game_client_logic_deb 1.8.185 → 1.8.225

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (60) hide show
  1. package/Kosi-Kaverit-kaverit.js +82 -82
  2. package/Kosi-Kaverit-kaverit.js.map +1 -1
  3. package/Kosi-Kodein-kodein-di.js +648 -648
  4. package/Kosi-Kodein-kodein-di.js.map +1 -1
  5. package/Kotlin-DateTime-library-kotlinx-datetime.js +1591 -1536
  6. package/Kotlin-DateTime-library-kotlinx-datetime.js.map +1 -1
  7. package/Logic_Debertz-core.js +1821 -1632
  8. package/Logic_Debertz-core.js.map +1 -1
  9. package/Logic_Debertz-engine.js +17764 -15850
  10. package/Logic_Debertz-engine.js.map +1 -1
  11. package/Logic_Debertz-game_client.d.ts +80 -26
  12. package/Logic_Debertz-game_client.js +5672 -5188
  13. package/Logic_Debertz-game_client.js.map +1 -1
  14. package/kotlin-kotlin-stdlib.js +3448 -2616
  15. package/kotlin-kotlin-stdlib.js.map +1 -1
  16. package/kotlin-kotlinx-atomicfu-runtime.js +3 -3
  17. package/kotlin_org_jetbrains_kotlin_kotlin_dom_api_compat.js +3 -3
  18. package/kotlinx-atomicfu.js +66 -66
  19. package/kotlinx-atomicfu.js.map +1 -1
  20. package/kotlinx-coroutines-core.js +3845 -3802
  21. package/kotlinx-coroutines-core.js.map +1 -1
  22. package/kotlinx-io-kotlinx-io-bytestring.js +3 -3
  23. package/kotlinx-io-kotlinx-io-core.js +278 -278
  24. package/kotlinx-io-kotlinx-io-core.js.map +1 -1
  25. package/kotlinx-serialization-kotlinx-serialization-core.js +2333 -2246
  26. package/kotlinx-serialization-kotlinx-serialization-core.js.map +1 -1
  27. package/kotlinx-serialization-kotlinx-serialization-json.js +2086 -1742
  28. package/kotlinx-serialization-kotlinx-serialization-json.js.map +1 -1
  29. package/ktor-ktor-client-content-negotiation.js +228 -228
  30. package/ktor-ktor-client-core.js +2551 -2523
  31. package/ktor-ktor-client-core.js.map +1 -1
  32. package/ktor-ktor-client-js.js +3 -3
  33. package/ktor-ktor-client-logging.js +580 -556
  34. package/ktor-ktor-client-logging.js.map +1 -1
  35. package/ktor-ktor-events.js +17 -17
  36. package/ktor-ktor-http.js +766 -744
  37. package/ktor-ktor-http.js.map +1 -1
  38. package/ktor-ktor-io.js +1639 -1642
  39. package/ktor-ktor-io.js.map +1 -1
  40. package/ktor-ktor-serialization-kotlinx-json.js +15 -15
  41. package/ktor-ktor-serialization-kotlinx.js +325 -280
  42. package/ktor-ktor-serialization-kotlinx.js.map +1 -1
  43. package/ktor-ktor-serialization.js +155 -130
  44. package/ktor-ktor-serialization.js.map +1 -1
  45. package/ktor-ktor-utils.js +718 -718
  46. package/ktor-ktor-utils.js.map +1 -1
  47. package/ktor-ktor-websocket-serialization.js +3 -3
  48. package/ktor-ktor-websockets.js +64 -64
  49. package/ktor-ktor-websockets.js.map +1 -1
  50. package/package.json +1 -1
  51. package/raspberry-cardgame-lib-core.js +344 -437
  52. package/raspberry-cardgame-lib-core.js.map +1 -1
  53. package/raspberry-cardgame-lib-logger.js +116 -101
  54. package/raspberry-cardgame-lib-logger.js.map +1 -1
  55. package/raspberry-cardgame-lib-random.js +1300 -990
  56. package/raspberry-cardgame-lib-random.js.map +1 -1
  57. package/secure-random-secure-random.js +22 -22
  58. package/secure-random-secure-random.js.map +1 -1
  59. package/uuid.js +33 -33
  60. package/uuid.js.map +1 -1
@@ -6,18 +6,27 @@ export declare namespace kotlin.collections {
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  readonly "kotlin.collections.KtList": unique symbol;
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  };
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  }
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+ const KtList: {
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+ fromJsArray<E>(array: ReadonlyArray<E>): kotlin.collections.KtList<E>;
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+ };
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  interface KtSet<E> /* extends kotlin.collections.Collection<E> */ {
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  asJsReadonlySetView(): ReadonlySet<E>;
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  readonly __doNotUseOrImplementIt: {
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  readonly "kotlin.collections.KtSet": unique symbol;
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  };
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  }
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+ const KtSet: {
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+ fromJsSet<E>(set: ReadonlySet<E>): kotlin.collections.KtSet<E>;
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+ };
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  interface KtMap<K, V> {
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  asJsReadonlyMapView(): ReadonlyMap<K, V>;
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  readonly __doNotUseOrImplementIt: {
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  readonly "kotlin.collections.KtMap": unique symbol;
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  };
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  }
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+ const KtMap: {
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+ fromJsMap<K, V>(map: ReadonlyMap<K, V>): kotlin.collections.KtMap<K, V>;
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+ };
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  }
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  export declare namespace games.raspberry.logger {
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  interface LoggerEnabledTrigger extends games.raspberry.logger.RaspberryLogger {
@@ -132,6 +141,20 @@ export declare namespace games.raspberry.card_game.random.data.models {
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  equals(other: Nullable<any>): boolean;
