game_client_logic_deb 1.8.260 → 1.8.289

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -104,7 +104,7 @@ export declare namespace games.raspberry.card_game.random.data.models {
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  equals(other: Nullable<any>): boolean;
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  static get Companion(): {
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  firstRound(poolId: string, signature: Nullable<string>, newCardDeckData: games.raspberry.card_game.random.data.models.GameCardDeckData, userData: games.raspberry.card_game.random.data.models.CardDeckRequestUserData): games.raspberry.card_game.random.data.models.GameCardDecksRecord;
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- newRound(gameCardDecksRecord: games.raspberry.card_game.random.data.models.GameCardDecksRecord, newCardDeckData: games.raspberry.card_game.random.data.models.GameCardDeckData): games.raspberry.card_game.random.data.models.GameCardDecksRecord;
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+ nextRound(gameCardDecksRecord: games.raspberry.card_game.random.data.models.GameCardDecksRecord, newCardDeckData: games.raspberry.card_game.random.data.models.GameCardDeckData): games.raspberry.card_game.random.data.models.GameCardDecksRecord;
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  };
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  }
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  class GameCardDeckData {
@@ -317,15 +317,17 @@ export declare namespace com.logic.data.models {
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  }
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  export declare namespace com.logic.data.models.player {
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  class GameUserInfo implements com.logic.data.models.player.PlayerIdContract {
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- constructor(playerId: string, name: string, avatarUrl?: Nullable<string>, isBot?: boolean, initialLuckyFactor?: Nullable<number>, payload?: Nullable<any>);
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+ constructor(playerId: string, name: string, avatarUrl?: Nullable<string>, isBot?: boolean, initialLuckyFactor?: Nullable<number>, rating?: Nullable<number>, payload?: Nullable<any>);
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  get playerId(): string;
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  get name(): string;
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  get avatarUrl(): Nullable<string>;
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  get isBot(): boolean;
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  get initialLuckyFactor(): Nullable<number>;
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+ get rating(): Nullable<number>;
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  get payload(): Nullable<any>;
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+ getRatingOrDefault(initialUserRating: number): number;
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  toString(): string;
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- copy(playerId?: string, name?: string, avatarUrl?: Nullable<string>, isBot?: boolean, initialLuckyFactor?: Nullable<number>, payload?: Nullable<any>): com.logic.data.models.player.GameUserInfo;
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+ copy(playerId?: string, name?: string, avatarUrl?: Nullable<string>, isBot?: boolean, initialLuckyFactor?: Nullable<number>, rating?: Nullable<number>, payload?: Nullable<any>): com.logic.data.models.player.GameUserInfo;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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  readonly __doNotUseOrImplementIt: com.logic.data.models.player.PlayerIdContract["__doNotUseOrImplementIt"];
@@ -553,7 +555,7 @@ export declare namespace games.jass.logic.data.models {
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  equals(other: Nullable<any>): boolean;
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  static get Companion(): {
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  getClientEngineTestMode(): games.jass.logic.data.models.EngineLogicConfig;
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- getServerEngineMode(isProduction: boolean, roomMode: Nullable<string>, isPrivate: boolean, validateFromClientActionTags?: boolean, openRoomIfFinished?: boolean, playerTimeoutFactorToFinishStep?: number): games.jass.logic.data.models.EngineLogicConfig;
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+ getServerEngineMode(roomMode: string, isPrivate: boolean, transition: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, fromRound: Nullable<number>, isProduction: boolean, validateFromClientActionTags?: boolean, openRoomIfFinished?: boolean, playerTimeoutFactorToFinishStep?: number): games.jass.logic.data.models.EngineLogicConfig;
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  };
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  }
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  }
@@ -754,11 +756,10 @@ export declare namespace games.jass.logic.data.models.player {
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  }
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  export declare namespace games.jass.logic.data.models.player {
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  class UserProfilePayload {
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- constructor(socketId?: Nullable<string>, rating?: Nullable<number>, playedGamesCount?: number);
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+ constructor(socketId?: Nullable<string>, playedGamesCount?: number);
