js.map +7 -0
  99. package/dist/Runtime/Extensions/Effects/color-replace-pixi-filter.js +2 -0
  100. package/dist/Runtime/Extensions/Effects/color-replace-pixi-filter.js.map +7 -0
  101. package/dist/Runtime/Extensions/Effects/crt-pixi-filter.js +2 -0
  102. package/dist/Runtime/Extensions/Effects/crt-pixi-filter.js.map +7 -0
  103. package/dist/Runtime/Extensions/Effects/displacement-pixi-filter.js +2 -0
  104. package/dist/Runtime/Extensions/Effects/displacement-pixi-filter.js.map +7 -0
  105. package/dist/Runtime/Extensions/Effects/dot-pixi-filter.js +2 -0
  106. package/dist/Runtime/Extensions/Effects/dot-pixi-filter.js.map +7 -0
  107. package/dist/Runtime/Extensions/Effects/drop-shadow-pixi-filter.js +2 -0
  108. package/dist/Runtime/Extensions/Effects/drop-shadow-pixi-filter.js.map +7 -0
  109. package/dist/Runtime/Extensions/Effects/glitch-pixi-filter.js +2 -0
  110. package/dist/Runtime/Extensions/Effects/glitch-pixi-filter.js.map +7 -0
  111. package/dist/Runtime/Extensions/Effects/glow-pixi-filter.js +2 -0
  112. package/dist/Runtime/Extensions/Effects/glow-pixi-filter.js.map +7 -0
  113. package/dist/Runtime/Extensions/Effects/godray-pixi-filter.js +2 -0
  114. package/dist/Runtime/Extensions/Effects/godray-pixi-filter.js.map +7 -0
  115. package/dist/Runtime/Extensions/Effects/kawase-blur-pixi-filter.js +2 -0
  116. package/dist/Runtime/Extensions/Effects/kawase-blur-pixi-filter.js.map +7 -0
  117. package/dist/Runtime/Extensions/Effects/light-night-pixi-filter.js +3 -0
  118. package/dist/Runtime/Extensions/Effects/light-night-pixi-filter.js.map +7 -0
  119. package/dist/Runtime/Extensions/Effects/night-pixi-filter.js +3 -0
  120. package/dist/Runtime/Extensions/Effects/night-pixi-filter.js.map +7 -0
  121. package/dist/Runtime/Extensions/Effects/noise-pixi-filter.js +2 -0
  122. package/dist/Runtime/Extensions/Effects/noise-pixi-filter.js.map +7 -0
  123. package/dist/Runtime/Extensions/Effects/old-film-pixi-filter.js +2 -0
  124. package/dist/Runtime/Extensions/Effects/old-film-pixi-filter.js.map +7 -0
  125. package/dist/Runtime/Extensions/Effects/outline-pixi-filter.js +2 -0
  126. package/dist/Runtime/Extensions/Effects/outline-pixi-filter.js.map +7 -0
  127. package/dist/Runtime/Extensions/Effects/pixelate-pixi-filter.js +2 -0
  128. package/dist/Runtime/Extensions/Effects/pixelate-pixi-filter.js.map +7 -0
  129. package/dist/Runtime/Extensions/Effects/pixi-filters/filter-adjustment.js +8 -0
  130. package/dist/Runtime/Extensions/Effects/pixi-filters/filter-advanced-bloom.js +8 -0
  131. package/dist/Runtime/Extensions/Effects/pixi-filters/filter-ascii.js +8 -0
  132. package/dist/Runtime/Extensions/Effects/pixi-filters/filter-bevel.js +8 -0
  133. package/dist/Runtime/Extensions/Effects/pixi-filters/filter-bulge-pinch.js +8 -0
  134. package/dist/Runtime/Extensions/Effects/pixi-filters/filter-color-map.js +8 -0
  135. package/dist/Runtime/Extensions/Effects/pixi-filters/filter-color-replace.js +8 -0
  136. package/dist/Runtime/Extensions/Effects/pixi-filters/filter-crt.js +8 -0
  137. package/dist/Runtime/Extensions/Effects/pixi-filters/filter-dot.js +8 -0
  138. package/dist/Runtime/Extensions/Effects/pixi-filters/filter-drop-shadow.js +8 -0
  139. package/dist/Runtime/Extensions/Effects/pixi-filters/filter-glitch.js +8 -0
  140. package/dist/Runtime/Extensions/Effects/pixi-filters/filter-glow.js +8 -0
  141. package/dist/Runtime/Extensions/Effects/pixi-filters/filter-godray.js +8 -0
  142. package/dist/Runtime/Extensions/Effects/pixi-filters/filter-kawase-blur.js +8 -0
  143. package/dist/Runtime/Extensions/Effects/pixi-filters/filter-old-film.js +8 -0
  144. package/dist/Runtime/Extensions/Effects/pixi-filters/filter-outline.js +8 -0
  145. package/dist/Runtime/Extensions/Effects/pixi-filters/filter-pixelate.js +8 -0
  146. package/dist/Runtime/Extensions/Effects/pixi-filters/filter-radial-blur.js +8 -0
  147. package/dist/Runtime/Extensions/Effects/pixi-filters/filter-reflection.js +8 -0
  148. package/dist/Runtime/Extensions/Effects/pixi-filters/filter-rgb-split.js +8 -0
  149. package/dist/Runtime/Extensions/Effects/pixi-filters/filter-tilt-shift.js +171 -0
  150. package/dist/Runtime/Extensions/Effects/pixi-filters/filter-twist.js +8 -0
  151. package/dist/Runtime/Extensions/Effects/pixi-filters/filter-zoom-blur.js +8 -0
  152. package/dist/Runtime/Extensions/Effects/pixi-filters/types/adjustment/types.d.ts +29 -0
  153. package/dist/Runtime/Extensions/Effects/pixi-filters/types/advanced-bloom/types.d.ts +30 -0
  154. package/dist/Runtime/Extensions/Effects/pixi-filters/types/ascii/types.d.ts +11 -0
  155. package/dist/Runtime/Extensions/Effects/pixi-filters/types/bevel/types.d.ts +25 -0
  156. package/dist/Runtime/Extensions/Effects/pixi-filters/types/bloom/types.d.ts +18 -0
  157. package/dist/Runtime/Extensions/Effects/pixi-filters/types/bulge-pinch/types.d.ts +24 -0
  158. package/dist/Runtime/Extensions/Effects/pixi-filters/types/color-map/types.d.ts +22 -0
  159. package/dist/Runtime/Extensions/Effects/pixi-filters/types/color-overlay/types.d.ts +11 -0
  160. package/dist/Runtime/Extensions/Effects/pixi-filters/types/color-replace/types.d.ts +17 -0
  161. package/dist/Runtime/Extensions/Effects/pixi-filters/types/convolution/types.d.ts +13 -0
  162. package/dist/Runtime/Extensions/Effects/pixi-filters/types/cross-hatch/types.d.ts +10 -0
  163. package/dist/Runtime/Extensions/Effects/pixi-filters/types/crt/types.d.ts +35 -0
  164. package/dist/Runtime/Extensions/Effects/pixi-filters/types/dot/types.d.ts +12 -0
  165. package/dist/Runtime/Extensions/Effects/pixi-filters/types/drop-shadow/types.d.ts +33 -0
  166. package/dist/Runtime/Extensions/Effects/pixi-filters/types/emboss/types.d.ts +11 -0
  167. package/dist/Runtime/Extensions/Effects/pixi-filters/types/glitch/types.d.ts +38 -0
  168. package/dist/Runtime/Extensions/Effects/pixi-filters/types/glow/types.d.ts +23 -0
  169. package/dist/Runtime/Extensions/Effects/pixi-filters/types/godray/types.d.ts +27 -0
  170. package/dist/Runtime/Extensions/Effects/pixi-filters/types/kawase-blur/types.d.ts +15 -0
  171. package/dist/Runtime/Extensions/Effects/pixi-filters/types/motion-blur/types.d.ts +17 -0
  172. package/dist/Runtime/Extensions/Effects/pixi-filters/types/multi-color-replace/types.d.ts +18 -0
  173. package/dist/Runtime/Extensions/Effects/pixi-filters/types/old-film/types.d.ts +33 -0
  174. package/dist/Runtime/Extensions/Effects/pixi-filters/types/outline/types.d.ts +13 -0
  175. package/dist/Runtime/Extensions/Effects/pixi-filters/types/pixelate/types.d.ts +11 -0
  176. package/dist/Runtime/Extensions/Effects/pixi-filters/types/radial-blur/types.d.ts +19 -0
  177. package/dist/Runtime/Extensions/Effects/pixi-filters/types/reflection/types.d.ts +25 -0
  178. package/dist/Runtime/Extensions/Effects/pixi-filters/types/rgb-split/types.d.ts +13 -0
  179. package/dist/Runtime/Extensions/Effects/pixi-filters/types/shockwave/types.d.ts +25 -0
  180. package/dist/Runtime/Extensions/Effects/pixi-filters/types/simple-lightmap/types.d.ts +13 -0
  181. package/dist/Runtime/Extensions/Effects/pixi-filters/types/tilt-shift/types.d.ts +19 -0
  182. package/dist/Runtime/Extensions/Effects/pixi-filters/types/twist/types.d.ts +13 -0
  183. package/dist/Runtime/Extensions/Effects/pixi-filters/types/zoom-blur/types.d.ts +28 -0
  184. package/dist/Runtime/Extensions/Effects/radial-blur-pixi-filter.js +2 -0
  185. package/dist/Runtime/Extensions/Effects/radial-blur-pixi-filter.js.map +7 -0
  186. package/dist/Runtime/Extensions/Effects/reflection-pixi-filter.js +2 -0
  187. package/dist/Runtime/Extensions/Effects/reflection-pixi-filter.js.map +7 -0
  188. package/dist/Runtime/Extensions/Effects/rgb-split-pixi-filter.js +2 -0
  189. package/dist/Runtime/Extensions/Effects/rgb-split-pixi-filter.js.map +7 -0
  190. package/dist/Runtime/Extensions/Effects/sepia-pixi-filter.js +2 -0
  191. package/dist/Runtime/Extensions/Effects/sepia-pixi-filter.js.map +7 -0
  192. package/dist/Runtime/Extensions/Effects/tilt-shift-pixi-filter.js +2 -0
  193. package/dist/Runtime/Extensions/Effects/tilt-shift-pixi-filter.js.map +7 -0
  194. package/dist/Runtime/Extensions/Effects/twist-pixi-filter.js +2 -0
  195. package/dist/Runtime/Extensions/Effects/twist-pixi-filter.js.map +7 -0
  196. package/dist/Runtime/Extensions/Effects/zoom-blur-pixi-filter.js +2 -0
  197. package/dist/Runtime/Extensions/Effects/zoom-blur-pixi-filter.js.map +7 -0
  198. package/dist/Runtime/Extensions/ExampleJsExtension/JsExtension.js +589 -0
  199. package/dist/Runtime/Extensions/ExampleJsExtension/dummyeffect.js +3 -0
  200. package/dist/Runtime/Extensions/ExampleJsExtension/dummyeffect.js.map +7 -0
  201. package/dist/Runtime/Extensions/ExampleJsExtension/dummyruntimebehavior.js +2 -0
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  203. package/dist/Runtime/Extensions/ExampleJsExtension/dummyruntimeobject-pixi-renderer.js +2 -0
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  209. package/dist/Runtime/Extensions/ExampleJsExtension/examplejsextensiontools.js +2 -0
  210. package/dist/Runtime/Extensions/ExampleJsExtension/examplejsextensiontools.js.map +7 -0
  211. package/dist/Runtime/Extensions/FacebookInstantGames/FBInstant.d.ts +2 -0
  212. package/dist/Runtime/Extensions/FacebookInstantGames/JsExtension.js +379 -0
  213. package/dist/Runtime/Extensions/FacebookInstantGames/facebookinstantgamestools.js +2 -0
  214. package/dist/Runtime/Extensions/FacebookInstantGames/facebookinstantgamestools.js.map +7 -0
  215. package/dist/Runtime/Extensions/FileSystem/JsExtension.js +559 -0
  216. package/dist/Runtime/Extensions/FileSystem/filesystemtools.js +2 -0
  217. package/dist/Runtime/Extensions/FileSystem/filesystemtools.js.map +7 -0
  218. package/dist/Runtime/Extensions/Firebase/A_firebasejs/A_firebase-base.js +2 -0
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  220. package/dist/Runtime/Extensions/Firebase/A_firebasejs/B_firebase-analytics.js +2 -0
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  249. package/dist/Runtime/Extensions/Firebase/B_firebasetools/D_functionstools.js +2 -0
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  257. package/dist/Runtime/Extensions/Firebase/JsExtension.js +2323 -0
  258. package/dist/Runtime/Extensions/Inventory/inventory.js +2 -0
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  262. package/dist/Runtime/Extensions/JsExtensionTypes.flow.js +34 -0
  263. package/dist/Runtime/Extensions/Leaderboards/JsExtension.js +299 -0
  264. package/dist/Runtime/Extensions/Leaderboards/leaderboardstools.js +2 -0
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  266. package/dist/Runtime/Extensions/Leaderboards/sha256.d.ts +234 -0
  267. package/dist/Runtime/Extensions/Leaderboards/sha256.js +21 -0
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  549. package/dist/Runtime/scenestack.js +2 -0
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  551. package/dist/Runtime/splash/gd-logo-dark-colored.js +2 -0
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  560. package/dist/Runtime/spriteruntimeobject.js.map +7 -0
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  563. package/dist/Runtime/timer.js +2 -0
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  565. package/dist/Runtime/types/global-pixi.d.ts +22 -0
  566. package/dist/Runtime/types/global-three-addons.d.ts +9 -0
  567. package/dist/Runtime/types/global-three.d.ts +3 -0
  568. package/dist/Runtime/types/global-types.d.ts +61 -0
  569. package/dist/Runtime/types/howler.d.ts +313 -0
  570. package/dist/Runtime/types/project-data.d.ts +276 -0
  571. package/dist/Runtime/variable.js +2 -0
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  573. package/dist/Runtime/variablescontainer.js +2 -0
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  575. package/dist/lib/libGD.cjs +22 -0
  576. package/dist/lib/libGD.wasm +0 -0
  577. package/dist/loaders.js +1 -0
  578. package/package.json +24 -10
  579. package/src/downloadGD.js +0 -70
  580. package/src/index.js +21 -14
  581. package/examples/create-objects-from-json/assets/Blank button.png +0 -0
  582. package/examples/create-objects-from-json/game.json +0 -258
  583. package/examples/create-objects-from-json/index.js +0 -50
  584. package/examples/create-objects-from-json/mylist.json +0 -7
  585. package/examples/export-game/game.json +0 -205
  586. package/examples/export-game/index.js +0 -13
  587. package/src/CaseSensitiveSlug.js +0 -34
  588. package/src/EventsFunctionsExtensionsLoader/LocalEventsFunctionCodeWriter.js +0 -56
  589. package/src/EventsFunctionsExtensionsLoader/MetadataDeclarationHelpers.js +0 -489
  590. package/src/EventsFunctionsExtensionsLoader/index.js +0 -451
  591. package/src/JsExtensionsLoader/LocalJsExtensionsFinder.js +0 -42
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  593. package/src/JsExtensionsLoader/index.js +0 -101
  594. package/src/LocalFileSystem.js +0 -158
  595. package/src/LocalProjectOpener.js +0 -46
  596. package/src/LocalProjectWriter.js +0 -96
  597. package/src/MapFor.js +0 -46
  598. package/src/ObjectSplitter.js +0 -187
  599. package/src/Serializer.js +0 -35
  600. package/src/build.js +0 -51
  601. package/src/runtime-files-list.js +0 -143
@@ -0,0 +1,8 @@
1
+ /*!
