game_client_logic_deb 1.8.250 → 1.8.259
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Kotlin-DateTime-library-kotlinx-datetime.js +2 -2
- package/Logic_Debertz-core.js +3 -3
- package/Logic_Debertz-core.js.map +1 -1
- package/Logic_Debertz-engine.js +12874 -12171
- package/Logic_Debertz-engine.js.map +1 -1
- package/Logic_Debertz-game_client.d.ts +33 -24
- package/Logic_Debertz-game_client.js +2417 -2307
- package/Logic_Debertz-game_client.js.map +1 -1
- package/kotlin-kotlin-stdlib.js +83 -83
- package/kotlin-kotlin-stdlib.js.map +1 -1
- package/kotlinx-coroutines-core.js +1 -1
- package/package.json +1 -1
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@@ -1061,7 +1061,7 @@ export declare namespace games.jass.logic.data.models.scenes {
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}
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export declare namespace games.jass.logic.data.models.table {
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class JassTable {
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constructor(id: string, version: string, createdAt: any/* kotlinx.datetime.Instant */, config: games.jass.logic.data.models.table.config.Config, players: kotlin.collections.KtList<com.logic.data.models.player.PlayerIdContract/* games.jass.logic.data.models.player.JassPlayer */>, spectators: kotlin.collections.KtList<com.logic.data.models.player.PlayerIdContract/* games.jass.logic.data.models.player.Spectator */>, sceneInfo: any/* games.jass.logic.data.models.table.scene.SceneInfo */, cardsOnTable: kotlin.collections.KtList<com.logic.data.models.player.PlayerIdContract/* games.jass.logic.data.models.table.bribes.CardOnTable */>, bribes: kotlin.collections.KtList<any/* games.jass.logic.data.models.table.cards.Bribe */>, cardDeck: Nullable<any>/* Nullable<games.jass.logic.data.models.table.cards.CardDeck> */, gameInfo: any/* games.jass.logic.data.models.table.GameInfo */, gameHistory: games.jass.logic.data.models.table.history.GameHistory);
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constructor(id: string, version: string, createdAt: any/* kotlinx.datetime.Instant */, config: games.jass.logic.data.models.table.config.Config, players: kotlin.collections.KtList<com.logic.data.models.player.PlayerIdContract/* games.jass.logic.data.models.player.JassPlayer */>, spectators: kotlin.collections.KtList<com.logic.data.models.player.PlayerIdContract/* games.jass.logic.data.models.player.Spectator */>, sceneInfo: any/* games.jass.logic.data.models.table.scene.SceneInfo */, cardsOnTable: kotlin.collections.KtList<com.logic.data.models.player.PlayerIdContract/* games.jass.logic.data.models.table.bribes.CardOnTable */>, bribes: kotlin.collections.KtList<any/* games.jass.logic.data.models.table.cards.Bribe */>, cardDeck: Nullable<any>/* Nullable<games.jass.logic.data.models.table.cards.CardDeck> */, requestedCardDecks: kotlin.collections.KtList<any/* games.jass.logic.data.models.table.cards.CardDeck */>, gameInfo: any/* games.jass.logic.data.models.table.GameInfo */, gameHistory: games.jass.logic.data.models.table.history.GameHistory);
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get id(): string;
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get version(): string;
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get createdAt(): any/* kotlinx.datetime.Instant */;
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@@ -1072,6 +1072,7 @@ export declare namespace games.jass.logic.data.models.table {
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get cardsOnTable(): kotlin.collections.KtList<com.logic.data.models.player.PlayerIdContract/* games.jass.logic.data.models.table.bribes.CardOnTable */>;
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get bribes(): kotlin.collections.KtList<any/* games.jass.logic.data.models.table.cards.Bribe */>;
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get cardDeck(): Nullable<any>/* Nullable<games.jass.logic.data.models.table.cards.CardDeck> */;
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get requestedCardDecks(): kotlin.collections.KtList<any/* games.jass.logic.data.models.table.cards.CardDeck */>;
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get gameInfo(): any/* games.jass.logic.data.models.table.GameInfo */;
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get gameHistory(): games.jass.logic.data.models.table.history.GameHistory;
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get gameId(): string;
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@@ -1084,7 +1085,7 @@ export declare namespace games.jass.logic.data.models.table {
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get currentTrump(): Nullable<any>/* Nullable<io.raspberryapps.card_game.core.data.models.cards.Suit> */;
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get isGameFinished(): boolean;
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toString(): string;
