gamemindpilot 2.9.7 → 3.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +40 -15
- package/dist/commands/assets.d.ts +2 -0
- package/dist/commands/assets.js +64 -1
- package/dist/commands/assets.js.map +1 -1
- package/dist/commands/utility.d.ts +5 -3
- package/dist/commands/utility.js +199 -110
- package/dist/commands/utility.js.map +1 -1
- package/dist/index.js +19 -6
- package/dist/index.js.map +1 -1
- package/dist/utils/project.d.ts +3 -0
- package/dist/utils/project.js +78 -7
- package/dist/utils/project.js.map +1 -1
- package/package.json +1 -1
- package/src/commands/assets.ts +72 -1
- package/src/commands/utility.ts +201 -111
- package/src/index.ts +22 -6
- package/src/utils/project.ts +81 -7
package/README.md
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
# 🛸 GameMindPilot CLI
|
|
1
|
+
# 🛸 GameMindPilot CLI v3.1.0 - The Architect Suite
|
|
2
2
|
|
|
3
3
|
[](https://www.npmjs.com/package/gamemindpilot)
|
|
4
4
|
[](https://www.npmjs.com/package/gamemindpilot)
|
|
@@ -53,31 +53,56 @@ While we have a massive toolkit, these 5 features are the absolute best in the i
|
|
|
53
53
|
### 5. AI Security Scan (`security-scan`) - "Mission Critical"
|
|
54
54
|
* **The Proof**:
|
|
55
55
|
> **Output Snippet**: "Vulnerability: RPC Spoofing in 'NetController.cs'. Exploit: Cheaters could trigger 'WinGame' events from the client. Remediation: Implement Tick-based HMAC Verification."
|
|
56
|
-
|
|
56
|
+
# 🛸 GameMindPilot v3.1.0 - The Architect Suite
|
|
57
57
|
|
|
58
|
-
|
|
58
|
+
**Elevate your Game Development with the Ultimate AI Mission Control.**
|
|
59
59
|
|
|
60
|
-
|
|
61
|
-
* **🛠️ Multiplayer Game Systems**: Generate complex `net-sync` logic, perform deep `security-scan` audits, and verify RPC integrity in minutes.
|
|
62
|
-
* **📈 Economy Balancing**: Use high-fidelity `montecarlo` simulations to stress-test your virtual markets with 10k+ virtual players before you even write a line of server code.
|
|
63
|
-
* **🧠 AI-Driven Narrative Worlds**: Create emotionally resonant NPCs and branching quest graphs with `behavior-trees` and `storyboarder` integration.
|
|
60
|
+
GameMindPilot is an industry-grade CLI assistant designed for Senior Game Architects. From narrative-first concepts to technical audits and procedural assets, gmpilot automates the friction so you can focus on the fun.
|
|
64
61
|
|
|
65
|
-
|
|
62
|
+
---
|
|
66
63
|
|
|
67
|
-
|
|
64
|
+
## 🚀 New in v3.1.0: The Architect Suite
|
|
65
|
+
|
|
66
|
+
This major release transforms GameMindPilot into a complete game development ecosystem:
|
|
67
|
+
|
|
68
|
+
1. **🏗️ Project Architect (`architect`)**: THE KILLER FEATURE. Give a high-level prompt, and GameMindPilot will autonomously scan, read, and modify your entire project structure.
|
|
69
|
+
2. **📄 GDD Architect (`export`)**: Instantly turn your project's AI history into a professional, multi-page Game Design Document.
|
|
70
|
+
3. **📦 Asset Generation v2 (`assets all`)**: Generate full asset suites (items, enemies, VFX) and save them directly to your project as persistent files.
|
|
71
|
+
4. **🖥️ Project Dashboard (`dashboard`)**: Launch a premium, browser-based command center to visualize your project's technical and narrative evolution.
|
|
72
|
+
5. **🏗️ Code Scaffolder (`scaffold`)**: Generate architecture-aware boilerplate for Unity (C#), Pygame (Python), and Web (JS) in seconds.
|
|
73
|
+
6. **🎮 AI Playtester (`playtest`)**: Engage an "AI QA Lead" to perform mental playtests of your mechanics and provide critical balancing feedback.