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  get socketId(): Nullable<string>;
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- get rating(): Nullable<number>;
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  get playedGamesCount(): number;
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- copy(socketId?: Nullable<string>, rating?: Nullable<number>, playedGamesCount?: number): games.jass.logic.data.models.player.UserProfilePayload;
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+ copy(socketId?: Nullable<string>, playedGamesCount?: number): games.jass.logic.data.models.player.UserProfilePayload;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
@@ -833,6 +834,7 @@ export declare namespace games.jass.logic.data.models.player.analytics {
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  get liveDurationPercentage(): Nullable<number>;
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  get combinations(): Nullable<kotlin.collections.KtList<games.jass.logic.data.models.player.analytics.CombinationAnalytics>>;
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  get achievements(): Nullable<games.jass.logic.data.models.player.achievements.Achievements>;
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+ get wasPlayerOffline(): boolean;
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  copy(playerId?: string, liveDurationPercentage?: Nullable<number>, combinations?: Nullable<kotlin.collections.KtList<games.jass.logic.data.models.player.analytics.CombinationAnalytics>>, achievements?: Nullable<games.jass.logic.data.models.player.achievements.Achievements>): games.jass.logic.data.models.player.analytics.PlayerHistoryAnalytics;
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  toString(): string;
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  hashCode(): number;
@@ -1090,7 +1092,7 @@ export declare namespace games.jass.logic.data.models.table {
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  equals(other: Nullable<any>): boolean;
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  static get Companion(): {
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  initial(tableId: string, gameId: string, version: string, config: games.jass.logic.data.models.table.config.Config, players: kotlin.collections.KtList<com.logic.data.models.player.PlayerIdContract/* games.jass.logic.data.models.player.JassPlayer */>, spectators: kotlin.collections.KtList<com.logic.data.models.player.PlayerIdContract/* games.jass.logic.data.models.player.Spectator */>): games.jass.logic.data.models.table.JassTable;
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- restartRound(version: string, tableLite: games.jass.logic.data.models.table.JassTableLite): games.jass.logic.data.models.table.JassTable;
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+ restartRound(roomId: string, gameId: string, version: string, tableLite: games.jass.logic.data.models.table.JassTableLite): games.jass.logic.data.models.table.JassTable;
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  };
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  }
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  }
@@ -1130,6 +1132,17 @@ export declare namespace games.jass.logic.data.models.table {
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  readonly __doNotUseOrImplementIt: games.raspberry.logger.LoggerPayload["__doNotUseOrImplementIt"];
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  }
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  }
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+ export declare namespace games.jass.logic.data.models.table {
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+ class TableStateWithActions {
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+ constructor(table: games.jass.logic.data.models.table.JassTable, actions: kotlin.collections.KtList<games.jass.logic.redux.actions.mechanic.MechanicAction>);
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+ get table(): games.jass.logic.data.models.table.JassTable;
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+ get actions(): kotlin.collections.KtList<games.jass.logic.redux.actions.mechanic.MechanicAction>;
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+ copy(table?: games.jass.logic.data.models.table.JassTable, actions?: kotlin.collections.KtList<games.jass.logic.redux.actions.mechanic.MechanicAction>): games.jass.logic.data.models.table.TableStateWithActions;
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+ toString(): string;
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+ hashCode(): number;
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+ equals(other: Nullable<any>): boolean;
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+ }
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+ }
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  export declare namespace games.jass.logic.data.models.table.combinations {
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  class Combination /* implements games.jass.logic.data.models.table.combinations.CombinationContract */ {
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  constructor(id: string, type: games.jass.logic.data.models.table.combinations.CombinationType, cards: Nullable<kotlin.collections.KtList<any/* io.raspberryapps.card_game.core.data.models.cards.GameCard */>>, reasons: kotlin.collections.KtSet<games.jass.logic.data.models.messages.combinatios.CombinationReason>);
@@ -1308,7 +1321,7 @@ export declare namespace games.jass.logic.data.models.table.config {