2
+ * @pixi/filter-crt - v3.1.1
3
+ * Compiled Wed, 08 Apr 2020 11:09:37 UTC
4
+ *
5
+ * @pixi/filter-crt is licensed under the MIT License.
6
+ * http://www.opensource.org/licenses/mit-license
7
+ */
8
+ var __filters=function(n,i){"use strict";var t="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",e="varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\n\nuniform vec4 filterArea;\nuniform vec2 dimensions;\n\nconst float SQRT_2 = 1.414213;\n\nconst float light = 1.0;\n\nuniform float curvature;\nuniform float lineWidth;\nuniform float lineContrast;\nuniform bool verticalLine;\nuniform float noise;\nuniform float noiseSize;\n\nuniform float vignetting;\nuniform float vignettingAlpha;\nuniform float vignettingBlur;\n\nuniform float seed;\nuniform float time;\n\nfloat rand(vec2 co) {\n return fract(sin(dot(co.xy, vec2(12.9898, 78.233))) * 43758.5453);\n}\n\nvoid main(void)\n{\n vec2 pixelCoord = vTextureCoord.xy * filterArea.xy;\n vec2 coord = pixelCoord / dimensions;\n\n vec2 dir = vec2(coord - vec2(0.5, 0.5));\n\n float _c = curvature > 0. ? curvature : 1.;\n float k = curvature > 0. ?(length(dir * dir) * 0.25 * _c * _c + 0.935 * _c) : 1.;\n vec2 uv = dir * k;\n\n gl_FragColor = texture2D(uSampler, vTextureCoord);\n vec3 rgb = gl_FragColor.rgb;\n\n\n if (noise > 0.0 && noiseSize > 0.0)\n {\n pixelCoord.x = floor(pixelCoord.x / noiseSize);\n pixelCoord.y = floor(pixelCoord.y / noiseSize);\n float _noise = rand(pixelCoord * noiseSize * seed) - 0.5;\n rgb += _noise * noise;\n }\n\n if (lineWidth > 0.0) {\n float v = (verticalLine ? uv.x * dimensions.x : uv.y * dimensions.y) * min(1.0, 2.0 / lineWidth ) / _c;\n float j = 1. + cos(v * 1.2 - time) * 0.5 * lineContrast;\n rgb *= j;\n float segment = verticalLine ? mod((dir.x + .5) * dimensions.x, 4.) : mod((dir.y + .5) * dimensions.y, 4.);\n rgb *= 0.99 + ceil(segment) * 0.015;\n }\n\n if (vignetting > 0.0)\n {\n float outter = SQRT_2 - vignetting * SQRT_2;\n float darker = clamp((outter - length(dir) * SQRT_2) / ( 0.00001 + vignettingBlur * SQRT_2), 0.0, 1.0);\n rgb *= darker + (1.0 - darker) * (1.0 - vignettingAlpha);\n }\n\n gl_FragColor.rgb = rgb;\n}\n",r=function(n){function i(i){n.call(this,t,e),this.uniforms.dimensions=new Float32Array(2),this.time=0,this.seed=0,Object.assign(this,{curvature:1,lineWidth:1,lineContrast:.25,verticalLine:!1,noise:0,noiseSize:1,seed:0,vignetting:.3,vignettingAlpha:1,vignettingBlur:.3,time:0},i)}n&&(i.__proto__=n),i.prototype=Object.create(n&&n.prototype),i.prototype.constructor=i;var r={curvature:{configurable:!0},lineWidth:{configurable:!0},lineContrast:{configurable:!0},verticalLine:{configurable:!0},noise:{configurable:!0},noiseSize:{configurable:!0},vignetting:{configurable:!0},vignettingAlpha:{configurable:!0},vignettingBlur:{configurable:!0}};return i.prototype.apply=function(n,i,t,e){this.uniforms.dimensions[0]=i.filterFrame.width,this.uniforms.dimensions[1]=i.filterFrame.height,this.uniforms.seed=this.seed,this.uniforms.time=this.time,n.applyFilter(this,i,t,e)},r.curvature.set=function(n){this.uniforms.curvature=n},r.curvature.get=function(){return this.uniforms.curvature},r.lineWidth.set=function(n){this.uniforms.lineWidth=n},r.lineWidth.get=function(){return this.uniforms.lineWidth},r.lineContrast.set=function(n){this.uniforms.lineContrast=n},r.lineContrast.get=function(){return this.uniforms.lineContrast},r.verticalLine.set=function(n){this.uniforms.verticalLine=n},r.verticalLine.get=function(){return this.uniforms.verticalLine},r.noise.set=function(n){this.uniforms.noise=n},r.noise.get=function(){return this.uniforms.noise},r.noiseSize.set=function(n){this.uniforms.noiseSize=n},r.noiseSize.get=function(){return this.uniforms.noiseSize},r.vignetting.set=function(n){this.uniforms.vignetting=n},r.vignetting.get=function(){return this.uniforms.vignetting},r.vignettingAlpha.set=function(n){this.uniforms.vignettingAlpha=n},r.vignettingAlpha.get=function(){return this.uniforms.vignettingAlpha},r.vignettingBlur.set=function(n){this.uniforms.vignettingBlur=n},r.vignettingBlur.get=function(){return this.uniforms.vignettingBlur},Object.defineProperties(i.prototype,r),i}(i.Filter);return n.CRTFilter=r,n}({},PIXI);Object.assign(PIXI.filters,__filters);
@@ -0,0 +1,8 @@
1
+ /*!
2
+ * @pixi/filter-dot - v3.1.1
3
+ * Compiled Wed, 08 Apr 2020 11:09:37 UTC
4
+ *
5
+ * @pixi/filter-dot is licensed under the MIT License.
6
+ * http://www.opensource.org/licenses/mit-license
7
+ */
8
+ var __filters=function(e,n){"use strict";var t="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",r="precision mediump float;\n\nvarying vec2 vTextureCoord;\nvarying vec4 vColor;\n\nuniform vec4 filterArea;\nuniform sampler2D uSampler;\n\nuniform float angle;\nuniform float scale;\n\nfloat pattern()\n{\n float s = sin(angle), c = cos(angle);\n vec2 tex = vTextureCoord * filterArea.xy;\n vec2 point = vec2(\n c * tex.x - s * tex.y,\n s * tex.x + c * tex.y\n ) * scale;\n return (sin(point.x) * sin(point.y)) * 4.0;\n}\n\nvoid main()\n{\n vec4 color = texture2D(uSampler, vTextureCoord);\n float average = (color.r + color.g + color.b) / 3.0;\n gl_FragColor = vec4(vec3(average * 10.0 - 5.0 + pattern()), color.a);\n}\n",o=function(e){function n(n,o){void 0===n&&(n=1),void 0===o&&(o=5),e.call(this,t,r),this.scale=n,this.angle=o}e&&(n.__proto__=e),n.prototype=Object.create(e&&e.prototype),n.prototype.constructor=n;var o={scale:{configurable:!0},angle:{configurable:!0}};return o.scale.get=function(){return this.uniforms.scale},o.scale.set=function(e){this.uniforms.scale=e},o.angle.get=function(){return this.uniforms.angle},o.angle.set=function(e){this.uniforms.angle=e},Object.defineProperties(n.prototype,o),n}(n.Filter);return e.DotFilter=o,e}({},PIXI);Object.assign(PIXI.filters,__filters);
@@ -0,0 +1,8 @@
1
+ /*!
2
+ * @pixi/filter-drop-shadow - v3.1.1
3
+ * Compiled Wed, 08 Apr 2020 11:09:37 UTC
4
+ *
5
+ * @pixi/filter-drop-shadow is licensed under the MIT License.