|
|
74
|
+
|
|
75
|
+
---
|
|
76
|
+
|
|
77
|
+
## 👽 Core Features
|
|
78
|
+
|
|
79
|
+
- **The Hero's Journey (`start`)**: A guided, AI-driven flow to take your game from concept to store-ready.
|
|
80
|
+
- **Project Intelligence (`chat`)**: Code-aware project context with unlimited memory.
|
|
81
|
+
- **Security & Quality Audit (`review`)**: Deep scans for architectural debt and vulnerabilities.
|
|
82
|
+
- **Economy Simulations (`montecarlo`)**: Stress-test your game's economy with 10k player simulations.
|
|
83
|
+
|
|
84
|
+
---
|
|
85
|
+
|
|
86
|
+
## 🛠️ Installation & Usage
|
|
68
87
|
|
|
69
88
|
```bash
|
|
70
89
|
npm install -g gamemindpilot
|
|
90
|
+
gmpilot start
|
|
71
91
|
```
|
|
72
92
|
|
|
73
|
-
|
|
93
|
+
For a full list of commands, run `gmpilot --help`.
|
|
74
94
|
|
|
75
|
-
|
|
76
|
-
|
|
77
|
-
|
|
78
|
-
|
|
95
|
+
---
|
|
96
|
+
|
|
97
|
+
## 💎 Why GameMindPilot?
|
|
98
|
+
|
|
99
|
+
- **Narrative-First Architecture**: We don't just generate code; we understand your game's soul.
|
|
100
|
+
- **Principal-Level Insights**: Get feedback usually reserved for Senior Lead Architects.
|
|
101
|
+
- **Unlimited Context**: Persistent project memory means gmpilot grows with your game.
|
|
102
|
+
|
|
103
|
+
---
|
|
79
104
|
|
|
80
|
-
|
|
105
|
+
Generated with ❤️ for Game Designers everywhere.
|
|
81
106
|
```bash
|
|
82
107
|
gmpilot login
|
|
83
108
|
```
|
|
@@ -2,7 +2,9 @@ export declare const assetCommands: {
|
|
|
2
2
|
script: (engine?: string) => Promise<void>;
|
|
3
3
|
blueprint: () => Promise<void>;
|
|
4
4
|
item: () => Promise<void>;
|
|
5
|
+
all: () => Promise<void>;
|
|
5
6
|
sprite: (desc: string) => Promise<void>;
|
|
6
7
|
material: (prompt: string) => Promise<void>;
|
|
7
8
|
vfx: () => Promise<void>;
|
|
9
|
+
scaffold: (engine?: string) => Promise<void>;
|
|
8
10
|
};
|
package/dist/commands/assets.js
CHANGED
|
@@ -7,6 +7,9 @@ exports.assetCommands = void 0;
|
|
|
7
7
|
const ora_1 = __importDefault(require("ora"));
|
|
8
8
|
const ai_service_1 = require("../utils/ai-service");
|
|
9
9
|
const logger_1 = require("../utils/logger");
|
|
10
|
+
const fs_1 = __importDefault(require("fs"));
|
|
11
|
+
const path_1 = __importDefault(require("path"));
|
|
12
|
+
const project_1 = require("../utils/project");
|
|
10
13
|
exports.assetCommands = {
|
|
11
14
|
script: async (engine = 'unity') => {
|
|
12
15
|
const spinner = (0, ora_1.default)(`Generating code for ${engine}...`).start();
|
|
@@ -15,6 +18,11 @@ exports.assetCommands = {
|
|
|
15
18
|
spinner.stop();
|
|
16
19
|
logger_1.logger.bold(`\n--- ${engine.toUpperCase()} Script ---`);
