game_client_logic_deb 1.8.401 → 1.8.402

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -597,7 +597,7 @@
597
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  initMetadataForInterface(ControlsContract, 'ControlsContract');
598
598
  initMetadataForInterface(TradeSceneContract, 'TradeSceneContract');
599
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  initMetadataForInterface(EarnPointsSceneContract, 'EarnPointsSceneContract');
600
- initMetadataForInterface(TableScene, 'TableScene', VOID, VOID, [ExpectantContract, ControlsContract, SceneActionsContract]);
600
+ initMetadataForInterface(TableScene, 'TableScene', VOID, VOID, [ControlsContract, ExpectantContract, SceneActionsContract]);
601
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  initMetadataForInterface(TradeScene, 'TradeScene', VOID, VOID, [SceneActionsContract, ExpectantContract, TradeSceneContract]);
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  initMetadataForInterface(EarnPointsScene, 'EarnPointsScene', VOID, VOID, [SceneActionsContract, ExpectantContract, EarnPointsSceneContract]);
603
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  initMetadataForClass(EarnPointsSceneImpl, 'EarnPointsSceneImpl', VOID, VOID, [EarnPointsSceneContract, ExpectantContract, SceneActionsContract, PlayersSceneContract, EarnPointsScene, GameEngineSceneContract]);
@@ -932,7 +932,7 @@
932
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  case 1:
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  var $this$transform = this.p9h_1;
934
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  var value = this.o9h_1;
935
- if (value.y6m()) {
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+ if (value.x6m()) {
936
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  this.s8_1 = 3;
937
937
  suspendResult = $this$transform.z27(value, this);
938
938
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1046,7 +1046,7 @@
1046
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  var tmp0 = this.j9i_1;
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  var value = this.k9i_1;
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  this.s8_1 = 1;
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- suspendResult = tmp0.z27(value.x6m(), this);
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+ suspendResult = tmp0.z27(value.w6m(), this);
1050
1050
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
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  return suspendResult;
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  }
@@ -1149,7 +1149,7 @@
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  case 1:
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  var $this$transform = this.h9j_1;
1151
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  var value = this.g9j_1;
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- if (value.y6m()) {
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+ if (value.x6m()) {
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  this.s8_1 = 3;
1154
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  suspendResult = $this$transform.z27(value, this);
1155
1155
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1525,7 +1525,7 @@
1525
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  case 1:
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  var $this$transform = this.j9l_1;
1527
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  var value = this.i9l_1;
1528
- if (value.y6m()) {
1528
+ if (value.x6m()) {
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  this.s8_1 = 3;
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  suspendResult = $this$transform.z27(value, this);
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  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1639,7 +1639,7 @@
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  var tmp0 = this.d9m_1;
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  var value = this.e9m_1;
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  this.s8_1 = 1;
1642
- suspendResult = tmp0.z27(value.x6m(), this);
1642
+ suspendResult = tmp0.z27(value.w6m(), this);
1643
1643
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1644
1644
  return suspendResult;
1645
1645
  }
@@ -1742,7 +1742,7 @@
1742
1742
  case 1:
1743
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  var $this$transform = this.b9n_1;
1744
1744
  var value = this.a9n_1;
1745
- if (value.y6m()) {
1745
+ if (value.x6m()) {
1746
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  this.s8_1 = 3;
1747
1747
  suspendResult = $this$transform.z27(value, this);
1748
1748
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -2082,8 +2082,8 @@
2082
2082
  // Inline function 'kotlinx.coroutines.flow.internal.unsafeFlow' call
2083
2083
  return new GameClientImpl$observeStateIfTableExists$$inlined$filter$1(this_0);
2084
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  };
2085
- protoOf(GameClientImpl).w6m = function (block) {
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- this.u9n_1.w6m(block);
2085
+ protoOf(GameClientImpl).v6m = function (block) {
2086
+ this.u9n_1.v6m(block);
2087
2087
  };
2088
2088
  function SessionException(code, message) {
2089
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  Exception_init_$Init$(message, this);
@@ -2344,7 +2344,7 @@
2344
2344
  var tmp;
2345
2345
  if (_this__u8e3s4 instanceof PlayerLostConnectionReason) {
2346
2346
  // Inline function 'kotlin.takeUnless' call
2347
- var this_0 = getPlayer(table.players, _this__u8e3s4.b64_1).s6u_1;
2347
+ var this_0 = getPlayer(table.players, _this__u8e3s4.b64_1).r6u_1;
2348
2348
  var tmp_0;
2349
2349
  if (!(_this__u8e3s4.b64_1 === get_currentPlayer(table).playerId)) {
2350
2350
  tmp_0 = this_0;
@@ -2356,7 +2356,7 @@
2356
2356
  } else {
2357
2357
  if (_this__u8e3s4 instanceof PlayerTimeoutReason) {
2358
2358
  // Inline function 'kotlin.takeUnless' call
2359
- var this_1 = getPlayer(table.players, _this__u8e3s4.e64_1).s6u_1;
2359
+ var this_1 = getPlayer(table.players, _this__u8e3s4.e64_1).r6u_1;
2360
2360
  var tmp_1;
2361
2361
  if (!(_this__u8e3s4.e64_1 === get_currentPlayer(table).playerId)) {
2362
2362
  tmp_1 = this_1;
@@ -2371,7 +2371,7 @@
2371
2371
  if (_this__u8e3s4.f64_1 === get_currentPlayer(table).playerId) {
2372
2372
  tmp_2 = null;
2373
2373
  } else {
2374
- tmp_2 = new ErrorState(VOID, getPlayer(table.players, _this__u8e3s4.f64_1).s6u_1, _this__u8e3s4);
2374
+ tmp_2 = new ErrorState(VOID, getPlayer(table.players, _this__u8e3s4.f64_1).r6u_1, _this__u8e3s4);
2375
2375
  }
2376
2376
  tmp = tmp_2;
2377
2377
  } else {
@@ -2404,10 +2404,10 @@
2404
2404
  return tmp;
2405
2405
  }
2406
2406
  function toPlayerVM(_this__u8e3s4, currentPlayerId, isGameFinished, round, isRatingUp, wasPlayerOffline) {
2407
- var tmp4_userInfo = _this__u8e3s4.s6u_1;
2408
- var tmp5_selectedSuit = _this__u8e3s4.v6u_1.k6v_1 ? round.trump : null;
2409
- var tmp6_isGameCreator = _this__u8e3s4.v6u_1.z6u_1;
2410
- var tmp7_isShuffleCards = _this__u8e3s4.v6u_1.c6v_1;
2407
+ var tmp4_userInfo = _this__u8e3s4.r6u_1;
2408
+ var tmp5_selectedSuit = _this__u8e3s4.u6u_1.j6v_1 ? round.trump : null;
2409
+ var tmp6_isGameCreator = _this__u8e3s4.u6u_1.y6u_1;
2410
+ var tmp7_isShuffleCards = _this__u8e3s4.u6u_1.b6v_1;
2411
2411
  var tmp8_isCurrentPlayer = currentPlayerId === _this__u8e3s4.playerId;
2412
2412
  var tmp0_safe_receiver = round.trump;
2413
2413
  var tmp;
@@ -2417,7 +2417,7 @@
2417
2417
  // Inline function 'kotlin.let' call
2418
2418
  // Inline function 'kotlin.collections.sumOf' call
2419
2419
  var sum = 0;
2420
- var _iterator__ex2g4s = _this__u8e3s4.x6u_1.o6w_1.l();
2420
+ var _iterator__ex2g4s = _this__u8e3s4.w6u_1.n6w_1.l();
2421
2421
  while (_iterator__ex2g4s.m()) {
2422
2422
  var element = _iterator__ex2g4s.n();
2423
2423
  var tmp_0 = sum;
@@ -2458,10 +2458,10 @@
2458
2458
  return new PlayerViewModel(tmp4_userInfo, tmp5_selectedSuit, tmp7_isShuffleCards, tmp8_isCurrentPlayer, tmp6_isGameCreator, tmp9_points, tmp10_isRatingUp, tmp11_wasPlayerOffline);
2459
2459
  }
2460
2460
  function toStateVM(_this__u8e3s4, showConnectionStatus, isGameFinished, isStateActive) {
2461
- var tmp0_safe_receiver = _this__u8e3s4.t6u_1.o65_1;
2461
+ var tmp0_safe_receiver = _this__u8e3s4.s6u_1.o65_1;
2462
2462
  var connectionState = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.u65_1;
2463
2463
  var tmp5_playerId = _this__u8e3s4.playerId;
2464
- var tmp1_safe_receiver = _this__u8e3s4.t6u_1.i65_1;
2464
+ var tmp1_safe_receiver = _this__u8e3s4.s6u_1.i65_1;
2465
2465
  var tmp;
2466
2466
  if (tmp1_safe_receiver == null) {
2467
2467
  tmp = null;
@@ -2476,7 +2476,7 @@
2476
2476
  tmp = tmp_0;
2477
2477
  }
2478
2478
  var tmp6_startFromTime = tmp;
2479
- var tmp2_safe_receiver = _this__u8e3s4.t6u_1.j65_1;
2479
+ var tmp2_safe_receiver = _this__u8e3s4.s6u_1.j65_1;
2480
2480
  var tmp_1;
2481
2481
  if (tmp2_safe_receiver == null) {
2482
2482
  tmp_1 = null;
@@ -2491,7 +2491,7 @@
2491
2491
  tmp_1 = tmp_2;
2492
2492
  }
2493
2493
  var tmp7_playerTurnTimeout = tmp_1;
2494
- var tmp3_safe_receiver = _this__u8e3s4.t6u_1.k65_1;
2494
+ var tmp3_safe_receiver = _this__u8e3s4.s6u_1.k65_1;
2495
2495
  var tmp_3;
2496
2496
  if (tmp3_safe_receiver == null) {
2497
2497
  tmp_3 = null;
@@ -2525,13 +2525,13 @@
2525
2525
  tmp_5 = null;
2526
2526
  }
2527
2527
  var tmp9_connectionState = tmp_5;
2528
- var tmp10_tag = _this__u8e3s4.t6u_1.n65_1;
2529
- var tmp11_state = isStateActive ? _this__u8e3s4.t6u_1.l65_1 : PlayerWaitingState_IDLE_getInstance();
2528
+ var tmp10_tag = _this__u8e3s4.s6u_1.n65_1;
2529
+ var tmp11_state = isStateActive ? _this__u8e3s4.s6u_1.l65_1 : PlayerWaitingState_IDLE_getInstance();
2530
2530
  return new PlayerStateViewModel(tmp5_playerId, tmp10_tag, tmp11_state, tmp9_connectionState, tmp6_startFromTime, tmp7_playerTurnTimeout, tmp8_waitPlayerUntilTime);
2531
2531
  }
2532
2532
  function toVM(_this__u8e3s4, players) {
2533
- var tmp0_whoGotBribeUser = getPlayer(players, _this__u8e3s4.z9o_1).s6u_1;
2534
- var tmp1_whoPutFirstCardUser = getPlayer(players, _this__u8e3s4.y9o_1).s6u_1;
2533
+ var tmp0_whoGotBribeUser = getPlayer(players, _this__u8e3s4.z9o_1).r6u_1;
2534
+ var tmp1_whoPutFirstCardUser = getPlayer(players, _this__u8e3s4.y9o_1).r6u_1;
2535
2535
  // Inline function 'kotlin.collections.map' call
2536
2536
  var this_0 = _this__u8e3s4.a9p_1;
2537
2537
  // Inline function 'kotlin.collections.mapTo' call
@@ -2539,7 +2539,7 @@
2539
2539
  var _iterator__ex2g4s = this_0.l();
2540
2540
  while (_iterator__ex2g4s.m()) {
2541
2541
  var item = _iterator__ex2g4s.n();
2542
- var tmp$ret$0 = toVM_1(item, getPlayerIndex(players, item.z78_1));
2542
+ var tmp$ret$0 = toVM_1(item, getPlayerIndex(players, item.y78_1));
2543
2543
  destination.j(tmp$ret$0);
2544
2544
  }
2545
2545
  return new LastBribeViewModel(tmp1_whoPutFirstCardUser, tmp0_whoGotBribeUser, destination);
@@ -2551,7 +2551,7 @@
2551
2551
  tmp = null;
2552
2552
  } else {
2553
2553
  // Inline function 'kotlin.let' call
2554
- tmp = getPlayer(players, _this__u8e3s4.c9p_1).s6u_1;
2554
+ tmp = getPlayer(players, _this__u8e3s4.c9p_1).r6u_1;
2555
2555
  }
2556
2556
  var tmp4_whoShuffleCardsUserInfo = tmp;
2557
2557
  var tmp_0;
@@ -2559,7 +2559,7 @@
2559
2559
  tmp_0 = null;
2560
2560
  } else {
2561
2561
  // Inline function 'kotlin.let' call
2562
- tmp_0 = getPlayer(players, _this__u8e3s4.d9p_1).s6u_1;
2562
+ tmp_0 = getPlayer(players, _this__u8e3s4.d9p_1).r6u_1;
2563
2563
  }
2564
2564
  var tmp5_whoChoseSuitUserInfo = tmp_0;
2565
2565
  var tmp6_playersMode = config.playersMode;
@@ -2574,15 +2574,15 @@
2574
2574
  var _iterator__ex2g4s = points.l();
2575
2575
  while (_iterator__ex2g4s.m()) {
2576
2576
  var item = _iterator__ex2g4s.n();
2577
- var tmp0_points = item.t7p_1;
2577
+ var tmp0_points = item.s7p_1;
2578
2578
  // Inline function 'kotlin.collections.map' call
2579
- var this_0 = item.s7p_1;
2579
+ var this_0 = item.r7p_1;
2580
2580
  // Inline function 'kotlin.collections.mapTo' call
2581
2581
  var destination_0 = ArrayList_init_$Create$(collectionSizeOrDefault(this_0, 10));
2582
2582
  var _iterator__ex2g4s_0 = this_0.l();
2583
2583
  while (_iterator__ex2g4s_0.m()) {
2584
2584
  var item_0 = _iterator__ex2g4s_0.n();
2585
- var tmp$ret$4 = getPlayer(players, item_0).s6u_1;
2585
+ var tmp$ret$4 = getPlayer(players, item_0).r6u_1;
2586
2586
  destination_0.j(tmp$ret$4);
2587
2587
  }
2588
