game_client_logic_deb 1.8.507 → 1.8.508
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- package/Logic_Debertz-core.js +1 -1
- package/Logic_Debertz-engine.js +8 -0
- package/Logic_Debertz-engine.js.map +1 -1
- package/Logic_Debertz-game_client.d.ts +4 -2
- package/Logic_Debertz-game_client.js +1714 -1702
- package/Logic_Debertz-game_client.js.map +1 -1
- package/kotlin-kotlin-stdlib.js +4 -4
- package/package.json +1 -1
package/Logic_Debertz-core.js
CHANGED
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@@ -416,7 +416,7 @@
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416
416
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initMetadataForClass(BrowserCompressionService, 'BrowserCompressionService', BrowserCompressionService, VOID, [CompressionService], [2]);
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417
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//endregion
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418
418
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function GameEngineConfig() {
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419
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-
this.version = '1.8.
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419
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+
this.version = '1.8.508';
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}
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protoOf(GameEngineConfig).q42 = function () {
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return this.version;
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package/Logic_Debertz-engine.js
CHANGED
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@@ -2647,6 +2647,10 @@
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2647
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serverStateUpdateIntervalMillis = serverStateUpdateIntervalMillis === VOID ? 3000 : serverStateUpdateIntervalMillis;
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return $super === VOID ? this.k7j(botReplacesPlayerAfterTimeout, closeIfBotsAtFinish, enabledCombinedEvents, delayToAskBotMillis, combinedEventsIntervalMillis, serverStateUpdateIntervalMillis) : $super.k7j.call(this, botReplacesPlayerAfterTimeout, closeIfBotsAtFinish, enabledCombinedEvents, delayToAskBotMillis, combinedEventsIntervalMillis, serverStateUpdateIntervalMillis);
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};
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+
protoOf(Companion_5).getServerEngineTestMode = function () {
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+
var tmp0_finishGameWhenNotLiveStrategy = FinishGameWhenNotLiveStrategy_DISABLED_getInstance();
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2652
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+
return new ServerReduxConfig(tmp0_finishGameWhenNotLiveStrategy, true, VOID, 15000, 90000, false, true, true, 2000, 150, 3000);
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2653
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+
};
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var Companion_instance_10;
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function Companion_getInstance_14() {
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return Companion_instance_10;
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@@ -2829,6 +2833,10 @@
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FinishGameWhenNotLiveStrategy_initEntries();
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return FinishGameWhenNotLiveStrategy_ALL_REPLACED_AND_NOT_NATIVE_BOT_instance;
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}
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+
function FinishGameWhenNotLiveStrategy_DISABLED_getInstance() {
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FinishGameWhenNotLiveStrategy_initEntries();
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return FinishGameWhenNotLiveStrategy_DISABLED_instance;
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+
}
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function RandomData(signature, id, indexes, cardsInCycle, provider, cardDeck) {
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this.signature = signature;
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this.id = id;
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