gaussian-splat-lite 0.1.15 → 0.1.16

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package/CHANGELOG.md CHANGED
@@ -7,6 +7,17 @@ and this project follows [Semantic Versioning](https://semver.org/).
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  ## [Unreleased]
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+ ## [0.1.16] - 2026-09-03
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+ ### Changed
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+ - Increased the default `SplatMesh.minRaycastOpacity` from `0.05` to `0.1`.
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+ - Accepted only the ellipsoid entry intersection, so rays starting inside a Splat or entering before the near plane no longer select its exit surface.
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+ ### Fixed
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+ - Updated scene world matrices before Splat renderer updates read camera, mesh, and edit transforms, including explicit `update()` calls made before rendering.
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  ## [0.1.15] - 2026-09-01
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  ### Changed
@@ -182,7 +193,8 @@ and this project follows [Semantic Versioning](https://semver.org/).
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  - Initial public release of the Three.js Gaussian Splatting renderer.
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- [Unreleased]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v0.1.15...HEAD
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+ [Unreleased]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v0.1.16...HEAD
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+ [0.1.16]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v0.1.15...v0.1.16
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  [0.1.15]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v0.1.14...v0.1.15
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  [0.1.14]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v0.1.13...v0.1.14
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  [0.1.13]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v0.1.12...v0.1.13