game_client_logic_deb 1.8.323 → 1.8.324
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Kotlin-DateTime-library-kotlinx-datetime.js +2 -2
- package/Logic_Debertz-core.js +1 -1
- package/Logic_Debertz-engine.js +6562 -6443
- package/Logic_Debertz-engine.js.map +1 -1
- package/Logic_Debertz-game_client.d.ts +6 -4
- package/Logic_Debertz-game_client.js +2171 -2173
- package/Logic_Debertz-game_client.js.map +1 -1
- package/kotlin-kotlin-stdlib.js +10 -10
- package/kotlin-kotlin-stdlib.js.map +1 -1
- package/kotlinx-coroutines-core.js +7 -7
- package/kotlinx-coroutines-core.js.map +1 -1
- package/package.json +1 -1
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@@ -1860,23 +1860,25 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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}
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/* @ts-ignore: https://github.com/microsoft/TypeScript/issues/4628 */
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class FinishingGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements games.jass.logic.redux.actions.mechanic.TerminatedAction, com.logic.redux.actions.validation.NotValidateIfGameFinishing {
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constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, transition
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constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, transition: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, sessionAnalytics: Nullable<games.jass.logic.data.models.GameSessionAnalytics> | undefined, players: Nullable<Array<string>>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>, isRoundHistorySaved?: boolean, aid?: Nullable<string>);
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get reason(): com.logic.data.models.TerminationGameReason;
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get isGameFinished(): boolean;
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get transition(): Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>;
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get sessionAnalytics(): Nullable<games.jass.logic.data.models.GameSessionAnalytics>;
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get players(): Nullable<Array<string>>;
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get gameHistory(): Nullable<games.jass.logic.data.models.table.history.GameHistory>;
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get isRoundHistorySaved(): boolean;
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get aid(): Nullable<string>;
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toString(): string;
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copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>, isRoundHistorySaved?: boolean, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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hashCode(): number;
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copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, players?: Nullable<Array<string>>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>, isRoundHistorySaved?: boolean, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
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get actionTag(): string;
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notValidateWhenFinishing(): boolean;
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readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.TerminatedAction["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinishing["__doNotUseOrImplementIt"];
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static get Companion(): {
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fromTableWithAnalytics(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, table: Nullable<games.jass.logic.data.models.table.JassTable>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
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fromTable(table: Nullable<games.jass.logic.data.models.table.JassTable>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
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};
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}
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class FinishGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements com.logic.redux.actions.validation.NotValidateIfGameFinishing, games.jass.logic.redux.actions.mechanic.TerminatedAction {
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