gameforge-cli 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +366 -0
- package/dist/agents/base/BaseAgent.d.ts +45 -0
- package/dist/agents/base/BaseAgent.d.ts.map +1 -0
- package/dist/agents/base/BaseAgent.js +179 -0
- package/dist/agents/base/BaseAgent.js.map +1 -0
- package/dist/agents/core/Architect.d.ts +16 -0
- package/dist/agents/core/Architect.d.ts.map +1 -0
- package/dist/agents/core/Architect.js +487 -0
- package/dist/agents/core/Architect.js.map +1 -0
- package/dist/agents/core/Chaos.d.ts +14 -0
- package/dist/agents/core/Chaos.d.ts.map +1 -0
- package/dist/agents/core/Chaos.js +67 -0
- package/dist/agents/core/Chaos.js.map +1 -0
- package/dist/agents/core/Consistency.d.ts +16 -0
- package/dist/agents/core/Consistency.d.ts.map +1 -0
- package/dist/agents/core/Consistency.js +132 -0
- package/dist/agents/core/Consistency.js.map +1 -0
- package/dist/agents/core/Inquisitor.d.ts +20 -0
- package/dist/agents/core/Inquisitor.d.ts.map +1 -0
- package/dist/agents/core/Inquisitor.js +159 -0
- package/dist/agents/core/Inquisitor.js.map +1 -0
- package/dist/agents/core/Remediation.d.ts +16 -0
- package/dist/agents/core/Remediation.d.ts.map +1 -0
- package/dist/agents/core/Remediation.js +151 -0
- package/dist/agents/core/Remediation.js.map +1 -0
- package/dist/agents/specialists/CreativeSpecialist.d.ts +7 -0
- package/dist/agents/specialists/CreativeSpecialist.d.ts.map +1 -0
- package/dist/agents/specialists/CreativeSpecialist.js +70 -0
- package/dist/agents/specialists/CreativeSpecialist.js.map +1 -0
- package/dist/agents/specialists/EntitySpecialist.d.ts +8 -0
- package/dist/agents/specialists/EntitySpecialist.d.ts.map +1 -0
- package/dist/agents/specialists/EntitySpecialist.js +74 -0
- package/dist/agents/specialists/EntitySpecialist.js.map +1 -0
- package/dist/agents/specialists/FeatureSpecialist.d.ts +8 -0
- package/dist/agents/specialists/FeatureSpecialist.d.ts.map +1 -0
- package/dist/agents/specialists/FeatureSpecialist.js +83 -0
- package/dist/agents/specialists/FeatureSpecialist.js.map +1 -0
- package/dist/agents/specialists/TechSpecialist.d.ts +7 -0
- package/dist/agents/specialists/TechSpecialist.d.ts.map +1 -0
- package/dist/agents/specialists/TechSpecialist.js +62 -0
- package/dist/agents/specialists/TechSpecialist.js.map +1 -0
- package/dist/config/budget.d.ts +36 -0
- package/dist/config/budget.d.ts.map +1 -0
- package/dist/config/budget.js +37 -0
- package/dist/config/budget.js.map +1 -0
- package/dist/config/schema.d.ts +1336 -0
- package/dist/config/schema.d.ts.map +1 -0
- package/dist/config/schema.js +134 -0
- package/dist/config/schema.js.map +1 -0
- package/dist/config/templates.d.ts +10 -0
- package/dist/config/templates.d.ts.map +1 -0
- package/dist/config/templates.js +202 -0
- package/dist/config/templates.js.map +1 -0
- package/dist/core/CheckpointManager.d.ts +16 -0
- package/dist/core/CheckpointManager.d.ts.map +1 -0
- package/dist/core/CheckpointManager.js +52 -0
- package/dist/core/CheckpointManager.js.map +1 -0
- package/dist/core/Orchestrator.d.ts +11 -0
- package/dist/core/Orchestrator.d.ts.map +1 -0
- package/dist/core/Orchestrator.js +46 -0
- package/dist/core/Orchestrator.js.map +1 -0
- package/dist/core/SessionManager.d.ts +68 -0
- package/dist/core/SessionManager.d.ts.map +1 -0
- package/dist/core/SessionManager.js +162 -0
- package/dist/core/SessionManager.js.map +1 -0
- package/dist/core/StateMachine.d.ts +46 -0
- package/dist/core/StateMachine.d.ts.map +1 -0
- package/dist/core/StateMachine.js +82 -0
- package/dist/core/StateMachine.js.map +1 -0
- package/dist/index.d.ts +3 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +830 -0
- package/dist/index.js.map +1 -0
- package/dist/utils/costTracker.d.ts +30 -0
- package/dist/utils/costTracker.d.ts.map +1 -0
- package/dist/utils/costTracker.js +64 -0
- package/dist/utils/costTracker.js.map +1 -0
- package/dist/utils/debugLogger.d.ts +48 -0
- package/dist/utils/debugLogger.d.ts.map +1 -0
- package/dist/utils/debugLogger.js +179 -0
- package/dist/utils/debugLogger.js.map +1 -0
- package/dist/utils/fileManager.d.ts +14 -0
- package/dist/utils/fileManager.d.ts.map +1 -0
- package/dist/utils/fileManager.js +135 -0
- package/dist/utils/fileManager.js.map +1 -0
- package/dist/utils/modelSelector.d.ts +11 -0
- package/dist/utils/modelSelector.d.ts.map +1 -0
- package/dist/utils/modelSelector.js +38 -0
- package/dist/utils/modelSelector.js.map +1 -0
- package/package.json +49 -0
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.GameBibleSchema = exports.TechnicalSchema = exports.CreativeSchema = exports.EntitySchema = exports.FeatureSchema = exports.ExternalDataSchema = exports.MathFormulaSchema = exports.EngineSchema = void 0;
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const zod_1 = require("zod");
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// Engine configuration (improved from rigid enum)
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exports.EngineSchema = zod_1.z.object({
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primary: zod_1.z.enum(['Unreal Engine 5', 'Unity', 'Godot', 'Custom']),
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version: zod_1.z.string(), // e.g., "5.4", "2023.2"
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plugins: zod_1.z.array(zod_1.z.string()).optional(), // ["Niagara", "Chaos Physics"]
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reasoning: zod_1.z.string().optional() // Why this engine was chosen
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});
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// Math formula with validation
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exports.MathFormulaSchema = zod_1.z.object({
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expression: zod_1.z.string(), // "Time = BaseTime * (1.0 - SkillLvl * 0.1)"
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variables: zod_1.z.record(zod_1.z.object({
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type: zod_1.z.enum(['int', 'float', 'bool']),
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range: zod_1.z.string().optional() // "0.0-1.0"
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})),
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validated: zod_1.z.boolean().default(false),
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balanceNotes: zod_1.z.string().optional() // Design reasoning
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});
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// External data (structured, not fake links)
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exports.ExternalDataSchema = zod_1.z.object({
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type: zod_1.z.enum(['Spreadsheet', 'Database', 'JSON']),
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schema: zod_1.z.string(), // Column/field definitions
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sampleRows: zod_1.z.number().default(5),
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fileReference: zod_1.z.string().optional() // Actual filename when generated
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});
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// Feature with full technical specification
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exports.FeatureSchema = zod_1.z.object({
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id: zod_1.z.string(), // "FEAT-001"
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name: zod_1.z.string(),
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intent: zod_1.z.string(), // The "Why"
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dependencies: zod_1.z.array(zod_1.z.string()).default([]), // ["FEAT-005", "FEAT-012"]
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monetization: zod_1.z.object({
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strategy: zod_1.z.enum(['None', 'IAP', 'Premium', 'Ads', 'Hybrid']),
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implementation: zod_1.z.string().optional()
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}).optional(),
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gameplayLoop: zod_1.z.array(zod_1.z.string()), // For Mermaid diagram
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uiRequirements: zod_1.z.array(zod_1.z.string()),
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technical: zod_1.z.object({
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dataStructure: zod_1.z.string(), // Pseudo-code
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mathFormulas: zod_1.z.array(exports.MathFormulaSchema).optional(),
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fileLocation: zod_1.z.string(),
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estimatedComplexity: zod_1.z.enum(['Low', 'Medium', 'High', 'Very High'])
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}),
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agile: zod_1.z.object({
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epic: zod_1.z.string(),
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userStories: zod_1.z.array(zod_1.z.string()),
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acceptanceCriteria: zod_1.z.array(zod_1.z.string())
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})
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});
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// Entity (NPC, Item, Monster)
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exports.EntitySchema = zod_1.z.object({
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id: zod_1.z.string(),
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name: zod_1.z.string(),
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category: zod_1.z.enum(['NPC', 'Monster', 'Item', 'Interactable']),
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narrative: zod_1.z.object({
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backstory: zod_1.z.string(),
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dialogues: zod_1.z.array(zod_1.z.string()).optional(),
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externalData: exports.ExternalDataSchema.optional()
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}).optional(),
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stats: zod_1.z.object({
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attributes: zod_1.z.record(zod_1.z.union([zod_1.z.string(), zod_1.z.number()])),
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behaviors: zod_1.z.array(zod_1.z.string()),
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balanceFormulas: zod_1.z.array(exports.MathFormulaSchema).optional()
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}),
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references: zod_1.z.object({
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features: zod_1.z.array(zod_1.z.string()).default([]), // Which features use this?
