game_client_logic_deb 1.8.69 → 1.8.70

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@@ -211,8 +211,8 @@ export declare namespace com.logic.data.models.rules {
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  get checkTrumpCombination(): boolean;
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  get checkOnlyTrumpDebertz(): boolean;
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  get tenCardsInHand(): boolean;
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- copy(needToPutHigherTrump?: boolean, distributePoints?: boolean, protectBella?: boolean, oneTryToProtectBella?: boolean, enableFourSevensCombination?: boolean, enableTrumpSevenCombination?: boolean, enableTrumpSevenCombinationAfterDistribution?: boolean, playerWhoChooseSuitGoFirst?: boolean, winnerShuffleCards?: boolean, playWithoutLiabilities?: boolean, trumpCardGoToPlayerWhoShuffleCards?: boolean, enableFineIfNoBribes?: boolean, fineIfNoBribes?: number, enableFineAfterThirdByte?: boolean, checkTrumpCombination?: boolean, checkOnlyTrumpDebertz?: boolean, tenCardsInHand?: boolean): com.logic.data.models.rules.Rules;
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  toString(): string;
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+ copy(needToPutHigherTrump?: boolean, distributePoints?: boolean, protectBella?: boolean, oneTryToProtectBella?: boolean, enableFourSevensCombination?: boolean, enableTrumpSevenCombination?: boolean, enableTrumpSevenCombinationAfterDistribution?: boolean, playerWhoChooseSuitGoFirst?: boolean, winnerShuffleCards?: boolean, playWithoutLiabilities?: boolean, trumpCardGoToPlayerWhoShuffleCards?: boolean, enableFineIfNoBribes?: boolean, fineIfNoBribes?: number, enableFineAfterThirdByte?: boolean, checkTrumpCombination?: boolean, checkOnlyTrumpDebertz?: boolean, tenCardsInHand?: boolean): com.logic.data.models.rules.Rules;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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  static get Companion(): {
@@ -507,6 +507,32 @@ export declare namespace com.debertz.logic.data.models {
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  } & any/* kotlinx.serialization.internal.SerializerFactory */;
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  }
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  }
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+ export declare namespace com.debertz.logic.data.models.player.state {
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+ abstract class RoundContractState {
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+ private constructor();
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+ static get FAILED(): com.debertz.logic.data.models.player.state.RoundContractState & {
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+ get name(): "FAILED";
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+ get ordinal(): 0;
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+ };
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+ static get FULFILLED(): com.debertz.logic.data.models.player.state.RoundContractState & {
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+ get name(): "FULFILLED";
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+ get ordinal(): 1;
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+ };
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+ static get CONTROVERSIAL(): com.debertz.logic.data.models.player.state.RoundContractState & {
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+ get name(): "CONTROVERSIAL";
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+ get ordinal(): 2;
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+ };
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+ get isFailed(): boolean;
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+ get isFulfilled(): boolean;
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+ get isControversial(): boolean;
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+ static values(): Array<com.debertz.logic.data.models.player.state.RoundContractState>;
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+ static valueOf(value: string): com.debertz.logic.data.models.player.state.RoundContractState;
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+ get name(): "FAILED" | "FULFILLED" | "CONTROVERSIAL";
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+ get ordinal(): 0 | 1 | 2;
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+ static get Companion(): {
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+ } & any/* kotlinx.serialization.internal.SerializerFactory */;
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+ }
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+ }
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  export declare namespace com.debertz.logic.data.models.scenes {
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  interface ActData {
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  readonly actId: string;
@@ -873,22 +899,23 @@ export declare namespace com.debertz.logic.redux.actions.game {
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  get actionTag(): string;
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  }
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  class RoundEndedAction extends com.debertz.logic.redux.actions.game.GameAction {
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- constructor(id: string, gameId: string, roundNumber: number, earnedBiggestPointPlayerId: string, roundCommitted: Array<string>, roundWinners: Array<string>, gameLosers: Nullable<Array<string>> | undefined, gameWinners: Nullable<Array<string>> | undefined, luckyFactors: Nullable<Array<com.logic.data.models.player.PlayerLuckyFactor>> | undefined, gameHistory: com.debertz.logic.data.models.table.history.GameHistory);