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  }
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  }
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+ export declare namespace games.raspberry.card_game.random.data.providers {
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+ class PoolParams {
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+ constructor(poolSize?: number, thresholdForUsedPool?: number, requestDurationWarn?: number, failedRequestAttempts?: number, failedAttemptCooldown?: any/* kotlin.time.Duration */);
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+ get poolSize(): number;
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+ get thresholdForUsedPool(): number;
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+ get requestDurationWarn(): number;
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+ get failedRequestAttempts(): number;
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+ get failedAttemptCooldown(): any/* kotlin.time.Duration */;
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+ copy(poolSize?: number, thresholdForUsedPool?: number, requestDurationWarn?: number, failedRequestAttempts?: number, failedAttemptCooldown?: any/* kotlin.time.Duration */): games.raspberry.card_game.random.data.providers.PoolParams;
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+ toString(): string;
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+ hashCode(): number;
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+ equals(other: Nullable<any>): boolean;
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+ }
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+ }
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  export declare namespace io.raspberryapps.cardgame.core {
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  const CoreConfig: {
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  get version(): string;
@@ -222,16 +245,20 @@ export declare namespace com.logic.data.models {
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  get name(): "PLAYER_DELETED";
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  get ordinal(): 1;
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  };
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+ static get FINISHED(): com.logic.data.models.GameFinishedReason.Reason & {
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+ get name(): "FINISHED";
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+ get ordinal(): 2;
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+ };
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  static get NO_ACTIVE_PLAYERS(): com.logic.data.models.GameFinishedReason.Reason & {
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  get name(): "NO_ACTIVE_PLAYERS";
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- get ordinal(): 2;
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+ get ordinal(): 3;
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  };
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  static get GAME_NOT_EXISTS(): com.logic.data.models.GameFinishedReason.Reason & {
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  get name(): "GAME_NOT_EXISTS";
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- get ordinal(): 3;
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+ get ordinal(): 4;
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  };
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- get name(): "DEPLOY" | "PLAYER_DELETED" | "NO_ACTIVE_PLAYERS" | "GAME_NOT_EXISTS";
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- get ordinal(): 0 | 1 | 2 | 3;
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+ get name(): "DEPLOY" | "PLAYER_DELETED" | "FINISHED" | "NO_ACTIVE_PLAYERS" | "GAME_NOT_EXISTS";
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+ get ordinal(): 0 | 1 | 2 | 3 | 4;
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  static values(): Array<com.logic.data.models.GameFinishedReason.Reason>;
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  static valueOf(value: string): com.logic.data.models.GameFinishedReason.Reason;
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  static get Companion(): {
@@ -509,14 +536,17 @@ export declare namespace games.jass.logic.data.models {
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  }
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  export declare namespace games.jass.logic.data.models {
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  class EngineLogicConfig {
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- constructor(supportBackwardActions?: boolean, validateTestMode?: boolean, verboseGameHistory?: boolean, gameHistoryAnalytics?: boolean, validateFromClientActionTags?: boolean, playerTimeoutFactorToFinishStep?: number);
539
+ constructor(supportBackwardActions?: boolean, validateTestMode?: boolean, verboseGameHistory?: boolean, gameHistoryAnalytics?: boolean, validateFromClientActionTags?: boolean, validateIfMainThread?: boolean, playerTimeoutFactorToFinishStep?: number, openRoomIfFinished?: boolean, minPlayersToOpenRoom?: number);
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  get supportBackwardActions(): boolean;
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  get validateTestMode(): boolean;
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  get verboseGameHistory(): boolean;
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  get gameHistoryMetadata(): boolean;
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  get validateFromClientActionTags(): boolean;
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+ get validateIfMainThread(): boolean;
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  get playerTimeoutFactorToFinishStep(): number;