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relatedEntities: zod_1.z.array(zod_1.z.string()).default([])
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})
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});
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// Creative specifications
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exports.CreativeSchema = zod_1.z.object({
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artStyle: zod_1.z.string(),
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audioMood: zod_1.z.string(),
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referenceLinks: zod_1.z.array(zod_1.z.string()).optional(),
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assetRequirements: zod_1.z.object({
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characters: zod_1.z.number().default(0),
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environments: zod_1.z.number().default(0),
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props: zod_1.z.number().default(0),
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ui: zod_1.z.number().default(0),
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sfx: zod_1.z.number().default(0),
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music: zod_1.z.number().default(0)
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}),
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pipeline: zod_1.z.object({
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toolsRequired: zod_1.z.array(zod_1.z.string()),
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workflowNotes: zod_1.z.string().optional()
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})
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});
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// Technical infrastructure
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exports.TechnicalSchema = zod_1.z.object({
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engine: exports.EngineSchema,
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toolsRequired: zod_1.z.array(zod_1.z.object({
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name: zod_1.z.string(),
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purpose: zod_1.z.string(),
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required: zod_1.z.boolean()
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})),
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localization: zod_1.z.object({
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strategy: zod_1.z.enum(['None', 'English Only', 'EFIGS', 'Global']),
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languages: zod_1.z.array(zod_1.z.string()).optional(),
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stringCount: zod_1.z.number().optional()
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}),
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directoryStructure: zod_1.z.string(),
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buildTargets: zod_1.z.array(zod_1.z.enum(['Windows', 'Mac', 'Linux', 'iOS', 'Android', 'Console']))
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});
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// Master Game Bible
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exports.GameBibleSchema = zod_1.z.object({
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meta: zod_1.z.object({
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id: zod_1.z.string(),
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title: zod_1.z.string(),
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conceptStatement: zod_1.z.string(), // Elevator pitch
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genre: zod_1.z.array(zod_1.z.string()), // ["Roguelike", "Deck-builder"]
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targetPlatform: zod_1.z.array(zod_1.z.string()),
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targetAudience: zod_1.z.string(),
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estimatedScope: zod_1.z.enum(['Prototype', 'Vertical Slice', 'MVP', 'Full Game']),
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createdAt: zod_1.z.string(),
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version: zod_1.z.string().default('1.0.0')
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}),
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features: zod_1.z.array(exports.FeatureSchema),
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gameObjects: zod_1.z.array(exports.EntitySchema),
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creative: exports.CreativeSchema,
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technical: exports.TechnicalSchema,
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// Consistency tracking
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validation: zod_1.z.object({
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lastValidated: zod_1.z.string().optional(),
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issues: zod_1.z.array(zod_1.z.object({
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severity: zod_1.z.enum(['Error', 'Warning', 'Info']),
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message: zod_1.z.string(),
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location: zod_1.z.string() // "features[2].dependencies"
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})).default([])
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}).optional()
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});
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//# sourceMappingURL=schema.js.map
