game_client_logic_deb 1.8.185 → 1.8.208

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (39) hide show
  1. package/Kosi-Kaverit-kaverit.js +74 -74
  2. package/Kosi-Kodein-kodein-di.js +583 -583
  3. package/Kosi-Kodein-kodein-di.js.map +1 -1
  4. package/Kotlin-DateTime-library-kotlinx-datetime.js +1413 -1413
  5. package/Logic_Debertz-core.js +1527 -1484
  6. package/Logic_Debertz-core.js.map +1 -1
  7. package/Logic_Debertz-engine.js +16658 -15083
  8. package/Logic_Debertz-engine.js.map +1 -1
  9. package/Logic_Debertz-game_client.d.ts +70 -26
  10. package/Logic_Debertz-game_client.js +3462 -3671
  11. package/Logic_Debertz-game_client.js.map +1 -1
  12. package/kotlin-kotlin-stdlib.js +626 -619
  13. package/kotlin-kotlin-stdlib.js.map +1 -1
  14. package/kotlinx-atomicfu.js +19 -19
  15. package/kotlinx-coroutines-core.js +2223 -2223
  16. package/kotlinx-coroutines-core.js.map +1 -1
  17. package/kotlinx-io-kotlinx-io-core.js +271 -271
  18. package/kotlinx-serialization-kotlinx-serialization-core.js +1894 -1894
  19. package/kotlinx-serialization-kotlinx-serialization-json.js +1366 -1366
  20. package/ktor-ktor-client-content-negotiation.js +158 -158
  21. package/ktor-ktor-client-core.js +1605 -1605
  22. package/ktor-ktor-client-logging.js +306 -306
  23. package/ktor-ktor-events.js +12 -12
  24. package/ktor-ktor-http.js +688 -688
  25. package/ktor-ktor-io.js +1311 -1311
  26. package/ktor-ktor-serialization-kotlinx-json.js +8 -8
  27. package/ktor-ktor-serialization-kotlinx.js +155 -155
  28. package/ktor-ktor-serialization.js +73 -73
  29. package/ktor-ktor-utils.js +560 -560
  30. package/ktor-ktor-websockets.js +59 -59
  31. package/package.json +1 -1
  32. package/raspberry-cardgame-lib-core.js +272 -394
  33. package/raspberry-cardgame-lib-core.js.map +1 -1
  34. package/raspberry-cardgame-lib-logger.js +29 -14
  35. package/raspberry-cardgame-lib-logger.js.map +1 -1
  36. package/raspberry-cardgame-lib-random.js +1194 -884
  37. package/raspberry-cardgame-lib-random.js.map +1 -1
  38. package/secure-random-secure-random.js +18 -18
  39. package/uuid.js +30 -30
@@ -132,6 +132,20 @@ export declare namespace games.raspberry.card_game.random.data.models {
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  equals(other: Nullable<any>): boolean;
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  }
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  }
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+ export declare namespace games.raspberry.card_game.random.data.providers {
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+ class PoolParams {
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+ constructor(poolSize?: number, thresholdForUsedPool?: number, requestDurationWarn?: number, failedRequestAttempts?: number, failedAttemptCooldown?: any/* kotlin.time.Duration */);
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+ get poolSize(): number;
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+ get thresholdForUsedPool(): number;
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+ get requestDurationWarn(): number;
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+ get failedRequestAttempts(): number;
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+ get failedAttemptCooldown(): any/* kotlin.time.Duration */;
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+ copy(poolSize?: number, thresholdForUsedPool?: number, requestDurationWarn?: number, failedRequestAttempts?: number, failedAttemptCooldown?: any/* kotlin.time.Duration */): games.raspberry.card_game.random.data.providers.PoolParams;
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+ toString(): string;
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+ hashCode(): number;
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+ equals(other: Nullable<any>): boolean;
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+ }
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+ }
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  export declare namespace io.raspberryapps.cardgame.core {
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  const CoreConfig: {
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  get version(): string;
@@ -222,16 +236,20 @@ export declare namespace com.logic.data.models {
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  get name(): "PLAYER_DELETED";
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  get ordinal(): 1;
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  };
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+ static get FINISHED(): com.logic.data.models.GameFinishedReason.Reason & {
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+ get name(): "FINISHED";
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+ get ordinal(): 2;
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+ };
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  static get NO_ACTIVE_PLAYERS(): com.logic.data.models.GameFinishedReason.Reason & {
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  get name(): "NO_ACTIVE_PLAYERS";
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- get ordinal(): 2;
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+ get ordinal(): 3;
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  };
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  static get GAME_NOT_EXISTS(): com.logic.data.models.GameFinishedReason.Reason & {
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  get name(): "GAME_NOT_EXISTS";
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- get ordinal(): 3;
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+ get ordinal(): 4;
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  };
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- get name(): "DEPLOY" | "PLAYER_DELETED" | "NO_ACTIVE_PLAYERS" | "GAME_NOT_EXISTS";
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- get ordinal(): 0 | 1 | 2 | 3;
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+ get name(): "DEPLOY" | "PLAYER_DELETED" | "FINISHED" | "NO_ACTIVE_PLAYERS" | "GAME_NOT_EXISTS";
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+ get ordinal(): 0 | 1 | 2 | 3 | 4;
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  static values(): Array<com.logic.data.models.GameFinishedReason.Reason>;
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  static valueOf(value: string): com.logic.data.models.GameFinishedReason.Reason;
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  static get Companion(): {
@@ -509,14 +527,16 @@ export declare namespace games.jass.logic.data.models {
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  }
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  export declare namespace games.jass.logic.data.models {