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- copy(supportBackwardActions?: boolean, validateTestMode?: boolean, verboseGameHistory?: boolean, gameHistoryAnalytics?: boolean, validateFromClientActionTags?: boolean, playerTimeoutFactorToFinishStep?: number): games.jass.logic.data.models.EngineLogicConfig;
547
+ get openRoomIfFinished(): boolean;
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+ get minPlayersToOpenRoom(): number;
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+ copy(supportBackwardActions?: boolean, validateTestMode?: boolean, verboseGameHistory?: boolean, gameHistoryAnalytics?: boolean, validateFromClientActionTags?: boolean, validateIfMainThread?: boolean, playerTimeoutFactorToFinishStep?: number, openRoomIfFinished?: boolean, minPlayersToOpenRoom?: number): games.jass.logic.data.models.EngineLogicConfig;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
@@ -601,10 +631,15 @@ export declare namespace games.jass.logic.data.models.config {
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  }
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  export declare namespace games.jass.logic.data.models.dealer {
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  class RandomData {
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- constructor(signature: Nullable<string>, id: string, indexes: kotlin.collections.KtList<number>);
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+ constructor(signature: Nullable<string>, id: string, indexes: kotlin.collections.KtList<number>, provider: games.jass.logic.domain.interactors.dealer.DealerStrategy);
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  get signature(): Nullable<string>;
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  get id(): string;
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  get indexes(): kotlin.collections.KtList<number>;
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+ get provider(): games.jass.logic.domain.interactors.dealer.DealerStrategy;
639
+ copy(signature?: Nullable<string>, id?: string, indexes?: kotlin.collections.KtList<number>, provider?: games.jass.logic.domain.interactors.dealer.DealerStrategy): games.jass.logic.data.models.dealer.RandomData;
640
+ toString(): string;
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+ hashCode(): number;
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+ equals(other: Nullable<any>): boolean;
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  }
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  }
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  export declare namespace games.jass.logic.data.models.messages.combinatios {
@@ -1402,21 +1437,22 @@ export declare namespace games.jass.logic.redux.actions.client.from {
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  }
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  export declare namespace games.jass.logic.redux.actions.client.to {
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  class ActionDeliveryPayload {
1405
- constructor(id: string, includePlayers: Array<string>, excludePlayers: Array<string>, deliveryType: games.jass.logic.redux.actions.client.to.ActionDeliveryType);
1440
+ constructor(tableId: string, aid: string, includePlayers: Array<string>, excludePlayers: Array<string>, deliveryType: games.jass.logic.redux.actions.client.to.ActionDeliveryType);
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  get id(): string;
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+ get aid(): string;
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  get includePlayers(): Array<string>;
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  get excludePlayers(): Array<string>;
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  get deliveryType(): games.jass.logic.redux.actions.client.to.ActionDeliveryType;
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  get excludePlayerOrNull(): Nullable<string>;
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  get sendToPlayerId(): string;
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  get excludePlayerId(): string;
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+ toString(): string;
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  equals(other: Nullable<any>): boolean;
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  hashCode(): number;
1415
- toString(): string;
1416
- copy(id?: string, includePlayers?: Array<string>, excludePlayers?: Array<string>, deliveryType?: games.jass.logic.redux.actions.client.to.ActionDeliveryType): games.jass.logic.redux.actions.client.to.ActionDeliveryPayload;
1452
+ copy(tableId?: string, aid?: string, includePlayers?: Array<string>, excludePlayers?: Array<string>, deliveryType?: games.jass.logic.redux.actions.client.to.ActionDeliveryType): games.jass.logic.redux.actions.client.to.ActionDeliveryPayload;
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  static get Companion(): {
1418
- userFromTable(table: games.jass.logic.data.models.table.JassTable, sendToPlayerId: string): games.jass.logic.redux.actions.client.to.ActionDeliveryPayload;
1419
- user(tableId: string, sendToPlayerId: string): games.jass.logic.redux.actions.client.to.ActionDeliveryPayload;
1454
+ userFromTable(aid: string, table: games.jass.logic.data.models.table.JassTable, sendToPlayerId: string): games.jass.logic.redux.actions.client.to.ActionDeliveryPayload;
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+ user(aid: string, tableId: string, sendToPlayerId: string): games.jass.logic.redux.actions.client.to.ActionDeliveryPayload;
1420
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  };
1421
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  }
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  abstract class ActionDeliveryType {
