game_client_logic_deb 1.8.71 → 1.8.72

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@@ -17,7 +17,7 @@ export declare namespace com.logic.data.models {
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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  static get Companion(): {
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- getClientEngineTestMode(fileLogsEnabled: boolean, logsDirectoryPath: string): com.logic.data.models.CoreConfig;
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+ getClientEngineTestMode(fileLogsEnabled: boolean, logsDirectoryPath: string, fileNameFormat?: string): com.logic.data.models.CoreConfig;
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  formatter(segment: string, gameId: string, roomId: string, userId: string): string;
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  };
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  }
@@ -1004,21 +1004,21 @@ export declare namespace com.debertz.logic.redux.actions.mechanic {
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  interface NavigationMechanicAction extends com.logic.redux.store.definitions.Action {
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  readonly sceneId: string;
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  readonly actId: Nullable<string>;
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- readonly actPayload: Nullable<com.debertz.logic.data.models.scenes.ActData>;
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+ readonly actData: Nullable<com.debertz.logic.data.models.scenes.ActData>;
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  readonly actionTag: string;
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  readonly __doNotUseOrImplementIt: {
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  readonly "com.debertz.logic.redux.actions.mechanic.NavigationMechanicAction": unique symbol;
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  } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
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  }
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  class SceneMechanicAction extends com.debertz.logic.redux.actions.mechanic.MechanicAction implements com.debertz.logic.redux.actions.mechanic.NavigationMechanicAction, com.logic.redux.store.definitions.Action, com.logic.redux.actions.ReleaseBufferTriggerAction, com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished/*, com.debertz.logic.redux.actions.mechanic.NextPlayerTurnAction */ {
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- constructor(sceneId: string, actId?: Nullable<string>, scenePayload?: Nullable<com.debertz.logic.data.models.scenes.SceneData>, actPayload?: Nullable<com.debertz.logic.data.models.scenes.ActData>);
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+ constructor(sceneId: string, actId?: Nullable<string>, sceneData?: Nullable<com.debertz.logic.data.models.scenes.SceneData>, actData?: Nullable<com.debertz.logic.data.models.scenes.ActData>);
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  get sceneId(): string;
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  get actId(): Nullable<string>;
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- get scenePayload(): Nullable<com.debertz.logic.data.models.scenes.SceneData>;
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- get actPayload(): Nullable<com.debertz.logic.data.models.scenes.ActData>;
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+ get sceneData(): Nullable<com.debertz.logic.data.models.scenes.SceneData>;
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+ get actData(): Nullable<com.debertz.logic.data.models.scenes.ActData>;
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  notValidateWhenFinished(): boolean;
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  notValidateWhenFinishing(): boolean;
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- copy(sceneId?: string, actId?: Nullable<string>, scenePayload?: Nullable<com.debertz.logic.data.models.scenes.SceneData>, actPayload?: Nullable<com.debertz.logic.data.models.scenes.ActData>): com.debertz.logic.redux.actions.mechanic.SceneMechanicAction;
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+ copy(sceneId?: string, actId?: Nullable<string>, sceneData?: Nullable<com.debertz.logic.data.models.scenes.SceneData>, actData?: Nullable<com.debertz.logic.data.models.scenes.ActData>): com.debertz.logic.redux.actions.mechanic.SceneMechanicAction;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;