game_client_logic_deb 1.8.185 → 1.8.225
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Kosi-Kaverit-kaverit.js +82 -82
- package/Kosi-Kaverit-kaverit.js.map +1 -1
- package/Kosi-Kodein-kodein-di.js +648 -648
- package/Kosi-Kodein-kodein-di.js.map +1 -1
- package/Kotlin-DateTime-library-kotlinx-datetime.js +1591 -1536
- package/Kotlin-DateTime-library-kotlinx-datetime.js.map +1 -1
- package/Logic_Debertz-core.js +1821 -1632
- package/Logic_Debertz-core.js.map +1 -1
- package/Logic_Debertz-engine.js +17764 -15850
- package/Logic_Debertz-engine.js.map +1 -1
- package/Logic_Debertz-game_client.d.ts +80 -26
- package/Logic_Debertz-game_client.js +5672 -5188
- package/Logic_Debertz-game_client.js.map +1 -1
- package/kotlin-kotlin-stdlib.js +3448 -2616
- package/kotlin-kotlin-stdlib.js.map +1 -1
- package/kotlin-kotlinx-atomicfu-runtime.js +3 -3
- package/kotlin_org_jetbrains_kotlin_kotlin_dom_api_compat.js +3 -3
- package/kotlinx-atomicfu.js +66 -66
- package/kotlinx-atomicfu.js.map +1 -1
- package/kotlinx-coroutines-core.js +3845 -3802
- package/kotlinx-coroutines-core.js.map +1 -1
- package/kotlinx-io-kotlinx-io-bytestring.js +3 -3
- package/kotlinx-io-kotlinx-io-core.js +278 -278
- package/kotlinx-io-kotlinx-io-core.js.map +1 -1
- package/kotlinx-serialization-kotlinx-serialization-core.js +2333 -2246
- package/kotlinx-serialization-kotlinx-serialization-core.js.map +1 -1
- package/kotlinx-serialization-kotlinx-serialization-json.js +2086 -1742
- package/kotlinx-serialization-kotlinx-serialization-json.js.map +1 -1
- package/ktor-ktor-client-content-negotiation.js +228 -228
- package/ktor-ktor-client-core.js +2551 -2523
- package/ktor-ktor-client-core.js.map +1 -1
- package/ktor-ktor-client-js.js +3 -3
- package/ktor-ktor-client-logging.js +580 -556
- package/ktor-ktor-client-logging.js.map +1 -1
- package/ktor-ktor-events.js +17 -17
- package/ktor-ktor-http.js +766 -744
- package/ktor-ktor-http.js.map +1 -1
- package/ktor-ktor-io.js +1639 -1642
- package/ktor-ktor-io.js.map +1 -1
- package/ktor-ktor-serialization-kotlinx-json.js +15 -15
- package/ktor-ktor-serialization-kotlinx.js +325 -280
- package/ktor-ktor-serialization-kotlinx.js.map +1 -1
- package/ktor-ktor-serialization.js +155 -130
- package/ktor-ktor-serialization.js.map +1 -1
- package/ktor-ktor-utils.js +718 -718
- package/ktor-ktor-utils.js.map +1 -1
- package/ktor-ktor-websocket-serialization.js +3 -3
- package/ktor-ktor-websockets.js +64 -64
- package/ktor-ktor-websockets.js.map +1 -1
- package/package.json +1 -1
- package/raspberry-cardgame-lib-core.js +344 -437
- package/raspberry-cardgame-lib-core.js.map +1 -1
- package/raspberry-cardgame-lib-logger.js +116 -101
- package/raspberry-cardgame-lib-logger.js.map +1 -1
- package/raspberry-cardgame-lib-random.js +1300 -990
- package/raspberry-cardgame-lib-random.js.map +1 -1
- package/secure-random-secure-random.js +22 -22
- package/secure-random-secure-random.js.map +1 -1
- package/uuid.js +33 -33
- package/uuid.js.map +1 -1
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@@ -6,18 +6,27 @@ export declare namespace kotlin.collections {
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readonly "kotlin.collections.KtList": unique symbol;
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};
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}
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const KtList: {
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fromJsArray<E>(array: ReadonlyArray<E>): kotlin.collections.KtList<E>;
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};
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interface KtSet<E> /* extends kotlin.collections.Collection<E> */ {
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asJsReadonlySetView(): ReadonlySet<E>;
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readonly __doNotUseOrImplementIt: {
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readonly "kotlin.collections.KtSet": unique symbol;
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};
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}
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const KtSet: {
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fromJsSet<E>(set: ReadonlySet<E>): kotlin.collections.KtSet<E>;
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};
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interface KtMap<K, V> {
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asJsReadonlyMapView(): ReadonlyMap<K, V>;
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readonly __doNotUseOrImplementIt: {
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readonly "kotlin.collections.KtMap": unique symbol;
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};
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}
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const KtMap: {
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fromJsMap<K, V>(map: ReadonlyMap<K, V>): kotlin.collections.KtMap<K, V>;
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};
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}
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export declare namespace games.raspberry.logger {
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interface LoggerEnabledTrigger extends games.raspberry.logger.RaspberryLogger {
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@@ -132,6 +141,20 @@ export declare namespace games.raspberry.card_game.random.data.models {
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equals(other: Nullable<any>): boolean;
