gaussian-splat-lite 1.3.1 → 1.3.2

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package/CHANGELOG.md CHANGED
@@ -7,6 +7,19 @@ and this project follows [Semantic Versioning](https://semver.org/).
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  ## [Unreleased]
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+ ## [1.3.2] - 2026-10-18
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+ ### Added
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+ - Added SH4 decoding for PLY and SPZ and rendering on WebGL, WebGPU, and the WebGL2 fallback. `Splats.getSplat()` and `postDecode` now expose all 24 view-dependent RGB coefficients.
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+ - Added a Max SH control to the viewer, from SH0 to SH4. Changes apply immediately to regular and streamed models; the default uses all available coefficients.
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+ ### Changed
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+ - Renamed the `SplatExtra` fields `sh1`, `sh2`, `sh3a`, `sh3b`, `sh4a`, and `sh4b` to `shBlock0`–`shBlock5`, respectively. Update direct field access to use the new names.
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+ - `SplatMesh.maxSh` now defaults to `4`, so SH4 models render their full view-dependent color. Set it to `3` to limit rendering to the previous maximum degree.
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+ - SH4 SPZ models now use more memory because their full view-dependent color data is retained. `SplatMesh.maxSh` only limits rendering detail and does not reduce memory use.
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  ## [1.3.1] - 2026-10-17
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  ### Added
@@ -608,7 +621,8 @@ and this project follows [Semantic Versioning](https://semver.org/).
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  - Initial public release of the Three.js Gaussian Splatting renderer.
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- [Unreleased]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v1.3.1...HEAD
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+ [Unreleased]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v1.3.2...HEAD
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+ [1.3.2]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v1.3.1...v1.3.2
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  [1.3.1]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v1.3.0...v1.3.1
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  [1.3.0]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v1.2.2...v1.3.0
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  [1.2.2]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v1.2.1...v1.2.2