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  }
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  export declare namespace games.jass.logic.data.models.table.config {
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  class Config {
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- constructor(rules: games.jass.logic.data.models.rules.Rules, rulesSetType: games.jass.logic.data.models.rules.RulesSetType, options: games.jass.logic.data.models.table.config.Options, playersMode: games.jass.logic.data.models.table.config.PlayersMode, pointsMode: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis: number, isPrivate: boolean, dealerStrategy: Nullable<games.jass.logic.domain.interactors.dealer.DealerStrategy>, mode: games.jass.logic.data.models.table.config.RoomMode);
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+ constructor(rules: games.jass.logic.data.models.rules.Rules, rulesSetType: games.jass.logic.data.models.rules.RulesSetType, options: games.jass.logic.data.models.table.config.Options, playersMode: games.jass.logic.data.models.table.config.PlayersMode, pointsMode: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis: number, isPrivate: boolean, dealerStrategy: Nullable<games.jass.logic.domain.interactors.dealer.DealerStrategy>, league: Nullable<games.jass.logic.data.models.leagues.League>, mode: games.jass.logic.data.models.table.config.RoomMode);
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  get rules(): games.jass.logic.data.models.rules.Rules;
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  get rulesSetType(): games.jass.logic.data.models.rules.RulesSetType;
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  get options(): games.jass.logic.data.models.table.config.Options;
@@ -1317,9 +1330,10 @@ export declare namespace games.jass.logic.data.models.table.config {
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  get timeoutTimeMillis(): number;
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  get isPrivate(): boolean;
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  get dealerStrategy(): Nullable<games.jass.logic.domain.interactors.dealer.DealerStrategy>;
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+ get league(): Nullable<games.jass.logic.data.models.leagues.League>;
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  get mode(): games.jass.logic.data.models.table.config.RoomMode;
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  get playerHandCardsSize(): number;
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- copy(rules?: games.jass.logic.data.models.rules.Rules, rulesSetType?: games.jass.logic.data.models.rules.RulesSetType, options?: games.jass.logic.data.models.table.config.Options, playersMode?: games.jass.logic.data.models.table.config.PlayersMode, pointsMode?: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis?: number, isPrivate?: boolean, dealerStrategy?: Nullable<games.jass.logic.domain.interactors.dealer.DealerStrategy>, mode?: games.jass.logic.data.models.table.config.RoomMode): games.jass.logic.data.models.table.config.Config;
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+ copy(rules?: games.jass.logic.data.models.rules.Rules, rulesSetType?: games.jass.logic.data.models.rules.RulesSetType, options?: games.jass.logic.data.models.table.config.Options, playersMode?: games.jass.logic.data.models.table.config.PlayersMode, pointsMode?: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis?: number, isPrivate?: boolean, dealerStrategy?: Nullable<games.jass.logic.domain.interactors.dealer.DealerStrategy>, league?: Nullable<games.jass.logic.data.models.leagues.League>, mode?: games.jass.logic.data.models.table.config.RoomMode): games.jass.logic.data.models.table.config.Config;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
@@ -1327,7 +1341,8 @@ export declare namespace games.jass.logic.data.models.table.config {
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  }
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  export declare namespace games.jass.logic.data.models.table.config {
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  class ConfigLite {
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- constructor(players: games.jass.logic.data.models.table.config.PlayersMode, points: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis: number, rulesPreset: games.jass.logic.data.models.rules.RulesSetType, isPrivate: boolean, isChatEnabled: boolean, isBotsEnabled: boolean, rules: Nullable<games.jass.logic.data.models.rules.Rules>);
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+ constructor(mode: games.jass.logic.data.models.table.config.RoomMode, players: games.jass.logic.data.models.table.config.PlayersMode, points: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis: number, rulesPreset: games.jass.logic.data.models.rules.RulesSetType, isPrivate: boolean, isChatEnabled: boolean, isBotsEnabled: boolean, rules: Nullable<games.jass.logic.data.models.rules.Rules>);
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+ get mode(): games.jass.logic.data.models.table.config.RoomMode;
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  get players(): games.jass.logic.data.models.table.config.PlayersMode;
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  get points(): games.jass.logic.data.models.table.config.PointsMode;
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  get timeoutTimeMillis(): number;
@@ -1336,7 +1351,7 @@ export declare namespace games.jass.logic.data.models.table.config {
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  get isChatEnabled(): boolean;
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  get isBotsEnabled(): boolean;