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}
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}
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export declare namespace games.raspberry.card_game.random.data.providers {
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class PoolParams {
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constructor(poolSize?: number, thresholdForUsedPool?: number, requestDurationWarn?: number, failedRequestAttempts?: number, failedAttemptCooldown?: any/* kotlin.time.Duration */);
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get poolSize(): number;
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get thresholdForUsedPool(): number;
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get requestDurationWarn(): number;
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get failedRequestAttempts(): number;
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get failedAttemptCooldown(): any/* kotlin.time.Duration */;
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copy(poolSize?: number, thresholdForUsedPool?: number, requestDurationWarn?: number, failedRequestAttempts?: number, failedAttemptCooldown?: any/* kotlin.time.Duration */): games.raspberry.card_game.random.data.providers.PoolParams;
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toString(): string;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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}
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}
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export declare namespace io.raspberryapps.cardgame.core {
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const CoreConfig: {
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get version(): string;
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@@ -222,16 +245,20 @@ export declare namespace com.logic.data.models {
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get name(): "PLAYER_DELETED";
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get ordinal(): 1;
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};
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static get FINISHED(): com.logic.data.models.GameFinishedReason.Reason & {
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get name(): "FINISHED";
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get ordinal(): 2;
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};
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static get NO_ACTIVE_PLAYERS(): com.logic.data.models.GameFinishedReason.Reason & {
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get name(): "NO_ACTIVE_PLAYERS";
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get ordinal():
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get ordinal(): 3;
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};
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static get GAME_NOT_EXISTS(): com.logic.data.models.GameFinishedReason.Reason & {
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get name(): "GAME_NOT_EXISTS";
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get ordinal():
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get ordinal(): 4;
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};
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get name(): "DEPLOY" | "PLAYER_DELETED" | "NO_ACTIVE_PLAYERS" | "GAME_NOT_EXISTS";
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get ordinal(): 0 | 1 | 2 | 3;
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get name(): "DEPLOY" | "PLAYER_DELETED" | "FINISHED" | "NO_ACTIVE_PLAYERS" | "GAME_NOT_EXISTS";
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get ordinal(): 0 | 1 | 2 | 3 | 4;
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static values(): Array<com.logic.data.models.GameFinishedReason.Reason>;
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static valueOf(value: string): com.logic.data.models.GameFinishedReason.Reason;
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static get Companion(): {
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@@ -509,14 +536,17 @@ export declare namespace games.jass.logic.data.models {
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}
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export declare namespace games.jass.logic.data.models {
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class EngineLogicConfig {
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constructor(supportBackwardActions?: boolean, validateTestMode?: boolean, verboseGameHistory?: boolean, gameHistoryAnalytics?: boolean, validateFromClientActionTags?: boolean, playerTimeoutFactorToFinishStep?: number);
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constructor(supportBackwardActions?: boolean, validateTestMode?: boolean, verboseGameHistory?: boolean, gameHistoryAnalytics?: boolean, validateFromClientActionTags?: boolean, validateIfMainThread?: boolean, playerTimeoutFactorToFinishStep?: number, openRoomIfFinished?: boolean, minPlayersToOpenRoom?: number);
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get supportBackwardActions(): boolean;
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get validateTestMode(): boolean;
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get verboseGameHistory(): boolean;
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get gameHistoryMetadata(): boolean;
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get validateFromClientActionTags(): boolean;