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copy(id?: string, version?: string, createdAt?: any/* kotlinx.datetime.Instant */, config?: games.jass.logic.data.models.table.config.Config, players?: kotlin.collections.KtList<com.logic.data.models.player.PlayerIdContract/* games.jass.logic.data.models.player.JassPlayer */>, spectators?: kotlin.collections.KtList<com.logic.data.models.player.PlayerIdContract/* games.jass.logic.data.models.player.Spectator */>, sceneInfo?: any/* games.jass.logic.data.models.table.scene.SceneInfo */, cardsOnTable?: kotlin.collections.KtList<com.logic.data.models.player.PlayerIdContract/* games.jass.logic.data.models.table.bribes.CardOnTable */>, bribes?: kotlin.collections.KtList<any/* games.jass.logic.data.models.table.cards.Bribe */>, cardDeck?: Nullable<any>/* Nullable<games.jass.logic.data.models.table.cards.CardDeck> */, gameInfo?: any/* games.jass.logic.data.models.table.GameInfo */, gameHistory?: games.jass.logic.data.models.table.history.GameHistory): games.jass.logic.data.models.table.JassTable;
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copy(id?: string, version?: string, createdAt?: any/* kotlinx.datetime.Instant */, config?: games.jass.logic.data.models.table.config.Config, players?: kotlin.collections.KtList<com.logic.data.models.player.PlayerIdContract/* games.jass.logic.data.models.player.JassPlayer */>, spectators?: kotlin.collections.KtList<com.logic.data.models.player.PlayerIdContract/* games.jass.logic.data.models.player.Spectator */>, sceneInfo?: any/* games.jass.logic.data.models.table.scene.SceneInfo */, cardsOnTable?: kotlin.collections.KtList<com.logic.data.models.player.PlayerIdContract/* games.jass.logic.data.models.table.bribes.CardOnTable */>, bribes?: kotlin.collections.KtList<any/* games.jass.logic.data.models.table.cards.Bribe */>, cardDeck?: Nullable<any>/* Nullable<games.jass.logic.data.models.table.cards.CardDeck> */, requestedCardDecks?: kotlin.collections.KtList<any/* games.jass.logic.data.models.table.cards.CardDeck */>, gameInfo?: any/* games.jass.logic.data.models.table.GameInfo */, gameHistory?: games.jass.logic.data.models.table.history.GameHistory): games.jass.logic.data.models.table.JassTable;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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static get Companion(): {
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@@ -1307,7 +1308,7 @@ export declare namespace games.jass.logic.data.models.table.config {
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}
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export declare namespace games.jass.logic.data.models.table.config {
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class Config {
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constructor(rules: games.jass.logic.data.models.rules.Rules, rulesSetType: games.jass.logic.data.models.rules.RulesSetType, options: games.jass.logic.data.models.table.config.Options, playersMode: games.jass.logic.data.models.table.config.PlayersMode, pointsMode: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis: number, isPrivate: boolean);
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constructor(rules: games.jass.logic.data.models.rules.Rules, rulesSetType: games.jass.logic.data.models.rules.RulesSetType, options: games.jass.logic.data.models.table.config.Options, playersMode: games.jass.logic.data.models.table.config.PlayersMode, pointsMode: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis: number, isPrivate: boolean, dealerStrategy: Nullable<games.jass.logic.domain.interactors.dealer.DealerStrategy>);
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get rules(): games.jass.logic.data.models.rules.Rules;
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get rulesSetType(): games.jass.logic.data.models.rules.RulesSetType;
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get options(): games.jass.logic.data.models.table.config.Options;
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@@ -1315,8 +1316,9 @@ export declare namespace games.jass.logic.data.models.table.config {
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get pointsMode(): games.jass.logic.data.models.table.config.PointsMode;
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get timeoutTimeMillis(): number;
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get isPrivate(): boolean;
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get dealerStrategy(): Nullable<games.jass.logic.domain.interactors.dealer.DealerStrategy>;
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get playerHandCardsSize(): number;
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copy(rules?: games.jass.logic.data.models.rules.Rules, rulesSetType?: games.jass.logic.data.models.rules.RulesSetType, options?: games.jass.logic.data.models.table.config.Options, playersMode?: games.jass.logic.data.models.table.config.PlayersMode, pointsMode?: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis?: number, isPrivate?: boolean): games.jass.logic.data.models.table.config.Config;
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copy(rules?: games.jass.logic.data.models.rules.Rules, rulesSetType?: games.jass.logic.data.models.rules.RulesSetType, options?: games.jass.logic.data.models.table.config.Options, playersMode?: games.jass.logic.data.models.table.config.PlayersMode, pointsMode?: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis?: number, isPrivate?: boolean, dealerStrategy?: Nullable<games.jass.logic.domain.interactors.dealer.DealerStrategy>): games.jass.logic.data.models.table.config.Config;
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toString(): string;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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@@ -1499,36 +1501,40 @@ export declare namespace games.jass.logic.data.models.table.round {
