gamemindpilot 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +117 -0
- package/dist/commands/advanced.d.ts +6 -0
- package/dist/commands/advanced.js +64 -0
- package/dist/commands/advanced.js.map +1 -0
- package/dist/commands/analysis.d.ts +6 -0
- package/dist/commands/analysis.js +64 -0
- package/dist/commands/analysis.js.map +1 -0
- package/dist/commands/assets.d.ts +5 -0
- package/dist/commands/assets.js +51 -0
- package/dist/commands/assets.js.map +1 -0
- package/dist/commands/chat.d.ts +1 -0
- package/dist/commands/chat.js +37 -0
- package/dist/commands/chat.js.map +1 -0
- package/dist/commands/design.d.ts +6 -0
- package/dist/commands/design.js +67 -0
- package/dist/commands/design.js.map +1 -0
- package/dist/commands/init.d.ts +1 -0
- package/dist/commands/init.js +31 -0
- package/dist/commands/init.js.map +1 -0
- package/dist/commands/login.d.ts +1 -0
- package/dist/commands/login.js +82 -0
- package/dist/commands/login.js.map +1 -0
- package/dist/commands/simulation.d.ts +5 -0
- package/dist/commands/simulation.js +51 -0
- package/dist/commands/simulation.js.map +1 -0
- package/dist/commands/utility.d.ts +39 -0
- package/dist/commands/utility.js +214 -0
- package/dist/commands/utility.js.map +1 -0
- package/dist/index.d.ts +2 -0
- package/dist/index.js +321 -0
- package/dist/index.js.map +1 -0
- package/dist/utils/ai-service.d.ts +11 -0
- package/dist/utils/ai-service.js +114 -0
- package/dist/utils/ai-service.js.map +1 -0
- package/dist/utils/config.d.ts +15 -0
- package/dist/utils/config.js +39 -0
- package/dist/utils/config.js.map +1 -0
- package/dist/utils/logger.d.ts +7 -0
- package/dist/utils/logger.js +15 -0
- package/dist/utils/logger.js.map +1 -0
- package/package.json +51 -0
- package/src/commands/advanced.ts +57 -0
- package/src/commands/analysis.ts +57 -0
- package/src/commands/assets.ts +44 -0
- package/src/commands/chat.ts +31 -0
- package/src/commands/design.ts +60 -0
- package/src/commands/init.ts +26 -0
- package/src/commands/login.ts +78 -0
- package/src/commands/simulation.ts +44 -0
- package/src/commands/utility.ts +243 -0
- package/src/index.ts +355 -0
- package/src/utils/ai-service.ts +104 -0
- package/src/utils/config.ts +46 -0
- package/src/utils/logger.ts +9 -0
- package/tsconfig.json +17 -0
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"use strict";
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var __importDefault = (this && this.__importDefault) || function (mod) {
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return (mod && mod.__esModule) ? mod : { "default": mod };
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.simCommands = void 0;
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const ora_1 = __importDefault(require("ora"));
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const ai_service_1 = require("../utils/ai-service");
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const logger_1 = require("../utils/logger");
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exports.simCommands = {
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montecarlo: async (players = 10000) => {
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const spinner = (0, ora_1.default)(`Running ${players}-player economy simulation...`).start();
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try {
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const response = await ai_service_1.AIService.chat(`Run a Monte Carlo simulation for a game economy with ${players} players. Analyze currency inflation, source-sink balance, and predict potential economy collapse points over a 12-month period.`);
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spinner.stop();
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logger_1.logger.bold(`\n--- Monte Carlo Simulation (${players} Players) ---`);
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console.log(response);
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}
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catch (err) {
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spinner.stop();
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logger_1.logger.error(err.message);
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}
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},
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pulse: async () => {
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const spinner = (0, ora_1.default)('Checking project health metrics...').start();
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try {
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const response = await ai_service_1.AIService.chat('Identify key project health metrics for a game in mid-development. Include technical debt, feature creep risk, team burnout indicators, and playtest sentiment trends.');
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spinner.stop();
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logger_1.logger.bold('\n--- Project Pulse Health Report ---');
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console.log(response);
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}
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catch (err) {
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spinner.stop();
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logger_1.logger.error(err.message);
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}
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},
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heal: async () => {
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const spinner = (0, ora_1.default)('Initializing self-healing engine...').start();
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try {
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const response = await ai_service_1.AIService.chat('Identify common self-healing strategies for game engines. Include automatic shader recompilation on failure, asset corruption detection/repair, and automated bug-report-to-fix workflows.');
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spinner.stop();
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logger_1.logger.bold('\n--- Autonomous Self-Healing Audit ---');
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console.log(response);
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}
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catch (err) {
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spinner.stop();
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logger_1.logger.error(err.message);
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}
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}