6
+ * http://www.opensource.org/licenses/mit-license
7
+ */
8
+ var __filters=function(t,i,e,r,n,o){"use strict";var l="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",s="varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\nuniform float alpha;\nuniform vec3 color;\n\nuniform vec2 shift;\nuniform vec4 inputSize;\n\nvoid main(void){\n vec4 sample = texture2D(uSampler, vTextureCoord - shift * inputSize.zw);\n\n // Premultiply alpha\n sample.rgb = color.rgb * sample.a;\n\n // alpha user alpha\n sample *= alpha;\n\n gl_FragColor = sample;\n}",a=function(t){function e(e){e&&e.constructor!==Object&&(console.warn("DropShadowFilter now uses options instead of (rotation, distance, blur, color, alpha)"),e={rotation:e},void 0!==arguments[1]&&(e.distance=arguments[1]),void 0!==arguments[2]&&(e.blur=arguments[2]),void 0!==arguments[3]&&(e.color=arguments[3]),void 0!==arguments[4]&&(e.alpha=arguments[4])),e=Object.assign({rotation:45,distance:5,color:0,alpha:.5,shadowOnly:!1,kernels:null,blur:2,quality:3,pixelSize:1,resolution:r.settings.RESOLUTION},e),t.call(this);var o=e.kernels,a=e.blur,u=e.quality,c=e.pixelSize,h=e.resolution;this._tintFilter=new t(l,s),this._tintFilter.uniforms.color=new Float32Array(4),this._tintFilter.uniforms.shift=new n.Point,this._tintFilter.resolution=h,this._blurFilter=o?new i.KawaseBlurFilter(o):new i.KawaseBlurFilter(a,u),this.pixelSize=c,this.resolution=h;var p=e.shadowOnly,f=e.rotation,d=e.distance,_=e.alpha,b=e.color;this.shadowOnly=p,this.rotation=f,this.distance=d,this.alpha=_,this.color=b,this._updatePadding()}t&&(e.__proto__=t),e.prototype=Object.create(t&&t.prototype),e.prototype.constructor=e;var a={resolution:{configurable:!0},distance:{configurable:!0},rotation:{configurable:!0},alpha:{configurable:!0},color:{configurable:!0},kernels:{configurable:!0},blur:{configurable:!0},quality:{configurable:!0},pixelSize:{configurable:!0}};return e.prototype.apply=function(t,i,e,r){var n=t.getFilterTexture();this._tintFilter.apply(t,i,n,1),this._blurFilter.apply(t,n,e,r),!0!==this.shadowOnly&&t.applyFilter(this,i,e,0),t.returnFilterTexture(n)},e.prototype._updatePadding=function(){this.padding=this.distance+2*this.blur},e.prototype._updateShift=function(){this._tintFilter.uniforms.shift.set(this.distance*Math.cos(this.angle),this.distance*Math.sin(this.angle))},a.resolution.get=function(){return this._resolution},a.resolution.set=function(t){this._resolution=t,this._tintFilter&&(this._tintFilter.resolution=t),this._blurFilter&&(this._blurFilter.resolution=t)},a.distance.get=function(){return this._distance},a.distance.set=function(t){this._distance=t,this._updatePadding(),this._updateShift()},a.rotation.get=function(){return this.angle/n.DEG_TO_RAD},a.rotation.set=function(t){this.angle=t*n.DEG_TO_RAD,this._updateShift()},a.alpha.get=function(){return this._tintFilter.uniforms.alpha},a.alpha.set=function(t){this._tintFilter.uniforms.alpha=t},a.color.get=function(){return o.rgb2hex(this._tintFilter.uniforms.color)},a.color.set=function(t){o.hex2rgb(t,this._tintFilter.uniforms.color)},a.kernels.get=function(){return this._blurFilter.kernels},a.kernels.set=function(t){this._blurFilter.kernels=t},a.blur.get=function(){return this._blurFilter.blur},a.blur.set=function(t){this._blurFilter.blur=t,this._updatePadding()},a.quality.get=function(){return this._blurFilter.quality},a.quality.set=function(t){this._blurFilter.quality=t},a.pixelSize.get=function(){return this._blurFilter.pixelSize},a.pixelSize.set=function(t){this._blurFilter.pixelSize=t},Object.defineProperties(e.prototype,a),e}(e.Filter);return t.DropShadowFilter=a,t}({},PIXI.filters,PIXI,PIXI,PIXI,PIXI.utils);Object.assign(PIXI.filters,__filters);
@@ -0,0 +1,8 @@
1
+ /*!
2
+ * @pixi/filter-glitch - v3.1.1
3
+ * Compiled Wed, 08 Apr 2020 11:09:37 UTC
4
+ *
5
+ * @pixi/filter-glitch is licensed under the MIT License.
6
+ * http://www.opensource.org/licenses/mit-license
7
+ */
8
+ var __filters=function(e,i,t,n){"use strict";var s="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",r="// precision highp float;\n\nvarying vec2 vTextureCoord;\nuniform sampler2D uSampler;\n\nuniform vec4 filterArea;\nuniform vec4 filterClamp;\nuniform vec2 dimensions;\nuniform float aspect;\n\nuniform sampler2D displacementMap;\nuniform float offset;\nuniform float sinDir;\nuniform float cosDir;\nuniform int fillMode;\n\nuniform float seed;\nuniform vec2 red;\nuniform vec2 green;\nuniform vec2 blue;\n\nconst int TRANSPARENT = 0;\nconst int ORIGINAL = 1;\nconst int LOOP = 2;\nconst int CLAMP = 3;\nconst int MIRROR = 4;\n\nvoid main(void)\n{\n vec2 coord = (vTextureCoord * filterArea.xy) / dimensions;\n\n if (coord.x > 1.0 || coord.y > 1.0) {\n return;\n }\n\n float cx = coord.x - 0.5;\n float cy = (coord.y - 0.5) * aspect;\n float ny = (-sinDir * cx + cosDir * cy) / aspect + 0.5;\n\n // displacementMap: repeat\n // ny = ny > 1.0 ? ny - 1.0 : (ny < 0.0 ? 1.0 + ny : ny);\n\n // displacementMap: mirror\n ny = ny > 1.0 ? 2.0 - ny : (ny < 0.0 ? -ny : ny);\n\n vec4 dc = texture2D(displacementMap, vec2(0.5, ny));\n\n float displacement = (dc.r - dc.g) * (offset / filterArea.x);\n\n coord = vTextureCoord + vec2(cosDir * displacement, sinDir * displacement * aspect);\n\n if (fillMode == CLAMP) {\n coord = clamp(coord, filterClamp.xy, filterClamp.zw);\n } else {\n if( coord.x > filterClamp.z ) {\n if (fillMode == TRANSPARENT) {\n discard;\n } else if (fillMode == LOOP) {\n coord.x -= filterClamp.z;\n } else if (fillMode == MIRROR) {\n coord.x = filterClamp.z * 2.0 - coord.x;\n }\n } else if( coord.x < filterClamp.x ) {\n if (fillMode == TRANSPARENT) {\n discard;\n } else if (fillMode == LOOP) {\n coord.x += filterClamp.z;\n } else if (fillMode == MIRROR) {\n coord.x *= -filterClamp.z;\n }\n }\n\n if( coord.y > filterClamp.w ) {\n if (fillMode == TRANSPARENT) {\n discard;\n } else if (fillMode == LOOP) {\n coord.y -= filterClamp.w;\n } else if (fillMode == MIRROR) {\n coord.y = filterClamp.w * 2.0 - coord.y;\n }\n } else if( coord.y < filterClamp.y ) {\n if (fillMode == TRANSPARENT) {\n discard;\n } else if (fillMode == LOOP) {\n coord.y += filterClamp.w;\n } else if (fillMode == MIRROR) {\n coord.y *= -filterClamp.w;\n }\n }\n }\n\n gl_FragColor.r = texture2D(uSampler, coord + red * (1.0 - seed * 0.4) / filterArea.xy).r;\n gl_FragColor.g = texture2D(uSampler, coord + green * (1.0 - seed * 0.3) / filterArea.xy).g;\n gl_FragColor.b = texture2D(uSampler, coord + blue * (1.0 - seed * 0.2) / filterArea.xy).b;\n gl_FragColor.a = texture2D(uSampler, coord).a;\n}\n",o=function(e){function o(n){void 0===n&&(n={}),e.call(this,s,r),this.uniforms.dimensions=new Float32Array(2),n=Object.assign({slices:5,offset:100,direction:0,fillMode:0,average:!1,seed:0,red:[0,0],green:[0,0],blue:[0,0],minSize:8,sampleSize:512},n),this.direction=n.direction,this.red=n.red,this.green=n.green,this.blue=n.blue,this.offset=n.offset,this.fillMode=n.fillMode,this.average=n.average,this.seed=n.seed,this.minSize=n.minSize,this.sampleSize=n.sampleSize,this._canvas=document.createElement("canvas"),this._canvas.width=4,this._canvas.height=this.sampleSize,this.texture=i.Texture.from(this._canvas,{scaleMode:t.SCALE_MODES.NEAREST}),this._slices=0,this.slices=n.slices}e&&(o.__proto__=e),o.prototype=Object.create(e&&e.prototype),o.prototype.constructor=o;var l={sizes:{configurable:!0},offsets:{configurable:!0},slices:{configurable:!0},direction:{configurable:!0},red:{configurable:!0},green:{configurable:!0},blue:{configurable:!0}};return o.prototype.apply=function(e,i,t,n){var s=i.filterFrame.width,r=i.filterFrame.height;this.uniforms.dimensions[0]=s,this.uniforms.dimensions[1]=r,this.uniforms.aspect=r/s,this.uniforms.seed=this.seed,this.uniforms.offset=this.offset,this.uniforms.fillMode=this.fillMode,e.applyFilter(this,i,t,n)},o.prototype._randomizeSizes=function(){var e=this._sizes,i=this._slices-1,t=this.sampleSize,n=Math.min(this.minSize/t,.9/this._slices);if(this.average){for(var s=this._slices,r=1,o=0;o<i;o++){var l=r/(s-o),f=Math.max(l*(1-.6*Math.random()),n);e[o]=f,r-=f}e[i]=r}else{for(var a=1,c=Math.sqrt(1/this._slices),d=0;d<i;d++){var u=Math.max(c*a*Math.random(),n);e[d]=u,a-=u}e[i]=a}this.shuffle()},o.prototype.shuffle=function(){for(var e=this._sizes,i=this._slices-1;i>0;i--){var t=Math.random()*i>>0,n=e[i];e[i]=e[t],e[t]=n}},o.prototype._randomizeOffsets=function(){for(var e=0;e<this._slices;e++)this._offsets[e]=Math.random()*(Math.random()<.5?-1:1)},o.prototype.refresh=function(){this._randomizeSizes(),this._randomizeOffsets(),this.redraw()},o.prototype.redraw=function(){var e,i=this.sampleSize,t=this.texture,n=this._canvas.getContext("2d");n.clearRect(0,0,8,i);for(var s=0,r=0;r<this._slices;r++){e=Math.floor(256*this._offsets[r]);var o=this._sizes[r]*i,l=e>0?e:0,f=e<0?-e:0;n.fillStyle="rgba("+l+", "+f+", 0, 1)",n.fillRect(0,s>>0,i,o+1>>0),s+=o}t.baseTexture.update(),this.uniforms.displacementMap=t},l.sizes.set=function(e){for(var i=Math.min(this._slices,e.length),t=0;t<i;t++)this._sizes[t]=e[t]},l.sizes.get=function(){return this._sizes},l.offsets.set=function(e){for(var i=Math.min(this._slices,e.length),t=0;t<i;t++)this._offsets[t]=e[t]},l.offsets.get=function(){return this._offsets},l.slices.get=function(){return this._slices},l.slices.set=function(e){this._slices!==e&&(this._slices=e,this.uniforms.slices=e,this._sizes=this.uniforms.slicesWidth=new Float32Array(e),this._offsets=this.uniforms.slicesOffset=new Float32Array(e),this.refresh())},l.direction.get=function(){return this._direction},l.direction.set=function(e){if(this._direction!==e){this._direction=e;var i=e*n.DEG_TO_RAD;this.uniforms.sinDir=Math.sin(i),this.uniforms.cosDir=Math.cos(i)}},l.red.get=function(){return this.uniforms.red},l.red.set=function(e){this.uniforms.red=e},l.green.get=function(){return this.uniforms.green},l.green.set=function(e){this.uniforms.green=e},l.blue.get=function(){return this.uniforms.blue},l.blue.set=function(e){this.uniforms.blue=e},o.prototype.destroy=function(){this.texture.destroy(!0),this.texture=null,this._canvas=null,this.red=null,this.green=null,this.blue=null,this._sizes=null,this._offsets=null},Object.defineProperties(o.prototype,l),o}(i.Filter);return o.TRANSPARENT=0,o.ORIGINAL=1,o.LOOP=2,o.CLAMP=3,o.MIRROR=4,e.GlitchFilter=o,e}({},PIXI,PIXI,PIXI);Object.assign(PIXI.filters,__filters);
@@ -0,0 +1,8 @@
1
+ /*!
2
+ * @pixi/filter-glow - v3.1.1
3
+ * Compiled Wed, 08 Apr 2020 11:09:37 UTC
4
+ *
5
+ * @pixi/filter-glow is licensed under the MIT License.
