game_client_logic_deb 1.8.445 → 1.8.447

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -624,6 +624,14 @@ export declare namespace com.logic.redux.actions.validation {
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  };
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  }
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  }
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+ export declare namespace com.logic.redux.actions.validation {
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+ interface NotValidateIfGameNotCreated {
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+ ignoreValidation(): boolean;
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+ readonly __doNotUseOrImplementIt: {
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+ readonly "com.logic.redux.actions.validation.NotValidateIfGameNotCreated": unique symbol;
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+ };
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+ }
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+ }
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  export declare namespace com.logic.redux.store.definitions {
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  interface Action {
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  readonly actionTag: string;
@@ -2870,7 +2878,7 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  namespace TeamsDataMechanicAction.$metadata$ {
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  const constructor: abstract new () => TeamsDataMechanicAction;
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  }
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- class PlayerConnectionChangedMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction.$metadata$.constructor implements com.logic.redux.actions.validation.NotValidateIfGameFinished {
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+ class PlayerConnectionChangedMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction.$metadata$.constructor implements com.logic.redux.actions.validation.NotValidateIfGameFinished, com.logic.redux.actions.validation.NotValidateIfGameNotCreated {
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  constructor(playerId: string, state: com.logic.data.models.player.PlayerConnectionState, previousState: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>, aid?: Nullable<string>);
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  get playerId(): string;
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  get state(): com.logic.data.models.player.PlayerConnectionState;
@@ -2884,12 +2892,12 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  get originState(): com.logic.data.models.player.PlayerConnectionState;
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  get isDeleted(): boolean;
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  toString(): string;
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+ ignoreValidation(): boolean;
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  copy(playerId?: string, state?: com.logic.data.models.player.PlayerConnectionState, previousState?: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.PlayerConnectionChangedMechanicAction;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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  get actionTag(): string;
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- ignoreValidation(): boolean;
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- readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinished["__doNotUseOrImplementIt"];
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+ readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinished["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameNotCreated["__doNotUseOrImplementIt"];
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  }
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  /** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
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  namespace PlayerConnectionChangedMechanicAction.$metadata$ {
@@ -96,7 +96,7 @@
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  var PlayerTimeoutReason = kotlin_io_raspberryapps_game_engine_core.$_$.o1;
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  var PlayerLostConnectionReason = kotlin_io_raspberryapps_game_engine_core.$_$.n1;
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  var getPoint = kotlin_io_raspberryapps_game_engine_core.$_$.f1;
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- var PlayerWaitingState_IDLE_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.c4;
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+ var PlayerWaitingState_IDLE_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.d4;
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  var collectionSizeOrDefault = kotlin_kotlin.$_$.i6;
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  var ArrayList_init_$Create$ = kotlin_kotlin.$_$.g;
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  var getPlayerIndex = kotlin_io_raspberryapps_game_engine_core.$_$.n;
@@ -150,7 +150,7 @@
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  var FromClientEventsObserver = kotlin_io_raspberryapps_game_engine_engine.$_$.r1;
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  var ArrayList_init_$Create$_0 = kotlin_kotlin.$_$.h;
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  var joinToString = kotlin_kotlin.$_$.v7;
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- var getDataClassName = kotlin_io_raspberryapps_game_engine_core.$_$.e3;
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+ var getDataClassName = kotlin_io_raspberryapps_game_engine_core.$_$.f3;
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  var get_atomicfu$reentrantLock = kotlin_org_jetbrains_kotlinx_atomicfu.$_$.a;
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  var lazy_0 = kotlin_kotlin.$_$.mi;