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  class EngineLogicConfig {
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- constructor(supportBackwardActions?: boolean, validateTestMode?: boolean, verboseGameHistory?: boolean, gameHistoryAnalytics?: boolean, validateFromClientActionTags?: boolean, playerTimeoutFactorToFinishStep?: number);
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+ constructor(supportBackwardActions?: boolean, validateTestMode?: boolean, verboseGameHistory?: boolean, gameHistoryAnalytics?: boolean, validateFromClientActionTags?: boolean, playerTimeoutFactorToFinishStep?: number, openRoomIfFinished?: boolean, minPlayersToOpenRoom?: number);
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  get supportBackwardActions(): boolean;
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  get validateTestMode(): boolean;
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  get verboseGameHistory(): boolean;
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  get gameHistoryMetadata(): boolean;
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  get validateFromClientActionTags(): boolean;
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  get playerTimeoutFactorToFinishStep(): number;
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- copy(supportBackwardActions?: boolean, validateTestMode?: boolean, verboseGameHistory?: boolean, gameHistoryAnalytics?: boolean, validateFromClientActionTags?: boolean, playerTimeoutFactorToFinishStep?: number): games.jass.logic.data.models.EngineLogicConfig;
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+ get openRoomIfFinished(): boolean;
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+ get minPlayersToOpenRoom(): number;
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+ copy(supportBackwardActions?: boolean, validateTestMode?: boolean, verboseGameHistory?: boolean, gameHistoryAnalytics?: boolean, validateFromClientActionTags?: boolean, playerTimeoutFactorToFinishStep?: number, openRoomIfFinished?: boolean, minPlayersToOpenRoom?: number): games.jass.logic.data.models.EngineLogicConfig;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
@@ -601,10 +621,15 @@ export declare namespace games.jass.logic.data.models.config {
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  }
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  export declare namespace games.jass.logic.data.models.dealer {
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  class RandomData {
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- constructor(signature: Nullable<string>, id: string, indexes: kotlin.collections.KtList<number>);
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+ constructor(signature: Nullable<string>, id: string, indexes: kotlin.collections.KtList<number>, provider: games.jass.logic.domain.interactors.dealer.DealerStrategy);
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  get signature(): Nullable<string>;
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  get id(): string;
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  get indexes(): kotlin.collections.KtList<number>;
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+ get provider(): games.jass.logic.domain.interactors.dealer.DealerStrategy;
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+ copy(signature?: Nullable<string>, id?: string, indexes?: kotlin.collections.KtList<number>, provider?: games.jass.logic.domain.interactors.dealer.DealerStrategy): games.jass.logic.data.models.dealer.RandomData;
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+ toString(): string;
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+ hashCode(): number;
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+ equals(other: Nullable<any>): boolean;
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  }
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  }
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  export declare namespace games.jass.logic.data.models.messages.combinatios {
@@ -1402,21 +1427,22 @@ export declare namespace games.jass.logic.redux.actions.client.from {
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  }
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  export declare namespace games.jass.logic.redux.actions.client.to {
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  class ActionDeliveryPayload {
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- constructor(id: string, includePlayers: Array<string>, excludePlayers: Array<string>, deliveryType: games.jass.logic.redux.actions.client.to.ActionDeliveryType);
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+ constructor(tableId: string, aid: string, includePlayers: Array<string>, excludePlayers: Array<string>, deliveryType: games.jass.logic.redux.actions.client.to.ActionDeliveryType);
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  get id(): string;
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+ get aid(): string;
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  get includePlayers(): Array<string>;
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  get excludePlayers(): Array<string>;
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  get deliveryType(): games.jass.logic.redux.actions.client.to.ActionDeliveryType;
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  get excludePlayerOrNull(): Nullable<string>;
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  get sendToPlayerId(): string;
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  get excludePlayerId(): string;
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+ toString(): string;
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  equals(other: Nullable<any>): boolean;
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  hashCode(): number;
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- toString(): string;
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- copy(id?: string, includePlayers?: Array<string>, excludePlayers?: Array<string>, deliveryType?: games.jass.logic.redux.actions.client.to.ActionDeliveryType): games.jass.logic.redux.actions.client.to.ActionDeliveryPayload;
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+ copy(tableId?: string, aid?: string, includePlayers?: Array<string>, excludePlayers?: Array<string>, deliveryType?: games.jass.logic.redux.actions.client.to.ActionDeliveryType): games.jass.logic.redux.actions.client.to.ActionDeliveryPayload;
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  static get Companion(): {
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- userFromTable(table: games.jass.logic.data.models.table.JassTable, sendToPlayerId: string): games.jass.logic.redux.actions.client.to.ActionDeliveryPayload;
