game_client_logic_deb 1.8.413 → 1.8.415

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -507,36 +507,40 @@ export declare namespace com.logic.data.models.player {
507
507
  export declare namespace com.logic.data.models.player {
508
508
  abstract class PlayerConnectionState {
509
509
  private constructor();
510
+ static get WAITING(): com.logic.data.models.player.PlayerConnectionState & {
511
+ get name(): "WAITING";
512
+ get ordinal(): 0;
513
+ };
510
514
  static get LIVE(): com.logic.data.models.player.PlayerConnectionState & {
511
515
  get name(): "LIVE";
512
- get ordinal(): 0;
516
+ get ordinal(): 1;
513
517
  };
514
518
  static get TIMEOUT(): com.logic.data.models.player.PlayerConnectionState & {
515
519
  get name(): "TIMEOUT";
516
- get ordinal(): 1;
520
+ get ordinal(): 2;
517
521
  };
518
522
  static get LOST_CONNECTION(): com.logic.data.models.player.PlayerConnectionState & {
519
523
  get name(): "LOST_CONNECTION";
520
- get ordinal(): 2;
524
+ get ordinal(): 3;
521
525
  };
522
526
  static get LEFT(): com.logic.data.models.player.PlayerConnectionState & {
523
527
  get name(): "LEFT";
524
- get ordinal(): 3;
528
+ get ordinal(): 4;
525
529
  };
526
530
  static get LEFT_PERMANENTLY(): com.logic.data.models.player.PlayerConnectionState & {
527
531
  get name(): "LEFT_PERMANENTLY";
528
- get ordinal(): 4;
532
+ get ordinal(): 5;
529
533
  };
530
534
  static get DISCONNECTING(): com.logic.data.models.player.PlayerConnectionState & {
531
535
  get name(): "DISCONNECTING";
532
- get ordinal(): 5;
536
+ get ordinal(): 6;
533
537
  };
534
538
  static get DELETED(): com.logic.data.models.player.PlayerConnectionState & {
535
539
  get name(): "DELETED";
536
- get ordinal(): 6;
540
+ get ordinal(): 7;
537
541
  };
538
- get name(): "LIVE" | "TIMEOUT" | "LOST_CONNECTION" | "LEFT" | "LEFT_PERMANENTLY" | "DISCONNECTING" | "DELETED";
539
- get ordinal(): 0 | 1 | 2 | 3 | 4 | 5 | 6;
542
+ get name(): "WAITING" | "LIVE" | "TIMEOUT" | "LOST_CONNECTION" | "LEFT" | "LEFT_PERMANENTLY" | "DISCONNECTING" | "DELETED";
543
+ get ordinal(): 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7;
540
544
  get isLive(): boolean;
541
545
  get isTimeOut(): boolean;
542
546
  get isLostConnection(): boolean;
@@ -549,6 +553,7 @@ export declare namespace com.logic.data.models.player {
549
553
  get isClientDisconnectReason(): boolean;
550
554
  get isServerDisconnectReason(): boolean;
551
555
  get canReconnect(): boolean;
556
+ get canUpdateRating(): boolean;
552
557
  static values(): Array<com.logic.data.models.player.PlayerConnectionState>;
553
558
  static valueOf(value: string): com.logic.data.models.player.PlayerConnectionState;
554
559
  }
@@ -934,8 +939,9 @@ export declare namespace games.jass.logic.data.models.config {
934
939
  }
935
940
  export declare namespace games.jass.logic.data.models.config {
936
941
  class ServerReduxConfig {
937
- constructor(finishGameWhenNotLiveStrategy?: any/* games.jass.logic.data.models.config.FinishGameWhenNotLiveStrategy */, waitForPlayerToReconnect?: boolean, waitForPlayerToReconnectTimeOutMillis?: number, reconnectionCheckDurationMillis?: number, closeIfBotsAtFinish?: boolean, botReplacesPlayerAfterTimeout?: boolean, enabledCombinedEvents?: boolean, delayToAskBotMillis?: number, combinedEventsIntervalMillis?: number, serverStateUpdateIntervalMillis?: number);
942
+ constructor(finishGameWhenNotLiveStrategy?: any/* games.jass.logic.data.models.config.FinishGameWhenNotLiveStrategy */, waitForPlayerToConnectOnStart?: boolean, waitForPlayerToReconnect?: boolean, waitForPlayerToReconnectTimeOutMillis?: number, reconnectionCheckDurationMillis?: number, closeIfBotsAtFinish?: boolean, botReplacesPlayerAfterTimeout?: boolean, enabledCombinedEvents?: boolean, delayToAskBotMillis?: number, combinedEventsIntervalMillis?: number, serverStateUpdateIntervalMillis?: number);
938
943
  get finishGameWhenNotLiveStrategy(): any/* games.jass.logic.data.models.config.FinishGameWhenNotLiveStrategy */;
944
+ get waitForPlayerToConnectOnStart(): boolean;
939
945
  get waitForPlayerToReconnect(): boolean;
940
946
  get waitForPlayerToReconnectTimeOutMillis(): number;
941
947
  get reconnectionCheckDurationMillis(): number;
@@ -945,7 +951,7 @@ export declare namespace games.jass.logic.data.models.config {
945
951
  get delayToAskBotMillis(): number;
946
952
  get combinedEventsIntervalMillis(): number;
947
953
  get serverStateUpdateIntervalMillis(): number;
948
- copy(finishGameWhenNotLiveStrategy?: any/* games.jass.logic.data.models.config.FinishGameWhenNotLiveStrategy */, waitForPlayerToReconnect?: boolean, waitForPlayerToReconnectTimeOutMillis?: number, reconnectionCheckDurationMillis?: number, closeIfBotsAtFinish?: boolean, botReplacesPlayerAfterTimeout?: boolean, enabledCombinedEvents?: boolean, delayToAskBotMillis?: number, combinedEventsIntervalMillis?: number, serverStateUpdateIntervalMillis?: number): games.jass.logic.data.models.config.ServerReduxConfig;
954
+ copy(finishGameWhenNotLiveStrategy?: any/* games.jass.logic.data.models.config.FinishGameWhenNotLiveStrategy */, waitForPlayerToConnectOnStart?: boolean, waitForPlayerToReconnect?: boolean, waitForPlayerToReconnectTimeOutMillis?: number, reconnectionCheckDurationMillis?: number, closeIfBotsAtFinish?: boolean, botReplacesPlayerAfterTimeout?: boolean, enabledCombinedEvents?: boolean, delayToAskBotMillis?: number, combinedEventsIntervalMillis?: number, serverStateUpdateIntervalMillis?: number): games.jass.logic.data.models.config.ServerReduxConfig;
949
955
  toString(): string;
950
956
  hashCode(): number;
951
957
  equals(other: Nullable<any>): boolean;