gaussian-splat-lite 0.1.13 → 0.1.15

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package/CHANGELOG.md CHANGED
@@ -7,6 +7,27 @@ and this project follows [Semantic Versioning](https://semver.org/).
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  ## [Unreleased]
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+ ## [0.1.15] - 2026-09-01
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+ ### Changed
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+ - Switched the default Splat material to front-face culling with matching quad winding.
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+ - Raycast thin nonzero Splats as ellipsoids, reserving flat-disk intersection for an exact zero scale axis.
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+ ### Removed
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+ - Removed the optional 2DGS rendering path and the `GaussianSplatRenderer.enable2DGS` option.
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+ ## [0.1.14] - 2026-08-31
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+ ### Added
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+ - Added hover details to the Viewer JavaScript heap statistic.
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+ ### Changed
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+ - Restored the default `GaussianSplatRenderer.minAlpha` to `0.5 / 255` to reduce visible Gaussian cutoff boundaries.
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  ## [0.1.13] - 2026-08-31
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  ### Added
@@ -161,7 +182,9 @@ and this project follows [Semantic Versioning](https://semver.org/).
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  - Initial public release of the Three.js Gaussian Splatting renderer.
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- [Unreleased]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v0.1.13...HEAD
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+ [Unreleased]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v0.1.15...HEAD
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+ [0.1.15]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v0.1.14...v0.1.15
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+ [0.1.14]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v0.1.13...v0.1.14
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  [0.1.13]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v0.1.12...v0.1.13
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  [0.1.12]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v0.1.11...v0.1.12
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  [0.1.11]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v0.1.10...v0.1.11
package/README.md CHANGED
@@ -23,7 +23,7 @@ It works alongside standard Three.js scenes, cameras, meshes, and render loops,
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  - `.ply` and `.spz` file support
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  - URL, in-memory byte, and standard `ReadableStream` inputs
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  - Rust/WebAssembly file decoding, depth sorting, and raycasting
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- - 3DGS rendering and optional 2DGS support
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+ - 3DGS rendering with configurable anti-aliasing
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  - Spherical harmonics, offscreen rendering, and environment-map rendering
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  - SDF-based color and opacity editing
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  - Camera-relative rendering for large GIS/ECEF world coordinates