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  var get_isCreated = kotlin_io_raspberryapps_game_engine_engine.$_$.o4;
@@ -159,7 +159,7 @@
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  var PlayerTurnAnswerAction = kotlin_io_raspberryapps_game_engine_engine.$_$.b3;
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  var ErrorAction = kotlin_io_raspberryapps_game_engine_engine.$_$.r2;
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  var FinishPlayerReason = kotlin_io_raspberryapps_game_engine_core.$_$.i1;
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- var IgnoreBufferForAction = kotlin_io_raspberryapps_game_engine_core.$_$.b2;
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+ var IgnoreBufferForAction = kotlin_io_raspberryapps_game_engine_core.$_$.c2;
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  var TerminatedAction = kotlin_io_raspberryapps_game_engine_engine.$_$.j3;
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  var filterPlayerTurn = kotlin_io_raspberryapps_game_engine_core.$_$.m;
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  var NextPlayerTurnAction = kotlin_io_raspberryapps_game_engine_engine.$_$.z2;
@@ -174,15 +174,16 @@
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  var to = kotlin_kotlin.$_$.ui;
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  var get_isChoosePartnerScene = kotlin_io_raspberryapps_game_engine_engine.$_$.g1;
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  var CoroutineScope = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.f1;
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- var Store = kotlin_io_raspberryapps_game_engine_core.$_$.t2;
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+ var Store = kotlin_io_raspberryapps_game_engine_core.$_$.u2;
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  var ClearAction = kotlin_io_raspberryapps_game_engine_engine.$_$.n3;
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  var ExitFromClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.e2;
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  var distinctUntilChanged = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.u;
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- var WaitingForConnectionReason_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.e5;
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+ var WaitingForConnectionReason_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.f5;
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  var GameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.q4;
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  var NotValidateIfGameFinished = kotlin_io_raspberryapps_game_engine_core.$_$.x1;
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+ var NotValidateIfGameNotCreated = kotlin_io_raspberryapps_game_engine_core.$_$.a2;
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  var FirstMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.u2;
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- var parseActionName = kotlin_io_raspberryapps_game_engine_core.$_$.w2;
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+ var parseActionName = kotlin_io_raspberryapps_game_engine_core.$_$.x2;
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  var take = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.w;
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  var emitAll = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.b;
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  var transformLatest = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.x;
@@ -190,10 +191,10 @@
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  var firstOrNull = kotlin_kotlin.$_$.h7;
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  var get_isTextMessage = kotlin_io_raspberryapps_game_engine_engine.$_$.r;
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  var UserMessage = kotlin_io_raspberryapps_game_engine_engine.$_$.p;
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- var get_actionTag = kotlin_io_raspberryapps_game_engine_core.$_$.p2;
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- var Action = kotlin_io_raspberryapps_game_engine_core.$_$.q2;
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+ var get_actionTag = kotlin_io_raspberryapps_game_engine_core.$_$.q2;
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+ var Action = kotlin_io_raspberryapps_game_engine_core.$_$.r2;
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  var ignoreValidation = kotlin_io_raspberryapps_game_engine_core.$_$.w1;
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- var ReleaseBufferTriggerAction = kotlin_io_raspberryapps_game_engine_core.$_$.h2;
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+ var ReleaseBufferTriggerAction = kotlin_io_raspberryapps_game_engine_core.$_$.i2;
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  var IgnoreLoggerAction = kotlin_io_raspberryapps_game_engine_engine.$_$.b4;
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  var initMetadataForObject = kotlin_kotlin.$_$.qc;
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  var TimersStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.u3;
@@ -201,7 +202,7 @@
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  var AsyncProvider = kotlin_io_raspberryapps_game_engine_core.$_$.r1;
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  var ScenePositionProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.b2;
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  var roundLifecycleMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.x3;
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- var ClientLoggerKey = kotlin_io_raspberryapps_game_engine_core.$_$.b3;
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+ var ClientLoggerKey = kotlin_io_raspberryapps_game_engine_core.$_$.c3;
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  var ValidationStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.v3;