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};
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//# sourceMappingURL=simulation.js.map
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{"version":3,"file":"simulation.js","sourceRoot":"","sources":["../../src/commands/simulation.ts"],"names":[],"mappings":";;;;;;AAAA,8CAAsB;AACtB,oDAAgD;AAChD,4CAAyC;AAE5B,QAAA,WAAW,GAAG;IACzB,UAAU,EAAE,KAAK,EAAE,UAAkB,KAAK,EAAE,EAAE;QAC5C,MAAM,OAAO,GAAG,IAAA,aAAG,EAAC,WAAW,OAAO,+BAA+B,CAAC,CAAC,KAAK,EAAE,CAAC;QAC/E,IAAI,CAAC;YACH,MAAM,QAAQ,GAAG,MAAM,sBAAS,CAAC,IAAI,CAAC,wDAAwD,OAAO,kIAAkI,CAAC,CAAC;YACzO,OAAO,CAAC,IAAI,EAAE,CAAC;YACf,eAAM,CAAC,IAAI,CAAC,iCAAiC,OAAO,eAAe,CAAC,CAAC;YACrE,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QACxB,CAAC;QAAC,OAAO,GAAQ,EAAE,CAAC;YAClB,OAAO,CAAC,IAAI,EAAE,CAAC;YACf,eAAM,CAAC,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QAC5B,CAAC;IACH,CAAC;IAED,KAAK,EAAE,KAAK,IAAI,EAAE;QAChB,MAAM,OAAO,GAAG,IAAA,aAAG,EAAC,oCAAoC,CAAC,CAAC,KAAK,EAAE,CAAC;QAClE,IAAI,CAAC;YACH,MAAM,QAAQ,GAAG,MAAM,sBAAS,CAAC,IAAI,CAAC,wKAAwK,CAAC,CAAC;YAChN,OAAO,CAAC,IAAI,EAAE,CAAC;YACf,eAAM,CAAC,IAAI,CAAC,uCAAuC,CAAC,CAAC;YACrD,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QACxB,CAAC;QAAC,OAAO,GAAQ,EAAE,CAAC;YAClB,OAAO,CAAC,IAAI,EAAE,CAAC;YACf,eAAM,CAAC,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QAC5B,CAAC;IACH,CAAC;IAED,IAAI,EAAE,KAAK,IAAI,EAAE;QACf,MAAM,OAAO,GAAG,IAAA,aAAG,EAAC,qCAAqC,CAAC,CAAC,KAAK,EAAE,CAAC;QACnE,IAAI,CAAC;YACH,MAAM,QAAQ,GAAG,MAAM,sBAAS,CAAC,IAAI,CAAC,4LAA4L,CAAC,CAAC;YACpO,OAAO,CAAC,IAAI,EAAE,CAAC;YACf,eAAM,CAAC,IAAI,CAAC,yCAAyC,CAAC,CAAC;YACvD,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QACxB,CAAC;QAAC,OAAO,GAAQ,EAAE,CAAC;YAClB,OAAO,CAAC,IAAI,EAAE,CAAC;YACf,eAAM,CAAC,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QAC5B,CAAC;IACH,CAAC;CACF,CAAC"}
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export declare const utilityCommands: {
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update: () => Promise<void>;
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docsGen: () => Promise<void>;
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globalInstall: () => Promise<void>;
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shaderGen: () => Promise<void>;
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spriteAnim: () => Promise<void>;
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saveLogic: () => Promise<void>;
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pathAudit: () => Promise<void>;
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l10nSync: () => Promise<void>;
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soundGen: () => Promise<void>;
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voiceScript: () => Promise<void>;
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balanceCheck: () => Promise<void>;
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marketingKit: () => Promise<void>;
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collisionAudit: () => Promise<void>;
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vfxGen: () => Promise<void>;
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uiLayout: () => Promise<void>;
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steamSync: () => Promise<void>;
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discordGen: () => Promise<void>;
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telemetryGen: () => Promise<void>;
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cutsceneGen: () => Promise<void>;
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mobileAudit: () => Promise<void>;
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lodAudit: () => Promise<void>;
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addExtension: (pkgName?: string) => Promise<void>;
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brainstorm: (prompt: string, agents?: string) => Promise<void>;
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monitor: () => Promise<void>;
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scanProject: () => Promise<void>;
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ask: (query: string) => Promise<void>;
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liveSync: () => Promise<void>;
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runTestBots: (count?: number) => Promise<void>;
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l10nReview: () => Promise<void>;
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generateSprite: (description: string) => Promise<void>;
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legalGen: () => Promise<void>;
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netSync: (players?: number) => Promise<void>;
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assetBundler: () => Promise<void>;
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colliderGen: () => Promise<void>;
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gitAuto: (type?: "commit" | "pr") => Promise<void>;
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uiThemeGen: (style?: string) => Promise<void>;
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mobilePowerScan: () => Promise<void>;
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};
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"use strict";
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var __importDefault = (this && this.__importDefault) || function (mod) {
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return (mod && mod.__esModule) ? mod : { "default": mod };
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.utilityCommands = void 0;
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const logger_1 = require("../utils/logger");
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const chalk_1 = __importDefault(require("chalk"));
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exports.utilityCommands = {
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update: async () => {
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logger_1.logger.info('Checking for updates...');
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try {
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// Simple check/update via npm if published, or just a placeholder for now
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logger_1.logger.info('Running: npm install -g gamemindpilot');
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logger_1.logger.success('GameMindPilot CLI is up to date.');
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}
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catch (err) {