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{"version":3,"file":"schema.js","sourceRoot":"","sources":["../../src/config/schema.ts"],"names":[],"mappings":";;;AAAA,6BAAwB;AAExB,kDAAkD;AACrC,QAAA,YAAY,GAAG,OAAC,CAAC,MAAM,CAAC;IACnC,OAAO,EAAE,OAAC,CAAC,IAAI,CAAC,CAAC,iBAAiB,EAAE,OAAO,EAAE,OAAO,EAAE,QAAQ,CAAC,CAAC;IAChE,OAAO,EAAE,OAAC,CAAC,MAAM,EAAE,EAAE,wBAAwB;IAC7C,OAAO,EAAE,OAAC,CAAC,KAAK,CAAC,OAAC,CAAC,MAAM,EAAE,CAAC,CAAC,QAAQ,EAAE,EAAE,+BAA+B;IACxE,SAAS,EAAE,OAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE,CAAC,6BAA6B;CAC/D,CAAC,CAAC;AAEH,+BAA+B;AAClB,QAAA,iBAAiB,GAAG,OAAC,CAAC,MAAM,CAAC;IACxC,UAAU,EAAE,OAAC,CAAC,MAAM,EAAE,EAAE,6CAA6C;IACrE,SAAS,EAAE,OAAC,CAAC,MAAM,CAAC,OAAC,CAAC,MAAM,CAAC;QAC3B,IAAI,EAAE,OAAC,CAAC,IAAI,CAAC,CAAC,KAAK,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC;QACtC,KAAK,EAAE,OAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE,CAAC,YAAY;KAC1C,CAAC,CAAC;IACH,SAAS,EAAE,OAAC,CAAC,OAAO,EAAE,CAAC,OAAO,CAAC,KAAK,CAAC;IACrC,YAAY,EAAE,OAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE,CAAC,mBAAmB;CACxD,CAAC,CAAC;AAEH,6CAA6C;AAChC,QAAA,kBAAkB,GAAG,OAAC,CAAC,MAAM,CAAC;IACzC,IAAI,EAAE,OAAC,CAAC,IAAI,CAAC,CAAC,aAAa,EAAE,UAAU,EAAE,MAAM,CAAC,CAAC;IACjD,MAAM,EAAE,OAAC,CAAC,MAAM,EAAE,EAAE,2BAA2B;IAC/C,UAAU,EAAE,OAAC,CAAC,MAAM,EAAE,CAAC,OAAO,CAAC,CAAC,CAAC;IACjC,aAAa,EAAE,OAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE,CAAC,iCAAiC;CACvE,CAAC,CAAC;AAEH,4CAA4C;AAC/B,QAAA,aAAa,GAAG,OAAC,CAAC,MAAM,CAAC;IACpC,EAAE,EAAE,OAAC,CAAC,MAAM,EAAE,EAAE,aAAa;IAC7B,IAAI,EAAE,OAAC,CAAC,MAAM,EAAE;IAChB,MAAM,EAAE,OAAC,CAAC,MAAM,EAAE,EAAE,YAAY;IAChC,YAAY,EAAE,OAAC,CAAC,KAAK,CAAC,OAAC,CAAC,MAAM,EAAE,CAAC,CAAC,OAAO,CAAC,EAAE,CAAC,EAAE,2BAA2B;IAE1E,YAAY,EAAE,OAAC,CAAC,MAAM,CAAC;QACrB,QAAQ,EAAE,OAAC,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC;QAC7D,cAAc,EAAE,OAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE;KACtC,CAAC,CAAC,QAAQ,EAAE;IAEb,YAAY,EAAE,OAAC,CAAC,KAAK,CAAC,OAAC,CAAC,MAAM,EAAE,CAAC,EAAE,sBAAsB;IACzD,cAAc,EAAE,OAAC,CAAC,KAAK,CAAC,OAAC,CAAC,MAAM,EAAE,CAAC;IAEnC,SAAS,EAAE,OAAC,CAAC,MAAM,CAAC;QAClB,aAAa,EAAE,OAAC,CAAC,MAAM,EAAE,EAAE,cAAc;QACzC,YAAY,EAAE,OAAC,CAAC,KAAK,CAAC,yBAAiB,CAAC,CAAC,QAAQ,EAAE;QACnD,YAAY,EAAE,OAAC,CAAC,MAAM,EAAE;QACxB,mBAAmB,EAAE,OAAC,CAAC,IAAI,CAAC,CAAC,KAAK,EAAE,QAAQ,EAAE,MAAM,EAAE,WAAW,CAAC,CAAC;KACpE,CAAC;IAEF,KAAK,EAAE,OAAC,CAAC,MAAM,CAAC;QACd,IAAI,EAAE,OAAC,CAAC,MAAM,EAAE;QAChB,WAAW,EAAE,OAAC,CAAC,KAAK,CAAC,OAAC,CAAC,MAAM,EAAE,CAAC;QAChC,kBAAkB,EAAE,OAAC,CAAC,KAAK,CAAC,OAAC,CAAC,MAAM,EAAE,CAAC;KACxC,CAAC;CACH,CAAC,CAAC;AAEH,8BAA8B;AACjB,QAAA,YAAY,GAAG,OAAC,CAAC,MAAM,CAAC;IACnC,EAAE,EAAE,OAAC,CAAC,MAAM,EAAE;IACd,IAAI,EAAE,OAAC,CAAC,MAAM,EAAE;IAChB,QAAQ,EAAE,OAAC,CAAC,IAAI,CAAC,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,EAAE,cAAc,CAAC,CAAC;IAE5D,SAAS,EAAE,OAAC,CAAC,MAAM,CAAC;QAClB,SAAS,EAAE,OAAC,CAAC,MAAM,EAAE;QACrB,SAAS,EAAE,OAAC,CAAC,KAAK,CAAC,OAAC,CAAC,MAAM,EAAE,CAAC,CAAC,QAAQ,EAAE;QACzC,YAAY,EAAE,0BAAkB,CAAC,QAAQ,EAAE;KAC5C,CAAC,CAAC,QAAQ,EAAE;IAEb,KAAK,EAAE,OAAC,CAAC,MAAM,CAAC;QACd,UAAU,EAAE,OAAC,CAAC,MAAM,CAAC,OAAC,CAAC,KAAK,CAAC,CAAC,OAAC,CAAC,MAAM,EAAE,EAAE,OAAC,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;QACvD,SAAS,EAAE,OAAC,CAAC,KAAK,CAAC,OAAC,CAAC,MAAM,EAAE,CAAC;QAC9B,eAAe,EAAE,OAAC,CAAC,KAAK,CAAC,yBAAiB,CAAC,CAAC,QAAQ,EAAE;KACvD,CAAC;IAEF,UAAU,EAAE,OAAC,CAAC,MAAM,CAAC;QACnB,QAAQ,EAAE,OAAC,CAAC,KAAK,CAAC,OAAC,CAAC,MAAM,EAAE,CAAC,CAAC,OAAO,CAAC,EAAE,CAAC,EAAE,2BAA2B;QACtE,eAAe,EAAE,OAAC,CAAC,KAAK,CAAC,OAAC,CAAC,MAAM,EAAE,CAAC,CAAC,OAAO,CAAC,EAAE,CAAC;KACjD,CAAC;CACH,CAAC,CAAC;AAEH,0BAA0B;AACb,QAAA,cAAc,GAAG,OAAC,CAAC,MAAM,CAAC;IACrC,QAAQ,EAAE,OAAC,CAAC,MAAM,EAAE;IACpB,SAAS,EAAE,OAAC,CAAC,MAAM,EAAE;IACrB,cAAc,EAAE,OAAC,CAAC,KAAK,CAAC,OAAC,CAAC,MAAM,EAAE,CAAC,CAAC,QAAQ,EAAE;IAE9C,iBAAiB,EAAE,OAAC,CAAC,MAAM,CAAC;QAC1B,UAAU,EAAE,OAAC,CAAC,MAAM,EAAE,CAAC,OAAO,CAAC,CAAC,CAAC;QACjC,YAAY,EAAE,OAAC,CAAC,MAAM,EAAE,CAAC,OAAO,CAAC,CAAC,CAAC;QACnC,KAAK,EAAE,OAAC,CAAC,MAAM,EAAE,CAAC,OAAO,CAAC,CAAC,CAAC;QAC5B,EAAE,EAAE,OAAC,CAAC,MAAM,EAAE,CAAC,OAAO,CAAC,CAAC,CAAC;QACzB,GAAG,EAAE,OAAC,CAAC,MAAM,EAAE,CAAC,OAAO,CAAC,CAAC,CAAC;QAC1B,KAAK,EAAE,OAAC,CAAC,MAAM,EAAE,CAAC,OAAO,CAAC,CAAC,CAAC;KAC7B,CAAC;IAEF,QAAQ,EAAE,OAAC,CAAC,MAAM,CAAC;QACjB,aAAa,EAAE,OAAC,CAAC,KAAK,CAAC,OAAC,CAAC,MAAM,EAAE,CAAC;QAClC,aAAa,EAAE,OAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE;KACrC,CAAC;CACH,CAAC,CAAC;AAEH,2BAA2B;AACd,QAAA,eAAe,GAAG,OAAC,CAAC,MAAM,CAAC;IACtC,MAAM,EAAE,oBAAY;IAEpB,aAAa,EAAE,OAAC,CAAC,KAAK,CAAC,OAAC,CAAC,MAAM,CAAC;QAC9B,IAAI,EAAE,OAAC,CAAC,MAAM,EAAE;QAChB,OAAO,EAAE,OAAC,CAAC,MAAM,EAAE;QACnB,QAAQ,EAAE,OAAC,CAAC,OAAO,EAAE;KACtB,CAAC,CAAC;IAEH,YAAY,EAAE,OAAC,CAAC,MAAM,CAAC;QACrB,QAAQ,EAAE,OAAC,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,cAAc,EAAE,OAAO,EAAE,QAAQ,CAAC,CAAC;QAC7D,SAAS,EAAE,OAAC,CAAC,KAAK,CAAC,OAAC,CAAC,MAAM,EAAE,CAAC,CAAC,QAAQ,EAAE;QACzC,WAAW,EAAE,OAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE;KACnC,CAAC;IAEF,kBAAkB,EAAE,OAAC,CAAC,MAAM,EAAE;IAC9B,YAAY,EAAE,OAAC,CAAC,KAAK,CAAC,OAAC,CAAC,IAAI,CAAC,CAAC,SAAS,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,SAAS,CAAC,CAAC,CAAC;CACxF,CAAC,CAAC;AAEH,oBAAoB;AACP,QAAA,eAAe,GAAG,OAAC,CAAC,MAAM,CAAC;IACtC,IAAI,EAAE,OAAC,CAAC,MAAM,CAAC;QACb,EAAE,EAAE,OAAC,CAAC,MAAM,EAAE;QACd,KAAK,EAAE,OAAC,CAAC,MAAM,EAAE;QACjB,gBAAgB,EAAE,OAAC,CAAC,MAAM,EAAE,EAAE,iBAAiB;QAC/C,KAAK,EAAE,OAAC,CAAC,KAAK,CAAC,OAAC,CAAC,MAAM,EAAE,CAAC,EAAE,gCAAgC;QAC5D,cAAc,EAAE,OAAC,CAAC,KAAK,CAAC,OAAC,CAAC,MAAM,EAAE,CAAC;QACnC,cAAc,EAAE,OAAC,CAAC,MAAM,EAAE;QAC1B,cAAc,EAAE,OAAC,CAAC,IAAI,CAAC,CAAC,WAAW,EAAE,gBAAgB,EAAE,KAAK,EAAE,WAAW,CAAC,CAAC;QAC3E,SAAS,EAAE,OAAC,CAAC,MAAM,EAAE;QACrB,OAAO,EAAE,OAAC,CAAC,MAAM,EAAE,CAAC,OAAO,CAAC,OAAO,CAAC;KACrC,CAAC;IAEF,QAAQ,EAAE,OAAC,CAAC,KAAK,CAAC,qBAAa,CAAC;IAChC,WAAW,EAAE,OAAC,CAAC,KAAK,CAAC,oBAAY,CAAC;IAClC,QAAQ,EAAE,sBAAc;IACxB,SAAS,EAAE,uBAAe;IAE1B,uBAAuB;IACvB,UAAU,EAAE,OAAC,CAAC,MAAM,CAAC;QACnB,aAAa,EAAE,OAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,EAAE;QACpC,MAAM,EAAE,OAAC,CAAC,KAAK,CAAC,OAAC,CAAC,MAAM,CAAC;YACvB,QAAQ,EAAE,OAAC,CAAC,IAAI,CAAC,CAAC,OAAO,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;YAC9C,OAAO,EAAE,OAAC,CAAC,MAAM,EAAE;YACnB,QAAQ,EAAE,OAAC,CAAC,MAAM,EAAE,CAAC,6BAA6B;SACnD,CAAC,CAAC,CAAC,OAAO,CAAC,EAAE,CAAC;KAChB,CAAC,CAAC,QAAQ,EAAE;CACd,CAAC,CAAC"}
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@@ -0,0 +1,10 @@
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1
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+
import { GameBible } from './schema';
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2
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+
export interface GameTemplate {
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+
id: string;
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4
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+
name: string;
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+
description: string;
