gaussian-splat-lite 0.1.7 → 0.1.8

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package/CHANGELOG.md CHANGED
@@ -7,6 +7,12 @@ and this project follows [Semantic Versioning](https://semver.org/).
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  ## [Unreleased]
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+ ## [0.1.8] - 2026-08-28
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+
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+ ### Fixed
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+ - Initialized the shared empty Splat texture with zero-valued pixel data so WebGL texture-array uploads no longer select an invalid pixel-unpack-buffer path.
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  ## [0.1.7] - 2026-08-28
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  ### Added
@@ -107,7 +113,8 @@ and this project follows [Semantic Versioning](https://semver.org/).
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  - Initial public release of the Three.js Gaussian Splatting renderer.
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- [Unreleased]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v0.1.7...HEAD
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+ [Unreleased]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v0.1.8...HEAD
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+ [0.1.8]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v0.1.7...v0.1.8
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  [0.1.7]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v0.1.6...v0.1.7
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  [0.1.6]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v0.1.5...v0.1.6
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  [0.1.5]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v0.1.4...v0.1.5
@@ -1584,15 +1584,10 @@ const _Splats = class _Splats {
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  return texture;
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  }
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  };
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- _Splats.emptyTexture = newUintArrayTexture(null, 1, 1, 1);
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+ _Splats.emptyTexture = newUintArrayTexture(new Uint32Array(4), 1, 1, 1);
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  let Splats = _Splats;
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  function newUintArrayTexture(data, width, height, depth) {
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- const texture = new THREE__namespace.DataArrayTexture(
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- data,
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- width,
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- height,
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- depth
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- );
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+ const texture = new THREE__namespace.DataArrayTexture(data, width, height, depth);
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  texture.format = THREE__namespace.RGBAIntegerFormat;
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  texture.type = THREE__namespace.UnsignedIntType;
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  texture.internalFormat = "RGBA32UI";