game_client_logic_deb 1.8.76 → 1.8.96
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Kosi-Kaverit-kaverit.js +12 -12
- package/Kosi-Kodein-kodein-di.js +32 -32
- package/Kotlin-DateTime-library-kotlinx-datetime.js +19 -19
- package/Logic_Debertz-core.js +755 -763
- package/Logic_Debertz-core.js.map +1 -1
- package/Logic_Debertz-engine.js +10944 -9747
- package/Logic_Debertz-engine.js.map +1 -1
- package/Logic_Debertz-game_client.d.ts +103 -28
- package/Logic_Debertz-game_client.js +2901 -2810
- package/Logic_Debertz-game_client.js.map +1 -1
- package/kotlin-kotlin-stdlib.js +184 -180
- package/kotlin-kotlin-stdlib.js.map +1 -1
- package/kotlinx-atomicfu.js +7 -7
- package/kotlinx-coroutines-core.js +52 -52
- package/kotlinx-io-kotlinx-io-core.js +26 -26
- package/kotlinx-serialization-kotlinx-serialization-core.js +68 -68
- package/kotlinx-serialization-kotlinx-serialization-json.js +68 -68
- package/package.json +1 -1
- package/raspberry-cardgame-lib-core.js +49 -37
- package/raspberry-cardgame-lib-core.js.map +1 -1
- package/uuid.js +12 -12
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@@ -9,7 +9,7 @@ export declare namespace io.raspberryapps.card_game.core.utils.logger {
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enabled: boolean;
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d(tag: Nullable<string>, message: string, payload: Nullable<any>): void;
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e(tag: Nullable<string>, message: Nullable<string>, exception: Nullable<Error>, payload: Nullable<any>): void;
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w(tag: Nullable<string>, message: string
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w(tag: Nullable<string>, message: Nullable<string>, exception: Nullable<Error>, payload: Nullable<any>): void;
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readonly __doNotUseOrImplementIt: {
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readonly "io.raspberryapps.card_game.core.utils.logger.LoggerEnabledTrigger": unique symbol;
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} & io.raspberryapps.card_game.core.utils.logger.RaspberryLogger["__doNotUseOrImplementIt"];
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@@ -26,7 +26,7 @@ export declare namespace io.raspberryapps.card_game.core.utils.logger {
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interface RaspberryLogger extends io.raspberryapps.card_game.core.utils.logger.output.LoggerOutput {
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d(tag: Nullable<string>, message: string, payload: Nullable<any>): void;
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e(tag: Nullable<string>, message: Nullable<string>, exception: Nullable<Error>, payload: Nullable<any>): void;
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w(tag: Nullable<string>, message: string
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w(tag: Nullable<string>, message: Nullable<string>, exception: Nullable<Error>, payload: Nullable<any>): void;
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readonly __doNotUseOrImplementIt: {
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readonly "io.raspberryapps.card_game.core.utils.logger.RaspberryLogger": unique symbol;
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} & io.raspberryapps.card_game.core.utils.logger.output.LoggerOutput["__doNotUseOrImplementIt"];
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@@ -36,7 +36,7 @@ export declare namespace io.raspberryapps.card_game.core.utils.logger.output {
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interface LoggerOutput {
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d(tag: Nullable<string> | undefined, message: string, payload?: Nullable<any>): void;
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e(tag?: Nullable<string>, message?: Nullable<string>, exception?: Nullable<Error>, payload?: Nullable<any>): void;
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w(tag
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w(tag?: Nullable<string>, message?: Nullable<string>, exception?: Nullable<Error>, payload?: Nullable<any>): void;
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readonly __doNotUseOrImplementIt: {
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readonly "io.raspberryapps.card_game.core.utils.logger.output.LoggerOutput": unique symbol;
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};
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@@ -225,20 +225,6 @@ export declare namespace com.logic.data.models.player {
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} & any/* kotlinx.serialization.internal.SerializerFactory */;
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}
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}
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export declare namespace com.logic.data.models.player {
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class PlayerLuckyFactor implements com.logic.data.models.player.PlayerIdContract {
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constructor(playerId: string, factor: number, wasLiveDuringGame: boolean, liveDurationPercentage: Nullable<number>);
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get playerId(): string;
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get factor(): number;
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get wasLiveDuringGame(): boolean;
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get liveDurationPercentage(): Nullable<number>;
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copy(playerId?: string, factor?: number, wasLiveDuringGame?: boolean, liveDurationPercentage?: Nullable<number>): com.logic.data.models.player.PlayerLuckyFactor;
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toString(): string;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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readonly __doNotUseOrImplementIt: com.logic.data.models.player.PlayerIdContract["__doNotUseOrImplementIt"];