6
+ * http://www.opensource.org/licenses/mit-license
7
+ */
8
+ var __filters=function(n,o,t){"use strict";var r="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",e="varying vec2 vTextureCoord;\nvarying vec4 vColor;\n\nuniform sampler2D uSampler;\n\nuniform float outerStrength;\nuniform float innerStrength;\n\nuniform vec4 glowColor;\n\nuniform vec4 filterArea;\nuniform vec4 filterClamp;\nuniform bool knockout;\n\nconst float PI = 3.14159265358979323846264;\n\nconst float DIST = __DIST__;\nconst float ANGLE_STEP_SIZE = min(__ANGLE_STEP_SIZE__, PI * 2.0);\nconst float ANGLE_STEP_NUM = ceil(PI * 2.0 / ANGLE_STEP_SIZE);\n\nconst float MAX_TOTAL_ALPHA = ANGLE_STEP_NUM * DIST * (DIST + 1.0) / 2.0;\n\nvoid main(void) {\n vec2 px = vec2(1.0 / filterArea.x, 1.0 / filterArea.y);\n\n float totalAlpha = 0.0;\n\n vec2 direction;\n vec2 displaced;\n vec4 curColor;\n\n for (float angle = 0.0; angle < PI * 2.0; angle += ANGLE_STEP_SIZE) {\n direction = vec2(cos(angle), sin(angle)) * px;\n\n for (float curDistance = 0.0; curDistance < DIST; curDistance++) {\n displaced = clamp(vTextureCoord + direction * \n (curDistance + 1.0), filterClamp.xy, filterClamp.zw);\n\n curColor = texture2D(uSampler, displaced);\n\n totalAlpha += (DIST - curDistance) * curColor.a;\n }\n }\n \n curColor = texture2D(uSampler, vTextureCoord);\n\n float alphaRatio = (totalAlpha / MAX_TOTAL_ALPHA);\n\n float innerGlowAlpha = (1.0 - alphaRatio) * innerStrength * curColor.a;\n float innerGlowStrength = min(1.0, innerGlowAlpha);\n \n vec4 innerColor = mix(curColor, glowColor, innerGlowStrength);\n\n float outerGlowAlpha = alphaRatio * outerStrength * (1. - curColor.a);\n float outerGlowStrength = min(1.0 - innerColor.a, outerGlowAlpha);\n\n vec4 outerGlowColor = outerGlowStrength * glowColor.rgba;\n \n if (knockout) {\n float resultAlpha = outerGlowAlpha + innerGlowAlpha;\n gl_FragColor = vec4(glowColor.rgb * resultAlpha, resultAlpha);\n }\n else {\n gl_FragColor = innerColor + outerGlowColor;\n }\n}\n",i=function(n){function o(t){var i=Object.assign({},o.defaults,t),l=i.distance,a=i.outerStrength,u=i.innerStrength,c=i.color,s=i.knockout,f=i.quality;l=Math.round(l),n.call(this,r,e.replace(/__ANGLE_STEP_SIZE__/gi,""+(1/f/l).toFixed(7)).replace(/__DIST__/gi,l.toFixed(0)+".0")),this.uniforms.glowColor=new Float32Array([0,0,0,1]),Object.assign(this,{color:c,outerStrength:a,innerStrength:u,padding:l,knockout:s})}n&&(o.__proto__=n),o.prototype=Object.create(n&&n.prototype),o.prototype.constructor=o;var i={color:{configurable:!0},outerStrength:{configurable:!0},innerStrength:{configurable:!0},knockout:{configurable:!0}};return i.color.get=function(){return t.rgb2hex(this.uniforms.glowColor)},i.color.set=function(n){t.hex2rgb(n,this.uniforms.glowColor)},i.outerStrength.get=function(){return this.uniforms.outerStrength},i.outerStrength.set=function(n){this.uniforms.outerStrength=n},i.innerStrength.get=function(){return this.uniforms.innerStrength},i.innerStrength.set=function(n){this.uniforms.innerStrength=n},i.knockout.get=function(){return this.uniforms.knockout},i.knockout.set=function(n){this.uniforms.knockout=n},Object.defineProperties(o.prototype,i),o}(o.Filter);return i.defaults={distance:10,outerStrength:4,innerStrength:0,color:16777215,quality:.1,knockout:!1},n.GlowFilter=i,n}({},PIXI,PIXI.utils);Object.assign(PIXI.filters,__filters);
@@ -0,0 +1,8 @@
1
+ /*!
2
+ * @pixi/filter-godray - v3.1.1
3
+ * Compiled Wed, 08 Apr 2020 11:09:37 UTC
4
+ *
5
+ * @pixi/filter-godray is licensed under the MIT License.
6
+ * http://www.opensource.org/licenses/mit-license
7
+ */
8
+ var __filters=function(n,e,t){"use strict";var i="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",o="vec3 mod289(vec3 x)\n{\n return x - floor(x * (1.0 / 289.0)) * 289.0;\n}\nvec4 mod289(vec4 x)\n{\n return x - floor(x * (1.0 / 289.0)) * 289.0;\n}\nvec4 permute(vec4 x)\n{\n return mod289(((x * 34.0) + 1.0) * x);\n}\nvec4 taylorInvSqrt(vec4 r)\n{\n return 1.79284291400159 - 0.85373472095314 * r;\n}\nvec3 fade(vec3 t)\n{\n return t * t * t * (t * (t * 6.0 - 15.0) + 10.0);\n}\n// Classic Perlin noise, periodic variant\nfloat pnoise(vec3 P, vec3 rep)\n{\n vec3 Pi0 = mod(floor(P), rep); // Integer part, modulo period\n vec3 Pi1 = mod(Pi0 + vec3(1.0), rep); // Integer part + 1, mod period\n Pi0 = mod289(Pi0);\n Pi1 = mod289(Pi1);\n vec3 Pf0 = fract(P); // Fractional part for interpolation\n vec3 Pf1 = Pf0 - vec3(1.0); // Fractional part - 1.0\n vec4 ix = vec4(Pi0.x, Pi1.x, Pi0.x, Pi1.x);\n vec4 iy = vec4(Pi0.yy, Pi1.yy);\n vec4 iz0 = Pi0.zzzz;\n vec4 iz1 = Pi1.zzzz;\n vec4 ixy = permute(permute(ix) + iy);\n vec4 ixy0 = permute(ixy + iz0);\n vec4 ixy1 = permute(ixy + iz1);\n vec4 gx0 = ixy0 * (1.0 / 7.0);\n vec4 gy0 = fract(floor(gx0) * (1.0 / 7.0)) - 0.5;\n gx0 = fract(gx0);\n vec4 gz0 = vec4(0.5) - abs(gx0) - abs(gy0);\n vec4 sz0 = step(gz0, vec4(0.0));\n gx0 -= sz0 * (step(0.0, gx0) - 0.5);\n gy0 -= sz0 * (step(0.0, gy0) - 0.5);\n vec4 gx1 = ixy1 * (1.0 / 7.0);\n vec4 gy1 = fract(floor(gx1) * (1.0 / 7.0)) - 0.5;\n gx1 = fract(gx1);\n vec4 gz1 = vec4(0.5) - abs(gx1) - abs(gy1);\n vec4 sz1 = step(gz1, vec4(0.0));\n gx1 -= sz1 * (step(0.0, gx1) - 0.5);\n gy1 -= sz1 * (step(0.0, gy1) - 0.5);\n vec3 g000 = vec3(gx0.x, gy0.x, gz0.x);\n vec3 g100 = vec3(gx0.y, gy0.y, gz0.y);\n vec3 g010 = vec3(gx0.z, gy0.z, gz0.z);\n vec3 g110 = vec3(gx0.w, gy0.w, gz0.w);\n vec3 g001 = vec3(gx1.x, gy1.x, gz1.x);\n vec3 g101 = vec3(gx1.y, gy1.y, gz1.y);\n vec3 g011 = vec3(gx1.z, gy1.z, gz1.z);\n vec3 g111 = vec3(gx1.w, gy1.w, gz1.w);\n vec4 norm0 = taylorInvSqrt(vec4(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));\n g000 *= norm0.x;\n g010 *= norm0.y;\n g100 *= norm0.z;\n g110 *= norm0.w;\n vec4 norm1 = taylorInvSqrt(vec4(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));\n g001 *= norm1.x;\n g011 *= norm1.y;\n g101 *= norm1.z;\n g111 *= norm1.w;\n float n000 = dot(g000, Pf0);\n float n100 = dot(g100, vec3(Pf1.x, Pf0.yz));\n float n010 = dot(g010, vec3(Pf0.x, Pf1.y, Pf0.z));\n float n110 = dot(g110, vec3(Pf1.xy, Pf0.z));\n float n001 = dot(g001, vec3(Pf0.xy, Pf1.z));\n float n101 = dot(g101, vec3(Pf1.x, Pf0.y, Pf1.z));\n float n011 = dot(g011, vec3(Pf0.x, Pf1.yz));\n float n111 = dot(g111, Pf1);\n vec3 fade_xyz = fade(Pf0);\n vec4 n_z = mix(vec4(n000, n100, n010, n110), vec4(n001, n101, n011, n111), fade_xyz.z);\n vec2 n_yz = mix(n_z.xy, n_z.zw, fade_xyz.y);\n float n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);\n return 2.2 * n_xyz;\n}\nfloat turb(vec3 P, vec3 rep, float lacunarity, float gain)\n{\n float sum = 0.0;\n float sc = 1.0;\n float totalgain = 1.0;\n for (float i = 0.0; i < 6.0; i++)\n {\n sum += totalgain * pnoise(P * sc, rep);\n sc *= lacunarity;\n totalgain *= gain;\n }\n return abs(sum);\n}\n",r="varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\nuniform vec4 filterArea;\nuniform vec2 dimensions;\n\nuniform vec2 light;\nuniform bool parallel;\nuniform float aspect;\n\nuniform float gain;\nuniform float lacunarity;\nuniform float time;\n\n${perlin}\n\nvoid main(void) {\n vec2 coord = vTextureCoord * filterArea.xy / dimensions.xy;\n\n float d;\n\n if (parallel) {\n float _cos = light.x;\n float _sin = light.y;\n d = (_cos * coord.x) + (_sin * coord.y * aspect);\n } else {\n float dx = coord.x - light.x / dimensions.x;\n float dy = (coord.y - light.y / dimensions.y) * aspect;\n float dis = sqrt(dx * dx + dy * dy) + 0.00001;\n d = dy / dis;\n }\n\n vec3 dir = vec3(d, d, 0.0);\n\n float noise = turb(dir + vec3(time, 0.0, 62.1 + time) * 0.05, vec3(480.0, 320.0, 480.0), lacunarity, gain);\n noise = mix(noise, 0.0, 0.3);\n //fade vertically.\n vec4 mist = vec4(noise, noise, noise, 1.0) * (1.0 - coord.y);\n mist.a = 1.0;\n\n gl_FragColor = texture2D(uSampler, vTextureCoord) + mist;\n}\n",a=function(n){function e(e){n.call(this,i,r.replace("${perlin}",o)),this.uniforms.dimensions=new Float32Array(2),"number"==typeof e&&(console.warn("GodrayFilter now uses options instead of (angle, gain, lacunarity, time)"),e={angle:e},void 0!==arguments[1]&&(e.gain=arguments[1]),void 0!==arguments[2]&&(e.lacunarity=arguments[2]),void 0!==arguments[3]&&(e.time=arguments[3])),e=Object.assign({angle:30,gain:.5,lacunarity:2.5,time:0,parallel:!0,center:[0,0]},e),this._angleLight=new t.Point,this.angle=e.angle,this.gain=e.gain,this.lacunarity=e.lacunarity,this.parallel=e.parallel,this.center=e.center,this.time=e.time}n&&(e.__proto__=n),e.prototype=Object.create(n&&n.prototype),e.prototype.constructor=e;var a={angle:{configurable:!0},gain:{configurable:!0},lacunarity:{configurable:!0}};return e.prototype.apply=function(n,e,t,i){var o=e.filterFrame,r=o.width,a=o.height;this.uniforms.light=this.parallel?this._angleLight:this.center,this.uniforms.parallel=this.parallel,this.uniforms.dimensions[0]=r,this.uniforms.dimensions[1]=a,this.uniforms.aspect=a/r,this.uniforms.time=this.time,n.applyFilter(this,e,t,i)},a.angle.get=function(){return this._angle},a.angle.set=function(n){this._angle=n;var e=n*t.DEG_TO_RAD;this._angleLight.x=Math.cos(e),this._angleLight.y=Math.sin(e)},a.gain.get=function(){return this.uniforms.gain},a.gain.set=function(n){this.uniforms.gain=n},a.lacunarity.get=function(){return this.uniforms.lacunarity},a.lacunarity.set=function(n){this.uniforms.lacunarity=n},Object.defineProperties(e.prototype,a),e}(e.Filter);return n.GodrayFilter=a,n}({},PIXI,PIXI);Object.assign(PIXI.filters,__filters);
@@ -0,0 +1,8 @@
1
+ /*!