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+ constructor(id: string, gameId: string, roundNumber: number, earnedBiggestPointPlayerId: string, roundCommitted: Array<string>, roundContractState: com.debertz.logic.data.models.player.state.RoundContractState, roundWinners: Array<string>, gameLosers: Nullable<Array<string>> | undefined, gameWinners: Nullable<Array<string>> | undefined, luckyFactors: Nullable<Array<com.logic.data.models.player.PlayerLuckyFactor>> | undefined, gameHistory: com.debertz.logic.data.models.table.history.GameHistory);
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  get id(): string;
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  get gameId(): string;
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  get roundNumber(): number;
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  get earnedBiggestPointPlayerId(): string;
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  get roundCommitted(): Array<string>;
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+ get roundContractState(): com.debertz.logic.data.models.player.state.RoundContractState;
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  get roundWinners(): Array<string>;
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  get gameLosers(): Nullable<Array<string>>;
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  get gameWinners(): Nullable<Array<string>>;
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  get luckyFactors(): Nullable<Array<com.logic.data.models.player.PlayerLuckyFactor>>;
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  get gameHistory(): com.debertz.logic.data.models.table.history.GameHistory;
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  get isGameFinished(): boolean;
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+ toString(): string;
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  equals(other: Nullable<any>): boolean;
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  hashCode(): number;
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- toString(): string;
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- copy(id?: string, gameId?: string, roundNumber?: number, earnedBiggestPointPlayerId?: string, roundCommitted?: Array<string>, roundWinners?: Array<string>, gameLosers?: Nullable<Array<string>>, gameWinners?: Nullable<Array<string>>, luckyFactors?: Nullable<Array<com.logic.data.models.player.PlayerLuckyFactor>>, gameHistory?: com.debertz.logic.data.models.table.history.GameHistory): com.debertz.logic.redux.actions.game.RoundEndedAction;
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+ copy(id?: string, gameId?: string, roundNumber?: number, earnedBiggestPointPlayerId?: string, roundCommitted?: Array<string>, roundContractState?: com.debertz.logic.data.models.player.state.RoundContractState, roundWinners?: Array<string>, gameLosers?: Nullable<Array<string>>, gameWinners?: Nullable<Array<string>>, luckyFactors?: Nullable<Array<com.logic.data.models.player.PlayerLuckyFactor>>, gameHistory?: com.debertz.logic.data.models.table.history.GameHistory): com.debertz.logic.redux.actions.game.RoundEndedAction;
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  get actionTag(): string;
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  }
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  class PartyRestartedAction implements com.logic.redux.store.definitions.Action {
@@ -1062,6 +1089,20 @@ export declare namespace com.debertz.logic.client.data.models.config {
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  } & any/* kotlinx.serialization.internal.SerializerFactory */;
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  }
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  }
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+ export declare namespace com.debertz.logic.client.data.models.config {
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+ class GameClientConfig {
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+ constructor(validateSceneActiveState?: boolean, validateCardOnMove?: boolean, validateExpectantActions?: boolean, isAutoStepCurrentPlayer?: boolean, areOpponentsCardsOpened?: boolean);
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+ get validateSceneActiveState(): boolean;
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+ get validateCardOnMove(): boolean;
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+ get validateExpectantActions(): boolean;
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+ get isAutoStepCurrentPlayer(): boolean;
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+ get areOpponentsCardsOpened(): boolean;
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+ copy(validateSceneActiveState?: boolean, validateCardOnMove?: boolean, validateExpectantActions?: boolean, isAutoStepCurrentPlayer?: boolean, areOpponentsCardsOpened?: boolean): com.debertz.logic.client.data.models.config.GameClientConfig;
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+ toString(): string;
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+ hashCode(): number;
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+ equals(other: Nullable<any>): boolean;
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+ }
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+ }
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  export declare namespace com.debertz.logic.client.data.models.vm {
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  class GameHistoryViewModel /* extends com.debertz.logic.client.data.models.vm.HistoryViewModel */ {
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  constructor(gameId: string, createdAt: any/* kotlinx.datetime.Instant */, gameType: com.debertz.logic.client.data.models.config.GameType, users: Array<com.logic.data.models.player.GameUserInfo>, config: com.debertz.logic.data.models.table.config.ConfigLite, gameWinners: Nullable<Array<string>>);