@@ -1501,9 +1537,21 @@ export declare namespace games.jass.logic.redux.actions.game {
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  readonly __doNotUseOrImplementIt: com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
1502
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  }
1503
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  }
1540
+ export declare namespace games.jass.logic.redux.actions.mechanic {
1541
+ class GameToRoomTransition {
1542
+ constructor(roomId: string, playerIds: kotlin.collections.KtList<string>);
1543
+ get roomId(): string;
1544
+ get playerIds(): kotlin.collections.KtList<string>;
1545
+ copy(roomId?: string, playerIds?: kotlin.collections.KtList<string>): games.jass.logic.redux.actions.mechanic.GameToRoomTransition;
1546
+ toString(): string;
1547
+ hashCode(): number;
1548
+ equals(other: Nullable<any>): boolean;
1549
+ }
1550
+ }
1504
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  export declare namespace games.jass.logic.redux.actions.mechanic {
1505
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  abstract class MechanicAction implements com.logic.redux.actions.BufferedAction {
1506
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  protected constructor();
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+ abstract get aid(): Nullable<string>;
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  get actionTag(): string;
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  readonly __doNotUseOrImplementIt: com.logic.redux.actions.BufferedAction["__doNotUseOrImplementIt"];
1509
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  }
@@ -1518,13 +1566,14 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"] & com.logic.redux.actions.IgnoreBufferForAction["__doNotUseOrImplementIt"];
1519
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  }
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  class StartGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements games.jass.logic.redux.actions.mechanic.FirstMechanicAction {
1521
- constructor(config: games.jass.logic.data.models.table.config.Config, id: string, version: string, gameCreatorPlayerId: string, users: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>);
1569
+ constructor(config: games.jass.logic.data.models.table.config.Config, roomId: string, version: string, gameCreatorPlayerId: string, users: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>, aid?: Nullable<string>);
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  get config(): games.jass.logic.data.models.table.config.Config;
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  get id(): string;
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  get version(): string;
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  get gameCreatorPlayerId(): string;
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  get users(): kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>;
1527
- copy(config?: games.jass.logic.data.models.table.config.Config, id?: string, version?: string, gameCreatorPlayerId?: string, users?: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>): games.jass.logic.redux.actions.mechanic.StartGameMechanicAction;
1575
+ get aid(): Nullable<string>;
1576
+ copy(config?: games.jass.logic.data.models.table.config.Config, roomId?: string, version?: string, gameCreatorPlayerId?: string, users?: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.StartGameMechanicAction;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
@@ -1532,10 +1581,11 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.FirstMechanicAction["__doNotUseOrImplementIt"];
1533
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  }
1534
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  class StartNewGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction {
1535
- constructor(previousGameId: string, gameId: string);
1584
+ constructor(previousGameId: string, gameId: string, aid?: Nullable<string>);
1536
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  get previousGameId(): string;
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  get gameId(): string;
1538
- copy(previousGameId?: string, gameId?: string): games.jass.logic.redux.actions.mechanic.StartNewGameMechanicAction;
1587
+ get aid(): Nullable<string>;
1588
+ copy(previousGameId?: string, gameId?: string, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.StartNewGameMechanicAction;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
@@ -1543,27 +1593,30 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
1543
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  }
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  /* @ts-ignore: https://github.com/microsoft/TypeScript/issues/4628 */
1545
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  class FinishingGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements games.jass.logic.redux.actions.mechanic.TerminatedAction, com.logic.redux.actions.validation.NotValidateIfGameFinishing {
1546
- constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>);
1596
+ constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>, aid?: Nullable<string>);
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  get reason(): com.logic.data.models.TerminationGameReason;
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  get isGameFinished(): boolean;
1599
+ get transition(): Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>;
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  get sessionAnalytics(): Nullable<games.jass.logic.data.models.GameSessionAnalytics>;
1550
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  get gameHistory(): Nullable<games.jass.logic.data.models.table.history.GameHistory>;
1602
+ get aid(): Nullable<string>;