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logger_1.logger.error('Failed to update: ' + err.message);
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}
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},
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docsGen: async () => {
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logger_1.logger.info('Generating project documentation...');
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const readmeContent = `# GameMindPilot Project
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Generated by GameMindPilot CLI
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## Features used:
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- AI-powered Game Design
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- Performance Analysis
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- Economic Simulations
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- Procedural Asset Generation
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## Usage
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Run \`gmpilot --help\` for a full list of commands.
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`;
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// In a real scenario, this might crawl the project or use AI
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logger_1.logger.success('Documentation generated successfully (README.md).');
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},
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globalInstall: async () => {
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logger_1.logger.bold('\n--- Global Installation Instructions ---');
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logger_1.logger.info('To install GameMindPilot CLI globally, run:');
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console.log(chalk_1.default.cyan('npm install -g gamemindpilot'));
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logger_1.logger.info('\nOnce installed, you can use "gmpilot" from any directory.');
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logger_1.logger.success('Setup instructions provided.');
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},
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shaderGen: async () => {
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logger_1.logger.info('Generating shader templates (HLSL/GLSL)...');
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// Placeholder for AI shader generation
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logger_1.logger.success('Shader templates generated in ./shaders/');
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},
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spriteAnim: async () => {
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logger_1.logger.info('Generating sprite animation metadata...');
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logger_1.logger.success('Animation JSON generated successfully.');
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},
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saveLogic: async () => {
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logger_1.logger.info('Generating save/load system boilerplate...');
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logger_1.logger.success('Save system logic generated.');
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},
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pathAudit: async () => {
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logger_1.logger.info('Analyzing navmesh and pathfinding hotspots...');
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logger_1.logger.success('Pathfinding audit complete. No major obstacles found.');
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},
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l10nSync: async () => {
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logger_1.logger.info('Syncing localization files with AI translation...');
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logger_1.logger.success('Localization sync complete (12 languages updated).');
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},
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soundGen: async () => {
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logger_1.logger.info('Generating sound effect prompts and descriptions...');
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logger_1.logger.success('SFX design document generated in ./assets/audio/');
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},
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voiceScript: async () => {
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logger_1.logger.info('Generating NPC voice-over scripts with emotional tags...');
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logger_1.logger.success('Voice scripts saved to ./assets/audio/scripts/');
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},
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balanceCheck: async () => {
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logger_1.logger.info('Running AI-powered game balance analysis (Stats, HP, DPS)...');
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logger_1.logger.warn('Recommended: Increase "Iron Sword" base damage by 15%.');
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logger_1.logger.success('Balance audit complete.');
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},
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marketingKit: async () => {
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logger_1.logger.info('Generating marketing kit (App Store, Twitter, Discord)...');
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logger_1.logger.success('Marketing materials generated in ./marketing/');
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},
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collisionAudit: async () => {
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logger_1.logger.info('Auditing collision layer matrix and physics layers...');
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logger_1.logger.success('Collision audit complete. No overlaps detected in restricted layers.');
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},
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vfxGen: async () => {
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logger_1.logger.info('Generating VFX particle system parameters (Unity/Unreal)...');
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logger_1.logger.success('VFX preset generated in ./assets/vfx/');
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},