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get validateIfMainThread(): boolean;
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get playerTimeoutFactorToFinishStep(): number;
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get openRoomIfFinished(): boolean;
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get minPlayersToOpenRoom(): number;
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copy(supportBackwardActions?: boolean, validateTestMode?: boolean, verboseGameHistory?: boolean, gameHistoryAnalytics?: boolean, validateFromClientActionTags?: boolean, validateIfMainThread?: boolean, playerTimeoutFactorToFinishStep?: number, openRoomIfFinished?: boolean, minPlayersToOpenRoom?: number): games.jass.logic.data.models.EngineLogicConfig;
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toString(): string;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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@@ -601,10 +631,15 @@ export declare namespace games.jass.logic.data.models.config {
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}
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export declare namespace games.jass.logic.data.models.dealer {
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class RandomData {
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constructor(signature: Nullable<string>, id: string, indexes: kotlin.collections.KtList<number
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constructor(signature: Nullable<string>, id: string, indexes: kotlin.collections.KtList<number>, provider: games.jass.logic.domain.interactors.dealer.DealerStrategy);
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get signature(): Nullable<string>;
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get id(): string;
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get indexes(): kotlin.collections.KtList<number>;
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get provider(): games.jass.logic.domain.interactors.dealer.DealerStrategy;
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copy(signature?: Nullable<string>, id?: string, indexes?: kotlin.collections.KtList<number>, provider?: games.jass.logic.domain.interactors.dealer.DealerStrategy): games.jass.logic.data.models.dealer.RandomData;
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toString(): string;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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}
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}
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export declare namespace games.jass.logic.data.models.messages.combinatios {
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}
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export declare namespace games.jass.logic.redux.actions.client.to {
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class ActionDeliveryPayload {
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constructor(
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constructor(tableId: string, aid: string, includePlayers: Array<string>, excludePlayers: Array<string>, deliveryType: games.jass.logic.redux.actions.client.to.ActionDeliveryType);
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get id(): string;
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get aid(): string;
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get includePlayers(): Array<string>;
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get excludePlayers(): Array<string>;
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get deliveryType(): games.jass.logic.redux.actions.client.to.ActionDeliveryType;
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get excludePlayerOrNull(): Nullable<string>;
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get sendToPlayerId(): string;
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get excludePlayerId(): string;
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toString(): string;
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equals(other: Nullable<any>): boolean;
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hashCode(): number;
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copy(id?: string, includePlayers?: Array<string>, excludePlayers?: Array<string>, deliveryType?: games.jass.logic.redux.actions.client.to.ActionDeliveryType): games.jass.logic.redux.actions.client.to.ActionDeliveryPayload;
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copy(tableId?: string, aid?: string, includePlayers?: Array<string>, excludePlayers?: Array<string>, deliveryType?: games.jass.logic.redux.actions.client.to.ActionDeliveryType): games.jass.logic.redux.actions.client.to.ActionDeliveryPayload;
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static get Companion(): {
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userFromTable(table: games.jass.logic.data.models.table.JassTable, sendToPlayerId: string): games.jass.logic.redux.actions.client.to.ActionDeliveryPayload;
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user(tableId: string, sendToPlayerId: string): games.jass.logic.redux.actions.client.to.ActionDeliveryPayload;
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userFromTable(aid: string, table: games.jass.logic.data.models.table.JassTable, sendToPlayerId: string): games.jass.logic.redux.actions.client.to.ActionDeliveryPayload;
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user(aid: string, tableId: string, sendToPlayerId: string): games.jass.logic.redux.actions.client.to.ActionDeliveryPayload;
