game_client_logic_deb 1.8.259 → 1.8.289

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -104,7 +104,7 @@ export declare namespace games.raspberry.card_game.random.data.models {
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  equals(other: Nullable<any>): boolean;
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  static get Companion(): {
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  firstRound(poolId: string, signature: Nullable<string>, newCardDeckData: games.raspberry.card_game.random.data.models.GameCardDeckData, userData: games.raspberry.card_game.random.data.models.CardDeckRequestUserData): games.raspberry.card_game.random.data.models.GameCardDecksRecord;
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- newRound(gameCardDecksRecord: games.raspberry.card_game.random.data.models.GameCardDecksRecord, newCardDeckData: games.raspberry.card_game.random.data.models.GameCardDeckData): games.raspberry.card_game.random.data.models.GameCardDecksRecord;
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+ nextRound(gameCardDecksRecord: games.raspberry.card_game.random.data.models.GameCardDecksRecord, newCardDeckData: games.raspberry.card_game.random.data.models.GameCardDeckData): games.raspberry.card_game.random.data.models.GameCardDecksRecord;
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  };
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  }
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  class GameCardDeckData {
@@ -317,15 +317,17 @@ export declare namespace com.logic.data.models {
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  }
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  export declare namespace com.logic.data.models.player {
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  class GameUserInfo implements com.logic.data.models.player.PlayerIdContract {
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- constructor(playerId: string, name: string, avatarUrl?: Nullable<string>, isBot?: boolean, initialLuckyFactor?: Nullable<number>, payload?: Nullable<any>);
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+ constructor(playerId: string, name: string, avatarUrl?: Nullable<string>, isBot?: boolean, initialLuckyFactor?: Nullable<number>, rating?: Nullable<number>, payload?: Nullable<any>);
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  get playerId(): string;
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  get name(): string;
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  get avatarUrl(): Nullable<string>;
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  get isBot(): boolean;
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  get initialLuckyFactor(): Nullable<number>;
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+ get rating(): Nullable<number>;
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  get payload(): Nullable<any>;
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+ getRatingOrDefault(initialUserRating: number): number;
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  toString(): string;
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- copy(playerId?: string, name?: string, avatarUrl?: Nullable<string>, isBot?: boolean, initialLuckyFactor?: Nullable<number>, payload?: Nullable<any>): com.logic.data.models.player.GameUserInfo;
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+ copy(playerId?: string, name?: string, avatarUrl?: Nullable<string>, isBot?: boolean, initialLuckyFactor?: Nullable<number>, rating?: Nullable<number>, payload?: Nullable<any>): com.logic.data.models.player.GameUserInfo;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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  readonly __doNotUseOrImplementIt: com.logic.data.models.player.PlayerIdContract["__doNotUseOrImplementIt"];
@@ -553,7 +555,7 @@ export declare namespace games.jass.logic.data.models {
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  equals(other: Nullable<any>): boolean;
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  static get Companion(): {
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  getClientEngineTestMode(): games.jass.logic.data.models.EngineLogicConfig;
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- getServerEngineMode(isProduction: boolean, supportBackwardActions?: boolean, validateFromClientActionTags?: boolean, openRoomIfFinished?: boolean, updateRating?: boolean, playerTimeoutFactorToFinishStep?: number): games.jass.logic.data.models.EngineLogicConfig;
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+ getServerEngineMode(roomMode: string, isPrivate: boolean, transition: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, fromRound: Nullable<number>, isProduction: boolean, validateFromClientActionTags?: boolean, openRoomIfFinished?: boolean, playerTimeoutFactorToFinishStep?: number): games.jass.logic.data.models.EngineLogicConfig;
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  };
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  }
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  }
@@ -754,11 +756,10 @@ export declare namespace games.jass.logic.data.models.player {
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  }
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  export declare namespace games.jass.logic.data.models.player {
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  class UserProfilePayload {
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- constructor(socketId?: Nullable<string>, rating?: Nullable<number>, playedGamesCount?: number);
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+ constructor(socketId?: Nullable<string>, playedGamesCount?: number);
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  get socketId(): Nullable<string>;
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- get rating(): Nullable<number>;