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  get rules(): Nullable<games.jass.logic.data.models.rules.Rules>;
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- copy(players?: games.jass.logic.data.models.table.config.PlayersMode, points?: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis?: number, rulesPreset?: games.jass.logic.data.models.rules.RulesSetType, isPrivate?: boolean, isChatEnabled?: boolean, isBotsEnabled?: boolean, rules?: Nullable<games.jass.logic.data.models.rules.Rules>): games.jass.logic.data.models.table.config.ConfigLite;
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+ copy(mode?: games.jass.logic.data.models.table.config.RoomMode, players?: games.jass.logic.data.models.table.config.PlayersMode, points?: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis?: number, rulesPreset?: games.jass.logic.data.models.rules.RulesSetType, isPrivate?: boolean, isChatEnabled?: boolean, isBotsEnabled?: boolean, rules?: Nullable<games.jass.logic.data.models.rules.Rules>): games.jass.logic.data.models.table.config.ConfigLite;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
@@ -1387,7 +1402,7 @@ export declare namespace games.jass.logic.data.models.table.config {
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  static values(): Array<games.jass.logic.data.models.table.config.PlayersMode>;
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  static valueOf(value: string): games.jass.logic.data.models.table.config.PlayersMode;
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  static get Companion(): {
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- create(points: number): games.jass.logic.data.models.table.config.PlayersMode;
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+ create(number: number): games.jass.logic.data.models.table.config.PlayersMode;
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  } & any/* kotlinx.serialization.internal.SerializerFactory */;
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  }
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  }
@@ -1420,6 +1435,25 @@ export declare namespace games.jass.logic.data.models.table.config {
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  } & any/* kotlinx.serialization.internal.SerializerFactory */;
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  }
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  }
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+ export declare namespace games.jass.logic.data.models.table.config {
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+ class RoomConfig {
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+ constructor(players: number, points: number, timeoutTime: number, rulesPreset: string, isPrivate: Nullable<boolean>, isChatEnabled: Nullable<boolean>, rules: Nullable<any>/* Nullable<com.logic.data.models.serializable.rules.RulesDto> */, isBotsEnabled: Nullable<boolean>, dealerStrategy: Nullable<games.jass.logic.domain.interactors.dealer.DealerStrategy>, league: Nullable<games.jass.logic.data.models.leagues.League>);
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+ get players(): number;
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+ get points(): number;
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+ get timeoutTime(): number;
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+ get rulesPreset(): string;
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+ get isPrivate(): Nullable<boolean>;
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+ get isChatEnabled(): Nullable<boolean>;
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+ get rules(): Nullable<any>/* Nullable<com.logic.data.models.serializable.rules.RulesDto> */;
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+ get isBotsEnabled(): Nullable<boolean>;
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+ get dealerStrategy(): Nullable<games.jass.logic.domain.interactors.dealer.DealerStrategy>;
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+ get league(): Nullable<games.jass.logic.data.models.leagues.League>;
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+ copy(players?: number, points?: number, timeoutTime?: number, rulesPreset?: string, isPrivate?: Nullable<boolean>, isChatEnabled?: Nullable<boolean>, rules?: Nullable<any>/* Nullable<com.logic.data.models.serializable.rules.RulesDto> */, isBotsEnabled?: Nullable<boolean>, dealerStrategy?: Nullable<games.jass.logic.domain.interactors.dealer.DealerStrategy>, league?: Nullable<games.jass.logic.data.models.leagues.League>): games.jass.logic.data.models.table.config.RoomConfig;
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+ toString(): string;
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+ hashCode(): number;
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+ equals(other: Nullable<any>): boolean;
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+ }
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+ }
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  export declare namespace games.jass.logic.data.models.table.config {
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  abstract class RoomMode {
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  private constructor();
@@ -1448,6 +1482,17 @@ export declare namespace games.jass.logic.data.models.table.config {
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  static valueOf(value: string): games.jass.logic.data.models.table.config.RoomMode;
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  }
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  }