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6
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+
tags: string[];
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7
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+
partialBible: Partial<GameBible>;
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8
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+
}
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9
|
+
export declare const GENRE_TEMPLATES: GameTemplate[];
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+
//# sourceMappingURL=templates.d.ts.map
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@@ -0,0 +1 @@
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1
|
+
{"version":3,"file":"templates.d.ts","sourceRoot":"","sources":["../../src/config/templates.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,UAAU,CAAC;AAErC,MAAM,WAAW,YAAY;IAC3B,EAAE,EAAE,MAAM,CAAC;IACX,IAAI,EAAE,MAAM,CAAC;IACb,WAAW,EAAE,MAAM,CAAC;IACpB,IAAI,EAAE,MAAM,EAAE,CAAC;IACf,YAAY,EAAE,OAAO,CAAC,SAAS,CAAC,CAAC;CAClC;AAED,eAAO,MAAM,eAAe,EAAE,YAAY,EAqMzC,CAAC"}
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@@ -0,0 +1,202 @@
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1
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+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
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3
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+
exports.GENRE_TEMPLATES = void 0;
|
|
4
|
+
exports.GENRE_TEMPLATES = [
|
|
5
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+
{
|
|
6
|
+
id: 'roguelike',
|
|
7
|
+
name: 'Roguelike Dungeon Crawler',
|
|
8
|
+
description: 'Procedural dungeons, permadeath, run-based progression',
|
|
9
|
+
tags: ['roguelike', 'procedural', 'combat'],
|
|
10
|
+
partialBible: {
|
|
11
|
+
meta: {
|
|
12
|
+
genre: ['Roguelike', 'Action'],
|
|
13
|
+
estimatedScope: 'MVP'
|
|
14
|
+
},
|
|
15
|
+
features: [
|
|
16
|
+
{
|
|
17
|
+
id: 'FEAT-001',
|
|
18
|
+
name: 'Procedural Generation',
|
|
19
|
+
intent: 'Generate unique dungeons each run for replayability',
|
|
20
|
+
dependencies: [],
|
|
21
|
+
gameplayLoop: ['Generate level', 'Populate enemies', 'Place loot', 'Player explores'],
|
|
22
|
+
uiRequirements: ['Minimap', 'Room transition effect'],
|
|
23
|
+
technical: {
|
|
24
|
+
dataStructure: 'struct Room { tiles: Grid<TileType>, enemies: List<Enemy>, loot: List<Item> }',
|
|
25
|
+
estimatedComplexity: 'High',
|
|
26
|
+
fileLocation: 'Source/Game/Generation/'
|
|
27
|
+
},
|
|
28
|
+
agile: {
|
|
29
|
+
epic: 'EPIC-001: Procedural Content',
|
|
30
|
+
userStories: [
|
|
31
|
+
'As a player, I want each run to feel unique',
|
|
32
|
+
'As a player, I want fair but challenging layouts'
|
|
33
|
+
],
|
|
34
|
+
acceptanceCriteria: ['No two runs identical', 'All rooms reachable']
|
|
35
|
+
}
|
|
36
|
+
},
|
|
37
|
+
{
|
|
38
|
+
id: 'FEAT-002',
|
|
39
|
+
name: 'Permadeath System',
|
|
40
|
+
intent: 'Create meaningful stakes for each run',
|
|
41
|
+
dependencies: [],
|
|
42
|
+
gameplayLoop: ['Player dies', 'Lose all items', 'Return to hub', 'Start new run'],
|
|
43
|
+
uiRequirements: ['Death screen', 'Run statistics display'],
|
|
44
|
+
technical: {
|
|
45
|
+
dataStructure: 'struct RunData { deaths: int, furthestLevel: int, timePlayed: float }',
|
|
46
|
+
estimatedComplexity: 'Medium',
|
|
47
|
+
fileLocation: 'Source/Game/Core/'
|
|
48
|
+
},
|
|
49
|
+
agile: {
|
|
50
|
+
epic: 'EPIC-001: Core Loop',
|
|
51
|
+
userStories: [
|
|
52
|
+
'As a player, I want to see my progress across runs',
|
|
53
|
+
'As a player, I want to understand why I died'
|
|
54
|
+
],
|
|
55
|
+
acceptanceCriteria: ['All progress resets on death', 'Stats saved between runs']
|
|
56
|
+
}
|
|
57
|
+
}
|
|
58
|
+
]
|
|
59
|
+
}
|
|
60
|
+
},
|
|
61
|
+
{
|
|
62
|
+
id: 'farming-sim',
|
|
63
|
+
name: 'Farming Simulation',
|
|
64
|
+
description: 'Resource management, crop cycles, NPC relationships',
|
|
65
|
+
tags: ['simulation', 'farming', 'social'],
|
|
66
|
+
partialBible: {
|
|
67
|
+
meta: {
|
|
68
|
+
genre: ['Simulation', 'Life Sim'],
|
|
69
|
+
estimatedScope: 'MVP'
|
|
70
|
+
},
|
|
71
|
+
features: [
|
|
72
|
+
{
|
|
73
|
+
id: 'FEAT-001',
|
|
74
|
+
name: 'Crop Management',
|
|
75
|
+
intent: 'Core farming loop for player progression',
|
|
76
|
+
dependencies: [],
|
|
77
|
+
gameplayLoop: ['Till soil', 'Plant seeds', 'Water daily', 'Harvest crops', 'Sell for profit'],
|
|
78
|
+
uiRequirements: ['Crop info panel', 'Calendar widget', 'Inventory grid'],
|
|
79
|
+
technical: {
|
|
80
|
+
dataStructure: 'struct Crop { growthStage: int, waterLevel: float, daysToHarvest: int }',
|
|
81
|
+
estimatedComplexity: 'Medium',
|
|
82
|
+
fileLocation: 'Source/Game/Farming/'
|
|
83
|
+
},
|
|
84
|
+
agile: {
|
|
85
|
+
epic: 'EPIC-001: Core Farming',
|
|
86
|
+
userStories: [
|
|
87
|
+
'As a player, I want to plant and harvest crops',
|
|
88
|
+
'As a player, I want to see crop growth progress'
|
|
89
|
+
],
|
|
90
|
+
acceptanceCriteria: ['Crops grow over time', 'Watering affects growth speed']
|
|
91
|
+
}
|
|
92
|
+
}
|
|
93
|
+
]
|
|
94
|
+
}
|
|
95
|
+
},
|
|
96
|
+
{
|
|
97
|
+
id: 'fps',
|
|
98
|
+
name: 'First-Person Shooter',
|
|
99
|
+
description: 'Fast-paced combat, weapon variety, multiplayer',
|
|
100
|
+
tags: ['fps', 'action', 'multiplayer'],
|
|
101
|
+
partialBible: {
|
|
102
|
+
meta: {
|
|
103
|
+
genre: ['FPS', 'Action'],
|
|
104
|
+
estimatedScope: 'MVP'
|
|
105
|
+
},
|
|
106
|
+
features: [
|
|
107
|
+
{
|
|
108
|
+
id: 'FEAT-001',
|
|
109
|
+
name: 'Weapon System',
|
|
110
|
+
intent: 'Provide varied combat options',
|
|
111
|
+
dependencies: [],
|
|
112
|
+
gameplayLoop: ['Equip weapon', 'Aim at target', 'Fire', 'Reload', 'Switch weapons'],
|
|
113
|
+
uiRequirements: ['Crosshair', 'Ammo counter', 'Weapon selector'],
|
|
114
|
+
technical: {
|
|
115
|
+
dataStructure: 'struct Weapon { damage: float, fireRate: float, ammo: int, reloadTime: float }',
|
|
116
|
+
estimatedComplexity: 'High',
|
|
117
|
+
fileLocation: 'Source/Game/Weapons/'
|
|
118
|
+
},
|
|
119
|
+
agile: {
|
|
120
|
+
epic: 'EPIC-001: Core Combat',
|
|
121
|
+
userStories: [
|
|
122
|
+
'As a player, I want responsive shooting mechanics',
|
|
123
|
+
'As a player, I want different weapons to feel unique'