2
+ * @pixi/filter-kawase-blur - v3.1.1
3
+ * Compiled Wed, 08 Apr 2020 11:09:37 UTC
4
+ *
5
+ * @pixi/filter-kawase-blur is licensed under the MIT License.
6
+ * http://www.opensource.org/licenses/mit-license
7
+ */
8
+ var __filters=function(e,t,r){"use strict";var i="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",o="\nvarying vec2 vTextureCoord;\nuniform sampler2D uSampler;\n\nuniform vec2 uOffset;\n\nvoid main(void)\n{\n vec4 color = vec4(0.0);\n\n // Sample top left pixel\n color += texture2D(uSampler, vec2(vTextureCoord.x - uOffset.x, vTextureCoord.y + uOffset.y));\n\n // Sample top right pixel\n color += texture2D(uSampler, vec2(vTextureCoord.x + uOffset.x, vTextureCoord.y + uOffset.y));\n\n // Sample bottom right pixel\n color += texture2D(uSampler, vec2(vTextureCoord.x + uOffset.x, vTextureCoord.y - uOffset.y));\n\n // Sample bottom left pixel\n color += texture2D(uSampler, vec2(vTextureCoord.x - uOffset.x, vTextureCoord.y - uOffset.y));\n\n // Average\n color *= 0.25;\n\n gl_FragColor = color;\n}",n="\nvarying vec2 vTextureCoord;\nuniform sampler2D uSampler;\n\nuniform vec2 uOffset;\nuniform vec4 filterClamp;\n\nvoid main(void)\n{\n vec4 color = vec4(0.0);\n\n // Sample top left pixel\n color += texture2D(uSampler, clamp(vec2(vTextureCoord.x - uOffset.x, vTextureCoord.y + uOffset.y), filterClamp.xy, filterClamp.zw));\n\n // Sample top right pixel\n color += texture2D(uSampler, clamp(vec2(vTextureCoord.x + uOffset.x, vTextureCoord.y + uOffset.y), filterClamp.xy, filterClamp.zw));\n\n // Sample bottom right pixel\n color += texture2D(uSampler, clamp(vec2(vTextureCoord.x + uOffset.x, vTextureCoord.y - uOffset.y), filterClamp.xy, filterClamp.zw));\n\n // Sample bottom left pixel\n color += texture2D(uSampler, clamp(vec2(vTextureCoord.x - uOffset.x, vTextureCoord.y - uOffset.y), filterClamp.xy, filterClamp.zw));\n\n // Average\n color *= 0.25;\n\n gl_FragColor = color;\n}\n",l=function(e){function t(t,l,u){void 0===t&&(t=4),void 0===l&&(l=3),void 0===u&&(u=!1),e.call(this,i,u?n:o),this.uniforms.uOffset=new Float32Array(2),this._pixelSize=new r.Point,this.pixelSize=1,this._clamp=u,this._kernels=null,Array.isArray(t)?this.kernels=t:(this._blur=t,this.quality=l)}e&&(t.__proto__=e),t.prototype=Object.create(e&&e.prototype),t.prototype.constructor=t;var l={kernels:{configurable:!0},clamp:{configurable:!0},pixelSize:{configurable:!0},quality:{configurable:!0},blur:{configurable:!0}};return t.prototype.apply=function(e,t,r,i){var o,n=this._pixelSize.x/t._frame.width,l=this._pixelSize.y/t._frame.height;if(1===this._quality||0===this._blur)o=this._kernels[0]+.5,this.uniforms.uOffset[0]=o*n,this.uniforms.uOffset[1]=o*l,e.applyFilter(this,t,r,i);else{for(var u,s=e.getFilterTexture(),a=t,f=s,p=this._quality-1,x=0;x<p;x++)o=this._kernels[x]+.5,this.uniforms.uOffset[0]=o*n,this.uniforms.uOffset[1]=o*l,e.applyFilter(this,a,f,1),u=a,a=f,f=u;o=this._kernels[p]+.5,this.uniforms.uOffset[0]=o*n,this.uniforms.uOffset[1]=o*l,e.applyFilter(this,a,r,i),e.returnFilterTexture(s)}},t.prototype._generateKernels=function(){var e=this._blur,t=this._quality,r=[e];if(e>0)for(var i=e,o=e/t,n=1;n<t;n++)i-=o,r.push(i);this._kernels=r},l.kernels.get=function(){return this._kernels},l.kernels.set=function(e){Array.isArray(e)&&e.length>0?(this._kernels=e,this._quality=e.length,this._blur=Math.max.apply(Math,e)):(this._kernels=[0],this._quality=1)},l.clamp.get=function(){return this._clamp},l.pixelSize.set=function(e){"number"==typeof e?(this._pixelSize.x=e,this._pixelSize.y=e):Array.isArray(e)?(this._pixelSize.x=e[0],this._pixelSize.y=e[1]):e instanceof r.Point?(this._pixelSize.x=e.x,this._pixelSize.y=e.y):(this._pixelSize.x=1,this._pixelSize.y=1)},l.pixelSize.get=function(){return this._pixelSize},l.quality.get=function(){return this._quality},l.quality.set=function(e){this._quality=Math.max(1,Math.round(e)),this._generateKernels()},l.blur.get=function(){return this._blur},l.blur.set=function(e){this._blur=e,this._generateKernels()},Object.defineProperties(t.prototype,l),t}(t.Filter);return e.KawaseBlurFilter=l,e}({},PIXI,PIXI);Object.assign(PIXI.filters,__filters);
@@ -0,0 +1,8 @@
1
+ /*!
2
+ * @pixi/filter-old-film - v3.1.1
3
+ * Compiled Wed, 08 Apr 2020 11:09:37 UTC
4
+ *
5
+ * @pixi/filter-old-film is licensed under the MIT License.
6
+ * http://www.opensource.org/licenses/mit-license
7
+ */
8
+ var __filters=function(n,t){"use strict";var i="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",e="varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\nuniform vec4 filterArea;\nuniform vec2 dimensions;\n\nuniform float sepia;\nuniform float noise;\nuniform float noiseSize;\nuniform float scratch;\nuniform float scratchDensity;\nuniform float scratchWidth;\nuniform float vignetting;\nuniform float vignettingAlpha;\nuniform float vignettingBlur;\nuniform float seed;\n\nconst float SQRT_2 = 1.414213;\nconst vec3 SEPIA_RGB = vec3(112.0 / 255.0, 66.0 / 255.0, 20.0 / 255.0);\n\nfloat rand(vec2 co) {\n return fract(sin(dot(co.xy, vec2(12.9898, 78.233))) * 43758.5453);\n}\n\nvec3 Overlay(vec3 src, vec3 dst)\n{\n // if (dst <= 0.5) then: 2 * src * dst\n // if (dst > 0.5) then: 1 - 2 * (1 - dst) * (1 - src)\n return vec3((dst.x <= 0.5) ? (2.0 * src.x * dst.x) : (1.0 - 2.0 * (1.0 - dst.x) * (1.0 - src.x)),\n (dst.y <= 0.5) ? (2.0 * src.y * dst.y) : (1.0 - 2.0 * (1.0 - dst.y) * (1.0 - src.y)),\n (dst.z <= 0.5) ? (2.0 * src.z * dst.z) : (1.0 - 2.0 * (1.0 - dst.z) * (1.0 - src.z)));\n}\n\n\nvoid main()\n{\n gl_FragColor = texture2D(uSampler, vTextureCoord);\n vec3 color = gl_FragColor.rgb;\n\n if (sepia > 0.0)\n {\n float gray = (color.x + color.y + color.z) / 3.0;\n vec3 grayscale = vec3(gray);\n\n color = Overlay(SEPIA_RGB, grayscale);\n\n color = grayscale + sepia * (color - grayscale);\n }\n\n vec2 coord = vTextureCoord * filterArea.xy / dimensions.xy;\n\n if (vignetting > 0.0)\n {\n float outter = SQRT_2 - vignetting * SQRT_2;\n vec2 dir = vec2(vec2(0.5, 0.5) - coord);\n dir.y *= dimensions.y / dimensions.x;\n float darker = clamp((outter - length(dir) * SQRT_2) / ( 0.00001 + vignettingBlur * SQRT_2), 0.0, 1.0);\n color.rgb *= darker + (1.0 - darker) * (1.0 - vignettingAlpha);\n }\n\n if (scratchDensity > seed && scratch != 0.0)\n {\n float phase = seed * 256.0;\n float s = mod(floor(phase), 2.0);\n float dist = 1.0 / scratchDensity;\n float d = distance(coord, vec2(seed * dist, abs(s - seed * dist)));\n if (d < seed * 0.6 + 0.4)\n {\n highp float period = scratchDensity * 10.0;\n\n float xx = coord.x * period + phase;\n float aa = abs(mod(xx, 0.5) * 4.0);\n float bb = mod(floor(xx / 0.5), 2.0);\n float yy = (1.0 - bb) * aa + bb * (2.0 - aa);\n\n float kk = 2.0 * period;\n float dw = scratchWidth / dimensions.x * (0.75 + seed);\n float dh = dw * kk;\n\n float tine = (yy - (2.0 - dh));\n\n if (tine > 0.0) {\n float _sign = sign(scratch);\n\n tine = s * tine / period + scratch + 0.1;\n tine = clamp(tine + 1.0, 0.5 + _sign * 0.5, 1.5 + _sign * 0.5);\n\n color.rgb *= tine;\n }\n }\n }\n\n if (noise > 0.0 && noiseSize > 0.0)\n {\n vec2 pixelCoord = vTextureCoord.xy * filterArea.xy;\n pixelCoord.x = floor(pixelCoord.x / noiseSize);\n pixelCoord.y = floor(pixelCoord.y / noiseSize);\n // vec2 d = pixelCoord * noiseSize * vec2(1024.0 + seed * 512.0, 1024.0 - seed * 512.0);\n // float _noise = snoise(d) * 0.5;\n float _noise = rand(pixelCoord * noiseSize * seed) - 0.5;\n color += _noise * noise;\n }\n\n gl_FragColor.rgb = color;\n}\n",o=function(n){function t(t,o){void 0===o&&(o=0),n.call(this,i,e),this.uniforms.dimensions=new Float32Array(2),"number"==typeof t?(this.seed=t,t=null):this.seed=o,Object.assign(this,{sepia:.3,noise:.3,noiseSize:1,scratch:.5,scratchDensity:.3,scratchWidth:1,vignetting:.3,vignettingAlpha:1,vignettingBlur:.3},t)}n&&(t.__proto__=n),t.prototype=Object.create(n&&n.prototype),t.prototype.constructor=t;var o={sepia:{configurable:!0},noise:{configurable:!0},noiseSize:{configurable:!0},scratch:{configurable:!0},scratchDensity:{configurable:!0},scratchWidth:{configurable:!0},vignetting:{configurable:!0},vignettingAlpha:{configurable:!0},vignettingBlur:{configurable:!0}};return t.prototype.apply=function(n,t,i,e){this.uniforms.dimensions[0]=t.filterFrame.width,this.uniforms.dimensions[1]=t.filterFrame.height,this.uniforms.seed=this.seed,n.applyFilter(this,t,i,e)},o.sepia.set=function(n){this.uniforms.sepia=n},o.sepia.get=function(){return this.uniforms.sepia},o.noise.set=function(n){this.uniforms.noise=n},o.noise.get=function(){return this.uniforms.noise},o.noiseSize.set=function(n){this.uniforms.noiseSize=n},o.noiseSize.get=function(){return this.uniforms.noiseSize},o.scratch.set=function(n){this.uniforms.scratch=n},o.scratch.get=function(){return this.uniforms.scratch},o.scratchDensity.set=function(n){this.uniforms.scratchDensity=n},o.scratchDensity.get=function(){return this.uniforms.scratchDensity},o.scratchWidth.set=function(n){this.uniforms.scratchWidth=n},o.scratchWidth.get=function(){return this.uniforms.scratchWidth},o.vignetting.set=function(n){this.uniforms.vignetting=n},o.vignetting.get=function(){return this.uniforms.vignetting},o.vignettingAlpha.set=function(n){this.uniforms.vignettingAlpha=n},o.vignettingAlpha.get=function(){return this.uniforms.vignettingAlpha},o.vignettingBlur.set=function(n){this.uniforms.vignettingBlur=n},o.vignettingBlur.get=function(){return this.uniforms.vignettingBlur},Object.defineProperties(t.prototype,o),t}(t.Filter);return n.OldFilmFilter=o,n}({},PIXI);Object.assign(PIXI.filters,__filters);
@@ -0,0 +1,8 @@
1
+ /*!