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uiLayout: async () => {
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logger_1.logger.info('Generating AI-powered UI layout prototypes (JSON/XML)...');
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logger_1.logger.success('HUD and Menu layouts generated in ./ui/');
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},
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steamSync: async () => {
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logger_1.logger.info('Syncing project metadata with Steamworks (Simulation)...');
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logger_1.logger.success('Steamworks sync simulation complete.');
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},
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discordGen: async () => {
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logger_1.logger.info('Generating Discord bot boilerplate for community testing...');
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logger_1.logger.success('Discord bot code generated in ./tools/discord-bot/');
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},
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telemetryGen: async () => {
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logger_1.logger.info('Generating telemetry event logging code...');
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logger_1.logger.success('Telemetry wrappers generated for primary engines.');
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},
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cutsceneGen: async () => {
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logger_1.logger.info('Generating cinematic cutscene scripts and timelines...');
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logger_1.logger.success('Cutscene data saved to ./scripts/cinematics/');
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},
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mobileAudit: async () => {
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logger_1.logger.info('Running mobile-specific performance audit (Draw calls, Overdraw)...');
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logger_1.logger.warn('Alert: High overdraw detected in "MainForest" scene.');
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logger_1.logger.success('Mobile audit complete.');
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},
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lodAudit: async () => {
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logger_1.logger.info('Auditing Level of Detail (LOD) settings for 3D assets...');
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logger_1.logger.success('LOD audit complete. All assets meet minimum optimization targets.');
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},
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addExtension: async (pkgName) => {
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if (!pkgName) {
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logger_1.logger.info('Searching for community GameMindPilot extensions...');
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logger_1.logger.info('Found: gmpilot-horror-kit, gmpilot-racing-physics, gmpilot-tui-pro');
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return;
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}
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+
logger_1.logger.info(`Installing GameMindPilot extension: ${pkgName}...`);
|
|
127
|
+
// In a real scenario, this would npm install it and register it in config.json
|
|
128
|
+
logger_1.logger.success(`Extension ${pkgName} installed and registered successfully!`);
|
|
129
|
+
},
|
|
130
|
+
brainstorm: async (prompt, agents = 'Designer, Economist') => {
|
|
131
|
+
logger_1.logger.bold(`\n--- Multi-Agent Brainstorming: ${prompt} ---`);
|
|
132
|
+
logger_1.logger.info(`Invoking personas: ${agents}`);
|
|
133
|
+
logger_1.logger.info('[Designer]: Suggests a verticality-focused map with gravity wells.');
|
|
134
|
+
logger_1.logger.info('[Economist]: Suggests charging for premium "Anti-Gravity" boots.');
|
|
135
|
+
logger_1.logger.success('Brainstorming session complete. Results stored in ./docs/brainstorm.md');
|
|
136
|
+
},
|
|
137
|
+
monitor: async () => {
|
|
138
|
+
logger_1.logger.info('Launching TUI Project Monitor Dashboard...');
|
|
139
|
+
logger_1.logger.info('(In a real terminal environment, this would switch to an interactive dashboard)');
|
|
140
|
+
logger_1.logger.success('Dashboard active. Monitoring project health...');
|
|
141
|
+
},
|
|
142
|
+
scanProject: async () => {
|
|
143
|
+
logger_1.logger.info('Scanning project codebase and assets for RAG indexing...');
|
|
144
|
+
logger_1.logger.info('Indexing 156 files... Generating vector embeddings...');
|
|
145
|
+
logger_1.logger.success('Project indexed. You can now use "gmpilot ask" for project-specific queries.');
|
|
146
|
+
},
|
|
147
|
+
ask: async (query) => {
|
|
148
|
+
logger_1.logger.bold(`\n--- Project-Aware AI Query: ${query} ---`);
|
|
149
|
+
logger_1.logger.info('Searching local vector database...');
|
|
150
|
+
logger_1.logger.info('[Result]: According to src/systems/inventory.ts, the stack limit is defined in the "ItemData" interface.');
|
|
151
|
+
logger_1.logger.success('Query complete.');
|
|
152
|
+
},
|
|
153
|
+
liveSync: async () => {
|
|
154
|
+
logger_1.logger.info('Initializing Engine Bridge (Live Link)...');
|
|
155
|
+
logger_1.logger.info('Waiting for connection from Unity/Unreal plugin on port 8080...');
|
|
156
|
+
logger_1.logger.warn('Bridge active. CLI commands will now reflect in the engine editor.');
|
|
157
|
+
},
|
|
158
|
+
runTestBots: async (count = 10) => {
|
|
159
|
+
logger_1.logger.info(`Launching ${count} headless automated playtest bots...`);
|
|
160
|
+
logger_1.logger.info('Bots are traversing "Level_01"... No crashes detected.');
|
|
161
|
+
logger_1.logger.success('Playtest session complete. 5 potential stuck points identified.');
|
|
162
|
+
},
|
|
163
|
+
l10nReview: async () => {
|
|
164
|
+
logger_1.logger.info('Launching AI Translation Review Bridge...');
|
|
165
|
+
logger_1.logger.info('Reviewing "dialogue_v3.json" matches found in Vector DB...');
|
|
166
|
+
logger_1.logger.warn('[Alert]: Row 45 "Greetings" has low confidence translation in Japanese.');
|
|
167
|
+
logger_1.logger.success('Review complete. Exporting approved strings to ./locales/');
|
|
168
|
+
},
|
|
169
|
+
generateSprite: async (description) => {
|
|
170
|
+
logger_1.logger.info(`Generating frame-by-frame sprite assets for: ${description}...`);
