game_client_logic_deb 1.8.181 → 1.8.208
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Kosi-Kaverit-kaverit.js +80 -80
- package/Kosi-Kodein-kodein-di.js +654 -654
- package/Kosi-Kodein-kodein-di.js.map +1 -1
- package/Kotlin-DateTime-library-kotlinx-datetime.js +1536 -1536
- package/Kotlin-DateTime-library-kotlinx-datetime.js.map +1 -1
- package/Logic_Debertz-core.js +1956 -1758
- package/Logic_Debertz-core.js.map +1 -1
- package/Logic_Debertz-engine.js +17460 -15728
- package/Logic_Debertz-engine.js.map +1 -1
- package/Logic_Debertz-game_client.d.ts +143 -53
- package/Logic_Debertz-game_client.js +4747 -4954
- package/Logic_Debertz-game_client.js.map +1 -1
- package/kotlin-kotlin-stdlib.js +3281 -2516
- package/kotlin-kotlin-stdlib.js.map +1 -1
- package/kotlinx-atomicfu.js +25 -25
- package/kotlinx-coroutines-core.js +3702 -2670
- package/kotlinx-coroutines-core.js.map +1 -1
- package/kotlinx-io-kotlinx-io-core.js +297 -297
- package/kotlinx-io-kotlinx-io-core.js.map +1 -1
- package/kotlinx-serialization-kotlinx-serialization-core.js +2154 -2126
- package/kotlinx-serialization-kotlinx-serialization-core.js.map +1 -1
- package/kotlinx-serialization-kotlinx-serialization-json.js +1512 -1498
- package/kotlinx-serialization-kotlinx-serialization-json.js.map +1 -1
- package/ktor-ktor-client-content-negotiation.js +703 -5
- package/ktor-ktor-client-content-negotiation.js.map +1 -1
- package/ktor-ktor-client-core.js +7197 -5
- package/ktor-ktor-client-core.js.map +1 -1
- package/ktor-ktor-client-logging.js +1460 -11
- package/ktor-ktor-client-logging.js.map +1 -1
- package/ktor-ktor-events.js +87 -5
- package/ktor-ktor-events.js.map +1 -1
- package/ktor-ktor-http.js +3253 -5
- package/ktor-ktor-http.js.map +1 -1
- package/ktor-ktor-io.js +6455 -5
- package/ktor-ktor-io.js.map +1 -1
- package/ktor-ktor-serialization-kotlinx-json.js +57 -5
- package/ktor-ktor-serialization-kotlinx-json.js.map +1 -1
- package/ktor-ktor-serialization-kotlinx.js +837 -5
- package/ktor-ktor-serialization-kotlinx.js.map +1 -1
- package/ktor-ktor-serialization.js +359 -5
- package/ktor-ktor-serialization.js.map +1 -1
- package/ktor-ktor-utils.js +2645 -5
- package/ktor-ktor-utils.js.map +1 -1
- package/ktor-ktor-websockets.js +456 -5
- package/ktor-ktor-websockets.js.map +1 -1
- package/package.json +1 -1
- package/raspberry-cardgame-lib-core.js +562 -186
- package/raspberry-cardgame-lib-core.js.map +1 -1
- package/raspberry-cardgame-lib-logger.js +122 -106
- package/raspberry-cardgame-lib-logger.js.map +1 -1
- package/raspberry-cardgame-lib-random.js +2827 -164
- package/raspberry-cardgame-lib-random.js.map +1 -1
- package/secure-random-secure-random.js +163 -5
- package/secure-random-secure-random.js.map +1 -1
- package/uuid.js +36 -36
- package/uuid.js.map +1 -1
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@@ -53,18 +53,48 @@ export declare namespace games.raspberry.logger.output {
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};
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}
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}
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export declare namespace games.raspberry.card_game.random.data.models {
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class CardDecksRequestUserData {
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constructor(id: string, count: number);
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get id(): string;
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get count(): number;
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copy(id?: string, count?: number): games.raspberry.card_game.random.data.models.CardDecksRequestUserData;
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toString(): string;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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}
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class CardDeckRequestUserData {
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constructor(players: kotlin.collections.KtList<games.raspberry.card_game.random.data.models.UserInfoData>, gameId: string);
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get players(): kotlin.collections.KtList<games.raspberry.card_game.random.data.models.UserInfoData>;
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get gameId(): string;
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copy(players?: kotlin.collections.KtList<games.raspberry.card_game.random.data.models.UserInfoData>, gameId?: string): games.raspberry.card_game.random.data.models.CardDeckRequestUserData;
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toString(): string;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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}
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class UserInfoData {
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constructor(id: string, name: string);
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get id(): string;
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get name(): string;
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copy(id?: string, name?: string): games.raspberry.card_game.random.data.models.UserInfoData;
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toString(): string;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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}
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}
