game_client_logic_deb 1.8.250 → 1.8.253

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@@ -1737,12 +1737,13 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  };
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  }
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  class FinishGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements com.logic.redux.actions.validation.NotValidateIfGameFinishing, games.jass.logic.redux.actions.mechanic.TerminatedAction {
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- constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, aid?: Nullable<string>);
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+ constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, aid?: Nullable<string>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>);
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  get reason(): com.logic.data.models.TerminationGameReason;
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  get isGameFinished(): boolean;
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  get aid(): Nullable<string>;
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- copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.FinishGameMechanicAction;
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+ get transition(): Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>;
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  toString(): string;
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+ copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean, aid?: Nullable<string>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>): games.jass.logic.redux.actions.mechanic.FinishGameMechanicAction;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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  get actionTag(): string;
@@ -1776,6 +1777,7 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  interface TerminatedAction extends com.logic.redux.store.definitions.Action {
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  readonly reason: com.logic.data.models.TerminationGameReason;
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  readonly isGameFinished: boolean;
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+ readonly transition: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>;
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  readonly __doNotUseOrImplementIt: {
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  readonly "games.jass.logic.redux.actions.mechanic.TerminatedAction": unique symbol;
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  } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];