game_client_logic_deb 1.8.322 → 1.8.324

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@@ -1860,23 +1860,25 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  }
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  /* @ts-ignore: https://github.com/microsoft/TypeScript/issues/4628 */
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  class FinishingGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements games.jass.logic.redux.actions.mechanic.TerminatedAction, com.logic.redux.actions.validation.NotValidateIfGameFinishing {
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- constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>, isRoundHistorySaved?: boolean, aid?: Nullable<string>);
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+ constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, transition: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, sessionAnalytics: Nullable<games.jass.logic.data.models.GameSessionAnalytics> | undefined, players: Nullable<Array<string>>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>, isRoundHistorySaved?: boolean, aid?: Nullable<string>);
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  get reason(): com.logic.data.models.TerminationGameReason;
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  get isGameFinished(): boolean;
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  get transition(): Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>;
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  get sessionAnalytics(): Nullable<games.jass.logic.data.models.GameSessionAnalytics>;
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+ get players(): Nullable<Array<string>>;
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  get gameHistory(): Nullable<games.jass.logic.data.models.table.history.GameHistory>;
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  get isRoundHistorySaved(): boolean;
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  get aid(): Nullable<string>;
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  toString(): string;
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- copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>, isRoundHistorySaved?: boolean, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
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- hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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+ hashCode(): number;
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+ copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, players?: Nullable<Array<string>>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>, isRoundHistorySaved?: boolean, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
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  get actionTag(): string;
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  notValidateWhenFinishing(): boolean;
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  readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.TerminatedAction["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinishing["__doNotUseOrImplementIt"];
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  static get Companion(): {
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- withAnalytics(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, table: Nullable<games.jass.logic.data.models.table.JassTable>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
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+ fromTableWithAnalytics(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, table: Nullable<games.jass.logic.data.models.table.JassTable>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
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+ fromTable(table: Nullable<games.jass.logic.data.models.table.JassTable>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
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  };
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  }
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  class FinishGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements com.logic.redux.actions.validation.NotValidateIfGameFinishing, games.jass.logic.redux.actions.mechanic.TerminatedAction {