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+ export declare namespace games.jass.logic.data.models.table.history {
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+ class ClientGameHistory {
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+ constructor(roundNumber: Nullable<number>, metadata: Nullable<games.jass.logic.data.models.table.history.GameHistoryMetadata>);
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+ get roundNumber(): Nullable<number>;
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+ get metadata(): Nullable<games.jass.logic.data.models.table.history.GameHistoryMetadata>;
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+ copy(roundNumber?: Nullable<number>, metadata?: Nullable<games.jass.logic.data.models.table.history.GameHistoryMetadata>): games.jass.logic.data.models.table.history.ClientGameHistory;
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+ toString(): string;
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+ hashCode(): number;
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+ equals(other: Nullable<any>): boolean;
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+ }
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+ }
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  export declare namespace games.jass.logic.data.models.table.history {
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  class GameHistory {
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  constructor(gameId: string, createdAt: any/* kotlinx.datetime.Instant */, rounds: Array<games.jass.logic.data.models.table.history.RoundHistory>, gameWinners: Nullable<Array<string>>, metadata: Nullable<games.jass.logic.data.models.table.history.GameHistoryMetadata>);
@@ -1571,9 +1616,9 @@ export declare namespace games.jass.logic.domain.interactors.dealer {
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  }
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  export declare namespace games.jass.logic.redux.actions {
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  class ClearAction implements com.logic.redux.store.definitions.Action, com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished {
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- constructor(transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>);
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- get transition(): Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>;
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- copy(transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>): games.jass.logic.redux.actions.ClearAction;
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+ constructor(transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>);
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+ get transition(): Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>;
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+ copy(transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>): games.jass.logic.redux.actions.ClearAction;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
@@ -1695,16 +1740,38 @@ export declare namespace games.jass.logic.redux.actions.game {
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  }
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  }
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  export declare namespace games.jass.logic.redux.actions.mechanic {
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- class GameToRoomTransition {
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- constructor(roomId: string, playerIds: kotlin.collections.KtList<string>, previousPlayers: Nullable<kotlin.collections.KtList<string>>);
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+ interface GameTransition {
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+ readonly previousPlayers: Nullable<kotlin.collections.KtList<string>>;
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+ readonly isEnableChoosePartnerScreen: boolean;
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+ readonly readyPlayerIdsArray: Array<string>;
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+ readonly __doNotUseOrImplementIt: {
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+ readonly "games.jass.logic.redux.actions.mechanic.GameTransition": unique symbol;
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+ };
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+ }
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+ class RevengeRoomTransition implements games.jass.logic.redux.actions.mechanic.GameTransition {
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+ constructor(originalRoomMode: games.jass.logic.data.models.table.config.RoomMode, previousPlayers: Nullable<kotlin.collections.KtList<string>>);
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+ get originalRoomMode(): games.jass.logic.data.models.table.config.RoomMode;
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+ get previousPlayers(): Nullable<kotlin.collections.KtList<string>>;
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+ copy(originalRoomMode?: games.jass.logic.data.models.table.config.RoomMode, previousPlayers?: Nullable<kotlin.collections.KtList<string>>): games.jass.logic.redux.actions.mechanic.RevengeRoomTransition;
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+ toString(): string;
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+ hashCode(): number;
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+ equals(other: Nullable<any>): boolean;
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+ get isEnableChoosePartnerScreen(): boolean;
