game_client_logic_deb 1.8.71 → 1.8.72
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Logic_Debertz-core.js +875 -871
- package/Logic_Debertz-core.js.map +1 -1
- package/Logic_Debertz-engine.js +7590 -7590
- package/Logic_Debertz-engine.js.map +1 -1
- package/Logic_Debertz-game_client.d.ts +6 -6
- package/Logic_Debertz-game_client.js +2423 -2423
- package/Logic_Debertz-game_client.js.map +1 -1
- package/kotlin-kotlin-stdlib.js +6 -6
- package/kotlin-kotlin-stdlib.js.map +1 -1
- package/kotlinx.coroutines-kotlinx-coroutines-core-js-ir.js +7 -7
- package/kotlinx.coroutines-kotlinx-coroutines-core-js-ir.js.map +1 -1
- package/package.json +1 -1
- package/secure-random-secure-random.js +15 -0
- package/secure-random-secure-random.js.map +1 -0
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@@ -17,7 +17,7 @@ export declare namespace com.logic.data.models {
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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static get Companion(): {
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getClientEngineTestMode(fileLogsEnabled: boolean, logsDirectoryPath: string): com.logic.data.models.CoreConfig;
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+
getClientEngineTestMode(fileLogsEnabled: boolean, logsDirectoryPath: string, fileNameFormat?: string): com.logic.data.models.CoreConfig;
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formatter(segment: string, gameId: string, roomId: string, userId: string): string;
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};
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}
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@@ -1004,21 +1004,21 @@ export declare namespace com.debertz.logic.redux.actions.mechanic {
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interface NavigationMechanicAction extends com.logic.redux.store.definitions.Action {
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readonly sceneId: string;
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readonly actId: Nullable<string>;
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readonly
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readonly actData: Nullable<com.debertz.logic.data.models.scenes.ActData>;
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readonly actionTag: string;
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readonly __doNotUseOrImplementIt: {
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readonly "com.debertz.logic.redux.actions.mechanic.NavigationMechanicAction": unique symbol;
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} & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
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}
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class SceneMechanicAction extends com.debertz.logic.redux.actions.mechanic.MechanicAction implements com.debertz.logic.redux.actions.mechanic.NavigationMechanicAction, com.logic.redux.store.definitions.Action, com.logic.redux.actions.ReleaseBufferTriggerAction, com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished/*, com.debertz.logic.redux.actions.mechanic.NextPlayerTurnAction */ {
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constructor(sceneId: string, actId?: Nullable<string>,
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constructor(sceneId: string, actId?: Nullable<string>, sceneData?: Nullable<com.debertz.logic.data.models.scenes.SceneData>, actData?: Nullable<com.debertz.logic.data.models.scenes.ActData>);
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get sceneId(): string;
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get actId(): Nullable<string>;
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get
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get
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get sceneData(): Nullable<com.debertz.logic.data.models.scenes.SceneData>;
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get actData(): Nullable<com.debertz.logic.data.models.scenes.ActData>;
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notValidateWhenFinished(): boolean;
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notValidateWhenFinishing(): boolean;
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copy(sceneId?: string, actId?: Nullable<string>,
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copy(sceneId?: string, actId?: Nullable<string>, sceneData?: Nullable<com.debertz.logic.data.models.scenes.SceneData>, actData?: Nullable<com.debertz.logic.data.models.scenes.ActData>): com.debertz.logic.redux.actions.mechanic.SceneMechanicAction;
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toString(): string;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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