game_client_logic_deb 1.8.399 → 1.8.401

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@@ -915,17 +915,18 @@ export declare namespace games.jass.logic.data.models.config {
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  }
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  export declare namespace games.jass.logic.data.models.config {
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  class ServerReduxConfig {
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- constructor(finishGameWhenNotLiveStrategy?: any/* games.jass.logic.data.models.config.FinishGameWhenNotLiveStrategy */, waitForPlayerToReconnect?: boolean, waitForPlayerToReconnectTimeOutMillis?: number, closeIfBotsAtFinish?: boolean, botReplacesPlayerAfterTimeout?: boolean, enabledCombinedEvents?: boolean, delayToAskBotMillis?: number, combinedEventsIntervalMillis?: number, serverStateUpdateIntervalMillis?: number);
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+ constructor(finishGameWhenNotLiveStrategy?: any/* games.jass.logic.data.models.config.FinishGameWhenNotLiveStrategy */, waitForPlayerToReconnect?: boolean, waitForPlayerToReconnectTimeOutMillis?: number, reconnectionCheckDurationMillis?: number, closeIfBotsAtFinish?: boolean, botReplacesPlayerAfterTimeout?: boolean, enabledCombinedEvents?: boolean, delayToAskBotMillis?: number, combinedEventsIntervalMillis?: number, serverStateUpdateIntervalMillis?: number);
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  get finishGameWhenNotLiveStrategy(): any/* games.jass.logic.data.models.config.FinishGameWhenNotLiveStrategy */;
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  get waitForPlayerToReconnect(): boolean;
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  get waitForPlayerToReconnectTimeOutMillis(): number;
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+ get reconnectionCheckDurationMillis(): number;
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  get closeIfBotsAtFinish(): boolean;
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  get botReplacesPlayerAfterTimeout(): boolean;
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  get enabledCombinedEvents(): boolean;
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  get delayToAskBotMillis(): number;
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  get combinedEventsIntervalMillis(): number;
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  get serverStateUpdateIntervalMillis(): number;
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- copy(finishGameWhenNotLiveStrategy?: any/* games.jass.logic.data.models.config.FinishGameWhenNotLiveStrategy */, waitForPlayerToReconnect?: boolean, waitForPlayerToReconnectTimeOutMillis?: number, closeIfBotsAtFinish?: boolean, botReplacesPlayerAfterTimeout?: boolean, enabledCombinedEvents?: boolean, delayToAskBotMillis?: number, combinedEventsIntervalMillis?: number, serverStateUpdateIntervalMillis?: number): games.jass.logic.data.models.config.ServerReduxConfig;
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+ copy(finishGameWhenNotLiveStrategy?: any/* games.jass.logic.data.models.config.FinishGameWhenNotLiveStrategy */, waitForPlayerToReconnect?: boolean, waitForPlayerToReconnectTimeOutMillis?: number, reconnectionCheckDurationMillis?: number, closeIfBotsAtFinish?: boolean, botReplacesPlayerAfterTimeout?: boolean, enabledCombinedEvents?: boolean, delayToAskBotMillis?: number, combinedEventsIntervalMillis?: number, serverStateUpdateIntervalMillis?: number): games.jass.logic.data.models.config.ServerReduxConfig;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;