game_client_logic_deb 1.8.185 → 1.8.208
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Kosi-Kaverit-kaverit.js +74 -74
- package/Kosi-Kodein-kodein-di.js +583 -583
- package/Kosi-Kodein-kodein-di.js.map +1 -1
- package/Kotlin-DateTime-library-kotlinx-datetime.js +1413 -1413
- package/Logic_Debertz-core.js +1527 -1484
- package/Logic_Debertz-core.js.map +1 -1
- package/Logic_Debertz-engine.js +16658 -15083
- package/Logic_Debertz-engine.js.map +1 -1
- package/Logic_Debertz-game_client.d.ts +70 -26
- package/Logic_Debertz-game_client.js +3462 -3671
- package/Logic_Debertz-game_client.js.map +1 -1
- package/kotlin-kotlin-stdlib.js +626 -619
- package/kotlin-kotlin-stdlib.js.map +1 -1
- package/kotlinx-atomicfu.js +19 -19
- package/kotlinx-coroutines-core.js +2223 -2223
- package/kotlinx-coroutines-core.js.map +1 -1
- package/kotlinx-io-kotlinx-io-core.js +271 -271
- package/kotlinx-serialization-kotlinx-serialization-core.js +1894 -1894
- package/kotlinx-serialization-kotlinx-serialization-json.js +1366 -1366
- package/ktor-ktor-client-content-negotiation.js +158 -158
- package/ktor-ktor-client-core.js +1605 -1605
- package/ktor-ktor-client-logging.js +306 -306
- package/ktor-ktor-events.js +12 -12
- package/ktor-ktor-http.js +688 -688
- package/ktor-ktor-io.js +1311 -1311
- package/ktor-ktor-serialization-kotlinx-json.js +8 -8
- package/ktor-ktor-serialization-kotlinx.js +155 -155
- package/ktor-ktor-serialization.js +73 -73
- package/ktor-ktor-utils.js +560 -560
- package/ktor-ktor-websockets.js +59 -59
- package/package.json +1 -1
- package/raspberry-cardgame-lib-core.js +272 -394
- package/raspberry-cardgame-lib-core.js.map +1 -1
- package/raspberry-cardgame-lib-logger.js +29 -14
- package/raspberry-cardgame-lib-logger.js.map +1 -1
- package/raspberry-cardgame-lib-random.js +1194 -884
- package/raspberry-cardgame-lib-random.js.map +1 -1
- package/secure-random-secure-random.js +18 -18
- package/uuid.js +30 -30
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@@ -132,6 +132,20 @@ export declare namespace games.raspberry.card_game.random.data.models {
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equals(other: Nullable<any>): boolean;
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}
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}
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export declare namespace games.raspberry.card_game.random.data.providers {
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class PoolParams {
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constructor(poolSize?: number, thresholdForUsedPool?: number, requestDurationWarn?: number, failedRequestAttempts?: number, failedAttemptCooldown?: any/* kotlin.time.Duration */);
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get poolSize(): number;
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get thresholdForUsedPool(): number;
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get requestDurationWarn(): number;
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get failedRequestAttempts(): number;
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get failedAttemptCooldown(): any/* kotlin.time.Duration */;
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copy(poolSize?: number, thresholdForUsedPool?: number, requestDurationWarn?: number, failedRequestAttempts?: number, failedAttemptCooldown?: any/* kotlin.time.Duration */): games.raspberry.card_game.random.data.providers.PoolParams;
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toString(): string;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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}
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}
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export declare namespace io.raspberryapps.cardgame.core {
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const CoreConfig: {
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get version(): string;
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@@ -222,16 +236,20 @@ export declare namespace com.logic.data.models {
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get name(): "PLAYER_DELETED";
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get ordinal(): 1;
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};
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static get FINISHED(): com.logic.data.models.GameFinishedReason.Reason & {
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get name(): "FINISHED";
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get ordinal(): 2;
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};
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static get NO_ACTIVE_PLAYERS(): com.logic.data.models.GameFinishedReason.Reason & {
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get name(): "NO_ACTIVE_PLAYERS";
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get ordinal():
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get ordinal(): 3;
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};
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static get GAME_NOT_EXISTS(): com.logic.data.models.GameFinishedReason.Reason & {
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get name(): "GAME_NOT_EXISTS";
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get ordinal():
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get ordinal(): 4;
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};
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get name(): "DEPLOY" | "PLAYER_DELETED" | "NO_ACTIVE_PLAYERS" | "GAME_NOT_EXISTS";
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get ordinal(): 0 | 1 | 2 | 3;
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get name(): "DEPLOY" | "PLAYER_DELETED" | "FINISHED" | "NO_ACTIVE_PLAYERS" | "GAME_NOT_EXISTS";
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get ordinal(): 0 | 1 | 2 | 3 | 4;
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static values(): Array<com.logic.data.models.GameFinishedReason.Reason>;
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static valueOf(value: string): com.logic.data.models.GameFinishedReason.Reason;
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static get Companion(): {
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@@ -509,14 +527,16 @@ export declare namespace games.jass.logic.data.models {
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}
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export declare namespace games.jass.logic.data.models {
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class EngineLogicConfig {