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}
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}
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export declare namespace com.logic.data.models.rules {
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class Rules {
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constructor(needToPutHigherTrump: boolean, distributePoints: boolean, protectBella: boolean, oneTryToProtectBella: boolean, enableFourSevensCombination: boolean, enableTrumpSevenCombination: boolean, enableTrumpSevenCombinationAfterDistribution: boolean, playerWhoChooseSuitGoFirst: boolean, winnerShuffleCards: boolean, playWithoutLiabilities: boolean, trumpCardGoToPlayerWhoShuffleCards: boolean, enableFineIfNoBribes: boolean, fineIfNoBribes: number, enableFineAfterThirdByte: boolean, checkTrumpCombination: boolean, checkOnlyTrumpDebertz: boolean, tenCardsInHand: boolean);
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@@ -421,7 +407,7 @@ export declare namespace com.logic.utils.logger.outputs {
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observe(types?: Array<com.logic.utils.logger.outputs.LogType>): any/* kotlinx.coroutines.flow.Flow<com.logic.utils.logger.outputs.LoggerOutputDataDto> */;
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d(tag: Nullable<string>, message: string, payload: Nullable<any>): void;
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e(tag: Nullable<string>, message: Nullable<string>, exception: Nullable<Error>, payload: Nullable<any>): void;
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w(tag: Nullable<string>, message: string
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w(tag: Nullable<string>, message: Nullable<string>, exception: Nullable<Error>, payload: Nullable<any>): void;
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enabled: boolean;
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readonly __doNotUseOrImplementIt: {
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readonly "com.logic.utils.logger.outputs.ObservableLoggerOutput": unique symbol;
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@@ -463,6 +449,10 @@ export declare namespace com.debertz.logic.data.models {
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hashCode(): number;
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copy(dealerStrategy?: com.debertz.logic.domain.interactors.dealer.DealerStrategy, isBotsAreHappy?: boolean, cards?: Nullable<Array<number>>): com.debertz.logic.data.models.DealerConfig;
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toString(): string;
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static get Companion(): {
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getFromServerConfig(dealerStrategy?: string, cards?: Nullable<Array<number>>): com.debertz.logic.data.models.DealerConfig;
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fake(cards?: Array<number>): com.debertz.logic.data.models.DealerConfig;
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};
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}
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}
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export declare namespace com.debertz.logic.data.models {
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@@ -520,6 +510,49 @@ export declare namespace com.debertz.logic.data.models {
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} & any/* kotlinx.serialization.internal.SerializerFactory */;
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}
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}
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export declare namespace com.debertz.logic.data.models {
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class GameSessionAnalytics {
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constructor(duration: any/* kotlin.time.Duration */, gamesCount: number, roundsCountTotal: number, playerAnalytics: any/* kotlin.collections.List<com.debertz.logic.data.models.player.hand.PlayerAnalytics> */);
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get duration(): any/* kotlin.time.Duration */;
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get gamesCount(): number;
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get roundsCountTotal(): number;
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get playerAnalytics(): any/* kotlin.collections.List<com.debertz.logic.data.models.player.hand.PlayerAnalytics> */;
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get allCombinationCounts(): any/* kotlin.collections.Map<com.debertz.logic.data.models.table.combinations.CombinationType, number> */;
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copy(duration?: any/* kotlin.time.Duration */, gamesCount?: number, roundsCountTotal?: number, playerAnalytics?: any/* kotlin.collections.List<com.debertz.logic.data.models.player.hand.PlayerAnalytics> */): com.debertz.logic.data.models.GameSessionAnalytics;
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toString(): string;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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}
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}
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export declare namespace com.debertz.logic.data.models.player.hand {
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class CombinationRecord {
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constructor(id: string, type: com.debertz.logic.data.models.table.combinations.CombinationType, state: com.debertz.logic.data.models.table.combinations.CombinationState, value: number);
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get id(): string;
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get type(): com.debertz.logic.data.models.table.combinations.CombinationType;
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get state(): com.debertz.logic.data.models.table.combinations.CombinationState;