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  toString(): string;
1552
- copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
1604
+ copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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  get actionTag(): string;
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1608
  notValidateWhenFinishing(): boolean;
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  readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.TerminatedAction["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinishing["__doNotUseOrImplementIt"];
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  static get Companion(): {
1559
- withAnalytics(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, table: Nullable<games.jass.logic.data.models.table.JassTable>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
1611
+ withAnalytics(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, table: Nullable<games.jass.logic.data.models.table.JassTable>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
1560
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  };
1561
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  }
1562
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  class FinishGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements com.logic.redux.actions.validation.NotValidateIfGameFinishing, games.jass.logic.redux.actions.mechanic.TerminatedAction {
1563
- constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean);
1615
+ constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, aid?: Nullable<string>);
1564
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  get reason(): com.logic.data.models.TerminationGameReason;
1565
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  get isGameFinished(): boolean;
1566
- copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean): games.jass.logic.redux.actions.mechanic.FinishGameMechanicAction;
1618
+ get aid(): Nullable<string>;
1619
+ copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.FinishGameMechanicAction;
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  toString(): string;
1568
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
@@ -1580,15 +1633,16 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
1580
1633
  } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
1581
1634
  }
1582
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  class SceneMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements games.jass.logic.redux.actions.mechanic.NavigationMechanicAction, com.logic.redux.store.definitions.Action, com.logic.redux.actions.ReleaseBufferTriggerAction, com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished/*, games.jass.logic.redux.actions.mechanic.NextPlayerTurnAction */ {
1583
- constructor(sceneId: string, actId?: Nullable<string>, sceneData?: Nullable<games.jass.logic.data.models.scenes.SceneData>, actData?: Nullable<games.jass.logic.data.models.scenes.ActData>);
1636
+ constructor(sceneId: string, actId?: Nullable<string>, sceneData?: Nullable<games.jass.logic.data.models.scenes.SceneData>, actData?: Nullable<games.jass.logic.data.models.scenes.ActData>, aid?: Nullable<string>);
1584
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  get sceneId(): string;
1585
1638
  get actId(): Nullable<string>;
1586
1639
  get sceneData(): Nullable<games.jass.logic.data.models.scenes.SceneData>;
1587
1640
  get actData(): Nullable<games.jass.logic.data.models.scenes.ActData>;
1641
+ get aid(): Nullable<string>;
1588
1642
  notValidateWhenFinished(): boolean;
1589
1643
  notValidateWhenFinishing(): boolean;
1590
1644
  toString(): string;
1591
- copy(sceneId?: string, actId?: Nullable<string>, sceneData?: Nullable<games.jass.logic.data.models.scenes.SceneData>, actData?: Nullable<games.jass.logic.data.models.scenes.ActData>): games.jass.logic.redux.actions.mechanic.SceneMechanicAction;
1645
+ copy(sceneId?: string, actId?: Nullable<string>, sceneData?: Nullable<games.jass.logic.data.models.scenes.SceneData>, actData?: Nullable<games.jass.logic.data.models.scenes.ActData>, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.SceneMechanicAction;
1592
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  hashCode(): number;
1593
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  equals(other: Nullable<any>): boolean;
1594
1648
  get actionTag(): string;
@@ -1602,17 +1656,17 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
1602
1656
  } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
1603
1657
  }
1604
1658
  class PlayerConnectionChangedMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished {
1605
- constructor(playerId: string, state: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>);
1659
+ constructor(playerId: string, state: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>, aid?: Nullable<string>);
1606
1660
  get playerId(): string;
1607
1661
  get state(): com.logic.data.models.player.PlayerConnectionState;
1608
1662
  get causeState(): Nullable<com.logic.data.models.player.PlayerConnectionState>;
1609
1663
  get isNoneActivePlayers(): boolean;
1610
1664
  get reconnectUntilTime(): Nullable<string>;
1665
+ get aid(): Nullable<string>;
1611
1666
  get isShouldBeDisconnectedFromSockets(): boolean;
1612
1667
  get isDeleted(): boolean;
1613
- get shouldNotifyPlayers(): boolean;
1614
1668
  toString(): string;
1615
- copy(playerId?: string, state?: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>): games.jass.logic.redux.actions.mechanic.PlayerConnectionChangedMechanicAction;
1669
+ copy(playerId?: string, state?: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.PlayerConnectionChangedMechanicAction;
1616
1670
  hashCode(): number;
1617
1671
  equals(other: Nullable<any>): boolean;
1618
1672
  get actionTag(): string;