2588
  var tmp$ret$7 = new PointItemViewModel(destination_0, tmp0_points);
@@ -2596,9 +2596,9 @@
2596
2596
  return new GameInfoViewModel(tmp3_trump, tmp7_pointsMode, tmp6_playersMode, tmp8_points, tmp5_whoChoseSuitUserInfo, tmp4_whoShuffleCardsUserInfo, tmp9_rulesSetType, tmp10_rules);
2597
2597
  }
2598
2598
  function toVM_1(_this__u8e3s4, playerIndex) {
2599
- var tmp0_playerId = _this__u8e3s4.z78_1;
2600
- var tmp1_card = _this__u8e3s4.b79_1;
2601
- var tmp2_position = _this__u8e3s4.a79_1;
2599
+ var tmp0_playerId = _this__u8e3s4.y78_1;
2600
+ var tmp1_card = _this__u8e3s4.a79_1;
2601
+ var tmp2_position = _this__u8e3s4.z78_1;
2602
2602
  return new CardOnTableViewModel(playerIndex, tmp0_playerId, tmp2_position, tmp1_card);
2603
2603
  }
2604
2604
  function SceneViewModel(roundNumber, sceneId, previousSceneId) {
@@ -2638,7 +2638,7 @@
2638
2638
  this.n9p_1 = isRatingUp;
2639
2639
  this.o9p_1 = wasPlayerOffline;
2640
2640
  }
2641
- protoOf(PlayerViewModel).y6u = function () {
2641
+ protoOf(PlayerViewModel).x6u = function () {
2642
2642
  return this.j9p_1;
2643
2643
  };
2644
2644
  protoOf(PlayerViewModel).c64 = function () {
@@ -3380,7 +3380,7 @@
3380
3380
  return new CombinationChoiceExpectant(wrapper.b9s_1, _this__u8e3s4.u8x_1, _this__u8e3s4.s8x_1, _this__u8e3s4.t8x_1);
3381
3381
  }
3382
3382
  function mapToExpectant_4(_this__u8e3s4, wrapper) {
3383
- return new PickUpBribeExpectant(wrapper.b9s_1, _this__u8e3s4.p8r_1, _this__u8e3s4.q8r_1);
3383
+ return new PickUpBribeExpectant(wrapper.b9s_1, _this__u8e3s4.o8r_1, _this__u8e3s4.p8r_1);
3384
3384
  }
3385
3385
  function mapToExpectant_5(_this__u8e3s4, wrapper) {
3386
3386
  return new WinnerCombinationsExpectant(wrapper.b9s_1, _this__u8e3s4.w8x_1);
@@ -3452,22 +3452,22 @@
3452
3452
  protoOf(GameHistoryViewModel).b53 = function () {
3453
3453
  return this.gameId;
3454
3454
  };
3455
- protoOf(GameHistoryViewModel).l8b = function () {
3455
+ protoOf(GameHistoryViewModel).k8b = function () {
3456
3456
  return this.createdAt;
3457
3457
  };
3458
3458
  protoOf(GameHistoryViewModel).h9s = function () {
3459
3459
  return this.gameType;
3460
3460
  };
3461
- protoOf(GameHistoryViewModel).y8b = function () {
3461
+ protoOf(GameHistoryViewModel).x8b = function () {
3462
3462
  return this.users;
3463
3463
  };
3464
3464
  protoOf(GameHistoryViewModel).v3r = function () {
3465
3465
  return this.config;
3466
3466
  };
3467
- protoOf(GameHistoryViewModel).f8f = function () {
3467
+ protoOf(GameHistoryViewModel).e8f = function () {
3468
3468
  return this.gameWinners;
3469
3469
  };
3470
- protoOf(GameHistoryViewModel).c8f = function () {
3470
+ protoOf(GameHistoryViewModel).b8f = function () {
3471
3471
  return this.metadata;
3472
3472
  };
3473
3473
  protoOf(GameHistoryViewModel).equals = function (other) {
@@ -3564,10 +3564,10 @@
3564
3564
  protoOf(RoundEndedHistoryViewModel).b53 = function () {
3565
3565
  return this.gameId;
3566
3566
  };
3567
- protoOf(RoundEndedHistoryViewModel).b8f = function () {
3567
+ protoOf(RoundEndedHistoryViewModel).a8f = function () {
3568
3568
  return this.roundNumber;
3569
3569
  };
3570
- protoOf(RoundEndedHistoryViewModel).o8f = function () {
3570
+ protoOf(RoundEndedHistoryViewModel).n8f = function () {
3571
3571
  return this.items;
3572
3572
  };
3573
3573
  protoOf(RoundEndedHistoryViewModel).j9s = function () {
@@ -5132,13 +5132,13 @@
5132
5132
  function CheckSceneBufferUseCase() {
5133
5133
  }
5134
5134
  protoOf(CheckSceneBufferUseCase).v9s = function (state, action) {
5135
- if (!state.y6m() && !get_isCreated(state)) {
5135
+ if (!state.x6m() && !get_isCreated(state)) {
5136
5136
  return new PutInBuffer('CheckSceneBufferUseCase.isTableExists');
5137
5137
  }
5138
- var table = state.x6m();
5138
+ var table = state.w6m();
5139
5139
  if (isInterface(action, InSceneAction)) {
5140
5140
  var tmp;
5141
- if (action.n8x(table.sceneInfo.i7u_1)) {
5141
+ if (action.n8x(table.sceneInfo.h7u_1)) {
5142
5142
  tmp = new AvoidBuffer('CheckSceneBufferUseCase.inScene');
5143
5143
  } else {
5144
5144
  tmp = new PutInBuffer('CheckSceneBufferUseCase.inScene');
@@ -5152,17 +5152,17 @@
5152
5152
  this.w9t_1 = ignoreForPlayers;
5153
5153
  }
5154
5154
  protoOf(NextPlayerTurnBufferUseCase).v9s = function (state, action) {
5155
- if (!state.y6m() && !get_isCreated(state)) {
5155
+ if (!state.x6m() && !get_isCreated(state)) {
5156
5156
  return new PutInBuffer('NextPlayerTurnBufferUseCase.isTableExists');
5157
5157
  }
5158
- var table = state.x6m();
5158
+ var table = state.w6m();
5159
5159
  if (isInterface(action, PlayerTurnAnswerAction)) {
5160
5160
  var playerTurn = getPlayerTurn(action, table.players);
5161
5161
  if (playerTurn == null || this.w9t_1.u1(playerTurn.playerId)) {
5162
5162
  return new AvoidBuffer('NextPlayerTurnBufferUseCase.ignored');
5163
5163
  }
5164
5164
  var tmp;
5165
- if (playerTurn.t6u_1.p65()) {
5165
+ if (playerTurn.s6u_1.p65()) {
5166
5166
  tmp = new AvoidBuffer('NextPlayerTurnBufferUseCase.playerTurn');
5167
5167
  } else {
5168
5168
  tmp = new PutInBuffer('NextPlayerTurnBufferUseCase.playerTurn: ' + ('expected = ' + playerTurn.playerId));
@@ -5175,8 +5175,8 @@
5175
5175
  }
5176
5176
  protoOf(PassErrorActionBufferUseCase).v9s = function (state, action) {
5177
5177
  if (action instanceof ErrorAction) {
5178
- var reason = action.a8y_1.x7l_1;
5179
- return checkTerminatedReason(state.i6m_1, false, reason, 'PassErrorActionBufferUseCase.checkTerminatedReason');
5178
+ var reason = action.a8y_1.w7l_1;
5179
+ return checkTerminatedReason(state.tableOrNull, false, reason, 'PassErrorActionBufferUseCase.checkTerminatedReason');
5180
5180
  }
5181
5181
  return new AvoidBuffer('PassErrorActionBufferUseCase');
5182
5182
  };
@@ -5222,7 +5222,7 @@
5222
5222
  }
5223
5223
  }
5224
5224
  }
5225
- if (isGameFinished && !table.sceneInfo.a8g()) {
5225
+ if (isGameFinished && !table.sceneInfo.z8f()) {
5226
5226
  return new PutInBuffer(debugLabel);
5227
5227
  }
5228
5228
  return new AvoidBuffer(debugLabel);
@@ -5238,22 +5238,22 @@
5238
5238
  function PassTerminatedActionBufferUseCase() {
5239
5239
  }
5240
5240
  protoOf(PassTerminatedActionBufferUseCase).v9s = function (state, action) {
5241
- if (!state.y6m() && !get_isCreated(state)) {
5241
+ if (!state.x6m() && !get_isCreated(state)) {
5242
5242
  return new PutInBuffer('PassTerminatedActionBufferUseCase: Table not exists');
5243
5243
  }
5244
5244
  if (isInterface(action, TerminatedAction)) {
5245
5245
  var reason = action.reason;
5246
- return checkTerminatedReason(state.x6m(), action.isGameFinished, reason, 'PassTerminatedActionBufferUseCase.checkTerminatedReason');
5246
+ return checkTerminatedReason(state.w6m(), action.isGameFinished, reason, 'PassTerminatedActionBufferUseCase.checkTerminatedReason');
5247
5247
  }
5248
5248
  return new AvoidBuffer('PassTerminatedActionBufferUseCase');
5249
5249
  };
5250
5250
  function WaitPlayerAnswerBufferUseCase() {
5251
5251
  }
5252
5252
  protoOf(WaitPlayerAnswerBufferUseCase).v9s = function (state, action) {
5253
- if (!state.y6m() && !get_isCreated(state)) {
5253
+ if (!state.x6m() && !get_isCreated(state)) {
5254
5254
  return new PutInBuffer('WaitPlayerAnswerBufferUseCase.isTableExists');
5255
5255
  }
5256
- var table = state.x6m();
5256
+ var table = state.w6m();
5257
5257
  if (isInterface(action, PlayerTurnAnswerAction)) {
5258
5258
  return new AvoidBuffer('WaitPlayerAnswerBufferUseCase.playerTurnAnswer');
5259
5259
  }
@@ -5301,7 +5301,7 @@
5301
5301
  function WaitUntilInterceptorFinishedBufferUseCase() {
5302
5302
  }
5303
5303
  protoOf(WaitUntilInterceptorFinishedBufferUseCase).v9s = function (state, action) {
5304
- if (!state.y6m() && !get_isCreated(state)) {
5304
+ if (!state.x6m() && !get_isCreated(state)) {
5305
5305
  return new PutInBuffer('WaitUntilInterceptorFinishedBufferUseCase.isTableExists');
5306
5306
  }
5307
5307
  var clientState = get_clientPayload_0(state);
@@ -5371,7 +5371,7 @@
5371
5371
  if (!mustConsider)
5372
5372
  return null;
5373
5373
  var isPartnerLeads = config.playersMode.isTeamGame && isPartnerOf($this, winCard, player, players, $this.i9u_1);
5374
- var isPlayerCardLowerWinCard = getGrowth(putPlayerCard, trump, firstSuit) < getGrowth(winCard.b79_1, trump, firstSuit);
5374
+ var isPlayerCardLowerWinCard = getGrowth(putPlayerCard, trump, firstSuit) < getGrowth(winCard.a79_1, trump, firstSuit);
5375
5375
  if (isPartnerLeads) {
5376
5376
  var partnerRule = config.rules.trumpCardStepPartnerMode;
5377
5377
  switch (partnerRule.q2_1) {
@@ -5380,7 +5380,7 @@
5380
5380
  return null;
5381
5381
  case 1:
5382
5382
  if (isPlayerCardLowerWinCard) {
5383
- var playerHasHigher = hasHigherTrump($this, player.u6u_1, winCard.b79_1, trump, putPlayerCard, firstSuit);
5383
+ var playerHasHigher = hasHigherTrump($this, player.t6u_1, winCard.a79_1, trump, putPlayerCard, firstSuit);
5384
5384
  return playerHasHigher ? ValidationCode_CARD_VALIDATION_HAS_HIGHER_TRUMP_CARD_getInstance() : null;
5385
5385
  }
5386
5386
 
@@ -5391,7 +5391,7 @@
5391
5391
  }
5392
5392
  } else {
5393
5393
  if (isPlayerCardLowerWinCard) {
5394
- var playerHasHigher_0 = hasHigherTrump($this, player.u6u_1, winCard.b79_1, trump, putPlayerCard, firstSuit);
5394
+ var playerHasHigher_0 = hasHigherTrump($this, player.t6u_1, winCard.a79_1, trump, putPlayerCard, firstSuit);
5395
5395
  return playerHasHigher_0 ? ValidationCode_CARD_VALIDATION_HAS_HIGHER_TRUMP_CARD_getInstance() : null;
5396
5396
  }
5397
5397
  }
@@ -5424,7 +5424,7 @@
5424
5424
  return tmp$ret$0;
5425
5425
  }
5426
5426
  function isPartnerOf($this, _this__u8e3s4, player, all, teams) {
5427
- return _this__u8e3s4.z78_1 === teams.d8i(player.playerId, all).playerId;
5427
+ return _this__u8e3s4.y78_1 === teams.c8i(player.playerId, all).playerId;
5428
5428
  }
5429
5429
  function hasHigherTrump($this, _this__u8e3s4, winningCard, trump, playedCard, firstSuit) {
5430
5430
  var tmp$ret$0;
@@ -5458,7 +5458,7 @@
5458
5458
  }
5459
5459
  protoOf(PutCardValidatorInteractorImpl).h9u = function (putPlayerCard, cardsOnTable, selectedTrump, player, players, config) {
5460
5460
  var trump = selectedTrump;
5461
- var tmp0_elvis_lhs = Companion_instance.m8c(cardsOnTable);
5461
+ var tmp0_elvis_lhs = Companion_instance.l8c(cardsOnTable);
5462
5462
  var tmp;
5463
5463
  if (tmp0_elvis_lhs == null) {
5464
5464
  return null;
@@ -5466,9 +5466,9 @@
5466
5466
  tmp = tmp0_elvis_lhs;
5467
5467
  }
5468
5468
  var firstOnTable = tmp;
5469
- var firstSuit = firstOnTable.b79_1.a5c();
5470
- var playerHasSuit = hasSuit(this, player.u6u_1, firstSuit);
5471
- var playerHasTrump = hasSuit(this, player.u6u_1, trump);
5469
+ var firstSuit = firstOnTable.a79_1.a5c();
5470
+ var playerHasSuit = hasSuit(this, player.t6u_1, firstSuit);
5471
+ var playerHasTrump = hasSuit(this, player.t6u_1, trump);
5472
5472
  var tmp$ret$0;
5473
5473
  $l$block_0: {
5474
5474
  // Inline function 'kotlin.collections.any' call
@@ -5485,7 +5485,7 @@
5485
5485
  var _iterator__ex2g4s = cardsOnTable.l();
5486
5486
  while (_iterator__ex2g4s.m()) {
5487
5487
  var element = _iterator__ex2g4s.n();
5488
- if (element.b79_1.a5c().equals(trump)) {
5488
+ if (element.a79_1.a5c().equals(trump)) {
5489
5489
  tmp$ret$0 = true;
5490
5490
  break $l$block_0;
5491
5491
  }
@@ -5493,7 +5493,7 @@
5493
5493
  tmp$ret$0 = false;
5494
5494
  }
5495
5495
  var anyTrumpOnTbl = tmp$ret$0;
5496
- var winningCard = this.j9u_1.z8i(cardsOnTable, trump);
5496
+ var winningCard = this.j9u_1.y8i(cardsOnTable, trump);
5497
5497
  var tmp1_safe_receiver = checkHigherTrump(this, config.rules.trumpCardStepMode, config, players, trump, player, putPlayerCard, firstSuit, playerHasSuit, anyTrumpOnTbl, winningCard);
5498
5498
  if (tmp1_safe_receiver == null)
5499
5499
  null;
@@ -5652,7 +5652,7 @@
5652
5652
  var tmp0 = this.n9v_1;
5653
5653
  var value = this.o9v_1;
5654
5654
  this.s8_1 = 1;
5655
- var tmp_0 = value.x6m().players;
5655
+ var tmp_0 = value.w6m().players;
5656
5656
  var tmp0_safe_receiver = get_clientPayloadOrNull_0(value);
5657
5657
  var tmp1_safe_receiver = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.h9t_1;
5658
5658
  var tmp_1;
@@ -5885,7 +5885,7 @@
5885
5885
  var _iterator__ex2g4s = value.l();
5886
5886
  while (_iterator__ex2g4s.m()) {
5887
5887
  var item = _iterator__ex2g4s.n();
5888
- destination.j(item.s6u_1);
5888
+ destination.j(item.r6u_1);
5889
5889
  }
5890
5890
 
5891
5891