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export declare namespace games.raspberry.card_game.random.data.models {
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class GameCardDecksRecord {
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constructor(
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get
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get
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constructor(id: string, signature: Nullable<string>, userData: games.raspberry.card_game.random.data.models.CardDeckRequestUserData, rounds?: kotlin.collections.KtList<games.raspberry.card_game.random.data.models.GameCardDeckData>);
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get id(): string;
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get signature(): Nullable<string>;
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get userData(): games.raspberry.card_game.random.data.models.CardDeckRequestUserData;
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get rounds(): kotlin.collections.KtList<games.raspberry.card_game.random.data.models.GameCardDeckData>;
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copy(
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copy(id?: string, signature?: Nullable<string>, userData?: games.raspberry.card_game.random.data.models.CardDeckRequestUserData, rounds?: kotlin.collections.KtList<games.raspberry.card_game.random.data.models.GameCardDeckData>): games.raspberry.card_game.random.data.models.GameCardDecksRecord;
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toString(): string;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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static get Companion(): {
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firstRound(
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firstRound(id: string, signature: Nullable<string>, newCardDeckData: games.raspberry.card_game.random.data.models.GameCardDeckData, userData: games.raspberry.card_game.random.data.models.CardDeckRequestUserData): games.raspberry.card_game.random.data.models.GameCardDecksRecord;
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newRound(gameCardDecksRecord: games.raspberry.card_game.random.data.models.GameCardDecksRecord, newCardDeckData: games.raspberry.card_game.random.data.models.GameCardDeckData): games.raspberry.card_game.random.data.models.GameCardDecksRecord;
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};
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}
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@@ -78,27 +108,39 @@ export declare namespace games.raspberry.card_game.random.data.models {
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equals(other: Nullable<any>): boolean;
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}
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}
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export declare namespace games.raspberry.card_game.random.data.models {
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class HttpConfig {
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constructor(baseUrl: string, timeoutMillis?: number);
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get baseUrl(): string;
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get timeoutMillis(): number;
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copy(baseUrl?: string, timeoutMillis?: number): games.raspberry.card_game.random.data.models.HttpConfig;
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toString(): string;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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}
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}
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export declare namespace games.raspberry.card_game.random.data.models {
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class RandomOrgConfig {
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constructor(apiKey?: string, poolSize?: number, thresholdForUsedPool?: number, httpConfig?: games.raspberry.card_game.random.
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constructor(apiKey?: string, poolSize?: number, thresholdForUsedPool?: number, httpConfig?: games.raspberry.card_game.random.data.models.HttpConfig);
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get apiKey(): string;
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get poolSize(): number;
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get thresholdForUsedPool(): number;
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get httpConfig(): games.raspberry.card_game.random.
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copy(apiKey?: string, poolSize?: number, thresholdForUsedPool?: number, httpConfig?: games.raspberry.card_game.random.
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get httpConfig(): games.raspberry.card_game.random.data.models.HttpConfig;
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copy(apiKey?: string, poolSize?: number, thresholdForUsedPool?: number, httpConfig?: games.raspberry.card_game.random.data.models.HttpConfig): games.raspberry.card_game.random.data.models.RandomOrgConfig;
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toString(): string;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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}
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}
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export declare namespace games.raspberry.card_game.random.