|
|
124
|
+
],
|
|
125
|
+
acceptanceCriteria: ['Hit detection is accurate', 'Recoil patterns are consistent']
|
|
126
|
+
}
|
|
127
|
+
}
|
|
128
|
+
]
|
|
129
|
+
}
|
|
130
|
+
},
|
|
131
|
+
{
|
|
132
|
+
id: 'soulslike',
|
|
133
|
+
name: 'Souls-like Action RPG',
|
|
134
|
+
description: 'Stamina-based combat, difficult bosses, bonfire checkpoints',
|
|
135
|
+
tags: ['souls-like', 'rpg', 'combat'],
|
|
136
|
+
partialBible: {
|
|
137
|
+
meta: {
|
|
138
|
+
genre: ['Action RPG', 'Souls-like'],
|
|
139
|
+
estimatedScope: 'MVP'
|
|
140
|
+
},
|
|
141
|
+
features: [
|
|
142
|
+
{
|
|
143
|
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id: 'FEAT-001',
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name: 'Stamina Combat System',
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intent: 'Create strategic, deliberate combat',
|
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dependencies: [],
|
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|
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gameplayLoop: ['Attack (costs stamina)', 'Dodge (costs stamina)', 'Wait for regen', 'Repeat'],
|
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uiRequirements: ['Stamina bar', 'Enemy health bar', 'Lock-on indicator'],
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technical: {
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dataStructure: 'struct CombatStats { stamina: float, maxStamina: float, regenRate: float }',
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estimatedComplexity: 'High',
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fileLocation: 'Source/Game/Combat/'
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},
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agile: {
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epic: 'EPIC-001: Core Combat',
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userStories: [
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'As a player, I want combat to feel weighty and deliberate',
|
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'As a player, I want to be punished for spamming attacks'
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],
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acceptanceCriteria: ['All actions consume stamina', 'Cannot act at 0 stamina']
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}
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}
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]
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}
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},
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{
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id: 'metroidvania',
|
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name: 'Metroidvania Platformer',
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description: 'Interconnected world, ability-gated progression, exploration',
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tags: ['metroidvania', 'platformer', 'exploration'],
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partialBible: {
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meta: {
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genre: ['Metroidvania', 'Platformer'],
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estimatedScope: 'MVP'
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},
|
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features: [
|
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{
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id: 'FEAT-001',
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name: 'Ability-Gated Progression',
|
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intent: 'Reward exploration with new movement abilities',
|
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|
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dependencies: [],
|
|
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|
+
gameplayLoop: ['Explore area', 'Find blocked path', 'Acquire new ability', 'Unlock new areas'],
|
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|
+
uiRequirements: ['Map with ability markers', 'Ability icon display'],
|
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|
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technical: {
|
|
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|
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dataStructure: 'struct Ability { name: string, unlocked: bool, requiredFor: List<Area> }',
|
|
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|
+
estimatedComplexity: 'High',
|
|
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|
+
fileLocation: 'Source/Game/Abilities/'
|
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|
+
},
|
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|
+
agile: {
|
|
190
|
+
epic: 'EPIC-001: Exploration',
|
|
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|
+
userStories: [
|
|
192
|
+
'As a player, I want to remember where I saw blocked paths',
|
|
193
|
+
'As a player, I want new abilities to open up the world'
|
|
194
|
+
],
|
|
195
|
+
acceptanceCriteria: ['Map shows ability-locked areas', 'Abilities unlock new traversal']
|
|
196
|
+
}
|
|
197
|
+
}
|
|
198
|
+
]
|
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|
+
}
|
|
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|
+
}
|
|
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|
+
];
|
|
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|
+