|
|
17
20
|
console.log(response);
|
|
21
|
+
// Save to file
|
|
22
|
+
const ext = engine === 'unity' ? 'cs' : engine === 'unreal' ? 'cpp' : 'gd';
|
|
23
|
+
const filename = `PlayerController.${ext}`;
|
|
24
|
+
fs_1.default.writeFileSync(filename, response);
|
|
25
|
+
logger_1.logger.success(`Script saved as: ${filename}`);
|
|
18
26
|
}
|
|
19
27
|
catch (err) {
|
|
20
28
|
spinner.stop();
|
|
@@ -28,6 +36,8 @@ exports.assetCommands = {
|
|
|
28
36
|
spinner.stop();
|
|
29
37
|
logger_1.logger.bold('\n--- Game System Blueprint ---');
|
|
30
38
|
console.log(response);
|
|
39
|
+
fs_1.default.writeFileSync('InventorySystem_Blueprint.md', response);
|
|
40
|
+
logger_1.logger.success('Blueprint saved as: InventorySystem_Blueprint.md');
|
|
31
41
|
}
|
|
32
42
|
catch (err) {
|
|
33
43
|
spinner.stop();
|
|
@@ -41,6 +51,36 @@ exports.assetCommands = {
|
|
|
41
51
|
spinner.stop();
|
|
42
52
|
logger_1.logger.bold('\n--- Procedural Assets (Item/Enemy) ---');
|
|
43
53
|
console.log(response);
|
|
54
|
+
// Store in memory
|
|
55
|
+
project_1.projectManager.addEntry('Asset Design', response);
|
|
56
|
+
// Save to assets folder
|
|
57
|
+
if (!fs_1.default.existsSync('.gmpilot/assets')) {
|
|
58
|
+
fs_1.default.mkdirSync('.gmpilot/assets', { recursive: true });
|
|
59
|
+
}
|
|
60
|
+
const filename = `.gmpilot/assets/items_${Date.now()}.md`;
|
|
61
|
+
fs_1.default.writeFileSync(filename, response);
|
|
62
|
+
logger_1.logger.success(`Assets saved to: ${filename}`);
|
|
63
|
+
}
|
|
64
|
+
catch (err) {
|
|
65
|
+
spinner.stop();
|
|
66
|
+
logger_1.logger.error(err.message);
|
|
67
|
+
}
|
|
68
|
+
},
|
|
69
|
+
all: async () => {
|
|
70
|
+
logger_1.logger.bold('\n--- 📦 GENERATING FULL ASSET SUITE (Mastery Mode) ---');
|
|
71
|
+
const spinner = (0, ora_1.default)('Coordinating AI Artists and Architects...').start();
|
|
72
|
+
try {
|
|
73
|
+
const summary = project_1.projectManager.getSummary();
|
|
74
|
+
const response = await ai_service_1.AIService.chat(`Based on this project history:\n${summary}\n\nGenerate a complete asset manifest including 5 central items, 3 enemy archetypes, and 2 unique environmental VFX descriptions. Format clearly.`);
|
|
75
|
+
spinner.stop();
|
|
76
|
+
console.log(response);
|
|
77
|
+
if (!fs_1.default.existsSync('.gmpilot/assets')) {
|
|
78
|
+
fs_1.default.mkdirSync('.gmpilot/assets', { recursive: true });
|
|
79
|
+
}
|
|
80
|
+
const filename = `.gmpilot/assets/full_suite_${Date.now()}.md`;
|
|
81
|
+
fs_1.default.writeFileSync(filename, response);
|
|
82
|
+
logger_1.logger.success(`Full Asset Suite archived at: ${filename}`);