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get value(): number;
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copy(id?: string, type?: com.debertz.logic.data.models.table.combinations.CombinationType, state?: com.debertz.logic.data.models.table.combinations.CombinationState, value?: number): com.debertz.logic.data.models.player.hand.CombinationRecord;
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toString(): string;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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}
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}
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export declare namespace com.debertz.logic.data.models.player.hand {
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class PlayerAnalytics implements com.logic.data.models.player.PlayerIdContract {
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constructor(playerId: string, factor: number, wasLiveDuringGame: boolean, liveDurationPercentage: Nullable<number>, combinationRecords: any/* kotlin.collections.List<com.debertz.logic.data.models.player.hand.CombinationRecord> */);
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get playerId(): string;
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get factor(): number;
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get wasLiveDuringGame(): boolean;
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get liveDurationPercentage(): Nullable<number>;
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get combinationRecords(): any/* kotlin.collections.List<com.debertz.logic.data.models.player.hand.CombinationRecord> */;
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get combinationCounts(): any/* kotlin.collections.Map<com.debertz.logic.data.models.table.combinations.CombinationType, number> */;
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copy(playerId?: string, factor?: number, wasLiveDuringGame?: boolean, liveDurationPercentage?: Nullable<number>, combinationRecords?: any/* kotlin.collections.List<com.debertz.logic.data.models.player.hand.CombinationRecord> */): com.debertz.logic.data.models.player.hand.PlayerAnalytics;
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toString(): string;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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readonly __doNotUseOrImplementIt: com.logic.data.models.player.PlayerIdContract["__doNotUseOrImplementIt"];
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}
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}
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export declare namespace com.debertz.logic.data.models.player.state {
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abstract class RoundContractState {
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private constructor();
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}
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}
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export declare namespace com.debertz.logic.data.models.table.combinations {
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abstract class CombinationState {
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private constructor();
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static get NOT_VERIFIED(): com.debertz.logic.data.models.table.combinations.CombinationState & {
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get name(): "NOT_VERIFIED";
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get ordinal(): 0;
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};
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static get VERIFYING(): com.debertz.logic.data.models.table.combinations.CombinationState & {
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get name(): "VERIFYING";
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get ordinal(): 1;
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};
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static get ACCEPTED(): com.debertz.logic.data.models.table.combinations.CombinationState & {
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get name(): "ACCEPTED";
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get ordinal(): 2;
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};
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static get NOT_ACCEPTED(): com.debertz.logic.data.models.table.combinations.CombinationState & {
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get name(): "NOT_ACCEPTED";
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get ordinal(): 3;
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};
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static get REJECTED(): com.debertz.logic.data.models.table.combinations.CombinationState & {
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get name(): "REJECTED";
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get ordinal(): 4;
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};
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static get CANCELED(): com.debertz.logic.data.models.table.combinations.CombinationState & {
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get name(): "CANCELED";
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get ordinal(): 5;
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};
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static values(): Array<com.debertz.logic.data.models.table.combinations.CombinationState>;
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static valueOf(value: string): com.debertz.logic.data.models.table.combinations.CombinationState;
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get name(): "NOT_VERIFIED" | "VERIFYING" | "ACCEPTED" | "NOT_ACCEPTED" | "REJECTED" | "CANCELED";
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get ordinal(): 0 | 1 | 2 | 3 | 4 | 5;
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static get Companion(): {