  suspendResult = tmp0.z27(destination, this);
@@ -6082,15 +6082,15 @@
6082
6082
  var tmp0 = this.b9z_1;
6083
6083
  var value = this.c9z_1;
6084
6084
  this.s8_1 = 1;
6085
- var table = value.i6m_1;
6085
+ var table = value.tableOrNull;
6086
6086
  var sceneInfo = table == null ? null : table.sceneInfo;
6087
6087
  var tmp2_safe_receiver = table == null ? null : table.gameInfo;
6088
6088
  var tmp3_safe_receiver = tmp2_safe_receiver == null ? null : tmp2_safe_receiver.round;
6089
6089
  var tmp4_elvis_lhs = tmp3_safe_receiver == null ? null : tmp3_safe_receiver.roundNumber;
6090
6090
  var tmp_0 = tmp4_elvis_lhs == null ? 0 : tmp4_elvis_lhs;
6091
- var tmp6_elvis_lhs = sceneInfo == null ? null : sceneInfo.i7u_1;
6091
+ var tmp6_elvis_lhs = sceneInfo == null ? null : sceneInfo.h7u_1;
6092
6092
  var tmp_1 = tmp6_elvis_lhs == null ? 'WAITING' : tmp6_elvis_lhs;
6093
- suspendResult = tmp0.z27(new SceneViewModel(tmp_0, tmp_1, sceneInfo == null ? null : sceneInfo.j7u_1), this);
6093
+ suspendResult = tmp0.z27(new SceneViewModel(tmp_0, tmp_1, sceneInfo == null ? null : sceneInfo.i7u_1), this);
6094
6094
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
6095
6095
  return suspendResult;
6096
6096
  }
@@ -6286,11 +6286,11 @@
6286
6286
  this.s8_1 = 1;
6287
6287
  var tmp0_safe_receiver = get_clientPayloadOrNull_0(value);
6288
6288
  var tmp_0 = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.s9t_1;
6289
- var tmp1_safe_receiver = value.i6m_1;
6289
+ var tmp1_safe_receiver = value.tableOrNull;
6290
6290
  var tmp_1 = tmp1_safe_receiver == null ? null : tmp1_safe_receiver.gameId;
6291
- var tmp2_safe_receiver = value.i6m_1;
6291
+ var tmp2_safe_receiver = value.tableOrNull;
6292
6292
  var tmp3_elvis_lhs = tmp2_safe_receiver == null ? null : tmp2_safe_receiver.isGameFinished;
6293
- suspendResult = tmp0.z27(new GameLifecycleViewModel(value.gameLifecycleState, value.j6m_1, tmp_0, tmp_1, tmp3_elvis_lhs == null ? false : tmp3_elvis_lhs), this);
6293
+ suspendResult = tmp0.z27(new GameLifecycleViewModel(value.gameLifecycleState, value.i6m_1, tmp_0, tmp_1, tmp3_elvis_lhs == null ? false : tmp3_elvis_lhs), this);
6294
6294
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
6295
6295
  return suspendResult;
6296
6296
  }
@@ -6392,7 +6392,7 @@
6392
6392
  var _iterator__ex2g4s = this_0.l();
6393
6393
  while (_iterator__ex2g4s.m()) {
6394
6394
  var item = _iterator__ex2g4s.n();
6395
- destination.j(new PlayerHandMetadataViewModel(item.playerId, item.w6u_1.c6w(), item.w6u_1.l6w().j6w_1, item.w6u_1.t6y(), item.w6u_1.v6y()));
6395
+ destination.j(new PlayerHandMetadataViewModel(item.playerId, item.v6u_1.b6w(), item.v6u_1.k6w().i6w_1, item.v6u_1.s6y(), item.v6u_1.u6y()));
6396
6396
  }
6397
6397
 
6398
6398
  suspendResult = tmp0.z27(new PlayersHandsMetadataViewModel(destination), this);
@@ -6591,7 +6591,7 @@
6591
6591
  this.s8_1 = 1;
6592
6592
  var tmp0_safe_receiver = get_clientPayloadOrNull_0(value);
6593
6593
  var tmp1_safe_receiver = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.o9t_1;
6594
- suspendResult = tmp0.z27(tmp1_safe_receiver == null ? null : toVM(tmp1_safe_receiver, value.x6m().players), this);
6594
+ suspendResult = tmp0.z27(tmp1_safe_receiver == null ? null : toVM(tmp1_safe_receiver, value.w6m().players), this);
6595
6595
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
6596
6596
  return suspendResult;
6597
6597
  }
@@ -6690,16 +6690,16 @@
6690
6690
  var value = this.za3_1;
6691
6691
  this.s8_1 = 1;
6692
6692
  var tmp_0;
6693
- if (get_isChoosePartnerScene(value.x6m().sceneInfo.i7u_1)) {
6693
+ if (get_isChoosePartnerScene(value.w6m().sceneInfo.h7u_1)) {
6694
6694
  tmp_0 = null;
6695
6695
  } else {
6696
- tmp_0 = this.ya3_1.p9w_1.w8p(value.x6m().players, value.x6m().config);
6696
+ tmp_0 = this.ya3_1.p9w_1.v8p(value.w6m().players, value.w6m().config);
6697
6697
  }
6698
6698
 
6699
6699
  var points = tmp_0;
6700
6700
  var tmp0_safe_receiver = get_clientPayloadOrNull_0(value);
6701
6701
  var tmp1_safe_receiver = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.p9t_1;
6702
- suspendResult = tmp0.z27(tmp1_safe_receiver == null ? null : toVM_0(tmp1_safe_receiver, value.x6m().config, value.x6m().players, points), this);
6702
+ suspendResult = tmp0.z27(tmp1_safe_receiver == null ? null : toVM_0(tmp1_safe_receiver, value.w6m().config, value.w6m().players, points), this);
6703
6703
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
6704
6704
  return suspendResult;
6705
6705
  }
@@ -8088,7 +8088,7 @@
8088
8088
  if (tmp === 0) {
8089
8089
  this.t8_1 = 1;
8090
8090
  var tmp_0 = this.nac_1.dispatch;
8091
- var tmp0_safe_receiver = this.lac_1.l9w_1.a65().j6m_1;
8091
+ var tmp0_safe_receiver = this.lac_1.l9w_1.a65().i6m_1;
8092
8092
  tmp_0(new ClearAction(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.h8u_1));
8093
8093
  return Unit_instance;
8094
8094
  } else if (tmp === 1) {
@@ -8755,7 +8755,7 @@
8755
8755
  if (tmp === 0) {
8756
8756
  this.t8_1 = 1;
8757
8757
  if (get_isCreated(this.yag_1.state)) {
8758
- this.yag_1.dispatch(new ExitFromClientAction(get_currentPlayer(this.yag_1.state.x6m()).playerId, false));
8758
+ this.yag_1.dispatch(new ExitFromClientAction(get_currentPlayer(this.yag_1.state.w6m()).playerId, false));
8759
8759
  }
8760
8760
  return Unit_instance;
8761
8761
  } else if (tmp === 1) {
@@ -8876,26 +8876,26 @@
8876
8876
  this.q9w_1 = gameHistoryInteractor;
8877
8877
  }
8878
8878
  protoOf(BaseGameMechanic).x52 = function () {
8879
- return this.l9w_1.a65().x6m().id;
8879
+ return this.l9w_1.a65().w6m().id;
8880
+ };
8881
+ protoOf(BaseGameMechanic).w6m = function () {
8882
+ return this.l9w_1.a65().w6m();
8880
8883
  };
8881
8884
  protoOf(BaseGameMechanic).x6m = function () {
8882
8885
  return this.l9w_1.a65().x6m();
8883
8886
  };
8884
8887
  protoOf(BaseGameMechanic).y6m = function () {
8885
- return this.l9w_1.a65().y6m();
8886
- };
8887
- protoOf(BaseGameMechanic).z6m = function () {
8888
8888
  return this.l9w_1.a65().gameLifecycleState;
8889
8889
  };
8890
8890
  protoOf(BaseGameMechanic).onCreate = function () {
8891
- this.l9w_1.w6m(BaseGameMechanic$onCreate$slambda_0(this, null));
8891
+ this.l9w_1.v6m(BaseGameMechanic$onCreate$slambda_0(this, null));
8892
8892
  };
8893
8893
  protoOf(BaseGameMechanic).onDestroy = function () {
8894
- this.l9w_1.w6m(BaseGameMechanic$onDestroy$slambda_0(this, null));
8894
+ this.l9w_1.v6m(BaseGameMechanic$onDestroy$slambda_0(this, null));
8895
8895
  this.l9w_1.i2();
8896
8896
  };
8897
8897
  protoOf(BaseGameMechanic).getConfig = function () {
8898
- return this.l9w_1.a65().x6m().config;
8898
+ return this.l9w_1.a65().w6m().config;
8899
8899
  };
8900
8900
  protoOf(BaseGameMechanic).getClientConfig = function () {
8901
8901
  return get_clientPayload_0(this.l9w_1.a65()).e9t_1;
@@ -9022,28 +9022,28 @@
9022
9022
  return distinctUntilChanged(tmp$ret$2);
9023
9023
  };
9024
9024
  protoOf(BaseGameMechanic).switchLastBribe = function (open) {
9025
- this.l9w_1.w6m(BaseGameMechanic$switchLastBribe$slambda_0(open, null));
9025
+ this.l9w_1.v6m(BaseGameMechanic$switchLastBribe$slambda_0(open, null));
9026
9026
  };
9027
9027
  protoOf(BaseGameMechanic).switchGameInfo = function (open) {
9028
- this.l9w_1.w6m(BaseGameMechanic$switchGameInfo$slambda_0(open, null));
9028
+ this.l9w_1.v6m(BaseGameMechanic$switchGameInfo$slambda_0(open, null));
9029
9029
  };
9030
9030
  protoOf(BaseGameMechanic).switchSettings = function (open) {
9031
- this.l9w_1.w6m(BaseGameMechanic$switchSettings$slambda_0(open, null));
9031
+ this.l9w_1.v6m(BaseGameMechanic$switchSettings$slambda_0(open, null));
9032
9032
  };
9033
9033
  protoOf(BaseGameMechanic).switchChat = function (open) {
9034
- this.l9w_1.w6m(BaseGameMechanic$switchChat$slambda_0(open, null));
9034
+ this.l9w_1.v6m(BaseGameMechanic$switchChat$slambda_0(open, null));
9035
9035
  };
9036
9036
  protoOf(BaseGameMechanic).uiCreated = function (created) {
9037
- this.l9w_1.w6m(BaseGameMechanic$uiCreated$slambda_0(created, null));
9037
+ this.l9w_1.v6m(BaseGameMechanic$uiCreated$slambda_0(created, null));
9038
9038
  };
9039
9039
  protoOf(BaseGameMechanic).uiFocused = function (focused) {
9040
- this.l9w_1.w6m(BaseGameMechanic$uiFocused$slambda_0(focused, null));
9040
+ this.l9w_1.v6m(BaseGameMechanic$uiFocused$slambda_0(focused, null));
9041
9041
  };
9042
9042
  protoOf(BaseGameMechanic).updateConfig = function (updateConfig) {
9043
- this.l9w_1.w6m(BaseGameMechanic$updateConfig$slambda_0(updateConfig, null));
9043
+ this.l9w_1.v6m(BaseGameMechanic$updateConfig$slambda_0(updateConfig, null));
9044
9044
  };
9045
9045
  protoOf(BaseGameMechanic).clientMessage = function (message) {
9046
- this.l9w_1.w6m(BaseGameMechanic$clientMessage$slambda_0(message, null));
9046
+ this.l9w_1.v6m(BaseGameMechanic$clientMessage$slambda_0(message, null));
9047
9047
  };
9048
9048
  protoOf(BaseGameMechanic).observeShowTutorial = function () {
9049
9049
  // Inline function 'kotlinx.coroutines.flow.map' call
@@ -9054,10 +9054,10 @@
9054
9054
  return distinctUntilChanged(tmp$ret$2);
9055
9055
  };
9056
9056
  protoOf(BaseGameMechanic).tutorialPassed = function (skipped) {
9057
- this.l9w_1.w6m(BaseGameMechanic$tutorialPassed$slambda_0(skipped, null));
9057
+ this.l9w_1.v6m(BaseGameMechanic$tutorialPassed$slambda_0(skipped, null));
9058
9058
  };
9059
9059
  protoOf(BaseGameMechanic).playerExit = function () {
9060
- this.l9w_1.w6m(BaseGameMechanic$playerExit$slambda_0(null));
9060
+ this.l9w_1.v6m(BaseGameMechanic$playerExit$slambda_0(null));
9061
9061
  };
9062
9062
  protoOf(BaseGameMechanic).observeRestartGameExpectant = function () {
9063
9063
  // Inline function 'games.jass.logic.client.utils.observeNotFinishedExpectant' call
@@ -9077,7 +9077,7 @@
9077
9077
  return distinctUntilChanged(tmp$ret$9);
9078
9078
  };
9079
9079
  protoOf(BaseGameMechanic).error = function (error) {
9080
- this.l9w_1.w6m(BaseGameMechanic$error$slambda_0(error, null));
9080
+ this.l9w_1.v6m(BaseGameMechanic$error$slambda_0(error, null));
9081
9081
  };
9082
9082
  protoOf(BaseGameMechanic).waitingForConnection = function () {
9083
9083
  this.error(new ErrorState(VOID, VOID, WaitingForConnectionReason_getInstance()));
@@ -9229,7 +9229,7 @@
9229
9229
  return this.yah_1;
9230
9230
  };
9231
9231
  protoOf(OnlineGameMechanicImpl).observeFromClientAction = function () {
9232
- return this.zah_1.z8j();
9232
+ return this.zah_1.y8j();
9233
9233
  };
9234
9234
  protoOf(OnlineGameMechanicImpl).mechanicActions = function (actions) {
9235
9235
  // Inline function 'kotlin.collections.map' call
@@ -9244,7 +9244,7 @@
9244
9244
  destination.j(tmp$ret$0);
9245
9245
  }
9246
9246
  this.aai_1.d('OnlineGameMechanic', 'mechanicActions = ' + toString(destination) + ', state: ' + this.l9w_1.a65().gameLifecycleState.toString());
9247
- this.l9w_1.w6m(OnlineGameMechanicImpl$mechanicActions$slambda_0(actions, this, null));
9247
+ this.l9w_1.v6m(OnlineGameMechanicImpl$mechanicActions$slambda_0(actions, this, null));
9248
9248
  };
9249
9249
  function SingleGameMechanic(currentPlayerId, persistentAppStateInteractor, statisticsInteractor, gameHistoryInteractor, gameClient, clientConfig, playersSceneContract, teamsMechanicReducer, pointsInteractor) {
9250
9250
  BaseGameMechanic.call(this, gameClient, clientConfig, playersSceneContract, teamsMechanicReducer, pointsInteractor, gameHistoryInteractor);
@@ -10005,11 +10005,11 @@
10005
10005
  var tmp0 = this.yao_1;
10006
10006
  var tmp$ret$0 = Unit_instance;
10007
10007
  l$ret$1: do {
10008
- if (!tmp0.y6m()) {
10008
+ if (!tmp0.x6m()) {
10009
10009
  tmp$ret$0 = null;
10010
10010
  break l$ret$1;
10011
10011
  }
10012
- var table = tmp0.x6m();
10012
+ var table = tmp0.w6m();
10013
10013
  var this_0 = table.players;
10014
10014
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_0, 10));
10015
10015
  var _iterator__ex2g4s = this_0.l();
@@ -10149,11 +10149,11 @@
10149
10149
  var tmp0 = this.caq_1;
10150
10150
  var tmp$ret$0 = Unit_instance;
10151
10151
  l$ret$1: do {
10152
- if (!tmp0.y6m()) {
10152
+ if (!tmp0.x6m()) {
10153
10153
  tmp$ret$0 = null;
10154
10154
  break l$ret$1;
10155
10155
  }
10156
- var table = tmp0.x6m();
10156
+ var table = tmp0.w6m();
10157
10157
  var player = getPlayer(table.players, this.xap_1);
10158
10158
  tmp$ret$0 = toStateVM(player, this.yap_1.bap_1.showPlayerConnectionState, table.isGameFinished, get_isCreated(tmp0));
10159
10159
  }
@@ -10281,11 +10281,11 @@
10281
10281
  this.s8_1 = 1;