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  var BotGameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.p3;
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  var PlayerTurnStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.s3;
@@ -217,15 +218,15 @@
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  var GameMechanicStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.r3;
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  var get_direct = kotlin_org_kodein_di_kodein_di.$_$.g;
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  var Default_getInstance = kotlin_kotlin.$_$.r4;
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- var BufferedAction = kotlin_io_raspberryapps_game_engine_core.$_$.a2;
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- var InterceptableAction = kotlin_io_raspberryapps_game_engine_core.$_$.g2;
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+ var BufferedAction = kotlin_io_raspberryapps_game_engine_core.$_$.b2;
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+ var InterceptableAction = kotlin_io_raspberryapps_game_engine_core.$_$.h2;
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  var mapFromDetailed = kotlin_io_raspberryapps_game_engine_engine.$_$.e1;
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  var CardFromClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.c2;
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- var Middleware = kotlin_io_raspberryapps_game_engine_core.$_$.r2;
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+ var Middleware = kotlin_io_raspberryapps_game_engine_core.$_$.s2;
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  var IllegalArgumentException_init_$Create$ = kotlin_kotlin.$_$.l1;
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  var CombinationChoiceFromClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.d2;
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  var Companion_instance_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.h5;
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- var ProcessingReason_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.c5;
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+ var ProcessingReason_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.d5;
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  var MechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.w2;
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  var WaitingActData = kotlin_io_raspberryapps_game_engine_engine.$_$.c1;
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  var Companion_instance_1 = kotlin_io_raspberryapps_game_engine_engine.$_$.g5;
@@ -233,9 +234,9 @@
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  var CardDeckRequest = kotlin_io_raspberryapps_game_engine_engine.$_$.b1;
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  var SceneActMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.e3;
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  var fromInt = kotlin_kotlin.$_$.gb;
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- var TimerType_DELAY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.j4;
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- var StartTimerAction = kotlin_io_raspberryapps_game_engine_core.$_$.i2;
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- var TimerTickAction = kotlin_io_raspberryapps_game_engine_core.$_$.l2;
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+ var TimerType_DELAY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.k4;
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+ var StartTimerAction = kotlin_io_raspberryapps_game_engine_core.$_$.j2;
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+ var TimerTickAction = kotlin_io_raspberryapps_game_engine_core.$_$.m2;
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  var single = kotlin_kotlin.$_$.d9;
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  var ProcessingCard = kotlin_io_raspberryapps_game_engine_core.$_$.d1;
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  var CardsMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.o2;
@@ -248,19 +249,19 @@
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  var SuitChoiceMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.g3;
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  var SceneMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.f3;
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  var SuitChoiceFromClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.k2;
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- var middleware = kotlin_io_raspberryapps_game_engine_core.$_$.v2;
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+ var middleware = kotlin_io_raspberryapps_game_engine_core.$_$.w2;
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  var ignoreTimerResetValidation = kotlin_io_raspberryapps_game_engine_engine.$_$.z1;
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  var NotValidateTimerReset = kotlin_io_raspberryapps_game_engine_engine.$_$.a2;
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- var StopTimerAction = kotlin_io_raspberryapps_game_engine_core.$_$.j2;
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+ var StopTimerAction = kotlin_io_raspberryapps_game_engine_core.$_$.k2;
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  var Long = kotlin_kotlin.$_$.jh;
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  var FromClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.f2;
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- var Toggles_instance = kotlin_io_raspberryapps_game_engine_core.$_$.g5;
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+ var Toggles_instance = kotlin_io_raspberryapps_game_engine_core.$_$.h5;
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  var CardOnTable = kotlin_io_raspberryapps_game_engine_engine.$_$.d1;
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  var plus_0 = kotlin_kotlin.$_$.s8;