2
+ * @pixi/filter-outline - v3.1.1
3
+ * Compiled Wed, 08 Apr 2020 11:09:37 UTC
4
+ *
5
+ * @pixi/filter-outline is licensed under the MIT License.
6
+ * http://www.opensource.org/licenses/mit-license
7
+ */
8
+ var __filters=function(o,e,t){"use strict";var r="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",n="varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\n\nuniform vec2 thickness;\nuniform vec4 outlineColor;\nuniform vec4 filterClamp;\n\nconst float DOUBLE_PI = 3.14159265358979323846264 * 2.;\n\nvoid main(void) {\n vec4 ownColor = texture2D(uSampler, vTextureCoord);\n vec4 curColor;\n float maxAlpha = 0.;\n vec2 displaced;\n for (float angle = 0.; angle <= DOUBLE_PI; angle += ${angleStep}) {\n displaced.x = vTextureCoord.x + thickness.x * cos(angle);\n displaced.y = vTextureCoord.y + thickness.y * sin(angle);\n curColor = texture2D(uSampler, clamp(displaced, filterClamp.xy, filterClamp.zw));\n maxAlpha = max(maxAlpha, curColor.a);\n }\n float resultAlpha = max(maxAlpha, ownColor.a);\n gl_FragColor = vec4((ownColor.rgb + outlineColor.rgb * (1. - ownColor.a)) * resultAlpha, resultAlpha);\n}\n",i=function(o){function e(t,i,l){void 0===t&&(t=1),void 0===i&&(i=0),void 0===l&&(l=.1);var a=Math.max(l*e.MAX_SAMPLES,e.MIN_SAMPLES),s=(2*Math.PI/a).toFixed(7);o.call(this,r,n.replace(/\$\{angleStep\}/,s)),this.uniforms.thickness=new Float32Array([0,0]),this.thickness=t,this.uniforms.outlineColor=new Float32Array([0,0,0,1]),this.color=i,this.quality=l}o&&(e.__proto__=o),e.prototype=Object.create(o&&o.prototype),e.prototype.constructor=e;var i={color:{configurable:!0}};return e.prototype.apply=function(o,e,t,r){this.uniforms.thickness[0]=this.thickness/e._frame.width,this.uniforms.thickness[1]=this.thickness/e._frame.height,o.applyFilter(this,e,t,r)},i.color.get=function(){return t.rgb2hex(this.uniforms.outlineColor)},i.color.set=function(o){t.hex2rgb(o,this.uniforms.outlineColor)},Object.defineProperties(e.prototype,i),e}(e.Filter);return i.MIN_SAMPLES=1,i.MAX_SAMPLES=100,o.OutlineFilter=i,o}({},PIXI,PIXI.utils);Object.assign(PIXI.filters,__filters);
@@ -0,0 +1,8 @@
1
+ /*!
2
+ * @pixi/filter-pixelate - v3.1.1
3
+ * Compiled Wed, 08 Apr 2020 11:09:37 UTC
4
+ *
5
+ * @pixi/filter-pixelate is licensed under the MIT License.
6
+ * http://www.opensource.org/licenses/mit-license
7
+ */
8
+ var __filters=function(e,o){"use strict";var r="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",n="precision mediump float;\n\nvarying vec2 vTextureCoord;\n\nuniform vec2 size;\nuniform sampler2D uSampler;\n\nuniform vec4 filterArea;\n\nvec2 mapCoord( vec2 coord )\n{\n coord *= filterArea.xy;\n coord += filterArea.zw;\n\n return coord;\n}\n\nvec2 unmapCoord( vec2 coord )\n{\n coord -= filterArea.zw;\n coord /= filterArea.xy;\n\n return coord;\n}\n\nvec2 pixelate(vec2 coord, vec2 size)\n{\n\treturn floor( coord / size ) * size;\n}\n\nvoid main(void)\n{\n vec2 coord = mapCoord(vTextureCoord);\n\n coord = pixelate(coord, size);\n\n coord = unmapCoord(coord);\n\n gl_FragColor = texture2D(uSampler, coord);\n}\n",t=function(e){function o(o){void 0===o&&(o=10),e.call(this,r,n),this.size=o}e&&(o.__proto__=e),o.prototype=Object.create(e&&e.prototype),o.prototype.constructor=o;var t={size:{configurable:!0}};return t.size.get=function(){return this.uniforms.size},t.size.set=function(e){"number"==typeof e&&(e=[e,e]),this.uniforms.size=e},Object.defineProperties(o.prototype,t),o}(o.Filter);return e.PixelateFilter=t,e}({},PIXI);Object.assign(PIXI.filters,__filters);
@@ -0,0 +1,8 @@
1
+ /*!
2
+ * @pixi/filter-radial-blur - v3.1.1
3
+ * Compiled Wed, 08 Apr 2020 11:09:37 UTC
4
+ *
5
+ * @pixi/filter-radial-blur is licensed under the MIT License.
6
+ * http://www.opensource.org/licenses/mit-license
7
+ */
8
+ var __filters=function(n,e){"use strict";var r="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",t="varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\nuniform vec4 filterArea;\n\nuniform float uRadian;\nuniform vec2 uCenter;\nuniform float uRadius;\nuniform int uKernelSize;\n\nconst int MAX_KERNEL_SIZE = 2048;\n\nvoid main(void)\n{\n vec4 color = texture2D(uSampler, vTextureCoord);\n\n if (uKernelSize == 0)\n {\n gl_FragColor = color;\n return;\n }\n\n float aspect = filterArea.y / filterArea.x;\n vec2 center = uCenter.xy / filterArea.xy;\n float gradient = uRadius / filterArea.x * 0.3;\n float radius = uRadius / filterArea.x - gradient * 0.5;\n int k = uKernelSize - 1;\n\n vec2 coord = vTextureCoord;\n vec2 dir = vec2(center - coord);\n float dist = length(vec2(dir.x, dir.y * aspect));\n\n float radianStep = uRadian;\n if (radius >= 0.0 && dist > radius) {\n float delta = dist - radius;\n float gap = gradient;\n float scale = 1.0 - abs(delta / gap);\n if (scale <= 0.0) {\n gl_FragColor = color;\n return;\n }\n radianStep *= scale;\n }\n radianStep /= float(k);\n\n float s = sin(radianStep);\n float c = cos(radianStep);\n mat2 rotationMatrix = mat2(vec2(c, -s), vec2(s, c));\n\n for(int i = 0; i < MAX_KERNEL_SIZE - 1; i++) {\n if (i == k) {\n break;\n }\n\n coord -= center;\n coord.y *= aspect;\n coord = rotationMatrix * coord;\n coord.y /= aspect;\n coord += center;\n\n vec4 sample = texture2D(uSampler, coord);\n\n // switch to pre-multiplied alpha to correctly blur transparent images\n // sample.rgb *= sample.a;\n\n color += sample;\n }\n\n gl_FragColor = color / float(uKernelSize);\n}\n",i=function(n){function e(e,i,o,a){void 0===e&&(e=0),void 0===i&&(i=[0,0]),void 0===o&&(o=5),void 0===a&&(a=-1),n.call(this,r,t),this._angle=0,this.angle=e,this.center=i,this.kernelSize=o,this.radius=a}n&&(e.__proto__=n),e.prototype=Object.create(n&&n.prototype),e.prototype.constructor=e;var i={angle:{configurable:!0},center:{configurable:!0},radius:{configurable:!0}};return e.prototype.apply=function(n,e,r,t){this.uniforms.uKernelSize=0!==this._angle?this.kernelSize:0,n.applyFilter(this,e,r,t)},i.angle.set=function(n){this._angle=n,this.uniforms.uRadian=n*Math.PI/180},i.angle.get=function(){return this._angle},i.center.get=function(){return this.uniforms.uCenter},i.center.set=function(n){this.uniforms.uCenter=n},i.radius.get=function(){return this.uniforms.uRadius},i.radius.set=function(n){(n<0||n===1/0)&&(n=-1),this.uniforms.uRadius=n},Object.defineProperties(e.prototype,i),e}(e.Filter);return n.RadialBlurFilter=i,n}({},PIXI);Object.assign(PIXI.filters,__filters);
@@ -0,0 +1,8 @@
1
+ /*!
2
+ * @pixi/filter-reflection - v3.1.1
3
+ * Compiled Wed, 08 Apr 2020 11:09:37 UTC
4
+ *
5
+ * @pixi/filter-reflection is licensed under the MIT License.
6
+ * http://www.opensource.org/licenses/mit-license
7
+ */
8
+ var __filters=function(r,n){"use strict";var e="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",t="varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\n\nuniform vec4 filterArea;\nuniform vec4 filterClamp;\nuniform vec2 dimensions;\n\nuniform bool mirror;\nuniform float boundary;\nuniform vec2 amplitude;\nuniform vec2 waveLength;\nuniform vec2 alpha;\nuniform float time;\n\nfloat rand(vec2 co) {\n return fract(sin(dot(co.xy, vec2(12.9898, 78.233))) * 43758.5453);\n}\n\nvoid main(void)\n{\n vec2 pixelCoord = vTextureCoord.xy * filterArea.xy;\n vec2 coord = pixelCoord / dimensions;\n\n if (coord.y < boundary) {\n gl_FragColor = texture2D(uSampler, vTextureCoord);\n return;\n }\n\n float k = (coord.y - boundary) / (1. - boundary + 0.0001);\n float areaY = boundary * dimensions.y / filterArea.y;\n float v = areaY + areaY - vTextureCoord.y;\n float y = mirror ? v : vTextureCoord.y;\n\n float _amplitude = ((amplitude.y - amplitude.x) * k + amplitude.x ) / filterArea.x;\n float _waveLength = ((waveLength.y - waveLength.x) * k + waveLength.x) / filterArea.y;\n float _alpha = (alpha.y - alpha.x) * k + alpha.x;\n\n float x = vTextureCoord.x + cos(v * 6.28 / _waveLength - time) * _amplitude;\n x = clamp(x, filterClamp.x, filterClamp.z);\n\n vec4 color = texture2D(uSampler, vec2(x, y));\n\n gl_FragColor = color * _alpha;\n}\n",o=function(r){function n(n){r.call(this,e,t),this.uniforms.amplitude=new Float32Array(2),this.uniforms.waveLength=new Float32Array(2),this.uniforms.alpha=new Float32Array(2),this.uniforms.dimensions=new Float32Array(2),Object.assign(this,{mirror:!0,boundary:.5,amplitude:[0,20],waveLength:[30,100],alpha:[1,1],time:0},n)}r&&(n.__proto__=r),n.prototype=Object.create(r&&r.prototype),n.prototype.constructor=n;var o={mirror:{configurable:!0},boundary:{configurable:!0},amplitude:{configurable:!0},waveLength:{configurable:!0},alpha:{configurable:!0}};return n.prototype.apply=function(r,n,e,t){this.uniforms.dimensions[0]=n.filterFrame.width,this.uniforms.dimensions[1]=n.filterFrame.height,this.uniforms.time=this.time,r.applyFilter(this,n,e,t)},o.mirror.set=function(r){this.uniforms.mirror=r},o.mirror.get=function(){return this.uniforms.mirror},o.boundary.set=function(r){this.uniforms.boundary=r},o.boundary.get=function(){return this.uniforms.boundary},o.amplitude.set=function(r){this.uniforms.amplitude[0]=r[0],this.uniforms.amplitude[1]=r[1]},o.amplitude.get=function(){return this.uniforms.amplitude},o.waveLength.set=function(r){this.uniforms.waveLength[0]=r[0],this.uniforms.waveLength[1]=r[1]},o.waveLength.get=function(){return this.uniforms.waveLength},o.alpha.set=function(r){this.uniforms.alpha[0]=r[0],this.uniforms.alpha[1]=r[1]},o.alpha.get=function(){return this.uniforms.alpha},Object.defineProperties(n.prototype,o),n}(n.Filter);return r.ReflectionFilter=o,r}({},PIXI);Object.assign(PIXI.filters,__filters);
@@ -0,0 +1,8 @@
1
+ /*!