|
|
83
|
+
project_1.projectManager.addEntry('Full Asset Suite', response);
|
|
44
84
|
}
|
|
45
85
|
catch (err) {
|
|
46
86
|
spinner.stop();
|
|
@@ -85,6 +125,29 @@ exports.assetCommands = {
|
|
|
85
125
|
spinner.stop();
|
|
86
126
|
logger_1.logger.error(err.message);
|
|
87
127
|
}
|
|
88
|
-
}
|
|
128
|
+
},
|
|
129
|
+
scaffold: async (engine = 'unity') => {
|
|
130
|
+
const spinner = (0, ora_1.default)(`Scaffolding ${engine} project template...`).start();
|
|
131
|
+
try {
|
|
132
|
+
const summary = project_1.projectManager.getSummary();
|
|
133
|
+
const response = await ai_service_1.AIService.chat(`As a Senior Game Engineer, generate a high-quality, production-ready boilerplate ${engine} script for a project with these details:\n${summary}\n\nThe script should include core system architecture, event handling, and modern best practices for ${engine}.`);
|
|
134
|
+
spinner.stop();
|
|
135
|
+
logger_1.logger.bold(`\n--- 🏗️ ${engine.toUpperCase()} SCAFFOLD GENERATED ---`);
|
|
136
|
+
console.log(response);
|
|
137
|
+
const scaffoldDir = path_1.default.join(process.cwd(), '.gmpilot', 'scaffolds');
|
|
138
|
+
if (!fs_1.default.existsSync(scaffoldDir)) {
|
|
139
|
+
fs_1.default.mkdirSync(scaffoldDir, { recursive: true });
|
|
140
|
+
}
|
|
141
|
+
const ext = engine.toLowerCase() === 'unity' ? 'cs' : engine.toLowerCase() === 'pygame' ? 'py' : 'js';
|
|
142
|
+
const filename = path_1.default.join(scaffoldDir, `core_system_${Date.now()}.${ext}`);
|
|
143
|
+
fs_1.default.writeFileSync(filename, response);
|
|
144
|
+
logger_1.logger.success(`Boilerplate saved at: ${filename}`);
|
|
145
|
+
project_1.projectManager.addEntry(`Code Scaffold (${engine})`, response);
|
|
146
|
+
}
|
|
147
|
+
catch (err) {
|
|
148
|
+
spinner.stop();
|
|
149
|
+
logger_1.logger.error(err.message);
|
|
150
|
+
}
|
|
151
|
+
},
|
|
89
152
|
};
|
|
90
153
|
//# sourceMappingURL=assets.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"assets.js","sourceRoot":"","sources":["../../src/commands/assets.ts"],"names":[],"mappings":";;;;;;AAAA,8CAAsB;AACtB,oDAAgD;AAChD,4CAAyC;
|
|
1
|
+
{"version":3,"file":"assets.js","sourceRoot":"","sources":["../../src/commands/assets.ts"],"names":[],"mappings":";;;;;;AAAA,8CAAsB;AACtB,oDAAgD;AAChD,4CAAyC;AACzC,4CAAoB;AACpB,gDAAwB;AACxB,8CAAkD;AAErC,QAAA,aAAa,GAAG;IAC3B,MAAM,EAAE,KAAK,EAAE,SAAiB,OAAO,EAAE,EAAE;QACzC,MAAM,OAAO,GAAG,IAAA,aAAG,EAAC,uBAAuB,MAAM,KAAK,CAAC,CAAC,KAAK,EAAE,CAAC;QAChE,IAAI,CAAC;YACH,MAAM,QAAQ,GAAG,MAAM,sBAAS,CAAC,IAAI,CAAC,+BAA+B,MAAM,qGAAqG,CAAC,CAAC;YAClL,OAAO,CAAC,IAAI,EAAE,CAAC;YACf,eAAM,CAAC,IAAI,CAAC,SAAS,MAAM,CAAC,WAAW,EAAE,aAAa,CAAC,CAAC;YACxD,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;YAEtB,eAAe;YACf,MAAM,GAAG,GAAG,MAAM,KAAK,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,MAAM,KAAK,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC;YAC3E,MAAM,QAAQ,GAAG,oBAAoB,GAAG,EAAE,CAAC;YAC3C,YAAE,CAAC,aAAa,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;YACrC,eAAM,CAAC,OAAO,CAAC,oBAAoB,QAAQ,EAAE,CAAC,CAAC;QACjD,CAAC;QAAC,OAAO,GAAQ,EAAE,CAAC;YAClB,OAAO,CAAC,IAAI,EAAE,CAAC;YACf,eAAM,CAAC,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QAC5B,CAAC;IACH,CAAC;IAED,SAAS,EAAE,KAAK,IAAI,EAAE;QACpB,MAAM,OAAO,GAAG,IAAA,aAAG,EAAC,uCAAuC,CAAC,CAAC,KAAK,EAAE,CAAC;QACrE,IAAI,CAAC;YACH,MAAM,QAAQ,GAAG,MAAM,sBAAS,CAAC,IAAI,CAAC,+JAA+J,CAAC,CAAC;YACvM,OAAO,CAAC,IAAI,EAAE,CAAC;YACf,eAAM,CAAC,IAAI,CAAC,iCAAiC,CAAC,CAAC;YAC/C,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;YAEtB,YAAE,CAAC,aAAa,CAAC,8BAA8B,EAAE,QAAQ,CAAC,CAAC;YAC3D,eAAM,CAAC,OAAO,CAAC,kDAAkD,CAAC,CAAC;QACrE,CAAC;QAAC,OAAO,GAAQ,EAAE,CAAC;YAClB,OAAO,CAAC,IAAI,EAAE,CAAC;YACf,eAAM,CAAC,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QAC5B,CAAC;IACH,CAAC;IAED,IAAI,EAAE,KAAK,IAAI,EAAE;QACf,MAAM,OAAO,GAAG,IAAA,aAAG,EAAC,gCAAgC,CAAC,CAAC,KAAK,EAAE,CAAC;QAC9D,IAAI,CAAC;YACH,MAAM,QAAQ,GAAG,MAAM,sBAAS,CAAC,IAAI,CAAC,+JAA+J,CAAC,CAAC;YACvM,OAAO,CAAC,IAAI,EAAE,CAAC;YACf,eAAM,CAAC,IAAI,CAAC,0CAA0C,CAAC,CAAC;YACxD,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;YAEtB,kBAAkB;YAClB,wBAAc,CAAC,QAAQ,CAAC,cAAc,EAAE,QAAQ,CAAC,CAAC;YAElD,wBAAwB;YACxB,IAAI,CAAC,YAAE,CAAC,UAAU,CAAC,iBAAiB,CAAC,EAAE,CAAC;gBACrC,YAAE,CAAC,SAAS,CAAC,iBAAiB,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,CAAC,CAAC;YACxD,CAAC;YACD,MAAM,QAAQ,GAAG,yBAAyB,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC;YAC1D,YAAE,CAAC,aAAa,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;YACrC,eAAM,CAAC,OAAO,CAAC,oBAAoB,QAAQ,EAAE,CAAC,CAAC;QACjD,CAAC;QAAC,OAAO,GAAQ,EAAE,CAAC;YAClB,OAAO,CAAC,IAAI,EAAE,CAAC;YACf,eAAM,CAAC,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QAC5B,CAAC;IACH,CAAC;IAED,GAAG,EAAE,KAAK,IAAI,EAAE;QACd,eAAM,CAAC,IAAI,CAAC,yDAAyD,CAAC,CAAC;QACvE,MAAM,OAAO,GAAG,IAAA,aAAG,EAAC,2CAA2C,CAAC,CAAC,KAAK,EAAE,CAAC;QACzE,IAAI,CAAC;YACH,MAAM,OAAO,GAAG,wBAAc,CAAC,UAAU,EAAE,CAAC;YAC5C,MAAM,QAAQ,GAAG,MAAM,sBAAS,CAAC,IAAI,CAAC,mCAAmC,OAAO,oJAAoJ,CAAC,CAAC;YACtO,OAAO,CAAC,IAAI,EAAE,CAAC;YACf,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;YAEtB,IAAI,CAAC,YAAE,CAAC,UAAU,CAAC,iBAAiB,CAAC,EAAE,CAAC;gBACtC,YAAE,CAAC,SAAS,CAAC,iBAAiB,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,CAAC,CAAC;YACvD,CAAC;YACD,MAAM,QAAQ,GAAG,8BAA8B,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC;YAC/D,YAAE,CAAC,aAAa,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;YACrC,eAAM,CAAC,OAAO,CAAC,iCAAiC,QAAQ,EAAE,CAAC,CAAC;YAC5D,wBAAc,CAAC,QAAQ,CAAC,kBAAkB,EAAE,QAAQ,CAAC,CAAC;QACxD,CAAC;QAAC,OAAO,GAAQ,EAAE,CAAC;YAClB,OAAO,CAAC,IAAI,EAAE,CAAC;YACf,eAAM,CAAC,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QAC5B,CAAC;IACH,CAAC;IAED,MAAM,EAAE,KAAK,EAAE,IAAY,EAAE,EAAE;QAC7B,MAAM,OAAO,GAAG,IAAA,aAAG,EAAC,mCAAmC,IAAI,KAAK,CAAC,CAAC,KAAK,EAAE,CAAC;QAC1E,IAAI,CAAC;YACH,MAAM,QAAQ,GAAG,MAAM,sBAAS,CAAC,IAAI,CAAC,mFAAmF,IAAI,oFAAoF,CAAC,CAAC;YACnN,OAAO,CAAC,IAAI,EAAE,CAAC;YACf,eAAM,CAAC,IAAI,CAAC,qCAAqC,CAAC,CAAC;YACnD,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QACxB,CAAC;QAAC,OAAO,GAAQ,EAAE,CAAC;YAClB,OAAO,CAAC,IAAI,EAAE,CAAC;YACf,eAAM,CAAC,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QAC5B,CAAC;IACH,CAAC;IAED,QAAQ,EAAE,KAAK,EAAE,MAAc,EAAE,EAAE;QACjC,MAAM,OAAO,GAAG,IAAA,aAAG,EAAC,qBAAqB,MAAM,KAAK,CAAC,CAAC,KAAK,EAAE,CAAC;QAC9D,IAAI,CAAC;YACH,MAAM,QAAQ,GAAG,MAAM,sBAAS,CAAC,IAAI,CAAC,yCAAyC,MAAM,kGAAkG,CAAC,CAAC;YACzL,OAAO,CAAC,IAAI,EAAE,CAAC;YACf,eAAM,CAAC,IAAI,CAAC,6BAA6B,CAAC,CAAC;YAC3C,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QACxB,CAAC;QAAC,OAAO,GAAQ,EAAE,CAAC;YAClB,OAAO,CAAC,IAAI,EAAE,CAAC;YACf,eAAM,CAAC,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QAC5B,CAAC;IACH,CAAC;IAED,GAAG,EAAE,KAAK,IAAI,EAAE;QACd,MAAM,OAAO,GAAG,IAAA,aAAG,EAAC,0CAA0C,CAAC,CAAC,KAAK,EAAE,CAAC;QACxE,IAAI,CAAC;YACH,MAAM,QAAQ,GAAG,MAAM,sBAAS,CAAC,IAAI,CAAC,yKAAyK,CAAC,CAAC;YACjN,OAAO,CAAC,IAAI,EAAE,CAAC;YACf,eAAM,CAAC,IAAI,CAAC,mCAAmC,CAAC,CAAC;YACjD,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QACxB,CAAC;QAAC,OAAO,GAAQ,EAAE,CAAC;YAClB,OAAO,CAAC,IAAI,EAAE,CAAC;YACf,eAAM,CAAC,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QAC5B,CAAC;IACH,CAAC;IAED,QAAQ,EAAE,KAAK,EAAE,SAAiB,OAAO,EAAE,EAAE;QAC3C,MAAM,OAAO,GAAG,IAAA,aAAG,EAAC,eAAe,MAAM,sBAAsB,CAAC,CAAC,KAAK,EAAE,CAAC;QACzE,IAAI,CAAC;YACH,MAAM,OAAO,GAAG,wBAAc,CAAC,UAAU,EAAE,CAAC;YAC5C,MAAM,QAAQ,GAAG,MAAM,sBAAS,CAAC,IAAI,CAAC,oFAAoF,MAAM,8CAA8C,OAAO,yGAAyG,MAAM,GAAG,CAAC,CAAC;YACzS,OAAO,CAAC,IAAI,EAAE,CAAC;YACf,eAAM,CAAC,IAAI,CAAC,aAAa,MAAM,CAAC,WAAW,EAAE,yBAAyB,CAAC,CAAC;YACxE,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;YAEtB,MAAM,WAAW,GAAG,cAAI,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,EAAE,EAAE,UAAU,EAAE,WAAW,CAAC,CAAC;YACtE,IAAI,CAAC,YAAE,CAAC,UAAU,CAAC,WAAW,CAAC,EAAE,CAAC;gBAC9B,YAAE,CAAC,SAAS,CAAC,WAAW,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,CAAC,CAAC;YACnD,CAAC;YAED,MAAM,GAAG,GAAG,MAAM,CAAC,WAAW,EAAE,KAAK,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,WAAW,EAAE,KAAK,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC;YACtG,MAAM,QAAQ,GAAG,cAAI,CAAC,IAAI,CAAC,WAAW,EAAE,eAAe,IAAI,CAAC,GAAG,EAAE,IAAI,GAAG,EAAE,CAAC,CAAC;YAC5E,YAAE,CAAC,aAAa,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;YAErC,eAAM,CAAC,OAAO,CAAC,yBAAyB,QAAQ,EAAE,CAAC,CAAC;YACpD,wBAAc,CAAC,QAAQ,CAAC,kBAAkB,MAAM,GAAG,EAAE,QAAQ,CAAC,CAAC;QACjE,CAAC;QAAC,OAAO,GAAQ,EAAE,CAAC;YAClB,OAAO,CAAC,IAAI,EAAE,CAAC;YACf,eAAM,CAAC,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QAC5B,CAAC;IACH,CAAC;CACF,CAAC"}
|
|
@@ -1,5 +1,7 @@
|
|
|
1
1
|
export declare const utilityCommands: {
|
|
2
2
|
update: () => Promise<void>;
|
|
3
|
+
review: (pathInput?: string) => Promise<void>;
|
|
4
|
+
gddExport: () => Promise<void>;
|
|
3
5
|
docsGen: () => Promise<void>;
|
|
4
6
|
globalInstall: () => Promise<void>;
|
|
5
7
|
shaderGen: () => Promise<void>;
|
|
@@ -34,7 +36,6 @@ export declare const utilityCommands: {
|
|
|
34
36
|
gitAuto: (type?: "commit" | "pr") => Promise<void>;
|
|
35
37
|
uiThemeGen: (style?: string) => Promise<void>;
|
|
36
38
|
mobilePowerScan: () => Promise<void>;
|
|
37
|
-
gddExport: () => Promise<void>;
|
|
38
39
|
cloudSync: (team?: string) => Promise<void>;
|
|
39
40
|
ciCdSetup: () => Promise<void>;
|
|
40
41
|
benchmarkRun: () => Promise<void>;
|
|
@@ -45,7 +46,7 @@ export declare const utilityCommands: {
|
|
|
45
46
|
findCommand: (query: string) => Promise<void>;
|
|
46
47
|
setupAlias: () => Promise<void>;
|
|
47
48
|
setupCompletion: () => Promise<void>;
|
|
48
|
-
|
|
49
|
+
dashboard: () => Promise<void>;
|
|
49
50
|
pluginPublish: () => Promise<void>;
|
|
50
51
|
vitalsTrack: () => Promise<void>;
|
|
51
52
|
teamInvite: (email: string) => Promise<void>;
|
|
@@ -54,7 +55,6 @@ export declare const utilityCommands: {
|
|
|
54
55
|
ensembleBrain: (prompt: string) => Promise<void>;
|
|
55
56
|
doctor: () => Promise<void>;
|
|
56
57
|
assetOptimize: () => Promise<void>;
|
|
57
|
-
review: () => Promise<void>;
|
|
58
58
|
devStream: () => Promise<void>;
|
|
59
59
|
engineSetup: (genre?: string) => Promise<void>;
|
|
60
60
|
mobilePerf: () => Promise<void>;
|
|
@@ -69,5 +69,7 @@ export declare const utilityCommands: {
|
|
|
69
69
|
cinematicAi: (prompt: string) => Promise<void>;
|
|
70
70
|
shipAudit: () => Promise<void>;
|
|
71
71
|
soundEnv: (mood: string) => Promise<void>;
|
|
72
|
+
architect: (prompt: string) => Promise<void>;
|
|
73
|
+
playtest: () => Promise<void>;
|
|
72
74
|
ecoChaos: () => Promise<void>;
|
|
73
75
|
};
|