game_client_logic_deb 1.8.394 → 1.8.396
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -180,8 +180,8 @@
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180
180
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var WaitingForConnectionReason_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.d5;
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181
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var GameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.p4;
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182
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var NotValidateIfGameFinished = kotlin_io_raspberryapps_game_engine_core.$_$.x1;
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183
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-
var parseActionName = kotlin_io_raspberryapps_game_engine_core.$_$.w2;
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184
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var FirstMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.u2;
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184
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+
var parseActionName = kotlin_io_raspberryapps_game_engine_core.$_$.w2;
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185
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var take = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.w;
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var emitAll = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.b;
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var transformLatest = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.x;
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@@ -9134,9 +9134,9 @@
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9134
9134
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$this.rab_1.w('OnlineGameMechanic', 'passWhenIsCreatedOrFinishing fail', new MechanicException('Current state: ' + gameLifecycleState.toString() + ', ' + toString(action)));
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9135
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}
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9136
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}
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9137
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-
function OnlineGameMechanicImpl$mechanicActions$slambda(
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9138
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this.aac_1 =
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9139
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-
this.bac_1 = $
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9137
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function OnlineGameMechanicImpl$mechanicActions$slambda($actions, this$0, resultContinuation) {
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9138
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this.aac_1 = $actions;
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9139
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this.bac_1 = this$0;
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CoroutineImpl.call(this, resultContinuation);
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}
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protoOf(OnlineGameMechanicImpl$mechanicActions$slambda).ta5 = function ($this$dispatchAsync, store, $completion) {
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@@ -9156,42 +9156,22 @@
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var tmp = this.r8_1;
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if (tmp === 0) {
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this.s8_1 = 1;
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9159
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var
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9160
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var destination = ArrayList_init_$Create$(this_0.length);
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9159
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var indexedObject = this.aac_1;
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var inductionVariable = 0;
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9162
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var last =
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9161
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var last = indexedObject.length;
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while (inductionVariable < last) {
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9164
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var
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9163
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var element = indexedObject[inductionVariable];
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inductionVariable = inductionVariable + 1 | 0;
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9166
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destination.j(parseActionName(item));
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9167
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}
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9168
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this.aac_1.rab_1.d('OnlineGameMechanic', 'mechanicActions inside = ' + toString(destination) + ', state: ' + this.dac_1.state.gameLifecycleState.toString());
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9169
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var indexedObject = this.bac_1;
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9170
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var inductionVariable_0 = 0;
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9171
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var last_0 = indexedObject.length;
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while (inductionVariable_0 < last_0) {
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9173
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var element = indexedObject[inductionVariable_0];
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9174
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inductionVariable_0 = inductionVariable_0 + 1 | 0;
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if (isInterface(element, FirstMechanicAction)) {
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9176
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passWhenIsCreating(this.
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passWhenIsCreating(this.bac_1, this.dac_1, element);
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} else {
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if (isInterface(element, TerminatedAction)) {
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9179
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passWhenIsCreatedOrFinishing(this.
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9169
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passWhenIsCreatedOrFinishing(this.bac_1, this.dac_1, element);
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} else {
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9181
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passWhenIsCreated(this.
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9171
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passWhenIsCreated(this.bac_1, this.dac_1, element);
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}
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}
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}
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9185
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var this_1 = this.bac_1;
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9186
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var destination_0 = ArrayList_init_$Create$(this_1.length);
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9187
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var inductionVariable_1 = 0;
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9188
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var last_1 = this_1.length;
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9189
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while (inductionVariable_1 < last_1) {
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9190
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var item_0 = this_1[inductionVariable_1];
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9191
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inductionVariable_1 = inductionVariable_1 + 1 | 0;
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9192
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destination_0.j(parseActionName(item_0));
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9193
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}
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9194
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this.aac_1.rab_1.d('OnlineGameMechanic', 'mechanicActions after = ' + toString(destination_0) + ', state: ' + this.aac_1.gameLifecycleState.toString());
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return Unit_instance;
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} else if (tmp === 1) {
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throw this.u8_1;
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@@ -9208,8 +9188,8 @@
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i.dac_1 = store;
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return i;
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9210
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};
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9211
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function OnlineGameMechanicImpl$mechanicActions$slambda_0(
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9212
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var i = new OnlineGameMechanicImpl$mechanicActions$slambda(
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9191
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function OnlineGameMechanicImpl$mechanicActions$slambda_0($actions, this$0, resultContinuation) {
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9192
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var i = new OnlineGameMechanicImpl$mechanicActions$slambda($actions, this$0, resultContinuation);
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9213
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var l = function ($this$dispatchAsync, store, $completion) {
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9214
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return i.ta5($this$dispatchAsync, store, $completion);
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9215
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};
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@@ -9241,7 +9221,7 @@
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destination.j(tmp$ret$0);
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}
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this.rab_1.d('OnlineGameMechanic', 'mechanicActions = ' + toString(destination) + ', state: ' + this.d9q_1.b65().gameLifecycleState.toString());
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9244
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this.d9q_1.s6i(OnlineGameMechanicImpl$mechanicActions$slambda_0(
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9224
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this.d9q_1.s6i(OnlineGameMechanicImpl$mechanicActions$slambda_0(actions, this, null));
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9245
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};
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9246
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function SingleGameMechanic(currentPlayerId, persistentAppStateInteractor, statisticsInteractor, gameHistoryInteractor, gameClient, clientConfig, playersSceneContract, teamsMechanicReducer, pointsInteractor) {
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BaseGameMechanic.call(this, gameClient, clientConfig, playersSceneContract, teamsMechanicReducer, pointsInteractor, gameHistoryInteractor);
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