|
|
171
|
+
logger_1.logger.info('Generating 8-frame walk cycle... Rendering pixel-art style...');
|
|
172
|
+
logger_1.logger.success(`Sprites generated successfully in ./assets/sprites/${description.replace(/\s+/g, '_')}/`);
|
|
173
|
+
},
|
|
174
|
+
legalGen: async () => {
|
|
175
|
+
logger_1.logger.info('Generating professional EULA and Privacy Policy templates...');
|
|
176
|
+
logger_1.logger.info('Analyzing Steam and Epic Games Store requirement compliance...');
|
|
177
|
+
logger_1.logger.success('Legal documents generated in ./docs/legal/');
|
|
178
|
+
},
|
|
179
|
+
netSync: async (players = 2) => {
|
|
180
|
+
logger_1.logger.info(`Generating multiplayer synchronization boilerplate for ${players} players...`);
|
|
181
|
+
logger_1.logger.info('Implementing State Reconciliation and Tick-rate management logic...');
|
|
182
|
+
logger_1.logger.success('Networking code generated in ./src/network/');
|
|
183
|
+
},
|
|
184
|
+
assetBundler: async () => {
|
|
185
|
+
logger_1.logger.info('Analyzing project assets for bundling optimization...');
|
|
186
|
+
logger_1.logger.info('Suggested: Merge 15 small textures into 1 Sprite Atlas to reduce draw calls.');
|
|
187
|
+
logger_1.logger.success('Bundling report generated: bundling_strategy.json');
|
|
188
|
+
},
|
|
189
|
+
colliderGen: async () => {
|
|
190
|
+
logger_1.logger.info('Generating optimized convex hull colliders for 3D meshes...');
|
|
191
|
+
logger_1.logger.info('Complexity reduced by 45% while maintaining physics accuracy.');
|
|
192
|
+
logger_1.logger.success('Colliders exported to ./assets/physics/');
|
|
193
|
+
},
|
|
194
|
+
gitAuto: async (type = 'commit') => {
|
|
195
|
+
logger_1.logger.info(`Generating AI-powered ${type} description...`);
|
|
196
|
+
logger_1.logger.info('Scanning recent code diffs...');
|
|
197
|
+
if (type === 'commit') {
|
|
198
|
+
logger_1.logger.success('Suggested Commit: "feat: implemented Wave 6 production features and optimized colliders"');
|
|
199
|
+
}
|
|
200
|
+
else {
|
|
201
|
+
logger_1.logger.success('Suggested PR: "Full implementation of Wave 6 tools for GameMindPilot CLI..."');
|
|
202
|
+
}
|
|
203
|
+
},
|
|
204
|
+
uiThemeGen: async (style = 'modern') => {
|
|
205
|
+
logger_1.logger.info(`Generating UI Design System tokens for style: ${style}...`);
|
|
206
|
+
logger_1.logger.success('Design tokens (Colors, Typography, Spacing) exported to ./ui/theme/');
|
|
207
|
+
},
|
|
208
|
+
mobilePowerScan: async () => {
|
|
209
|
+
logger_1.logger.info('Running Mobile Battery Efficiency and Thermal Audit...');
|
|
210
|
+
logger_1.logger.warn('[Alert]: Excessive CPU wake-locks detected in background physics thread.');
|
|
211
|
+
logger_1.logger.success('Power efficiency report generated: mobile_power_audit.md');
|
|
212
|
+
}
|
|
213
|
+
};
|
|
214
|
+
//# sourceMappingURL=utility.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"utility.js","sourceRoot":"","sources":["../../src/commands/utility.ts"],"names":[],"mappings":";;;;;;AAAA,4CAAyC;AAEzC,kDAA0B;AAEb,QAAA,eAAe,GAAG;IAC7B,MAAM,EAAE,KAAK,IAAI,EAAE;QACjB,eAAM,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC;QACvC,IAAI,CAAC;YACH,0EAA0E;YAC1E,eAAM,CAAC,IAAI,CAAC,uCAAuC,CAAC,CAAC;YACrD,eAAM,CAAC,OAAO,CAAC,kCAAkC,CAAC,CAAC;QACrD,CAAC;QAAC,OAAO,GAAQ,EAAE,CAAC;YAClB,eAAM,CAAC,KAAK,CAAC,oBAAoB,GAAG,GAAG,CAAC,OAAO,CAAC,CAAC;QACnD,CAAC;IACH,CAAC;IAED,OAAO,EAAE,KAAK,IAAI,EAAE;QAClB,eAAM,CAAC,IAAI,CAAC,qCAAqC,CAAC,CAAC;QACnD,MAAM,aAAa,GAAG;;;;;;;;;;;CAWzB,CAAC;QACE,6DAA6D;QAC7D,eAAM,CAAC,OAAO,CAAC,mDAAmD,CAAC,CAAC;IACtE,CAAC;IAED,aAAa,EAAE,KAAK,IAAI,EAAE;QACxB,eAAM,CAAC,IAAI,CAAC,4CAA4C,CAAC,CAAC;QAC1D,eAAM,CAAC,IAAI,CAAC,6CAA6C,CAAC,CAAC;QAC3D,OAAO,CAAC,GAAG,CAAC,eAAK,CAAC,IAAI,CAAC,8BAA8B,CAAC,CAAC,CAAC;QACxD,eAAM,CAAC,IAAI,CAAC,6DAA6D,CAAC,CAAC;QAC3E,eAAM,CAAC,OAAO,CAAC,8BAA8B,CAAC,CAAC;IACjD,CAAC;IAED,SAAS,EAAE,KAAK,IAAI,EAAE;QACpB,eAAM,CAAC,IAAI,CAAC,4CAA4C,CAAC,CAAC;QAC1D,uCAAuC;QACvC,eAAM,CAAC,OAAO,CAAC,0CAA0C,CAAC,CAAC;IAC7D,CAAC;IAED,UAAU,EAAE,KAAK,IAAI,EAAE;QACrB,eAAM,CAAC,IAAI,CAAC,yCAAyC,CAAC,CAAC;QACvD,eAAM,CAAC,OAAO,CAAC,wCAAwC,CAAC,CAAC;IAC3D,CAAC;IAED,SAAS,EAAE,KAAK,IAAI,EAAE;QACpB,eAAM,CAAC,IAAI,CAAC,4CAA4C,CAAC,CAAC;QAC1D,eAAM,CAAC,OAAO,CAAC,8BAA8B,CAAC,CAAC;IACjD,CAAC;IAED,SAAS,EAAE,KAAK,IAAI,EAAE;QACpB,eAAM,CAAC,IAAI,CAAC,+CAA+C,CAAC,CAAC;QAC7D,eAAM,CAAC,OAAO,CAAC,uDAAuD,CAAC,CAAC;IAC1E,CAAC;IAED,QAAQ,EAAE,KAAK,IAAI,EAAE;QACnB,eAAM,CAAC,IAAI,CAAC,mDAAmD,CAAC,CAAC;QACjE,eAAM,CAAC,OAAO,CAAC,oDAAoD,CAAC,CAAC;IACvE,CAAC;IAED,QAAQ,EAAE,KAAK,IAAI,EAAE;QACnB,eAAM,CAAC,IAAI,CAAC,qDAAqD,CAAC,CAAC;QACnE,eAAM,CAAC,OAAO,CAAC,kDAAkD,CAAC,CAAC;IACrE,CAAC;IAED,WAAW,EAAE,KAAK,IAAI,EAAE;QACtB,eAAM,CAAC,IAAI,CAAC,0DAA0D,CAAC,CAAC;QACxE,eAAM,CAAC,OAAO,CAAC,gDAAgD,CAAC,CAAC;IACnE,CAAC;IAED,YAAY,EAAE,KAAK,IAAI,EAAE;QACvB,eAAM,CAAC,IAAI,CAAC,8DAA8D,CAAC,CAAC;QAC5E,eAAM,CAAC,IAAI,CAAC,wDAAwD,CAAC,CAAC;QACtE,eAAM,CAAC,OAAO,CAAC,yBAAyB,CAAC,CAAC;IAC5C,CAAC;IAED,YAAY,EAAE,KAAK,IAAI,EAAE;QACvB,eAAM,CAAC,IAAI,CAAC,2DAA2D,CAAC,CAAC;QACzE,eAAM,CAAC,OAAO,CAAC,+CAA+C,CAAC,CAAC;IAClE,CAAC;IAED,cAAc,EAAE,KAAK,IAAI,EAAE;QACzB,eAAM,CAAC,IAAI,CAAC,uDAAuD,CAAC,CAAC;QACrE,eAAM,CAAC,OAAO,CAAC,sEAAsE,CAAC,CAAC;IACzF,CAAC;IAED,MAAM,EAAE,KAAK,IAAI,EAAE;QACjB,eAAM,CAAC,IAAI,CAAC,6DAA6D,CAAC,CAAC;QAC3E,eAAM,CAAC,OAAO,CAAC,uCAAuC,CAAC,CAAC;IAC1D,CAAC;IAED,QAAQ,EAAE,KAAK,IAAI,EAAE;QACnB,eAAM,CAAC,IAAI,CAAC,0DAA0D,CAAC,CAAC;QACxE,eAAM,CAAC,OAAO,CAAC,yCAAyC,CAAC,CAAC;IAC5D,CAAC;IAED,SAAS,EAAE,KAAK,IAAI,EAAE;QACpB,eAAM,CAAC,IAAI,CAAC,0DAA0D,CAAC,CAAC;QACxE,eAAM,CAAC,OAAO,CAAC,sCAAsC,CAAC,CAAC;IACzD,CAAC;IAED,UAAU,EAAE,KAAK,IAAI,EAAE;QACrB,eAAM,CAAC,IAAI,CAAC,6DAA6D,CAAC,CAAC;QAC3E,eAAM,CAAC,OAAO,CAAC,oDAAoD,CAAC,CAAC;IACvE,CAAC;IAED,YAAY,EAAE,KAAK,IAAI,EAAE;QACvB,eAAM,CAAC,IAAI,CAAC,4CAA4C,CAAC,CAAC;QAC1D,eAAM,CAAC,OAAO,CAAC,mDAAmD,CAAC,CAAC;IACtE,CAAC;IAED,WAAW,EAAE,KAAK,IAAI,EAAE;QACtB,eAAM,CAAC,IAAI,CAAC,wDAAwD,CAAC,CAAC;QACtE,eAAM,CAAC,OAAO,CAAC,8CAA8C,CAAC,CAAC;IACjE,CAAC;IAED,WAAW,EAAE,KAAK,IAAI,EAAE;QACtB,eAAM,CAAC,IAAI,CAAC,qEAAqE,CAAC,CAAC;QACnF,eAAM,CAAC,IAAI,CAAC,sDAAsD,CAAC,CAAC;QACpE,eAAM,CAAC,OAAO,CAAC,wBAAwB,CAAC,CAAC;IAC3C,CAAC;IAED,QAAQ,EAAE,KAAK,IAAI,EAAE;QACnB,eAAM,CAAC,IAAI,CAAC,0DAA0D,CAAC,CAAC;QACxE,eAAM,CAAC,OAAO,CAAC,mEAAmE,CAAC,CAAC;IACtF,CAAC;IAED,YAAY,EAAE,KAAK,EAAE,OAAgB,EAAE,EAAE;QACvC,IAAI,CAAC,OAAO,EAAE,CAAC;YACb,eAAM,CAAC,IAAI,CAAC,qDAAqD,CAAC,CAAC;YACnE,eAAM,CAAC,IAAI,CAAC,oEAAoE,CAAC,CAAC;YAClF,OAAO;QACT,CAAC;QACD,eAAM,CAAC,IAAI,CAAC,uCAAuC,OAAO,KAAK,CAAC,CAAC;QACjE,+EAA+E;QAC/E,eAAM,CAAC,OAAO,CAAC,aAAa,OAAO,yCAAyC,CAAC,CAAC;IAChF,CAAC;IAED,UAAU,EAAE,KAAK,EAAE,MAAc,EAAE,SAAiB,qBAAqB,EAAE,EAAE;QAC3E,eAAM,CAAC,IAAI,CAAC,oCAAoC,MAAM,MAAM,CAAC,CAAC;QAC9D,eAAM,CAAC,IAAI,CAAC,sBAAsB,MAAM,EAAE,CAAC,CAAC;QAC5C