gcf-aif-ext 0.2.7 → 0.4.0

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Files changed (63) hide show
  1. package/README.md +54 -10
  2. package/commands/gcf.js +452 -30
  3. package/extension.json +22 -5
  4. package/hooks/pre-commit.js +69 -41
  5. package/injections/commit-status.md +7 -4
  6. package/injections/plan-context.md +8 -4
  7. package/injections/review-pillars.md +4 -3
  8. package/lib/anchors.js +60 -35
  9. package/lib/audit-core.js +172 -55
  10. package/lib/bundle.js +278 -0
  11. package/lib/context.js +25 -23
  12. package/lib/design-check.js +631 -0
  13. package/lib/design.js +179 -0
  14. package/lib/gcf-paths.js +13 -2
  15. package/lib/git.js +63 -0
  16. package/lib/id.js +7 -15
  17. package/lib/inbox.js +54 -0
  18. package/lib/index-gen.js +62 -13
  19. package/lib/ledger.js +94 -0
  20. package/lib/linter.js +17 -5
  21. package/lib/live.js +179 -0
  22. package/lib/migrate.js +345 -0
  23. package/lib/plan-check.js +31 -0
  24. package/lib/playtest-list.js +9 -5
  25. package/lib/systems-doc.js +85 -0
  26. package/lib/transitions.js +36 -21
  27. package/lib/unit-ops.js +297 -0
  28. package/lib/validate-item.js +244 -0
  29. package/lib/verdict-fs.js +112 -165
  30. package/lib/work-ops.js +727 -0
  31. package/package.json +1 -1
  32. package/profiles/game.md +68 -0
  33. package/profiles/glossary.md +37 -0
  34. package/profiles/pillars.md +3 -2
  35. package/profiles/system.md +1 -1
  36. package/profiles/unit-constraint.md +52 -0
  37. package/profiles/unit-entity.md +48 -0
  38. package/profiles/unit-mechanic.md +111 -0
  39. package/profiles/unit-resource.md +91 -0
  40. package/profiles/unit-rule.md +52 -0
  41. package/schemas/item.schema.json +105 -0
  42. package/skills/gcf-adopt/SKILL.md +3 -3
  43. package/skills/gcf-audit/SKILL.md +7 -6
  44. package/skills/gcf-card/SKILL.md +31 -17
  45. package/skills/gcf-debate/SKILL.md +17 -14
  46. package/skills/gcf-ingest/SKILL.md +39 -23
  47. package/skills/gcf-init/SKILL.md +5 -5
  48. package/skills/gcf-triage/SKILL.md +35 -0
  49. package/skills/gcf-verdict/SKILL.md +19 -15
  50. package/skills/gcf-vision/SKILL.md +17 -11
  51. package/templates/PILLARS.md +2 -0
  52. package/templates/backlog.md +2 -5
  53. package/templates/cnlp.config.json +0 -1
  54. package/templates/config.yml +7 -0
  55. package/templates/design.md +59 -0
  56. package/templates/game.md +24 -0
  57. package/templates/glossary.md +11 -0
  58. package/templates/item.md +58 -0
  59. package/templates/system.md +1 -1
  60. package/lib/validate-card.js +0 -82
  61. package/profiles/card.md +0 -65
  62. package/schemas/card.schema.json +0 -30
  63. package/templates/card.md +0 -34
package/README.md CHANGED
@@ -2,7 +2,9 @@
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  The Game Context Framework as an [AI Factory](https://github.com/lee-to/ai-factory) extension: a documentary layer for building games with an AI agent, where the documents hold **state instead of history**.
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- One overwritable document per subsystem. Feature cards that collapse into those documents on a human playtest verdict and then cease to exist. A graveyard that keeps the reasons things were killed. Read rules that keep the token cost of a task flat as the project ages.