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class
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constructor(
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get
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get
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get
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export declare namespace games.raspberry.card_game.random.data.providers {
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class PoolParams {
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constructor(poolSize?: number, thresholdForUsedPool?: number, requestDurationWarn?: number, failedRequestAttempts?: number, failedAttemptCooldown?: any/* kotlin.time.Duration */);
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get poolSize(): number;
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get thresholdForUsedPool(): number;
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get requestDurationWarn(): number;
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get failedRequestAttempts(): number;
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get failedAttemptCooldown(): any/* kotlin.time.Duration */;
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copy(poolSize?: number, thresholdForUsedPool?: number, requestDurationWarn?: number, failedRequestAttempts?: number, failedAttemptCooldown?: any/* kotlin.time.Duration */): games.raspberry.card_game.random.data.providers.PoolParams;
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toString(): string;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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@@ -194,16 +236,20 @@ export declare namespace com.logic.data.models {
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get name(): "PLAYER_DELETED";
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get ordinal(): 1;
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};
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static get FINISHED(): com.logic.data.models.GameFinishedReason.Reason & {
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get name(): "FINISHED";
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get ordinal(): 2;
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};
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static get NO_ACTIVE_PLAYERS(): com.logic.data.models.GameFinishedReason.Reason & {
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get name(): "NO_ACTIVE_PLAYERS";
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get ordinal():
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get ordinal(): 3;
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};
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static get GAME_NOT_EXISTS(): com.logic.data.models.GameFinishedReason.Reason & {
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get name(): "GAME_NOT_EXISTS";
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get ordinal():
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get ordinal(): 4;
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};
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get name(): "DEPLOY" | "PLAYER_DELETED" | "NO_ACTIVE_PLAYERS" | "GAME_NOT_EXISTS";
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get ordinal(): 0 | 1 | 2 | 3;
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get name(): "DEPLOY" | "PLAYER_DELETED" | "FINISHED" | "NO_ACTIVE_PLAYERS" | "GAME_NOT_EXISTS";
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get ordinal(): 0 | 1 | 2 | 3 | 4;
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static values(): Array<com.logic.data.models.GameFinishedReason.Reason>;
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static valueOf(value: string): com.logic.data.models.GameFinishedReason.Reason;
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static get Companion(): {
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}
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export declare namespace games.jass.logic.data.models {
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class EngineLogicConfig {
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constructor(supportBackwardActions?: boolean, validateTestMode?: boolean, verboseGameHistory?: boolean, gameHistoryAnalytics?: boolean, validateFromClientActionTags?: boolean, playerTimeoutFactorToFinishStep?: number);
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constructor(supportBackwardActions?: boolean, validateTestMode?: boolean, verboseGameHistory?: boolean, gameHistoryAnalytics?: boolean, validateFromClientActionTags?: boolean, playerTimeoutFactorToFinishStep?: number, openRoomIfFinished?: boolean, minPlayersToOpenRoom?: number);
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get supportBackwardActions(): boolean;
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get validateTestMode(): boolean;
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get verboseGameHistory(): boolean;
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get gameHistoryMetadata(): boolean;
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get validateFromClientActionTags(): boolean;
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get playerTimeoutFactorToFinishStep(): number;
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get openRoomIfFinished(): boolean;
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get minPlayersToOpenRoom(): number;
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copy(supportBackwardActions?: boolean, validateTestMode?: boolean, verboseGameHistory?: boolean, gameHistoryAnalytics?: boolean, validateFromClientActionTags?: boolean, playerTimeoutFactorToFinishStep?: number, openRoomIfFinished?: boolean, minPlayersToOpenRoom?: number): games.jass.logic.data.models.EngineLogicConfig;
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toString(): string;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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export declare namespace games.jass.logic.data.models.dealer {
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class RandomData {
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constructor(signature: string, indexes: kotlin.collections.KtList<number
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get signature(): string
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constructor(signature: Nullable<string>, id: string, indexes: kotlin.collections.KtList<number>, provider: games.jass.logic.domain.interactors.dealer.DealerStrategy);
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get signature(): Nullable<string>;
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get id(): string;
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get indexes(): kotlin.collections.KtList<number>;
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get provider(): games.jass.logic.domain.interactors.dealer.DealerStrategy;
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copy(signature?: Nullable<string>, id?: string, indexes?: kotlin.collections.KtList<number>, provider?: games.jass.logic.domain.interactors.dealer.DealerStrategy): games.jass.logic.data.models.dealer.RandomData;
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toString(): string;
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}
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}
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export declare namespace games.jass.logic.data.models.messages.combinatios {
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}
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export declare namespace games.jass.logic.data.models.player.achievements {
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class Achievements {
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constructor(oldRating: number, newRating: number);
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get oldRating(): number;
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get newRating(): number;
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copy(oldRating?: number, newRating?: number): games.jass.logic.data.models.player.achievements.
