gaussian-splat-lite 1.1.3 → 1.1.5

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package/CHANGELOG.md CHANGED
@@ -7,6 +7,23 @@ and this project follows [Semantic Versioning](https://semver.org/).
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  ## [Unreleased]
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+ ## [1.1.5] - 2026-09-23
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+ ### Changed
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+ - WebGL and WebGL2 fallback now draw 128 Splats per instance, matching native WebGPU's quad batching.
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+ ### Removed
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+ - Removed the `vertexShader`, `fragmentShader`, and `extraUniforms` options from `GaussianSplatRenderer`. All backends use the built-in Splat shaders.
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+ ## [1.1.4] - 2026-09-23
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+ ### Changed
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+ - Removed the 100-unit behind-camera margin from Worker/WASM axial sorting. Sorting is now fast enough that this margin is no longer needed, and removing the depth offset improves precision for nearby Splats, especially with `fastSort`.
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+ - Skip radix bucket updates for invalid sort keys, including centers behind the camera in axial sorting.
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  ## [1.1.3] - 2026-09-23
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  ### Changed
@@ -395,7 +412,9 @@ and this project follows [Semantic Versioning](https://semver.org/).
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  - Initial public release of the Three.js Gaussian Splatting renderer.
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- [Unreleased]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v1.1.3...HEAD
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+ [Unreleased]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v1.1.5...HEAD
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+ [1.1.5]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v1.1.4...v1.1.5
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+ [1.1.4]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v1.1.3...v1.1.4
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  [1.1.3]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v1.1.2...v1.1.3
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  [1.1.2]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v1.1.1...v1.1.2
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  [1.1.1]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v1.1.0...v1.1.1