10282
10282
  var tmp$ret$0 = Unit_instance;
10283
10283
  l$ret$1: do {
10284
- if (!value.y6m()) {
10284
+ if (!value.x6m()) {
10285
10285
  tmp$ret$0 = null;
10286
10286
  break l$ret$1;
10287
10287
  }
10288
- var player = getPlayer(value.x6m().players, this.aar_1);
10288
+ var player = getPlayer(value.w6m().players, this.aar_1);
10289
10289
  var tmp0_safe_receiver = findMessageForPlayer(this.bar_1, player.playerId, get_clientPayload_0(value).f9t_1);
10290
10290
  var tmp_0;
10291
10291
  if (tmp0_safe_receiver == null) {
@@ -10401,7 +10401,7 @@
10401
10401
  this.bas_1 = this.eas_1;
10402
10402
  var table = this.das_1;
10403
10403
  var player = getPlayer(table.players, this.zar_1);
10404
- var tmp0_safe_receiver = player.t6u_1.o65_1;
10404
+ var tmp0_safe_receiver = player.s6u_1.o65_1;
10405
10405
  var tmp0_elvis_lhs = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.u65_1;
10406
10406
  if (tmp0_elvis_lhs == null) {
10407
10407
  this.s8_1 = 4;
@@ -10535,7 +10535,7 @@
10535
10535
  var _iterator__ex2g4s_0 = destination.l();
10536
10536
  while (_iterator__ex2g4s_0.m()) {
10537
10537
  var element_0 = _iterator__ex2g4s_0.n();
10538
- if (element_0.x6q()) {
10538
+ if (element_0.w6q()) {
10539
10539
  destination_0.j(element_0);
10540
10540
  }
10541
10541
  }
@@ -10554,7 +10554,7 @@
10554
10554
  var iterator = destination_1.s(destination_1.o());
10555
10555
  while (iterator.k4()) {
10556
10556
  var element_1 = iterator.m4();
10557
- if (element_1.c6s().q64_1 === playerId) {
10557
+ if (element_1.b6s().q64_1 === playerId) {
10558
10558
  tmp$ret$10 = element_1;
10559
10559
  break $l$block;
10560
10560
  }
@@ -10813,7 +10813,7 @@
10813
10813
  return this.aap_1;
10814
10814
  };
10815
10815
  protoOf(PlayersSceneContractImpl).kah = function () {
10816
- return getPlayersVM(this, this.aap_1.a65().x6m());
10816
+ return getPlayersVM(this, this.aap_1.a65().w6m());
10817
10817
  };
10818
10818
  protoOf(PlayersSceneContractImpl).lah = function () {
10819
10819
  // Inline function 'kotlinx.coroutines.flow.map' call
@@ -12575,11 +12575,11 @@
12575
12575
  protoOf(clientCheckCombinationsMiddleware$$inlined$middlewareForActionType$1).j6f = function (store, next, action) {
12576
12576
  var action_0 = action instanceof PutCardAndCheckCombinationsAction ? action : THROW_CCE();
12577
12577
  next(action_0);
12578
- var table = store.state.x6m();
12578
+ var table = store.state.w6m();
12579
12579
  var player = get_currentPlayer(table);
12580
- var playerCombinations = player.x6u_1.n6w_1;
12580
+ var playerCombinations = player.w6u_1.m6w_1;
12581
12581
  // Inline function 'kotlin.collections.map' call
12582
- var this_0 = this.paw_1.d8l(playerCombinations);
12582
+ var this_0 = this.paw_1.c8l(playerCombinations);
12583
12583
  // Inline function 'kotlin.collections.mapTo' call
12584
12584
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_0, 10));
12585
12585
  var _iterator__ex2g4s = this_0.l();
@@ -12687,7 +12687,7 @@
12687
12687
  if (tmp_0) {
12688
12688
  tmp = new CombinationToAnnounceAction(findFirstRoundCombinations, acceptedCombinations, declinedCombinations);
12689
12689
  } else {
12690
- var tmp0_safe_receiver = this.paw_1.e8l(action_0.aau_1.l6a_1, playerCombinations, table.config.rules.oneTryToProtectBella);
12690
+ var tmp0_safe_receiver = this.paw_1.d8l(action_0.aau_1.l6a_1, playerCombinations, table.config.rules.oneTryToProtectBella);
12691
12691
  var findBellaCombination = tmp0_safe_receiver == null ? null : mapFromDetailed(tmp0_safe_receiver);
12692
12692
  var tmp_6;
12693
12693
  var tmp_7;
@@ -12764,7 +12764,7 @@
12764
12764
  var tmp5_card = action_0.aau_1.l6a_1;
12765
12765
  var tmp1_cardNumber = table.cardsOnTable.o();
12766
12766
  var tmp2_round = table.gameInfo.round;
12767
- var tmp6_tag = this.qaw_1.m8l(tmp2_round, VOID, tmp1_cardNumber);
12767
+ var tmp6_tag = this.qaw_1.l8l(tmp2_round, VOID, tmp1_cardNumber);
12768
12768
  tmp_6 = new CardFromClientAction(tmp3_playerId, false, tmp6_tag, tmp5_card, tmp4_combinations);
12769
12769
  }
12770
12770
  tmp = tmp_6;
@@ -12815,11 +12815,11 @@
12815
12815
  if (!(card == null)) {
12816
12816
  store.dispatch(new PutCardAndCheckCombinationsAction(card, acceptedCombinations, declinedCombinations));
12817
12817
  } else {
12818
- var table = store.state.x6m();
12818
+ var table = store.state.w6m();
12819
12819
  var tmp = store.dispatch;
12820
12820
  var tmp0_playerId = get_currentPlayer(table).playerId;
12821
12821
  var tmp1_isAccepted = action_0.vaw_1;
12822
- var tmp2_tag = this.raw_1.k8l(table.sceneInfo, table.gameInfo.round);
12822
+ var tmp2_tag = this.raw_1.j8l(table.sceneInfo, table.gameInfo.round);
12823
12823
  tmp(new CombinationChoiceFromClientAction(tmp0_playerId, false, tmp2_tag, tmp1_isAccepted));
12824
12824
  }
12825
12825
  };
@@ -12838,7 +12838,7 @@
12838
12838
  };
12839
12839
  protoOf(finishingGameWhenPlayerExitsMiddleware$$inlined$middlewareForActionType$1).j6f = function (store, next, action) {
12840
12840
  var action_0 = action instanceof ExitFromClientAction ? action : THROW_CCE();
12841
- var table = store.state.i6m_1;
12841
+ var table = store.state.tableOrNull;
12842
12842
  var tmp = store.dispatch;
12843
12843
  var tmp_0;
12844
12844
  if (this.waw_1.sessionAnalytics) {
@@ -12926,8 +12926,8 @@
12926
12926
  var action_0 = action instanceof MechanicAction ? action : THROW_CCE();
12927
12927
  next(action_0);
12928
12928
  if (action_0 instanceof SceneActMechanicAction)
12929
- if (action_0.u8q_1 === 'WAITING_ACT') {
12930
- var tmp0 = action_0.v8q_1;
12929
+ if (action_0.t8q_1 === 'WAITING_ACT') {
12930
+ var tmp0 = action_0.u8q_1;
12931
12931
  var tmp$ret$0;
12932
12932
  $l$block: {
12933
12933
  // Inline function 'games.jass.logic.data.models.scenes.requireActData' call
@@ -12938,14 +12938,14 @@
12938
12938
  throw new MechanicException('Required ' + getKClass(WaitingActData).ea() + ', current act is ' + toString_0(tmp0));
12939
12939
  }
12940
12940
  var waitingActData = tmp$ret$0;
12941
- var requestPayload = waitingActData.w79_1;
12941
+ var requestPayload = waitingActData.v79_1;
12942
12942
  if (!(requestPayload == null)) {
12943
12943
  if (requestPayload instanceof CardDeckRequest) {
12944
- if (this.yaw_1 === waitingActData.t79()) {
12944
+ if (this.yaw_1 === waitingActData.s79()) {
12945
12945
  var tmp = store.dispatch;
12946
12946
  // Inline function 'kotlin.collections.List' call
12947
12947
  // Inline function 'kotlin.collections.MutableList' call
12948
- var size = requestPayload.u79_1;
12948
+ var size = requestPayload.t79_1;
12949
12949
  var list = ArrayList_init_$Create$(size);
12950
12950
  // Inline function 'kotlin.repeat' call
12951
12951
  var inductionVariable = 0;
@@ -12962,7 +12962,7 @@
12962
12962
  var _iterator__ex2g4s = list.l();
12963
12963
  while (_iterator__ex2g4s.m()) {
12964
12964
  var item = _iterator__ex2g4s.n();
12965
- var tmp$ret$6 = this.zaw_1.f8l();
12965
+ var tmp$ret$6 = this.zaw_1.e8l();
12966
12966
  destination.j(tmp$ret$6);
12967
12967
  }
12968
12968
  // Inline function 'kotlin.collections.map' call
@@ -12971,10 +12971,10 @@
12971
12971
  var _iterator__ex2g4s_0 = destination.l();
12972
12972
  while (_iterator__ex2g4s_0.m()) {
12973
12973
  var item_0 = _iterator__ex2g4s_0.n();
12974
- var tmp$ret$9 = Companion_instance_1.h7n(item_0);
12974
+ var tmp$ret$9 = Companion_instance_1.g7n(item_0);
12975
12975
  destination_0.j(tmp$ret$9);
12976
12976
  }
12977
- var tmp3_tag = this.aax_1.h8l(action_0.t8q_1, store.state.x6m().gameInfo.round);
12977
+ var tmp3_tag = this.aax_1.g8l(action_0.s8q_1, store.state.w6m().gameInfo.round);
12978
12978
  tmp(new RequestedCardDecksFromClientAction(destination_0, this.yaw_1, false, tmp3_tag));
12979
12979
  }
12980
12980
  } else {
@@ -13027,7 +13027,7 @@
13027
13027
  var expectantAction = action_0.hau_1.c9s_1;
13028
13028
  var tmp_0;
13029
13029
  if (expectantAction.k6d()) {
13030
- tmp_0 = listOf_0(new StartTimerAction(new ExpectantTimerTag(action_0.hau_1.b9s_1), fromInt(store.state.x6m().config.options.timeForCountdownMillis), VOID, TimerType_DELAY_getInstance()));
13030
+ tmp_0 = listOf_0(new StartTimerAction(new ExpectantTimerTag(action_0.hau_1.b9s_1), fromInt(store.state.w6m().config.options.timeForCountdownMillis), VOID, TimerType_DELAY_getInstance()));
13031
13031
  } else {
13032
13032
  tmp_0 = emptyList();
13033
13033
  }
@@ -13079,8 +13079,8 @@
13079
13079
  var nextTurnPlayerId = singleOrNull(action.v8w());
13080
13080
  if (!(nextTurnPlayerId == null) && currentPlayerId === nextTurnPlayerId) {
13081
13081
  var nextTurnPlayer = getPlayer(table.players, nextTurnPlayerId);
13082
- if (lastCardInteractor.w8k(nextTurnPlayer)) {
13083
- var gameCard = single(nextTurnPlayer.u6u_1);
13082
+ if (lastCardInteractor.v8k(nextTurnPlayer)) {
13083
+ var gameCard = single(nextTurnPlayer.t6u_1);
13084
13084
  return new PutCardAndCheckCombinationsAction(new ProcessingCard(gameCard));
13085
13085
  }
13086
13086
  }
@@ -13096,7 +13096,7 @@
13096
13096
  protoOf(clientPutCurrentPlayerLastCardMiddleware$$inlined$middlewareForActionType$1).j6f = function (store, next, action) {
13097
13097
  var action_0 = isInterface(action, CardsMechanicAction) ? action : THROW_CCE();
13098
13098
  next(action_0);
13099
- var table = store.state.x6m();
13099
+ var table = store.state.w6m();
13100
13100
  var newAction = getCardActionIfNeeded(action_0, this.cax_1, table, this.dax_1);
13101
13101
  if (newAction == null)
13102
13102
  null;
@@ -13110,13 +13110,13 @@
13110
13110
  };
13111
13111
  function onSuitSelectMessages($this, store, playerId, selectedSuit) {
13112
13112
  // Inline function 'kotlin.with' call
13113
- var $this$with = store.state.x6m();
13113
+ var $this$with = store.state.w6m();
13114
13114
  var player = getPlayer($this$with.players, playerId);
13115
- store.dispatch(new MessageMechanicAction($this.tav_1.e8k(player.v6u_1.p6z(), selectedSuit, player.s6u_1)));
13115
+ store.dispatch(new MessageMechanicAction($this.tav_1.d8k(player.u6u_1.o6z(), selectedSuit, player.r6u_1)));
13116
13116
  }
13117
13117
  function onCardMessages($this, store, playerId, combinations) {
13118
13118
  // Inline function 'kotlin.with' call
13119
- var $this$with = store.state.x6m();
13119
+ var $this$with = store.state.w6m();
13120
13120
  var tmp;
13121
13121
  if (combinations == null) {
13122
13122
  tmp = null;
@@ -13130,17 +13130,17 @@
13130
13130
  var _iterator__ex2g4s = combinations.l();
13131
13131
  while (_iterator__ex2g4s.m()) {
13132
13132
  var item = _iterator__ex2g4s.n();
13133
- var tmp$ret$0 = item.b7a_1;
13133
+ var tmp$ret$0 = item.a7a_1;
13134
13134
  destination.j(tmp$ret$0);
13135
13135
  }
13136
- tmp_0(new MessageMechanicAction($this.tav_1.c8k(destination, player.s6u_1)));
13136
+ tmp_0(new MessageMechanicAction($this.tav_1.b8k(destination, player.r6u_1)));
13137
13137
  tmp = Unit_instance;
13138
13138
  }
13139
13139
  }
13140
13140
  function onCombinationChoiceMessages($this, store, playerId, isAnnounced) {
13141
13141
  var state = store.state;
13142
13142
  if (isAnnounced) {
13143
- var tmp0 = state.x6m().sceneInfo.m7u_1;
13143
+ var tmp0 = state.w6m().sceneInfo.l7u_1;
13144
13144
  var tmp$ret$0;
13145
13145
  $l$block: {
13146
13146
  // Inline function 'games.jass.logic.data.models.scenes.requireActData' call
@@ -13151,35 +13151,35 @@
13151
13151
  throw new MechanicException('Required ' + getKClass(CombinationActData).ea() + ', current act is ' + toString_0(tmp0));
13152
13152
  }
13153
13153
  var combinationActData = tmp$ret$0;
13154
- var player = getPlayer(state.x6m().players, playerId);
13154
+ var player = getPlayer(state.w6m().players, playerId);
13155
13155
  var tmp = store.dispatch;
13156
13156
  // Inline function 'kotlin.collections.map' call
13157
- var this_0 = combinationActData.y79_1;
13157
+ var this_0 = combinationActData.x79_1;
13158
13158
  // Inline function 'kotlin.collections.mapTo' call
13159
13159
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_0, 10));
13160
13160
  var _iterator__ex2g4s = this_0.l();
13161
13161
  while (_iterator__ex2g4s.m()) {
13162
13162
  var item = _iterator__ex2g4s.n();
13163
- var tmp$ret$1 = item.b7a_1;
13163
+ var tmp$ret$1 = item.a7a_1;
13164
13164
  destination.j(tmp$ret$1);
13165
13165
  }
13166
- tmp(new MessageMechanicAction($this.tav_1.c8k(destination, player.s6u_1)));
13166
+ tmp(new MessageMechanicAction($this.tav_1.b8k(destination, player.r6u_1)));