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copy(oldRating?: number, newRating?: number): games.jass.logic.data.models.player.achievements.Achievements;
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}
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}
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export declare namespace games.jass.logic.data.models.player.achievements {
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class PlayerAchievements implements com.logic.data.models.player.PlayerIdContract {
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constructor(playerId: string, oldRating: number, newRating: number);
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get newRating(): number;
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copy(playerId?: string, oldRating?: number, newRating?: number): games.jass.logic.data.models.player.achievements.PlayerAchievements;
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readonly __doNotUseOrImplementIt: com.logic.data.models.player.PlayerIdContract["__doNotUseOrImplementIt"];
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}
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}
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export declare namespace games.jass.logic.data.models.player.analytics {
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export declare namespace games.jass.logic.data.models.player.analytics {
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class PlayerHistoryAnalytics /* implements games.jass.logic.data.models.table.history.PlayerHistoryItem */ {
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constructor(playerId: string, liveDurationPercentage: Nullable<number>, combinations: Nullable<kotlin.collections.KtList<games.jass.logic.data.models.player.analytics.CombinationAnalytics>>, achievements: Nullable<games.jass.logic.data.models.player.achievements.
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constructor(playerId: string, liveDurationPercentage: Nullable<number>, combinations: Nullable<kotlin.collections.KtList<games.jass.logic.data.models.player.analytics.CombinationAnalytics>>, achievements: Nullable<games.jass.logic.data.models.player.achievements.Achievements>);
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get liveDurationPercentage(): Nullable<number>;
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get combinations(): Nullable<kotlin.collections.KtList<games.jass.logic.data.models.player.analytics.CombinationAnalytics>>;
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get achievements(): Nullable<games.jass.logic.data.models.player.achievements.
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copy(playerId?: string, liveDurationPercentage?: Nullable<number>, combinations?: Nullable<kotlin.collections.KtList<games.jass.logic.data.models.player.analytics.CombinationAnalytics>>, achievements?: Nullable<games.jass.logic.data.models.player.achievements.
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get achievements(): Nullable<games.jass.logic.data.models.player.achievements.Achievements>;
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copy(playerId?: string, liveDurationPercentage?: Nullable<number>, combinations?: Nullable<kotlin.collections.KtList<games.jass.logic.data.models.player.analytics.CombinationAnalytics>>, achievements?: Nullable<games.jass.logic.data.models.player.achievements.Achievements>): games.jass.logic.data.models.player.analytics.PlayerHistoryAnalytics;
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get name(): "RANDOM_ORG";
|
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get ordinal(): 5;
|
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|
};
|
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1330
|
-
get
|
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|
-
|
|
1397
|
+
static get RANDOM_ORG_SIGNED(): games.jass.logic.domain.interactors.dealer.DealerStrategy & {
|
|
1398
|
+
get name(): "RANDOM_ORG_SIGNED";
|
|
1399
|
+
get ordinal(): 6;
|
|
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|
+
};
|
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|
+
get name(): "FAKE" | "BASED_ON_PREVIOUS" | "EQUAL_HAND_BY_POINTS" | "EQUAL_HAND_BY_VALUE" | "RANDOM" | "RANDOM_ORG" | "RANDOM_ORG_SIGNED";
