gaussian-splat-lite 1.4.1 → 1.4.2

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@@ -21,22 +21,8 @@ export type NeuralDenoiseModel = {
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  */
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  compactMix?: [settled: number, movingOrShort: number];
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  /**
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- * Maximum share of smoothing applied to the displayed accumulated path,
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- * in [0, 1]. Omitted or zero disables it; otherwise `movingNoise` and
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- * `movingKnee` are required. Applies only while the camera moves and
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- * preserves the stored accumulated history. Object motion with a still
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- * camera continues to use the existing history rejection.
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- */
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- movingMean?: number;
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- /**
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- * Required with nonzero `movingMean`: nonnegative multiplier of the
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- * mean's squared standard error. Larger values allow smoothing across
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- * greater color differences.
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- */
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- movingNoise?: number;
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- /**
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- * Required with `compact` or nonzero `movingMean`: positive camera-induced
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- * screen motion, in pixels per frame, at which the motion response is 0.5.
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+ * Required with `compact`: positive camera-induced screen motion, in
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+ * pixels per frame, at which the motion response is 0.5.
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  */
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  movingKnee?: number;
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  /** Strengthen display stabilization for single-sample stochastic noise. */
@@ -146,11 +132,7 @@ export type NeuralDenoiseModel = {
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  compactMix: [settled: number, movingOrShort: number];
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  movingKnee: number;
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  }
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- ) &
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- (
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- | { movingMean?: 0 }
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- | { movingMean: number; movingNoise: number; movingKnee: number }
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- );
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+ );
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  export declare const neuralDenoiseModels: {
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  quality: NeuralDenoiseModel;
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  performance: NeuralDenoiseModel;
@@ -21,22 +21,8 @@ export type NeuralDenoiseModel = {
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  */
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  compactMix?: [settled: number, movingOrShort: number];
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  /**
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- * Maximum share of smoothing applied to the displayed accumulated path,
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- * in [0, 1]. Omitted or zero disables it; otherwise `movingNoise` and
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- * `movingKnee` are required. Applies only while the camera moves and
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- * preserves the stored accumulated history. Object motion with a still
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- * camera continues to use the existing history rejection.
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- */
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- movingMean?: number;
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- /**
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- * Required with nonzero `movingMean`: nonnegative multiplier of the
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- * mean's squared standard error. Larger values allow smoothing across
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- * greater color differences.
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- */
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- movingNoise?: number;
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- /**
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- * Required with `compact` or nonzero `movingMean`: positive camera-induced
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- * screen motion, in pixels per frame, at which the motion response is 0.5.
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+ * Required with `compact`: positive camera-induced screen motion, in
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+ * pixels per frame, at which the motion response is 0.5.
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  */
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  movingKnee?: number;
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  /** Strengthen display stabilization for single-sample stochastic noise. */
@@ -146,11 +132,7 @@ export type NeuralDenoiseModel = {
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  compactMix: [settled: number, movingOrShort: number];
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  movingKnee: number;
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  }
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- ) &
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- (
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- | { movingMean?: 0 }
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- | { movingMean: number; movingNoise: number; movingKnee: number }
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- );
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+ );
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  export declare const neuralDenoiseModels: {
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  quality: NeuralDenoiseModel;
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  performance: NeuralDenoiseModel;
@@ -200,6 +200,7 @@ export declare class GaussianSplatRenderer extends THREE.Mesh<
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  onDirty?: () => void;
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  dirty: boolean;
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  private readonly backend;
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+ private readonly geometries;
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  private readonly materialState;
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  private orderingBuffer;
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  private orderingReady;
@@ -333,7 +334,6 @@ export declare class GaussianSplatRenderer extends THREE.Mesh<
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  * the update boundary too, keeping mode changes outside an active draw.
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  */
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  private syncStochasticFrame;
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- private selectMaterial;
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  private applyMaterialState;
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  private reportedRenderError;
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  private runAutomaticUpdate;
@@ -200,6 +200,7 @@ export declare class GaussianSplatRenderer extends THREE.Mesh<
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  onDirty?: () => void;
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  dirty: boolean;
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  private readonly backend;
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+ private readonly geometries;
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  private readonly materialState;
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  private orderingBuffer;
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  private orderingReady;
@@ -333,7 +334,6 @@ export declare class GaussianSplatRenderer extends THREE.Mesh<
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  * the update boundary too, keeping mode changes outside an active draw.
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  */
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  private syncStochasticFrame;
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- private selectMaterial;
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  private applyMaterialState;
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  private reportedRenderError;
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  private runAutomaticUpdate;
@@ -1,7 +1,7 @@
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  import * as THREE from "three";
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  export declare const SPLATS_PER_INSTANCE = 128;
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- /** Repeated quads; position.z identifies the Splat within each instance. */
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+ /** Repeated triangles or quads; position.z identifies the Splat in each instance. */
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  export declare class SplatGeometry extends THREE.InstancedBufferGeometry {
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- constructor();
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+ constructor(triangle?: boolean);
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  setSplatCount(count: number): void;
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  }
@@ -1,7 +1,7 @@
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  import * as THREE from "three";
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  export declare const SPLATS_PER_INSTANCE = 128;
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- /** Repeated quads; position.z identifies the Splat within each instance. */
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+ /** Repeated triangles or quads; position.z identifies the Splat in each instance. */
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  export declare class SplatGeometry extends THREE.InstancedBufferGeometry {
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- constructor();
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+ constructor(triangle?: boolean);
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  setSplatCount(count: number): void;
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  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "gaussian-splat-lite",
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- "version": "1.4.1",
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+ "version": "1.4.2",
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  "description": "Three.js Gaussian Splatting renderer with WebGPU/WebGL2, GPU sorting, streaming LOD, and high-precision GIS/ECEF support. Supports PLY, SPZ, SOG and RAD.",
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  "author": "William Liu <lyz15972107087@gmail.com>",
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  "type": "module",