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+ get readyPlayerIdsArray(): Array<string>;
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+ readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.GameTransition["__doNotUseOrImplementIt"];
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+ }
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+ class GameToRoomTransition implements games.jass.logic.redux.actions.mechanic.GameTransition {
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+ constructor(roomId: string, playerIds: Nullable<kotlin.collections.KtList<string>>, previousPlayers: Nullable<kotlin.collections.KtList<string>>);
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  get roomId(): string;
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- get playerIds(): kotlin.collections.KtList<string>;
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+ get playerIds(): Nullable<kotlin.collections.KtList<string>>;
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  get previousPlayers(): Nullable<kotlin.collections.KtList<string>>;
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- get playerIdsArray(): Array<string>;
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- copy(roomId?: string, playerIds?: kotlin.collections.KtList<string>, previousPlayers?: Nullable<kotlin.collections.KtList<string>>): games.jass.logic.redux.actions.mechanic.GameToRoomTransition;
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+ get readyPlayerIdsArray(): Array<string>;
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+ copy(roomId?: string, playerIds?: Nullable<kotlin.collections.KtList<string>>, previousPlayers?: Nullable<kotlin.collections.KtList<string>>): games.jass.logic.redux.actions.mechanic.GameToRoomTransition;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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+ get isEnableChoosePartnerScreen(): boolean;
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+ readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.GameTransition["__doNotUseOrImplementIt"];
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  }
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  }
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  export declare namespace games.jass.logic.redux.actions.mechanic {
@@ -1753,33 +1820,33 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  }
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  /* @ts-ignore: https://github.com/microsoft/TypeScript/issues/4628 */
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  class FinishingGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements games.jass.logic.redux.actions.mechanic.TerminatedAction, com.logic.redux.actions.validation.NotValidateIfGameFinishing {
1756
- constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>, isRoundHistorySaved?: boolean, aid?: Nullable<string>);
1823
+ constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>, isRoundHistorySaved?: boolean, aid?: Nullable<string>);
1757
1824
  get reason(): com.logic.data.models.TerminationGameReason;
1758
1825
  get isGameFinished(): boolean;
1759
- get transition(): Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>;
1826
+ get transition(): Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>;
1760
1827
  get sessionAnalytics(): Nullable<games.jass.logic.data.models.GameSessionAnalytics>;
1761
1828
  get gameHistory(): Nullable<games.jass.logic.data.models.table.history.GameHistory>;
1762
1829
  get isRoundHistorySaved(): boolean;
1763
1830
  get aid(): Nullable<string>;
1764
1831
  toString(): string;
1765
- copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>, isRoundHistorySaved?: boolean, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
1832
+ copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>, isRoundHistorySaved?: boolean, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
1766
1833
  hashCode(): number;
1767
1834
  equals(other: Nullable<any>): boolean;
1768
1835
  get actionTag(): string;
1769
1836
  notValidateWhenFinishing(): boolean;
1770
1837
  readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.TerminatedAction["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinishing["__doNotUseOrImplementIt"];
1771
1838
  static get Companion(): {
1772
- withAnalytics(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, table: Nullable<games.jass.logic.data.models.table.JassTable>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
1839
+ withAnalytics(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, table: Nullable<games.jass.logic.data.models.table.JassTable>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
1773
1840
  };
1774
1841
  }
1775
1842
  class FinishGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements com.logic.redux.actions.validation.NotValidateIfGameFinishing, games.jass.logic.redux.actions.mechanic.TerminatedAction {
1776
- constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, aid?: Nullable<string>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>);
1843
+ constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, aid?: Nullable<string>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>);
1777
1844
  get reason(): com.logic.data.models.TerminationGameReason;
1778
1845
  get isGameFinished(): boolean;
1779
1846
  get aid(): Nullable<string>;
1780
- get transition(): Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>;
1847
+ get transition(): Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>;
1781
1848
  toString(): string;
1782
- copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean, aid?: Nullable<string>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>): games.jass.logic.redux.actions.mechanic.FinishGameMechanicAction;