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- user(tableId: string, sendToPlayerId: string): games.jass.logic.redux.actions.client.to.ActionDeliveryPayload;
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+ userFromTable(aid: string, table: games.jass.logic.data.models.table.JassTable, sendToPlayerId: string): games.jass.logic.redux.actions.client.to.ActionDeliveryPayload;
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+ user(aid: string, tableId: string, sendToPlayerId: string): games.jass.logic.redux.actions.client.to.ActionDeliveryPayload;
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  };
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  }
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  abstract class ActionDeliveryType {
@@ -1501,9 +1527,21 @@ export declare namespace games.jass.logic.redux.actions.game {
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  readonly __doNotUseOrImplementIt: com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
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  }
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  }
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+ export declare namespace games.jass.logic.redux.actions.mechanic {
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+ class GameToRoomTransition {
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+ constructor(roomId: string, playerIds: kotlin.collections.KtList<string>);
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+ get roomId(): string;
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+ get playerIds(): kotlin.collections.KtList<string>;
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+ copy(roomId?: string, playerIds?: kotlin.collections.KtList<string>): games.jass.logic.redux.actions.mechanic.GameToRoomTransition;
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+ toString(): string;
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+ hashCode(): number;
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+ equals(other: Nullable<any>): boolean;
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+ }
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+ }
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  export declare namespace games.jass.logic.redux.actions.mechanic {
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  abstract class MechanicAction implements com.logic.redux.actions.BufferedAction {
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  protected constructor();
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+ abstract get aid(): Nullable<string>;
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  get actionTag(): string;
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  readonly __doNotUseOrImplementIt: com.logic.redux.actions.BufferedAction["__doNotUseOrImplementIt"];
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  }
@@ -1518,13 +1556,14 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"] & com.logic.redux.actions.IgnoreBufferForAction["__doNotUseOrImplementIt"];
1519
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  }
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  class StartGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements games.jass.logic.redux.actions.mechanic.FirstMechanicAction {
1521
- constructor(config: games.jass.logic.data.models.table.config.Config, id: string, version: string, gameCreatorPlayerId: string, users: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>);
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+ constructor(config: games.jass.logic.data.models.table.config.Config, roomId: string, version: string, gameCreatorPlayerId: string, users: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>, aid?: Nullable<string>);
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  get config(): games.jass.logic.data.models.table.config.Config;
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  get id(): string;
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  get version(): string;
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  get gameCreatorPlayerId(): string;
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  get users(): kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>;
1527
- copy(config?: games.jass.logic.data.models.table.config.Config, id?: string, version?: string, gameCreatorPlayerId?: string, users?: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>): games.jass.logic.redux.actions.mechanic.StartGameMechanicAction;
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+ get aid(): Nullable<string>;
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+ copy(config?: games.jass.logic.data.models.table.config.Config, roomId?: string, version?: string, gameCreatorPlayerId?: string, users?: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.StartGameMechanicAction;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
@@ -1532,10 +1571,11 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.FirstMechanicAction["__doNotUseOrImplementIt"];
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  }
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  class StartNewGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction {
1535
- constructor(previousGameId: string, gameId: string);
1574
+ constructor(previousGameId: string, gameId: string, aid?: Nullable<string>);
1536
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  get previousGameId(): string;
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  get gameId(): string;
1538
- copy(previousGameId?: string, gameId?: string): games.jass.logic.redux.actions.mechanic.StartNewGameMechanicAction;
1577
+ get aid(): Nullable<string>;
1578
+ copy(previousGameId?: string, gameId?: string, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.StartNewGameMechanicAction;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
@@ -1543,27 +1583,30 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
1543
1583
  }
1544
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  /* @ts-ignore: https://github.com/microsoft/TypeScript/issues/4628 */
1545
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  class FinishingGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements games.jass.logic.redux.actions.mechanic.TerminatedAction, com.logic.redux.actions.validation.NotValidateIfGameFinishing {
1546
- constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>);
1586
+ constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>, aid?: Nullable<string>);
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  get reason(): com.logic.data.models.TerminationGameReason;
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  get isGameFinished(): boolean;
1589