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  get playedGamesCount(): number;
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- copy(socketId?: Nullable<string>, rating?: Nullable<number>, playedGamesCount?: number): games.jass.logic.data.models.player.UserProfilePayload;
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+ copy(socketId?: Nullable<string>, playedGamesCount?: number): games.jass.logic.data.models.player.UserProfilePayload;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
@@ -833,6 +834,7 @@ export declare namespace games.jass.logic.data.models.player.analytics {
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  get liveDurationPercentage(): Nullable<number>;
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  get combinations(): Nullable<kotlin.collections.KtList<games.jass.logic.data.models.player.analytics.CombinationAnalytics>>;
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  get achievements(): Nullable<games.jass.logic.data.models.player.achievements.Achievements>;
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+ get wasPlayerOffline(): boolean;
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  copy(playerId?: string, liveDurationPercentage?: Nullable<number>, combinations?: Nullable<kotlin.collections.KtList<games.jass.logic.data.models.player.analytics.CombinationAnalytics>>, achievements?: Nullable<games.jass.logic.data.models.player.achievements.Achievements>): games.jass.logic.data.models.player.analytics.PlayerHistoryAnalytics;
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  toString(): string;
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  hashCode(): number;
@@ -1090,7 +1092,7 @@ export declare namespace games.jass.logic.data.models.table {
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  equals(other: Nullable<any>): boolean;
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  static get Companion(): {
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  initial(tableId: string, gameId: string, version: string, config: games.jass.logic.data.models.table.config.Config, players: kotlin.collections.KtList<com.logic.data.models.player.PlayerIdContract/* games.jass.logic.data.models.player.JassPlayer */>, spectators: kotlin.collections.KtList<com.logic.data.models.player.PlayerIdContract/* games.jass.logic.data.models.player.Spectator */>): games.jass.logic.data.models.table.JassTable;
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- restartRound(version: string, tableLite: games.jass.logic.data.models.table.JassTableLite): games.jass.logic.data.models.table.JassTable;
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+ restartRound(roomId: string, gameId: string, version: string, tableLite: games.jass.logic.data.models.table.JassTableLite): games.jass.logic.data.models.table.JassTable;
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  };
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  }
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  }
@@ -1130,6 +1132,17 @@ export declare namespace games.jass.logic.data.models.table {
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  readonly __doNotUseOrImplementIt: games.raspberry.logger.LoggerPayload["__doNotUseOrImplementIt"];
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  }
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  }
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+ export declare namespace games.jass.logic.data.models.table {
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+ class TableStateWithActions {
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+ constructor(table: games.jass.logic.data.models.table.JassTable, actions: kotlin.collections.KtList<games.jass.logic.redux.actions.mechanic.MechanicAction>);
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+ get table(): games.jass.logic.data.models.table.JassTable;
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+ get actions(): kotlin.collections.KtList<games.jass.logic.redux.actions.mechanic.MechanicAction>;
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+ copy(table?: games.jass.logic.data.models.table.JassTable, actions?: kotlin.collections.KtList<games.jass.logic.redux.actions.mechanic.MechanicAction>): games.jass.logic.data.models.table.TableStateWithActions;
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+ toString(): string;
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+ hashCode(): number;
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+ equals(other: Nullable<any>): boolean;
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+ }
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+ }
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  export declare namespace games.jass.logic.data.models.table.combinations {
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  class Combination /* implements games.jass.logic.data.models.table.combinations.CombinationContract */ {
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  constructor(id: string, type: games.jass.logic.data.models.table.combinations.CombinationType, cards: Nullable<kotlin.collections.KtList<any/* io.raspberryapps.card_game.core.data.models.cards.GameCard */>>, reasons: kotlin.collections.KtSet<games.jass.logic.data.models.messages.combinatios.CombinationReason>);
@@ -1308,7 +1321,7 @@ export declare namespace games.jass.logic.data.models.table.config {
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  }
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  export declare namespace games.jass.logic.data.models.table.config {
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  class Config {