13167
13167
  }
13168
13168
  }
13169
13169
  function onWinnerCombinationMessages($this, store, winnerCombinations) {
13170
13170
  // Inline function 'kotlin.with' call
13171
- var $this$with = store.state.x6m();
13172
- var message = $this.tav_1.d8k(winnerCombinations, $this$with.players);
13171
+ var $this$with = store.state.w6m();
13172
+ var message = $this.tav_1.c8k(winnerCombinations, $this$with.players);
13173
13173
  store.dispatch(new MessageMechanicAction(message));
13174
13174
  }
13175
13175
  function onSceneMessages($this, store, action) {
13176
13176
  var state = store.state;
13177
- var table = state.x6m();
13178
- var tmp0_subject = action.b8r_1;
13177
+ var table = state.w6m();
13178
+ var tmp0_subject = action.a8r_1;
13179
13179
  if (tmp0_subject === 'TRADE') {
13180
13180
  var tmp;
13181
13181
  if (table.config.playersMode.isTeamGame) {
13182
- var tmp0 = $this.vav_1.r8j(table.players);
13182
+ var tmp0 = $this.vav_1.q8j(table.players);
13183
13183
  var tmp$ret$0;
13184
13184
  $l$block_0: {
13185
13185
  // Inline function 'kotlin.collections.any' call
@@ -13202,7 +13202,7 @@
13202
13202
  while (_iterator__ex2g4s_0.m()) {
13203
13203
  var element_0 = _iterator__ex2g4s_0.n();
13204
13204
  var tmp_1 = sum;
13205
- sum = tmp_1 + element_0.x6u_1.m6w_1 | 0;
13205
+ sum = tmp_1 + element_0.w6u_1.l6w_1 | 0;
13206
13206
  }
13207
13207
  if (sum >= table.config.pointsMode.value) {
13208
13208
  tmp$ret$0 = true;
@@ -13230,7 +13230,7 @@
13230
13230
  var _iterator__ex2g4s_1 = tmp0_0.l();
13231
13231
  while (_iterator__ex2g4s_1.m()) {
13232
13232
  var element_1 = _iterator__ex2g4s_1.n();
13233
- if (element_1.x6u_1.m6w_1 >= table.config.pointsMode.value) {
13233
+ if (element_1.w6u_1.l6w_1 >= table.config.pointsMode.value) {
13234
13234
  tmp$ret$4 = true;
13235
13235
  break $l$block_2;
13236
13236
  }
@@ -13241,7 +13241,7 @@
13241
13241
  }
13242
13242
  var hasWinners = tmp;
13243
13243
  if (hasWinners) {
13244
- store.dispatch(new MessageMechanicAction($this.tav_1.h8k('ONE_MORE_ROUND_NEEDED_ID')));
13244
+ store.dispatch(new MessageMechanicAction($this.tav_1.g8k('ONE_MORE_ROUND_NEEDED_ID')));
13245
13245
  }
13246
13246
  var tmp0_1 = action.sceneData;
13247
13247
  var tmp$ret$6;
@@ -13254,10 +13254,10 @@
13254
13254
  throw new MechanicException('Required ' + getKClass(TradeSceneData).ea() + ', current scene is ' + toString_0(tmp0_1));
13255
13255
  }
13256
13256
  var scene = tmp$ret$6;
13257
- store.dispatch(new MessageMechanicAction($this.tav_1.b8k(getPlayer(table.players, scene.k7b_1).s6u_1, scene.i7b_1)));
13258
- var randomData = scene.h7b_1;
13257
+ store.dispatch(new MessageMechanicAction($this.tav_1.a8k(getPlayer(table.players, scene.j7b_1).r6u_1, scene.h7b_1)));
13258
+ var randomData = scene.g7b_1;
13259
13259
  if (!(randomData == null)) {
13260
- store.dispatch(new MessageMechanicAction($this.tav_1.l8k(randomData)));
13260
+ store.dispatch(new MessageMechanicAction($this.tav_1.k8k(randomData)));
13261
13261
  }
13262
13262
  } else if (tmp0_subject === 'CALC_POINTS') {
13263
13263
  var tmp0_2 = action.sceneData;
@@ -13275,32 +13275,32 @@
13275
13275
  var whoChoseSuitPlayerId = getWhoChoseSuit(table_0.players).playerId;
13276
13276
  var tmp_3 = store.dispatch;
13277
13277
  // Inline function 'kotlin.collections.map' call
13278
- var this_0 = $this.uav_1.v8p(scene_0.a7b_1);
13278
+ var this_0 = $this.uav_1.u8p(scene_0.z7a_1);
13279
13279
  // Inline function 'kotlin.collections.mapTo' call
13280
13280
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_0, 10));
13281
13281
  var _iterator__ex2g4s_2 = this_0.l();
13282
13282
  while (_iterator__ex2g4s_2.m()) {
13283
13283
  var item = _iterator__ex2g4s_2.n();
13284
- var tmp0_points = item.t7p_1;
13284
+ var tmp0_points = item.s7p_1;
13285
13285
  // Inline function 'kotlin.collections.map' call
13286
- var this_1 = item.s7p_1;
13286
+ var this_1 = item.r7p_1;
13287
13287
  // Inline function 'kotlin.collections.mapTo' call
13288
13288
  var destination_0 = ArrayList_init_$Create$(collectionSizeOrDefault(this_1, 10));
13289
13289
  var _iterator__ex2g4s_3 = this_1.l();
13290
13290
  while (_iterator__ex2g4s_3.m()) {
13291
13291
  var item_0 = _iterator__ex2g4s_3.n();
13292
- var tmp$ret$8 = getPlayer(table_0.players, item_0).s6u_1;
13292
+ var tmp$ret$8 = getPlayer(table_0.players, item_0).r6u_1;
13293
13293
  destination_0.j(tmp$ret$8);
13294
13294
  }
13295
13295
  var tmp$ret$11 = new PointItemViewModel(destination_0, tmp0_points);
13296
13296
  destination.j(tmp$ret$11);
13297
13297
  }
13298
- tmp_3(new MessageMechanicAction($this.tav_1.f8k(table_0.gameInfo.round, destination, scene_0.e7b(whoChoseSuitPlayerId), scene_0.d7b(whoChoseSuitPlayerId), scene_0.x7a_1)));
13298
+ tmp_3(new MessageMechanicAction($this.tav_1.e8k(table_0.gameInfo.round, destination, scene_0.d7b(whoChoseSuitPlayerId), scene_0.c7b(whoChoseSuitPlayerId), scene_0.w7a_1)));
13299
13299
  }
13300
13300
  }
13301
13301
  function onExpectantCreatedMessages($this, store, action, excludePlayersIds) {
13302
13302
  // Inline function 'kotlin.with' call
13303
- var $this$with = store.state.x6m();
13303
+ var $this$with = store.state.w6m();
13304
13304
  var expectantAction = action.hau_1.c9s_1;
13305
13305
  if (expectantAction instanceof CombinationChoiceMechanicAction) {
13306
13306
  if (excludePlayersIds.u1(expectantAction.playerId)) {
@@ -13309,12 +13309,12 @@
13309
13309
  onCombinationChoiceMessages($this, store, expectantAction.playerId, expectantAction.s8x_1);
13310
13310
  } else {
13311
13311
  if (expectantAction instanceof RestartGameMechanicAction) {
13312
- var message = $this.tav_1.h8k('GAME_RESTART_EVENT_ID');
13312
+ var message = $this.tav_1.g8k('GAME_RESTART_EVENT_ID');
13313
13313
  store.dispatch(new MessageMechanicAction(message));
13314
13314
  store.dispatch(new InfoMessageAction(message));
13315
13315
  } else {
13316
13316
  if (expectantAction instanceof WinnerCombinationsMechanicAction) {
13317
- var message_0 = $this.tav_1.d8k(expectantAction.w8x_1, $this$with.players);
13317
+ var message_0 = $this.tav_1.c8k(expectantAction.w8x_1, $this$with.players);
13318
13318
  store.dispatch(new InfoMessageAction(message_0));
13319
13319
  }
13320
13320
  }
@@ -13332,7 +13332,7 @@
13332
13332
  tmp = Unit_instance;
13333
13333
  } else {
13334
13334
  if (action instanceof SuitChoiceMechanicAction) {
13335
- onSuitSelectMessages(this$0, store, action.h8r_1, action.f8r_1);
13335
+ onSuitSelectMessages(this$0, store, action.g8r_1, action.e8r_1);
13336
13336
  tmp = Unit_instance;
13337
13337
  } else {
13338
13338
  if (action instanceof InterceptorCreatedClientAction) {
@@ -13340,7 +13340,7 @@
13340
13340
  tmp = Unit_instance;
13341
13341
  } else {
13342
13342
  if (action instanceof PutCardMechanicAction) {
13343
- onCardMessages(this$0, store, action.m8r_1, action.l8r_1);
13343
+ onCardMessages(this$0, store, action.l8r_1, action.k8r_1);
13344
13344
  tmp = Unit_instance;
13345
13345
  } else {
13346
13346
  if (action instanceof WinnerCombinationsMechanicAction) {
@@ -13367,7 +13367,7 @@
13367
13367
  if (action instanceof SuitChoiceMechanicAction) {
13368
13368
  var tmp_0;
13369
13369
  if (!(action.playerId === $currentPlayerId)) {
13370
- onSuitSelectMessages(this$0, store, action.playerId, action.f8r_1);
13370
+ onSuitSelectMessages(this$0, store, action.playerId, action.e8r_1);
13371
13371
  tmp_0 = Unit_instance;
13372
13372
  }
13373
13373
  tmp = tmp_0;
@@ -13375,7 +13375,7 @@
13375
13375
  if (action instanceof PutCardMechanicAction) {
13376
13376
  var tmp_1;
13377
13377
  if (!(action.playerId === $currentPlayerId)) {
13378
- onCardMessages(this$0, store, action.playerId, action.l8r_1);
13378
+ onCardMessages(this$0, store, action.playerId, action.k8r_1);
13379
13379
  tmp_1 = Unit_instance;
13380
13380
  }
13381
13381
  tmp = tmp_1;
@@ -13390,24 +13390,24 @@
13390
13390
  } else {
13391
13391
  if (action instanceof SuitChoiceFromClientAction) {
13392
13392
  var tmp_2;
13393
- if (action.i7m_1 === $currentPlayerId) {
13394
- onSuitSelectMessages(this$0, store, action.i7m_1, action.l7m_1);
13393
+ if (action.h7m_1 === $currentPlayerId) {
13394
+ onSuitSelectMessages(this$0, store, action.h7m_1, action.k7m_1);
13395
13395
  tmp_2 = Unit_instance;
13396
13396
  }
13397
13397
  tmp = tmp_2;
13398
13398
  } else {
13399
13399
  if (action instanceof CardFromClientAction) {
13400
13400
  var tmp_3;
13401
- if (action.q7m_1 === $currentPlayerId) {
13402
- onCardMessages(this$0, store, action.q7m_1, action.u7m_1);
13401
+ if (action.p7m_1 === $currentPlayerId) {
13402
+ onCardMessages(this$0, store, action.p7m_1, action.t7m_1);
13403
13403
  tmp_3 = Unit_instance;
13404
13404
  }
13405
13405
  tmp = tmp_3;
13406
13406
  } else {
13407
13407
  if (action instanceof CombinationChoiceFromClientAction) {
13408
13408
  var tmp_4;
13409
- if (action.m7m_1 === $currentPlayerId) {
13410
- onCombinationChoiceMessages(this$0, store, action.m7m_1, action.p7m_1);
13409
+ if (action.l7m_1 === $currentPlayerId) {
13410
+ onCombinationChoiceMessages(this$0, store, action.l7m_1, action.o7m_1);
13411
13411
  tmp_4 = Unit_instance;
13412
13412
  }
13413
13413
  tmp = tmp_4;
@@ -13513,33 +13513,33 @@
13513
13513
  protoOf(clientConsumeFromClientActionsMiddleware$$inlined$middlewareForActionType$1).j6f = function (store, next, action) {
13514
13514
  var tmp4 = action instanceof FromClientAction ? action : THROW_CCE();
13515
13515
  $l$block: {
13516
- var tmp0_safe_receiver = store.state.i6m_1;
13516
+ var tmp0_safe_receiver = store.state.tableOrNull;
13517
13517
  var version = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.version;
13518
13518
  if (version == null || Toggles_instance.e63(version)) {
13519
13519
  next(tmp4);
13520
13520
  break $l$block;
13521
13521
  }
13522
- var table = store.state.x6m();
13522
+ var table = store.state.w6m();
13523
13523
  next(tmp4);
13524
13524
  var tmp;
13525
13525
  if (tmp4 instanceof MessageFromClientAction) {
13526
- tmp = this.fax_1.x8o(tmp4, table.players);
13526
+ tmp = this.fax_1.w8o(tmp4, table.players);
13527
13527
  } else {
13528
13528
  if (tmp4 instanceof PartnerSelectedFromClientAction) {
13529
- tmp = this.fax_1.y8o(tmp4, table.players);
13529
+ tmp = this.fax_1.x8o(tmp4, table.players);
13530
13530
  } else {
13531
13531
  if (tmp4 instanceof PlayerReadyFromClientAction) {
13532
- tmp = this.fax_1.z8o(tmp4);
13532
+ tmp = this.fax_1.y8o(tmp4);
13533
13533
  } else {
13534
13534
  if (tmp4 instanceof SuitChoiceFromClientAction) {
13535
- tmp = this.fax_1.a8p(tmp4, table.players, table.config);
13535
+ tmp = this.fax_1.z8o(tmp4, table.players, table.config);
13536
13536
  } else {
13537
13537
  if (tmp4 instanceof CombinationChoiceFromClientAction) {
13538
- tmp = this.fax_1.b8p(tmp4, table);
13538
+ tmp = this.fax_1.a8p(tmp4, table);
13539
13539
  } else {
13540
13540
  if (tmp4 instanceof CardFromClientAction) {
13541
- var newCardsOnTheTable = plus_0(table.cardsOnTable, new CardOnTable(tmp4.q7m_1, table.cardsOnTable.o(), tmp4.t7m_1));
13542
- var cardMechanicAction = this.fax_1.c8p(tmp4, newCardsOnTheTable, table.players, table.config);
13541
+ var newCardsOnTheTable = plus_0(table.cardsOnTable, new CardOnTable(tmp4.p7m_1, table.cardsOnTable.o(), tmp4.s7m_1));
13542
+ var cardMechanicAction = this.fax_1.b8p(tmp4, newCardsOnTheTable, table.players, table.config);
13543
13543
  tmp = cardMechanicAction;
13544
13544
  } else {
13545
13545
  tmp = null;
@@ -13573,7 +13573,7 @@
13573
13573
  protoOf(sceneActivationReducer$$inlined$reducerForActionType$1).x99 = function (state, action) {
13574
13574
  var action_0 = action instanceof SceneMechanicAction ? action : THROW_CCE();
13575
13575
  var clientPayload = get_clientPayload_0(state);
13576
- var tmp0_subject = action_0.b8r_1;
13576
+ var tmp0_subject = action_0.a8r_1;
13577
13577
  return tmp0_subject === 'CHOOSE_PARTNER' || tmp0_subject === 'TRADE' || (tmp0_subject === 'EARN_POINTS' || tmp0_subject === 'CALC_POINTS') ? state.f8u(VOID, clientPayload.gax(VOID, VOID, VOID, VOID, VOID, VOID, false)) : state;
13578
13578
  };
13579
13579
  protoOf(sceneActivationReducer$$inlined$reducerForActionType$1).k6f = function (state, action) {
@@ -13607,15 +13607,15 @@
13607
13607
  case 0:
13608
13608
  this.t8_1 = 2;
13609
13609
  var state = this.pax_1.state;
13610
- if (!state.y6m() || state.x6m().isGameFinished) {
13610
+ if (!state.x6m() || state.w6m().isGameFinished) {