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constructor(supportBackwardActions?: boolean, validateTestMode?: boolean, verboseGameHistory?: boolean, gameHistoryAnalytics?: boolean, validateFromClientActionTags?: boolean, playerTimeoutFactorToFinishStep?: number);
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constructor(supportBackwardActions?: boolean, validateTestMode?: boolean, verboseGameHistory?: boolean, gameHistoryAnalytics?: boolean, validateFromClientActionTags?: boolean, playerTimeoutFactorToFinishStep?: number, openRoomIfFinished?: boolean, minPlayersToOpenRoom?: number);
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get supportBackwardActions(): boolean;
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get validateTestMode(): boolean;
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get verboseGameHistory(): boolean;
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get gameHistoryMetadata(): boolean;
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get validateFromClientActionTags(): boolean;
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get playerTimeoutFactorToFinishStep(): number;
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get openRoomIfFinished(): boolean;
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get minPlayersToOpenRoom(): number;
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copy(supportBackwardActions?: boolean, validateTestMode?: boolean, verboseGameHistory?: boolean, gameHistoryAnalytics?: boolean, validateFromClientActionTags?: boolean, playerTimeoutFactorToFinishStep?: number, openRoomIfFinished?: boolean, minPlayersToOpenRoom?: number): games.jass.logic.data.models.EngineLogicConfig;
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toString(): string;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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@@ -601,10 +621,15 @@ export declare namespace games.jass.logic.data.models.config {
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}
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export declare namespace games.jass.logic.data.models.dealer {
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class RandomData {
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constructor(signature: Nullable<string>, id: string, indexes: kotlin.collections.KtList<number
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constructor(signature: Nullable<string>, id: string, indexes: kotlin.collections.KtList<number>, provider: games.jass.logic.domain.interactors.dealer.DealerStrategy);
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get signature(): Nullable<string>;
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get id(): string;
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get indexes(): kotlin.collections.KtList<number>;
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get provider(): games.jass.logic.domain.interactors.dealer.DealerStrategy;
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copy(signature?: Nullable<string>, id?: string, indexes?: kotlin.collections.KtList<number>, provider?: games.jass.logic.domain.interactors.dealer.DealerStrategy): games.jass.logic.data.models.dealer.RandomData;
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toString(): string;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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}
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}
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export declare namespace games.jass.logic.data.models.messages.combinatios {
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@@ -1402,21 +1427,22 @@ export declare namespace games.jass.logic.redux.actions.client.from {
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}
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export declare namespace games.jass.logic.redux.actions.client.to {
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class ActionDeliveryPayload {
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constructor(
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constructor(tableId: string, aid: string, includePlayers: Array<string>, excludePlayers: Array<string>, deliveryType: games.jass.logic.redux.actions.client.to.ActionDeliveryType);
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get id(): string;
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get aid(): string;
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get includePlayers(): Array<string>;
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get excludePlayers(): Array<string>;
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get deliveryType(): games.jass.logic.redux.actions.client.to.ActionDeliveryType;
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get excludePlayerOrNull(): Nullable<string>;
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get sendToPlayerId(): string;
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get excludePlayerId(): string;
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toString(): string;
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equals(other: Nullable<any>): boolean;
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hashCode(): number;
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copy(id?: string, includePlayers?: Array<string>, excludePlayers?: Array<string>, deliveryType?: games.jass.logic.redux.actions.client.to.ActionDeliveryType): games.jass.logic.redux.actions.client.to.ActionDeliveryPayload;
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copy(tableId?: string, aid?: string, includePlayers?: Array<string>, excludePlayers?: Array<string>, deliveryType?: games.jass.logic.redux.actions.client.to.ActionDeliveryType): games.jass.logic.redux.actions.client.to.ActionDeliveryPayload;
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static get Companion(): {
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userFromTable(table: games.jass.logic.data.models.table.JassTable, sendToPlayerId: string): games.jass.logic.redux.actions.client.to.ActionDeliveryPayload;
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user(tableId: string, sendToPlayerId: string): games.jass.logic.redux.actions.client.to.ActionDeliveryPayload;
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userFromTable(aid: string, table: games.jass.logic.data.models.table.JassTable, sendToPlayerId: string): games.jass.logic.redux.actions.client.to.ActionDeliveryPayload;
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user(aid: string, tableId: string, sendToPlayerId: string): games.jass.logic.redux.actions.client.to.ActionDeliveryPayload;
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};
