gamedev 0.0.6 → 0.0.8

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@@ -317,7 +317,7 @@ export class HyperfyCLI {
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  const blueprintPath = path.join(appDir, `${appName}.json`)
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  const blueprint = {
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- model: 'assets/empty.glb',
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+ model: 'assets/Model.glb',
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  scriptFormat: 'module',
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  image: {
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  url: 'assets/Model.png',
@@ -507,9 +507,7 @@ export class HyperfyCLI {
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  return false
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  }
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- const blueprints = listLocalBlueprints(this.appsDir).filter(item =>
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- appName ? item.appName === appName : true
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- )
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+ const blueprints = listLocalBlueprints(this.appsDir).filter(item => (appName ? item.appName === appName : true))
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  if (!blueprints.length) {
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  console.error(`❌ No blueprints found${appName ? ` for ${appName}` : ''}`)
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  return false
package/bin/gamedev.mjs CHANGED
@@ -176,7 +176,7 @@ async function checkForUpdates() {
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  const npxCommand = `npx ${pkg.name}@latest`
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  console.warn(
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  `Update available for ${pkg.name}: ${pkg.version} -> ${latest}\n` +
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- `Run "${updateCommand}" to update your project, or "${npxCommand}" for a one-off.`
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+ `Run "${updateCommand}" to update your project.`
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  )
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  }
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package/build/index.js CHANGED
@@ -53343,12 +53343,12 @@ var migrations = [
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  data: JSON.stringify({
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  id: blueprintId,
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  version: 0,
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- name: "The Meadow",
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+ name: "Scene",
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  image: null,
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  author: null,
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  url: null,
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  desc: null,
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- model: "asset://The_Meadow.glb",
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+ model: "asset://Model.glb",
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  script: "asset://scene.js",
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  scriptEntry: "scene.js",
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  scriptFiles: {