//# sourceMappingURL=templates.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"templates.js","sourceRoot":"","sources":["../../src/config/templates.ts"],"names":[],"mappings":";;;AAUa,QAAA,eAAe,GAAmB;IAC7C;QACE,EAAE,EAAE,WAAW;QACf,IAAI,EAAE,2BAA2B;QACjC,WAAW,EAAE,wDAAwD;QACrE,IAAI,EAAE,CAAC,WAAW,EAAE,YAAY,EAAE,QAAQ,CAAC;QAC3C,YAAY,EAAE;YACZ,IAAI,EAAE;gBACJ,KAAK,EAAE,CAAC,WAAW,EAAE,QAAQ,CAAC;gBAC9B,cAAc,EAAE,KAAc;aACxB;YACR,QAAQ,EAAE;gBACR;oBACE,EAAE,EAAE,UAAU;oBACd,IAAI,EAAE,uBAAuB;oBAC7B,MAAM,EAAE,qDAAqD;oBAC7D,YAAY,EAAE,EAAE;oBAChB,YAAY,EAAE,CAAC,gBAAgB,EAAE,kBAAkB,EAAE,YAAY,EAAE,iBAAiB,CAAC;oBACrF,cAAc,EAAE,CAAC,SAAS,EAAE,wBAAwB,CAAC;oBACrD,SAAS,EAAE;wBACT,aAAa,EAAE,+EAA+E;wBAC9F,mBAAmB,EAAE,MAAe;wBACpC,YAAY,EAAE,yBAAyB;qBACxC;oBACD,KAAK,EAAE;wBACL,IAAI,EAAE,8BAA8B;wBACpC,WAAW,EAAE;4BACX,6CAA6C;4BAC7C,kDAAkD;yBACnD;wBACD,kBAAkB,EAAE,CAAC,uBAAuB,EAAE,qBAAqB,CAAC;qBACrE;iBACF;gBACD;oBACE,EAAE,EAAE,UAAU;oBACd,IAAI,EAAE,mBAAmB;oBACzB,MAAM,EAAE,uCAAuC;oBAC/C,YAAY,EAAE,EAAE;oBAChB,YAAY,EAAE,CAAC,aAAa,EAAE,gBAAgB,EAAE,eAAe,EAAE,eAAe,CAAC;oBACjF,cAAc,EAAE,CAAC,cAAc,EAAE,wBAAwB,CAAC;oBAC1D,SAAS,EAAE;wBACT,aAAa,EAAE,uEAAuE;wBACtF,mBAAmB,EAAE,QAAiB;wBACtC,YAAY,EAAE,mBAAmB;qBAClC;oBACD,KAAK,EAAE;wBACL,IAAI,EAAE,qBAAqB;wBAC3B,WAAW,EAAE;4BACX,oDAAoD;4BACpD,8CAA8C;yBAC/C;wBACD,kBAAkB,EAAE,CAAC,8BAA8B,EAAE,0BAA0B,CAAC;qBACjF;iBACF;aACF;SACF;KACF;IACD;QACE,EAAE,EAAE,aAAa;QACjB,IAAI,EAAE,oBAAoB;QAC1B,WAAW,EAAE,qDAAqD;QAClE,IAAI,EAAE,CAAC,YAAY,EAAE,SAAS,EAAE,QAAQ,CAAC;QACzC,YAAY,EAAE;YACZ,IAAI,EAAE;gBACJ,KAAK,EAAE,CAAC,YAAY,EAAE,UAAU,CAAC;gBACjC,cAAc,EAAE,KAAc;aACxB;YACR,QAAQ,EAAE;gBACR;oBACE,EAAE,EAAE,UAAU;oBACd,IAAI,EAAE,iBAAiB;oBACvB,MAAM,EAAE,0CAA0C;oBAClD,YAAY,EAAE,EAAE;oBAChB,YAAY,EAAE,CAAC,WAAW,EAAE,aAAa,EAAE,aAAa,EAAE,eAAe,EAAE,iBAAiB,CAAC;oBAC7F,cAAc,EAAE,CAAC,iBAAiB,EAAE,iBAAiB,EAAE,gBAAgB,CAAC;oBACxE,SAAS,EAAE;wBACT,aAAa,EAAE,yEAAyE;wBACxF,mBAAmB,EAAE,QAAiB;wBACtC,YAAY,EAAE,sBAAsB;qBACrC;oBACD,KAAK,EAAE;wBACL,IAAI,EAAE,wBAAwB;wBAC9B,WAAW,EAAE;4BACX,gDAAgD;4BAChD,iDAAiD;yBAClD;wBACD,kBAAkB,EAAE,CAAC,sBAAsB,EAAE,+BAA+B,CAAC;qBAC9E;iBACF;aACF;SACF;KACF;IACD;QACE,EAAE,EAAE,KAAK;QACT,IAAI,EAAE,sBAAsB;QAC5B,WAAW,EAAE,gDAAgD;QAC7D,IAAI,EAAE,CAAC,KAAK,EAAE,QAAQ,EAAE,aAAa,CAAC;QACtC,YAAY,EAAE;YACZ,IAAI,EAAE;gBACJ,KAAK,EAAE,CAAC,KAAK,EAAE,QAAQ,CAAC;gBACxB,cAAc,EAAE,KAAc;aACxB;YACR,QAAQ,EAAE;gBACR;oBACE,EAAE,EAAE,UAAU;oBACd,IAAI,EAAE,eAAe;oBACrB,MAAM,EAAE,+BAA+B;oBACvC,YAAY,EAAE,EAAE;oBAChB,YAAY,EAAE,CAAC,cAAc,EAAE,eAAe,EAAE,MAAM,EAAE,QAAQ,EAAE,gBAAgB,CAAC;oBACnF,cAAc,EAAE,CAAC,WAAW,EAAE,cAAc,EAAE,iBAAiB,CAAC;oBAChE,SAAS,EAAE;wBACT,aAAa,EAAE,gFAAgF;wBAC/F,mBAAmB,EAAE,MAAe;wBACpC,YAAY,EAAE,sBAAsB;qBACrC;oBACD,KAAK,EAAE;wBACL,IAAI,EAAE,uBAAuB;wBAC7B,WAAW,EAAE;4BACX,mDAAmD;4BACnD,sDAAsD;yBACvD;wBACD,kBAAkB,EAAE,CAAC,2BAA2B,EAAE,gCAAgC,CAAC;qBACpF;iBACF;aACF;SACF;KACF;IACD;QACE,EAAE,EAAE,WAAW;QACf,IAAI,EAAE,uBAAuB;QAC7B,WAAW,EAAE,6DAA6D;QAC1E,IAAI,EAAE,CAAC,YAAY,EAAE,KAAK,EAAE,QAAQ,CAAC;QACrC,YAAY,EAAE;YACZ,IAAI,EAAE;gBACJ,KAAK,EAAE,CAAC,YAAY,EAAE,YAAY,CAAC;gBACnC,cAAc,EAAE,KAAc;aACxB;YACR,QAAQ,EAAE;gBACR;oBACE,EAAE,EAAE,UAAU;oBACd,IAAI,EAAE,uBAAuB;oBAC7B,MAAM,EAAE,qCAAqC;oBAC7C,YAAY,EAAE,EAAE;oBAChB,YAAY,EAAE,CAAC,wBAAwB,EAAE,uBAAuB,EAAE,gBAAgB,EAAE,QAAQ,CAAC;oBAC7F,cAAc,EAAE,CAAC,aAAa,EAAE,kBAAkB,EAAE,mBAAmB,CAAC;oBACxE,SAAS,EAAE;wBACT,aAAa,EAAE,4EAA4E;wBAC3F,mBAAmB,EAAE,MAAe;wBACpC,YAAY,EAAE,qBAAqB;qBACpC;oBACD,KAAK,EAAE;wBACL,IAAI,EAAE,uBAAuB;wBAC7B,WAAW,EAAE;4BACX,2DAA2D;4BAC3D,yDAAyD;yBAC1D;wBACD,kBAAkB,EAAE,CAAC,6BAA6B,EAAE,yBAAyB,CAAC;qBAC/E;iBACF;aACF;SACF;KACF;IACD;QACE,EAAE,EAAE,cAAc;QAClB,IAAI,EAAE,yBAAyB;QAC/B,WAAW,EAAE,8DAA8D;QAC3E,IAAI,EAAE,CAAC,cAAc,EAAE,YAAY,EAAE,aAAa,CAAC;QACnD,YAAY,EAAE;YACZ,IAAI,EAAE;gBACJ,KAAK,EAAE,CAAC,cAAc,EAAE,YAAY,CAAC;gBACrC,cAAc,EAAE,KAAc;aACxB;YACR,QAAQ,EAAE;gBACR;oBACE,EAAE,EAAE,UAAU;oBACd,IAAI,EAAE,2BAA2B;oBACjC,MAAM,EAAE,gDAAgD;oBACxD,YAAY,EAAE,EAAE;oBAChB,YAAY,EAAE,CAAC,cAAc,EAAE,mBAAmB,EAAE,qBAAqB,EAAE,kBAAkB,CAAC;oBAC9F,cAAc,EAAE,CAAC,0BAA0B,EAAE,sBAAsB,CAAC;oBACpE,SAAS,EAAE;wBACT,aAAa,EAAE,0EAA0E;wBACzF,mBAAmB,EAAE,MAAe;wBACpC,YAAY,EAAE,wBAAwB;qBACvC;oBACD,KAAK,EAAE;wBACL,IAAI,EAAE,uBAAuB;wBAC7B,WAAW,EAAE;4BACX,2DAA2D;4BAC3D,wDAAwD;yBACzD;wBACD,kBAAkB,EAAE,CAAC,gCAAgC,EAAE,gCAAgC,CAAC;qBACzF;iBACF;aACF;SACF;KACF;CACF,CAAC"}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
import { GameForgeState } from './StateMachine';
|
|
2
|
+
export declare class CheckpointManager {
|
|
3
|
+
private checkpointDir;
|
|
4
|
+
private projectId;
|
|
5
|
+
constructor(projectId: string, checkpointDir?: string);
|
|
6
|
+
saveCheckpoint(state: GameForgeState, label: string): Promise<string>;
|
|
7
|
+
loadCheckpoint(checkpointId: string): Promise<GameForgeState>;
|
|
8
|
+
listCheckpoints(): Promise<Array<{
|
|
9
|
+
id: string;
|
|
10
|
+
label: string;
|
|
11
|
+
timestamp: string;
|
|
12
|
+
}>>;
|
|
13
|
+
rollback(checkpointId: string): Promise<GameForgeState>;
|
|
14
|
+
deleteCheckpoint(checkpointId: string): Promise<void>;
|
|
15
|
+
}
|
|
16
|
+
//# sourceMappingURL=CheckpointManager.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"CheckpointManager.d.ts","sourceRoot":"","sources":["../../src/core/CheckpointManager.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,cAAc,EAAE,MAAM,gBAAgB,CAAC;AAEhD,qBAAa,iBAAiB;IAC5B,OAAO,CAAC,aAAa,CAAS;IAC9B,OAAO,CAAC,SAAS,CAAS;gBAEd,SAAS,EAAE,MAAM,EAAE,aAAa,GAAE,MAAiC;IAMzE,cAAc,CAAC,KAAK,EAAE,cAAc,EAAE,KAAK,EAAE,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;IAcrE,cAAc,CAAC,YAAY,EAAE,MAAM,GAAG,OAAO,CAAC,cAAc,CAAC;IAM7D,eAAe,IAAI,OAAO,CAAC,KAAK,CAAC;QAAE,EAAE,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,SAAS,EAAE,MAAM,CAAA;KAAE,CAAC,CAAC;IAanF,QAAQ,CAAC,YAAY,EAAE,MAAM,GAAG,OAAO,CAAC,cAAc,CAAC;IAIvD,gBAAgB,CAAC,YAAY,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC;CAI5D"}
|
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
var __importDefault = (this && this.__importDefault) || function (mod) {
|
|
3
|
+
return (mod && mod.__esModule) ? mod : { "default": mod };
|
|
4
|
+
};
|
|
5
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
6
|
+
exports.CheckpointManager = void 0;
|
|
7
|
+
const fs_extra_1 = __importDefault(require("fs-extra"));
|
|
8
|
+
const path_1 = __importDefault(require("path"));
|
|
9
|
+
class CheckpointManager {
|
|
10
|
+
checkpointDir;
|
|
11
|
+
projectId;
|
|
12
|
+
constructor(projectId, checkpointDir = '.gameforge/checkpoints') {
|
|
13
|
+
this.projectId = projectId;
|
|
14
|
+
this.checkpointDir = path_1.default.resolve(checkpointDir);
|
|
15
|
+
fs_extra_1.default.ensureDirSync(this.checkpointDir);
|
|
16
|
+
}
|
|
17
|
+
async saveCheckpoint(state, label) {
|
|
18
|
+
const checkpointId = `${this.projectId}_${label}_${Date.now()}`;
|
|
19
|
+
const filePath = path_1.default.join(this.checkpointDir, `${checkpointId}.json`);
|
|
20
|
+
await fs_extra_1.default.writeJson(filePath, {
|
|
21
|
+
id: checkpointId,
|
|
22
|
+
label,
|
|
23
|
+
timestamp: new Date().toISOString(),
|
|
24
|
+
state
|
|
25
|
+
}, { spaces: 2 });
|
|
26
|
+
return checkpointId;
|
|
27
|
+