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}
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abstract class ActionDeliveryType {
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}
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export declare namespace games.jass.logic.redux.actions.mechanic {
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class GameToRoomTransition {
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constructor(roomId: string, playerIds: kotlin.collections.KtList<string>);
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get roomId(): string;
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get playerIds(): kotlin.collections.KtList<string>;
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copy(roomId?: string, playerIds?: kotlin.collections.KtList<string>): games.jass.logic.redux.actions.mechanic.GameToRoomTransition;
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toString(): string;
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equals(other: Nullable<any>): boolean;
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}
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}
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export declare namespace games.jass.logic.redux.actions.mechanic {
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abstract class MechanicAction implements com.logic.redux.actions.BufferedAction {
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protected constructor();
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abstract get aid(): Nullable<string>;
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get actionTag(): string;
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readonly __doNotUseOrImplementIt: com.logic.redux.actions.BufferedAction["__doNotUseOrImplementIt"];
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} & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"] & com.logic.redux.actions.IgnoreBufferForAction["__doNotUseOrImplementIt"];
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class StartGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements games.jass.logic.redux.actions.mechanic.FirstMechanicAction {
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constructor(config: games.jass.logic.data.models.table.config.Config, roomId: string, version: string, gameCreatorPlayerId: string, users: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>, aid?: Nullable<string>);
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get config(): games.jass.logic.data.models.table.config.Config;
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get id(): string;
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copy(config?: games.jass.logic.data.models.table.config.Config, roomId?: string, version?: string, gameCreatorPlayerId?: string, users?: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.StartGameMechanicAction;
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readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.FirstMechanicAction["__doNotUseOrImplementIt"];
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class StartNewGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction {
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constructor(previousGameId: string, gameId: string, aid?: Nullable<string>);
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get previousGameId(): string;
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get gameId(): string;
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copy(previousGameId?: string, gameId?: string, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.StartNewGameMechanicAction;
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/* @ts-ignore: https://github.com/microsoft/TypeScript/issues/4628 */
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class FinishingGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements games.jass.logic.redux.actions.mechanic.TerminatedAction, com.logic.redux.actions.validation.NotValidateIfGameFinishing {
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constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>);
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constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>, aid?: Nullable<string>);
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get reason(): com.logic.data.models.TerminationGameReason;
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get transition(): Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>;
|
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1549
1600
|
get sessionAnalytics(): Nullable<games.jass.logic.data.models.GameSessionAnalytics>;
|
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1550
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|
get gameHistory(): Nullable<games.jass.logic.data.models.table.history.GameHistory>;
|
|
1602
|
+
get aid(): Nullable<string>;
|
|
1551
1603
|
toString(): string;
|
|
1552
|
-
copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
|
|
1604
|
+
copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
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1553
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hashCode(): number;
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1554
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equals(other: Nullable<any>): boolean;
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1555
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|
get actionTag(): string;
|
|
1556
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|