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} & any/* kotlinx.serialization.internal.SerializerFactory */;
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}
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}
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export declare namespace com.debertz.logic.data.models.table.combinations {
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abstract class CombinationType {
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private constructor();
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get date(): string;
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get lastRoundHistory(): com.debertz.logic.data.models.table.history.RoundHistory;
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get isFirstRound(): boolean;
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get roundsCount(): number;
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class RoundEndedAction extends com.debertz.logic.redux.actions.game.GameAction {
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constructor(id: string, gameId: string, roundNumber: number, earnedBiggestPointPlayerId: string, roundCommitted: Array<string>, roundContractState: com.debertz.logic.data.models.player.state.RoundContractState, roundWinners: Array<string>, gameLosers: Nullable<Array<string>> | undefined, gameWinners: Nullable<Array<string>> | undefined,
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constructor(id: string, gameId: string, roundNumber: number, earnedBiggestPointPlayerId: string, roundCommitted: Array<string>, roundContractState: com.debertz.logic.data.models.player.state.RoundContractState, roundWinners: Array<string>, gameLosers: Nullable<Array<string>> | undefined, gameWinners: Nullable<Array<string>> | undefined, playersGameAnalytics: Nullable<Array<com.debertz.logic.data.models.player.hand.PlayerAnalytics>> | undefined, playersRoundAnalytics: Nullable<Array<com.debertz.logic.data.models.player.hand.PlayerAnalytics>> | undefined, gameHistory: com.debertz.logic.data.models.table.history.GameHistory);
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get playersGameAnalytics(): Nullable<Array<com.debertz.logic.data.models.player.hand.PlayerAnalytics>>;
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get playersRoundAnalytics(): Nullable<Array<com.debertz.logic.data.models.player.hand.PlayerAnalytics>>;
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get gameHistory(): com.debertz.logic.data.models.table.history.GameHistory;
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copy(id?: string, gameId?: string, roundNumber?: number, earnedBiggestPointPlayerId?: string, roundCommitted?: Array<string>, roundContractState?: com.debertz.logic.data.models.player.state.RoundContractState, roundWinners?: Array<string>, gameLosers?: Nullable<Array<string>>, gameWinners?: Nullable<Array<string>>,
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copy(id?: string, gameId?: string, roundNumber?: number, earnedBiggestPointPlayerId?: string, roundCommitted?: Array<string>, roundContractState?: com.debertz.logic.data.models.player.state.RoundContractState, roundWinners?: Array<string>, gameLosers?: Nullable<Array<string>>, gameWinners?: Nullable<Array<string>>, playersGameAnalytics?: Nullable<Array<com.debertz.logic.data.models.player.hand.PlayerAnalytics>>, playersRoundAnalytics?: Nullable<Array<com.debertz.logic.data.models.player.hand.PlayerAnalytics>>, gameHistory?: com.debertz.logic.data.models.table.history.GameHistory): com.debertz.logic.redux.actions.game.RoundEndedAction;
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get actionTag(): string;
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class PartyRestartedAction implements com.logic.redux.store.definitions.Action {
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class FinishingGameMechanicAction extends com.debertz.logic.redux.actions.mechanic.MechanicAction implements com.debertz.logic.redux.actions.mechanic.TerminatedAction {
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constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean);
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constructor(reason: com.logic.data.models.TerminationGameReason, sessionAnalytics: Nullable<com.debertz.logic.data.models.GameSessionAnalytics> | undefined, isGameFinished: boolean);
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get reason(): com.logic.data.models.TerminationGameReason;
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get sessionAnalytics(): Nullable<com.debertz.logic.data.models.GameSessionAnalytics>;
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copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean): com.debertz.logic.redux.actions.mechanic.FinishingGameMechanicAction;
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copy(reason?: com.logic.data.models.TerminationGameReason, sessionAnalytics?: Nullable<com.debertz.logic.data.models.GameSessionAnalytics>, isGameFinished?: boolean): com.debertz.logic.redux.actions.mechanic.FinishingGameMechanicAction;
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equals(other: Nullable<any>): boolean;
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1073
1144
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get actionTag(): string;
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1074
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readonly __doNotUseOrImplementIt: com.debertz.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & com.debertz.logic.redux.actions.mechanic.TerminatedAction["__doNotUseOrImplementIt"];
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1146
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+
static get Companion(): {
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1147
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+
withAnalytics(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, table: Nullable<com.debertz.logic.data.models.table.DebertzTable>): com.debertz.logic.redux.actions.mechanic.FinishingGameMechanicAction;