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+ A Design Model: the design lives in `gcf/design/<system>.md` as units with typed slots — what the GDD says, quoted and anchored, and `TBD` for everything it does not. Every piece of work — a mechanic, a bug, tech, an asset, a spike, a release — is a work item `gcf/work/<id>.md` with a `type` and a `gate`: who closes it, the human after play (`verdict`), a check (`auto`), or the human without a build (`decision`). A unit taken into work moves into its item with the same body; a soft unit collapses into its subsystem's document on a human playtest verdict and the item ceases to exist. `gcf/LIVE.md` is a short snapshot of what the game is now — capabilities and known issues. `gcf/inbox.md` holds raw input waiting for triage. A history and a graveyard keep how each id ended and why things were killed. Read rules keep the token cost of a task flat as the project ages.
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+ The methodology is [Methodology.md](https://github.com/VirtualMaestro/GCF/blob/main/docs/Methodology.md) (RU).
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  Runtime-agnostic — everything here works on any AI Factory runtime. The Claude-Code-specific orchestration lives in [`gcf-harness-aif-ext`](../gcf-harness-aif-ext), which is optional.
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@@ -22,20 +24,20 @@ ai-factory extension add gcf-aif-ext # npm
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  # ai-factory extension add ../GCF/packages/gcf-aif-ext # local checkout
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  ```
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- This installs the 8 skills into each configured runtime, registers the `gcf` command and appends the injections to `aif-plan`, `aif-review` and `aif-commit`. Then set up the project — two steps, run once:
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+ This installs the 9 skills into each configured runtime, registers the `gcf` command and appends the injections to `aif-plan`, `aif-review` and `aif-commit`. Then set up the project — two steps, run once:
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  ```bash
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- ai-factory gcf init # seeds gcf/ and cnlp.config.json (PILLARS.md is written by /gcf-init)
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+ ai-factory gcf init # seeds gcf/, cnlp.config.json and .gitattributes (PILLARS.md is written by /gcf-init)
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  ai-factory gcf hooks-install # arms the pre-commit gate
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  ```
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- `gcf init` is idempotent: it creates what is missing and overwrites nothing.
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+ `gcf init` is idempotent: it creates what is missing and overwrites nothing. Among what it seeds: `gcf/work/` for the work items, `gcf/inbox.md` for raw input, `gcf/LIVE.md` for the project snapshot, `gcf/history.md` and `gcf/graveyard.md` — the two files that record how an id's life ended — and three lines in `.gitattributes` (`gcf/history.md merge=union`, `gcf/graveyard.md merge=union`, `gcf/inbox.md merge=union`) so that two branches appending different lines to those files never conflict there.
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  It then offers the optional [harness](../gcf-harness-aif-ext) — orchestration and a readset guard for **Claude Code only** — and on yes runs `ai-factory extension add gcf-harness-aif-ext` and `ai-factory gcf-harness init`. It asks only in a terminal and only when `.ai-factory.json` lists the Claude Code agent; an agent or CI run is never asked and installs nothing. `--harness` installs it without asking, `--no-harness` skips the question.
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  `hooks-install` is a separate step because an AI Factory manifest can declare skills, commands and injections but cannot install a git hook — and because arming a gate that can break your commits is your call, not the extension's. It needs a git repository, and it will not overwrite a `pre-commit` it did not write: if husky or lefthook already owns the hook, it prints the one line to chain from it instead. Without the hook GCF still works; nothing enforces it at commit time.
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- Then `/gcf-vision` for a brand-new game, `/gcf-adopt` for a project that already has code, `/gcf-ingest <gdd.md>` for an existing design doc, or `/gcf-card` to start a feature by hand.
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+ Then `/gcf-vision` for a brand-new game, `/gcf-adopt` for a project that already has code, `/gcf-ingest <gdd.md>` for an existing design doc, or `/gcf-card` to start work by hand.
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  ## Upgrade
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@@ -44,7 +46,40 @@ ai-factory extension update gcf-aif-ext # pulls the new version
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  ai-factory extension update --force # refresh even if the version is unchanged
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  ```
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- Updating preserves `gcf/`, `cnlp.config.json` and the pre-commit hook.
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+ Updating preserves `gcf/`, `cnlp.config.json` and the pre-commit hook. Run `ai-factory gcf init` again after an update: it adds only what a newer version seeds and the project lacks.