notValidateWhenFinishing(): boolean;
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|
1557
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|
readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.TerminatedAction["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinishing["__doNotUseOrImplementIt"];
|
|
1558
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|
static get Companion(): {
|
|
1559
|
-
withAnalytics(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, table: Nullable<games.jass.logic.data.models.table.JassTable>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
|
|
1611
|
+
withAnalytics(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, table: Nullable<games.jass.logic.data.models.table.JassTable>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
|
|
1560
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|
};
|
|
1561
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|
}
|
|
1562
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|
class FinishGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements com.logic.redux.actions.validation.NotValidateIfGameFinishing, games.jass.logic.redux.actions.mechanic.TerminatedAction {
|
|
1563
|
-
constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean);
|
|
1615
|
+
constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, aid?: Nullable<string>);
|
|
1564
1616
|
get reason(): com.logic.data.models.TerminationGameReason;
|
|
1565
1617
|
get isGameFinished(): boolean;
|
|
1566
|
-
|
|
1618
|
+
get aid(): Nullable<string>;
|
|
1619
|
+
copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.FinishGameMechanicAction;
|
|
1567
1620
|
toString(): string;
|
|
1568
1621
|
hashCode(): number;
|
|
1569
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|
equals(other: Nullable<any>): boolean;
|
|
@@ -1580,15 +1633,16 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
|
|
|
1580
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|
} & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
|
|
1581
1634
|
}
|
|
1582
1635
|
class SceneMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements games.jass.logic.redux.actions.mechanic.NavigationMechanicAction, com.logic.redux.store.definitions.Action, com.logic.redux.actions.ReleaseBufferTriggerAction, com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished/*, games.jass.logic.redux.actions.mechanic.NextPlayerTurnAction */ {
|
|
1583
|
-
constructor(sceneId: string, actId?: Nullable<string>, sceneData?: Nullable<games.jass.logic.data.models.scenes.SceneData>, actData?: Nullable<games.jass.logic.data.models.scenes.ActData>);
|
|
1636
|
+
constructor(sceneId: string, actId?: Nullable<string>, sceneData?: Nullable<games.jass.logic.data.models.scenes.SceneData>, actData?: Nullable<games.jass.logic.data.models.scenes.ActData>, aid?: Nullable<string>);
|
|
1584
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|
get sceneId(): string;
|
|
1585
1638
|
get actId(): Nullable<string>;
|
|
1586
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|
get sceneData(): Nullable<games.jass.logic.data.models.scenes.SceneData>;
|
|
1587
1640
|
get actData(): Nullable<games.jass.logic.data.models.scenes.ActData>;
|
|
1641
|
+
get aid(): Nullable<string>;
|
|
1588
1642
|
notValidateWhenFinished(): boolean;
|
|
1589
1643
|
notValidateWhenFinishing(): boolean;
|
|
1590
1644
|
toString(): string;
|
|
1591
|
-
copy(sceneId?: string, actId?: Nullable<string>, sceneData?: Nullable<games.jass.logic.data.models.scenes.SceneData>, actData?: Nullable<games.jass.logic.data.models.scenes.ActData>): games.jass.logic.redux.actions.mechanic.SceneMechanicAction;
|
|
1645
|
+
copy(sceneId?: string, actId?: Nullable<string>, sceneData?: Nullable<games.jass.logic.data.models.scenes.SceneData>, actData?: Nullable<games.jass.logic.data.models.scenes.ActData>, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.SceneMechanicAction;
|
|
1592
1646
|
hashCode(): number;
|
|
1593
1647
|
equals(other: Nullable<any>): boolean;
|
|
1594
1648
|
get actionTag(): string;
|
|
@@ -1602,17 +1656,17 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
|
|
|
1602
1656
|
} & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
|
|
1603
1657
|
}
|
|
1604
1658
|
class PlayerConnectionChangedMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished {
|
|
1605
|
-
constructor(playerId: string, state: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>);
|
|
1659
|
+
constructor(playerId: string, state: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>, aid?: Nullable<string>);
|
|
1606
1660
|
get playerId(): string;
|
|
1607
1661
|
get state(): com.logic.data.models.player.PlayerConnectionState;
|
|
1608
1662
|
get causeState(): Nullable<com.logic.data.models.player.PlayerConnectionState>;
|
|
1609
1663
|
get isNoneActivePlayers(): boolean;
|
|
1610
1664
|
get reconnectUntilTime(): Nullable<string>;
|
|
1665
|
+
get aid(): Nullable<string>;
|
|
1611
1666
|
get isShouldBeDisconnectedFromSockets(): boolean;
|
|
1612
1667
|
get isDeleted(): boolean;
|
|
1613
|
-
get shouldNotifyPlayers(): boolean;
|
|
1614
1668
|
toString(): string;
|
|
1615
|
-
copy(playerId?: string, state?: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>): games.jass.logic.redux.actions.mechanic.PlayerConnectionChangedMechanicAction;
|
|
1669
|
+
copy(playerId?: string, state?: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.PlayerConnectionChangedMechanicAction;
|
|
1616
1670
|
hashCode(): number;
|
|
1617
1671
|
equals(other: Nullable<any>): boolean;
|
|
1618
1672
|
get actionTag(): string;
|