13611
13611
  var tmp_0 = this;
13612
- this.pax_1.dispatch(new FinishGameMechanicAction(new PlayerExitReason(this.qax_1.n8u_1), state.x6m().isGameFinished));
13612
+ this.pax_1.dispatch(new FinishGameMechanicAction(new PlayerExitReason(this.qax_1.n8u_1), state.w6m().isGameFinished));
13613
13613
  tmp_0.tax_1 = Unit_instance;
13614
13614
  this.s8_1 = 3;
13615
13615
  continue $sm;
13616
13616
  } else {
13617
13617
  this.s8_1 = 1;
13618
- suspendResult = this.rax_1.e9u(state.x6m(), get_clientPayload_0(state), true, this);
13618
+ suspendResult = this.rax_1.e9u(state.w6m(), get_clientPayload_0(state), true, this);
13619
13619
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
13620
13620
  return suspendResult;
13621
13621
  }
@@ -13706,7 +13706,7 @@
13706
13706
  this.t8_1 = 4;
13707
13707
  var tmp0_subject = this.fay_1;
13708
13708
  if (tmp0_subject instanceof RoundStartedAction) {
13709
- var table = this.gay_1.state.x6m();
13709
+ var table = this.gay_1.state.w6m();
13710
13710
  this.s8_1 = 2;
13711
13711
  suspendResult = this.hay_1.b9u(this.fay_1.gameHistory, table.config, table.users, get_clientPayload_0(this.gay_1.state).e9t_1.a9r_1, this);
13712
13712
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -13715,7 +13715,7 @@
13715
13715
  continue $sm;
13716
13716
  } else {
13717
13717
  if (tmp0_subject instanceof RoundEndedAction) {
13718
- var table_0 = this.gay_1.state.x6m();
13718
+ var table_0 = this.gay_1.state.w6m();
13719
13719
  this.s8_1 = 1;
13720
13720
  suspendResult = this.hay_1.a9u(this.fay_1.gameHistory, table_0.config, table_0.users, get_clientPayload_0(this.gay_1.state).e9t_1.a9r_1, this);
13721
13721
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -13810,7 +13810,7 @@
13810
13810
  var _iterator__ex2g4s_0 = destination.l();
13811
13811
  while (_iterator__ex2g4s_0.m()) {
13812
13812
  var element_0 = _iterator__ex2g4s_0.n();
13813
- store.dispatch(new StartTimerAction(PlayerTurnTimerTag_init_$Create$(element_0.playerId, element_0.t6u_1.f67()), getInitialPlayerTurnTimerDelayMillis(element_0, table.config, this.may_1, this.nay_1), VOID, TimerType_DELAY_getInstance()));
13813
+ store.dispatch(new StartTimerAction(PlayerTurnTimerTag_init_$Create$(element_0.playerId, element_0.s6u_1.f67()), getInitialPlayerTurnTimerDelayMillis(element_0, table.config, this.may_1, this.nay_1), VOID, TimerType_DELAY_getInstance()));
13814
13814
  }
13815
13815
  };
13816
13816
  protoOf(reloadTimersWhenContinueGameMiddleware$$inlined$middlewareForActionType$1).t6d = function (store, next, action) {
@@ -13897,7 +13897,7 @@
13897
13897
  };
13898
13898
  protoOf(removeSavedGameMiddleware$$inlined$middlewareForActionType$1).j6f = function (store, next, action) {
13899
13899
  var action_0 = action instanceof RoundEndedAction ? action : THROW_CCE();
13900
- var id = store.state.x6m().id;
13900
+ var id = store.state.w6m().id;
13901
13901
  next(action_0);
13902
13902
  this.aaz_1.o6a(VOID, removeSavedGameMiddleware$o$handle$slambda_0(action_0, this.baz_1, id, null));
13903
13903
  };
@@ -13930,7 +13930,7 @@
13930
13930
  switch (tmp) {
13931
13931
  case 0:
13932
13932
  this.t8_1 = 2;
13933
- var tmp0_safe_receiver = this.kaz_1.state.i6m_1;
13933
+ var tmp0_safe_receiver = this.kaz_1.state.tableOrNull;
13934
13934
  var tmp1_elvis_lhs = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.id;
13935
13935
  var id = tmp1_elvis_lhs == null ? 'temp_game_id' : tmp1_elvis_lhs;
13936
13936
  this.s8_1 = 1;
@@ -14010,9 +14010,9 @@
14010
14010
  switch (tmp) {
14011
14011
  case 0:
14012
14012
  this.t8_1 = 3;
14013
- if (!this.xaz_1.sat_1 && this.yaz_1.y6m() && !this.yaz_1.x6m().isGameFinished) {
14013
+ if (!this.xaz_1.sat_1 && this.yaz_1.x6m() && !this.yaz_1.w6m().isGameFinished) {
14014
14014
  this.s8_1 = 1;
14015
- suspendResult = this.zaz_1.e9u(this.yaz_1.x6m(), get_clientPayload_0(this.yaz_1), false, this);
14015
+ suspendResult = this.zaz_1.e9u(this.yaz_1.w6m(), get_clientPayload_0(this.yaz_1), false, this);
14016
14016
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
14017
14017
  return suspendResult;
14018
14018
  }
@@ -14184,9 +14184,9 @@
14184
14184
  protoOf(clearTimersWhenErrorMiddleware$$inlined$middlewareForActionType$1).j6f = function (store, next, action) {
14185
14185
  var action_0 = action instanceof ErrorAction ? action : THROW_CCE();
14186
14186
  var state = store.state;
14187
- if (state.y6m()) {
14187
+ if (state.x6m()) {
14188
14188
  // Inline function 'kotlin.collections.forEach' call
14189
- var _iterator__ex2g4s = state.k6m_1.l();
14189
+ var _iterator__ex2g4s = state.j6m_1.l();
14190
14190
  while (_iterator__ex2g4s.m()) {
14191
14191
  var element = _iterator__ex2g4s.n();
14192
14192
  store.dispatch(new StopTimerAction(element));
@@ -14469,13 +14469,13 @@
14469
14469
  protoOf(clientShowDisabledCardMessageMiddleware$$inlined$middlewareForActionType$1).j6f = function (store, next, action) {
14470
14470
  var action_0 = action instanceof DisabledCardAction ? action : THROW_CCE();
14471
14471
  var state = store.state;
14472
- if (get_isEarnPointScene(state.x6m().sceneInfo.i7u_1)) {
14472
+ if (get_isEarnPointScene(state.w6m().sceneInfo.h7u_1)) {
14473
14473
  var tmp0_putPlayerCard = action_0.zb0_1;
14474
- var tmp1_player = get_currentPlayer(state.x6m());
14475
- var tmp2_table = state.x6m();
14474
+ var tmp1_player = get_currentPlayer(state.w6m());
14475
+ var tmp2_table = state.w6m();
14476
14476
  var validationCode = this.wb0_1.g9u(tmp0_putPlayerCard, tmp2_table, tmp1_player);
14477
14477
  if (!(validationCode == null)) {
14478
- store.dispatch(new InfoMessageAction(this.xb0_1.g8k(validationCode)));
14478
+ store.dispatch(new InfoMessageAction(this.xb0_1.f8k(validationCode)));
14479
14479
  } else {
14480
14480
  this.yb0_1.w(VOID, 'clientShowDisabledCardMessageMiddleware: card is valid, please check');
14481
14481
  }
@@ -14501,9 +14501,9 @@
14501
14501
  var action_0 = action instanceof PutCardAndCheckCombinationsAction ? action : THROW_CCE();
14502
14502
  var state = store.state;
14503
14503
  var cardNotValidCount = 0;
14504
- var player = get_currentPlayer(state.x6m());
14504
+ var player = get_currentPlayer(state.w6m());
14505
14505
  var tmp0_putPlayerCard = action_0.aau_1.l6a_1;
14506
- var tmp1_table = state.x6m();
14506
+ var tmp1_table = state.w6m();
14507
14507
  var validationCode = this.ab1_1.g9u(tmp0_putPlayerCard, tmp1_table, player);
14508
14508
  if (!(validationCode == null)) {
14509
14509
  cardNotValidCount = cardNotValidCount + 1 | 0;
@@ -14514,7 +14514,7 @@
14514
14514
  this.bb1_1.w(VOID, 'validateCardMiddleware: card is not valid for the third time, please check');
14515
14515
  }
14516
14516
  if (!(validationCode == null)) {
14517
- store.dispatch(new InfoMessageAction(this.cb1_1.g8k(validationCode)));
14517
+ store.dispatch(new InfoMessageAction(this.cb1_1.f8k(validationCode)));
14518
14518
  } else {
14519
14519
  next(action_0);
14520
14520
  }
@@ -14531,8 +14531,8 @@
14531
14531
  function ClientCombinationsReducerImpl() {
14532
14532
  }
14533
14533
  protoOf(ClientCombinationsReducerImpl).db1 = function (currentPlayerId, actData) {
14534
- if (!(actData == null) && currentPlayerId === actData.t79()) {
14535
- return new CombinationToAnnounceState(actData.y79_1, null, null);
14534
+ if (!(actData == null) && currentPlayerId === actData.s79()) {
14535
+ return new CombinationToAnnounceState(actData.x79_1, null, null);
14536
14536
  }
14537
14537
  return null;
14538
14538
  };
@@ -14546,7 +14546,7 @@
14546
14546
  var tmp2 = isInterface(action, NavigationMechanicAction) ? action : THROW_CCE();
14547
14547
  var tmp$ret$1;
14548
14548
  $l$block_0: {
14549
- var table = state.x6m();
14549
+ var table = state.w6m();
14550
14550
  var actId = tmp2.actId;
14551
14551
  if (actId === 'COMBINATION') {
14552
14552
  var tmp = get_clientPayload_0(state);
@@ -14607,7 +14607,7 @@
14607
14607
  var _iterator__ex2g4s = messages.l();
14608
14608
  while (_iterator__ex2g4s.m()) {
14609
14609
  var element = _iterator__ex2g4s.n();
14610
- if (element.z6q().equals(MessageLifecycle_ROOM_getInstance())) {
14610
+ if (element.y6q().equals(MessageLifecycle_ROOM_getInstance())) {
14611
14611
  destination.j(element);
14612
14612
  }
14613
14613
  }
@@ -14620,7 +14620,7 @@
14620
14620
  var _iterator__ex2g4s = messages.l();
14621
14621
  while (_iterator__ex2g4s.m()) {
14622
14622
  var element = _iterator__ex2g4s.n();
14623
- if (element.z6q().equals(MessageLifecycle_GAME_getInstance()) || element.z6q().equals(MessageLifecycle_ROOM_getInstance())) {
14623
+ if (element.y6q().equals(MessageLifecycle_GAME_getInstance()) || element.y6q().equals(MessageLifecycle_ROOM_getInstance())) {
14624
14624
  destination.j(element);
14625
14625
  }
14626
14626
  }
@@ -14635,37 +14635,37 @@
14635
14635
  var item = _iterator__ex2g4s.n();
14636
14636
  var tmp;
14637
14637
  if (item instanceof WhoShuffleCardsMessage) {
14638
- tmp = item.l6s(VOID, VOID, VOID, false);
14638
+ tmp = item.k6s(VOID, VOID, VOID, false);
14639
14639
  } else {
14640
14640
  if (item instanceof TextMessage) {
14641
- tmp = item.b6u(VOID, VOID, VOID, false);
14641
+ tmp = item.a6u(VOID, VOID, VOID, false);
14642
14642
  } else {
14643
14643
  if (item instanceof PhraseMessage) {
14644
- tmp = item.p6t(VOID, VOID, VOID, false);
14644
+ tmp = item.o6t(VOID, VOID, VOID, false);
14645
14645
  } else {
14646
14646
  if (item instanceof AnnouncedCombinationMessage) {
14647
- tmp = item.s6s(VOID, VOID, VOID, false);
14647
+ tmp = item.r6s(VOID, VOID, VOID, false);
14648
14648
  } else {
14649
14649
  if (item instanceof WinnerCombinationsMessage) {
14650
- tmp = item.a6t(VOID, VOID, false);
14650
+ tmp = item.z6s(VOID, VOID, false);
14651
14651
  } else {
14652
14652
  if (item instanceof PreviousRoundPointsMessage) {
14653
- tmp = item.l6r(VOID, VOID, VOID, VOID, VOID, VOID, false);
14653
+ tmp = item.k6r(VOID, VOID, VOID, VOID, VOID, VOID, false);
14654
14654
  } else {
14655
14655
  if (item instanceof StickerMessage) {
14656
- tmp = item.v6t(VOID, VOID, VOID, false);
14656
+ tmp = item.u6t(VOID, VOID, VOID, false);
14657
14657
  } else {
14658
14658
  if (item instanceof RandomSignatureMessage) {
14659
- tmp = item.t6r(VOID, VOID, false);
14659
+ tmp = item.s6r(VOID, VOID, false);
14660
14660
  } else {
14661
14661
  if (item instanceof ValidationMessage) {
14662
- tmp = item.i6u(VOID, VOID, false);
14662
+ tmp = item.h6u(VOID, VOID, false);
14663
14663
  } else {
14664
14664
  if (item instanceof ServiceMessage) {
14665
- tmp = item.b6s(VOID, VOID, false);
14665
+ tmp = item.a6s(VOID, VOID, false);
14666
14666
  } else {
14667
14667
  if (item instanceof EventMessage) {
14668
- tmp = item.b6r(VOID, VOID, false);
14668
+ tmp = item.a6r(VOID, VOID, false);
14669
14669
  } else {
14670
14670
  gameLogger.w(VOID, "updateMessagesAsNotShown: Can't support this message " + toString(item));
14671
14671
  tmp = item;
@@ -14756,7 +14756,7 @@
14756
14756
  };
14757
14757
  protoOf(ClientMechanicLifecycleReducer).m9b = function (state, action) {
14758
14758
  this.p9b_1.l57(action.previousGameId);
14759
- var newTable = this.o9b_1.v9c(state.x6m(), action.gameId);
14759
+ var newTable = this.o9b_1.v9c(state.w6m(), action.gameId);
14760
14760
  var tmp = get_clientPayload_0(state);
14761
14761
  var newPayload = this.sb1_1.gb1(tmp, ClientLifecycleReducer$gameFinishedMessagesReducer$ref(this.sb1_1));
14762
14762
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
@@ -14769,7 +14769,7 @@
14769
14769
  if (clientState == null) {
14770
14770
  var tmp_0 = Companion_instance_14;
14771
14771
  var tmp_1 = get_currentPlayer(action.d8x_1).playerId;
14772
- var tmp0_safe_receiver = action.d8x_1.sceneInfo.m7u_1;
14772
+ var tmp0_safe_receiver = action.d8x_1.sceneInfo.l7u_1;
14773
14773
  var tmp_2;
14774
14774
  if (tmp0_safe_receiver == null) {
14775
14775
  tmp_2 = null;
@@ -14795,7 +14795,7 @@
14795
14795
  return state.f8u(tmp2_tableOrNull, newPayload, tmp1_gameLifecycleState, null);
14796
14796
  };
14797
14797
  protoOf(ClientMechanicLifecycleReducer).k9b = function (state, action) {
14798
- var tmp0_safe_receiver = state.i6m_1;
14798
+ var tmp0_safe_receiver = state.tableOrNull;
14799
14799
  var tmp1_safe_receiver = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.gameId;
14800
14800
  if (tmp1_safe_receiver == null)
14801
14801
  null;
@@ -14810,18 +14810,18 @@
14810
14810
  };
14811
14811