+ get transition(): Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>;
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  get sessionAnalytics(): Nullable<games.jass.logic.data.models.GameSessionAnalytics>;
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  get gameHistory(): Nullable<games.jass.logic.data.models.table.history.GameHistory>;
1592
+ get aid(): Nullable<string>;
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  toString(): string;
1552
- copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
1594
+ copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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  get actionTag(): string;
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  notValidateWhenFinishing(): boolean;
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  readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.TerminatedAction["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinishing["__doNotUseOrImplementIt"];
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  static get Companion(): {
1559
- withAnalytics(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, table: Nullable<games.jass.logic.data.models.table.JassTable>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
1601
+ withAnalytics(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, table: Nullable<games.jass.logic.data.models.table.JassTable>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
1560
1602
  };
1561
1603
  }
1562
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  class FinishGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements com.logic.redux.actions.validation.NotValidateIfGameFinishing, games.jass.logic.redux.actions.mechanic.TerminatedAction {
1563
- constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean);
1605
+ constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, aid?: Nullable<string>);
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  get reason(): com.logic.data.models.TerminationGameReason;
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  get isGameFinished(): boolean;
1566
- copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean): games.jass.logic.redux.actions.mechanic.FinishGameMechanicAction;
1608
+ get aid(): Nullable<string>;
1609
+ copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.FinishGameMechanicAction;
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  toString(): string;
1568
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
@@ -1580,15 +1623,16 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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1623
  } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
1581
1624
  }
1582
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  class SceneMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements games.jass.logic.redux.actions.mechanic.NavigationMechanicAction, com.logic.redux.store.definitions.Action, com.logic.redux.actions.ReleaseBufferTriggerAction, com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished/*, games.jass.logic.redux.actions.mechanic.NextPlayerTurnAction */ {
1583
- constructor(sceneId: string, actId?: Nullable<string>, sceneData?: Nullable<games.jass.logic.data.models.scenes.SceneData>, actData?: Nullable<games.jass.logic.data.models.scenes.ActData>);
1626
+ constructor(sceneId: string, actId?: Nullable<string>, sceneData?: Nullable<games.jass.logic.data.models.scenes.SceneData>, actData?: Nullable<games.jass.logic.data.models.scenes.ActData>, aid?: Nullable<string>);
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  get sceneId(): string;
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  get actId(): Nullable<string>;
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  get sceneData(): Nullable<games.jass.logic.data.models.scenes.SceneData>;
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  get actData(): Nullable<games.jass.logic.data.models.scenes.ActData>;
1631
+ get aid(): Nullable<string>;
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  notValidateWhenFinished(): boolean;
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  notValidateWhenFinishing(): boolean;
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  toString(): string;
1591
- copy(sceneId?: string, actId?: Nullable<string>, sceneData?: Nullable<games.jass.logic.data.models.scenes.SceneData>, actData?: Nullable<games.jass.logic.data.models.scenes.ActData>): games.jass.logic.redux.actions.mechanic.SceneMechanicAction;
1635
+ copy(sceneId?: string, actId?: Nullable<string>, sceneData?: Nullable<games.jass.logic.data.models.scenes.SceneData>, actData?: Nullable<games.jass.logic.data.models.scenes.ActData>, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.SceneMechanicAction;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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  get actionTag(): string;
@@ -1602,17 +1646,17 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
1602
1646
  } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
1603
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  }
1604
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  class PlayerConnectionChangedMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished {
1605
- constructor(playerId: string, state: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>);
1649
+ constructor(playerId: string, state: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>, aid?: Nullable<string>);
1606
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  get playerId(): string;
1607
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  get state(): com.logic.data.models.player.PlayerConnectionState;
1608
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  get causeState(): Nullable<com.logic.data.models.player.PlayerConnectionState>;
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  get isNoneActivePlayers(): boolean;
1610
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  get reconnectUntilTime(): Nullable<string>;
1655
+ get aid(): Nullable<string>;
1611
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  get isShouldBeDisconnectedFromSockets(): boolean;
1612
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  get isDeleted(): boolean;
1613
- get shouldNotifyPlayers(): boolean;
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  toString(): string;
1615
- copy(playerId?: string, state?: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>): games.jass.logic.redux.actions.mechanic.PlayerConnectionChangedMechanicAction;
1659
+ copy(playerId?: string, state?: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.PlayerConnectionChangedMechanicAction;
1616
1660
  hashCode(): number;
1617
1661
  equals(other: Nullable<any>): boolean;
1618
1662
  get actionTag(): string;