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export declare namespace games.jass.logic.domain.interactors.dealer {
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abstract class DealerStrategy {
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private constructor();
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static get
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get name(): "
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static get STANDARD(): games.jass.logic.domain.interactors.dealer.DealerStrategy & {
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get name(): "STANDARD";
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get ordinal(): 0;
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};
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static get
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get name(): "
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static get REQUEST_HOST_STANDARD(): games.jass.logic.domain.interactors.dealer.DealerStrategy & {
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get name(): "REQUEST_HOST_STANDARD";
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get ordinal(): 1;
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};
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static get
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get name(): "
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static get RANDOM_ORG(): games.jass.logic.domain.interactors.dealer.DealerStrategy & {
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get name(): "RANDOM_ORG";
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get ordinal(): 2;
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};
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static get
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get name(): "
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static get RANDOM_ORG_SIGNED(): games.jass.logic.domain.interactors.dealer.DealerStrategy & {
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get name(): "RANDOM_ORG_SIGNED";
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get ordinal(): 3;
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};
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static get
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get name(): "
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static get FAKE(): games.jass.logic.domain.interactors.dealer.DealerStrategy & {
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get name(): "FAKE";
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get ordinal(): 4;
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};
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static get
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get name(): "
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static get BASED_ON_PREVIOUS(): games.jass.logic.domain.interactors.dealer.DealerStrategy & {
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get name(): "BASED_ON_PREVIOUS";
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get ordinal(): 5;
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};
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static get
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static get EQUAL_HAND_BY_POINTS(): games.jass.logic.domain.interactors.dealer.DealerStrategy & {
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get name(): "EQUAL_HAND_BY_POINTS";
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get ordinal(): 6;
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};
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get
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static get EQUAL_HAND_BY_VALUE(): games.jass.logic.domain.interactors.dealer.DealerStrategy & {
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get name(): "EQUAL_HAND_BY_VALUE";
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get ordinal(): 7;
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};
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get name(): "STANDARD" | "REQUEST_HOST_STANDARD" | "RANDOM_ORG" | "RANDOM_ORG_SIGNED" | "FAKE" | "BASED_ON_PREVIOUS" | "EQUAL_HAND_BY_POINTS" | "EQUAL_HAND_BY_VALUE";
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get ordinal(): 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7;
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shouldEqualiseHand(): boolean;
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static values(): Array<games.jass.logic.domain.interactors.dealer.DealerStrategy>;
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static valueOf(value: string): games.jass.logic.domain.interactors.dealer.DealerStrategy;
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};
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}
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class FinishGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements com.logic.redux.actions.validation.NotValidateIfGameFinishing, games.jass.logic.redux.actions.mechanic.TerminatedAction {
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constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, aid?: Nullable<string>);