  protoOf(ClientMechanicLifecycleReducer).j9b = function (state, action) {
14812
14812
  var tmp = GameLifecycleState_FINISHED_getInstance();
14813
- var tmp0_safe_receiver = state.j6m_1;
14813
+ var tmp0_safe_receiver = state.i6m_1;
14814
14814
  var tmp1_elvis_lhs = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.i8u(action.n8w_1, action.q8w_1);
14815
14815
  return state.f8u(VOID, VOID, tmp, tmp1_elvis_lhs == null ? new TerminationState(action.n8w_1, action.q8w_1) : tmp1_elvis_lhs);
14816
14816
  };
14817
14817
  protoOf(ClientMechanicLifecycleReducer).i9b = function (state, action) {
14818
14818
  var tmp = get_clientPayload_0(state);
14819
14819
  var newPayload = this.sb1_1.gb1(tmp, ClientLifecycleReducer$roundFinishedMessagesReducer$ref(this.sb1_1));
14820
- var newTable = this.o9b_1.q9b(state.x6m());
14820
+ var newTable = this.o9b_1.q9b(state.w6m());
14821
14821
  return state.f8u(newTable, newPayload);
14822
14822
  };
14823
14823
  protoOf(ClientMechanicLifecycleReducer).h9b = function (state, action) {
14824
- var tmp0_safe_receiver = state.i6m_1;
14824
+ var tmp0_safe_receiver = state.tableOrNull;
14825
14825
  var tmp1_safe_receiver = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.gameId;
14826
14826
  if (tmp1_safe_receiver == null)
14827
14827
  null;
@@ -14838,9 +14838,9 @@
14838
14838
  tmp = this.sb1_1.ib1(tmp2_safe_receiver).gax(VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, action.a8y_1);
14839
14839
  }
14840
14840
  var newPayload = tmp;
14841
- var tmp3_safe_receiver = state.j6m_1;
14842
- var tmp4_elvis_lhs = tmp3_safe_receiver == null ? null : tmp3_safe_receiver.j8u(action.a8y_1.x7l_1);
14843
- var newTerminationState = tmp4_elvis_lhs == null ? new TerminationState(action.a8y_1.x7l_1) : tmp4_elvis_lhs;
14841
+ var tmp3_safe_receiver = state.i6m_1;
14842
+ var tmp4_elvis_lhs = tmp3_safe_receiver == null ? null : tmp3_safe_receiver.j8u(action.a8y_1.w7l_1);
14843
+ var newTerminationState = tmp4_elvis_lhs == null ? new TerminationState(action.a8y_1.w7l_1) : tmp4_elvis_lhs;
14844
14844
  return state.f8u(VOID, newPayload, GameLifecycleState_FINISHED_getInstance(), newTerminationState);
14845
14845
  };
14846
14846
  function clientResetProcessingCardReducer() {
@@ -14880,7 +14880,7 @@
14880
14880
  protoOf(clientSceneReducer$$inlined$reducerForActionType$1).x99 = function (state, action) {
14881
14881
  var action_0 = action instanceof SceneMechanicAction ? action : THROW_CCE();
14882
14882
  var tmp;
14883
- switch (action_0.b8r_1) {
14883
+ switch (action_0.a8r_1) {
14884
14884
  case 'WAITING':
14885
14885
  tmp = state;
14886
14886
  break;
@@ -14935,8 +14935,8 @@
14935
14935
  var tmp_0 = get_clientPayload_0(state);
14936
14936
  var tmp_1;
14937
14937
  if (tmp2.pat_1) {
14938
- var cards = last(state.x6m().bribes).l7j_1;
14939
- tmp_1 = new LastBribeState(first(cards).z78_1, getWhoGotLastBribe(state.x6m().players).playerId, cards);
14938
+ var cards = last(state.w6m().bribes).k7j_1;
14939
+ tmp_1 = new LastBribeState(first(cards).y78_1, getWhoGotLastBribe(state.w6m().players).playerId, cards);
14940
14940
  } else {
14941
14941
  tmp_1 = null;
14942
14942
  }
@@ -14946,8 +14946,8 @@
14946
14946
  var tmp_2 = get_clientPayload_0(state);
14947
14947
  var tmp_3;
14948
14948
  if (tmp2.qat_1) {
14949
- var players = state.x6m().players;
14950
- var tmp3_trump = state.x6m().currentTrump;
14949
+ var players = state.w6m().players;
14950
+ var tmp3_trump = state.w6m().currentTrump;
14951
14951
  var tmp1_safe_receiver = singleOrNull(filterWhoChoseSuit(players));
14952
14952
  var tmp4_whoChoseSuitPlayerId = tmp1_safe_receiver == null ? null : tmp1_safe_receiver.playerId;
14953
14953
  var tmp2_safe_receiver = singleOrNull(filterWhoShuffleCards(players));
@@ -14978,29 +14978,29 @@
14978
14978
  } else {
14979
14979
  // Inline function 'kotlin.let' call
14980
14980
  // Inline function 'kotlin.collections.map' call
14981
- var this_0 = state.x6m().players;
14981
+ var this_0 = state.w6m().players;
14982
14982
  // Inline function 'kotlin.collections.mapTo' call
14983
14983
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_0, 10));
14984
14984
  var _iterator__ex2g4s = this_0.l();
14985
14985
  while (_iterator__ex2g4s.m()) {
14986
14986
  var item = _iterator__ex2g4s.n();
14987
14987
  var updatedUser = firstOrNull(filterByPlayerId(tmp6_safe_receiver, item.playerId));
14988
- var tmp$ret$0 = item.n6v(updatedUser == null ? item.s6u_1 : updatedUser);
14988
+ var tmp$ret$0 = item.m6v(updatedUser == null ? item.r6u_1 : updatedUser);
14989
14989
  destination.j(tmp$ret$0);
14990
14990
  }
14991
14991
  tmp_4 = destination;
14992
14992
  }
14993
14993
  var updatedPlayers = tmp_4;
14994
- var tmp_5 = state.x6m();
14995
- var tmp10_$this = state.x6m().config;
14994
+ var tmp_5 = state.w6m();
14995
+ var tmp10_$this = state.w6m().config;
14996
14996
  var tmp7_elvis_lhs = tmp2.wat_1;
14997
- var tmp11_rulesSetType = tmp7_elvis_lhs == null ? state.x6m().config.rulesSetType : tmp7_elvis_lhs;
14997
+ var tmp11_rulesSetType = tmp7_elvis_lhs == null ? state.w6m().config.rulesSetType : tmp7_elvis_lhs;
14998
14998
  var tmp8_elvis_lhs = tmp2.xat_1;
14999
- var tmp12_rules = tmp8_elvis_lhs == null ? state.x6m().config.rules : tmp8_elvis_lhs;
14999
+ var tmp12_rules = tmp8_elvis_lhs == null ? state.w6m().config.rules : tmp8_elvis_lhs;
15000
15000
  var tmp9_elvis_lhs = tmp2.vat_1;
15001
- var tmp13_options = tmp9_elvis_lhs == null ? state.x6m().config.options : tmp9_elvis_lhs;
15001
+ var tmp13_options = tmp9_elvis_lhs == null ? state.w6m().config.options : tmp9_elvis_lhs;
15002
15002
  var tmp_6 = tmp10_$this.copy(tmp12_rules, tmp11_rulesSetType, tmp13_options);
15003
- var tmp_7 = tmp_5.copy(VOID, VOID, VOID, tmp_6, updatedPlayers == null ? state.x6m().players : updatedPlayers);
15003
+ var tmp_7 = tmp_5.copy(VOID, VOID, VOID, tmp_6, updatedPlayers == null ? state.w6m().players : updatedPlayers);
15004
15004
  var tmp_8 = get_clientPayload_0(state);
15005
15005
  var tmp15_elvis_lhs = tmp2.uat_1;
15006
15006
  tmp = state.f8u(tmp_7, tmp_8.gax(tmp15_elvis_lhs == null ? get_clientPayload_0(state).e9t_1 : tmp15_elvis_lhs));
@@ -15008,7 +15008,7 @@
15008
15008
  if (tmp2 instanceof ClientMessageAction) {
15009
15009
  var messages = get_clientPayload_0(state).f9t_1;
15010
15010
  var lastMessage = lastOrNull(messages);
15011
- if ((lastMessage == null ? null : lastMessage.y6q(tmp2.zat_1)) === true) {
15011
+ if ((lastMessage == null ? null : lastMessage.x6q(tmp2.zat_1)) === true) {
15012
15012
  tmp$ret$5 = state;
15013
15013
  break $l$block;
15014
15014
  }
@@ -15021,7 +15021,7 @@
15021
15021
  tmp = state.f8u(VOID, get_clientPayload_0(state).gax(VOID, VOID, tmp2.dau_1));
15022
15022
  } else {
15023
15023
  if (tmp2 instanceof UpdateMessagesCountAction) {
15024
- tmp = state.f8u(updateVoiceCount_0(state.x6m(), this.yb1_1));
15024
+ tmp = state.f8u(updateVoiceCount_0(state.w6m(), this.yb1_1));
15025
15025
  } else {
15026
15026
  if (tmp2 instanceof ResetErrorAction) {
15027
15027
  var tmp17_safe_receiver = get_clientPayloadOrNull_0(state);
@@ -15092,19 +15092,19 @@
15092
15092
  var message = action.y8x_1;
15093
15093
  var tmp;
15094
15094
  if (isInterface(message, UserMessage)) {
15095
- tmp = message.d6s();
15095
+ tmp = message.c6s();
15096
15096
  } else {
15097
15097
  tmp = false;
15098
15098
  }
15099
15099
  if (tmp) {
15100
- var player = getPlayer(table.players, message.c6s().q64_1);
15101
- return table.copy(VOID, VOID, VOID, VOID, updateItem(table.players, player.n6v(VOID, VOID, VOID, player.v6u_1.s6z(VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, player.v6u_1.h6v_1 - 1 | 0)), get_byIdPlayerPredicate()(player.playerId)));
15100
+ var player = getPlayer(table.players, message.b6s().q64_1);
15101
+ return table.copy(VOID, VOID, VOID, VOID, updateItem(table.players, player.m6v(VOID, VOID, VOID, player.u6u_1.r6z(VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, player.u6u_1.g6v_1 - 1 | 0)), get_byIdPlayerPredicate()(player.playerId)));
15102
15102
  }
15103
15103
  return table;
15104
15104
  }
15105
15105
  function updateVoiceCount_0(table, playerId) {
15106
15106
  var player = getPlayer(table.players, playerId);
15107
- return table.copy(VOID, VOID, VOID, VOID, updateItem(table.players, player.n6v(VOID, VOID, VOID, player.v6u_1.s6z(VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, player.v6u_1.h6v_1 - 1 | 0)), get_byIdPlayerPredicate()(player.playerId)));
15107
+ return table.copy(VOID, VOID, VOID, VOID, updateItem(table.players, player.m6v(VOID, VOID, VOID, player.u6u_1.r6z(VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, player.u6u_1.g6v_1 - 1 | 0)), get_byIdPlayerPredicate()(player.playerId)));
15108
15108
  }
15109
15109
  function messageReducer$$inlined$reducerForActionType$1() {
15110
15110
  }
@@ -15114,7 +15114,7 @@
15114
15114
  protoOf(messageReducer$$inlined$reducerForActionType$1).x99 = function (state, action) {
15115
15115
  var action_0 = action instanceof MessageMechanicAction ? action : THROW_CCE();
15116
15116
  var clientState = get_clientPayload_0(state);
15117
- return state.f8u(updateVoiceCount(state.x6m(), action_0), clientState.gax(VOID, plus_0(clientState.f9t_1, action_0.y8x_1)));
15117
+ return state.f8u(updateVoiceCount(state.w6m(), action_0), clientState.gax(VOID, plus_0(clientState.f9t_1, action_0.y8x_1)));
15118
15118
  };
15119
15119
  protoOf(messageReducer$$inlined$reducerForActionType$1).k6f = function (state, action) {
15120
15120
  return this.x99((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
@@ -15192,7 +15192,7 @@
15192
15192
  tmp = new ErrorState(VOID, VOID, ProcessingReason_getInstance());
15193
15193
  } else {
15194
15194
  if (action_0 instanceof FinishGameMechanicAction) {
15195
- tmp = mapToErrorState(action_0.n8w_1, state.x6m());
15195
+ tmp = mapToErrorState(action_0.n8w_1, state.w6m());
15196
15196
  } else {
15197
15197
  tmp = null;
15198
15198
  }
@@ -15355,7 +15355,7 @@
15355
15355
  return tmp1_$this.qb2(tmp2_playerId, tmp3_isCurrentPlayer, tmp5_cards, tmp4_players, tmp6_processingCardOnTable);
15356
15356
  }
15357
15357
  function getOpenOrHiddenCardsInHand$default($this, player, currentPlayerId, players, processingCard, cards, $super) {
15358
- cards = cards === VOID ? player.u6u_1 : cards;
15358
+ cards = cards === VOID ? player.t6u_1 : cards;
15359
15359
  return getOpenOrHiddenCardsInHand($this, player, currentPlayerId, players, processingCard, cards);
15360
15360
  }
15361
15361
  function handleTradeScene($this, state, action, currentPlayerId) {
@@ -15370,7 +15370,7 @@
15370
15370
  throw new MechanicException('Required ' + getKClass(TradeSceneData).ea() + ', current scene is ' + toString_0(tmp0));
15371
15371
  }
15372
15372
  var sceneData = tmp$ret$0;
15373
- var playersCardsToDistribute = sceneData.g7b_1;
15373
+ var playersCardsToDistribute = sceneData.f7b_1;
15374
15374
  // Inline function 'kotlin.collections.sumOf' call
15375
15375
  var sum = 0;
15376
15376
  var _iterator__ex2g4s = playersCardsToDistribute.e2().l();
@@ -15380,9 +15380,9 @@
15380
15380
  sum = tmp + element.o() | 0;
15381
15381
  }
15382
15382
  var cardsToDistributeCount = sum;
15383
- var otherCardsCount = sceneData.j7b_1.o();
15383
+ var otherCardsCount = sceneData.i7b_1.o();
15384
15384
  var cardDeckCards = createCardDeckCards($this, cardsToDistributeCount, otherCardsCount);
15385
- var shuffleCardTransition = new ShuffleCardDeckTransition($this.mb2_1.s6b(), plus(listOf_0(sceneData.i7b_1), cardDeckCards));
15385
+ var shuffleCardTransition = new ShuffleCardDeckTransition($this.mb2_1.s6b(), plus(listOf_0(sceneData.h7b_1), cardDeckCards));
15386
15386
  var distributionTransition = createCardDistributionTransition($this, state, currentPlayerId, playersCardsToDistribute, null, otherCardsCount);
15387
15387
  var updatedTransitions = plus(get_clientPayload_0(state).r9t_1, listOf([shuffleCardTransition, distributionTransition]));
15388
15388
  return state.f8u(VOID, get_clientPayload_0(state).gax(VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, updatedTransitions));
@@ -15400,20 +15400,20 @@
15400
15400
  }
15401
15401
  var sceneData = tmp$ret$0;
15402
15402
  var tmp0_$this = $this.lb2_1;
15403
- var tmp1_config = state.x6m().config;
15404
- var tmp2_cardDeck = state.x6m().requireCardDeck;
15405
- var tmp3_newTopOpenedCard = sceneData.n7b_1;
15406
- var tmp4_newPlayersCards = sceneData.l7b_1;
15403
+ var tmp1_config = state.w6m().config;
