gaussian-splat-lite 1.2.1 → 1.2.2

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package/CHANGELOG.md CHANGED
@@ -7,6 +7,24 @@ and this project follows [Semantic Versioning](https://semver.org/).
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  ## [Unreleased]
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+ ## [1.2.2] - 2026-10-07
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+ ### Added
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+ - Added a Blend buffer option to the viewer, set to Half float by default. It removes the overlapping rings that 8-bit blending leaves in faint gradients. Very bright Splats behind others can look slightly brighter than before; choose 8-bit to return to the previous image.
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+ - Added stencil masking to `TAAPass` and `TAANode`. Create the Three.js renderer with `stencil: true` and the scene's stencil masks apply as they do without TAA, including the stencil settings on your Splat renderer's `material`; before, they were ignored. `WebGPURenderer` on WebGPU needs Three.js r187 or later for this; on r186, leave `stencil` off there when using `TAANode`.
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+ ### Changed
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+ - `TAANode` avoids redundant screen-texture transforms and repeated depth sampling while retaining its single-pass temporal filter.
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+ - The default `minAlpha` is now `0.5 / 255` instead of `1 / 255`, so faint Splats and the outer edge of others reach a little further. Set `minAlpha: 1 / 255` to keep the previous look.
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+ - A Splat that `maxStdDev` trims while it is still more opaque than `minAlpha` now fades to `minAlpha` at its edge instead of ending in a visible step. This includes the wide Splats of LOD data. Splats are not drawn any larger, so lower `maxStdDev` values keep their speed and look smoother. Edges are slightly more transparent than before, most visibly at low `maxStdDev`; Splats that are not trimmed look the same.
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+ - `minPixelRadius` now measures the wide Splats of LOD data by their visible size, as it already did for other Splats, so the smallest ones are skipped slightly earlier.
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+ ### Fixed
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+ - Fixed `TAANode` with `logarithmicDepthBuffer`, where the image blurred and ghosted whenever the camera moved. `TAAPass` was not affected.
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  ## [1.2.1] - 2026-10-06
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  ### Added
@@ -533,7 +551,8 @@ and this project follows [Semantic Versioning](https://semver.org/).
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  - Initial public release of the Three.js Gaussian Splatting renderer.
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- [Unreleased]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v1.2.1...HEAD
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+ [Unreleased]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v1.2.2...HEAD
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+ [1.2.2]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v1.2.1...v1.2.2
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  [1.2.1]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v1.2.0...v1.2.1
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  [1.2.0]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v1.1.8...v1.2.0
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  [1.1.8]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v1.1.7...v1.1.8