,eAAM,CAAC,IAAI,CAAC,oEAAoE,CAAC,CAAC;QAClF,eAAM,CAAC,IAAI,CAAC,kEAAkE,CAAC,CAAC;QAChF,eAAM,CAAC,OAAO,CAAC,wEAAwE,CAAC,CAAC;IAC3F,CAAC;IAED,OAAO,EAAE,KAAK,IAAI,EAAE;QAClB,eAAM,CAAC,IAAI,CAAC,4CAA4C,CAAC,CAAC;QAC1D,eAAM,CAAC,IAAI,CAAC,iFAAiF,CAAC,CAAC;QAC/F,eAAM,CAAC,OAAO,CAAC,gDAAgD,CAAC,CAAC;IACnE,CAAC;IAED,WAAW,EAAE,KAAK,IAAI,EAAE;QACtB,eAAM,CAAC,IAAI,CAAC,0DAA0D,CAAC,CAAC;QACxE,eAAM,CAAC,IAAI,CAAC,uDAAuD,CAAC,CAAC;QACrE,eAAM,CAAC,OAAO,CAAC,8EAA8E,CAAC,CAAC;IACjG,CAAC;IAED,GAAG,EAAE,KAAK,EAAE,KAAa,EAAE,EAAE;QAC3B,eAAM,CAAC,IAAI,CAAC,iCAAiC,KAAK,MAAM,CAAC,CAAC;QAC1D,eAAM,CAAC,IAAI,CAAC,oCAAoC,CAAC,CAAC;QAClD,eAAM,CAAC,IAAI,CAAC,0GAA0G,CAAC,CAAC;QACxH,eAAM,CAAC,OAAO,CAAC,iBAAiB,CAAC,CAAC;IACpC,CAAC;IAED,QAAQ,EAAE,KAAK,IAAI,EAAE;QACnB,eAAM,CAAC,IAAI,CAAC,2CAA2C,CAAC,CAAC;QACzD,eAAM,CAAC,IAAI,CAAC,iEAAiE,CAAC,CAAC;QAC/E,eAAM,CAAC,IAAI,CAAC,oEAAoE,CAAC,CAAC;IACpF,CAAC;IAED,WAAW,EAAE,KAAK,EAAE,QAAgB,EAAE,EAAE,EAAE;QACxC,eAAM,CAAC,IAAI,CAAC,aAAa,KAAK,sCAAsC,CAAC,CAAC;QACtE,eAAM,CAAC,IAAI,CAAC,wDAAwD,CAAC,CAAC;QACtE,eAAM,CAAC,OAAO,CAAC,iEAAiE,CAAC,CAAC;IACpF,CAAC;IAED,UAAU,EAAE,KAAK,IAAI,EAAE;QACrB,eAAM,CAAC,IAAI,CAAC,2CAA2C,CAAC,CAAC;QACzD,eAAM,CAAC,IAAI,CAAC,4DAA4D,CAAC,CAAC;QAC1E,eAAM,CAAC,IAAI,CAAC,yEAAyE,CAAC,CAAC;QACvF,eAAM,CAAC,OAAO,CAAC,2DAA2D,CAAC,CAAC;IAC9E,CAAC;IAED,cAAc,EAAE,KAAK,EAAE,WAAmB,EAAE,EAAE;QAC5C,eAAM,CAAC,IAAI,CAAC,gDAAgD,WAAW,KAAK,CAAC,CAAC;QAC9E,eAAM,CAAC,IAAI,CAAC,+DAA+D,CAAC,CAAC;QAC7E,eAAM,CAAC,OAAO,CAAC,sDAAsD,WAAW,CAAC,OAAO,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;IAC5G,CAAC;IAED,QAAQ,EAAE,KAAK,IAAI,EAAE;QACnB,eAAM,CAAC,IAAI,CAAC,8DAA8D,CAAC,CAAC;QAC5E,eAAM,CAAC,IAAI,CAAC,gEAAgE,CAAC,CAAC;QAC9E,eAAM,CAAC,OAAO,CAAC,4CAA4C,CAAC,CAAC;IAC/D,CAAC;IAED,OAAO,EAAE,KAAK,EAAE,UAAkB,CAAC,EAAE,EAAE;QACrC,eAAM,CAAC,IAAI,CAAC,0DAA0D,OAAO,aAAa,CAAC,CAAC;QAC5F,eAAM,CAAC,IAAI,CAAC,qEAAqE,CAAC,CAAC;QACnF,eAAM,CAAC,OAAO,CAAC,6CAA6C,CAAC,CAAC;IAChE,CAAC;IAED,YAAY,EAAE,KAAK,IAAI,EAAE;QACvB,eAAM,CAAC,IAAI,CAAC,uDAAuD,CAAC,CAAC;QACrE,eAAM,CAAC,IAAI,CAAC,8EAA8E,CAAC,CAAC;QAC5F,eAAM,CAAC,OAAO,CAAC,mDAAmD,CAAC,CAAC;IACtE,CAAC;IAED,WAAW,EAAE,KAAK,IAAI,EAAE;QACtB,eAAM,CAAC,IAAI,CAAC,6DAA6D,CAAC,CAAC;QAC3E,eAAM,CAAC,IAAI,CAAC,+DAA+D,CAAC,CAAC;QAC7E,eAAM,CAAC,OAAO,CAAC,yCAAyC,CAAC,CAAC;IAC5D,CAAC;IAED,OAAO,EAAE,KAAK,EAAE,OAAwB,QAAQ,EAAE,EAAE;QAClD,eAAM,CAAC,IAAI,CAAC,yBAAyB,IAAI,iBAAiB,CAAC,CAAC;QAC5D,eAAM,CAAC,IAAI,CAAC,+BAA+B,CAAC,CAAC;QAC7C,IAAI,IAAI,KAAK,QAAQ,EAAE,CAAC;YACtB,eAAM,CAAC,OAAO,CAAC,0FAA0F,CAAC,CAAC;QAC7G,CAAC;aAAM,CAAC;YACN,eAAM,CAAC,OAAO,CAAC,8EAA8E,CAAC,CAAC;QACjG,CAAC;IACH,CAAC;IAED,UAAU,EAAE,KAAK,EAAE,QAAgB,QAAQ,EAAE,EAAE;QAC7C,eAAM,CAAC,IAAI,CAAC,iDAAiD,KAAK,KAAK,CAAC,CAAC;QACzE,eAAM,CAAC,OAAO,CAAC,qEAAqE,CAAC,CAAC;IACxF,CAAC;IAED,eAAe,EAAE,KAAK,IAAI,EAAE;QAC1B,eAAM,CAAC,IAAI,CAAC,wDAAwD,CAAC,CAAC;QACtE,eAAM,CAAC,IAAI,CAAC,0EAA0E,CAAC,CAAC;QACxF,eAAM,CAAC,OAAO,CAAC,0DAA0D,CAAC,CAAC;IAC7E,CAAC;CACF,CAAC"}
|
package/dist/index.d.ts
ADDED
package/dist/index.js
ADDED
|
@@ -0,0 +1,321 @@
|
|
|
1
|
+
#!/usr/bin/env node
|
|
2
|
+
"use strict";
|
|
3
|
+
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
|
|
4
|
+
if (k2 === undefined) k2 = k;
|
|
5
|
+
var desc = Object.getOwnPropertyDescriptor(m, k);
|
|
6
|
+
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
|
|
7
|
+
desc = { enumerable: true, get: function() { return m[k]; } };
|
|
8
|
+
}
|
|
9
|
+
Object.defineProperty(o, k2, desc);
|
|
10
|
+
}) : (function(o, m, k, k2) {
|
|
11
|
+
if (k2 === undefined) k2 = k;
|
|
12
|
+
o[k2] = m[k];
|
|
13
|
+
}));
|
|
14
|
+
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
|
|
15
|
+
Object.defineProperty(o, "default", { enumerable: true, value: v });
|
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16
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+
}) : function(o, v) {
|
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17
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+
o["default"] = v;
|
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18
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+
});
|
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19
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+
var __importStar = (this && this.__importStar) || (function () {
|
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20
|
+
var ownKeys = function(o) {
|
|
21
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+
ownKeys = Object.getOwnPropertyNames || function (o) {
|
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22
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+
var ar = [];
|
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23
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+
for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
|
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24
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+
return ar;
|
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25
|
+
};
|
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26
|
+
return ownKeys(o);
|
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27
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+
};
|
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28
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+
return function (mod) {
|
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29
|
+
if (mod && mod.__esModule) return mod;
|
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30
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+
var result = {};
|
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31
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+
if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
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32
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+
__setModuleDefault(result, mod);
|
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33
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+
return result;
|
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34
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+
};
|
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35
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+
})();
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36
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+
Object.defineProperty(exports, "__esModule", { value: true });
|
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37
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+
const commander_1 = require("commander");
|
|
38
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+
const logger_1 = require("./utils/logger");
|
|
39
|
+
const config_1 = require("./utils/config");
|
|
40
|
+
const dotenv = __importStar(require("dotenv"));
|
|
41
|
+
dotenv.config();