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constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, aid?: Nullable<string>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>);
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get reason(): com.logic.data.models.TerminationGameReason;
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get isGameFinished(): boolean;
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get aid(): Nullable<string>;
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get transition(): Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>;
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toString(): string;
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copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean, aid?: Nullable<string>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>): games.jass.logic.redux.actions.mechanic.FinishGameMechanicAction;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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get actionTag(): string;
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interface TerminatedAction extends com.logic.redux.store.definitions.Action {
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readonly reason: com.logic.data.models.TerminationGameReason;
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readonly isGameFinished: boolean;
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readonly transition: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>;
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readonly __doNotUseOrImplementIt: {
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readonly "games.jass.logic.redux.actions.mechanic.TerminatedAction": unique symbol;
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} & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
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filterRealPlayers(store: com.logic.redux.store.definitions.Store<any/* games.jass.logic.redux.AppState */>, playerIds: Array<string>): Array<string>;
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getUserSocketId(store: com.logic.redux.store.definitions.Store<any/* games.jass.logic.redux.AppState */>, playerId: string): Nullable<string>;
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getUserSocketIds(store: com.logic.redux.store.definitions.Store<any/* games.jass.logic.redux.AppState */>): Nullable<Array<string>>;
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createConfig(points: number, players: number, timeoutTimeMillis: number, rulesSetType: games.jass.logic.data.models.rules.RulesSetType, rules: any, isEnableChat: boolean, isBotsEnabled: boolean, isPrivate: boolean): games.jass.logic.data.models.table.config.Config;
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createConfig(points: number, players: number, timeoutTimeMillis: number, rulesSetType: games.jass.logic.data.models.rules.RulesSetType, rules: any, isEnableChat: boolean, isBotsEnabled: boolean, isPrivate: boolean, dealerStrategy?: Nullable<string>): games.jass.logic.data.models.table.config.Config;
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mapToRoomConfig(config: games.jass.logic.data.models.table.config.Config): models.RoomConfig;
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mapPoints(points: number): games.jass.logic.data.models.table.config.PointsMode;
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mapPlayers(players: number): games.jass.logic.data.models.table.config.PlayersMode;
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prepareConfigObjectWithPagination(config: any): any;
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prepareConfigObject(config: any): any;
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isValidConfigObject(config: any): boolean;
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isValidConfig(players: number, points: number, timeoutTime: number, rulesPreset: string, rules: any): boolean;
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getRulesByType(rulesSetType: games.jass.logic.data.models.rules.RulesSetType): games.jass.logic.data.models.rules.Rules;
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getRulesByString(name: string): games.jass.logic.data.models.rules.Rules;
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mapRulesSetType(name: string): games.jass.logic.data.models.rules.RulesSetType;
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encodeRoomConfig(config: models.RoomConfig): string;
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decodeTableLite(json: string): games.jass.logic.data.models.table.JassTableLite;
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decodeFullGameHistoryToTableLite(json: string, round: Nullable<number>): games.jass.logic.data.models.table.JassTableLite;
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encodeGameToRoomTransition(transition: games.jass.logic.redux.actions.mechanic.GameToRoomTransition): string;
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decodeGameToRoomTransition(json: string): games.jass.logic.redux.actions.mechanic.GameToRoomTransition;
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readonly __doNotUseOrImplementIt: {
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readonly ParserHelper: unique symbol;
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};
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