gaussian-splat-lite 0.1.7 → 0.1.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +8 -1
- package/dist/gaussian-splat-lite.cjs +2 -7
- package/dist/gaussian-splat-lite.cjs.map +1 -1
- package/dist/gaussian-splat-lite.min.cjs +1 -1
- package/dist/gaussian-splat-lite.min.cjs.map +1 -1
- package/dist/gaussian-splat-lite.module.js +2 -7
- package/dist/gaussian-splat-lite.module.js.map +1 -1
- package/dist/gaussian-splat-lite.module.min.js +2 -7
- package/dist/gaussian-splat-lite.module.min.js.map +1 -1
- package/package.json +1 -1
package/CHANGELOG.md
CHANGED
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@@ -7,6 +7,12 @@ and this project follows [Semantic Versioning](https://semver.org/).
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## [Unreleased]
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## [0.1.8] - 2026-08-28
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### Fixed
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- Initialized the shared empty Splat texture with zero-valued pixel data so WebGL texture-array uploads no longer select an invalid pixel-unpack-buffer path.
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## [0.1.7] - 2026-08-28
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### Added
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@@ -107,7 +113,8 @@ and this project follows [Semantic Versioning](https://semver.org/).
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- Initial public release of the Three.js Gaussian Splatting renderer.
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[Unreleased]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v0.1.
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[Unreleased]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v0.1.8...HEAD
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[0.1.8]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v0.1.7...v0.1.8
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[0.1.7]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v0.1.6...v0.1.7
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[0.1.6]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v0.1.5...v0.1.6
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[0.1.5]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v0.1.4...v0.1.5
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@@ -1584,15 +1584,10 @@ const _Splats = class _Splats {
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return texture;
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}
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};
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_Splats.emptyTexture = newUintArrayTexture(
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_Splats.emptyTexture = newUintArrayTexture(new Uint32Array(4), 1, 1, 1);
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let Splats = _Splats;
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function newUintArrayTexture(data, width, height, depth) {
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const texture = new THREE__namespace.DataArrayTexture(
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data,
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width,
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height,
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depth
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);
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const texture = new THREE__namespace.DataArrayTexture(data, width, height, depth);
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texture.format = THREE__namespace.RGBAIntegerFormat;
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texture.type = THREE__namespace.UnsignedIntType;
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texture.internalFormat = "RGBA32UI";
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