|
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+
get ordinal(): 0 | 1 | 2 | 3 | 4 | 5 | 6;
|
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shouldEqualiseHand(): boolean;
|
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|
static values(): Array<games.jass.logic.domain.interactors.dealer.DealerStrategy>;
|
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|
static valueOf(value: string): games.jass.logic.domain.interactors.dealer.DealerStrategy;
|
|
@@ -1356,21 +1427,22 @@ export declare namespace games.jass.logic.redux.actions.client.from {
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|
}
|
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|
export declare namespace games.jass.logic.redux.actions.client.to {
|
|
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|
class ActionDeliveryPayload {
|
|
1359
|
-
constructor(
|
|
1430
|
+
constructor(tableId: string, aid: string, includePlayers: Array<string>, excludePlayers: Array<string>, deliveryType: games.jass.logic.redux.actions.client.to.ActionDeliveryType);
|
|
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|
get id(): string;
|
|
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|
+
get aid(): string;
|
|
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|
get includePlayers(): Array<string>;
|
|
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|
get excludePlayers(): Array<string>;
|
|
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|
get deliveryType(): games.jass.logic.redux.actions.client.to.ActionDeliveryType;
|
|
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|
get excludePlayerOrNull(): Nullable<string>;
|
|
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|
get sendToPlayerId(): string;
|
|
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|
get excludePlayerId(): string;
|
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|
+
toString(): string;
|
|
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|
equals(other: Nullable<any>): boolean;
|
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|
hashCode(): number;
|
|
1369
|
-
|
|
1370
|
-
copy(id?: string, includePlayers?: Array<string>, excludePlayers?: Array<string>, deliveryType?: games.jass.logic.redux.actions.client.to.ActionDeliveryType): games.jass.logic.redux.actions.client.to.ActionDeliveryPayload;
|
|
1442
|
+
copy(tableId?: string, aid?: string, includePlayers?: Array<string>, excludePlayers?: Array<string>, deliveryType?: games.jass.logic.redux.actions.client.to.ActionDeliveryType): games.jass.logic.redux.actions.client.to.ActionDeliveryPayload;
|
|
1371
1443
|
static get Companion(): {
|
|
1372
|
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userFromTable(table: games.jass.logic.data.models.table.JassTable, sendToPlayerId: string): games.jass.logic.redux.actions.client.to.ActionDeliveryPayload;
|
|
1373
|
-
user(tableId: string, sendToPlayerId: string): games.jass.logic.redux.actions.client.to.ActionDeliveryPayload;
|
|
1444
|
+
userFromTable(aid: string, table: games.jass.logic.data.models.table.JassTable, sendToPlayerId: string): games.jass.logic.redux.actions.client.to.ActionDeliveryPayload;
|
|
1445
|
+
user(aid: string, tableId: string, sendToPlayerId: string): games.jass.logic.redux.actions.client.to.ActionDeliveryPayload;
|
|
1374
1446
|
};
|
|
1375
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|
}
|
|
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|
abstract class ActionDeliveryType {
|
|
@@ -1425,7 +1497,7 @@ export declare namespace games.jass.logic.redux.actions.game {
|
|
|
1425
1497
|
get actionTag(): string;
|
|
1426
1498
|
}
|
|
1427
1499
|
class RoundEndedAction extends games.jass.logic.redux.actions.game.GameAction {
|
|
1428
|
-
constructor(id: string, gameId: string, roundNumber: number, earnedBiggestPointPlayerId: string, gameLosers: Nullable<Array<string>> | undefined, gameWinners: Nullable<Array<string>> | undefined, playersGameAnalytics: Nullable<Array<games.jass.logic.data.models.player.analytics.PlayerAnalytics>>, playersRoundAnalytics: Nullable<Array<games.jass.logic.data.models.player.analytics.PlayerAnalytics>>, achievements: Nullable<
|
|
1500
|
+