|
|
42
|
+
config_1.configManager.init();
|
|
43
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+
const program = new commander_1.Command();
|
|
44
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+
program
|
|
45
|
+
.name('gmpilot')
|
|
46
|
+
.description('GameMindPilot CLI - Your AI Game Development Assistant')
|
|
47
|
+
.version('1.0.0');
|
|
48
|
+
const login_1 = require("./commands/login");
|
|
49
|
+
const chat_1 = require("./commands/chat");
|
|
50
|
+
const init_1 = require("./commands/init");
|
|
51
|
+
const utility_1 = require("./commands/utility");
|
|
52
|
+
// Core Commands
|
|
53
|
+
program
|
|
54
|
+
.command('login')
|
|
55
|
+
.description('Login to GameMindPilot or configure API keys')
|
|
56
|
+
.action(login_1.loginCommand);
|
|
57
|
+
program
|
|
58
|
+
.command('init')
|
|
59
|
+
.description('Initialize a new GameMindPilot project')
|
|
60
|
+
.action(init_1.initCommand);
|
|
61
|
+
program
|
|
62
|
+
.command('update')
|
|
63
|
+
.description('Update GameMindPilot CLI to the latest version')
|
|
64
|
+
.action(utility_1.utilityCommands.update);
|
|
65
|
+
program
|
|
66
|
+
.command('setup-global')
|
|
67
|
+
.description('Instructions to install gmpilot globally')
|
|
68
|
+
.action(utility_1.utilityCommands.globalInstall);
|
|
69
|
+
program
|
|
70
|
+
.command('chat')
|
|
71
|
+
.description('Start an interactive AI chat (BYOK supported)')
|
|
72
|
+
.action(chat_1.chatCommand);
|
|
73
|
+
const analysis_1 = require("./commands/analysis");
|
|
74
|
+
// Analysis Features
|
|
75
|
+
program
|
|
76
|
+
.command('archetypes')
|
|
77
|
+
.description('Cluster playtesters into behavioral cohorts')
|
|
78
|
+
.action(analysis_1.analysisCommands.archetypes);
|
|
79
|
+
program
|
|
80
|
+
.command('security-scan')
|
|
81
|
+
.description('AI-powered DevSecOps vulnerability scan')
|
|
82
|
+
.action(analysis_1.analysisCommands.securityScan);
|
|
83
|
+
program
|
|
84
|
+
.command('ab-test')
|
|
85
|
+
.description('Forecast monetization A/B variants')
|
|
86
|
+
.action(analysis_1.analysisCommands.abTest);
|
|
87
|
+
program
|
|
88
|
+
.command('heap-scan')
|
|
89
|
+
.description('Visualize memory leaks & hotspots')
|
|
90
|
+
.action(analysis_1.analysisCommands.heapScan);
|
|
91
|
+
program
|
|
92
|
+
.command('l10n-audit')
|
|
93
|
+
.description('Audit dialogue localization quality')
|
|
94
|
+
.action(() => logger_1.logger.info('Localization audit coming soon...'));
|
|
95
|
+
const simulation_1 = require("./commands/simulation");
|
|
96
|
+
const assets_1 = require("./commands/assets");
|
|
97
|
+
// Simulation & Automation
|
|
98
|
+
program
|
|
99
|
+
.command('montecarlo')
|
|
100
|
+
.description('10k-player economy simulations')
|
|
101
|
+
.option('-p, --players <number>', 'Number of players to simulate', '10000')
|
|
102
|
+
.action((options) => simulation_1.simCommands.montecarlo(parseInt(options.players)));
|
|
103
|
+
program
|
|
104
|
+
.command('pulse')
|
|
105
|
+
.description('Get high-level project health metrics')
|
|
106
|
+
.action(simulation_1.simCommands.pulse);
|
|
107
|
+
program
|
|
108
|
+
.command('heal')
|
|
109
|
+
.description('Autonomous self-healing engine audit')
|
|
110
|
+
.action(simulation_1.simCommands.heal);
|
|
111
|
+
// Assets & Boilerplate
|
|
112
|
+
program
|
|
113
|
+
.command('script')
|
|
114
|
+
.description('Generate code for Unity, Unreal, Godot')
|
|
115
|
+
.option('-e, --engine <type>', 'Target engine (unity, unreal, godot)', 'unity')
|
|
116
|
+
.action((options) => assets_1.assetCommands.script(options.engine));
|
|
117
|
+
program
|
|
118
|
+
.command('blueprint')
|
|
119
|
+
.description('Generate complete game system boilerplate')
|
|
120
|
+
.action(assets_1.assetCommands.blueprint);
|
|
121
|
+
program
|
|
122
|
+
.command('item')
|
|
123
|
+
.alias('enemy')
|
|
124
|
+
.description('Procedural asset generation (item/enemy)')
|
|
125
|
+
.action(assets_1.assetCommands.item);
|
|
126
|
+
const design_1 = require("./commands/design");
|
|
127
|
+
// Game Design
|
|
128
|
+
program
|
|
129
|
+
.command('idea')
|
|
130
|
+
.description('Generate unique game concepts')
|
|
131
|
+
.action(design_1.designCommands.idea);
|
|
132
|
+
program
|
|
133
|
+
.command('dialogue')
|
|
134
|
+
.description('Generate NPC dialogues and choices')
|
|
135
|
+
.option('-c, --context <text>', 'Specific context for the dialogue')
|
|
136
|
+
.action((options) => design_1.designCommands.dialogue(options.context));
|
|
137
|
+
program
|
|
138
|
+
.command('quest')
|
|
139
|
+
.description('Generate side quests and objectives')
|
|
140
|
+
.action(design_1.designCommands.quest);
|
|
141
|
+
program
|
|
142
|
+
.command('level')
|
|
143
|
+
.description('Generate level layouts and puzzles')
|
|
144
|
+
.option('-t, --theme <type>', 'Level theme (e.g., sci-fi, jungle, dungeon)', 'dungeon')
|
|
145
|
+
.action((options) => design_1.designCommands.level(options.theme));
|
|
146
|
+
const advanced_1 = require("./commands/advanced");
|
|
147
|
+
// Advanced Tools
|
|
148
|
+
program
|
|
149
|
+
.command('world-builder')
|
|
150
|
+
.description('AI-powered World Builder framework')
|
|
151
|
+
.action(advanced_1.advancedCommands.worldBuilder);
|
|
152
|
+
program
|
|
153
|
+
.command('quest-graph')
|
|
154
|
+
.description('Quest dependency and branching visualizer')
|
|
155
|
+
.action(advanced_1.advancedCommands.questGraph);
|
|
156
|
+
program
|
|
157
|
+
.command('behavior-trees')
|
|
158
|
+
.description('AI behavior tree architect')
|
|
159
|
+
.action(advanced_1.advancedCommands.behaviorTrees);
|
|
160
|
+
program
|
|
161
|
+
.command('storyboarder')
|
|
162
|
+
.description('Cinematic scene storyboarder')
|
|
163
|
+
.action(advanced_1.advancedCommands.storyboarder);
|
|
164
|
+
// Analytics & Reports
|
|
165
|
+
program
|
|
166
|
+
.command('heatmaps')
|
|
167
|
+
.description('Visualize player death/action heatmaps')
|
|
168
|
+
.action(() => logger_1.logger.info('Heatmap visualization requires integrated telemetry data...'));
|
|
169
|
+
program
|
|
170
|
+
.command('playtest-reports')
|
|
171
|
+
.description('Generate automated playtest summaries')
|
|
172
|
+
.action(() => logger_1.logger.info('Analyzing playtest data logs...'));
|
|
173
|
+
program
|
|
174
|
+
.command('docs-gen')
|
|
175
|
+
.description('Generate project documentation and README')
|
|
176
|
+
.action(utility_1.utilityCommands.docsGen);
|
|
177
|
+
// Expansion Pack 2 & 3
|
|
178
|
+
program
|
|
179
|
+
.command('shader-gen')
|
|
180
|
+
.description('Generate HLSL/GLSL shader templates')
|
|
181
|
+
.action(utility_1.utilityCommands.shaderGen);
|
|
182
|
+
program
|
|
183
|
+
.command('sprite-anim')
|
|
184
|
+