2
+ * @pixi/filter-rgb-split - v3.1.1
3
+ * Compiled Wed, 08 Apr 2020 11:09:37 UTC
4
+ *
5
+ * @pixi/filter-rgb-split is licensed under the MIT License.
6
+ * http://www.opensource.org/licenses/mit-license
7
+ */
8
+ var __filters=function(e,r){"use strict";var t="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",n="precision mediump float;\n\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform vec4 filterArea;\nuniform vec2 red;\nuniform vec2 green;\nuniform vec2 blue;\n\nvoid main(void)\n{\n gl_FragColor.r = texture2D(uSampler, vTextureCoord + red/filterArea.xy).r;\n gl_FragColor.g = texture2D(uSampler, vTextureCoord + green/filterArea.xy).g;\n gl_FragColor.b = texture2D(uSampler, vTextureCoord + blue/filterArea.xy).b;\n gl_FragColor.a = texture2D(uSampler, vTextureCoord).a;\n}\n",o=function(e){function r(r,o,i){void 0===r&&(r=[-10,0]),void 0===o&&(o=[0,10]),void 0===i&&(i=[0,0]),e.call(this,t,n),this.red=r,this.green=o,this.blue=i}e&&(r.__proto__=e),r.prototype=Object.create(e&&e.prototype),r.prototype.constructor=r;var o={red:{configurable:!0},green:{configurable:!0},blue:{configurable:!0}};return o.red.get=function(){return this.uniforms.red},o.red.set=function(e){this.uniforms.red=e},o.green.get=function(){return this.uniforms.green},o.green.set=function(e){this.uniforms.green=e},o.blue.get=function(){return this.uniforms.blue},o.blue.set=function(e){this.uniforms.blue=e},Object.defineProperties(r.prototype,o),r}(r.Filter);return e.RGBSplitFilter=o,e}({},PIXI);Object.assign(PIXI.filters,__filters);
@@ -0,0 +1,171 @@
1
+ /*!
2
+ * @pixi/filter-tilt-shift - v3.1.1
3
+ * Compiled Wed, 08 Apr 2020 11:09:37 UTC
4
+ *
5
+ * @pixi/filter-tilt-shift is licensed under the MIT License.
6
+ * http://www.opensource.org/licenses/mit-license
7
+ */
8
+ // This was patched to add the missing "clearMode" argument in some functions.
9
+ var __filters = (function (t, r, i) {
10
+ 'use strict';
11
+ var e =
12
+ 'attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}',
13
+ n =
14
+ 'varying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform float blur;\nuniform float gradientBlur;\nuniform vec2 start;\nuniform vec2 end;\nuniform vec2 delta;\nuniform vec2 texSize;\n\nfloat random(vec3 scale, float seed)\n{\n return fract(sin(dot(gl_FragCoord.xyz + seed, scale)) * 43758.5453 + seed);\n}\n\nvoid main(void)\n{\n vec4 color = vec4(0.0);\n float total = 0.0;\n\n float offset = random(vec3(12.9898, 78.233, 151.7182), 0.0);\n vec2 normal = normalize(vec2(start.y - end.y, end.x - start.x));\n float radius = smoothstep(0.0, 1.0, abs(dot(vTextureCoord * texSize - start, normal)) / gradientBlur) * blur;\n\n for (float t = -30.0; t <= 30.0; t++)\n {\n float percent = (t + offset - 0.5) / 30.0;\n float weight = 1.0 - abs(percent);\n vec4 sample = texture2D(uSampler, vTextureCoord + delta / texSize * percent * radius);\n sample.rgb *= sample.a;\n color += sample * weight;\n total += weight;\n }\n\n color /= total;\n color.rgb /= color.a + 0.00001;\n\n gl_FragColor = color;\n}\n',
15
+ o = (function (t) {
16
+ function r(r, o, l, u) {
17
+ void 0 === r && (r = 100),
18
+ void 0 === o && (o = 600),
19
+ void 0 === l && (l = null),
20
+ void 0 === u && (u = null),
21
+ t.call(this, e, n),
22
+ (this.uniforms.blur = r),
23
+ (this.uniforms.gradientBlur = o),
24
+ (this.uniforms.start = l || new i.Point(0, window.innerHeight / 2)),
25
+ (this.uniforms.end = u || new i.Point(600, window.innerHeight / 2)),
26
+ (this.uniforms.delta = new i.Point(30, 30)),
27
+ (this.uniforms.texSize = new i.Point(
28
+ window.innerWidth,
29
+ window.innerHeight
30
+ )),
31
+ this.updateDelta();
32
+ }
33
+ t && (r.__proto__ = t),
34
+ (r.prototype = Object.create(t && t.prototype)),
35
+ (r.prototype.constructor = r);
36
+ var o = {
37
+ blur: { configurable: !0 },
38
+ gradientBlur: { configurable: !0 },
39
+ start: { configurable: !0 },
40
+ end: { configurable: !0 },
41
+ };
42
+ return (
43
+ (r.prototype.updateDelta = function () {
44
+ (this.uniforms.delta.x = 0), (this.uniforms.delta.y = 0);
45
+ }),
46
+ (o.blur.get = function () {
47
+ return this.uniforms.blur;
48
+ }),
49
+ (o.blur.set = function (t) {
50
+ this.uniforms.blur = t;
51
+ }),
52
+ (o.gradientBlur.get = function () {
53
+ return this.uniforms.gradientBlur;
54
+ }),
55
+ (o.gradientBlur.set = function (t) {
56
+ this.uniforms.gradientBlur = t;
57
+ }),
58
+ (o.start.get = function () {
59
+ return this.uniforms.start;
60
+ }),
61
+ (o.start.set = function (t) {
62
+ (this.uniforms.start = t), this.updateDelta();
63
+ }),
64
+ (o.end.get = function () {
65
+ return this.uniforms.end;
66
+ }),
67
+ (o.end.set = function (t) {
68
+ (this.uniforms.end = t), this.updateDelta();
69
+ }),
70
+ Object.defineProperties(r.prototype, o),
71
+ r
72
+ );
73
+ })(r.Filter),
74
+ l = (function (t) {
75
+ function r() {
76
+ t.apply(this, arguments);
77
+ }
78
+ return (
79
+ t && (r.__proto__ = t),
80
+ (r.prototype = Object.create(t && t.prototype)),
81
+ (r.prototype.constructor = r),
82
+ (r.prototype.updateDelta = function () {
83
+ var t = this.uniforms.end.x - this.uniforms.start.x,
84
+ r = this.uniforms.end.y - this.uniforms.start.y,
85
+ i = Math.sqrt(t * t + r * r);
86
+ (this.uniforms.delta.x = t / i), (this.uniforms.delta.y = r / i);
87
+ }),
88
+ r
89
+ );
90
+ })(o),
91
+ u = (function (t) {
92
+ function r() {
93
+ t.apply(this, arguments);
94
+ }
95
+ return (
96
+ t && (r.__proto__ = t),
97
+ (r.prototype = Object.create(t && t.prototype)),
98
+ (r.prototype.constructor = r),
99
+ (r.prototype.updateDelta = function () {
100
+ var t = this.uniforms.end.x - this.uniforms.start.x,
101
+ r = this.uniforms.end.y - this.uniforms.start.y,
102
+ i = Math.sqrt(t * t + r * r);
103
+ (this.uniforms.delta.x = -r / i), (this.uniforms.delta.y = t / i);
104
+ }),
105
+ r
106
+ );
107
+ })(o),
108
+ s = (function (t) {
109
+ function r(r, i, e, n) {
110
+ void 0 === r && (r = 100),
111
+ void 0 === i && (i = 600),
112
+ void 0 === e && (e = null),
113
+ void 0 === n && (n = null),
114
+ t.call(this),
115
+ (this.tiltShiftXFilter = new l(r, i, e, n)),
116
+ (this.tiltShiftYFilter = new u(r, i, e, n));
117
+ }
118
+ t && (r.__proto__ = t),
119
+ (r.prototype = Object.create(t && t.prototype)),
120
+ (r.prototype.constructor = r);
121
+ var i = {
122
+ blur: { configurable: !0 },
123
+ gradientBlur: { configurable: !0 },
124
+ start: { configurable: !0 },
125
+ end: { configurable: !0 },
126
+ };
127
+ return (
128
+ (r.prototype.apply = function (t, r, i, clearMode) {
129
+ var e = t.getFilterTexture();
130
+ // Patch missing clearMode.
131
+ this.tiltShiftXFilter.apply(t, r, e, clearMode),
132
+ this.tiltShiftYFilter.apply(t, e, i, clearMode),
133
+ t.returnFilterTexture(e);
134
+ }),
135
+ (i.blur.get = function () {
136
+ return this.tiltShiftXFilter.blur;
137
+ }),
138
+ (i.blur.set = function (t) {
139
+ this.tiltShiftXFilter.blur = this.tiltShiftYFilter.blur = t;
140
+ }),
141
+ (i.gradientBlur.get = function () {
142
+ return this.tiltShiftXFilter.gradientBlur;
143
+ }),
144
+ (i.gradientBlur.set = function (t) {
145
+ this.tiltShiftXFilter.gradientBlur = this.tiltShiftYFilter.gradientBlur = t;
146
+ }),
147
+ (i.start.get = function () {
148
+ return this.tiltShiftXFilter.start;
149
+ }),
150
+ (i.start.set = function (t) {
151
+ this.tiltShiftXFilter.start = this.tiltShiftYFilter.start = t;
152
+ }),
153
+ (i.end.get = function () {
154
+ return this.tiltShiftXFilter.end;
155
+ }),
156
+ (i.end.set = function (t) {
157
+ this.tiltShiftXFilter.end = this.tiltShiftYFilter.end = t;
158
+ }),
159
+ Object.defineProperties(r.prototype, i),
160
+ r
161
+ );
162
+ })(r.Filter);
163
+ return (
164
+ (t.TiltShiftAxisFilter = o),
165
+ (t.TiltShiftFilter = s),
166
+ (t.TiltShiftXFilter = l),
167
+ (t.TiltShiftYFilter = u),
168
+ t
169
+ );
170
+ })({}, PIXI, PIXI);
171
+ Object.assign(PIXI.filters, __filters);
@@ -0,0 +1,8 @@
1
+ /*!
2
+ * @pixi/filter-twist - v3.1.1
3
+ * Compiled Wed, 08 Apr 2020 11:09:37 UTC
4
+ *
5
+ * @pixi/filter-twist is licensed under the MIT License.
6
+ * http://www.opensource.org/licenses/mit-license
7
+ */
8
+ var __filters=function(o,n){"use strict";var r="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",t="varying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform float radius;\nuniform float angle;\nuniform vec2 offset;\nuniform vec4 filterArea;\n\nvec2 mapCoord( vec2 coord )\n{\n coord *= filterArea.xy;\n coord += filterArea.zw;\n\n return coord;\n}\n\nvec2 unmapCoord( vec2 coord )\n{\n coord -= filterArea.zw;\n coord /= filterArea.xy;\n\n return coord;\n}\n\nvec2 twist(vec2 coord)\n{\n coord -= offset;\n\n float dist = length(coord);\n\n if (dist < radius)\n {\n float ratioDist = (radius - dist) / radius;\n float angleMod = ratioDist * ratioDist * angle;\n float s = sin(angleMod);\n float c = cos(angleMod);\n coord = vec2(coord.x * c - coord.y * s, coord.x * s + coord.y * c);\n }\n\n coord += offset;\n\n return coord;\n}\n\nvoid main(void)\n{\n\n vec2 coord = mapCoord(vTextureCoord);\n\n coord = twist(coord);\n\n coord = unmapCoord(coord);\n\n gl_FragColor = texture2D(uSampler, coord );\n\n}\n",e=function(o){function n(n,e,i){void 0===n&&(n=200),void 0===e&&(e=4),void 0===i&&(i=20),o.call(this,r,t),this.radius=n,this.angle=e,this.padding=i}o&&(n.__proto__=o),n.prototype=Object.create(o&&o.prototype),n.prototype.constructor=n;var e={offset:{configurable:!0},radius:{configurable:!0},angle:{configurable:!0}};return e.offset.get=function(){return this.uniforms.offset},e.offset.set=function(o){this.uniforms.offset=o},e.radius.get=function(){return this.uniforms.radius},e.radius.set=function(o){this.uniforms.radius=o},e.angle.get=function(){return this.uniforms.angle},e.angle.set=function(o){this.uniforms.angle=o},Object.defineProperties(n.prototype,e),n}(n.Filter);return o.TwistFilter=e,o}({},PIXI);Object.assign(PIXI.filters,__filters);
@@ -0,0 +1,8 @@
1
+ /*!