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- constructor(rules: games.jass.logic.data.models.rules.Rules, rulesSetType: games.jass.logic.data.models.rules.RulesSetType, options: games.jass.logic.data.models.table.config.Options, playersMode: games.jass.logic.data.models.table.config.PlayersMode, pointsMode: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis: number, isPrivate: boolean, dealerStrategy: Nullable<games.jass.logic.domain.interactors.dealer.DealerStrategy>);
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+ constructor(rules: games.jass.logic.data.models.rules.Rules, rulesSetType: games.jass.logic.data.models.rules.RulesSetType, options: games.jass.logic.data.models.table.config.Options, playersMode: games.jass.logic.data.models.table.config.PlayersMode, pointsMode: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis: number, isPrivate: boolean, dealerStrategy: Nullable<games.jass.logic.domain.interactors.dealer.DealerStrategy>, league: Nullable<games.jass.logic.data.models.leagues.League>, mode: games.jass.logic.data.models.table.config.RoomMode);
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  get rules(): games.jass.logic.data.models.rules.Rules;
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  get rulesSetType(): games.jass.logic.data.models.rules.RulesSetType;
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  get options(): games.jass.logic.data.models.table.config.Options;
@@ -1317,8 +1330,10 @@ export declare namespace games.jass.logic.data.models.table.config {
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  get timeoutTimeMillis(): number;
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  get isPrivate(): boolean;
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  get dealerStrategy(): Nullable<games.jass.logic.domain.interactors.dealer.DealerStrategy>;
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+ get league(): Nullable<games.jass.logic.data.models.leagues.League>;
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+ get mode(): games.jass.logic.data.models.table.config.RoomMode;
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  get playerHandCardsSize(): number;
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- copy(rules?: games.jass.logic.data.models.rules.Rules, rulesSetType?: games.jass.logic.data.models.rules.RulesSetType, options?: games.jass.logic.data.models.table.config.Options, playersMode?: games.jass.logic.data.models.table.config.PlayersMode, pointsMode?: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis?: number, isPrivate?: boolean, dealerStrategy?: Nullable<games.jass.logic.domain.interactors.dealer.DealerStrategy>): games.jass.logic.data.models.table.config.Config;
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+ copy(rules?: games.jass.logic.data.models.rules.Rules, rulesSetType?: games.jass.logic.data.models.rules.RulesSetType, options?: games.jass.logic.data.models.table.config.Options, playersMode?: games.jass.logic.data.models.table.config.PlayersMode, pointsMode?: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis?: number, isPrivate?: boolean, dealerStrategy?: Nullable<games.jass.logic.domain.interactors.dealer.DealerStrategy>, league?: Nullable<games.jass.logic.data.models.leagues.League>, mode?: games.jass.logic.data.models.table.config.RoomMode): games.jass.logic.data.models.table.config.Config;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
@@ -1326,7 +1341,8 @@ export declare namespace games.jass.logic.data.models.table.config {
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  }
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  export declare namespace games.jass.logic.data.models.table.config {
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  class ConfigLite {
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- constructor(players: games.jass.logic.data.models.table.config.PlayersMode, points: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis: number, rulesPreset: games.jass.logic.data.models.rules.RulesSetType, isPrivate: boolean, isChatEnabled: boolean, isBotsEnabled: boolean, rules: Nullable<games.jass.logic.data.models.rules.Rules>);
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+ constructor(mode: games.jass.logic.data.models.table.config.RoomMode, players: games.jass.logic.data.models.table.config.PlayersMode, points: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis: number, rulesPreset: games.jass.logic.data.models.rules.RulesSetType, isPrivate: boolean, isChatEnabled: boolean, isBotsEnabled: boolean, rules: Nullable<games.jass.logic.data.models.rules.Rules>);
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+ get mode(): games.jass.logic.data.models.table.config.RoomMode;
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  get players(): games.jass.logic.data.models.table.config.PlayersMode;
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  get points(): games.jass.logic.data.models.table.config.PointsMode;
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  get timeoutTimeMillis(): number;
@@ -1335,7 +1351,7 @@ export declare namespace games.jass.logic.data.models.table.config {
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  get isChatEnabled(): boolean;
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  get isBotsEnabled(): boolean;
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  get rules(): Nullable<games.jass.logic.data.models.rules.Rules>;
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- copy(players?: games.jass.logic.data.models.table.config.PlayersMode, points?: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis?: number, rulesPreset?: games.jass.logic.data.models.rules.RulesSetType, isPrivate?: boolean, isChatEnabled?: boolean, isBotsEnabled?: boolean, rules?: Nullable<games.jass.logic.data.models.rules.Rules>): games.jass.logic.data.models.table.config.ConfigLite;
