game_client_logic_deb 1.8.398 → 1.8.399

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@@ -284,7 +284,6 @@ export declare namespace com.logic.data.models {
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  constructor(playerId: string, tag: Nullable<string>);
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  get playerId(): string;
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  get tag(): Nullable<string>;
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- get connectionState(): com.logic.data.models.player.PlayerConnectionState;
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  copy(playerId?: string, tag?: Nullable<string>): com.logic.data.models.PlayerLostConnectionReason;
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  toString(): string;
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  hashCode(): number;
@@ -299,7 +298,6 @@ export declare namespace com.logic.data.models {
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  constructor(playerId: string, tag: Nullable<string>);
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  get playerId(): string;
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  get tag(): Nullable<string>;
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- get connectionState(): com.logic.data.models.player.PlayerConnectionState;
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  copy(playerId?: string, tag?: Nullable<string>): com.logic.data.models.PlayerTimeoutReason;
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  toString(): string;
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  hashCode(): number;
@@ -313,7 +311,6 @@ export declare namespace com.logic.data.models {
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  class PlayerExitReason extends com.logic.data.models.TerminationGameReason.$metadata$.constructor implements com.logic.data.models.FinishPlayerReason {
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  constructor(playerId: string);
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  get playerId(): string;
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- get connectionState(): com.logic.data.models.player.PlayerConnectionState;
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  copy(playerId?: string): com.logic.data.models.PlayerExitReason;
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  toString(): string;
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  hashCode(): number;
@@ -326,7 +323,6 @@ export declare namespace com.logic.data.models {
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  }
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  interface FinishPlayerReason {
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  readonly playerId: string;
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- readonly connectionState: com.logic.data.models.player.PlayerConnectionState;
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  readonly __doNotUseOrImplementIt: {
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  readonly "com.logic.data.models.FinishPlayerReason": unique symbol;
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  };
@@ -527,26 +523,32 @@ export declare namespace com.logic.data.models.player {
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  get name(): "LEFT";
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  get ordinal(): 3;
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  };
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+ static get LEFT_PERMANENTLY(): com.logic.data.models.player.PlayerConnectionState & {
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+ get name(): "LEFT_PERMANENTLY";
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+ get ordinal(): 4;
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+ };
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  static get DISCONNECTING(): com.logic.data.models.player.PlayerConnectionState & {
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  get name(): "DISCONNECTING";
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- get ordinal(): 4;
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+ get ordinal(): 5;
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  };
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  static get DELETED(): com.logic.data.models.player.PlayerConnectionState & {
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  get name(): "DELETED";
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- get ordinal(): 5;
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+ get ordinal(): 6;
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  };
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- get name(): "LIVE" | "TIMEOUT" | "LOST_CONNECTION" | "LEFT" | "DISCONNECTING" | "DELETED";
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- get ordinal(): 0 | 1 | 2 | 3 | 4 | 5;
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+ get name(): "LIVE" | "TIMEOUT" | "LOST_CONNECTION" | "LEFT" | "LEFT_PERMANENTLY" | "DISCONNECTING" | "DELETED";
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+ get ordinal(): 0 | 1 | 2 | 3 | 4 | 5 | 6;
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  get isLive(): boolean;
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  get isTimeOut(): boolean;
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  get isLostConnection(): boolean;
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  get isLeft(): boolean;
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+ get isLeftPermanently(): boolean;
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  get isDeleted(): boolean;
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  get isDisconnecting(): boolean;
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  get isNotAlive(): boolean;
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- get isDisconnected(): boolean;
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+ get isVisibleDisconnectedReason(): boolean;
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  get isClientDisconnectReason(): boolean;
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  get isServerDisconnectReason(): boolean;
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+ get canReconnect(): boolean;
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  static values(): Array<com.logic.data.models.player.PlayerConnectionState>;
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  static valueOf(value: string): com.logic.data.models.player.PlayerConnectionState;
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  }
@@ -760,6 +762,18 @@ export declare namespace games.jass.logic.data.models {
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  namespace EngineBotConfig.$metadata$ {
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  const constructor: abstract new () => EngineBotConfig;
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  }
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+ namespace EngineBotConfig {
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+ abstract class Companion extends KtSingleton<Companion.$metadata$.constructor>() {
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+ private constructor();
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+ }
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+ /** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
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+ namespace Companion.$metadata$ {
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+ abstract class constructor {
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+ getServerEngineMode(enableBotChat: boolean, openAiApiKey: Nullable<string>): games.jass.logic.data.models.EngineBotConfig;
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+ private constructor();
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+ }
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+ }
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+ }
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  }
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  export declare namespace games.jass.logic.data.models {
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  class EngineLogicConfig {