gcf-aif-ext 0.2.0 → 0.2.1

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package/README.md CHANGED
@@ -14,14 +14,44 @@ Runtime-agnostic — everything here works on any AI Factory runtime. The Claude
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  ## Install
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+ Install into an initialized AI Factory project from npm or a local checkout:
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+
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+ ```bash
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+ ai-factory init
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+ ai-factory extension add gcf-aif-ext # npm
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+ # ai-factory extension add ../GCF/packages/gcf-aif-ext # local checkout
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+ ```
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+
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+ This installs the 8 skills into each configured runtime, registers the `gcf` command and appends the injections to `aif-plan`, `aif-review` and `aif-commit`. Then set up the project — two steps, run once:
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  ```bash
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- ai-factory extension add <path-to>/packages/gcf-aif-ext
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- ai-factory gcf init # seeds gcf/ and cnlp.config.json
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- ai-factory gcf hooks-install # installs the pre-commit gate
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+ ai-factory gcf init # seeds gcf/ and cnlp.config.json
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+ ai-factory gcf hooks-install # arms the pre-commit gate
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  ```
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+ `gcf init` is idempotent: it creates what is missing and overwrites nothing.
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+ `hooks-install` is a separate step because an AI Factory manifest can declare skills, commands and injections but cannot install a git hook — and because arming a gate that can break your commits is your call, not the extension's. It needs a git repository, and it will not overwrite a `pre-commit` it did not write: if husky or lefthook already owns the hook, it prints the one line to chain from it instead. Without the hook GCF still works; nothing enforces it at commit time.
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+
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  Then `/gcf-vision` for a brand-new game, `/gcf-adopt` for a project that already has code, `/gcf-ingest <gdd.md>` for an existing design doc, or `/gcf-card` to start a feature by hand.
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+ ## Upgrade
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+ ```bash
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+ ai-factory extension update gcf-aif-ext # pulls the new version
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+ ai-factory extension update --force # refresh even if the version is unchanged
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+ ```
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+ Updating preserves `gcf/`, `cnlp.config.json` and the pre-commit hook.
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+ To remove the extension:
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+ ```bash
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+ ai-factory extension remove gcf-aif-ext
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+ ```
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+
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+ Removal leaves `gcf/` and `cnlp.config.json` in place. It also leaves the pre-commit hook, which calls into the removed extension and will now fail every commit — delete `.git/hooks/pre-commit` (or the chained line) by hand.
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+
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  ## What it adds
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  **Skills** — `gcf-init`, `gcf-adopt`, `gcf-card`, `gcf-verdict`, `gcf-audit`, `gcf-vision`, `gcf-debate`, `gcf-ingest`.
package/extension.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "$schema": "https://raw.githubusercontent.com/lee-to/ai-factory/2.x/schemas/extension.schema.json",
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  "name": "gcf-aif-ext",
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- "version": "0.2.0",
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+ "version": "0.2.1",
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  "description": "Game Context Framework for AI Factory",
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  "skills": [
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  "skills/gcf-init",
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "gcf-aif-ext",
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- "version": "0.2.0",
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+ "version": "0.2.1",
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  "description": "Game Context Framework for AI Factory",
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  "type": "module",
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  "license": "MIT",