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+ copy(mode?: games.jass.logic.data.models.table.config.RoomMode, players?: games.jass.logic.data.models.table.config.PlayersMode, points?: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis?: number, rulesPreset?: games.jass.logic.data.models.rules.RulesSetType, isPrivate?: boolean, isChatEnabled?: boolean, isBotsEnabled?: boolean, rules?: Nullable<games.jass.logic.data.models.rules.Rules>): games.jass.logic.data.models.table.config.ConfigLite;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
@@ -1386,7 +1402,7 @@ export declare namespace games.jass.logic.data.models.table.config {
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  static values(): Array<games.jass.logic.data.models.table.config.PlayersMode>;
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  static valueOf(value: string): games.jass.logic.data.models.table.config.PlayersMode;
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  static get Companion(): {
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- create(points: number): games.jass.logic.data.models.table.config.PlayersMode;
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+ create(number: number): games.jass.logic.data.models.table.config.PlayersMode;
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  } & any/* kotlinx.serialization.internal.SerializerFactory */;
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  }
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  }
@@ -1419,6 +1435,64 @@ export declare namespace games.jass.logic.data.models.table.config {
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  } & any/* kotlinx.serialization.internal.SerializerFactory */;
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  }
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  }
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+ export declare namespace games.jass.logic.data.models.table.config {
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+ class RoomConfig {
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+ constructor(players: number, points: number, timeoutTime: number, rulesPreset: string, isPrivate: Nullable<boolean>, isChatEnabled: Nullable<boolean>, rules: Nullable<any>/* Nullable<com.logic.data.models.serializable.rules.RulesDto> */, isBotsEnabled: Nullable<boolean>, dealerStrategy: Nullable<games.jass.logic.domain.interactors.dealer.DealerStrategy>, league: Nullable<games.jass.logic.data.models.leagues.League>);
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+ get players(): number;
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+ get points(): number;
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+ get timeoutTime(): number;
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+ get rulesPreset(): string;
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+ get isPrivate(): Nullable<boolean>;
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+ get isChatEnabled(): Nullable<boolean>;
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+ get rules(): Nullable<any>/* Nullable<com.logic.data.models.serializable.rules.RulesDto> */;
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+ get isBotsEnabled(): Nullable<boolean>;
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+ get dealerStrategy(): Nullable<games.jass.logic.domain.interactors.dealer.DealerStrategy>;
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+ get league(): Nullable<games.jass.logic.data.models.leagues.League>;
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+ copy(players?: number, points?: number, timeoutTime?: number, rulesPreset?: string, isPrivate?: Nullable<boolean>, isChatEnabled?: Nullable<boolean>, rules?: Nullable<any>/* Nullable<com.logic.data.models.serializable.rules.RulesDto> */, isBotsEnabled?: Nullable<boolean>, dealerStrategy?: Nullable<games.jass.logic.domain.interactors.dealer.DealerStrategy>, league?: Nullable<games.jass.logic.data.models.leagues.League>): games.jass.logic.data.models.table.config.RoomConfig;
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+ toString(): string;
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+ hashCode(): number;
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+ equals(other: Nullable<any>): boolean;
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+ }
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+ }
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+ export declare namespace games.jass.logic.data.models.table.config {
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+ abstract class RoomMode {
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+ private constructor();
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+ static get DEFAULT(): games.jass.logic.data.models.table.config.RoomMode & {
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+ get name(): "DEFAULT";
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+ get ordinal(): 0;
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+ };
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+ static get REVENGE(): games.jass.logic.data.models.table.config.RoomMode & {
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+ get name(): "REVENGE";
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+ get ordinal(): 1;
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+ };
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+ static get QUICK(): games.jass.logic.data.models.table.config.RoomMode & {
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+ get name(): "QUICK";
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+ get ordinal(): 2;
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+ };
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+ static get LEAGUE(): games.jass.logic.data.models.table.config.RoomMode & {
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+ get name(): "LEAGUE";
