gaussian-splat-lite 1.4.0 → 1.4.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +29 -2
- package/README.md +3 -6
- package/dist/gaussian-splat-lite.cjs +391 -884
- package/dist/gaussian-splat-lite.cjs.map +1 -1
- package/dist/gaussian-splat-lite.min.cjs +196 -354
- package/dist/gaussian-splat-lite.min.cjs.map +1 -1
- package/dist/gaussian-splat-lite.module.js +393 -886
- package/dist/gaussian-splat-lite.module.js.map +1 -1
- package/dist/gaussian-splat-lite.module.min.js +2502 -2887
- package/dist/gaussian-splat-lite.module.min.js.map +1 -1
- package/dist/types/addons/NeuralDenoiseNode.d.cts +1 -2
- package/dist/types/addons/NeuralDenoiseNode.d.ts +1 -2
- package/dist/types/addons/NeuralDenoiseXR.d.cts +31 -0
- package/dist/types/addons/NeuralDenoiseXR.d.ts +31 -0
- package/dist/types/addons/neuralDenoiseState.d.cts +22 -0
- package/dist/types/addons/neuralDenoiseState.d.ts +22 -0
- package/dist/types/addons/neuralDenoiseWeights.d.cts +23 -2
- package/dist/types/addons/neuralDenoiseWeights.d.ts +23 -2
- package/dist/types/index.d.cts +1 -2
- package/dist/types/index.d.ts +1 -2
- package/dist/types/rendering/GaussianSplatRenderer.d.cts +1 -1
- package/dist/types/rendering/GaussianSplatRenderer.d.ts +1 -1
- package/dist/types/rendering/SplatGeometry.d.cts +2 -2
- package/dist/types/rendering/SplatGeometry.d.ts +2 -2
- package/docs/GaussianSplatRenderer.md +2 -2
- package/docs/NeuralDenoiseNode.md +32 -13
- package/docs/StochasticRendering.md +20 -42
- package/package.json +1 -1
- package/dist/types/addons/TAANode.d.cts +0 -49
- package/dist/types/addons/TAANode.d.ts +0 -49
- package/dist/types/addons/TAAPass.d.cts +0 -57
- package/dist/types/addons/TAAPass.d.ts +0 -57
- package/dist/types/addons/taaShared.d.cts +0 -74
- package/dist/types/addons/taaShared.d.ts +0 -74
- package/docs/TAAPass.md +0 -184
package/CHANGELOG.md
CHANGED
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@@ -7,6 +7,31 @@ and this project follows [Semantic Versioning](https://semver.org/).
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## [Unreleased]
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## [1.4.2] - 2026-10-24
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### Changed
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- Stochastic rendering now uses one triangle per Splat instead of a quad, reducing vertex and triangle counts on WebGL, WebGPU, and the WebGL2 fallback.
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- Neural denoising's `"quality"` mode no longer develops a worm-like pattern on fine detail during slow camera movement; detail there is slightly softer.
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## [1.4.1] - 2026-10-24
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### Added
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- Added experimental `NeuralDenoiseXR` for per-eye neural denoising in WebXR with `WebGLRenderer` and `WebGPURenderer`, including its WebGL2 fallback. See [Neural denoising](docs/NeuralDenoiseNode.md#webxr).
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### Changed
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- Neural denoising reduces noise and flicker on moving objects, including moving Splats. Both modes also use less GPU time while the camera moves. During camera movement, `"quality"` adds smoothing with slightly softer detail, while `"performance"` preserves more fine detail at slow speeds.
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### Removed
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- Removed `TAANode`, `TAAPass`, and the viewer's TAA option. Use `NeuralDenoiseNode` with `WebGPURenderer`, `NeuralDenoisePass` with `WebGLRenderer`, or `NeuralDenoiseXR` for WebXR. See [Neural denoising](docs/NeuralDenoiseNode.md).
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### Fixed
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- On `WebGPURenderer`'s WebGL2 backend, the neural denoiser's `depthTexture` stopped updating after a resize.
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## [1.4.0] - 2026-10-21
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### Added
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- The default `minAlpha` is now `1 / 255` instead of `0.5 / 255`. Set `minAlpha: 0.5 / 255` to keep the previous look.
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- `TAAPass` is now used through `EffectComposer` with a final Three.js `OutputPass`; calling `taa.render(renderer)` on its own is no longer supported. Bloom and other effects go between the two passes without extra settings. Splat colors still match direct canvas rendering. `OutputPass` applies the renderer's tone mapping to the whole image, Splats included.
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- `TAAPass` is now used through `EffectComposer` with a final Three.js `OutputPass`; calling `taa.render(renderer)` on its own is no longer supported. Bloom and other effects go between the two passes without extra settings. Splat colors still match direct canvas rendering. `OutputPass` applies the renderer's tone mapping to the whole image, Splats included.
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### Removed
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- Initial public release of the Three.js Gaussian Splatting renderer.
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[Unreleased]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v1.4.
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[Unreleased]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v1.4.2...HEAD
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[1.4.2]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v1.4.1...v1.4.2
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[1.4.1]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v1.4.0...v1.4.1
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[1.4.0]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v1.3.2...v1.4.0
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[1.3.2]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v1.3.1...v1.3.2
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[1.3.1]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v1.3.0...v1.3.1
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package/README.md
CHANGED
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| **WebGPU / WebGL2** | Use the same Three.js scene API with either renderer |
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| **Large-scene streaming** | Load RAD and SOG detail as the camera moves, with smooth transitions |
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| **Stochastic rendering** | Optional transparency mode, with
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| **Stochastic rendering** | Optional transparency mode, with an experimental neural denoiser to smooth it |
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| **Offscreen capture** | Render Splats to images, cube maps, and environment maps for reflections |
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| **SDF edits** | Recolor or hide parts of a model without moving Splats |
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| **Data and precision** | Load URLs, files, or bytes; place local models in large GIS/ECEF scenes |
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splatRenderer.stochastic = true;
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```
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This mode produces visible noise. Smooth it with
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This mode produces visible noise. Smooth it with the [experimental neural denoiser](docs/NeuralDenoiseNode.md), which supports WebGPU and WebGL2, including WebXR. See [Stochastic rendering](docs/StochasticRendering.md) for setup and requirements.
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## Streaming large scenes
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- [GaussianSplatRenderer](docs/GaussianSplatRenderer.md) — Rendering options, sorting, and on-demand rendering.
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- [Stochastic rendering](docs/StochasticRendering.md) — The optional transparency mode and how to smooth its noise.
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- [NeuralDenoiseNode and NeuralDenoisePass (Experimental)](docs/NeuralDenoiseNode.md) — Neural denoising on WebGPU and WebGL2, for scenes with moving objects.
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- [Neural denoising (Experimental)](docs/NeuralDenoiseNode.md) — Neural denoising on WebGPU and WebGL2, including per-eye WebXR rendering with `NeuralDenoiseXR`.
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- [SplatCapture](docs/SplatCapture.md) — Offscreen images, pixel readback, cube maps, and environment maps.
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**Models**
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Gaussian Splat Lite uses [Spark](https://github.com/sparkjsdev/spark) and [SuperSplat](https://github.com/playcanvas/supersplat) as reference implementations.
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Example model adapted from [shehabmekky](https://superspl.at/scene/c1e6297e) ([CC BY 4.0](https://creativecommons.org/licenses/by/4.0/)).
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## License
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Licensed under [Apache 2.0](LICENSE). See [NOTICE](NOTICE) and [third-party licenses](THIRD_PARTY_LICENSES.md) for attribution.
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