game_client_logic_deb 1.8.418 → 1.8.419

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@@ -2672,7 +2672,7 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  namespace MechanicAction.$metadata$ {
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  const constructor: abstract new () => MechanicAction;
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  }
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- interface FirstMechanicAction extends com.logic.redux.store.definitions.Action, com.logic.redux.actions.IgnoreBufferForAction {
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+ interface FirstMechanicAction extends com.logic.redux.store.definitions.Action, com.logic.redux.actions.IgnoreBufferForAction, games.jass.logic.redux.actions.mechanic.PlayerOrderChangeMechanicAction {
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  readonly id: string;
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  readonly version: string;
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  readonly users: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>;
@@ -2680,7 +2680,7 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  readonly gameCreatorPlayerId: string;
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  readonly __doNotUseOrImplementIt: {
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  readonly "games.jass.logic.redux.actions.mechanic.FirstMechanicAction": unique symbol;
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- } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"] & com.logic.redux.actions.IgnoreBufferForAction["__doNotUseOrImplementIt"];
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+ } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"] & com.logic.redux.actions.IgnoreBufferForAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.PlayerOrderChangeMechanicAction["__doNotUseOrImplementIt"];
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  }
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  interface PlayerOrderChangeMechanicAction extends com.logic.redux.store.definitions.Action {
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  readonly usersOrder: Array<string>;
@@ -2688,7 +2688,7 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  readonly "games.jass.logic.redux.actions.mechanic.PlayerOrderChangeMechanicAction": unique symbol;
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  } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
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  }
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- class StartGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction.$metadata$.constructor implements games.jass.logic.redux.actions.mechanic.FirstMechanicAction, games.jass.logic.redux.actions.mechanic.PlayerOrderChangeMechanicAction {
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+ class StartGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction.$metadata$.constructor implements games.jass.logic.redux.actions.mechanic.FirstMechanicAction {
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  constructor(config: games.jass.logic.data.models.table.config.Config, roomId: string, version: string, gameCreatorPlayerId: string, users: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>, aid: Nullable<string> | undefined, spectators: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>);
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  get config(): games.jass.logic.data.models.table.config.Config;
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  get id(): string;
@@ -2703,7 +2703,7 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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  get actionTag(): string;
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- readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.FirstMechanicAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.PlayerOrderChangeMechanicAction["__doNotUseOrImplementIt"];
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+ readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.FirstMechanicAction["__doNotUseOrImplementIt"];
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  }
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  /** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
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  namespace StartGameMechanicAction.$metadata$ {
@@ -2724,7 +2724,7 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  namespace StartNewGameMechanicAction.$metadata$ {
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  const constructor: abstract new () => StartNewGameMechanicAction;
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  }
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- class ContinueGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction.$metadata$.constructor implements games.jass.logic.redux.actions.mechanic.FirstMechanicAction, games.jass.logic.redux.actions.mechanic.PlayerOrderChangeMechanicAction, com.logic.redux.actions.validation.NotValidateIfGameFinished {
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+ class ContinueGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction.$metadata$.constructor implements games.jass.logic.redux.actions.mechanic.FirstMechanicAction, com.logic.redux.actions.validation.NotValidateIfGameFinished {
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  constructor(table: games.jass.logic.data.models.table.JassTable, reason: any/* com.logic.data.models.ContinueGameReason */, payload?: Nullable<games.jass.logic.redux.AppStatePayload>, aid?: Nullable<string>);
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  get table(): games.jass.logic.data.models.table.JassTable;
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  get reason(): any/* com.logic.data.models.ContinueGameReason */;
@@ -2742,7 +2742,7 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  equals(other: Nullable<any>): boolean;
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  get actionTag(): string;
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  ignoreValidation(): boolean;
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- readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.FirstMechanicAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.PlayerOrderChangeMechanicAction["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinished["__doNotUseOrImplementIt"];
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+ readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.FirstMechanicAction["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinished["__doNotUseOrImplementIt"];
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  }
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  /** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
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  namespace ContinueGameMechanicAction.$metadata$ {
@@ -2863,6 +2863,7 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  get reconnectUntilTime(): Nullable<string>;
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  get aid(): Nullable<string>;
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  get isShouldBeDisconnectedFromSockets(): boolean;
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+ get originState(): com.logic.data.models.player.PlayerConnectionState;
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  get isDeleted(): boolean;
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  toString(): string;
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  copy(playerId?: string, state?: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.PlayerConnectionChangedMechanicAction;