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}
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abstract class ActionDeliveryType {
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readonly __doNotUseOrImplementIt: com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
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}
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}
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export declare namespace games.jass.logic.redux.actions.mechanic {
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class GameToRoomTransition {
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constructor(roomId: string, playerIds: kotlin.collections.KtList<string>);
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get roomId(): string;
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get playerIds(): kotlin.collections.KtList<string>;
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copy(roomId?: string, playerIds?: kotlin.collections.KtList<string>): games.jass.logic.redux.actions.mechanic.GameToRoomTransition;
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toString(): string;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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}
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}
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export declare namespace games.jass.logic.redux.actions.mechanic {
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abstract class MechanicAction implements com.logic.redux.actions.BufferedAction {
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protected constructor();
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abstract get aid(): Nullable<string>;
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get actionTag(): string;
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readonly __doNotUseOrImplementIt: com.logic.redux.actions.BufferedAction["__doNotUseOrImplementIt"];
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} & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"] & com.logic.redux.actions.IgnoreBufferForAction["__doNotUseOrImplementIt"];
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class StartGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements games.jass.logic.redux.actions.mechanic.FirstMechanicAction {
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constructor(config: games.jass.logic.data.models.table.config.Config,
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constructor(config: games.jass.logic.data.models.table.config.Config, roomId: string, version: string, gameCreatorPlayerId: string, users: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>, aid?: Nullable<string>);
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get config(): games.jass.logic.data.models.table.config.Config;
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get id(): string;
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get version(): string;
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get users(): kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>;
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get aid(): Nullable<string>;
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copy(config?: games.jass.logic.data.models.table.config.Config, roomId?: string, version?: string, gameCreatorPlayerId?: string, users?: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.StartGameMechanicAction;
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toString(): string;
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readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.FirstMechanicAction["__doNotUseOrImplementIt"];
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class StartNewGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction {
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constructor(previousGameId: string, gameId: string);
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constructor(previousGameId: string, gameId: string, aid?: Nullable<string>);
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get previousGameId(): string;
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get gameId(): string;
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get aid(): Nullable<string>;
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copy(previousGameId?: string, gameId?: string, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.StartNewGameMechanicAction;
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toString(): string;
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/* @ts-ignore: https://github.com/microsoft/TypeScript/issues/4628 */
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class FinishingGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements games.jass.logic.redux.actions.mechanic.TerminatedAction, com.logic.redux.actions.validation.NotValidateIfGameFinishing {
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constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>);
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constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>, aid?: Nullable<string>);
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get reason(): com.logic.data.models.TerminationGameReason;
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get isGameFinished(): boolean;
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get transition(): Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>;
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get sessionAnalytics(): Nullable<games.jass.logic.data.models.GameSessionAnalytics>;
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get gameHistory(): Nullable<games.jass.logic.data.models.table.history.GameHistory>;
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get aid(): Nullable<string>;
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copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
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copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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get actionTag(): string;
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notValidateWhenFinishing(): boolean;
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readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.TerminatedAction["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinishing["__doNotUseOrImplementIt"];
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static get Companion(): {