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+ get ordinal(): 3;
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+ };
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+ get name(): "DEFAULT" | "REVENGE" | "QUICK" | "LEAGUE";
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+ get ordinal(): 0 | 1 | 2 | 3;
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+ get shufflePlayers(): boolean;
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+ get hasRatingSupport(): boolean;
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+ get isEnableChoosePartnerScreen(): boolean;
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+ static values(): Array<games.jass.logic.data.models.table.config.RoomMode>;
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+ static valueOf(value: string): games.jass.logic.data.models.table.config.RoomMode;
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+ }
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+ }
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+ export declare namespace games.jass.logic.data.models.table.history {
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+ class ClientGameHistory {
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+ constructor(roundNumber: Nullable<number>, metadata: Nullable<games.jass.logic.data.models.table.history.GameHistoryMetadata>);
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+ get roundNumber(): Nullable<number>;
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+ get metadata(): Nullable<games.jass.logic.data.models.table.history.GameHistoryMetadata>;
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+ copy(roundNumber?: Nullable<number>, metadata?: Nullable<games.jass.logic.data.models.table.history.GameHistoryMetadata>): games.jass.logic.data.models.table.history.ClientGameHistory;
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+ toString(): string;
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+ hashCode(): number;
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+ equals(other: Nullable<any>): boolean;
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+ }
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+ }
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  export declare namespace games.jass.logic.data.models.table.history {
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  class GameHistory {
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  constructor(gameId: string, createdAt: any/* kotlinx.datetime.Instant */, rounds: Array<games.jass.logic.data.models.table.history.RoundHistory>, gameWinners: Nullable<Array<string>>, metadata: Nullable<games.jass.logic.data.models.table.history.GameHistoryMetadata>);
@@ -1542,9 +1616,9 @@ export declare namespace games.jass.logic.domain.interactors.dealer {
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  }
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  export declare namespace games.jass.logic.redux.actions {
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  class ClearAction implements com.logic.redux.store.definitions.Action, com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished {
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- constructor(transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>);
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- get transition(): Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>;
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- copy(transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>): games.jass.logic.redux.actions.ClearAction;
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+ constructor(transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>);
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+ get transition(): Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>;
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+ copy(transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>): games.jass.logic.redux.actions.ClearAction;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
@@ -1666,15 +1740,38 @@ export declare namespace games.jass.logic.redux.actions.game {
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  }
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  }
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  export declare namespace games.jass.logic.redux.actions.mechanic {
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- class GameToRoomTransition {
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- constructor(roomId: string, playerIds: kotlin.collections.KtList<string>);
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+ interface GameTransition {
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+ readonly previousPlayers: Nullable<kotlin.collections.KtList<string>>;
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+ readonly isEnableChoosePartnerScreen: boolean;
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+ readonly readyPlayerIdsArray: Array<string>;
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+ readonly __doNotUseOrImplementIt: {
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+ readonly "games.jass.logic.redux.actions.mechanic.GameTransition": unique symbol;
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+ };
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+ }
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+ class RevengeRoomTransition implements games.jass.logic.redux.actions.mechanic.GameTransition {
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+ constructor(originalRoomMode: games.jass.logic.data.models.table.config.RoomMode, previousPlayers: Nullable<kotlin.collections.KtList<string>>);
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+ get originalRoomMode(): games.jass.logic.data.models.table.config.RoomMode;