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+ On Windows, run `extension add` and `extension update` from PowerShell or cmd, not Git Bash: the installer unpacks with `tar`, and Git Bash's GNU tar reads `C:\…` as a remote host (`Cannot connect to C: resolve failed`). The Windows `tar.exe` handles it.
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+ ### Upgrading from 0.3.x
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+ 0.4.0 replaces the cards with work items and does **not migrate** them. A schema 2 card in `gcf/cards/` is no longer read: while any is left there, the pre-commit gate refuses every commit that touches `gcf/`, and `gcf audit` reports it first. In order:
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+ 1. Update both extensions together — `gcf-harness-aif-ext` 0.5.0 requires this core — and run `ai-factory gcf init`: it seeds `gcf/work/`, `gcf/inbox.md`, `gcf/LIVE.md` and the `gcf/inbox.md merge=union` line. Your `config.yml` is kept; the new keys `unplayed_warn_after`, `plan_passes` and `dod_attempts` take their defaults, and `dod.test` / `dod.build` (the project's test and build commands) are yours to fill in.
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+ 2. Re-create each card. A 0.3 card is a mechanic or a resource, which `item new` does not create: put its body back as a `## <id>` section in `gcf/design/<system>.md` with a `- <id>` line in `backlog.md`, commit, and run `ai-factory gcf take <id>`. A card that was `built` then goes `ai-factory gcf submit <id>` (its code is in main already); `tune_count` starts at 0 unless you carry it over by hand.
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+ 3. Delete `gcf/cards/` and commit it with the new items.
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+ What else changes: statuses are `ready`, `awaiting-verdict`, `awaiting-decision`, `blocked`, `parked` and `unplayed` (`proposed` and `tuning` are `ready`, `built` is `awaiting-verdict`); `built_at` is `since`; `submit` replaces the hand flip to `built`; `reopens:` names an ended id and rework gets a new id; a kill or drop of code already in main creates a `remove-<id>` item; graveyard lines carry the type (0.3 lines without it still read); history gains the `decided` event; every item needs a `live:` delta before it ends.
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+ ### Upgrading from 0.3.0
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+ 0.3.1 is a patch release with no migration step. It changes behavior in these ways:
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+ - the pre-commit gate ignores `gcf/.metrics/`: a `gcf audit` or `gcf context` run no longer makes the next verdict, `take`, `done` or `drop` fail with `gcf/ has changes outside the index`
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+ - `ai-factory gcf verdict <id> tune` refuses a card at `tune_limit` (`gcf/config.yml`, 3 by default): kill it, or redesign the envelope and reset `tune_count`
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+ - `gcf audit` reports open questions older than `question_stale_after_commits` (`stale_questions`) and a `PILLARS.md` with more than 7 pillars
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+ - a card with an unquoted numeric `id:` (YAML reads `id: 2024` as a number) is refused: quote the slug
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+ - `built_at` is recorded in a follow-up commit after the implementation commit, with that commit's hash
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+ - the form check is `npx --yes cnlp-kit check`; `npx cnlp check` fails on a machine without a global cnlp-kit, because no npm package is named `cnlp`
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+ - a GDD with `#` lines inside closed code fences reports a one-time delta on its next re-import: those lines were wrongly read as headings before
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+ ### Upgrading from 0.2.x
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+ 0.3.0 replaces the candidate backlog with the Design Model: a card is schema 2 (`cards/<id>.md` with a slug id, `type`, `pillars`, no `slug` and no `route`; the gate names the steps for a schema 1 card), and the design lives in `gcf/design/`. In order:
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+ 1. `ai-factory extension update` and `ai-factory gcf init` (adds `history.md` and the `.gitattributes` lines).
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+ 2. `ai-factory gcf design migrate` — deterministic, no commit. Each `cand-NNN | …` backlog line becomes a unit: the quote goes to provenance, every slot the line did not carry reads `TBD`, every gap note survives as a `TBD`, the backlog keeps its order, and `cand-NNN` references in `open-questions.md` and `graveyard.md` are rewritten. The keeps and dones of old commit messages are copied into `gcf/history.md` once.