constructor(id: string, gameId: string, roundNumber: number, earnedBiggestPointPlayerId: string, gameLosers: Nullable<Array<string>> | undefined, gameWinners: Nullable<Array<string>> | undefined, playersGameAnalytics: Nullable<Array<games.jass.logic.data.models.player.analytics.PlayerAnalytics>>, playersRoundAnalytics: Nullable<Array<games.jass.logic.data.models.player.analytics.PlayerAnalytics>>, achievements: Nullable<Array<games.jass.logic.data.models.player.achievements.PlayerAchievements>>, gameHistory: games.jass.logic.data.models.table.history.GameHistory);
|
|
1429
1501
|
get id(): string;
|
|
1430
1502
|
get gameId(): string;
|
|
1431
1503
|
get roundNumber(): number;
|
|
@@ -1434,13 +1506,13 @@ export declare namespace games.jass.logic.redux.actions.game {
|
|
|
1434
1506
|
get gameWinners(): Nullable<Array<string>>;
|
|
1435
1507
|
get playersGameAnalytics(): Nullable<Array<games.jass.logic.data.models.player.analytics.PlayerAnalytics>>;
|
|
1436
1508
|
get playersRoundAnalytics(): Nullable<Array<games.jass.logic.data.models.player.analytics.PlayerAnalytics>>;
|
|
1437
|
-
get achievements(): Nullable<
|
|
1509
|
+
get achievements(): Nullable<Array<games.jass.logic.data.models.player.achievements.PlayerAchievements>>;
|
|
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1510
|
get gameHistory(): games.jass.logic.data.models.table.history.GameHistory;
|
|
1439
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|
get isGameFinished(): boolean;
|
|
1440
1512
|
toString(): string;
|
|
1441
1513
|
equals(other: Nullable<any>): boolean;
|
|
1442
1514
|
hashCode(): number;
|
|
1443
|
-
copy(id?: string, gameId?: string, roundNumber?: number, earnedBiggestPointPlayerId?: string, gameLosers?: Nullable<Array<string>>, gameWinners?: Nullable<Array<string>>, playersGameAnalytics?: Nullable<Array<games.jass.logic.data.models.player.analytics.PlayerAnalytics>>, playersRoundAnalytics?: Nullable<Array<games.jass.logic.data.models.player.analytics.PlayerAnalytics>>, achievements?: Nullable<
|
|
1515
|
+
copy(id?: string, gameId?: string, roundNumber?: number, earnedBiggestPointPlayerId?: string, gameLosers?: Nullable<Array<string>>, gameWinners?: Nullable<Array<string>>, playersGameAnalytics?: Nullable<Array<games.jass.logic.data.models.player.analytics.PlayerAnalytics>>, playersRoundAnalytics?: Nullable<Array<games.jass.logic.data.models.player.analytics.PlayerAnalytics>>, achievements?: Nullable<Array<games.jass.logic.data.models.player.achievements.PlayerAchievements>>, gameHistory?: games.jass.logic.data.models.table.history.GameHistory): games.jass.logic.redux.actions.game.RoundEndedAction;
|
|
1444
1516
|
get actionTag(): string;
|
|
1445
1517
|
}
|
|
1446
1518
|
class PartyRestartedAction implements com.logic.redux.store.definitions.Action {
|
|
@@ -1455,9 +1527,21 @@ export declare namespace games.jass.logic.redux.actions.game {
|
|
|
1455
1527
|
readonly __doNotUseOrImplementIt: com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
|
|
1456
1528
|
}
|
|
1457
1529
|
}
|
|
1530
|
+
export declare namespace games.jass.logic.redux.actions.mechanic {
|
|
1531
|
+
class GameToRoomTransition {
|
|
1532
|
+
constructor(roomId: string, playerIds: kotlin.collections.KtList<string>);
|
|
1533
|
+
get roomId(): string;
|
|
1534
|
+
get playerIds(): kotlin.collections.KtList<string>;
|
|
1535
|
+
copy(roomId?: string, playerIds?: kotlin.collections.KtList<string>): games.jass.logic.redux.actions.mechanic.GameToRoomTransition;
|
|
1536
|
+
toString(): string;
|
|
1537
|
+
hashCode(): number;
|
|
1538
|
+
equals(other: Nullable<any>): boolean;
|
|
1539
|
+
}
|
|
1540
|
+
}
|
|
1458
1541
|
export declare namespace games.jass.logic.redux.actions.mechanic {
|
|
1459
1542
|
abstract class MechanicAction implements com.logic.redux.actions.BufferedAction {
|
|
1460
1543
|
protected constructor();
|
|
1544
|
+
abstract get aid(): Nullable<string>;
|
|
1461
1545
|
get actionTag(): string;
|
|
1462
1546
|
readonly __doNotUseOrImplementIt: com.logic.redux.actions.BufferedAction["__doNotUseOrImplementIt"];
|
|
1463
1547
|
}
|
|
@@ -1472,13 +1556,14 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
|
|
|
1472
1556
|
} & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"] & com.logic.redux.actions.IgnoreBufferForAction["__doNotUseOrImplementIt"];