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+ get previousPlayers(): Nullable<kotlin.collections.KtList<string>>;
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+ copy(originalRoomMode?: games.jass.logic.data.models.table.config.RoomMode, previousPlayers?: Nullable<kotlin.collections.KtList<string>>): games.jass.logic.redux.actions.mechanic.RevengeRoomTransition;
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+ toString(): string;
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+ hashCode(): number;
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+ equals(other: Nullable<any>): boolean;
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+ get isEnableChoosePartnerScreen(): boolean;
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+ get readyPlayerIdsArray(): Array<string>;
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+ readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.GameTransition["__doNotUseOrImplementIt"];
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+ }
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+ class GameToRoomTransition implements games.jass.logic.redux.actions.mechanic.GameTransition {
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+ constructor(roomId: string, playerIds: Nullable<kotlin.collections.KtList<string>>, previousPlayers: Nullable<kotlin.collections.KtList<string>>);
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  get roomId(): string;
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- get playerIds(): kotlin.collections.KtList<string>;
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- get playerIdsArray(): Array<string>;
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- copy(roomId?: string, playerIds?: kotlin.collections.KtList<string>): games.jass.logic.redux.actions.mechanic.GameToRoomTransition;
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+ get playerIds(): Nullable<kotlin.collections.KtList<string>>;
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+ get previousPlayers(): Nullable<kotlin.collections.KtList<string>>;
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+ get readyPlayerIdsArray(): Array<string>;
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+ copy(roomId?: string, playerIds?: Nullable<kotlin.collections.KtList<string>>, previousPlayers?: Nullable<kotlin.collections.KtList<string>>): games.jass.logic.redux.actions.mechanic.GameToRoomTransition;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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+ get isEnableChoosePartnerScreen(): boolean;
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+ readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.GameTransition["__doNotUseOrImplementIt"];
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  }
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  }
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  export declare namespace games.jass.logic.redux.actions.mechanic {
@@ -1723,33 +1820,33 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
1723
1820
  }
1724
1821
  /* @ts-ignore: https://github.com/microsoft/TypeScript/issues/4628 */
1725
1822
  class FinishingGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements games.jass.logic.redux.actions.mechanic.TerminatedAction, com.logic.redux.actions.validation.NotValidateIfGameFinishing {
1726
- constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>, isRoundHistorySaved?: boolean, aid?: Nullable<string>);
1823
+ constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>, isRoundHistorySaved?: boolean, aid?: Nullable<string>);
1727
1824
  get reason(): com.logic.data.models.TerminationGameReason;
1728
1825
  get isGameFinished(): boolean;
1729
- get transition(): Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>;
1826
+ get transition(): Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>;
1730
1827
  get sessionAnalytics(): Nullable<games.jass.logic.data.models.GameSessionAnalytics>;
1731
1828
  get gameHistory(): Nullable<games.jass.logic.data.models.table.history.GameHistory>;
1732
1829
  get isRoundHistorySaved(): boolean;
1733
1830
  get aid(): Nullable<string>;
1734
1831
  toString(): string;
1735
- copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>, isRoundHistorySaved?: boolean, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
1832
+ copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>, isRoundHistorySaved?: boolean, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
1736
1833
  hashCode(): number;
1737
1834
  equals(other: Nullable<any>): boolean;
1738
1835
  get actionTag(): string;
1739
1836
  notValidateWhenFinishing(): boolean;
1740
1837
  readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.TerminatedAction["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinishing["__doNotUseOrImplementIt"];
1741
1838
  static get Companion(): {
1742
- withAnalytics(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, table: Nullable<games.jass.logic.data.models.table.JassTable>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
1839
+ withAnalytics(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, table: Nullable<games.jass.logic.data.models.table.JassTable>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
1743
1840
  };
1744
1841
  }
1745
1842
  class FinishGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements com.logic.redux.actions.validation.NotValidateIfGameFinishing, games.jass.logic.redux.actions.mechanic.TerminatedAction {
1746
- constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, aid?: Nullable<string>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>);
1843
+ constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, aid?: Nullable<string>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>);
1747
1844
  get reason(): com.logic.data.models.TerminationGameReason;