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  var PlayerReadyFromClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.i2;
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  var PartnerSelectedFromClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.h2;
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  var MessageFromClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.g2;
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- var Reducer = kotlin_io_raspberryapps_game_engine_core.$_$.s2;
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+ var Reducer = kotlin_io_raspberryapps_game_engine_core.$_$.t2;
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  var FinishGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.s2;
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  var PlayerConnectionUpdateAction = kotlin_io_raspberryapps_game_engine_engine.$_$.o3;
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  var RoundEndedAction = kotlin_io_raspberryapps_game_engine_engine.$_$.m2;
@@ -272,7 +273,7 @@
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  var contains = kotlin_kotlin.$_$.j6;
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  var TakeAllRemainingCardsMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.h3;
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  var NoSuchElementException_init_$Create$ = kotlin_kotlin.$_$.w1;
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- var Reason_INTERNAL_ERROR_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.f4;
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+ var Reason_INTERNAL_ERROR_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.g4;
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  var get_isEarnPointScene = kotlin_io_raspberryapps_game_engine_engine.$_$.h1;
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  var NavigationMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.y2;
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  var MessageLifecycle_ROOM_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.x4;
@@ -288,12 +289,12 @@
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  var PhraseMessage = kotlin_io_raspberryapps_game_engine_engine.$_$.g;
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  var TextMessage = kotlin_io_raspberryapps_game_engine_engine.$_$.i;
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  var WhoShuffleCardsMessage = kotlin_io_raspberryapps_game_engine_engine.$_$.q;
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- var Companion_instance_2 = kotlin_io_raspberryapps_game_engine_core.$_$.t4;
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- var Companion_instance_3 = kotlin_io_raspberryapps_game_engine_core.$_$.r4;
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- var PlayerConnectionState_LIVE_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.b4;
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+ var Companion_instance_2 = kotlin_io_raspberryapps_game_engine_core.$_$.u4;
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+ var Companion_instance_3 = kotlin_io_raspberryapps_game_engine_core.$_$.s4;
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+ var PlayerConnectionState_LIVE_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.c4;
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  var BaseMechanicLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.c4;
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- var GameEngineConfig_instance = kotlin_io_raspberryapps_game_engine_core.$_$.f5;
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- var get_versionOrDefault = kotlin_io_raspberryapps_game_engine_core.$_$.u3;
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+ var GameEngineConfig_instance = kotlin_io_raspberryapps_game_engine_core.$_$.g5;
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+ var get_versionOrDefault = kotlin_io_raspberryapps_game_engine_core.$_$.v3;
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  var GameLifecycleState_CREATED_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.z4;
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  var GameLifecycleState_FINISHING_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.c5;
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  var TerminationState = kotlin_io_raspberryapps_game_engine_engine.$_$.k4;
@@ -306,7 +307,7 @@
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  var first = kotlin_kotlin.$_$.k7;
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  var getWhoGotPreviousBribe = kotlin_io_raspberryapps_game_engine_engine.$_$.v;
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  var get_byIdPlayerPredicate = kotlin_io_raspberryapps_game_engine_core.$_$.k;
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- var updateItem = kotlin_io_raspberryapps_game_engine_core.$_$.m3;
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+ var updateItem = kotlin_io_raspberryapps_game_engine_core.$_$.n3;
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  var takeLast = kotlin_kotlin.$_$.i9;
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  var FinishingGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.t2;
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  var mapWithIndex = kotlin_io_raspberryapps_game_engine_core.$_$.p;
@@ -323,7 +324,7 @@
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  var take_0 = kotlin_kotlin.$_$.j9;
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  var reversed = kotlin_kotlin.$_$.y8;
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  var toMutableList = kotlin_kotlin.$_$.r9;
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- var updated = kotlin_io_raspberryapps_game_engine_core.$_$.p3;
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+ var updated = kotlin_io_raspberryapps_game_engine_core.$_$.q3;
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  var Comparator = kotlin_kotlin.$_$.bh;
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  var zip = kotlin_kotlin.$_$.x9;