|
|
1473
1557
|
}
|
|
1474
1558
|
class StartGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements games.jass.logic.redux.actions.mechanic.FirstMechanicAction {
|
|
1475
|
-
constructor(config: games.jass.logic.data.models.table.config.Config,
|
|
1559
|
+
constructor(config: games.jass.logic.data.models.table.config.Config, roomId: string, version: string, gameCreatorPlayerId: string, users: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>, aid?: Nullable<string>);
|
|
1476
1560
|
get config(): games.jass.logic.data.models.table.config.Config;
|
|
1477
1561
|
get id(): string;
|
|
1478
1562
|
get version(): string;
|
|
1479
1563
|
get gameCreatorPlayerId(): string;
|
|
1480
1564
|
get users(): kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>;
|
|
1481
|
-
|
|
1565
|
+
get aid(): Nullable<string>;
|
|
1566
|
+
copy(config?: games.jass.logic.data.models.table.config.Config, roomId?: string, version?: string, gameCreatorPlayerId?: string, users?: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.StartGameMechanicAction;
|
|
1482
1567
|
toString(): string;
|
|
1483
1568
|
hashCode(): number;
|
|
1484
1569
|
equals(other: Nullable<any>): boolean;
|
|
@@ -1486,10 +1571,11 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
|
|
|
1486
1571
|
readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.FirstMechanicAction["__doNotUseOrImplementIt"];
|
|
1487
1572
|
}
|
|
1488
1573
|
class StartNewGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction {
|
|
1489
|
-
constructor(previousGameId: string, gameId: string);
|
|
1574
|
+
constructor(previousGameId: string, gameId: string, aid?: Nullable<string>);
|
|
1490
1575
|
get previousGameId(): string;
|
|
1491
1576
|
get gameId(): string;
|
|
1492
|
-
|
|
1577
|
+
get aid(): Nullable<string>;
|
|
1578
|
+
copy(previousGameId?: string, gameId?: string, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.StartNewGameMechanicAction;
|
|
1493
1579
|
toString(): string;
|
|
1494
1580
|
hashCode(): number;
|
|
1495
1581
|
equals(other: Nullable<any>): boolean;
|
|
@@ -1497,27 +1583,30 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
|
|
|
1497
1583
|
}
|
|
1498
1584
|
/* @ts-ignore: https://github.com/microsoft/TypeScript/issues/4628 */
|
|
1499
1585
|
class FinishingGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements games.jass.logic.redux.actions.mechanic.TerminatedAction, com.logic.redux.actions.validation.NotValidateIfGameFinishing {
|
|
1500
|
-
constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>);
|
|
1586
|
+
constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>, aid?: Nullable<string>);
|
|
1501
1587
|
get reason(): com.logic.data.models.TerminationGameReason;
|
|
1502
1588
|
get isGameFinished(): boolean;
|
|
1589
|
+
get transition(): Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>;
|
|
1503
1590
|
get sessionAnalytics(): Nullable<games.jass.logic.data.models.GameSessionAnalytics>;
|
|
1504
1591
|
get gameHistory(): Nullable<games.jass.logic.data.models.table.history.GameHistory>;
|
|
1592
|
+
get aid(): Nullable<string>;
|
|
1505
1593
|
toString(): string;
|
|
1506
|
-
copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
|
|
1594
|
+
copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
|
|
1507
1595
|
hashCode(): number;
|
|
1508
1596
|
equals(other: Nullable<any>): boolean;
|
|
1509
1597
|
get actionTag(): string;
|
|
1510
1598
|
notValidateWhenFinishing(): boolean;
|
|
1511
1599
|
readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.TerminatedAction["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinishing["__doNotUseOrImplementIt"];
|
|
1512
1600
|
static get Companion(): {
|
|
1513
|
-
withAnalytics(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, table: Nullable<games.jass.logic.data.models.table.JassTable>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
|
|
1601
|
+
withAnalytics(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, table: Nullable<games.jass.logic.data.models.table.JassTable>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
|
|
1514
1602
|
};
|
|
1515
1603
|
}
|
|
1516
1604
|
class FinishGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements com.logic.redux.actions.validation.NotValidateIfGameFinishing, games.jass.logic.redux.actions.mechanic.TerminatedAction {
