gaussian-splat-lite 0.1.14 → 0.1.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +25 -1
- package/README.md +1 -1
- package/dist/gaussian-splat-lite.cjs +7 -10
- package/dist/gaussian-splat-lite.cjs.map +1 -1
- package/dist/gaussian-splat-lite.min.cjs +6 -35
- package/dist/gaussian-splat-lite.min.cjs.map +1 -1
- package/dist/gaussian-splat-lite.module.js +7 -10
- package/dist/gaussian-splat-lite.module.js.map +1 -1
- package/dist/gaussian-splat-lite.module.min.js +378 -409
- package/dist/gaussian-splat-lite.module.min.js.map +1 -1
- package/dist/types/GaussianSplatRenderer.d.cts +0 -13
- package/dist/types/GaussianSplatRenderer.d.ts +0 -13
- package/dist/types/splatTransform.d.cts +1 -1
- package/dist/types/splatTransform.d.ts +1 -1
- package/docs/GaussianSplatRenderer.md +0 -1
- package/docs/SplatMesh.md +1 -1
- package/package.json +1 -1
package/CHANGELOG.md
CHANGED
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@@ -7,6 +7,28 @@ and this project follows [Semantic Versioning](https://semver.org/).
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## [Unreleased]
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## [0.1.16] - 2026-09-03
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### Changed
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- Increased the default `SplatMesh.minRaycastOpacity` from `0.05` to `0.1`.
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- Accepted only the ellipsoid entry intersection, so rays starting inside a Splat or entering before the near plane no longer select its exit surface.
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### Fixed
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- Updated scene world matrices before Splat renderer updates read camera, mesh, and edit transforms, including explicit `update()` calls made before rendering.
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## [0.1.15] - 2026-09-01
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### Changed
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- Switched the default Splat material to front-face culling with matching quad winding.
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- Raycast thin nonzero Splats as ellipsoids, reserving flat-disk intersection for an exact zero scale axis.
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### Removed
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- Removed the optional 2DGS rendering path and the `GaussianSplatRenderer.enable2DGS` option.
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## [0.1.14] - 2026-08-31
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### Added
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@@ -171,7 +193,9 @@ and this project follows [Semantic Versioning](https://semver.org/).
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- Initial public release of the Three.js Gaussian Splatting renderer.
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[Unreleased]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v0.1.
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[Unreleased]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v0.1.16...HEAD
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[0.1.16]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v0.1.15...v0.1.16
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[0.1.15]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v0.1.14...v0.1.15
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[0.1.14]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v0.1.13...v0.1.14
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[0.1.13]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v0.1.12...v0.1.13
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[0.1.12]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v0.1.11...v0.1.12
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package/README.md
CHANGED
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@@ -23,7 +23,7 @@ It works alongside standard Three.js scenes, cameras, meshes, and render loops,
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- `.ply` and `.spz` file support
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- URL, in-memory byte, and standard `ReadableStream` inputs
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- Rust/WebAssembly file decoding, depth sorting, and raycasting
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- 3DGS rendering
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- 3DGS rendering with configurable anti-aliasing
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- Spherical harmonics, offscreen rendering, and environment-map rendering
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- SDF-based color and opacity editing
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- Camera-relative rendering for large GIS/ECEF world coordinates
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