1849
+ copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean, aid?: Nullable<string>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>): games.jass.logic.redux.actions.mechanic.FinishGameMechanicAction;
1783
1850
  hashCode(): number;
1784
1851
  equals(other: Nullable<any>): boolean;
1785
1852
  get actionTag(): string;
@@ -1794,8 +1861,8 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
1794
1861
  readonly "games.jass.logic.redux.actions.mechanic.NavigationMechanicAction": unique symbol;
1795
1862
  } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
1796
1863
  }
1797
- class SceneMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements games.jass.logic.redux.actions.mechanic.NavigationMechanicAction, com.logic.redux.store.definitions.Action, com.logic.redux.actions.ReleaseBufferTriggerAction, com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished/*, games.jass.logic.redux.actions.mechanic.NextPlayerTurnAction */ {
1798
- constructor(sceneId: string, actId?: Nullable<string>, sceneData?: Nullable<games.jass.logic.data.models.scenes.SceneData>, actData?: Nullable<games.jass.logic.data.models.scenes.ActData>, aid?: Nullable<string>);
1864
+ class SceneMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements games.jass.logic.redux.actions.mechanic.NavigationMechanicAction, com.logic.redux.store.definitions.Action, com.logic.redux.actions.ReleaseBufferTriggerAction, com.logic.data.models.player.PlayerIdContract, com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished/*, games.jass.logic.redux.actions.mechanic.NextPlayerTurnAction, games.jass.logic.redux.actions.mechanic.PlayerTurnIdAnswerAction */ {
1865
+ constructor(currentTurnPlayerId: Nullable<string>, sceneId: string, actId?: Nullable<string>, sceneData?: Nullable<games.jass.logic.data.models.scenes.SceneData>, actData?: Nullable<games.jass.logic.data.models.scenes.ActData>, aid?: Nullable<string>);
1799
1866
  get sceneId(): string;
1800
1867
  get actId(): Nullable<string>;
1801
1868
  get sceneData(): Nullable<games.jass.logic.data.models.scenes.SceneData>;
@@ -1804,16 +1871,17 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
1804
1871
  notValidateWhenFinished(): boolean;
1805
1872
  notValidateWhenFinishing(): boolean;
1806
1873
  toString(): string;
1807
- copy(sceneId?: string, actId?: Nullable<string>, sceneData?: Nullable<games.jass.logic.data.models.scenes.SceneData>, actData?: Nullable<games.jass.logic.data.models.scenes.ActData>, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.SceneMechanicAction;
1874
+ copy(currentTurnPlayerId?: Nullable<string>, sceneId?: string, actId?: Nullable<string>, sceneData?: Nullable<games.jass.logic.data.models.scenes.SceneData>, actData?: Nullable<games.jass.logic.data.models.scenes.ActData>, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.SceneMechanicAction;
1808
1875
  hashCode(): number;
1809
1876
  equals(other: Nullable<any>): boolean;
1810
1877
  get actionTag(): string;
1811
- readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.NavigationMechanicAction["__doNotUseOrImplementIt"] & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"] & com.logic.redux.actions.ReleaseBufferTriggerAction["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinishing["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinished["__doNotUseOrImplementIt"];
1878
+ get playerId(): string;
1879
+ readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.NavigationMechanicAction["__doNotUseOrImplementIt"] & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"] & com.logic.redux.actions.ReleaseBufferTriggerAction["__doNotUseOrImplementIt"] & com.logic.data.models.player.PlayerIdContract["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinishing["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinished["__doNotUseOrImplementIt"];
1812
1880
  }
1813
1881
  interface TerminatedAction extends com.logic.redux.store.definitions.Action {
1814
1882
  readonly reason: com.logic.data.models.TerminationGameReason;
1815
1883
  readonly isGameFinished: boolean;
1816
- readonly transition: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>;
1884
+ readonly transition: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>;
1817
1885
  readonly __doNotUseOrImplementIt: {
1818
1886
  readonly "games.jass.logic.redux.actions.mechanic.TerminatedAction": unique symbol;
1819
1887
  } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
@@ -1845,8 +1913,8 @@ export declare interface GameHelper {
1845
1913
  filterRealPlayers(store: com.logic.redux.store.definitions.Store<any/* games.jass.logic.redux.AppState */>, playerIds: Array<string>): Array<string>;
1846
1914
  getUserSocketId(store: com.logic.redux.store.definitions.Store<any/* games.jass.logic.redux.AppState */>, playerId: string): Nullable<string>;
1847
1915
  getUserSocketIds(store: com.logic.redux.store.definitions.Store<any/* games.jass.logic.redux.AppState */>): Nullable<Array<string>>;
1848
- createConfig(points: number, players: number, timeoutTimeMillis: number, rulesSetType: games.jass.logic.data.models.rules.RulesSetType, rules: any, isEnableChat: boolean, isBotsEnabled: boolean, isPrivate: boolean, dealerStrategy?: Nullable<string>, mode?: Nullable<string>): games.jass.logic.data.models.table.config.Config;
1849
- mapToRoomConfig(config: games.jass.logic.data.models.table.config.Config): models.RoomConfig;
1916