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  var coerceAtLeast = kotlin_kotlin.$_$.td;
@@ -331,7 +332,7 @@
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  var checkIndexOverflow = kotlin_kotlin.$_$.h6;
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  var CombinationType_SEVEN_TRUMP_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.y4;
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  var minus = kotlin_kotlin.$_$.l8;
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- var getItemIndex = kotlin_io_raspberryapps_game_engine_core.$_$.f3;
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+ var getItemIndex = kotlin_io_raspberryapps_game_engine_core.$_$.g3;
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  var generateHiddenPlayerHandCards = kotlin_io_raspberryapps_game_engine_engine.$_$.w;
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  var AppStatePayload = kotlin_io_raspberryapps_game_engine_engine.$_$.i4;
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  var Companion_instance_5 = kotlin_io_raspberryapps_game_engine_engine.$_$.j5;
@@ -349,12 +350,12 @@
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  var FileLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.n4;
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  var Companion_instance_9 = kotlin_io_raspberryapps_game_engine_engine.$_$.i5;
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  var toLoggerPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.i1;
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- var combinedLoggerModule = kotlin_io_raspberryapps_game_engine_core.$_$.q3;
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- var dealerModule = kotlin_io_raspberryapps_game_engine_core.$_$.s3;
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- var coreModule = kotlin_io_raspberryapps_game_engine_core.$_$.r3;
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- var AppEnvironment_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.h5;
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- var AppEnvironmentValue_DEVELOPMENT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.p4;
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- var AppEnvironmentValue_PRODUCTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.q4;
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+ var combinedLoggerModule = kotlin_io_raspberryapps_game_engine_core.$_$.r3;
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+ var dealerModule = kotlin_io_raspberryapps_game_engine_core.$_$.t3;
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+ var coreModule = kotlin_io_raspberryapps_game_engine_core.$_$.s3;
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+ var AppEnvironment_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.i5;
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+ var AppEnvironmentValue_DEVELOPMENT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.q4;
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+ var AppEnvironmentValue_PRODUCTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.r4;
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  var ParserHelper = kotlin_io_raspberryapps_game_engine_engine.$_$.b;
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  var Logger_getInstance = kotlin_io_raspberryapps_cardgame_logger.$_$.m;
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  var get_ratingModule = kotlin_io_raspberryapps_game_engine_engine.$_$.q1;
@@ -596,7 +597,7 @@
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  initMetadataForInterface(ControlsContract, 'ControlsContract');
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  initMetadataForInterface(TradeSceneContract, 'TradeSceneContract');
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  initMetadataForInterface(EarnPointsSceneContract, 'EarnPointsSceneContract');
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- initMetadataForInterface(TableScene, 'TableScene', VOID, VOID, [ControlsContract, ExpectantContract, SceneActionsContract]);
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+ initMetadataForInterface(TableScene, 'TableScene', VOID, VOID, [ExpectantContract, ControlsContract, SceneActionsContract]);
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  initMetadataForInterface(TradeScene, 'TradeScene', VOID, VOID, [SceneActionsContract, ExpectantContract, TradeSceneContract]);
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  initMetadataForInterface(EarnPointsScene, 'EarnPointsScene', VOID, VOID, [SceneActionsContract, ExpectantContract, EarnPointsSceneContract]);
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  initMetadataForClass(EarnPointsSceneImpl, 'EarnPointsSceneImpl', VOID, VOID, [EarnPointsSceneContract, ExpectantContract, SceneActionsContract, PlayersSceneContract, EarnPointsScene, GameEngineSceneContract]);
@@ -9164,6 +9165,15 @@
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  if (tmp) {
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  return Unit_instance;
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  }
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+ var tmp_0;
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+ if (gameLifecycleState.isCreating) {
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+ tmp_0 = isInterface(action, NotValidateIfGameNotCreated);
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+ } else {
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+ tmp_0 = false;
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+ }
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+ if (tmp_0) {
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+ return Unit_instance;
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+ }
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  $this.tam_1.w('OnlineGameMechanic', 'passWhenIsCreated fail', new MechanicException('Current state: ' + gameLifecycleState.toString() + ', ' + toString(action)));
9168
9178
  }
9169
9179
  }