15404
+ var tmp2_cardDeck = state.w6m().requireCardDeck;
15405
+ var tmp3_newTopOpenedCard = sceneData.m7b_1;
15406
+ var tmp4_newPlayersCards = sceneData.k7b_1;
15407
15407
  var updatedCardDeck = tmp0_$this.j9c(tmp2_cardDeck, tmp4_newPlayersCards, tmp1_config, tmp3_newTopOpenedCard);
15408
- var tmp5_distributeTrumpCard = updatedCardDeck.u7j_1;
15409
- var tmp6_playersCardsToDistribute = sceneData.l7b_1;
15410
- var tmp7_otherCardsCount = updatedCardDeck.n8c();
15408
+ var tmp5_distributeTrumpCard = updatedCardDeck.t7j_1;
15409
+ var tmp6_playersCardsToDistribute = sceneData.k7b_1;
15410
+ var tmp7_otherCardsCount = updatedCardDeck.m8c();
15411
15411
  var distributionTransition = createCardDistributionTransition($this, state, currentPlayerId, tmp6_playersCardsToDistribute, tmp5_distributeTrumpCard, tmp7_otherCardsCount);
15412
15412
  var updatedTransitions = plus_0(get_clientPayload_0(state).r9t_1, distributionTransition);
15413
15413
  return state.f8u(VOID, get_clientPayload_0(state).gax(VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, updatedTransitions));
15414
15414
  }
15415
15415
  function createCardDistributionTransition($this, state, currentPlayerId, playersCardsToDistribute, distributeTrumpCard, otherCardsCount) {
15416
- var table = state.x6m();
15416
+ var table = state.w6m();
15417
15417
  var distributeToCards = prepareCardsForDistribution($this, table, get_clientPayload_0(state), currentPlayerId, playersCardsToDistribute);
15418
15418
  // Inline function 'kotlin.collections.sumOf' call
15419
15419
  var sum = 0;
@@ -15494,7 +15494,7 @@
15494
15494
  while (_iterator__ex2g4s.m()) {
15495
15495
  var item = _iterator__ex2g4s.n();
15496
15496
  var newCards = getValue(playersCardsToDistribute, item.playerId);
15497
- var tmp0_cards = plus(item.u6u_1, newCards);
15497
+ var tmp0_cards = plus(item.t6u_1, newCards);
15498
15498
  var tmp1_players = table.players;
15499
15499
  var tmp2_processingCard = clientPayload.q9t_1;
15500
15500
  var hiddenCardsIfNeeded = getOpenOrHiddenCardsInHand($this, item, currentPlayerId, tmp1_players, tmp2_processingCard, tmp0_cards);
@@ -15508,7 +15508,7 @@
15508
15508
  function determineWhoGetsTheTrumpCard($this, table) {
15509
15509
  var tmp;
15510
15510
  if (!(firstOrNull(filterWhoChoseSuit(table.players)) == null)) {
15511
- tmp = $this.nb2_1.h8j(table.players, table.config);
15511
+ tmp = $this.nb2_1.g8j(table.players, table.config);
15512
15512
  } else {
15513
15513
  tmp = null;
15514
15514
  }
@@ -15653,7 +15653,7 @@
15653
15653
  };
15654
15654
  protoOf(TransitionsReducerImpl$addTransitionWhenPutCardAndCheckCombinationReducer$$inlined$reducerForActionType$1).x99 = function (state, action) {
15655
15655
  var action_0 = action instanceof PutCardAndCheckCombinationsAction ? action : THROW_CCE();
15656
- var updatedTransitions = addPutCardOnTableTransition(this.xb2_1, this.yb2_1, this.yb2_1, action_0.aau_1.l6a_1, state.x6m(), get_clientPayload_0(state));
15656
+ var updatedTransitions = addPutCardOnTableTransition(this.xb2_1, this.yb2_1, this.yb2_1, action_0.aau_1.l6a_1, state.w6m(), get_clientPayload_0(state));
15657
15657
  return state.f8u(VOID, get_clientPayload_0(state).gax(VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, updatedTransitions));
15658
15658
  };
15659
15659
  protoOf(TransitionsReducerImpl$addTransitionWhenPutCardAndCheckCombinationReducer$$inlined$reducerForActionType$1).k6f = function (state, action) {
@@ -15668,7 +15668,7 @@
15668
15668
  };
15669
15669
  protoOf(TransitionsReducerImpl$addTransitionWhenPutCardReducer$$inlined$reducerForActionType$1).x99 = function (state, action) {
15670
15670
  var action_0 = action instanceof PutCardMechanicAction ? action : THROW_CCE();
15671
- var updatedTransitions = addPutCardOnTableTransition(this.zb2_1, action_0.playerId, this.ab3_1, action_0.k8r_1, state.x6m(), get_clientPayload_0(state));
15671
+ var updatedTransitions = addPutCardOnTableTransition(this.zb2_1, action_0.playerId, this.ab3_1, action_0.j8r_1, state.w6m(), get_clientPayload_0(state));
15672
15672
  return state.f8u(VOID, get_clientPayload_0(state).gax(VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, updatedTransitions));
15673
15673
  };
15674
15674
  protoOf(TransitionsReducerImpl$addTransitionWhenPutCardReducer$$inlined$reducerForActionType$1).k6f = function (state, action) {
@@ -15684,7 +15684,7 @@
15684
15684
  protoOf(TransitionsReducerImpl$addTransitionWhenCardDistributionReducer$$inlined$reducerForActionType$1).x99 = function (state, action) {
15685
15685
  var action_0 = action instanceof SceneMechanicAction ? action : THROW_CCE();
15686
15686
  var tmp;
15687
- switch (action_0.b8r_1) {
15687
+ switch (action_0.a8r_1) {
15688
15688
  case 'TRADE':
15689
15689
  tmp = handleTradeScene(this.bb3_1, state, action_0, this.cb3_1);
15690
15690
  break;
@@ -15715,13 +15715,13 @@
15715
15715
  if (expectantAction instanceof CombinationChoiceMechanicAction) {
15716
15716
  var combination = first(expectantAction.t8x_1);
15717
15717
  var tmp_0;
15718
- if (expectantAction.s8x_1 && combination.b7a_1.equals(CombinationType_SEVEN_TRUMP_getInstance())) {
15719
- var trumpCard = single(combination.s8c());
15720
- var trumpCardOrOrigin = getOpenOrHiddenCardInHand(this.db3_1, trumpCard, getPlayer(state.x6m().players, expectantAction.playerId), this.eb3_1, state.x6m().players);
15718
+ if (expectantAction.s8x_1 && combination.a7a_1.equals(CombinationType_SEVEN_TRUMP_getInstance())) {
15719
+ var trumpCard = single(combination.r8c());
15720
+ var trumpCardOrOrigin = getOpenOrHiddenCardInHand(this.db3_1, trumpCard, getPlayer(state.w6m().players, expectantAction.playerId), this.eb3_1, state.w6m().players);
15721
15721
  var tmp0_id = this.db3_1.mb2_1.s6b();
15722
15722
  var tmp1_playerIds = listOf_0(expectantAction.playerId);
15723
- var tmp2_toCard2 = state.x6m().requireCardDeck.u7j_1;
15724
- var tmp3_fromCard2 = state.x6m().requireCardDeck.u7j_1;
15723
+ var tmp2_toCard2 = state.w6m().requireCardDeck.t7j_1;
15724
+ var tmp3_fromCard2 = state.w6m().requireCardDeck.t7j_1;
15725
15725
  var updatedTransitions = plus_0(clientPayload.r9t_1, new SwapCardsTransition(tmp0_id, tmp1_playerIds, trumpCardOrOrigin, trumpCard, tmp3_fromCard2, tmp2_toCard2));
15726
15726
  tmp_0 = state.f8u(VOID, clientPayload.gax(VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, updatedTransitions));
15727
15727
  } else {
@@ -15739,20 +15739,20 @@
15739
15739
  var _iterator__ex2g4s = this_0.l();
15740
15740
  while (_iterator__ex2g4s.m()) {
15741
15741
  var element = _iterator__ex2g4s.n();
15742
- var player = getPlayer(state.x6m().players, element.e7k_1);
15743
- var sortedPlayerCards = sortedWith(player.u6u_1, new CardSuitSortingComparator(get_clientPayload_0(state).e9t_1.b9r_1));
15742
+ var player = getPlayer(state.w6m().players, element.d7k_1);
15743
+ var sortedPlayerCards = sortedWith(player.t6u_1, new CardSuitSortingComparator(get_clientPayload_0(state).e9t_1.b9r_1));
15744
15744
  // Inline function 'kotlin.collections.map' call
15745
- var this_1 = element.f7k_1;
15745
+ var this_1 = element.e7k_1;
15746
15746
  // Inline function 'kotlin.collections.mapTo' call
15747
15747
  var destination_0 = ArrayList_init_$Create$(collectionSizeOrDefault(this_1, 10));
15748
15748
  var _iterator__ex2g4s_0 = this_1.l();
15749
15749
  while (_iterator__ex2g4s_0.m()) {
15750
15750
  var item = _iterator__ex2g4s_0.n();
15751
- var tmp$ret$0 = item.s8c();
15751
+ var tmp$ret$0 = item.r8c();
15752
15752
  destination_0.j(tmp$ret$0);
15753
15753
  }
15754
15754
  var combinationCards = flatten(destination_0);
15755
- var tmp0_players = state.x6m().players;
15755
+ var tmp0_players = state.w6m().players;
15756
15756
  var tmp1_processingCard = clientPayload.q9t_1;
15757
15757
  var openOrHiddenCards = getOpenOrHiddenCardsInHand(this.db3_1, player, this.eb3_1, tmp0_players, tmp1_processingCard, combinationCards);
15758
15758
  // Inline function 'kotlin.collections.mapIndexed' call
@@ -15781,7 +15781,7 @@
15781
15781
  }
15782
15782
  var handTransitions = destination_1;
15783
15783
  // Inline function 'kotlin.collections.plusAssign' call
15784
- var pair = to(element.e7k_1, handTransitions);
15784
+ var pair = to(element.d7k_1, handTransitions);
15785
15785
  destination.f2(pair.me_1, pair.ne_1);
15786
15786
  }
15787
15787
  var updatedTransitions_0 = plus_0(clientPayload.r9t_1, new ShowCombinationTransition(tmp_1, destination));
@@ -15790,16 +15790,16 @@
15790
15790
  if (expectantAction instanceof PickUpBribeMechanicAction) {
15791
15791
  var tmp_3 = this.db3_1.mb2_1.s6b();
15792
15792
  // Inline function 'kotlin.collections.map' call
15793
- var this_3 = state.x6m().cardsOnTable;
15793
+ var this_3 = state.w6m().cardsOnTable;
15794
15794
  // Inline function 'kotlin.collections.mapTo' call
15795
15795
  var destination_2 = ArrayList_init_$Create$(collectionSizeOrDefault(this_3, 10));
15796
15796
  var _iterator__ex2g4s_2 = this_3.l();
15797
15797
  while (_iterator__ex2g4s_2.m()) {
15798
15798
  var item_1 = _iterator__ex2g4s_2.n();
15799
- var tmp$ret$10 = item_1.b79_1;
15799
+ var tmp$ret$10 = item_1.a79_1;
15800
15800
  destination_2.j(tmp$ret$10);
15801
15801
  }
15802
- var updatedTransitions_1 = plus_0(clientPayload.r9t_1, new PickUpBribeTransition(tmp_3, expectantAction.p8r_1, destination_2));
15802
+ var updatedTransitions_1 = plus_0(clientPayload.r9t_1, new PickUpBribeTransition(tmp_3, expectantAction.o8r_1, destination_2));
15803
15803
  tmp = state.f8u(VOID, clientPayload.gax(VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, VOID, updatedTransitions_1));
15804
15804
  } else {
15805
15805
  tmp = state;
@@ -16152,7 +16152,7 @@
16152
16152
  if (!(gameId == null) && !(currentPlayerId == null)) {
16153
16153
  tmp = new ClientLoggerKey(gameId, currentPlayerId);
16154
16154
  } else {
16155
- var tmp0_safe_receiver = _this__u8e3s4.i6m_1;
16155
+ var tmp0_safe_receiver = _this__u8e3s4.tableOrNull;
16156
16156
  tmp = tmp0_safe_receiver == null ? null : get_clientLoggerKey(tmp0_safe_receiver);
16157
16157
  }
16158
16158
  return tmp;
@@ -16374,7 +16374,7 @@
16374
16374
  }
16375
16375
  var tmp0_safe_receiver = $gameClient();
16376
16376
  var tmp1_safe_receiver = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.a65();
16377
- var tmp2_safe_receiver = tmp1_safe_receiver == null ? null : tmp1_safe_receiver.i6m_1;
16377
+ var tmp2_safe_receiver = tmp1_safe_receiver == null ? null : tmp1_safe_receiver.tableOrNull;
16378
16378
  return tmp2_safe_receiver == null ? null : toLoggerPayload(tmp2_safe_receiver);
16379
16379
  };
16380
16380
  }
@@ -16523,13 +16523,13 @@
16523
16523
  return this.x52();
16524
16524
  });
16525
16525
  defineProp(protoOf(BaseGameMechanic), 'table', function () {
16526
- return this.x6m();
16526
+ return this.w6m();
16527
16527
  });
16528
16528
  defineProp(protoOf(BaseGameMechanic), 'isTableExists', function () {
16529
- return this.y6m();
16529
+ return this.x6m();
16530
16530
  });
16531
16531
  defineProp(protoOf(BaseGameMechanic), 'gameLifecycleState', function () {
16532
- return this.z6m();
16532
+ return this.y6m();
16533
16533
  });
16534
16534
  defineProp(protoOf(OnlineGameMechanicImpl), 'currentPlayerId', function () {
16535
16535
  return this.rah();
@@ -16538,13 +16538,13 @@
16538
16538
  return this.x52();
16539
16539
  });
16540
16540
  defineProp(protoOf(OnlineGameMechanicImpl), 'table', function () {
16541
- return this.x6m();
16541
+ return this.w6m();
16542
16542
  });
16543
16543
  defineProp(protoOf(OnlineGameMechanicImpl), 'isTableExists', function () {
16544
- return this.y6m();
16544
+ return this.x6m();
16545
16545
  });
16546
16546
  defineProp(protoOf(OnlineGameMechanicImpl), 'gameLifecycleState', function () {
16547
- return this.z6m();
16547
+ return this.y6m();
16548
16548
  });
16549
16549
  protoOf(PlayersSceneContractImpl).qam = waitUntilSceneActivated;
16550
16550
  protoOf(BufferLifecycleAction).g6d = get_actionTag;
@@ -16623,7 +16623,7 @@
16623
16623
  });
16624
16624
  protoOf(ExpectantTimerTag).ignoreValidation = ignoreValidation;
16625
16625
  protoOf(ResetMessageTimerTag).ignoreValidation = ignoreValidation;
16626
- protoOf(ResetMessageTimerTag).p8t = ignoreTimerResetValidation;
16626
+ protoOf(ResetMessageTimerTag).o8t = ignoreTimerResetValidation;
16627
16627
  defineProp(protoOf(DistributeCardsModel), 'playerId', function () {
16628
16628
  return this.c64();
16629
16629
  });