+ createConfig(mode: string, points: number, players: number, timeoutTimeMillis: number, rulesSetType: games.jass.logic.data.models.rules.RulesSetType, rules: any, isEnableChat: boolean, isBotsEnabled: boolean, isPrivate: boolean, dealerStrategy: Nullable<string>, transition: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, league?: Nullable<string>): games.jass.logic.data.models.table.config.Config;
1917
+ mapToRoomConfig(config: games.jass.logic.data.models.table.config.Config): games.jass.logic.data.models.table.config.RoomConfig;
1850
1918
  mapPoints(points: number): games.jass.logic.data.models.table.config.PointsMode;
1851
1919
  mapPlayers(players: number): games.jass.logic.data.models.table.config.PlayersMode;
1852
1920
  mapRules(rules: any): games.jass.logic.data.models.rules.Rules;
@@ -1878,11 +1946,13 @@ export declare interface ParserHelper {
1878
1946
  encodeGameRound(round: games.jass.logic.data.models.table.history.RoundHistory): string;
1879
1947
  encodeGameRoundItems(round: games.jass.logic.data.models.table.history.RoundHistory): string;
1880
1948
  encodeGameMetadata(metadata: games.jass.logic.data.models.table.history.GameHistoryMetadata): string;
1881
- encodeRoomConfig(config: models.RoomConfig): string;
1949
+ encodeRoomConfig(config: games.jass.logic.data.models.table.config.RoomConfig): string;
1882
1950
  decodeTableLite(json: string): games.jass.logic.data.models.table.JassTableLite;
1883
1951
  decodeFullGameHistoryToTableLite(json: string, round: Nullable<number>): games.jass.logic.data.models.table.JassTableLite;
1884
- encodeGameToRoomTransition(transition: games.jass.logic.redux.actions.mechanic.GameToRoomTransition): string;
1885
- decodeGameToRoomTransition(json: string): games.jass.logic.redux.actions.mechanic.GameToRoomTransition;
1952
+ encodeGameToRoomTransition(transition: games.jass.logic.redux.actions.mechanic.GameTransition): string;
1953
+ decodeGameToRoomTransition(json: string): games.jass.logic.redux.actions.mechanic.GameTransition;
1954
+ decodeTableStateWithActions(json: string): games.jass.logic.data.models.table.TableStateWithActions;
1955
+ encodeTableStateWithActions(table: games.jass.logic.data.models.table.TableStateWithActions): string;
1886
1956
  readonly __doNotUseOrImplementIt: {
1887
1957
  readonly ParserHelper: unique symbol;
1888
1958
  };
@@ -1897,29 +1967,13 @@ export declare interface RatingHelper {
1897
1967
  }
1898
1968
  export declare namespace di {
1899
1969
  class EngineHelpersFactory {
1900
- constructor();
1970
+ constructor(loggerCallback?: Nullable<(p0: string, p1: Nullable<string>, p2: string, p3: Nullable<Error>, p4: Nullable<any>) => void>);
1901
1971
  get ratingHelper(): RatingHelper;
1902
1972
  get parserHelper(): ParserHelper;
1903
1973
  get gameHelper(): GameHelper;
1904
1974
  get gameResources(): GameResources;
1905
1975
  }
1906
1976
  }
1907
- export declare namespace models {
1908
- class RoomConfig {
1909
- constructor(players: number, points: number, timeoutTime: number, rulesPreset: string, isPrivate?: Nullable<boolean>, isChatEnabled?: Nullable<boolean>, rules?: Nullable<any>/* Nullable<com.logic.data.models.serializable.rules.RulesDto> */);
1910
- get players(): number;
1911
- get points(): number;
1912
- get timeoutTime(): number;
1913
- get rulesPreset(): string;
1914
- get isPrivate(): Nullable<boolean>;
1915
- get isChatEnabled(): Nullable<boolean>;
1916
- get rules(): Nullable<any>/* Nullable<com.logic.data.models.serializable.rules.RulesDto> */;
1917
- copy(players?: number, points?: number, timeoutTime?: number, rulesPreset?: string, isPrivate?: Nullable<boolean>, isChatEnabled?: Nullable<boolean>, rules?: Nullable<any>/* Nullable<com.logic.data.models.serializable.rules.RulesDto> */): models.RoomConfig;
1918
- toString(): string;
1919
- hashCode(): number;
1920
- equals(other: Nullable<any>): boolean;
1921
- }
1922
- }
1923
1977
  export declare namespace games.jass.logic.client.data.models.config {
1924
1978
  abstract class GameType {
1925
1979
  private constructor();
@@ -1953,14 +2007,15 @@ export declare namespace games.jass.logic.client.data.models.config {
1953
2007
  }
1954
2008
  export declare namespace games.jass.logic.client.data.models.config {
1955
2009
  class GameClientConfig {
1956
- constructor(validateSceneActiveState?: boolean, validateCardOnMove?: boolean, validateExpectantActions?: boolean, isAutoStepCurrentPlayer?: boolean, areOpponentsCardsOpened?: boolean, sessionAnalytics?: boolean);
2010
+ constructor(validateSceneActiveState?: boolean, validateCardOnMove?: boolean, validateExpectantActions?: boolean, isAutoStepCurrentPlayer?: boolean, areOpponentsCardsOpened?: boolean, sessionAnalytics?: boolean, showPlayerConnectionState?: boolean);
1957
2011
  get validateSceneActiveState(): boolean;
1958
2012
  get validateCardOnMove(): boolean;
1959
2013
  get validateExpectantActions(): boolean;
1960
2014
  get isAutoStepCurrentPlayer(): boolean;
1961
2015
  get areOpponentsCardsOpened(): boolean;
1962
2016
  get sessionAnalytics(): boolean;
1963
- copy(validateSceneActiveState?: boolean, validateCardOnMove?: boolean, validateExpectantActions?: boolean, isAutoStepCurrentPlayer?: boolean, areOpponentsCardsOpened?: boolean, sessionAnalytics?: boolean): games.jass.logic.client.data.models.config.GameClientConfig;
2017
+ get showPlayerConnectionState(): boolean;
2018
+ copy(validateSceneActiveState?: boolean, validateCardOnMove?: boolean, validateExpectantActions?: boolean, isAutoStepCurrentPlayer?: boolean, areOpponentsCardsOpened?: boolean, sessionAnalytics?: boolean, showPlayerConnectionState?: boolean): games.jass.logic.client.data.models.config.GameClientConfig;
1964
2019
  toString(): string;
1965
2020
  hashCode(): number;
1966
2021
  equals(other: Nullable<any>): boolean;