}
|
|
28
|
+
async loadCheckpoint(checkpointId) {
|
|
29
|
+
const filePath = path_1.default.join(this.checkpointDir, `${checkpointId}.json`);
|
|
30
|
+
const data = await fs_extra_1.default.readJson(filePath);
|
|
31
|
+
return data.state;
|
|
32
|
+
}
|
|
33
|
+
async listCheckpoints() {
|
|
34
|
+
const files = await fs_extra_1.default.readdir(this.checkpointDir);
|
|
35
|
+
const checkpoints = await Promise.all(files
|
|
36
|
+
.filter(f => f.startsWith(this.projectId) && f.endsWith('.json'))
|
|
37
|
+
.map(async (file) => {
|
|
38
|
+
const data = await fs_extra_1.default.readJson(path_1.default.join(this.checkpointDir, file));
|
|
39
|
+
return { id: data.id, label: data.label, timestamp: data.timestamp };
|
|
40
|
+
}));
|
|
41
|
+
return checkpoints.sort((a, b) => b.timestamp.localeCompare(a.timestamp));
|
|
42
|
+
}
|
|
43
|
+
async rollback(checkpointId) {
|
|
44
|
+
return this.loadCheckpoint(checkpointId);
|
|
45
|
+
}
|
|
46
|
+
async deleteCheckpoint(checkpointId) {
|
|
47
|
+
const filePath = path_1.default.join(this.checkpointDir, `${checkpointId}.json`);
|
|
48
|
+
await fs_extra_1.default.remove(filePath);
|
|
49
|
+
}
|
|
50
|
+
}
|
|
51
|
+
exports.CheckpointManager = CheckpointManager;
|
|
52
|
+
//# sourceMappingURL=CheckpointManager.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"CheckpointManager.js","sourceRoot":"","sources":["../../src/core/CheckpointManager.ts"],"names":[],"mappings":";;;;;;AAAA,wDAA0B;AAC1B,gDAAwB;AAGxB,MAAa,iBAAiB;IACpB,aAAa,CAAS;IACtB,SAAS,CAAS;IAE1B,YAAY,SAAiB,EAAE,gBAAwB,wBAAwB;QAC7E,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;QAC3B,IAAI,CAAC,aAAa,GAAG,cAAI,CAAC,OAAO,CAAC,aAAa,CAAC,CAAC;QACjD,kBAAE,CAAC,aAAa,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;IACvC,CAAC;IAED,KAAK,CAAC,cAAc,CAAC,KAAqB,EAAE,KAAa;QACvD,MAAM,YAAY,GAAG,GAAG,IAAI,CAAC,SAAS,IAAI,KAAK,IAAI,IAAI,CAAC,GAAG,EAAE,EAAE,CAAC;QAChE,MAAM,QAAQ,GAAG,cAAI,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE,GAAG,YAAY,OAAO,CAAC,CAAC;QAEvE,MAAM,kBAAE,CAAC,SAAS,CAAC,QAAQ,EAAE;YAC3B,EAAE,EAAE,YAAY;YAChB,KAAK;YACL,SAAS,EAAE,IAAI,IAAI,EAAE,CAAC,WAAW,EAAE;YACnC,KAAK;SACN,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC;QAElB,OAAO,YAAY,CAAC;IACtB,CAAC;IAED,KAAK,CAAC,cAAc,CAAC,YAAoB;QACvC,MAAM,QAAQ,GAAG,cAAI,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE,GAAG,YAAY,OAAO,CAAC,CAAC;QACvE,MAAM,IAAI,GAAG,MAAM,kBAAE,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;QACzC,OAAO,IAAI,CAAC,KAAK,CAAC;IACpB,CAAC;IAED,KAAK,CAAC,eAAe;QACnB,MAAM,KAAK,GAAG,MAAM,kBAAE,CAAC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACnD,MAAM,WAAW,GAAG,MAAM,OAAO,CAAC,GAAG,CACnC,KAAK;aACF,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;aAChE,GAAG,CAAC,KAAK,EAAE,IAAI,EAAE,EAAE;YAClB,MAAM,IAAI,GAAG,MAAM,kBAAE,CAAC,QAAQ,CAAC,cAAI,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,CAAC,CAAC;YACpE,OAAO,EAAE,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,SAAS,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC;QACvE,CAAC,CAAC,CACL,CAAC;QACF,OAAO,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,SAAS,CAAC,aAAa,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC;IAC5E,CAAC;IAED,KAAK,CAAC,QAAQ,CAAC,YAAoB;QACjC,OAAO,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,CAAC;IAC3C,CAAC;IAED,KAAK,CAAC,gBAAgB,CAAC,YAAoB;QACzC,MAAM,QAAQ,GAAG,cAAI,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE,GAAG,YAAY,OAAO,CAAC,CAAC;QACvE,MAAM,kBAAE,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;IAC5B,CAAC;CACF;AAnDD,8CAmDC"}
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@@ -0,0 +1,11 @@
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|
1
|
+
import { GameBible } from '../config/schema';
|
|
2
|
+
export declare class SpecialistOrchestrator {
|
|
3
|
+
private queue;
|
|
4
|
+
constructor(concurrency?: number);
|
|
5
|
+
runAllSpecialists(bible: GameBible, specialists: Array<{
|
|
6
|
+
name: string;
|
|
7
|
+
agent: any;
|
|
8
|
+
}>): Promise<Map<string, string>>;
|
|
9
|
+
runSingle(name: string, agent: any, bible: GameBible): Promise<string>;
|
|
10
|
+
}
|
|
11
|
+
//# sourceMappingURL=Orchestrator.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Orchestrator.d.ts","sourceRoot":"","sources":["../../src/core/Orchestrator.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,SAAS,EAAE,MAAM,kBAAkB,CAAC;AAE7C,qBAAa,sBAAsB;IACjC,OAAO,CAAC,KAAK,CAAS;gBAEV,WAAW,GAAE,MAAU;IAI7B,iBAAiB,CACrB,KAAK,EAAE,SAAS,EAChB,WAAW,EAAE,KAAK,CAAC;QAAE,IAAI,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,GAAG,CAAA;KAAE,CAAC,GAC/C,OAAO,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IA0BzB,SAAS,CACb,IAAI,EAAE,MAAM,EACZ,KAAK,EAAE,GAAG,EACV,KAAK,EAAE,SAAS,GACf,OAAO,CAAC,MAAM,CAAC;CAYnB"}
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@@ -0,0 +1,46 @@
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1
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+
"use strict";
|
|
2
|
+
var __importDefault = (this && this.__importDefault) || function (mod) {
|
|
3
|
+
return (mod && mod.__esModule) ? mod : { "default": mod };
|
|
4
|
+
};
|
|
5
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
6
|
+
exports.SpecialistOrchestrator = void 0;
|
|
7
|
+
const p_queue_1 = __importDefault(require("p-queue"));
|
|
8
|
+
const ora_1 = __importDefault(require("ora"));
|
|
9
|
+
class SpecialistOrchestrator {
|
|
10
|
+
queue;
|
|
11
|
+
constructor(concurrency = 3) {
|
|
12
|
+
this.queue = new p_queue_1.default({ concurrency });
|
|
13
|
+
}
|
|
14
|
+
async runAllSpecialists(bible, specialists) {
|
|
15
|
+
const results = new Map();
|
|
16
|
+
const spinner = (0, ora_1.default)('Running specialists...').start();
|
|
17
|
+
const tasks = specialists.map(s => this.queue.add(async () => {
|
|
18
|
+
spinner.text = `${s.name}: Starting...`;
|
|
19
|
+
// Pass progress callback to specialist
|
|
20
|
+
const output = await s.agent.execute(bible, (message) => {
|
|
21
|
+
spinner.text = `${s.name}: ${message}`;
|
|
22
|
+
});
|
|
23
|
+
results.set(s.name, output);
|
|
24
|
+
spinner.succeed(`${s.name} complete`);
|
|
25
|
+
spinner.start(); // Restart for next specialist
|
|
26
|
+
return output;
|
|
27
|
+
}));
|
|
28
|
+
await Promise.all(tasks);
|
|
29
|
+
spinner.stop();
|
|
30
|
+
return results;
|
|
31
|
+
}
|
|
32
|
+
