gamesteel 0.6.0 → 0.6.1

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@@ -87707,7 +87707,7 @@ async function yN(i, e = {}) {
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  h !== null && y(h);
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  }, e.manual === !0 ? 1 / 0 : iS), d = new Xn(40, 16 / 9, 0.1, 1e3), f = new lN(), p = r();
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  l.setPixelRatio(o), l.setSize(p.width, p.height, !s), i.appendChild(t);
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- const _ = Ur.create({ width: p.width, height: p.height, resolution: o });
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+ const _ = Ur.create({ width: p.width, height: p.height, resolution: o, dynamic: !0 });
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  let m = null;
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  const g = await Yb(i, {
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  width: p.width,