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1148
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+
};
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1075
1149
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}
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1076
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class FinishGameMechanicAction extends com.debertz.logic.redux.actions.mechanic.MechanicAction implements com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.debertz.logic.redux.actions.mechanic.TerminatedAction {
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1077
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constructor(reason: com.logic.data.models.TerminationGameReason);
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@@ -1101,8 +1175,8 @@ export declare namespace com.debertz.logic.redux.actions.mechanic {
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1101
1175
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get actData(): Nullable<com.debertz.logic.data.models.scenes.ActData>;
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1102
1176
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notValidateWhenFinished(): boolean;
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1103
1177
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notValidateWhenFinishing(): boolean;
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1104
|
-
copy(sceneId?: string, actId?: Nullable<string>, sceneData?: Nullable<com.debertz.logic.data.models.scenes.SceneData>, actData?: Nullable<com.debertz.logic.data.models.scenes.ActData>): com.debertz.logic.redux.actions.mechanic.SceneMechanicAction;
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1105
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toString(): string;
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1179
|
+
copy(sceneId?: string, actId?: Nullable<string>, sceneData?: Nullable<com.debertz.logic.data.models.scenes.SceneData>, actData?: Nullable<com.debertz.logic.data.models.scenes.ActData>): com.debertz.logic.redux.actions.mechanic.SceneMechanicAction;
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1106
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hashCode(): number;
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1107
1181
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equals(other: Nullable<any>): boolean;
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1108
1182
|
get actionTag(): string;
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@@ -1125,8 +1199,8 @@ export declare namespace com.debertz.logic.redux.actions.mechanic {
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1125
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get isShouldBeDisconnectedFromSockets(): boolean;
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1126
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get isDeleted(): boolean;
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1127
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get shouldNotifyPlayers(): boolean;
|
|
1128
|
-
copy(playerId?: string, state?: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>): com.debertz.logic.redux.actions.mechanic.PlayerConnectionChangedMechanicAction;
|
|
1129
1202
|
toString(): string;
|
|
1203
|
+
copy(playerId?: string, state?: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>): com.debertz.logic.redux.actions.mechanic.PlayerConnectionChangedMechanicAction;
|
|
1130
1204
|
hashCode(): number;
|
|
1131
1205
|
equals(other: Nullable<any>): boolean;
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|
1132
1206
|
get actionTag(): string;
|
|
@@ -1182,13 +1256,14 @@ export declare namespace com.debertz.logic.client.data.models.config {
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|
|
1182
1256
|
}
|
|
1183
1257
|
export declare namespace com.debertz.logic.client.data.models.config {
|
|
1184
1258
|
class GameClientConfig {
|
|
1185
|
-
constructor(validateSceneActiveState?: boolean, validateCardOnMove?: boolean, validateExpectantActions?: boolean, isAutoStepCurrentPlayer?: boolean, areOpponentsCardsOpened?: boolean);
|
|
1259
|
+
constructor(validateSceneActiveState?: boolean, validateCardOnMove?: boolean, validateExpectantActions?: boolean, isAutoStepCurrentPlayer?: boolean, areOpponentsCardsOpened?: boolean, sessionAnalytics?: boolean);
|
|
1186
1260
|
get validateSceneActiveState(): boolean;
|
|
1187
1261
|
get validateCardOnMove(): boolean;
|
|
1188
1262
|
get validateExpectantActions(): boolean;
|
|
1189
1263
|
get isAutoStepCurrentPlayer(): boolean;
|
|
1190
1264
|
get areOpponentsCardsOpened(): boolean;
|
|
1191
|
-
|
|
1265
|
+
get sessionAnalytics(): boolean;
|
|
1266
|
+
copy(validateSceneActiveState?: boolean, validateCardOnMove?: boolean, validateExpectantActions?: boolean, isAutoStepCurrentPlayer?: boolean, areOpponentsCardsOpened?: boolean, sessionAnalytics?: boolean): com.debertz.logic.client.data.models.config.GameClientConfig;
|
|
1192
1267
|
toString(): string;
|
|
1193
1268
|
hashCode(): number;
|
|
1194
1269
|
equals(other: Nullable<any>): boolean;
|
|
@@ -1329,7 +1404,7 @@ export declare namespace com.debertz.logic.client.utils {
|
|
|
1329
1404
|
gameClientProvider: Nullable<() => any/* com.debertz.logic.client.GameClient */>;
|
|
1330
1405
|
d(tag: Nullable<string>, message: string, payload: Nullable<any>): void;
|
|
1331
1406
|
e(tag: Nullable<string>, message: Nullable<string>, exception: Nullable<Error>, payload: Nullable<any>): void;
|
|
1332
|
-
w(tag: Nullable<string>, message: string
|
|
1407
|
+
w(tag: Nullable<string>, message: Nullable<string>, exception: Nullable<Error>, payload: Nullable<any>): void;
|
|
1333
1408
|
readonly __doNotUseOrImplementIt: {
|
|
1334
1409
|
readonly "com.debertz.logic.client.utils.ShowErrorLoggerOutput": unique symbol;
|
|
1335
1410
|
} & io.raspberryapps.card_game.core.utils.logger.output.LoggerOutput["__doNotUseOrImplementIt"];
|