gamesteel 0.1.0 → 0.1.1

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package/README.md CHANGED
@@ -3,14 +3,14 @@
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  Sets [Gamesteel](https://gamesteel.onrender.com) up in your AI agent. Gamesteel makes 2D games that play in the browser, and your own agent builds them through its tools. Gamesteel runs on the website: your agent reaches it by its address and signs in once.
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  ```
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- npx gamesteel connect # the agents it sets up, and how each stands
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- npx gamesteel connect claude # set one up
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+ npx gamesteel@latest connect # the agents it sets up, and how each stands
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+ npx gamesteel@latest connect claude # set one up
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  ```
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- It sets up 31 agents, each in its own way: Claude Code, Codex, Gemini CLI, Antigravity CLI, GitHub Copilot CLI, Cursor, VS Code, OpenCode, Claude Desktop, Zed, Goose and more. `npx gamesteel connect` lists them all with the name to use.
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+ It sets up 31 agents, each in its own way: Claude Code, Codex, Gemini CLI, Antigravity CLI, GitHub Copilot CLI, Cursor, VS Code, OpenCode, Claude Desktop, Zed, Goose and more. `npx gamesteel@latest connect` lists them all with the name to use.
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  - The first time your agent connects, it opens Gamesteel's sign-in in your browser: log in and Allow.
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- - A few agents take a key instead of signing in. Make one on the editor's Agents page, then run `npx gamesteel connect <agent> --key <your key>`.
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+ - A few agents take a key instead of signing in. Make one on the editor's Agents page, then run `npx gamesteel@latest connect <agent> --key <your key>`.
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  - `--print` shows what it would write, without writing it. Your agent's settings file is kept beside the new one as `<file>.before-gamesteel`.
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  It needs Node.js 20 or newer. To set an agent up by hand instead, see [the Connect page](https://gamesteel.onrender.com/connect).
package/dist/gamesteel.js CHANGED
@@ -375,7 +375,7 @@ function agentById(id) {
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  return AGENTS.find((agent) => agent.id === id);
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  }
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  var LIVE_SITE = "https://gamesteel.onrender.com";
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- var CONNECT_COMMAND = "npx gamesteel connect";
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+ var CONNECT_COMMAND = "npx gamesteel@latest connect";
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  var bearer = (key) => ({ Authorization: `Bearer ${key}` });
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  var REMOTE = {
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  // code.claude.com/docs/en/mcp: `claude mcp add --transport http`, OAuth through /mcp.
@@ -1617,7 +1617,7 @@ function statusOf(env) {
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  // A command on PATH, or, for an app that puts none there, its folder.
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  installed: agent.commands.some((command) => env.which(command) !== null) || (agent.apps?.(env) ?? []).some((folder) => existsSync(folder)),
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  connected,
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- // Set up while Gamesteel's entry was called gamemint, and not since: `npx gamesteel connect <id>` brings it up to date.
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+ // Set up while Gamesteel's entry was called gamemint, and not since: `npx gamesteel@latest connect <id>` brings it up to date.
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  legacy: !connected && connectedTo(agent, env, LEGACY)
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  };
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  });
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "gamesteel",
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- "version": "0.1.0",
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+ "version": "0.1.1",
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  "description": "Set Gamesteel up in your AI agent: Claude Code, Codex, Gemini CLI, Cursor, VS Code and 26 more. Gamesteel runs on the website; your agent reaches it by its address and signs in once.",
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  "keywords": [
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  "gamesteel",
@@ -35,8 +35,8 @@
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  "esbuild": "0.28.2",
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  "@gamesteel/agent": "0.1.0",
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  "@gamesteel/connect": "0.1.0",
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- "@gamesteel/design": "0.1.0",
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- "@gamesteel/studio": "0.1.0"
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+ "@gamesteel/studio": "0.1.0",
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+ "@gamesteel/design": "0.1.0"
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  },
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  "scripts": {
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  "pretest": "pnpm --filter @gamesteel/core --filter @gamesteel/agent --filter @gamesteel/edit --filter @gamesteel/store --filter @gamesteel/service --filter @gamesteel/connect --filter @gamesteel/design build && pnpm --filter @gamesteel/studio exec tsc -p tsconfig.json && pnpm build",