@@ -1077,15 +1118,17 @@ export declare namespace com.debertz.logic.client.data.models.vm {
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  copy(gameId?: string, createdAt?: any/* kotlinx.datetime.Instant */, gameType?: com.debertz.logic.client.data.models.config.GameType, users?: Array<com.logic.data.models.player.GameUserInfo>, config?: com.debertz.logic.data.models.table.config.ConfigLite, gameWinners?: Nullable<Array<string>>): com.debertz.logic.client.data.models.vm.GameHistoryViewModel;
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  }
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  class RoundEndedHistoryViewModel /* extends com.debertz.logic.client.data.models.vm.HistoryViewModel */ {
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- constructor(gameId: string, roundNumber: number, items: Array<com.debertz.logic.data.models.table.history.RoundHistoryItem>, roundWinners: Array<string>, gameEndedHistory: Nullable<com.debertz.logic.client.data.models.vm.GameHistoryViewModel>);
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+ constructor(gameId: string, roundNumber: number, items: Array<com.debertz.logic.data.models.table.history.RoundHistoryItem>, roundContractState: com.debertz.logic.data.models.player.state.RoundContractState, roundCommitted: Array<string>, roundWinners: Array<string>, gameEndedHistory: Nullable<com.debertz.logic.client.data.models.vm.GameHistoryViewModel>);
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  get gameId(): string;
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  get roundNumber(): number;
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  get items(): Array<com.debertz.logic.data.models.table.history.RoundHistoryItem>;
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+ get roundContractState(): com.debertz.logic.data.models.player.state.RoundContractState;
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+ get roundCommitted(): Array<string>;
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  get roundWinners(): Array<string>;
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  get gameEndedHistoryViewModel(): Nullable<com.debertz.logic.client.data.models.vm.GameHistoryViewModel>;
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  equals(other: Nullable<any>): boolean;
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  hashCode(): number;
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- copy(gameId?: string, roundNumber?: number, items?: Array<com.debertz.logic.data.models.table.history.RoundHistoryItem>, roundWinners?: Array<string>, gameEndedHistory?: Nullable<com.debertz.logic.client.data.models.vm.GameHistoryViewModel>): com.debertz.logic.client.data.models.vm.RoundEndedHistoryViewModel;
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+ copy(gameId?: string, roundNumber?: number, items?: Array<com.debertz.logic.data.models.table.history.RoundHistoryItem>, roundContractState?: com.debertz.logic.data.models.player.state.RoundContractState, roundCommitted?: Array<string>, roundWinners?: Array<string>, gameEndedHistory?: Nullable<com.debertz.logic.client.data.models.vm.GameHistoryViewModel>): com.debertz.logic.client.data.models.vm.RoundEndedHistoryViewModel;
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  toString(): string;
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  }
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  }
@@ -1202,7 +1245,7 @@ export declare interface GameClientEngineController {
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  readonly parser: ParserHelper;
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  setEnableLogger(enabled: boolean): void;
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  createOnlineGameEngine(currentPlayerId: string): com.debertz.logic.client.domain.mechanic.online.OnlineGameMechanic;
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- createOnlineGameEngineWithLogic(currentPlayerId: string, reducers?: Array<(p0: any/* com.debertz.logic.redux.AppState */, p1: any) => any/* com.debertz.logic.redux.AppState */>, middlewares?: Array<(p0: com.logic.redux.store.definitions.Store<any/* com.debertz.logic.redux.AppState */>, p1: (p0: com.logic.redux.store.definitions.Action) => void, p2: any) => void>, isAutoStepCurrentPlayer?: boolean, botExitsWhenNGameNumberIsFinished?: Nullable<number>, logicConfig?: com.debertz.logic.data.models.EngineLogicConfig, dealerConfig?: com.debertz.logic.data.models.DealerConfig, coreConfig?: com.logic.data.models.CoreConfig): com.debertz.logic.client.domain.mechanic.online.OnlineGameMechanic;
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+ createOnlineGameEngineWithLogic(currentPlayerId: string, reducers?: Array<(p0: any/* com.debertz.logic.redux.AppState */, p1: any) => any/* com.debertz.logic.redux.AppState */>, middlewares?: Array<(p0: com.logic.redux.store.definitions.Store<any/* com.debertz.logic.redux.AppState */>, p1: (p0: com.logic.redux.store.definitions.Action) => void, p2: any) => void>, gameClientConfig?: com.debertz.logic.client.data.models.config.GameClientConfig, engineBotConfig?: com.debertz.logic.data.models.EngineBotConfig, logicConfig?: com.debertz.logic.data.models.EngineLogicConfig, dealerConfig?: com.debertz.logic.data.models.DealerConfig, coreConfig?: com.logic.data.models.CoreConfig): com.debertz.logic.client.domain.mechanic.online.OnlineGameMechanic;
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  readonly __doNotUseOrImplementIt: {
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  readonly GameClientEngineController: unique symbol;
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  };