async runSingle(name, agent, bible) {
|
|
33
|
+
const spinner = (0, ora_1.default)(`Running ${name}...`).start();
|
|
34
|
+
try {
|
|
35
|
+
const output = await agent.execute(bible);
|
|
36
|
+
spinner.succeed(`${name} complete`);
|
|
37
|
+
return output;
|
|
38
|
+
}
|
|
39
|
+
catch (error) {
|
|
40
|
+
spinner.fail(`${name} failed`);
|
|
41
|
+
throw error;
|
|
42
|
+
}
|
|
43
|
+
}
|
|
44
|
+
}
|
|
45
|
+
exports.SpecialistOrchestrator = SpecialistOrchestrator;
|
|
46
|
+
//# sourceMappingURL=Orchestrator.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Orchestrator.js","sourceRoot":"","sources":["../../src/core/Orchestrator.ts"],"names":[],"mappings":";;;;;;AAAA,sDAA6B;AAC7B,8CAAsB;AAGtB,MAAa,sBAAsB;IACzB,KAAK,CAAS;IAEtB,YAAY,cAAsB,CAAC;QACjC,IAAI,CAAC,KAAK,GAAG,IAAI,iBAAM,CAAC,EAAE,WAAW,EAAE,CAAC,CAAC;IAC3C,CAAC;IAED,KAAK,CAAC,iBAAiB,CACrB,KAAgB,EAChB,WAAgD;QAEhD,MAAM,OAAO,GAAG,IAAI,GAAG,EAAkB,CAAC;QAC1C,MAAM,OAAO,GAAG,IAAA,aAAG,EAAC,wBAAwB,CAAC,CAAC,KAAK,EAAE,CAAC;QAEtD,MAAM,KAAK,GAAG,WAAW,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAChC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,IAAI,EAAE;YACxB,OAAO,CAAC,IAAI,GAAG,GAAG,CAAC,CAAC,IAAI,eAAe,CAAC;YAExC,uCAAuC;YACvC,MAAM,MAAM,GAAG,MAAM,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC,OAAe,EAAE,EAAE;gBAC9D,OAAO,CAAC,IAAI,GAAG,GAAG,CAAC,CAAC,IAAI,KAAK,OAAO,EAAE,CAAC;YACzC,CAAC,CAAC,CAAC;YAEH,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;YAC5B,OAAO,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,IAAI,WAAW,CAAC,CAAC;YACtC,OAAO,CAAC,KAAK,EAAE,CAAC,CAAC,8BAA8B;YAC/C,OAAO,MAAM,CAAC;QAChB,CAAC,CAAC,CACH,CAAC;QAEF,MAAM,OAAO,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QACzB,OAAO,CAAC,IAAI,EAAE,CAAC;QAEf,OAAO,OAAO,CAAC;IACjB,CAAC;IAED,KAAK,CAAC,SAAS,CACb,IAAY,EACZ,KAAU,EACV,KAAgB;QAEhB,MAAM,OAAO,GAAG,IAAA,aAAG,EAAC,WAAW,IAAI,KAAK,CAAC,CAAC,KAAK,EAAE,CAAC;QAElD,IAAI,CAAC;YACH,MAAM,MAAM,GAAG,MAAM,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;YAC1C,OAAO,CAAC,OAAO,CAAC,GAAG,IAAI,WAAW,CAAC,CAAC;YACpC,OAAO,MAAM,CAAC;QAChB,CAAC;QAAC,OAAO,KAAK,EAAE,CAAC;YACf,OAAO,CAAC,IAAI,CAAC,GAAG,IAAI,SAAS,CAAC,CAAC;YAC/B,MAAM,KAAK,CAAC;QACd,CAAC;IACH,CAAC;CACF;AApDD,wDAoDC"}
|
|
@@ -0,0 +1,68 @@
|
|
|
1
|
+
import { GameForgeState } from './StateMachine';
|
|
2
|
+
export interface SessionMetadata {
|
|
3
|
+
sessionId: string;
|
|
4
|
+
title: string;
|
|
5
|
+
createdAt: string;
|
|
6
|
+
lastModified: string;
|
|
7
|
+
currentPhase: string;
|
|
8
|
+
checkpointCount: number;
|
|
9
|
+
latestCheckpointId: string | null;
|
|
10
|
+
}
|
|
11
|
+
export interface CheckpointMetadata {
|
|
12
|
+
checkpointId: string;
|
|
13
|
+
sessionId: string;
|
|
14
|
+
label: string;
|
|
15
|
+
phase: string;
|
|
16
|
+
timestamp: string;
|
|
17
|
+
budgetUsed: number;
|
|
18
|
+
budgetLimit: number;
|
|
19
|
+
}
|
|
20
|
+
export declare class SessionManager {
|
|
21
|
+
private sessionsDir;
|
|
22
|
+
private checkpointsDir;
|
|
23
|
+
constructor(baseDir?: string);
|
|
24
|
+
/**
|
|
25
|
+
* Create a new session
|
|
26
|
+
*/
|
|
27
|
+
createSession(title: string): Promise<string>;
|
|
28
|
+
/**
|
|
29
|
+
* Get session metadata
|
|
30
|
+
*/
|
|
31
|
+
getSession(sessionId: string): Promise<SessionMetadata | null>;
|
|
32
|
+
/**
|
|
33
|
+
* Update session metadata
|
|
34
|
+
*/
|
|
35
|
+
updateSession(sessionId: string, updates: Partial<SessionMetadata>): Promise<void>;
|
|
36
|
+
/**
|
|
37
|
+
* Save a checkpoint within a session
|
|
38
|
+
*/
|
|
39
|
+
saveCheckpoint(sessionId: string, state: GameForgeState, label: string): Promise<string>;
|
|
40
|
+
/**
|
|
41
|
+
* Load a checkpoint by ID
|
|
42
|
+
*/
|
|
43
|
+
loadCheckpoint(checkpointId: string): Promise<GameForgeState>;
|
|
44
|
+
/**
|
|
45
|
+
* Get the latest checkpoint for a session
|
|
46
|
+
*/
|
|
47
|
+
getLatestCheckpoint(sessionId: string): Promise<{
|
|
48
|
+
id: string;
|
|
49
|
+
state: GameForgeState;
|
|
50
|
+
} | null>;
|
|
51
|
+
/**
|
|
52
|
+
* List all checkpoints for a session
|
|
53
|
+
*/
|
|
54
|
+
listCheckpoints(sessionId: string): Promise<CheckpointMetadata[]>;
|
|
55
|
+
/**
|
|
56
|
+
* List all sessions
|
|
57
|
+
*/
|
|
58
|
+
listSessions(): Promise<SessionMetadata[]>;
|
|
59
|
+
/**
|
|
60
|
+
* Delete a session and all its checkpoints
|
|
61
|
+
*/
|
|
62
|
+
deleteSession(sessionId: string): Promise<void>;
|
|
63
|
+
/**
|
|
64
|
+
* Delete a specific checkpoint
|
|
65
|
+
*/
|
|
66
|
+
deleteCheckpoint(checkpointId: string): Promise<void>;
|
|
67
|
+
}
|
|
68
|
+
//# sourceMappingURL=SessionManager.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"SessionManager.d.ts","sourceRoot":"","sources":["../../src/core/SessionManager.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,cAAc,EAAE,MAAM,gBAAgB,CAAC;AAEhD,MAAM,WAAW,eAAe;IAC9B,SAAS,EAAE,MAAM,CAAC;IAClB,KAAK,EAAE,MAAM,CAAC;IACd,SAAS,EAAE,MAAM,CAAC;IAClB,YAAY,EAAE,MAAM,CAAC;IACrB,YAAY,EAAE,MAAM,CAAC;IACrB,eAAe,EAAE,MAAM,CAAC;IACxB,kBAAkB,EAAE,MAAM,GAAG,IAAI,CAAC;CACnC;AAED,MAAM,WAAW,kBAAkB;IACjC,YAAY,EAAE,MAAM,CAAC;IACrB,SAAS,EAAE,MAAM,CAAC;IAClB,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,MAAM,CAAC;IACd,SAAS,EAAE,MAAM,CAAC;IAClB,UAAU,EAAE,MAAM,CAAC;IACnB,WAAW,EAAE,MAAM,CAAC;CACrB;AAED,qBAAa,cAAc;IACzB,OAAO,CAAC,WAAW,CAAS;IAC5B,OAAO,CAAC,cAAc,CAAS;gBAEnB,OAAO,GAAE,MAAqB;IAO1C;;OAEG;IACG,aAAa,CAAC,KAAK,EAAE,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;IAkBnD;;OAEG;IACG,UAAU,CAAC,SAAS,EAAE,MAAM,GAAG,OAAO,CAAC,eAAe,GAAG,IAAI,CAAC;IAQpE;;OAEG;IACG,aAAa,CAAC,SAAS,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,CAAC,eAAe,CAAC,GAAG,OAAO,CAAC,IAAI,CAAC;IAgBxF;;OAEG;IACG,cAAc,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,EAAE,cAAc,EAAE,KAAK,EAAE,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;IA2B9F;;OAEG;IACG,cAAc,CAAC,YAAY,EAAE,MAAM,GAAG,OAAO,CAAC,cAAc,CAAC;IAMnE;;OAEG;IACG,mBAAmB,CAAC,SAAS,EAAE,MAAM,GAAG,OAAO,CAAC;QAAE,EAAE,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,cAAc,CAAA;KAAE,GAAG,IAAI,CAAC;IAanG;;OAEG;IACG,eAAe,CAAC,SAAS,EAAE,MAAM,GAAG,OAAO,CAAC,kBAAkB,EAAE,CAAC;IAsBvE;;OAEG;IACG,YAAY,IAAI,OAAO,CAAC,eAAe,EAAE,CAAC;IAgBhD;;OAEG;IACG,aAAa,CAAC,SAAS,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC;IAgBrD;;OAEG;IACG,gBAAgB,CAAC,YAAY,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC;CAI5D"}
|