1748
1845
  get isGameFinished(): boolean;
1749
1846
  get aid(): Nullable<string>;
1750
- get transition(): Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>;
1847
+ get transition(): Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>;
1751
1848
  toString(): string;
1752
- copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean, aid?: Nullable<string>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>): games.jass.logic.redux.actions.mechanic.FinishGameMechanicAction;
1849
+ copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean, aid?: Nullable<string>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>): games.jass.logic.redux.actions.mechanic.FinishGameMechanicAction;
1753
1850
  hashCode(): number;
1754
1851
  equals(other: Nullable<any>): boolean;
1755
1852
  get actionTag(): string;
@@ -1764,8 +1861,8 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
1764
1861
  readonly "games.jass.logic.redux.actions.mechanic.NavigationMechanicAction": unique symbol;
1765
1862
  } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
1766
1863
  }
1767
- class SceneMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements games.jass.logic.redux.actions.mechanic.NavigationMechanicAction, com.logic.redux.store.definitions.Action, com.logic.redux.actions.ReleaseBufferTriggerAction, com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished/*, games.jass.logic.redux.actions.mechanic.NextPlayerTurnAction */ {
1768
- constructor(sceneId: string, actId?: Nullable<string>, sceneData?: Nullable<games.jass.logic.data.models.scenes.SceneData>, actData?: Nullable<games.jass.logic.data.models.scenes.ActData>, aid?: Nullable<string>);
1864
+ class SceneMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements games.jass.logic.redux.actions.mechanic.NavigationMechanicAction, com.logic.redux.store.definitions.Action, com.logic.redux.actions.ReleaseBufferTriggerAction, com.logic.data.models.player.PlayerIdContract, com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished/*, games.jass.logic.redux.actions.mechanic.NextPlayerTurnAction, games.jass.logic.redux.actions.mechanic.PlayerTurnIdAnswerAction */ {
1865
+ constructor(currentTurnPlayerId: Nullable<string>, sceneId: string, actId?: Nullable<string>, sceneData?: Nullable<games.jass.logic.data.models.scenes.SceneData>, actData?: Nullable<games.jass.logic.data.models.scenes.ActData>, aid?: Nullable<string>);
1769
1866
  get sceneId(): string;
1770
1867
  get actId(): Nullable<string>;
1771
1868
  get sceneData(): Nullable<games.jass.logic.data.models.scenes.SceneData>;
@@ -1774,16 +1871,17 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
1774
1871
  notValidateWhenFinished(): boolean;
1775
1872
  notValidateWhenFinishing(): boolean;
1776
1873
  toString(): string;
1777
- copy(sceneId?: string, actId?: Nullable<string>, sceneData?: Nullable<games.jass.logic.data.models.scenes.SceneData>, actData?: Nullable<games.jass.logic.data.models.scenes.ActData>, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.SceneMechanicAction;
1874
+ copy(currentTurnPlayerId?: Nullable<string>, sceneId?: string, actId?: Nullable<string>, sceneData?: Nullable<games.jass.logic.data.models.scenes.SceneData>, actData?: Nullable<games.jass.logic.data.models.scenes.ActData>, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.SceneMechanicAction;
1778
1875
  hashCode(): number;
1779
1876
  equals(other: Nullable<any>): boolean;
1780
1877
  get actionTag(): string;
1781
- readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.NavigationMechanicAction["__doNotUseOrImplementIt"] & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"] & com.logic.redux.actions.ReleaseBufferTriggerAction["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinishing["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinished["__doNotUseOrImplementIt"];
1878
+ get playerId(): string;
1879
+ readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.NavigationMechanicAction["__doNotUseOrImplementIt"] & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"] & com.logic.redux.actions.ReleaseBufferTriggerAction["__doNotUseOrImplementIt"] & com.logic.data.models.player.PlayerIdContract["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinishing["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinished["__doNotUseOrImplementIt"];
1782
1880
  }
1783
1881
  interface TerminatedAction extends com.logic.redux.store.definitions.Action {
1784
1882
  readonly reason: com.logic.data.models.TerminationGameReason;
1785
1883
  readonly isGameFinished: boolean;
1786
- readonly transition: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>;
1884
+ readonly transition: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>;
1787
1885
  readonly __doNotUseOrImplementIt: {
1788
1886
  readonly "games.jass.logic.redux.actions.mechanic.TerminatedAction": unique symbol;
1789
1887
  } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
@@ -1815,8 +1913,8 @@ export declare interface GameHelper {
1815
1913
  filterRealPlayers(store: com.logic.redux.store.definitions.Store<any/* games.jass.logic.redux.AppState */>, playerIds: Array<string>): Array<string>;
1816
1914
  getUserSocketId(store: com.logic.redux.store.definitions.Store<any/* games.jass.logic.redux.AppState */>, playerId: string): Nullable<string>;
1817
1915
  getUserSocketIds(store: com.logic.redux.store.definitions.Store<any/* games.jass.logic.redux.AppState */>): Nullable<Array<string>>;
1818
- createConfig(points: number, players: number, timeoutTimeMillis: number, rulesSetType: games.jass.logic.data.models.rules.RulesSetType, rules: any, isEnableChat: boolean, isBotsEnabled: boolean, isPrivate: boolean, dealerStrategy?: Nullable<string>): games.jass.logic.data.models.table.config.Config;
1819
- mapToRoomConfig(config: games.jass.logic.data.models.table.config.Config): models.RoomConfig;