2
+ * @pixi/filter-zoom-blur - v3.1.1
3
+ * Compiled Wed, 08 Apr 2020 11:09:37 UTC
4
+ *
5
+ * @pixi/filter-zoom-blur is licensed under the MIT License.
6
+ * http://www.opensource.org/licenses/mit-license
7
+ */
8
+ var __filters=function(n,t){"use strict";var e="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}",r="varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\nuniform vec4 filterArea;\n\nuniform vec2 uCenter;\nuniform float uStrength;\nuniform float uInnerRadius;\nuniform float uRadius;\n\nconst float MAX_KERNEL_SIZE = 32.0;\n\n// author: http://byteblacksmith.com/improvements-to-the-canonical-one-liner-glsl-rand-for-opengl-es-2-0/\nhighp float rand(vec2 co, float seed) {\n const highp float a = 12.9898, b = 78.233, c = 43758.5453;\n highp float dt = dot(co + seed, vec2(a, b)), sn = mod(dt, 3.14159);\n return fract(sin(sn) * c + seed);\n}\n\nvoid main() {\n\n float minGradient = uInnerRadius * 0.3;\n float innerRadius = (uInnerRadius + minGradient * 0.5) / filterArea.x;\n\n float gradient = uRadius * 0.3;\n float radius = (uRadius - gradient * 0.5) / filterArea.x;\n\n float countLimit = MAX_KERNEL_SIZE;\n\n vec2 dir = vec2(uCenter.xy / filterArea.xy - vTextureCoord);\n float dist = length(vec2(dir.x, dir.y * filterArea.y / filterArea.x));\n\n float strength = uStrength;\n\n float delta = 0.0;\n float gap;\n if (dist < innerRadius) {\n delta = innerRadius - dist;\n gap = minGradient;\n } else if (radius >= 0.0 && dist > radius) { // radius < 0 means it's infinity\n delta = dist - radius;\n gap = gradient;\n }\n\n if (delta > 0.0) {\n float normalCount = gap / filterArea.x;\n delta = (normalCount - delta) / normalCount;\n countLimit *= delta;\n strength *= delta;\n if (countLimit < 1.0)\n {\n gl_FragColor = texture2D(uSampler, vTextureCoord);\n return;\n }\n }\n\n // randomize the lookup values to hide the fixed number of samples\n float offset = rand(vTextureCoord, 0.0);\n\n float total = 0.0;\n vec4 color = vec4(0.0);\n\n dir *= strength;\n\n for (float t = 0.0; t < MAX_KERNEL_SIZE; t++) {\n float percent = (t + offset) / MAX_KERNEL_SIZE;\n float weight = 4.0 * (percent - percent * percent);\n vec2 p = vTextureCoord + dir * percent;\n vec4 sample = texture2D(uSampler, p);\n\n // switch to pre-multiplied alpha to correctly blur transparent images\n // sample.rgb *= sample.a;\n\n color += sample * weight;\n total += weight;\n\n if (t > countLimit){\n break;\n }\n }\n\n color /= total;\n // switch back from pre-multiplied alpha\n // color.rgb /= color.a + 0.00001;\n\n gl_FragColor = color;\n}\n",i=function(n){function t(t){if(n.call(this,e,r),"object"!=typeof t){var i=arguments[0],o=arguments[1],a=arguments[2],u=arguments[3];t={},void 0!==i&&(t.strength=i),void 0!==o&&(t.center=o),void 0!==a&&(t.innerRadius=a),void 0!==u&&(t.radius=u)}Object.assign(this,{strength:.1,center:[0,0],innerRadius:0,radius:-1},t)}n&&(t.__proto__=n),t.prototype=Object.create(n&&n.prototype),t.prototype.constructor=t;var i={center:{configurable:!0},strength:{configurable:!0},innerRadius:{configurable:!0},radius:{configurable:!0}};return i.center.get=function(){return this.uniforms.uCenter},i.center.set=function(n){this.uniforms.uCenter=n},i.strength.get=function(){return this.uniforms.uStrength},i.strength.set=function(n){this.uniforms.uStrength=n},i.innerRadius.get=function(){return this.uniforms.uInnerRadius},i.innerRadius.set=function(n){this.uniforms.uInnerRadius=n},i.radius.get=function(){return this.uniforms.uRadius},i.radius.set=function(n){(n<0||n===1/0)&&(n=-1),this.uniforms.uRadius=n},Object.defineProperties(t.prototype,i),t}(t.Filter);return n.ZoomBlurFilter=i,n}({},PIXI);Object.assign(PIXI.filters,__filters);
@@ -0,0 +1,29 @@
1
+ declare namespace PIXI.filters {
2
+ import PIXI = GlobalPIXIModule.PIXI;
3
+ export class AdjustmentFilter extends PIXI.Filter {
4
+ constructor(options?: AdjustmentOptions);
5
+ gamma: number;
6
+ contrast: number;
7
+ saturation: number;
8
+ brightness: number;
9
+ red: number;
10
+ green: number;
11
+ blue: number;
12
+ alpha: number;
13
+ }
14
+ export interface AdjustmentOptions {
15
+ gamma?: number;
16
+ contrast?: number;
17
+ saturation?: number;
18
+ brightness?: number;
19
+ red?: number;
20
+ green?: number;
21
+ blue?: number;
22
+ alpha?: number;
23
+ }
24
+ }
25
+
26
+ declare module '@pixi/filter-adjustment' {
27
+ export import AdjustmentFilter = PIXI.filters.AdjustmentFilter;
28
+ export import AdjustmentOptions = PIXI.filters.AdjustmentOptions;
29
+ }
@@ -0,0 +1,30 @@
1
+ declare namespace PIXI.filters {
2
+ import PIXI = GlobalPIXIModule.PIXI;
3
+ export class AdvancedBloomFilter extends PIXI.Filter {
4
+ constructor(options?: AdvancedBloomOptions);
5
+ constructor(threshold?: number);
6
+ threshold: number;
7
+ bloomScale: number;
8
+ brightness: number;
9
+ kernels: number[];
10
+ blur: number;
11
+ quality: number;
12
+ pixelSize: number | PIXI.Point | number[];
13
+ resolution: number;
14
+ }
15
+ export interface AdvancedBloomOptions {
16
+ threshold?: number;
17
+ bloomScale?: number;
18
+ brightness?: number;
19
+ kernels?: number[];
20
+ blur?: number;
21
+ quality?: number;
22
+ pixelSize?: number | PIXI.Point | number[];
23
+ resolution?: number;
24
+ }
25
+ }
26
+
27
+ declare module '@pixi/filter-advanced-bloom' {
28
+ export import AdvancedBloomFilter = PIXI.filters.AdvancedBloomFilter;
29
+ export import AdvancedBloomOptions = PIXI.filters.AdvancedBloomOptions;
30
+ }
@@ -0,0 +1,11 @@
1
+ declare namespace PIXI.filters {
2
+ import PIXI = GlobalPIXIModule.PIXI;
3
+ export class AsciiFilter extends PIXI.Filter {
4
+ constructor(size?: number);
5
+ size: number;
6
+ }
7
+ }
8
+
9
+ declare module '@pixi/filter-ascii' {
10
+ export import AsciiFilter = PIXI.filters.AsciiFilter;
11
+ }
@@ -0,0 +1,25 @@
1
+ declare namespace PIXI.filters {
2
+ import PIXI = GlobalPIXIModule.PIXI;
3
+ export class BevelFilter extends PIXI.Filter {
4
+ constructor(options?: BevelOptions);
5
+ rotation: number;
6
+ thickness: number;
7
+ lightColor: number;
8
+ lightAlpha: number;
9
+ shadowColor: number;
10
+ shadowAlpha: number;
11
+ }
12
+ export interface BevelOptions {
13
+ rotation: number;
14
+ thickness: number;
15
+ lightColor: number;
16
+ lightAlpha: number;
17
+ shadowColor: number;
18
+ shadowAlpha: number;
19
+ }
20
+ }
21
+
22
+ declare module '@pixi/filter-bevel' {
23
+ export import BevelFilter = PIXI.filters.BevelFilter;
24
+ export import BevelOptions = PIXI.filters.BevelOptions;
25
+ }
@@ -0,0 +1,18 @@
1
+ declare namespace PIXI.filters {
2
+ import PIXI = GlobalPIXIModule.PIXI;
3
+ export class BloomFilter extends PIXI.Filter {
4
+ constructor(
5
+ blur?: number | PIXI.Point | number[],
6
+ quality?: number,
7
+ resolution?: number,
8
+ kernelSize?: number
9
+ );
10
+ blur: number;
11
+ blurX: number;
12
+ blurY: number;
13
+ }
14
+ }
15
+
16
+ declare module '@pixi/filter-bloom' {
17
+ export import BloomFilter = PIXI.filters.BloomFilter;
18
+ }
@@ -0,0 +1,24 @@
1
+ declare namespace PIXI.filters {
2
+ import PIXI = GlobalPIXIModule.PIXI;
3
+ export interface BulgePinchFilterOptions {
4
+ center?: PIXI.Point | [number, number];
5
+ radius?: number;
6
+ strength?: number;
7
+ }
8
+ export class BulgePinchFilter extends PIXI.Filter {
9
+ constructor(options?: BulgePinchFilterOptions);
10
+ constructor(
11
+ center?: PIXI.Point | [number, number],
12
+ radius?: number,
13
+ strength?: number
14
+ );
15
+ center: PIXI.Point;
16
+ radius: number;
17
+ strength: number;
18
+ }
19
+ }
20
+
21
+ declare module '@pixi/filter-bulge-pinch' {
22
+ export import BulgePinchFilterOptions = PIXI.filters.BulgePinchFilterOptions;
23
+ export import BulgePinchFilter = PIXI.filters.BulgePinchFilter;
24
+ }
@@ -0,0 +1,22 @@
1
+ declare namespace PIXI.filters {
2
+ import PIXI = GlobalPIXIModule.PIXI;
3
+ export class ColorMapFilter extends PIXI.Filter {
4
+ constructor(
5
+ colorMap?:
6
+ | HTMLImageElement
7
+ | HTMLCanvasElement
8
+ | PIXI.BaseTexture
9
+ | PIXI.Texture,
10
+ nearest?: boolean,
11
+ mix?: number
12
+ );
13
+ colorMap: PIXI.Texture;
14
+ nearest: boolean;
15
+ mix: number;
16
+ readonly colorSize: number;
17
+ }
18
+ }
19
+
20
+ declare module '@pixi/filter-color-map' {
21
+ export import ColorMapFilter = PIXI.filters.ColorMapFilter;
22
+ }
@@ -0,0 +1,11 @@
1
+ declare namespace PIXI.filters {
2
+ import PIXI = GlobalPIXIModule.PIXI;
3
+ export class ColorOverlayFilter extends PIXI.Filter {
4
+ constructor(color?: number | [number, number, number]);
5
+ color: number | [number, number, number];
6
+ }
7
+ }
8
+
9
+ declare module '@pixi/filter-color-overlay' {
10
+ export import ColorOverlayFilter = PIXI.filters.ColorOverlayFilter;
11
+ }
@@ -0,0 +1,17 @@
1
+ declare namespace PIXI.filters {
2
+ import PIXI = GlobalPIXIModule.PIXI;
3
+ export class ColorReplaceFilter extends PIXI.Filter {
4
+ constructor(
5
+ originalColor?: number | number[],
6
+ newColor?: number | number[],
7
+ epsilon?: number
8
+ );
9
+ epsilon: number;
10
+ originalColor: number | number[];
11
+ newColor: number | number[];
12
+ }
13
+ }
14
+
15
+ declare module '@pixi/filter-color-replace' {
16
+ export import ColorReplaceFilter = PIXI.filters.ColorReplaceFilter;
17
+ }