|
|
1517
|
-
constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean);
|
|
1605
|
+
constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, aid?: Nullable<string>);
|
|
1518
1606
|
get reason(): com.logic.data.models.TerminationGameReason;
|
|
1519
1607
|
get isGameFinished(): boolean;
|
|
1520
|
-
|
|
1608
|
+
get aid(): Nullable<string>;
|
|
1609
|
+
copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.FinishGameMechanicAction;
|
|
1521
1610
|
toString(): string;
|
|
1522
1611
|
hashCode(): number;
|
|
1523
1612
|
equals(other: Nullable<any>): boolean;
|
|
@@ -1534,15 +1623,16 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
|
|
|
1534
1623
|
} & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
|
|
1535
1624
|
}
|
|
1536
1625
|
class SceneMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements games.jass.logic.redux.actions.mechanic.NavigationMechanicAction, com.logic.redux.store.definitions.Action, com.logic.redux.actions.ReleaseBufferTriggerAction, com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished/*, games.jass.logic.redux.actions.mechanic.NextPlayerTurnAction */ {
|
|
1537
|
-
constructor(sceneId: string, actId?: Nullable<string>, sceneData?: Nullable<games.jass.logic.data.models.scenes.SceneData>, actData?: Nullable<games.jass.logic.data.models.scenes.ActData>);
|
|
1626
|
+
constructor(sceneId: string, actId?: Nullable<string>, sceneData?: Nullable<games.jass.logic.data.models.scenes.SceneData>, actData?: Nullable<games.jass.logic.data.models.scenes.ActData>, aid?: Nullable<string>);
|
|
1538
1627
|
get sceneId(): string;
|
|
1539
1628
|
get actId(): Nullable<string>;
|
|
1540
1629
|
get sceneData(): Nullable<games.jass.logic.data.models.scenes.SceneData>;
|
|
1541
1630
|
get actData(): Nullable<games.jass.logic.data.models.scenes.ActData>;
|
|
1631
|
+
get aid(): Nullable<string>;
|
|
1542
1632
|
notValidateWhenFinished(): boolean;
|
|
1543
1633
|
notValidateWhenFinishing(): boolean;
|
|
1544
1634
|
toString(): string;
|
|
1545
|
-
copy(sceneId?: string, actId?: Nullable<string>, sceneData?: Nullable<games.jass.logic.data.models.scenes.SceneData>, actData?: Nullable<games.jass.logic.data.models.scenes.ActData>): games.jass.logic.redux.actions.mechanic.SceneMechanicAction;
|
|
1635
|
+
copy(sceneId?: string, actId?: Nullable<string>, sceneData?: Nullable<games.jass.logic.data.models.scenes.SceneData>, actData?: Nullable<games.jass.logic.data.models.scenes.ActData>, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.SceneMechanicAction;
|
|
1546
1636
|
hashCode(): number;
|
|
1547
1637
|
equals(other: Nullable<any>): boolean;
|
|
1548
1638
|
get actionTag(): string;
|
|
@@ -1556,17 +1646,17 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
|
|
|
1556
1646
|
} & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
|
|
1557
1647
|
}
|
|
1558
1648
|
class PlayerConnectionChangedMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished {
|
|
1559
|
-
constructor(playerId: string, state: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>);
|
|
1649
|
+
constructor(playerId: string, state: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>, aid?: Nullable<string>);
|
|
1560
1650
|
get playerId(): string;
|
|
1561
1651
|
get state(): com.logic.data.models.player.PlayerConnectionState;
|
|
1562
1652
|
get causeState(): Nullable<com.logic.data.models.player.PlayerConnectionState>;
|
|
1563
1653
|
get isNoneActivePlayers(): boolean;
|
|
1564
1654
|
get reconnectUntilTime(): Nullable<string>;
|
|
1655
|
+
get aid(): Nullable<string>;
|
|
1565
1656
|
get isShouldBeDisconnectedFromSockets(): boolean;
|
|
1566
1657
|
get isDeleted(): boolean;
|
|
1567
|
-
get shouldNotifyPlayers(): boolean;
|
|
1568
1658
|
toString(): string;
|
|
1569
|
-
copy(playerId?: string, state?: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>): games.jass.logic.redux.actions.mechanic.PlayerConnectionChangedMechanicAction;
|
|
1659
|
+
copy(playerId?: string, state?: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.PlayerConnectionChangedMechanicAction;
|
|
1570
1660
|
hashCode(): number;
|
|
1571
1661
|
equals(other: Nullable<any>): boolean;
|
|
1572
1662
|
get actionTag(): string;
|