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+ 3. Candidates you already turned into units by hand: `--skip cand-012=tile-placement` drops the line and sends dependencies on it to that unit; `--skip cand-014=take-back+undo-and-clear` does the same for a candidate you split in two. The command prints the dependencies it could not map, the units that look like duplicates of hand-written ones, and the gap notes of skipped candidates to check in their units.
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+ 4. `ai-factory gcf design check`, fix what it reports — typically a digit in a description — and commit.
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  To remove the extension:
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@@ -56,13 +91,22 @@ Removal leaves `gcf/` and `cnlp.config.json` in place. It also leaves the pre-co
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  ## What it adds
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- **Skills** — `gcf-init`, `gcf-adopt`, `gcf-card`, `gcf-verdict`, `gcf-audit`, `gcf-vision`, `gcf-debate`, `gcf-ingest`.
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+ **Skills** — `gcf-init`, `gcf-adopt`, `gcf-card` (put work into `gcf/work/`: take units, group them under a feature, or create a non-design item), `gcf-verdict` (verdicts and decisions), `gcf-triage` (inbox entries into items, tunes, units or nothing, with the human approving each), `gcf-audit`, `gcf-vision`, `gcf-debate`, `gcf-ingest`.
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+ **A deterministic core** behind `ai-factory gcf …`:
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+ - work items — `take <ids...> [--feature <id>]`, `item new <id> --type <type>`, `submit`, `close`, `verdict <id> keep|tune|kill`, `decide <id> go|no|wontfix|known|close|continue|kill`, `block`, `unblock`, `drop`, `done`, `where`
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+ - inbox and snapshot — `inbox [add <text> | drop <in-id>]`, `live`, `live check`
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+ - runs and play — `context`, `plan check <id>`, `playtest`, `audit`
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+ - design and sources — `design check`, `design export`, `design import`, `design migrate`, `anchor`, `section`, `quotes`, `lint`
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+ - setup — `init`, `index`, `hooks-install`
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+ Every move of an item makes one commit `gcf(<move>): <id>` with every file it touched — the item, history or graveyard, `LIVE.md`, the systems documents, the parent feature, a removal item, the archived plan. `take`, `item new` and `inbox` do not commit. These are plain Node scripts with no LLM in the loop: the same functions the skills call, the pre-commit gate runs, and the harness gates against.
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- **A deterministic core** behind `ai-factory gcf …` — `init`, `index`, `context`, `audit`, `playtest`, `verdict`, `anchor`, `section`, `quotes`, `lint`, `hooks-install`. These are plain Node scripts with no LLM in the loop: the same functions the skills call, the pre-commit gate runs, and the harness gates against.
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+ **A pre-commit gate** that breaks the commit on a schema 2 card left in `gcf/cards/`, an invalid item (an unknown field, a status that is not stored or does not fit its gate or type, a file name that is not its id), a malformed `[until:]` annotation, an edited body of an `unplayed` item, a malformed `gcf/LIVE.md`, a П2 linter finding in a subsystem document, or a blocking design-check finding: a malformed unit or item, a digit in prose, a forbidden synonym, a quote that is not verbatim in its GDD section, a dependency that names no known id, an id living in two places, a backlog out of step with `gcf/design/`. An unfinished unit (`TBD`) never breaks a commit. A unit or item that leaves `gcf/design/` or `gcf/work/` without a move only draws a warning — its reason is lost, but an item still depending on it fails in that same commit. The gate regenerates `gcf/INDEX.md` and stages it for you.
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- **A pre-commit gate** that breaks the commit on a terminal status stored in a card file, a malformed `[until:]` annotation, a card built on an unplayed dependency, a dependency that names no known card, or a П2 linter finding in a subsystem document. It regenerates `gcf/INDEX.md` and stages it for you.
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+ **CNLP profiles and a work item schema** for the documents the agent reads — one profile per unit type, shared by a unit and its item — plus injections into `aif-plan`, `aif-review` and `aif-commit`.
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- **CNLP profiles and a card schema** for the documents the agent reads, plus injections into `aif-plan`, `aif-review` and `aif-commit`.
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  ## Docs
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