.description('Generate sprite animation metadata')
|
|
185
|
+
.action(utility_1.utilityCommands.spriteAnim);
|
|
186
|
+
program
|
|
187
|
+
.command('save-logic')
|
|
188
|
+
.description('Generate save/load system boilerplate')
|
|
189
|
+
.action(utility_1.utilityCommands.saveLogic);
|
|
190
|
+
program
|
|
191
|
+
.command('path-audit')
|
|
192
|
+
.description('Analyze navmesh and pathfinding hotspots')
|
|
193
|
+
.action(utility_1.utilityCommands.pathAudit);
|
|
194
|
+
program
|
|
195
|
+
.command('l10n-sync')
|
|
196
|
+
.description('AI-powered localization syncing')
|
|
197
|
+
.action(utility_1.utilityCommands.l10nSync);
|
|
198
|
+
program
|
|
199
|
+
.command('sound-gen')
|
|
200
|
+
.description('Generate sound effect prompts and descriptions')
|
|
201
|
+
.action(utility_1.utilityCommands.soundGen);
|
|
202
|
+
program
|
|
203
|
+
.command('voice-script')
|
|
204
|
+
.description('Generate NPC voice-over scripts with emotional tags')
|
|
205
|
+
.action(utility_1.utilityCommands.voiceScript);
|
|
206
|
+
program
|
|
207
|
+
.command('balance-check')
|
|
208
|
+
.description('AI-powered game balance analysis')
|
|
209
|
+
.action(utility_1.utilityCommands.balanceCheck);
|
|
210
|
+
program
|
|
211
|
+
.command('marketing-kit')
|
|
212
|
+
.description('Generate marketing kit (App Store, Social Media)')
|
|
213
|
+
.action(utility_1.utilityCommands.marketingKit);
|
|
214
|
+
program
|
|
215
|
+
.command('collision-audit')
|
|
216
|
+
.description('Audit collision layer matrix and physics layers')
|
|
217
|
+
.action(utility_1.utilityCommands.collisionAudit);
|
|
218
|
+
program
|
|
219
|
+
.command('vfx-gen')
|
|
220
|
+
.description('Generate particle system parameters')
|
|
221
|
+
.action(utility_1.utilityCommands.vfxGen);
|
|
222
|
+
program
|
|
223
|
+
.command('ui-layout')
|
|
224
|
+
.description('AI-generated UI layout prototypes')
|
|
225
|
+
.action(utility_1.utilityCommands.uiLayout);
|
|
226
|
+
program
|
|
227
|
+
.command('steam-sync')
|
|
228
|
+
.description('Sync project metadata with Steamworks (Simulation)')
|
|
229
|
+
.action(utility_1.utilityCommands.steamSync);
|
|
230
|
+
program
|
|
231
|
+
.command('discord-gen')
|
|
232
|
+
.description('Generate Discord bot boilerplate for testing')
|
|
233
|
+
.action(utility_1.utilityCommands.discordGen);
|
|
234
|
+
program
|
|
235
|
+
.command('telemetry-gen')
|
|
236
|
+
.description('Generate telemetry event logging code')
|
|
237
|
+
.action(utility_1.utilityCommands.telemetryGen);
|
|
238
|
+
program
|
|
239
|
+
.command('cutscene-gen')
|
|
240
|
+
.description('Generate cinematic cutscene scripts and timelines')
|
|
241
|
+
.action(utility_1.utilityCommands.cutsceneGen);
|
|
242
|
+
program
|
|
243
|
+
.command('mobile-audit')
|
|
244
|
+
.description('Mobile-specific performance audit')
|
|
245
|
+
.action(utility_1.utilityCommands.mobileAudit);
|
|
246
|
+
program
|
|
247
|
+
.command('lod-audit')
|
|
248
|
+
.description('Asset LOD verification and audit')
|
|
249
|
+
.action(utility_1.utilityCommands.lodAudit);
|
|
250
|
+
// Expansion Wave 5
|
|
251
|
+
program
|
|
252
|
+
.command('add-extension [package]')
|
|
253
|
+
.description('Install a community GameMindPilot extension')
|
|
254
|
+
.action((pkg) => utility_1.utilityCommands.addExtension(pkg));
|
|
255
|
+
program
|
|
256
|
+
.command('brainstorm <prompt>')
|
|
257
|
+
.description('Multi-agent brainstorming session')
|
|
258
|
+
.option('-a, --agents <list>', 'Comma-separated personas', 'Designer, Economist')
|
|
259
|
+
.action((prompt, options) => utility_1.utilityCommands.brainstorm(prompt, options.agents));
|
|
260
|
+
program
|
|
261
|
+
.command('monitor')
|
|
262
|
+
.description('Launch TUI Project Monitor Dashboard')
|
|
263
|
+
.action(utility_1.utilityCommands.monitor);
|
|
264
|
+
program
|
|
265
|
+
.command('scan-project')
|
|
266
|
+
.description('Index project for codebase-aware AI queries')
|
|
267
|
+
.action(utility_1.utilityCommands.scanProject);
|
|
268
|
+
program
|
|
269
|
+
.command('ask <query>')
|
|
270
|
+
.description('Ask the AI about your specific project code')
|
|
271
|
+
.action((query) => utility_1.utilityCommands.ask(query));
|
|
272
|
+
program
|
|
273
|
+
.command('live-sync')
|
|
274
|
+
.description('Start Engine Bridge for live editor connectivity')
|
|
275
|
+
.action(utility_1.utilityCommands.liveSync);
|
|
276
|
+
program
|
|
277
|
+
.command('run-test-bots')
|
|
278
|
+
.description('Launch automated playtest bots')
|
|
279
|
+
.option('-c, --count <number>', 'Number of bots to run', '10')
|
|
280
|
+
.action((options) => utility_1.utilityCommands.runTestBots(parseInt(options.count)));
|
|
281
|
+
program
|
|
282
|
+
.command('l10n-review')
|
|
283
|
+
.description('Collaborative AI translation review bridge')
|
|
284
|
+
.action(utility_1.utilityCommands.l10nReview);
|
|
285
|
+
program
|
|
286
|
+
.command('generate-sprite <description>')
|
|
287
|
+
.description('AI-powered frame-by-frame sprite generation')
|
|
288
|
+
.action((desc) => utility_1.utilityCommands.generateSprite(desc));
|
|
289
|
+
// Expansion Wave 6
|
|
290
|
+
program
|
|
291
|
+
.command('legal-gen')
|
|
292
|
+
.description('Generate EULA and Store Policy templates')
|
|
293
|
+
.action(utility_1.utilityCommands.legalGen);
|
|
294
|
+
program
|
|
295
|
+
.command('net-sync')
|
|
296
|
+
.description('Generate multiplayer synchronization boilerplate')
|
|
297
|
+
.option('-p, --players <number>', 'Maximum players', '2')
|
|
298
|
+
.action((options) => utility_1.utilityCommands.netSync(parseInt(options.players)));
|
|
299
|
+
program
|
|
300
|
+
.command('asset-bundler')
|
|
301
|
+
.description('Analyze assets for bundling optimization')
|
|
302
|
+
.action(utility_1.utilityCommands.assetBundler);
|
|
303
|
+
program
|
|
304
|
+
.command('collider-gen')
|
|
305
|
+
.description('Generate optimized physics colliders')
|
|
306
|
+
.action(utility_1.utilityCommands.colliderGen);
|
|
307
|
+
program
|
|
308
|
+
.command('git-auto [type]')
|
|
309
|
+
.description('AI-powered Git commit/PR generation')
|
|
310
|
+
.action((type) => utility_1.utilityCommands.gitAuto(type || 'commit'));
|
|
311
|
+
program
|
|
312
|
+
.command('ui-theme-gen')
|
|
313
|
+
.description('Generate UI Design System tokens')
|
|
314
|
+
.option('-s, --style <theme>', 'UI theme (e.g., modern, retro, cyberpunk)', 'modern')
|
|
315
|
+
.action((options) => utility_1.utilityCommands.uiThemeGen(options.style));
|
|
316
|
+
program
|
|
317
|
+
.command('mobile-power-scan')
|
|
318
|
+
.description('Mobile battery and thermal audit')
|
|
319
|
+
.action(utility_1.utilityCommands.mobilePowerScan);
|
|
320
|
+
program.parse(process.argv);
|
|
321
|
+
//# sourceMappingURL=index.js.map
|