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withAnalytics(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, table: Nullable<games.jass.logic.data.models.table.JassTable>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
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withAnalytics(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, table: Nullable<games.jass.logic.data.models.table.JassTable>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
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class FinishGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements com.logic.redux.actions.validation.NotValidateIfGameFinishing, games.jass.logic.redux.actions.mechanic.TerminatedAction {
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constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean);
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constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, aid?: Nullable<string>);
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get reason(): com.logic.data.models.TerminationGameReason;
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get isGameFinished(): boolean;
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copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.FinishGameMechanicAction;
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toString(): string;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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@@ -1580,15 +1623,16 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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} & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
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}
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class SceneMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements games.jass.logic.redux.actions.mechanic.NavigationMechanicAction, com.logic.redux.store.definitions.Action, com.logic.redux.actions.ReleaseBufferTriggerAction, com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished/*, games.jass.logic.redux.actions.mechanic.NextPlayerTurnAction */ {
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1583
|
-
constructor(sceneId: string, actId?: Nullable<string>, sceneData?: Nullable<games.jass.logic.data.models.scenes.SceneData>, actData?: Nullable<games.jass.logic.data.models.scenes.ActData>);
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1626
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+
constructor(sceneId: string, actId?: Nullable<string>, sceneData?: Nullable<games.jass.logic.data.models.scenes.SceneData>, actData?: Nullable<games.jass.logic.data.models.scenes.ActData>, aid?: Nullable<string>);
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get sceneId(): string;
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get actId(): Nullable<string>;
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get sceneData(): Nullable<games.jass.logic.data.models.scenes.SceneData>;
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get actData(): Nullable<games.jass.logic.data.models.scenes.ActData>;
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|
+
get aid(): Nullable<string>;
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notValidateWhenFinished(): boolean;
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notValidateWhenFinishing(): boolean;
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toString(): string;
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|
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|
-
copy(sceneId?: string, actId?: Nullable<string>, sceneData?: Nullable<games.jass.logic.data.models.scenes.SceneData>, actData?: Nullable<games.jass.logic.data.models.scenes.ActData>): games.jass.logic.redux.actions.mechanic.SceneMechanicAction;
|
|
1635
|
+
copy(sceneId?: string, actId?: Nullable<string>, sceneData?: Nullable<games.jass.logic.data.models.scenes.SceneData>, actData?: Nullable<games.jass.logic.data.models.scenes.ActData>, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.SceneMechanicAction;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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get actionTag(): string;
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@@ -1602,17 +1646,17 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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|
|
1602
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} & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
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|
1603
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|
}
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|
1604
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|
class PlayerConnectionChangedMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished {
|
|
1605
|
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constructor(playerId: string, state: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>);
|
|
1649
|
+
constructor(playerId: string, state: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>, aid?: Nullable<string>);
|
|
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|
get playerId(): string;
|
|
1607
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|
get state(): com.logic.data.models.player.PlayerConnectionState;
|
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|
get causeState(): Nullable<com.logic.data.models.player.PlayerConnectionState>;
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|
1609
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|
get isNoneActivePlayers(): boolean;
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|
1610
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|
get reconnectUntilTime(): Nullable<string>;
|
|
1655
|
+
get aid(): Nullable<string>;
|
|
1611
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|
get isShouldBeDisconnectedFromSockets(): boolean;
|
|
1612
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|
get isDeleted(): boolean;
|
|
1613
|
-
get shouldNotifyPlayers(): boolean;
|
|
1614
1658
|
toString(): string;
|
|
1615
|
-
copy(playerId?: string, state?: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>): games.jass.logic.redux.actions.mechanic.PlayerConnectionChangedMechanicAction;
|
|
1659
|
+
copy(playerId?: string, state?: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.PlayerConnectionChangedMechanicAction;
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|
1616
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|
hashCode(): number;
|
|
1617
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|
equals(other: Nullable<any>): boolean;
|
|
1618
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|
get actionTag(): string;
|