1916
+ createConfig(mode: string, points: number, players: number, timeoutTimeMillis: number, rulesSetType: games.jass.logic.data.models.rules.RulesSetType, rules: any, isEnableChat: boolean, isBotsEnabled: boolean, isPrivate: boolean, dealerStrategy: Nullable<string>, transition: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, league?: Nullable<string>): games.jass.logic.data.models.table.config.Config;
1917
+ mapToRoomConfig(config: games.jass.logic.data.models.table.config.Config): games.jass.logic.data.models.table.config.RoomConfig;
1820
1918
  mapPoints(points: number): games.jass.logic.data.models.table.config.PointsMode;
1821
1919
  mapPlayers(players: number): games.jass.logic.data.models.table.config.PlayersMode;
1822
1920
  mapRules(rules: any): games.jass.logic.data.models.rules.Rules;
@@ -1848,11 +1946,13 @@ export declare interface ParserHelper {
1848
1946
  encodeGameRound(round: games.jass.logic.data.models.table.history.RoundHistory): string;
1849
1947
  encodeGameRoundItems(round: games.jass.logic.data.models.table.history.RoundHistory): string;
1850
1948
  encodeGameMetadata(metadata: games.jass.logic.data.models.table.history.GameHistoryMetadata): string;
1851
- encodeRoomConfig(config: models.RoomConfig): string;
1949
+ encodeRoomConfig(config: games.jass.logic.data.models.table.config.RoomConfig): string;
1852
1950
  decodeTableLite(json: string): games.jass.logic.data.models.table.JassTableLite;
1853
1951
  decodeFullGameHistoryToTableLite(json: string, round: Nullable<number>): games.jass.logic.data.models.table.JassTableLite;
1854
- encodeGameToRoomTransition(transition: games.jass.logic.redux.actions.mechanic.GameToRoomTransition): string;
1855
- decodeGameToRoomTransition(json: string): games.jass.logic.redux.actions.mechanic.GameToRoomTransition;
1952
+ encodeGameToRoomTransition(transition: games.jass.logic.redux.actions.mechanic.GameTransition): string;
1953
+ decodeGameToRoomTransition(json: string): games.jass.logic.redux.actions.mechanic.GameTransition;
1954
+ decodeTableStateWithActions(json: string): games.jass.logic.data.models.table.TableStateWithActions;
1955
+ encodeTableStateWithActions(table: games.jass.logic.data.models.table.TableStateWithActions): string;
1856
1956
  readonly __doNotUseOrImplementIt: {
1857
1957
  readonly ParserHelper: unique symbol;
1858
1958
  };
@@ -1867,29 +1967,13 @@ export declare interface RatingHelper {
1867
1967
  }
1868
1968
  export declare namespace di {
1869
1969
  class EngineHelpersFactory {
1870
- constructor();
1970
+ constructor(loggerCallback?: Nullable<(p0: string, p1: Nullable<string>, p2: string, p3: Nullable<Error>, p4: Nullable<any>) => void>);
1871
1971
  get ratingHelper(): RatingHelper;
1872
1972
  get parserHelper(): ParserHelper;
1873
1973
  get gameHelper(): GameHelper;
1874
1974
  get gameResources(): GameResources;
1875
1975
  }
1876
1976
  }
1877
- export declare namespace models {
1878
- class RoomConfig {
1879
- constructor(players: number, points: number, timeoutTime: number, rulesPreset: string, isPrivate?: Nullable<boolean>, isChatEnabled?: Nullable<boolean>, rules?: Nullable<any>/* Nullable<com.logic.data.models.serializable.rules.RulesDto> */);
1880
- get players(): number;
1881
- get points(): number;
1882
- get timeoutTime(): number;
1883
- get rulesPreset(): string;
1884
- get isPrivate(): Nullable<boolean>;
1885
- get isChatEnabled(): Nullable<boolean>;
1886
- get rules(): Nullable<any>/* Nullable<com.logic.data.models.serializable.rules.RulesDto> */;
1887
- copy(players?: number, points?: number, timeoutTime?: number, rulesPreset?: string, isPrivate?: Nullable<boolean>, isChatEnabled?: Nullable<boolean>, rules?: Nullable<any>/* Nullable<com.logic.data.models.serializable.rules.RulesDto> */): models.RoomConfig;
1888
- toString(): string;
1889
- hashCode(): number;
1890
- equals(other: Nullable<any>): boolean;
1891
- }
1892
- }
1893
1977
  export declare namespace games.jass.logic.client.data.models.config {
1894
1978
  abstract class GameType {
1895
1979
  private constructor();
@@ -1923,14 +2007,15 @@ export declare namespace games.jass.logic.client.data.models.config {
1923
2007
  }
1924
2008
  export declare namespace games.jass.logic.client.data.models.config {
1925
2009
  class GameClientConfig {
1926
- constructor(validateSceneActiveState?: boolean, validateCardOnMove?: boolean, validateExpectantActions?: boolean, isAutoStepCurrentPlayer?: boolean, areOpponentsCardsOpened?: boolean, sessionAnalytics?: boolean);
2010
+ constructor(validateSceneActiveState?: boolean, validateCardOnMove?: boolean, validateExpectantActions?: boolean, isAutoStepCurrentPlayer?: boolean, areOpponentsCardsOpened?: boolean, sessionAnalytics?: boolean, showPlayerConnectionState?: boolean);
1927
2011
  get validateSceneActiveState(): boolean;
1928
2012
  get validateCardOnMove(): boolean;
1929
2013
  get validateExpectantActions(): boolean;
1930
2014
  get isAutoStepCurrentPlayer(): boolean;
1931
2015
  get areOpponentsCardsOpened(): boolean;
1932
2016
  get sessionAnalytics(): boolean;
1933
- copy(validateSceneActiveState?: boolean, validateCardOnMove?: boolean, validateExpectantActions?: boolean, isAutoStepCurrentPlayer?: boolean, areOpponentsCardsOpened?: boolean, sessionAnalytics?: boolean): games.jass.logic.client.data.models.config.GameClientConfig;
2017
+ get showPlayerConnectionState(): boolean;
2018
+ copy(validateSceneActiveState?: boolean, validateCardOnMove?: boolean, validateExpectantActions?: boolean, isAutoStepCurrentPlayer?: boolean, areOpponentsCardsOpened?: boolean, sessionAnalytics?: boolean, showPlayerConnectionState?: boolean): games.jass.logic.client.data.models.config.GameClientConfig;
1934
2019
  toString(): string;
1935
2020
  hashCode(): number;
1936
2021
  equals(other: Nullable<any>): boolean;